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* [Commands] Cleanup #reloadzps Command. - Cleanup messages and logic. - Make reloading of zone points global instead of zone specific. * Further cleanup. - Add zone->GetZoneDescription(). - Add mob->GetTargetDescription(mob). * Final cleanup. * Typo.
57 lines
1.0 KiB
C++
57 lines
1.0 KiB
C++
#include "../client.h"
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void command_countitem(Client *c, const Seperator *sep)
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{
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int arguments = sep->argnum;
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if (!arguments || !sep->IsNumber(1)) {
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c->Message(Chat::White, "Usage: #countitem [Item ID]");
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return;
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}
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Mob* target = c;
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if (
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c->GetTarget() &&
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(
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c->GetTarget()->IsClient() ||
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c->GetTarget()->IsNPC()
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)
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) {
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target = c->GetTarget();
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}
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auto item_id = std::stoul(sep->arg[1]);
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if (!database.GetItem(item_id)) {
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c->Message(
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Chat::White,
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fmt::format(
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"Item ID {} could not be found.",
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item_id
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).c_str()
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);
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return;
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}
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uint16 item_count = 0;
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if (target->IsClient()) {
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item_count = target->CastToClient()->CountItem(item_id);
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} else if (target->IsNPC()) {
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item_count = target->CastToNPC()->CountItem(item_id);
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}
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c->Message(
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Chat::White,
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fmt::format(
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"{} {} {} {}.",
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c->GetTargetDescription(target, TargetDescriptionType::UCYou),
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c == target ? "have" : "has",
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(
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item_count ?
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std::to_string(item_count) :
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"no"
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),
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database.CreateItemLink(item_id)
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).c_str()
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);
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}
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