mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 21:01:29 +00:00
178 lines
5.3 KiB
C
178 lines
5.3 KiB
C
|
|
//BEGIN CLIENT METHODS
|
|
|
|
void SendSound();
|
|
bool Save(int8 iCommitNow);
|
|
void SaveBackup();
|
|
|
|
inline bool Connected();
|
|
inline bool InZone();
|
|
inline void Kick();
|
|
inline void Disconnect();
|
|
inline bool IsLD();
|
|
void WorldKick();
|
|
inline int8 GetAnon();
|
|
void Duck();
|
|
void Stand();
|
|
|
|
void SetGM(bool toggle);
|
|
void SetPVP(bool toggle);
|
|
inline bool GetPVP();
|
|
inline bool GetGM();
|
|
|
|
inline void SetBaseClass(uint32 i);
|
|
inline void SetBaseRace(uint32 i);
|
|
inline void SetBaseGender(uint32 i);
|
|
|
|
inline int8 GetBaseFace();
|
|
|
|
inline int8 GetLanguageSkill(int16 n);
|
|
inline Const_char * GetLastName();
|
|
inline int32 GetLDoNPoints();
|
|
|
|
|
|
inline int8 GetBaseSTR();
|
|
inline int8 GetBaseSTA();
|
|
inline int8 GetBaseCHA();
|
|
inline int8 GetBaseDEX();
|
|
inline int8 GetBaseINT();
|
|
inline int8 GetBaseAGI();
|
|
inline int8 GetBaseWIS();
|
|
|
|
int16 GetWeight();
|
|
inline uint32 GetEXP();
|
|
bool UpdateLDoNPoints(sint32 points, int32 theme);
|
|
inline void SetDeity(uint32 i);
|
|
|
|
void AddEXP(uint32 add_exp, int8 conlevel = 0xFF, bool resexp = false);
|
|
void SetEXP(uint32 set_exp, uint32 set_aaxp, bool resexp=false);
|
|
|
|
void SetBindPoint(int to_zone = -1, float new_x = 0.0f, float new_y = 0.0f, float new_z = 0.0f);
|
|
void MovePC(int32 zoneID, float x, float y, float z, float heading);
|
|
void ChangeLastName(const char* in_lastname);
|
|
|
|
FACTION_VALUE GetFactionLevel(int32 char_id, int32 npc_id, int32 p_race, int32 p_class, int32 p_deity, sint32 pFaction, Mob* tnpc);
|
|
|
|
void SetFactionLevel(int32 char_id, int32 npc_id, int8 char_class, int8 char_race, int8 char_deity);
|
|
void SetFactionLevel2(int32 char_id, sint32 faction_id, int8 char_class, int8 char_race, int8 char_deity, sint32 value);
|
|
sint16 GetRawItemAC();
|
|
|
|
inline int32 AccountID();
|
|
inline Const_char * AccountName();
|
|
inline sint16 Admin();
|
|
inline int32 CharacterID();
|
|
void UpdateAdmin(bool iFromDB = true);
|
|
void UpdateWho(int8 remove = 0);
|
|
|
|
inline int8 GuildRank();
|
|
inline int32 GuildID();
|
|
|
|
int8 GetFace();
|
|
|
|
bool TakeMoneyFromPP(uint32 copper);
|
|
void AddMoneyToPP(uint32 copper, uint32 silver, uint32 gold,uint32 platinum,bool updateclient);
|
|
|
|
bool TGB() {return tgb;}
|
|
|
|
int16 GetSkillPoints() {return m_pp.points;}
|
|
void SetSkillPoints(int inp) {m_pp.points = inp;}
|
|
|
|
void IncreaseSkill(int skill_id, int value = 1) { if (skill_id <= HIGHEST_SKILL) { m_pp.skills[skill_id] += value; } }
|
|
void IncreaseLanguageSkill(int skill_id, int value = 1) { if (skill_id < 26) { m_pp.languages[skill_id] += value; } }
|
|
virtual uint16 GetSkill(SkillType skill_id) const { if (skill_id <= HIGHEST_SKILL) { return((itembonuses.skillmod[skill_id] > 0)? m_pp.skills[skill_id]*(100 + itembonuses.skillmod[skill_id])/100 : m_pp.skills[skill_id]); } return 0; }
|
|
uint32 GetRawSkill(SkillType skill_id) const { if (skill_id <= HIGHEST_SKILL) { return(m_pp.skills[skill_id]); } return 0; }
|
|
bool HasSkill(SkillType skill_id) const;
|
|
bool CanHaveSkill(SkillType skill_id) const;
|
|
void SetSkill(SkillType skill_num, int8 value); // socket 12-29-01
|
|
void AddSkill(SkillType skillid, int8 value);
|
|
void CheckSpecializeIncrease(int16 spell_id);
|
|
bool CheckIncreaseSkill(SkillType skillid, int chancemodi = 0);
|
|
void SetLanguageSkill(int langid, int value);
|
|
int8 MaxSkill(SkillType skillid);
|
|
|
|
void GMKill();
|
|
inline bool IsMedding();
|
|
inline int16 GetDuelTarget();
|
|
inline bool IsDueling();
|
|
inline void SetDuelTarget(int16 set_id);
|
|
inline void SetDueling(bool duel);
|
|
|
|
void ResetAA();
|
|
|
|
void MemSpell(int16 spell_id, int slot, bool update_client = true);
|
|
void UnmemSpell(int slot, bool update_client = true);
|
|
void UnmemSpellAll(bool update_client = true);
|
|
void ScribeSpell(int16 spell_id, int slot, bool update_client = true);
|
|
void UnscribeSpell(int slot, bool update_client = true);
|
|
void UnscribeSpellAll(bool update_client = true);
|
|
|
|
inline bool IsSitting();
|
|
inline bool IsBecomeNPC();
|
|
inline int8 GetBecomeNPCLevel();
|
|
inline void SetBecomeNPC(bool flag);
|
|
inline void SetBecomeNPCLevel(int8 level);
|
|
bool LootToStack(uint32 itemid);
|
|
void SetFeigned(bool in_feigned);
|
|
inline bool GetFeigned();
|
|
|
|
inline bool AutoSplitEnabled();
|
|
|
|
void SetHorseId(int16 horseid_in);
|
|
int16 GetHorseId();
|
|
|
|
uint32 NukeItem(uint32 itemnum);
|
|
void SetTint(sint16 slot_id, uint32 color);
|
|
void SetMaterial(sint16 slot_id, uint32 item_id);
|
|
void Undye();
|
|
uint32 GetItemIDAt(sint16 slot_id);
|
|
void DeleteItemInInventory(sint16 slot_id, sint8 quantity = 0, bool client_update = false);
|
|
void SummonItem(uint32 item_id, sint8 charges = 0);
|
|
void SetStats(int8 type,sint16 increase_val);
|
|
void IncStats(int8 type,sint16 increase_val);
|
|
void DropItem(sint16 slot_id);
|
|
|
|
void BreakInvis();
|
|
Group* GetGroup();
|
|
void LeaveGroup();
|
|
|
|
bool Hungry();
|
|
bool Thirsty();
|
|
int16 GetInstrumentMod(int16 spell_id);
|
|
bool DecreaseByID(int32 type, int8 amt);
|
|
int8 SlotConvert2(int8 slot);
|
|
void Escape();
|
|
void RemoveNoRent();
|
|
void RangedAttack(Mob* other);
|
|
void ThrowingAttack(Mob* other);
|
|
void GoFish();
|
|
void ForageItem();
|
|
float CalcPriceMod(Mob* other = 0, bool reverse = false);
|
|
void ResetTrade();
|
|
bool UseDiscipline(int32 spell_id, int32 target);
|
|
sint32 GetCharacterFactionLevel(sint32 faction_id);
|
|
|
|
|
|
void SetZoneFlag(uint32 zone_id);
|
|
void ClearZoneFlag(uint32 zone_id);
|
|
bool HasZoneFlag(uint32 zone_id) const;
|
|
void SendZoneFlagInfo(Client *to) const;
|
|
void LoadZoneFlags();
|
|
void SetAATitle(const char *txt);
|
|
|
|
//TODO: inventory and ptimers interfaces
|
|
//I think there are two GetAA methods in client
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|