eqemu-server/queryserv/queryserv.cpp
2013-05-22 16:17:19 -04:00

142 lines
3.4 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/debug.h"
#include "../common/opcodemgr.h"
#include "../common/EQStreamFactory.h"
#include "../common/rulesys.h"
#include "../common/servertalk.h"
#include "../common/platform.h"
#include "../common/crash.h"
#include "database.h"
#include "queryservconfig.h"
#include "worldserver.h"
#include "lfguild.h"
#include <list>
#include <signal.h>
volatile bool RunLoops = true;
uint32 MailMessagesSent = 0;
uint32 ChatMessagesSent = 0;
TimeoutManager timeout_manager;
Database database;
LFGuildManager lfguildmanager;
std::string WorldShortName;
const queryservconfig *Config;
WorldServer *worldserver = 0;
void CatchSignal(int sig_num) {
RunLoops = false;
if(worldserver)
worldserver->Disconnect();
}
int main() {
RegisterExecutablePlatform(ExePlatformQueryServ);
set_exception_handler();
Timer LFGuildExpireTimer(60000);
Timer InterserverTimer(INTERSERVER_TIMER); // does auto-reconnect
_log(QUERYSERV__INIT, "Starting EQEmu QueryServ.");
if (!queryservconfig::LoadConfig()) {
_log(QUERYSERV__INIT, "Loading server configuration failed.");
return(1);
}
Config = queryservconfig::get();
if(!load_log_settings(Config->LogSettingsFile.c_str()))
_log(QUERYSERV__INIT, "Warning: Unable to read %s", Config->LogSettingsFile.c_str());
else
_log(QUERYSERV__INIT, "Log settings loaded from %s", Config->LogSettingsFile.c_str());
WorldShortName = Config->ShortName;
_log(QUERYSERV__INIT, "Connecting to MySQL...");
if (!database.Connect(
Config->QSDatabaseHost.c_str(),
Config->QSDatabaseUsername.c_str(),
Config->QSDatabasePassword.c_str(),
Config->QSDatabaseDB.c_str(),
Config->QSDatabasePort)) {
_log(WORLD__INIT_ERR, "Cannot continue without a database connection.");
return(1);
}
if (signal(SIGINT, CatchSignal) == SIG_ERR) {
_log(QUERYSERV__ERROR, "Could not set signal handler");
return 0;
}
if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
_log(QUERYSERV__ERROR, "Could not set signal handler");
return 0;
}
worldserver = new WorldServer;
worldserver->Connect();
lfguildmanager.LoadDatabase();
while(RunLoops) {
Timer::SetCurrentTime();
if(LFGuildExpireTimer.Check())
lfguildmanager.ExpireEntries();
if (InterserverTimer.Check()) {
if (worldserver->TryReconnect() && (!worldserver->Connected()))
worldserver->AsyncConnect();
}
worldserver->Process();
timeout_manager.CheckTimeouts();
Sleep(100);
}
}
void UpdateWindowTitle(char* iNewTitle) {
#ifdef _WINDOWS
char tmp[500];
if (iNewTitle) {
snprintf(tmp, sizeof(tmp), "QueryServ: %s", iNewTitle);
}
else {
snprintf(tmp, sizeof(tmp), "QueryServ");
}
SetConsoleTitle(tmp);
#endif
}