2013-02-16 16:14:39 -08:00

63 lines
2.0 KiB
C

Mob* GetMobID(int16 id);
Mob* GetMob(const char* name);
Mob* GetMobByNpcTypeID(int32 get_id);
Client* GetClientByName(const char *name);
Client* GetClientByAccID(int32 accid);
Client* GetClientByID(int16 id);
Client* GetClientByCharID(int32 iCharID);
Client* GetClientByWID(int32 iWID);
Group* GetGroupByMob(Mob* mob);
Group* GetGroupByClient(Client* client);
Group* GetGroupByID(int32 id);
Group* GetGroupByLeaderName(char* leader);
Corpse* GetCorpseByOwner(Client* client);
Corpse* GetCorpseByID(int16 id);
Corpse* GetCorpseByName(char* name);
void ClearClientPetitionQueue();
bool CanAddHateForMob(Mob *p);
void Clear();
bool RemoveMob(int16 delete_id);
bool RemoveClient(int16 delete_id);
bool RemoveNPC(int16 delete_id);
bool RemoveGroup(int32 delete_id);
bool RemoveCorpse(int16 delete_id);
bool RemoveDoor(int16 delete_id);
bool RemoveTrap(int16 delete_id);
bool RemoveObject(int16 delete_id);
void RemoveAllMobs();
void RemoveAllClients();
void RemoveAllNPCs();
void RemoveAllGroups();
void RemoveAllCorpses();
void RemoveAllDoors();
void RemoveAllTraps();
void RemoveAllObjects();
void Message(int32 to_guilddbid, int32 type, const char* message, ...);
void MessageStatus(int32 to_guilddbid, int to_minstatus, int32 type, const char* message, ...);
void MessageClose(Mob* sender, bool skipsender, float dist, int32 type, const char* message, ...);
void RemoveFromTargets(Mob* mob);
void ReplaceWithTarget(Mob* pOldMob, Mob*pNewTarget);
void OpenDoorsNear(NPC* opener);
char* MakeNameUnique(char* name);
static char* RemoveNumbers(char* name);
// signal quest command support
void SignalMobsByNPCID(int32 npc_type, int signal_id);
void RemoveEntity(int16 id);
sint32 DeleteNPCCorpses();
sint32 DeletePlayerCorpses();
void HalveAggro(Mob* who);
void DoubleAggro(Mob* who);
void ClearFeignAggro(Mob* targ);
bool Fighting(Mob* targ);
void RemoveFromHateLists(Mob* mob, bool settoone = false);
void MessageGroup(Mob* sender, bool skipclose, int32 type, const char* message, ...);