eqemu-server/common/dynamic_zone_base.cpp
Chris Miles d9e57eca79
[Fix] Instance DZ Creation (#4823)
* [Fix] Instance DZ Creation

* Update dynamic_zone_base.cpp
2025-03-30 16:59:29 -05:00

880 lines
28 KiB
C++

#include "dynamic_zone_base.h"
#include "database.h"
#include "eqemu_logsys.h"
#include "rulesys.h"
#include "servertalk.h"
#include "util/uuid.h"
#include "repositories/character_expedition_lockouts_repository.h"
#include "repositories/dynamic_zone_lockouts_repository.h"
#include "repositories/instance_list_repository.h"
#include "repositories/instance_list_player_repository.h"
DynamicZoneBase::DynamicZoneBase(DynamicZonesRepository::DynamicZoneInstance&& entry)
{
LoadRepositoryResult(std::move(entry));
}
uint32_t DynamicZoneBase::Create()
{
if (GetInstanceID() == 0)
{
CreateInstance();
}
m_uuid = EQ::Util::UUID::Generate().ToString();
m_id = SaveToDatabase();
return m_id;
}
uint32_t DynamicZoneBase::CreateInstance()
{
if (m_instance_id)
{
LogDynamicZones("CreateInstance failed, instance id [{}] already created", m_instance_id);
return 0;
}
if (!m_zone_id)
{
LogDynamicZones("CreateInstance failed, invalid zone id [{}]", m_zone_id);
return 0;
}
uint16_t unused_instance_id = 0;
if (!GetDatabase().GetUnusedInstanceID(unused_instance_id)) // todo: doesn't this race with insert?
{
LogDynamicZones("Failed to find unused instance id");
return 0;
}
m_start_time = std::chrono::system_clock::now();
m_expire_time = m_start_time + m_duration;
auto insert_instance = InstanceListRepository::NewEntity();
insert_instance.id = unused_instance_id;
insert_instance.zone = m_zone_id;
insert_instance.version = m_zone_version;
insert_instance.start_time = static_cast<int>(std::chrono::system_clock::to_time_t(m_start_time));
insert_instance.duration = static_cast<int>(m_duration.count());
insert_instance.never_expires = m_never_expires;
insert_instance.expire_at = insert_instance.start_time + insert_instance.duration;
auto instance = InstanceListRepository::ReplaceOne(GetDatabase(), insert_instance);
if (!instance)
{
LogDynamicZones("Failed to create instance [{}] for zone [{}]", unused_instance_id, m_zone_id);
return 0;
}
m_instance_id = unused_instance_id;
return m_instance_id;
}
void DynamicZoneBase::LoadRepositoryResult(DynamicZonesRepository::DynamicZoneInstance&& dz_entry)
{
m_id = dz_entry.id;
m_uuid = std::move(dz_entry.uuid);
m_name = std::move(dz_entry.name);
m_leader.id = dz_entry.leader_id;
m_min_players = dz_entry.min_players;
m_max_players = dz_entry.max_players;
m_instance_id = dz_entry.instance_id;
m_type = static_cast<DynamicZoneType>(dz_entry.type);
m_dz_switch_id = dz_entry.dz_switch_id;
m_compass.zone_id = dz_entry.compass_zone_id;
m_compass.x = dz_entry.compass_x;
m_compass.y = dz_entry.compass_y;
m_compass.z = dz_entry.compass_z;
m_safereturn.zone_id = dz_entry.safe_return_zone_id;
m_safereturn.x = dz_entry.safe_return_x;
m_safereturn.y = dz_entry.safe_return_y;
m_safereturn.z = dz_entry.safe_return_z;
m_safereturn.heading = dz_entry.safe_return_heading;
m_zonein.x = dz_entry.zone_in_x;
m_zonein.y = dz_entry.zone_in_y;
m_zonein.z = dz_entry.zone_in_z;
m_zonein.heading = dz_entry.zone_in_heading;
m_has_zonein = dz_entry.has_zone_in != 0;
m_is_locked = dz_entry.is_locked;
m_add_replay = dz_entry.add_replay;
// instance_list portion
m_zone_id = dz_entry.zone;
m_zone_version = dz_entry.version;
m_start_time = std::chrono::system_clock::from_time_t(dz_entry.start_time);
m_duration = std::chrono::seconds(dz_entry.duration);
m_never_expires = dz_entry.never_expires != 0;
m_expire_time = m_start_time + m_duration;
}
void DynamicZoneBase::AddMemberFromRepositoryResult(
DynamicZoneMembersRepository::MemberWithName&& entry)
{
auto status = DynamicZoneMemberStatus::Unknown;
if (m_leader.id == entry.character_id)
{
m_leader.name = entry.character_name;
}
AddInternalMember({ entry.character_id, std::move(entry.character_name), status });
}
uint32_t DynamicZoneBase::SaveToDatabase()
{
LogDynamicZonesDetail("Saving dz instance [{}] to database", m_instance_id);
if (m_instance_id == 0)
{
return 0;
}
auto dz = DynamicZonesRepository::NewEntity();
dz.uuid = m_uuid;
dz.name = m_name;
dz.leader_id = m_leader.id;
dz.min_players = m_min_players;
dz.max_players = m_max_players;
dz.instance_id = static_cast<int32_t>(m_instance_id),
dz.type = static_cast<uint8_t>(m_type);
dz.dz_switch_id = m_dz_switch_id;
dz.compass_zone_id = m_compass.zone_id;
dz.compass_x = m_compass.x;
dz.compass_y = m_compass.y;
dz.compass_z = m_compass.z;
dz.safe_return_zone_id = m_safereturn.zone_id;
dz.safe_return_x = m_safereturn.x;
dz.safe_return_y = m_safereturn.y;
dz.safe_return_z = m_safereturn.z;
dz.safe_return_heading = m_safereturn.heading;
dz.zone_in_x = m_zonein.x;
dz.zone_in_y = m_zonein.y;
dz.zone_in_z = m_zonein.z;
dz.zone_in_heading = m_zonein.heading;
dz.has_zone_in = static_cast<uint8_t>(m_has_zonein);
dz.is_locked = static_cast<int8_t>(m_is_locked);
dz.add_replay = static_cast<int8_t>(m_add_replay);
dz = DynamicZonesRepository::InsertOne(GetDatabase(), std::move(dz));
return dz.id;
}
bool DynamicZoneBase::AddMember(const DynamicZoneMember& add_member)
{
if (HasMember(add_member.id))
{
return false;
}
DynamicZoneMembersRepository::AddMember(GetDatabase(), m_id, add_member.id);
GetDatabase().AddClientToInstance(m_instance_id, add_member.id);
ProcessMemberAddRemove(add_member, false);
SendServerPacket(CreateServerMemberAddRemovePacket(add_member, false).get());
return true;
}
bool DynamicZoneBase::RemoveMember(uint32_t character_id)
{
auto remove_member = GetMemberData(character_id);
return RemoveMember(remove_member);
}
bool DynamicZoneBase::RemoveMember(const std::string& character_name)
{
auto remove_member = GetMemberData(character_name);
return RemoveMember(remove_member);
}
bool DynamicZoneBase::RemoveMember(const DynamicZoneMember& remove_member)
{
if (remove_member.id == 0)
{
return false;
}
DynamicZoneMembersRepository::RemoveMember(GetDatabase(), m_id, remove_member.id);
GetDatabase().RemoveClientFromInstance(m_instance_id, remove_member.id);
ProcessMemberAddRemove(remove_member, true);
SendServerPacket(CreateServerMemberAddRemovePacket(remove_member, true).get());
return true;
}
bool DynamicZoneBase::SwapMember(const DynamicZoneMember& add_member, const std::string& remove_name)
{
auto remove_member = GetMemberData(remove_name);
if (!add_member.IsValid() || !remove_member.IsValid())
{
return false;
}
// make remove and add atomic to avoid racing with separate world messages
DynamicZoneMembersRepository::RemoveMember(GetDatabase(), m_id, remove_member.id);
GetDatabase().RemoveClientFromInstance(m_instance_id, remove_member.id);
DynamicZoneMembersRepository::AddMember(GetDatabase(), m_id, add_member.id);
GetDatabase().AddClientToInstance(m_instance_id, add_member.id);
ProcessMemberAddRemove(remove_member, true);
ProcessMemberAddRemove(add_member, false);
SendServerPacket(CreateServerMemberSwapPacket(remove_member, add_member).get());
return true;
}
void DynamicZoneBase::RemoveAllMembers()
{
DynamicZoneMembersRepository::RemoveAllMembers(GetDatabase(), m_id);
GetDatabase().RemoveClientsFromInstance(GetInstanceID());
ProcessRemoveAllMembers();
SendServerPacket(CreateServerRemoveAllMembersPacket().get());
}
void DynamicZoneBase::SaveMembers(const std::vector<DynamicZoneMember>& members)
{
if (members.empty())
{
return;
}
LogDynamicZonesDetail("Saving [{}] member(s) for dz [{}]", members.size(), m_id);
m_members = members;
if (m_members.size() > m_max_players)
{
m_members.resize(m_max_players);
}
// the lower level instance_list_players needs to be kept updated as well
std::vector<DynamicZoneMembersRepository::DynamicZoneMembers> insert_members;
std::vector<InstanceListPlayerRepository::InstanceListPlayer> insert_players;
for (const auto& member : m_members)
{
DynamicZoneMembersRepository::DynamicZoneMembers member_entry{};
member_entry.dynamic_zone_id = m_id;
member_entry.character_id = member.id;
insert_members.push_back(member_entry);
InstanceListPlayerRepository::InstanceListPlayer player_entry{};
player_entry.id = m_instance_id;
player_entry.charid = member.id;
insert_players.push_back(player_entry);
}
DynamicZoneMembersRepository::InsertOrUpdateMany(GetDatabase(), insert_members);
InstanceListPlayerRepository::InsertOrUpdateMany(GetDatabase(), insert_players);
}
void DynamicZoneBase::SetCompass(const DynamicZoneLocation& location, bool update_db)
{
ProcessCompassChange(location);
if (update_db)
{
LogDynamicZonesDetail("Saving [{}] compass zone: [{}] xyz: ([{}], [{}], [{}])",
m_id, m_compass.zone_id, m_compass.x, m_compass.y, m_compass.z);
DynamicZonesRepository::UpdateCompass(GetDatabase(),
m_id, m_compass.zone_id, m_compass.x, m_compass.y, m_compass.z);
SendServerPacket(CreateServerDzLocationPacket(ServerOP_DzSetCompass, location).get());
}
}
void DynamicZoneBase::SetCompass(uint32_t zone_id, float x, float y, float z, bool update_db)
{
SetCompass({ zone_id, x, y, z, 0.0f }, update_db);
}
void DynamicZoneBase::SetSafeReturn(const DynamicZoneLocation& location, bool update_db)
{
m_safereturn = location;
if (update_db)
{
LogDynamicZonesDetail("Saving [{}] safereturn zone: [{}] xyzh: ([{}], [{}], [{}], [{}])",
m_id, m_safereturn.zone_id, m_safereturn.x, m_safereturn.y, m_safereturn.z, m_safereturn.heading);
DynamicZonesRepository::UpdateSafeReturn(GetDatabase(), m_id, m_safereturn.zone_id,
m_safereturn.x, m_safereturn.y, m_safereturn.z, m_safereturn.heading);
SendServerPacket(CreateServerDzLocationPacket(ServerOP_DzSetSafeReturn, location).get());
}
}
void DynamicZoneBase::SetSafeReturn(uint32_t zone_id, float x, float y, float z, float heading, bool update_db)
{
SetSafeReturn({ zone_id, x, y, z, heading }, update_db);
}
void DynamicZoneBase::SetZoneInLocation(const DynamicZoneLocation& location, bool update_db)
{
m_zonein = location;
m_has_zonein = true;
if (update_db)
{
LogDynamicZonesDetail("Saving [{}] zonein zone: [{}] xyzh: ([{}], [{}], [{}], [{}])",
m_id, m_zone_id, m_zonein.x, m_zonein.y, m_zonein.z, m_zonein.heading);
DynamicZonesRepository::UpdateZoneIn(GetDatabase(), m_id, m_zone_id,
m_zonein.x, m_zonein.y, m_zonein.z, m_zonein.heading, m_has_zonein);
SendServerPacket(CreateServerDzLocationPacket(ServerOP_DzSetZoneIn, location).get());
}
}
void DynamicZoneBase::SetZoneInLocation(float x, float y, float z, float heading, bool update_db)
{
SetZoneInLocation({ 0, x, y, z, heading }, update_db);
}
void DynamicZoneBase::SetSwitchID(int dz_switch_id, bool update_db)
{
m_dz_switch_id = dz_switch_id;
if (update_db)
{
DynamicZonesRepository::UpdateSwitchID(GetDatabase(), m_id, dz_switch_id);
SendServerPacket(CreateServerDzSwitchIDPacket().get());
}
}
void DynamicZoneBase::SetLeader(const DynamicZoneMember& new_leader, bool update_db)
{
m_leader = new_leader;
if (update_db)
{
DynamicZonesRepository::UpdateLeaderID(GetDatabase(), m_id, new_leader.id);
}
}
void DynamicZoneBase::SetLocked(bool lock, bool update_db, DzLockMsg lock_msg, uint32_t color)
{
m_is_locked = lock;
if (update_db)
{
DynamicZonesRepository::UpdateLocked(GetDatabase(), m_id, lock);
ServerPacket pack(ServerOP_DzLock, sizeof(ServerDzLock_Struct));
auto buf = reinterpret_cast<ServerDzLock_Struct*>(pack.pBuffer);
buf->dz_id = GetID();
buf->sender_zone_id = GetCurrentZoneID();
buf->sender_instance_id = GetCurrentInstanceID();
buf->lock = m_is_locked;
buf->lock_msg = static_cast<uint8_t>(lock_msg);
buf->color = color;
SendServerPacket(&pack);
}
}
void DynamicZoneBase::SetReplayOnJoin(bool enabled, bool update_db)
{
m_add_replay = enabled;
if (update_db)
{
DynamicZonesRepository::UpdateReplayOnJoin(GetDatabase(), m_id, enabled);
ServerPacket pack(ServerOP_DzReplayOnJoin, sizeof(ServerDzBool_Struct));
auto buf = reinterpret_cast<ServerDzBool_Struct*>(pack.pBuffer);
buf->dz_id = GetID();
buf->sender_zone_id = GetCurrentZoneID();
buf->sender_instance_id = GetCurrentInstanceID();
buf->enabled = enabled;
SendServerPacket(&pack);
}
}
uint32_t DynamicZoneBase::GetSecondsRemaining() const
{
auto remaining = std::chrono::duration_cast<std::chrono::seconds>(GetDurationRemaining()).count();
return std::max(0, static_cast<int>(remaining));
}
std::unique_ptr<ServerPacket> DynamicZoneBase::CreateServerMemberAddRemovePacket(
const DynamicZoneMember& member, bool removed)
{
constexpr uint32_t pack_size = sizeof(ServerDzMember_Struct);
auto pack = std::make_unique<ServerPacket>(ServerOP_DzAddRemoveMember, pack_size);
auto buf = reinterpret_cast<ServerDzMember_Struct*>(pack->pBuffer);
buf->dz_id = GetID();
buf->dz_zone_id = GetZoneID();
buf->dz_instance_id = GetInstanceID();
buf->sender_zone_id = GetCurrentZoneID();
buf->sender_instance_id = GetCurrentInstanceID();
buf->removed = removed;
buf->character_id = member.id;
buf->character_status = static_cast<uint8_t>(member.status);
strn0cpy(buf->character_name, member.name.c_str(), sizeof(buf->character_name));
return pack;
}
std::unique_ptr<ServerPacket> DynamicZoneBase::CreateServerMemberSwapPacket(
const DynamicZoneMember& remove_member, const DynamicZoneMember& add_member)
{
constexpr uint32_t pack_size = sizeof(ServerDzMemberSwap_Struct);
auto pack = std::make_unique<ServerPacket>(ServerOP_DzSwapMembers, pack_size);
auto buf = reinterpret_cast<ServerDzMemberSwap_Struct*>(pack->pBuffer);
buf->dz_id = GetID();
buf->dz_zone_id = GetZoneID();
buf->dz_instance_id = GetInstanceID();
buf->sender_zone_id = GetCurrentZoneID();
buf->sender_instance_id = GetCurrentInstanceID();
buf->add_character_status = static_cast<uint8_t>(add_member.status);
buf->add_character_id = add_member.id;
buf->remove_character_id = remove_member.id;
strn0cpy(buf->add_character_name, add_member.name.c_str(), sizeof(buf->add_character_name));
strn0cpy(buf->remove_character_name, remove_member.name.c_str(), sizeof(buf->remove_character_name));
return pack;
}
std::unique_ptr<ServerPacket> DynamicZoneBase::CreateServerRemoveAllMembersPacket()
{
constexpr uint32_t pack_size = sizeof(ServerDzID_Struct);
auto pack = std::make_unique<ServerPacket>(ServerOP_DzRemoveAllMembers, pack_size);
auto buf = reinterpret_cast<ServerDzID_Struct*>(pack->pBuffer);
buf->dz_id = GetID();
buf->dz_zone_id = GetZoneID();
buf->dz_instance_id = GetInstanceID();
buf->sender_zone_id = GetCurrentZoneID();
buf->sender_instance_id = GetCurrentInstanceID();
return pack;
}
std::unique_ptr<ServerPacket> DynamicZoneBase::CreateServerDzLocationPacket(
uint16_t server_opcode, const DynamicZoneLocation& location)
{
constexpr uint32_t pack_size = sizeof(ServerDzLocation_Struct);
auto pack = std::make_unique<ServerPacket>(server_opcode, pack_size);
auto buf = reinterpret_cast<ServerDzLocation_Struct*>(pack->pBuffer);
buf->dz_id = GetID();
buf->sender_zone_id = GetCurrentZoneID();
buf->sender_instance_id = GetCurrentInstanceID();
buf->zone_id = location.zone_id;
buf->x = location.x;
buf->y = location.y;
buf->z = location.z;
buf->heading = location.heading;
return pack;
}
std::unique_ptr<ServerPacket> DynamicZoneBase::CreateServerDzSwitchIDPacket()
{
constexpr uint32_t pack_size = sizeof(ServerDzSwitchID_Struct);
auto pack = std::make_unique<ServerPacket>(ServerOP_DzSetSwitchID, pack_size);
auto buf = reinterpret_cast<ServerDzSwitchID_Struct*>(pack->pBuffer);
buf->dz_id = GetID();
buf->dz_switch_id = GetSwitchID();
return pack;
}
std::unique_ptr<ServerPacket> DynamicZoneBase::CreateServerMemberStatusPacket(
uint32_t character_id, DynamicZoneMemberStatus status)
{
constexpr uint32_t pack_size = sizeof(ServerDzMemberStatus_Struct);
auto pack = std::make_unique<ServerPacket>(ServerOP_DzUpdateMemberStatus, pack_size);
auto buf = reinterpret_cast<ServerDzMemberStatus_Struct*>(pack->pBuffer);
buf->dz_id = GetID();
buf->sender_zone_id = GetCurrentZoneID();
buf->sender_instance_id = GetCurrentInstanceID();
buf->status = static_cast<uint8_t>(status);
buf->character_id = character_id;
return pack;
}
uint32_t DynamicZoneBase::GetDatabaseMemberCount()
{
return DynamicZoneMembersRepository::GetCountWhere(GetDatabase(),
fmt::format("dynamic_zone_id = {}", m_id));
}
bool DynamicZoneBase::HasDatabaseMember(uint32_t character_id)
{
if (character_id == 0)
{
return false;
}
auto entries = DynamicZoneMembersRepository::GetWhere(GetDatabase(), fmt::format(
"dynamic_zone_id = {} AND character_id = {}",
m_id, character_id
));
return entries.size() != 0;
}
void DynamicZoneBase::AddInternalMember(const DynamicZoneMember& member)
{
if (!HasMember(member.id))
{
m_members.emplace_back(member);
}
}
void DynamicZoneBase::RemoveInternalMember(uint32_t character_id)
{
m_members.erase(std::remove_if(m_members.begin(), m_members.end(),
[&](const DynamicZoneMember& member) { return member.id == character_id; }
), m_members.end());
}
bool DynamicZoneBase::HasMember(uint32_t character_id) const
{
return std::any_of(m_members.begin(), m_members.end(),
[&](const DynamicZoneMember& member) { return member.id == character_id; });
}
bool DynamicZoneBase::HasMember(const std::string& character_name) const
{
return std::any_of(m_members.begin(), m_members.end(),
[&](const DynamicZoneMember& member) {
return strcasecmp(member.name.c_str(), character_name.c_str()) == 0;
});
}
DynamicZoneMember DynamicZoneBase::GetMemberData(uint32_t character_id)
{
auto it = std::find_if(m_members.begin(), m_members.end(),
[&](const DynamicZoneMember& member) { return member.id == character_id; });
DynamicZoneMember member_data;
if (it != m_members.end())
{
member_data = *it;
}
return member_data;
}
DynamicZoneMember DynamicZoneBase::GetMemberData(const std::string& character_name)
{
auto it = std::find_if(m_members.begin(), m_members.end(),
[&](const DynamicZoneMember& member) {
return strcasecmp(member.name.c_str(), character_name.c_str()) == 0;
});
DynamicZoneMember member_data;
if (it != m_members.end())
{
member_data = *it;
}
return member_data;
}
bool DynamicZoneBase::SetInternalMemberStatus(uint32_t character_id, DynamicZoneMemberStatus status)
{
if (status == DynamicZoneMemberStatus::InDynamicZone && !RuleB(DynamicZone, EnableInDynamicZoneStatus))
{
status = DynamicZoneMemberStatus::Online;
}
if (character_id == m_leader.id)
{
m_leader.status = status;
}
auto it = std::find_if(m_members.begin(), m_members.end(),
[&](const DynamicZoneMember& member) { return member.id == character_id; });
if (it != m_members.end() && it->status != status)
{
it->status = status;
return true;
}
return false;
}
void DynamicZoneBase::SetMemberStatus(uint32_t character_id, DynamicZoneMemberStatus status)
{
auto update_member = GetMemberData(character_id);
if (update_member.IsValid())
{
ProcessMemberStatusChange(character_id, status);
SendServerPacket(CreateServerMemberStatusPacket(character_id, status).get());
}
}
void DynamicZoneBase::ProcessMemberAddRemove(const DynamicZoneMember& member, bool removed)
{
if (!removed)
{
AddInternalMember(member);
}
else
{
RemoveInternalMember(member.id);
}
}
bool DynamicZoneBase::ProcessMemberStatusChange(uint32_t character_id, DynamicZoneMemberStatus status)
{
return SetInternalMemberStatus(character_id, status);
}
std::string DynamicZoneBase::GetDynamicZoneTypeName(DynamicZoneType dz_type)
{
switch (dz_type)
{
case DynamicZoneType::Expedition:
return "Expedition";
case DynamicZoneType::Tutorial:
return "Tutorial";
case DynamicZoneType::Task:
return "Task";
case DynamicZoneType::Mission:
return "Mission";
case DynamicZoneType::Quest:
return "Quest";
default:
return "Unknown";
}
}
std::unique_ptr<ServerPacket> DynamicZoneBase::CreateServerPacket(uint16_t zone_id, uint16_t instance_id)
{
std::ostringstream ss = GetSerialized();
std::string_view sv = ss.view();
auto pack_size = sizeof(ServerDzCreate_Struct) + sv.size();
auto pack = std::make_unique<ServerPacket>(ServerOP_DzCreated, static_cast<uint32_t>(pack_size));
auto buf = reinterpret_cast<ServerDzCreate_Struct*>(pack->pBuffer);
buf->origin_zone_id = zone_id;
buf->origin_instance_id = instance_id;
buf->dz_id = GetID();
buf->cereal_size = static_cast<uint32_t>(sv.size());
memcpy(buf->cereal_data, sv.data(), sv.size());
return pack;
}
std::ostringstream DynamicZoneBase::GetSerialized()
{
std::ostringstream ss;
cereal::BinaryOutputArchive archive(ss);
archive(*this);
return ss;
}
void DynamicZoneBase::Unserialize(std::span<char> buf)
{
EQ::Util::MemoryStreamReader ss(buf.data(), buf.size());
cereal::BinaryInputArchive archive(ss);
archive(*this);
}
void DynamicZoneBase::LoadTemplate(const DynamicZoneTemplatesRepository::DynamicZoneTemplates& dz_template)
{
m_zone_id = dz_template.zone_id;
m_zone_version = dz_template.zone_version;
m_name = dz_template.name;
m_min_players = dz_template.min_players;
m_max_players = dz_template.max_players;
m_duration = std::chrono::seconds(dz_template.duration_seconds);
m_dz_switch_id = dz_template.dz_switch_id;
m_compass.zone_id = dz_template.compass_zone_id;
m_compass.x = dz_template.compass_x;
m_compass.y = dz_template.compass_y;
m_compass.z = dz_template.compass_z;
m_safereturn.zone_id = dz_template.return_zone_id;
m_safereturn.x = dz_template.return_x;
m_safereturn.y = dz_template.return_y;
m_safereturn.z = dz_template.return_z;
m_safereturn.heading = dz_template.return_h;
m_has_zonein = dz_template.override_zone_in;
m_zonein.x = dz_template.zone_in_x;
m_zonein.y = dz_template.zone_in_y;
m_zonein.z = dz_template.zone_in_z;
m_zonein.heading = dz_template.zone_in_h;
}
std::vector<uint32_t> DynamicZoneBase::GetMemberIds()
{
std::vector<uint32_t> ids;
ids.reserve(m_members.size());
for (const auto& member : m_members)
{
ids.push_back(member.id);
}
return ids;
}
bool DynamicZoneBase::HasLockout(const std::string& event)
{
return std::ranges::any_of(m_lockouts, [&](const auto& l) { return l.IsEvent(event); });
}
bool DynamicZoneBase::HasReplayLockout()
{
return HasLockout(DzLockout::ReplayTimer);
}
void DynamicZoneBase::AddLockout(const std::string& event, uint32_t seconds)
{
auto lockout = DzLockout::Create(m_name, event, seconds, m_uuid);
AddLockout(lockout);
}
void DynamicZoneBase::AddLockout(const DzLockout& lockout, bool members_only)
{
if (!members_only)
{
DynamicZoneLockoutsRepository::InsertLockouts(GetDatabase(), GetID(), { lockout });
}
CharacterExpeditionLockoutsRepository::InsertLockout(GetDatabase(), GetMemberIds(), lockout);
HandleLockoutUpdate(lockout, false, members_only);
SendServerPacket(CreateLockoutPacket(lockout, false, members_only).get());
}
void DynamicZoneBase::AddLockoutDuration(const std::string& event, int seconds, bool members_only)
{
auto lockout = DzLockout::Create(m_name, event, std::max(0, seconds), m_uuid);
// lockout has unsigned duration, pass original seconds to support reducing existing timers
int secs = static_cast<int>(seconds * RuleR(Expedition, LockoutDurationMultiplier));
CharacterExpeditionLockoutsRepository::AddLockoutDuration(GetDatabase(), GetMemberIds(), lockout, secs);
HandleLockoutDuration(lockout, seconds, members_only, true);
SendServerPacket(CreateLockoutDurationPacket(lockout, seconds, members_only).get());
}
void DynamicZoneBase::UpdateLockoutDuration(const std::string& event, uint32_t seconds, bool members_only)
{
// some live expeditions update existing lockout timers during progression
auto it = std::ranges::find_if(m_lockouts, [&](const auto& l) { return l.IsEvent(event); });
if (it != m_lockouts.end())
{
seconds = static_cast<uint32_t>(seconds * RuleR(Expedition, LockoutDurationMultiplier));
DzLockout lockout(m_uuid, m_name, event, it->GetStartTime() + seconds, seconds);
AddLockout(lockout, members_only);
}
}
void DynamicZoneBase::RemoveLockout(const std::string& event)
{
DynamicZoneLockoutsRepository::DeleteWhere(GetDatabase(), fmt::format(
"dynamic_zone_id = {} AND event_name = '{}'", GetID(), Strings::Escape(event)));
CharacterExpeditionLockoutsRepository::DeleteWhere(GetDatabase(), fmt::format(
"character_id IN ({}) AND expedition_name = '{}' AND event_name = '{}'",
fmt::join(GetMemberIds(), ","), Strings::Escape(m_name), Strings::Escape(event)));
DzLockout lockout{m_uuid, m_name, event, 0, 0};
HandleLockoutUpdate(lockout, true, false);
SendServerPacket(CreateLockoutPacket(lockout, true).get());
}
void DynamicZoneBase::HandleLockoutUpdate(const DzLockout& lockout, bool remove, bool members_only)
{
if (!members_only)
{
std::erase_if(m_lockouts, [&](const auto& l) { return l.IsEvent(lockout.Event()); });
if (!remove)
{
m_lockouts.push_back(lockout);
}
}
}
void DynamicZoneBase::HandleLockoutDuration(const DzLockout& lockout, int seconds, bool members_only, bool insert_db)
{
if (!members_only)
{
auto it = std::ranges::find_if(m_lockouts, [&](const auto& l) { return l.IsEvent(lockout.Event()); });
if (it != m_lockouts.end())
{
it->AddLockoutTime(seconds);
}
else
{
it = m_lockouts.insert(m_lockouts.end(), lockout);
}
if (insert_db)
{
DynamicZoneLockoutsRepository::InsertLockouts(GetDatabase(), GetID(), { *it });
}
}
}
std::unique_ptr<ServerPacket> DynamicZoneBase::CreateLockoutPacket(const DzLockout& lockout, bool remove, bool members_only) const
{
uint32_t pack_size = sizeof(ServerDzLockout_Struct);
auto pack = std::make_unique<ServerPacket>(ServerOP_DzLockout, pack_size);
auto buf = reinterpret_cast<ServerDzLockout_Struct*>(pack->pBuffer);
buf->dz_id = GetID();
buf->expire_time = lockout.GetExpireTime();
buf->duration = lockout.GetDuration();
buf->sender_zone_id = GetCurrentZoneID();
buf->sender_instance_id = GetCurrentInstanceID();
buf->remove = remove;
buf->members_only = members_only;
strn0cpy(buf->event_name, lockout.Event().c_str(), sizeof(buf->event_name));
return pack;
}
std::unique_ptr<ServerPacket> DynamicZoneBase::CreateLockoutDurationPacket(const DzLockout& lockout, int seconds, bool members_only) const
{
uint32_t pack_size = sizeof(ServerDzLockout_Struct);
auto pack = std::make_unique<ServerPacket>(ServerOP_DzLockoutDuration, pack_size);
auto buf = reinterpret_cast<ServerDzLockout_Struct*>(pack->pBuffer);
buf->dz_id = GetID();
buf->expire_time = lockout.GetExpireTime();
buf->duration = lockout.GetDuration();
buf->sender_zone_id = GetCurrentZoneID();
buf->sender_instance_id = GetCurrentInstanceID();
buf->members_only = members_only;
buf->seconds = seconds;
strn0cpy(buf->event_name, lockout.Event().c_str(), sizeof(buf->event_name));
return pack;
}
void DynamicZoneBase::SyncCharacterLockouts(uint32_t char_id, std::vector<DzLockout>& lockouts)
{
// adds missing event lockouts to client for this expedition and updates
// client timers that are both shorter and from another expedition
bool modified = false;
for (const auto& lockout : m_lockouts)
{
if (lockout.IsReplay() || lockout.IsExpired() || lockout.UUID() != m_uuid)
{
continue;
}
auto it = std::find_if(lockouts.begin(), lockouts.end(), [&](const DzLockout& l) { return l.IsSame(lockout); });
if (it == lockouts.end())
{
modified = true;
lockouts.push_back(lockout); // insert missing
}
else if (it->GetSecondsRemaining() < lockout.GetSecondsRemaining() && it->UUID() != m_uuid)
{
// only update lockout timer not uuid so loot event apis still work
modified = true;
it->SetDuration(lockout.GetDuration());
it->SetExpireTime(lockout.GetExpireTime());
}
}
if (modified)
{
CharacterExpeditionLockoutsRepository::InsertLockouts(GetDatabase(), char_id, lockouts);
}
}