eqemu-server/common/expedition_base.h
hg c1c2d7b302
[Dynamic Zones] Store min and max players on dz (#1355)
This starts some changes that move storage of things from expeditions to
dynamic zone class so other systems can possibly use them. This will also
make it easier to move window packet creation methods to DynamicZone.

For now these will remain on the expeditions table in the database. This
can be re-evaluated once other components are moved and seeing how other
systems may want to handle their player requirements.
2021-05-12 19:59:48 -05:00

57 lines
2.0 KiB
C++

#ifndef COMMON_EXPEDITION_BASE_H
#define COMMON_EXPEDITION_BASE_H
#include "dynamic_zone_base.h"
#include "repositories/expeditions_repository.h"
#include "repositories/expedition_members_repository.h"
#include <cstdint>
#include <string>
#include <vector>
class ExpeditionBase
{
public:
virtual ~ExpeditionBase() = default;
ExpeditionBase(const ExpeditionBase&) = default;
ExpeditionBase(ExpeditionBase&&) = default;
ExpeditionBase& operator=(const ExpeditionBase&) = default;
ExpeditionBase& operator=(ExpeditionBase&&) = default;
uint32_t GetID() const { return m_id; }
uint32_t GetLeaderID() const { return m_leader.id; }
uint32_t GetMemberCount() const { return static_cast<uint32_t>(m_members.size()); }
const std::string& GetName() const { return m_expedition_name; }
const std::string& GetLeaderName() const { return m_leader.name; }
const std::string& GetUUID() const { return m_uuid; }
const std::vector<DynamicZoneMember>& GetMembers() const { return m_members; }
void AddInternalMember(const DynamicZoneMember& member);
void ClearInternalMembers() { m_members.clear(); }
bool HasMember(const std::string& character_name);
bool HasMember(uint32_t character_id);
bool IsEmpty() const { return m_members.empty(); }
void RemoveInternalMember(uint32_t character_id);
bool SetInternalMemberStatus(uint32_t character_id, DynamicZoneMemberStatus status);
void LoadRepositoryResult(ExpeditionsRepository::ExpeditionWithLeader&& entry);
void AddMemberFromRepositoryResult(ExpeditionMembersRepository::MemberWithName&& entry);
protected:
ExpeditionBase() = default;
ExpeditionBase(uint32_t id, const std::string& uuid, const std::string& expedition_name,
const DynamicZoneMember& leader);
DynamicZoneMember GetMemberData(uint32_t character_id);
DynamicZoneMember GetMemberData(const std::string& character_name);
uint32_t m_id = 0;
bool m_is_locked = false;
bool m_add_replay_on_join = true;
std::string m_uuid;
std::string m_expedition_name;
DynamicZoneMember m_leader;
std::vector<DynamicZoneMember> m_members;
};
#endif