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Add Group and Raid method DoesAnyMemberHaveExpeditionLockout This is required by some expeditions that perform a manual check for custom dialogue (Ikkinz group expeditions)
219 lines
11 KiB
C++
219 lines
11 KiB
C++
/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef EXPEDITION_H
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#define EXPEDITION_H
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#include "dynamiczone.h"
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#include "expedition_lockout_timer.h"
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#include <cstdint>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <vector>
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class Client;
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class EQApplicationPacket;
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struct ExpeditionInvite;
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class ExpeditionRequest;
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class MySQLRequestResult;
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class ServerPacket;
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extern const char* const DZ_YOU_NOT_ASSIGNED;
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extern const char* const EXPEDITION_OTHER_BELONGS;
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extern const char* const CREATE_NOT_ALL_ADDED;
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enum class ExpeditionMemberStatus : uint8_t
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{
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Unknown = 0,
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Online,
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Offline,
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InDynamicZone,
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LinkDead
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};
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struct ExpeditionMember
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{
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uint32_t char_id = 0;
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std::string name;
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ExpeditionMemberStatus status = ExpeditionMemberStatus::Online;
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ExpeditionMember() = default;
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ExpeditionMember(uint32_t char_id_, const std::string& name_)
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: char_id(char_id_), name(name_) {}
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ExpeditionMember(uint32_t char_id_, const std::string& name_, ExpeditionMemberStatus status_)
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: char_id(char_id_), name(name_), status(status_) {}
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};
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class Expedition
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{
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public:
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Expedition() = delete;
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Expedition(
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uint32_t id, const std::string& uuid, const DynamicZone& dz, const std::string& expedition_name,
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const ExpeditionMember& leader, uint32_t min_players, uint32_t max_players);
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static Expedition* TryCreate(Client* requester, DynamicZone& dynamiczone, ExpeditionRequest& request);
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static void CacheFromDatabase(uint32_t expedition_id);
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static bool CacheAllFromDatabase();
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static Expedition* FindCachedExpeditionByCharacterID(uint32_t character_id);
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static Expedition* FindCachedExpeditionByCharacterName(const std::string& char_name);
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static Expedition* FindCachedExpeditionByID(uint32_t expedition_id);
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static Expedition* FindCachedExpeditionByInstanceID(uint32_t instance_id);
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static std::vector<ExpeditionLockoutTimer> GetExpeditionLockoutsByCharacterID(uint32_t character_id);
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static void HandleWorldMessage(ServerPacket* pack);
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static void AddLockoutByCharacterID(uint32_t character_id, const std::string& expedition_name,
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const std::string& event_name, uint32_t seconds, const std::string& uuid = {});
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static void AddLockoutByCharacterName(const std::string& character_name, const std::string& expedition_name,
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const std::string& event_name, uint32_t seconds, const std::string& uuid = {});
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static bool HasLockoutByCharacterID(uint32_t character_id,
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const std::string& expedition_name, const std::string& event_name);
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static bool HasLockoutByCharacterName(const std::string& character_name,
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const std::string& expedition_name, const std::string& event_name);
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static void RemoveLockoutsByCharacterID(uint32_t character_id,
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const std::string& expedition_name = {}, const std::string& event_name = {});
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static void RemoveLockoutsByCharacterName(const std::string& character_name,
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const std::string& expedition_name = {}, const std::string& event_name = {});
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uint32_t GetID() const { return m_id; }
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uint16_t GetInstanceID() const { return m_dynamiczone.GetInstanceID(); }
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uint32_t GetLeaderID() const { return m_leader.char_id; }
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uint32_t GetMinPlayers() const { return m_min_players; }
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uint32_t GetMaxPlayers() const { return m_max_players; }
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uint32_t GetMemberCount() const { return static_cast<uint32_t>(m_members.size()); }
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const DynamicZone& GetDynamicZone() const { return m_dynamiczone; }
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const std::string& GetName() const { return m_expedition_name; }
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const std::string& GetLeaderName() const { return m_leader.name; }
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const std::string& GetUUID() const { return m_uuid; }
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const std::unordered_map<std::string, ExpeditionLockoutTimer>& GetLockouts() const { return m_lockouts; }
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const std::vector<ExpeditionMember>& GetMembers() const { return m_members; }
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bool AddMember(const std::string& add_char_name, uint32_t add_char_id);
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bool HasMember(const std::string& character_name);
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bool HasMember(uint32_t character_id);
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void RemoveAllMembers(bool enable_removal_timers = true);
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bool RemoveMember(const std::string& remove_char_name);
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void SetMemberStatus(Client* client, ExpeditionMemberStatus status);
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void SetNewLeader(uint32_t new_leader_id, const std::string& new_leader_name);
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void SwapMember(Client* add_client, const std::string& remove_char_name);
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void SetLocked(bool lock_expedition, bool update_db = false);
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void AddLockout(const std::string& event_name, uint32_t seconds);
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void AddReplayLockout(uint32_t seconds);
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bool HasLockout(const std::string& event_name);
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bool HasReplayLockout();
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void RemoveLockout(const std::string& event_name);
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void SetReplayLockoutOnMemberJoin(bool add_on_join, bool update_db = false);
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void UpdateLockoutDuration(const std::string& event_name, uint32_t seconds, bool members_only = true);
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bool CanClientLootCorpse(Client* client, uint32_t npc_type_id, uint32_t spawn_id);
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std::string GetLootEventByNPCTypeID(uint32_t npc_id);
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std::string GetLootEventBySpawnID(uint32_t spawn_id);
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void SetLootEventByNPCTypeID(uint32_t npc_type_id, const std::string& event_name);
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void SetLootEventBySpawnID(uint32_t spawn_id, const std::string& event_name);
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void SendClientExpeditionInfo(Client* client);
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void SendWorldPendingInvite(const ExpeditionInvite& invite, const std::string& add_name);
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void DzAddPlayer(Client* requester, const std::string& add_char_name, const std::string& swap_remove_name = {});
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void DzAddPlayerContinue(std::string leader_name, std::string add_char_name, std::string swap_remove_name = {});
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void DzInviteResponse(Client* add_client, bool accepted, const std::string& swap_remove_name);
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void DzMakeLeader(Client* requester, std::string new_leader_name);
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void DzPlayerList(Client* requester);
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void DzRemovePlayer(Client* requester, std::string remove_char_name);
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void DzSwapPlayer(Client* requester, std::string remove_char_name, std::string add_char_name);
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void DzQuit(Client* requester);
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void DzKickPlayers(Client* requester);
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void SetDzCompass(uint32_t zone_id, float x, float y, float z, bool update_db = false);
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void SetDzCompass(const std::string& zone_name, float x, float y, float z, bool update_db = false);
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void SetDzSafeReturn(uint32_t zone_id, float x, float y, float z, float heading, bool update_db = false);
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void SetDzSafeReturn(const std::string& zone_name, float x, float y, float z, float heading, bool update_db = false);
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void SetDzZoneInLocation(float x, float y, float z, float heading, bool update_db = false);
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void SetDzDuration(uint32_t new_duration) { m_dynamiczone.SetUpdatedDuration(new_duration); }
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static const int32_t REPLAY_TIMER_ID;
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static const int32_t EVENT_TIMER_ID;
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private:
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static void CacheExpeditions(MySQLRequestResult& results);
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static void SendWorldGetOnlineMembers(const std::vector<std::pair<uint32_t, uint32_t>>& expedition_character_ids);
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static void SendWorldCharacterLockout(uint32_t character_id, const ExpeditionLockoutTimer& lockout, bool remove);
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void AddLockout(const ExpeditionLockoutTimer& lockout, bool members_only = false);
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void AddInternalMember(const std::string& char_name, uint32_t char_id, ExpeditionMemberStatus status);
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bool ChooseNewLeader();
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bool ConfirmLeaderCommand(Client* requester);
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bool ProcessAddConflicts(Client* leader_client, Client* add_client, bool swapping);
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void ProcessLeaderChanged(uint32_t new_leader_id, const std::string& new_leader_name);
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void ProcessLockoutUpdate(const ExpeditionLockoutTimer& lockout, bool remove, bool members_only = false);
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void ProcessMakeLeader(Client* old_leader, Client* new_leader, const std::string& new_leader_name, bool is_online);
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void ProcessMemberAdded(const std::string& added_char_name, uint32_t added_char_id);
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void ProcessMemberRemoved(const std::string& removed_char_name, uint32_t removed_char_id);
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void SaveLockouts(ExpeditionRequest& request);
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void SaveMembers(ExpeditionRequest& request);
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void SendClientExpeditionInvite(
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Client* client, const std::string& inviter_name, const std::string& swap_remove_name);
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void SendLeaderMessage(Client* leader_client, uint16_t chat_type, uint32_t string_id,
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const std::initializer_list<std::string>& args = {});
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void SendUpdatesToZoneMembers(bool clear = false, bool message_on_clear = true);
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void SendWorldDzLocationUpdate(uint16_t server_opcode, const DynamicZoneLocation& location);
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void SendWorldExpeditionUpdate(uint16_t server_opcode);
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void SendWorldAddPlayerInvite(const std::string& inviter_name, const std::string& swap_remove_name,
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const std::string& add_name, bool pending = false);
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void SendWorldLeaderChanged();
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void SendWorldLockoutUpdate(const ExpeditionLockoutTimer& lockout, bool remove, bool members_only = false);
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void SendWorldMakeLeaderRequest(const std::string& requester_name, const std::string& new_leader_name);
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void SendWorldMemberChanged(const std::string& char_name, uint32_t char_id, bool remove);
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void SendWorldMemberStatus(uint32_t character_id, ExpeditionMemberStatus status);
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void SendWorldMemberSwapped(const std::string& remove_char_name, uint32_t remove_char_id,
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const std::string& add_char_name, uint32_t add_char_id);
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void SendWorldSettingChanged(uint16_t server_opcode, bool setting_value);
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void TryAddClient(Client* add_client, const std::string& inviter_name,
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const std::string& swap_remove_name, Client* leader_client = nullptr);
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void UpdateMemberStatus(uint32_t update_character_id, ExpeditionMemberStatus status);
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ExpeditionMember GetMemberData(uint32_t character_id);
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ExpeditionMember GetMemberData(const std::string& character_name);
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std::unique_ptr<EQApplicationPacket> CreateInfoPacket(bool clear = false);
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std::unique_ptr<EQApplicationPacket> CreateInvitePacket(const std::string& inviter_name, const std::string& swap_remove_name);
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std::unique_ptr<EQApplicationPacket> CreateMemberListPacket(bool clear = false);
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std::unique_ptr<EQApplicationPacket> CreateMemberListNamePacket(const std::string& name, bool remove_name);
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std::unique_ptr<EQApplicationPacket> CreateMemberListStatusPacket(const std::string& name, ExpeditionMemberStatus status);
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std::unique_ptr<EQApplicationPacket> CreateLeaderNamePacket();
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uint32_t m_id = 0;
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uint32_t m_min_players = 0;
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uint32_t m_max_players = 0;
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bool m_is_locked = false;
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bool m_add_replay_on_join = true;
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std::string m_uuid;
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std::string m_expedition_name;
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DynamicZone m_dynamiczone { DynamicZoneType::Expedition };
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ExpeditionMember m_leader;
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std::vector<ExpeditionMember> m_members;
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std::unordered_map<std::string, ExpeditionLockoutTimer> m_lockouts;
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std::unordered_map<uint32_t, std::string> m_npc_loot_events; // only valid inside dz zone
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std::unordered_map<uint32_t, std::string> m_spawn_loot_events; // only valid inside dz zone
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};
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#endif
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