410 lines
10 KiB
C++

#include <stdio.h>
#ifdef WIN32 //vc++ chokes here without this
#include <string>
#else
#include <string.h>
#endif
#include <stdlib.h>
#include <iostream>
#include "file.hpp"
#include "ter.hpp"
using namespace std;
TERLoader::TERLoader() {
this->buffer = NULL;
this->buf_len = -1;
this->archive = NULL;
this->status = 0;
}
TERLoader::~TERLoader() {
this->Close();
}
void build_hex_line(const char *buffer, unsigned long length, unsigned long offset, char *out_buffer, unsigned char padding)
{
char *ptr=out_buffer;
int i;
char printable[17];
ptr+=sprintf(ptr,"%0*i:",padding,offset);
for(i=0;i<16; i++) {
if (i==8) {
strcpy(ptr," -");
ptr+=2;
}
if (i+offset < length) {
unsigned char c=*(const unsigned char *)(buffer+offset+i);
ptr+=sprintf(ptr," %02x",c);
printable[i]=isprint(c) ? c : '.';
} else {
ptr+=sprintf(ptr," ");
printable[i]=0;
}
}
sprintf(ptr," | %.16s",printable);
}
void print_hex(const char *data, unsigned long length) {
char buffer[80];
uint32 offset;
for(offset=0;offset<length;offset+=16) {
build_hex_line(data,length,offset,buffer,5);
printf("%s\n", buffer); //%s is to prevent % escapes in the ascii
}
}
int TERLoader::Open(char *base_path, char *zone_name, Archive *archive) {
ter_header *thdr;
ter_vertex *tver;
ter_vertex_v3 *tver3;
ter_triangle *ttri;
uchar *ter_orig, *ter_tmp;
int model = 0;
int i, j, mat_count = 0;
Zone_Model *zm;
material *mlist;
char var_len, val_len;
char *var, *val;
uchar *buffer;
int buf_len, bone_count;
char *filename;
if(zone_name[strlen(zone_name) - 4] == '.')
filename = zone_name;
else {
filename = new char[strlen(zone_name) + 5];
sprintf(filename, "%s.ter", zone_name);
}
if(!GetFile(&buffer, &buf_len, base_path, filename, archive)) {
if(filename != zone_name)
delete[] filename;
return 0;
}
printf("Writting TER to '%s'\n", filename);
FILE *ttt = fopen(filename, "wb");
fwrite(buffer, 1, buf_len, ttt);
fclose(ttt);
if(filename != zone_name)
delete[] filename;
thdr = (ter_header *) buffer;
mlist = new material[thdr->mat_count];
ter_orig = buffer;
if(thdr->magic[0] != 'E' || thdr->magic[1] != 'Q' || thdr->magic[2] != 'G')
return 0;
if(thdr->magic[3] == 'M') {
printf("Model File encountered in TER loader!\n");
return(0);
}
else if(thdr->magic[3] == 'T') {
buffer += sizeof(ter_header);
} else
return 0;
ter_tmp = buffer + thdr->list_len;
if(thdr->version == 3)
{
if(sizeof(ter_header) + thdr->list_len + (thdr->vert_count * sizeof(ter_vertex_v3)) + (thdr->tri_count * sizeof(ter_triangle)) > (unsigned int)buf_len)
{
printf("Buffer Range Check Failed.\n");
return 0;
}
}
else
{
if(sizeof(ter_header) + thdr->list_len + (thdr->vert_count * sizeof(ter_vertex)) + (thdr->tri_count * sizeof(ter_triangle)) > (unsigned int)buf_len)
{
printf("Buffer Range Check Failed(v3).\n");
return 0;
}
}
for(i = 0; i < (int)thdr->mat_count; ++i) {
mlist[i].name = NULL;
mlist[i].basetex = NULL;
}
int line_count = 0;
j = 0;
while(buffer < ter_tmp) {
val_len = strlen((char *) buffer);
val = (char *) buffer;
buffer += val_len + 1;
var_len = strlen((char *) buffer);
var = (char *) buffer;
line_count++;
if(strlen(var) == 0 || strlen(val) == 0) {
++buffer;
continue;
}
if(!strcmp(val, "e_fShininess0")) {
// Shiny!
continue;
}
else if(!strcmp(var, "e_TextureDiffuse0")) {
mlist[j].basetex = new char[val_len + 1];
memcpy(mlist[j].basetex, val, val_len + 1);
++mat_count;
++j;
}
else if(val[0] != 'e' && val[1] != '_' && ((var[0] != 'e' && var[1] != '_') || !strcmp(val, "e_fShininess0"))) {
if(val[val_len - 3] == '.') {
mlist[j].name = new char[var_len + 1];
memcpy(mlist[j].name, var, var_len + 1);
}
else {
mlist[j].name = new char[val_len + 1];
memcpy(mlist[j].name, val, val_len + 1);
continue;
}
}
buffer += var_len + 1;
}
printf("%s: Material count: %d, list len=%d, line count=%d\n", zone_name, thdr->mat_count, thdr->list_len, line_count);
this->model_data.zone_model = new Zone_Model;
zm = this->model_data.zone_model;
zm->vert_count = thdr->vert_count;
zm->poly_count = thdr->tri_count;
zm->verts = new Vertex *[zm->vert_count];
zm->polys = new Polygon *[zm->poly_count];
this->model_data.plac_count = 0;
this->model_data.model_count = 0;
//this is not always correct!
// Derision. Fix offset calculation for EQG version 2
//
//#define DEBUGTER
buffer = ter_orig + thdr->list_len + sizeof(ter_header);
if(thdr->magic[3] == 'M') buffer = buffer + 4;
#ifdef DEBUGTER
printf("Starting offset is %8X\n", buffer-ter_orig);
#endif
for(int b=0; b<thdr->mat_count; b++) {
unsigned long property_count = *((unsigned long *)(buffer+12));
#ifdef DEBUGTER
printf("Property count is %d\n", property_count); fflush(stdout);
#endif
buffer += 16;
for (int a=0; a<property_count; a++)
buffer += 12;
}
#ifdef DEBUGTER
printf("Offset is %8X\n", buffer - ter_orig);
#endif
printf("Orig Delta %d 0x%x\n", buffer-ter_tmp, buffer-ter_tmp);
/*
* This is the biggest hack pile of crap ever... but I am tired of trying to
* figure out this file format, so im just looking at the files for the offsets
* myself.
*
*/
/*if(string("ter_broodlands.ter") == zone_name) {
buffer = ter_orig + 0x382BB - 4;
// zm->vert_count = (0x2ABF90-0x382BB-4)/sizeof(ter_vertex);
} else if(string("ter_volcano.ter") == zone_name) {
if(thdr->mat_count == 19320) {
buffer = ter_orig + 0x39BB66;
} else {
buffer = ter_orig + 0x38BF0;
}
} else if(string("ter_guildhall.ter") == zone_name) {
buffer = ter_orig + 0x3080 - 2;
} else if(string("ter_guildlobby.ter") == zone_name) {
buffer = ter_orig + 0x4190 + 19;
} else if(string("ter_harbingers.ter") == zone_name) {
buffer = ter_orig + 0x1178;
} else if(string("ter_main.ter") == zone_name) {
//stillmoona
buffer = ter_orig + 0x71944+4;
} else if(string("ter_easterntemple.ter") == zone_name) {
//stillmoonb
buffer = ter_orig + 0xE340-2;
} else if(string("ter_abyss01.ter") == zone_name) {
//thenest
buffer = ter_orig + 0xCA244;
} else if(string("ter_stormtower01.ter") == zone_name) {
//thundercrest
buffer = ter_orig + 0x62230-4;
}*/
/* buffer = ter_orig + 0x382BB - 4;
printf("Good Delta %d 0x%x\n", buffer-ter_tmp, buffer-ter_tmp);*/
/*
uchar *pptr2 = (buffer - (sizeof(ter_vertex)*1));
printf("v dump start: 0x%x\n", (pptr2-ter_orig));
print_hex((const char *)pptr2, (buffer-pptr2)+sizeof(ter_vertex)*10);
*/
printf("%d verts start at %d (0x%x)\n", zm->vert_count, (buffer-ter_orig), (buffer-ter_orig));
print_hex((const char *)(buffer-16), sizeof(ter_vertex)*3+16);
for(i = 0; i < zm->vert_count; ++i) {
if(thdr->version == 3)
{
tver3 = (ter_vertex_v3 *) buffer;
zm->verts[i] = new Vertex;
zm->verts[i]->x = tver3->x;
zm->verts[i]->y = tver3->y;
zm->verts[i]->z = tver3->z;
zm->verts[i]->u = tver3->u;
zm->verts[i]->v = tver3->v;
buffer += sizeof(ter_vertex_v3);
}
else
{
tver = (ter_vertex *) buffer;
zm->verts[i] = new Vertex;
zm->verts[i]->x = tver->x;
zm->verts[i]->y = tver->y;
zm->verts[i]->z = tver->z;
zm->verts[i]->u = tver->u;
zm->verts[i]->v = tver->v;
buffer += sizeof(ter_vertex);
}
}
/* uchar *pptr = (buffer);
printf("dump tri start: 0x%x\n", (pptr-ter_orig));
print_hex((const char *)(pptr-16), 16+sizeof(ter_triangle)*10);
int skipped = 0;
j = 0;
printf("%d tris start at %d (0x%x)\n", zm->poly_count, (buffer-ter_orig), (buffer-ter_orig));*/
printf("dump tri start: 0x%x\n", (buffer));
print_hex((const char *)(buffer-16), 16+sizeof(ter_triangle)*10);
printf("%d tris start at %d (0x%x)\n", zm->poly_count, (buffer), (buffer));
uint8 errored = 0;
int skipped = 0;
j = 0;
for(i = 0; i < zm->poly_count; ++i) {
ttri = (ter_triangle *) buffer;
if(ttri->group == -1) {
skipped++;
buffer += sizeof(ter_triangle);
continue;
}
zm->polys[j] = new Polygon;
if(ttri->v1 >= zm->vert_count && errored < 10) {
printf("Tri %d/%d (s %d) @0x%x: invalid v1: %d >= %d\n", i, zm->poly_count, skipped, (buffer-ter_orig), ttri->v1, zm->vert_count);
errored++;
}
if(ttri->v2 >= zm->vert_count && errored < 10) {
printf("Tri %d/%d (s %d) @0x%x: invalid v2: %d >= %d\n", i, zm->poly_count, skipped, (buffer-ter_orig), ttri->v2, zm->vert_count);
errored++;
}
if(ttri->v3 >= zm->vert_count && errored < 10) {
printf("Tri %d/%d (s %d) @0x%x: invalid v3: %d >= %d\n", i, zm->poly_count, skipped, (buffer-ter_orig), ttri->v3, zm->vert_count);
errored++;
}
if(ttri->v1 == 0x80000 && ttri->v1 >= zm->vert_count) {
zm->polys[j]->v1 = 0;
zm->polys[j]->v2 = 0;
zm->polys[j]->v3 = 0;
} else {
zm->polys[j]->v1 = ttri->v1;
zm->polys[j]->v2 = ttri->v2;
zm->polys[j]->v3 = ttri->v3;
if(ttri->group == -1)
zm->polys[j]->tex = thdr->mat_count;
else
zm->polys[j]->tex = ttri->group;
}
++j;
buffer += sizeof(ter_triangle);
}
printf("Skipped %d, %d total\n", skipped, zm->poly_count);
zm->poly_count = j;
zm->tex_count = thdr->mat_count;
zm->tex = new Texture *[thdr->mat_count];
for(i = 0; i < (int)thdr->mat_count; ++i) {
zm->tex[i] = new Texture;
zm->tex[i]->frame_count = 1;
zm->tex[i]->filenames = new char *[1];
if(mlist[i].basetex) {
zm->tex[i]->filenames[0] = new char[strlen(mlist[i].basetex) + 1];
memcpy(zm->tex[i]->filenames[0], mlist[i].basetex, strlen(mlist[i].basetex) + 1);
delete[] mlist[i].basetex;
}
else if(mlist[i].name) {
zm->tex[i]->filenames[0] = new char[strlen(mlist[i].name) + 1];
memcpy(zm->tex[i]->filenames[0], mlist[i].name, strlen(mlist[i].name) + 1);
delete[] mlist[i].name;
}
}
// zm->tex[thdr->mat_count] = new Texture;
// zm->tex[thdr->mat_count]->filename = NULL;
delete[] mlist;
this->status = 1;
return 1;
}
int TERLoader::Close() {
Zone_Model *zm = this->model_data.zone_model;
int i;
if(!this->status)
return 1;
for(i = 0; i < zm->vert_count; ++i)
delete zm->verts[i];
for(i = 0; i < zm->poly_count; ++i)
delete zm->polys[i];
for(i = 0; i < zm->tex_count; ++i) {
delete[] zm->tex[i]->filenames[0];
delete[] zm->tex[i]->filenames;
delete zm->tex[i];
}
delete[] zm->verts;
delete[] zm->polys;
delete this->model_data.zone_model;
return 1;
}