eqemu-server/common/repositories/base/base_character_data_repository.h

1223 lines
54 KiB
C++

/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*
*/
/**
* This repository was automatically generated and is NOT to be modified directly.
* Any repository modifications are meant to be made to
* the repository extending the base. Any modifications to base repositories are to
* be made by the generator only
*/
#ifndef EQEMU_BASE_CHARACTER_DATA_REPOSITORY_H
#define EQEMU_BASE_CHARACTER_DATA_REPOSITORY_H
#include "../../database.h"
#include "../../string_util.h"
class BaseCharacterDataRepository {
public:
struct CharacterData {
int id;
int account_id;
std::string name;
std::string last_name;
std::string title;
std::string suffix;
int zone_id;
int zone_instance;
float y;
float x;
float z;
float heading;
int gender;
int race;
int class;
int level;
int deity;
int birthday;
int last_login;
int time_played;
int level2;
int anon;
int gm;
int face;
int hair_color;
int hair_style;
int beard;
int beard_color;
int eye_color_1;
int eye_color_2;
int drakkin_heritage;
int drakkin_tattoo;
int drakkin_details;
int ability_time_seconds;
int ability_number;
int ability_time_minutes;
int ability_time_hours;
int exp;
int aa_points_spent;
int aa_exp;
int aa_points;
int group_leadership_exp;
int raid_leadership_exp;
int group_leadership_points;
int raid_leadership_points;
int points;
int cur_hp;
int mana;
int endurance;
int intoxication;
int str;
int sta;
int cha;
int dex;
int int;
int agi;
int wis;
int zone_change_count;
int toxicity;
int hunger_level;
int thirst_level;
int ability_up;
int ldon_points_guk;
int ldon_points_mir;
int ldon_points_mmc;
int ldon_points_ruj;
int ldon_points_tak;
int ldon_points_available;
int tribute_time_remaining;
int career_tribute_points;
int tribute_points;
int tribute_active;
int pvp_status;
int pvp_kills;
int pvp_deaths;
int pvp_current_points;
int pvp_career_points;
int pvp_best_kill_streak;
int pvp_worst_death_streak;
int pvp_current_kill_streak;
int pvp2;
int pvp_type;
int show_helm;
int group_auto_consent;
int raid_auto_consent;
int guild_auto_consent;
int leadership_exp_on;
int RestTimer;
int air_remaining;
int autosplit_enabled;
int lfp;
int lfg;
std::string mailkey;
int xtargets;
int firstlogon;
int e_aa_effects;
int e_percent_to_aa;
int e_expended_aa_spent;
int aa_points_spent_old;
int aa_points_old;
int e_last_invsnapshot;
std::string deleted_at;
};
static std::string PrimaryKey()
{
return std::string("id");
}
static std::vector<std::string> Columns()
{
return {
"id",
"account_id",
"name",
"last_name",
"title",
"suffix",
"zone_id",
"zone_instance",
"y",
"x",
"z",
"heading",
"gender",
"race",
"class",
"level",
"deity",
"birthday",
"last_login",
"time_played",
"level2",
"anon",
"gm",
"face",
"hair_color",
"hair_style",
"beard",
"beard_color",
"eye_color_1",
"eye_color_2",
"drakkin_heritage",
"drakkin_tattoo",
"drakkin_details",
"ability_time_seconds",
"ability_number",
"ability_time_minutes",
"ability_time_hours",
"exp",
"aa_points_spent",
"aa_exp",
"aa_points",
"group_leadership_exp",
"raid_leadership_exp",
"group_leadership_points",
"raid_leadership_points",
"points",
"cur_hp",
"mana",
"endurance",
"intoxication",
"str",
"sta",
"cha",
"dex",
"int",
"agi",
"wis",
"zone_change_count",
"toxicity",
"hunger_level",
"thirst_level",
"ability_up",
"ldon_points_guk",
"ldon_points_mir",
"ldon_points_mmc",
"ldon_points_ruj",
"ldon_points_tak",
"ldon_points_available",
"tribute_time_remaining",
"career_tribute_points",
"tribute_points",
"tribute_active",
"pvp_status",
"pvp_kills",
"pvp_deaths",
"pvp_current_points",
"pvp_career_points",
"pvp_best_kill_streak",
"pvp_worst_death_streak",
"pvp_current_kill_streak",
"pvp2",
"pvp_type",
"show_helm",
"group_auto_consent",
"raid_auto_consent",
"guild_auto_consent",
"leadership_exp_on",
"RestTimer",
"air_remaining",
"autosplit_enabled",
"lfp",
"lfg",
"mailkey",
"xtargets",
"firstlogon",
"e_aa_effects",
"e_percent_to_aa",
"e_expended_aa_spent",
"aa_points_spent_old",
"aa_points_old",
"e_last_invsnapshot",
"deleted_at",
};
}
static std::string ColumnsRaw()
{
return std::string(implode(", ", Columns()));
}
static std::string InsertColumnsRaw()
{
std::vector<std::string> insert_columns;
for (auto &column : Columns()) {
if (column == PrimaryKey()) {
continue;
}
insert_columns.push_back(column);
}
return std::string(implode(", ", insert_columns));
}
static std::string TableName()
{
return std::string("character_data");
}
static std::string BaseSelect()
{
return fmt::format(
"SELECT {} FROM {}",
ColumnsRaw(),
TableName()
);
}
static std::string BaseInsert()
{
return fmt::format(
"INSERT INTO {} ({}) ",
TableName(),
InsertColumnsRaw()
);
}
static CharacterData NewEntity()
{
CharacterData entry{};
entry.id = 0;
entry.account_id = 0;
entry.name = "";
entry.last_name = "";
entry.title = "";
entry.suffix = "";
entry.zone_id = 0;
entry.zone_instance = 0;
entry.y = 0;
entry.x = 0;
entry.z = 0;
entry.heading = 0;
entry.gender = 0;
entry.race = 0;
entry.class = 0;
entry.level = 0;
entry.deity = 0;
entry.birthday = 0;
entry.last_login = 0;
entry.time_played = 0;
entry.level2 = 0;
entry.anon = 0;
entry.gm = 0;
entry.face = 0;
entry.hair_color = 0;
entry.hair_style = 0;
entry.beard = 0;
entry.beard_color = 0;
entry.eye_color_1 = 0;
entry.eye_color_2 = 0;
entry.drakkin_heritage = 0;
entry.drakkin_tattoo = 0;
entry.drakkin_details = 0;
entry.ability_time_seconds = 0;
entry.ability_number = 0;
entry.ability_time_minutes = 0;
entry.ability_time_hours = 0;
entry.exp = 0;
entry.aa_points_spent = 0;
entry.aa_exp = 0;
entry.aa_points = 0;
entry.group_leadership_exp = 0;
entry.raid_leadership_exp = 0;
entry.group_leadership_points = 0;
entry.raid_leadership_points = 0;
entry.points = 0;
entry.cur_hp = 0;
entry.mana = 0;
entry.endurance = 0;
entry.intoxication = 0;
entry.str = 0;
entry.sta = 0;
entry.cha = 0;
entry.dex = 0;
entry.int = 0;
entry.agi = 0;
entry.wis = 0;
entry.zone_change_count = 0;
entry.toxicity = 0;
entry.hunger_level = 0;
entry.thirst_level = 0;
entry.ability_up = 0;
entry.ldon_points_guk = 0;
entry.ldon_points_mir = 0;
entry.ldon_points_mmc = 0;
entry.ldon_points_ruj = 0;
entry.ldon_points_tak = 0;
entry.ldon_points_available = 0;
entry.tribute_time_remaining = 0;
entry.career_tribute_points = 0;
entry.tribute_points = 0;
entry.tribute_active = 0;
entry.pvp_status = 0;
entry.pvp_kills = 0;
entry.pvp_deaths = 0;
entry.pvp_current_points = 0;
entry.pvp_career_points = 0;
entry.pvp_best_kill_streak = 0;
entry.pvp_worst_death_streak = 0;
entry.pvp_current_kill_streak = 0;
entry.pvp2 = 0;
entry.pvp_type = 0;
entry.show_helm = 0;
entry.group_auto_consent = 0;
entry.raid_auto_consent = 0;
entry.guild_auto_consent = 0;
entry.leadership_exp_on = 0;
entry.RestTimer = 0;
entry.air_remaining = 0;
entry.autosplit_enabled = 0;
entry.lfp = 0;
entry.lfg = 0;
entry.mailkey = "";
entry.xtargets = 5;
entry.firstlogon = 0;
entry.e_aa_effects = 0;
entry.e_percent_to_aa = 0;
entry.e_expended_aa_spent = 0;
entry.aa_points_spent_old = 0;
entry.aa_points_old = 0;
entry.e_last_invsnapshot = 0;
entry.deleted_at = 0;
return entry;
}
static CharacterData GetCharacterDataEntry(
const std::vector<CharacterData> &character_datas,
int character_data_id
)
{
for (auto &character_data : character_datas) {
if (character_data.id == character_data_id) {
return character_data;
}
}
return NewEntity();
}
static CharacterData FindOne(
Database& db,
int character_data_id
)
{
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE id = {} LIMIT 1",
BaseSelect(),
character_data_id
)
);
auto row = results.begin();
if (results.RowCount() == 1) {
CharacterData entry{};
entry.id = atoi(row[0]);
entry.account_id = atoi(row[1]);
entry.name = row[2] ? row[2] : "";
entry.last_name = row[3] ? row[3] : "";
entry.title = row[4] ? row[4] : "";
entry.suffix = row[5] ? row[5] : "";
entry.zone_id = atoi(row[6]);
entry.zone_instance = atoi(row[7]);
entry.y = static_cast<float>(atof(row[8]));
entry.x = static_cast<float>(atof(row[9]));
entry.z = static_cast<float>(atof(row[10]));
entry.heading = static_cast<float>(atof(row[11]));
entry.gender = atoi(row[12]);
entry.race = atoi(row[13]);
entry.class = atoi(row[14]);
entry.level = atoi(row[15]);
entry.deity = atoi(row[16]);
entry.birthday = atoi(row[17]);
entry.last_login = atoi(row[18]);
entry.time_played = atoi(row[19]);
entry.level2 = atoi(row[20]);
entry.anon = atoi(row[21]);
entry.gm = atoi(row[22]);
entry.face = atoi(row[23]);
entry.hair_color = atoi(row[24]);
entry.hair_style = atoi(row[25]);
entry.beard = atoi(row[26]);
entry.beard_color = atoi(row[27]);
entry.eye_color_1 = atoi(row[28]);
entry.eye_color_2 = atoi(row[29]);
entry.drakkin_heritage = atoi(row[30]);
entry.drakkin_tattoo = atoi(row[31]);
entry.drakkin_details = atoi(row[32]);
entry.ability_time_seconds = atoi(row[33]);
entry.ability_number = atoi(row[34]);
entry.ability_time_minutes = atoi(row[35]);
entry.ability_time_hours = atoi(row[36]);
entry.exp = atoi(row[37]);
entry.aa_points_spent = atoi(row[38]);
entry.aa_exp = atoi(row[39]);
entry.aa_points = atoi(row[40]);
entry.group_leadership_exp = atoi(row[41]);
entry.raid_leadership_exp = atoi(row[42]);
entry.group_leadership_points = atoi(row[43]);
entry.raid_leadership_points = atoi(row[44]);
entry.points = atoi(row[45]);
entry.cur_hp = atoi(row[46]);
entry.mana = atoi(row[47]);
entry.endurance = atoi(row[48]);
entry.intoxication = atoi(row[49]);
entry.str = atoi(row[50]);
entry.sta = atoi(row[51]);
entry.cha = atoi(row[52]);
entry.dex = atoi(row[53]);
entry.int = atoi(row[54]);
entry.agi = atoi(row[55]);
entry.wis = atoi(row[56]);
entry.zone_change_count = atoi(row[57]);
entry.toxicity = atoi(row[58]);
entry.hunger_level = atoi(row[59]);
entry.thirst_level = atoi(row[60]);
entry.ability_up = atoi(row[61]);
entry.ldon_points_guk = atoi(row[62]);
entry.ldon_points_mir = atoi(row[63]);
entry.ldon_points_mmc = atoi(row[64]);
entry.ldon_points_ruj = atoi(row[65]);
entry.ldon_points_tak = atoi(row[66]);
entry.ldon_points_available = atoi(row[67]);
entry.tribute_time_remaining = atoi(row[68]);
entry.career_tribute_points = atoi(row[69]);
entry.tribute_points = atoi(row[70]);
entry.tribute_active = atoi(row[71]);
entry.pvp_status = atoi(row[72]);
entry.pvp_kills = atoi(row[73]);
entry.pvp_deaths = atoi(row[74]);
entry.pvp_current_points = atoi(row[75]);
entry.pvp_career_points = atoi(row[76]);
entry.pvp_best_kill_streak = atoi(row[77]);
entry.pvp_worst_death_streak = atoi(row[78]);
entry.pvp_current_kill_streak = atoi(row[79]);
entry.pvp2 = atoi(row[80]);
entry.pvp_type = atoi(row[81]);
entry.show_helm = atoi(row[82]);
entry.group_auto_consent = atoi(row[83]);
entry.raid_auto_consent = atoi(row[84]);
entry.guild_auto_consent = atoi(row[85]);
entry.leadership_exp_on = atoi(row[86]);
entry.RestTimer = atoi(row[87]);
entry.air_remaining = atoi(row[88]);
entry.autosplit_enabled = atoi(row[89]);
entry.lfp = atoi(row[90]);
entry.lfg = atoi(row[91]);
entry.mailkey = row[92] ? row[92] : "";
entry.xtargets = atoi(row[93]);
entry.firstlogon = atoi(row[94]);
entry.e_aa_effects = atoi(row[95]);
entry.e_percent_to_aa = atoi(row[96]);
entry.e_expended_aa_spent = atoi(row[97]);
entry.aa_points_spent_old = atoi(row[98]);
entry.aa_points_old = atoi(row[99]);
entry.e_last_invsnapshot = atoi(row[100]);
entry.deleted_at = row[101] ? row[101] : "";
return entry;
}
return NewEntity();
}
static int DeleteOne(
Database& db,
int character_data_id
)
{
auto results = db.QueryDatabase(
fmt::format(
"DELETE FROM {} WHERE {} = {}",
TableName(),
PrimaryKey(),
character_data_id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int UpdateOne(
Database& db,
CharacterData character_data_entry
)
{
std::vector<std::string> update_values;
auto columns = Columns();
update_values.push_back(columns[1] + " = " + std::to_string(character_data_entry.account_id));
update_values.push_back(columns[2] + " = '" + EscapeString(character_data_entry.name) + "'");
update_values.push_back(columns[3] + " = '" + EscapeString(character_data_entry.last_name) + "'");
update_values.push_back(columns[4] + " = '" + EscapeString(character_data_entry.title) + "'");
update_values.push_back(columns[5] + " = '" + EscapeString(character_data_entry.suffix) + "'");
update_values.push_back(columns[6] + " = " + std::to_string(character_data_entry.zone_id));
update_values.push_back(columns[7] + " = " + std::to_string(character_data_entry.zone_instance));
update_values.push_back(columns[8] + " = " + std::to_string(character_data_entry.y));
update_values.push_back(columns[9] + " = " + std::to_string(character_data_entry.x));
update_values.push_back(columns[10] + " = " + std::to_string(character_data_entry.z));
update_values.push_back(columns[11] + " = " + std::to_string(character_data_entry.heading));
update_values.push_back(columns[12] + " = " + std::to_string(character_data_entry.gender));
update_values.push_back(columns[13] + " = " + std::to_string(character_data_entry.race));
update_values.push_back(columns[14] + " = " + std::to_string(character_data_entry.class));
update_values.push_back(columns[15] + " = " + std::to_string(character_data_entry.level));
update_values.push_back(columns[16] + " = " + std::to_string(character_data_entry.deity));
update_values.push_back(columns[17] + " = " + std::to_string(character_data_entry.birthday));
update_values.push_back(columns[18] + " = " + std::to_string(character_data_entry.last_login));
update_values.push_back(columns[19] + " = " + std::to_string(character_data_entry.time_played));
update_values.push_back(columns[20] + " = " + std::to_string(character_data_entry.level2));
update_values.push_back(columns[21] + " = " + std::to_string(character_data_entry.anon));
update_values.push_back(columns[22] + " = " + std::to_string(character_data_entry.gm));
update_values.push_back(columns[23] + " = " + std::to_string(character_data_entry.face));
update_values.push_back(columns[24] + " = " + std::to_string(character_data_entry.hair_color));
update_values.push_back(columns[25] + " = " + std::to_string(character_data_entry.hair_style));
update_values.push_back(columns[26] + " = " + std::to_string(character_data_entry.beard));
update_values.push_back(columns[27] + " = " + std::to_string(character_data_entry.beard_color));
update_values.push_back(columns[28] + " = " + std::to_string(character_data_entry.eye_color_1));
update_values.push_back(columns[29] + " = " + std::to_string(character_data_entry.eye_color_2));
update_values.push_back(columns[30] + " = " + std::to_string(character_data_entry.drakkin_heritage));
update_values.push_back(columns[31] + " = " + std::to_string(character_data_entry.drakkin_tattoo));
update_values.push_back(columns[32] + " = " + std::to_string(character_data_entry.drakkin_details));
update_values.push_back(columns[33] + " = " + std::to_string(character_data_entry.ability_time_seconds));
update_values.push_back(columns[34] + " = " + std::to_string(character_data_entry.ability_number));
update_values.push_back(columns[35] + " = " + std::to_string(character_data_entry.ability_time_minutes));
update_values.push_back(columns[36] + " = " + std::to_string(character_data_entry.ability_time_hours));
update_values.push_back(columns[37] + " = " + std::to_string(character_data_entry.exp));
update_values.push_back(columns[38] + " = " + std::to_string(character_data_entry.aa_points_spent));
update_values.push_back(columns[39] + " = " + std::to_string(character_data_entry.aa_exp));
update_values.push_back(columns[40] + " = " + std::to_string(character_data_entry.aa_points));
update_values.push_back(columns[41] + " = " + std::to_string(character_data_entry.group_leadership_exp));
update_values.push_back(columns[42] + " = " + std::to_string(character_data_entry.raid_leadership_exp));
update_values.push_back(columns[43] + " = " + std::to_string(character_data_entry.group_leadership_points));
update_values.push_back(columns[44] + " = " + std::to_string(character_data_entry.raid_leadership_points));
update_values.push_back(columns[45] + " = " + std::to_string(character_data_entry.points));
update_values.push_back(columns[46] + " = " + std::to_string(character_data_entry.cur_hp));
update_values.push_back(columns[47] + " = " + std::to_string(character_data_entry.mana));
update_values.push_back(columns[48] + " = " + std::to_string(character_data_entry.endurance));
update_values.push_back(columns[49] + " = " + std::to_string(character_data_entry.intoxication));
update_values.push_back(columns[50] + " = " + std::to_string(character_data_entry.str));
update_values.push_back(columns[51] + " = " + std::to_string(character_data_entry.sta));
update_values.push_back(columns[52] + " = " + std::to_string(character_data_entry.cha));
update_values.push_back(columns[53] + " = " + std::to_string(character_data_entry.dex));
update_values.push_back(columns[54] + " = " + std::to_string(character_data_entry.int));
update_values.push_back(columns[55] + " = " + std::to_string(character_data_entry.agi));
update_values.push_back(columns[56] + " = " + std::to_string(character_data_entry.wis));
update_values.push_back(columns[57] + " = " + std::to_string(character_data_entry.zone_change_count));
update_values.push_back(columns[58] + " = " + std::to_string(character_data_entry.toxicity));
update_values.push_back(columns[59] + " = " + std::to_string(character_data_entry.hunger_level));
update_values.push_back(columns[60] + " = " + std::to_string(character_data_entry.thirst_level));
update_values.push_back(columns[61] + " = " + std::to_string(character_data_entry.ability_up));
update_values.push_back(columns[62] + " = " + std::to_string(character_data_entry.ldon_points_guk));
update_values.push_back(columns[63] + " = " + std::to_string(character_data_entry.ldon_points_mir));
update_values.push_back(columns[64] + " = " + std::to_string(character_data_entry.ldon_points_mmc));
update_values.push_back(columns[65] + " = " + std::to_string(character_data_entry.ldon_points_ruj));
update_values.push_back(columns[66] + " = " + std::to_string(character_data_entry.ldon_points_tak));
update_values.push_back(columns[67] + " = " + std::to_string(character_data_entry.ldon_points_available));
update_values.push_back(columns[68] + " = " + std::to_string(character_data_entry.tribute_time_remaining));
update_values.push_back(columns[69] + " = " + std::to_string(character_data_entry.career_tribute_points));
update_values.push_back(columns[70] + " = " + std::to_string(character_data_entry.tribute_points));
update_values.push_back(columns[71] + " = " + std::to_string(character_data_entry.tribute_active));
update_values.push_back(columns[72] + " = " + std::to_string(character_data_entry.pvp_status));
update_values.push_back(columns[73] + " = " + std::to_string(character_data_entry.pvp_kills));
update_values.push_back(columns[74] + " = " + std::to_string(character_data_entry.pvp_deaths));
update_values.push_back(columns[75] + " = " + std::to_string(character_data_entry.pvp_current_points));
update_values.push_back(columns[76] + " = " + std::to_string(character_data_entry.pvp_career_points));
update_values.push_back(columns[77] + " = " + std::to_string(character_data_entry.pvp_best_kill_streak));
update_values.push_back(columns[78] + " = " + std::to_string(character_data_entry.pvp_worst_death_streak));
update_values.push_back(columns[79] + " = " + std::to_string(character_data_entry.pvp_current_kill_streak));
update_values.push_back(columns[80] + " = " + std::to_string(character_data_entry.pvp2));
update_values.push_back(columns[81] + " = " + std::to_string(character_data_entry.pvp_type));
update_values.push_back(columns[82] + " = " + std::to_string(character_data_entry.show_helm));
update_values.push_back(columns[83] + " = " + std::to_string(character_data_entry.group_auto_consent));
update_values.push_back(columns[84] + " = " + std::to_string(character_data_entry.raid_auto_consent));
update_values.push_back(columns[85] + " = " + std::to_string(character_data_entry.guild_auto_consent));
update_values.push_back(columns[86] + " = " + std::to_string(character_data_entry.leadership_exp_on));
update_values.push_back(columns[87] + " = " + std::to_string(character_data_entry.RestTimer));
update_values.push_back(columns[88] + " = " + std::to_string(character_data_entry.air_remaining));
update_values.push_back(columns[89] + " = " + std::to_string(character_data_entry.autosplit_enabled));
update_values.push_back(columns[90] + " = " + std::to_string(character_data_entry.lfp));
update_values.push_back(columns[91] + " = " + std::to_string(character_data_entry.lfg));
update_values.push_back(columns[92] + " = '" + EscapeString(character_data_entry.mailkey) + "'");
update_values.push_back(columns[93] + " = " + std::to_string(character_data_entry.xtargets));
update_values.push_back(columns[94] + " = " + std::to_string(character_data_entry.firstlogon));
update_values.push_back(columns[95] + " = " + std::to_string(character_data_entry.e_aa_effects));
update_values.push_back(columns[96] + " = " + std::to_string(character_data_entry.e_percent_to_aa));
update_values.push_back(columns[97] + " = " + std::to_string(character_data_entry.e_expended_aa_spent));
update_values.push_back(columns[98] + " = " + std::to_string(character_data_entry.aa_points_spent_old));
update_values.push_back(columns[99] + " = " + std::to_string(character_data_entry.aa_points_old));
update_values.push_back(columns[100] + " = " + std::to_string(character_data_entry.e_last_invsnapshot));
update_values.push_back(columns[101] + " = '" + EscapeString(character_data_entry.deleted_at) + "'");
auto results = db.QueryDatabase(
fmt::format(
"UPDATE {} SET {} WHERE {} = {}",
TableName(),
implode(", ", update_values),
PrimaryKey(),
character_data_entry.id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static CharacterData InsertOne(
Database& db,
CharacterData character_data_entry
)
{
std::vector<std::string> insert_values;
insert_values.push_back(std::to_string(character_data_entry.account_id));
insert_values.push_back("'" + EscapeString(character_data_entry.name) + "'");
insert_values.push_back("'" + EscapeString(character_data_entry.last_name) + "'");
insert_values.push_back("'" + EscapeString(character_data_entry.title) + "'");
insert_values.push_back("'" + EscapeString(character_data_entry.suffix) + "'");
insert_values.push_back(std::to_string(character_data_entry.zone_id));
insert_values.push_back(std::to_string(character_data_entry.zone_instance));
insert_values.push_back(std::to_string(character_data_entry.y));
insert_values.push_back(std::to_string(character_data_entry.x));
insert_values.push_back(std::to_string(character_data_entry.z));
insert_values.push_back(std::to_string(character_data_entry.heading));
insert_values.push_back(std::to_string(character_data_entry.gender));
insert_values.push_back(std::to_string(character_data_entry.race));
insert_values.push_back(std::to_string(character_data_entry.class));
insert_values.push_back(std::to_string(character_data_entry.level));
insert_values.push_back(std::to_string(character_data_entry.deity));
insert_values.push_back(std::to_string(character_data_entry.birthday));
insert_values.push_back(std::to_string(character_data_entry.last_login));
insert_values.push_back(std::to_string(character_data_entry.time_played));
insert_values.push_back(std::to_string(character_data_entry.level2));
insert_values.push_back(std::to_string(character_data_entry.anon));
insert_values.push_back(std::to_string(character_data_entry.gm));
insert_values.push_back(std::to_string(character_data_entry.face));
insert_values.push_back(std::to_string(character_data_entry.hair_color));
insert_values.push_back(std::to_string(character_data_entry.hair_style));
insert_values.push_back(std::to_string(character_data_entry.beard));
insert_values.push_back(std::to_string(character_data_entry.beard_color));
insert_values.push_back(std::to_string(character_data_entry.eye_color_1));
insert_values.push_back(std::to_string(character_data_entry.eye_color_2));
insert_values.push_back(std::to_string(character_data_entry.drakkin_heritage));
insert_values.push_back(std::to_string(character_data_entry.drakkin_tattoo));
insert_values.push_back(std::to_string(character_data_entry.drakkin_details));
insert_values.push_back(std::to_string(character_data_entry.ability_time_seconds));
insert_values.push_back(std::to_string(character_data_entry.ability_number));
insert_values.push_back(std::to_string(character_data_entry.ability_time_minutes));
insert_values.push_back(std::to_string(character_data_entry.ability_time_hours));
insert_values.push_back(std::to_string(character_data_entry.exp));
insert_values.push_back(std::to_string(character_data_entry.aa_points_spent));
insert_values.push_back(std::to_string(character_data_entry.aa_exp));
insert_values.push_back(std::to_string(character_data_entry.aa_points));
insert_values.push_back(std::to_string(character_data_entry.group_leadership_exp));
insert_values.push_back(std::to_string(character_data_entry.raid_leadership_exp));
insert_values.push_back(std::to_string(character_data_entry.group_leadership_points));
insert_values.push_back(std::to_string(character_data_entry.raid_leadership_points));
insert_values.push_back(std::to_string(character_data_entry.points));
insert_values.push_back(std::to_string(character_data_entry.cur_hp));
insert_values.push_back(std::to_string(character_data_entry.mana));
insert_values.push_back(std::to_string(character_data_entry.endurance));
insert_values.push_back(std::to_string(character_data_entry.intoxication));
insert_values.push_back(std::to_string(character_data_entry.str));
insert_values.push_back(std::to_string(character_data_entry.sta));
insert_values.push_back(std::to_string(character_data_entry.cha));
insert_values.push_back(std::to_string(character_data_entry.dex));
insert_values.push_back(std::to_string(character_data_entry.int));
insert_values.push_back(std::to_string(character_data_entry.agi));
insert_values.push_back(std::to_string(character_data_entry.wis));
insert_values.push_back(std::to_string(character_data_entry.zone_change_count));
insert_values.push_back(std::to_string(character_data_entry.toxicity));
insert_values.push_back(std::to_string(character_data_entry.hunger_level));
insert_values.push_back(std::to_string(character_data_entry.thirst_level));
insert_values.push_back(std::to_string(character_data_entry.ability_up));
insert_values.push_back(std::to_string(character_data_entry.ldon_points_guk));
insert_values.push_back(std::to_string(character_data_entry.ldon_points_mir));
insert_values.push_back(std::to_string(character_data_entry.ldon_points_mmc));
insert_values.push_back(std::to_string(character_data_entry.ldon_points_ruj));
insert_values.push_back(std::to_string(character_data_entry.ldon_points_tak));
insert_values.push_back(std::to_string(character_data_entry.ldon_points_available));
insert_values.push_back(std::to_string(character_data_entry.tribute_time_remaining));
insert_values.push_back(std::to_string(character_data_entry.career_tribute_points));
insert_values.push_back(std::to_string(character_data_entry.tribute_points));
insert_values.push_back(std::to_string(character_data_entry.tribute_active));
insert_values.push_back(std::to_string(character_data_entry.pvp_status));
insert_values.push_back(std::to_string(character_data_entry.pvp_kills));
insert_values.push_back(std::to_string(character_data_entry.pvp_deaths));
insert_values.push_back(std::to_string(character_data_entry.pvp_current_points));
insert_values.push_back(std::to_string(character_data_entry.pvp_career_points));
insert_values.push_back(std::to_string(character_data_entry.pvp_best_kill_streak));
insert_values.push_back(std::to_string(character_data_entry.pvp_worst_death_streak));
insert_values.push_back(std::to_string(character_data_entry.pvp_current_kill_streak));
insert_values.push_back(std::to_string(character_data_entry.pvp2));
insert_values.push_back(std::to_string(character_data_entry.pvp_type));
insert_values.push_back(std::to_string(character_data_entry.show_helm));
insert_values.push_back(std::to_string(character_data_entry.group_auto_consent));
insert_values.push_back(std::to_string(character_data_entry.raid_auto_consent));
insert_values.push_back(std::to_string(character_data_entry.guild_auto_consent));
insert_values.push_back(std::to_string(character_data_entry.leadership_exp_on));
insert_values.push_back(std::to_string(character_data_entry.RestTimer));
insert_values.push_back(std::to_string(character_data_entry.air_remaining));
insert_values.push_back(std::to_string(character_data_entry.autosplit_enabled));
insert_values.push_back(std::to_string(character_data_entry.lfp));
insert_values.push_back(std::to_string(character_data_entry.lfg));
insert_values.push_back("'" + EscapeString(character_data_entry.mailkey) + "'");
insert_values.push_back(std::to_string(character_data_entry.xtargets));
insert_values.push_back(std::to_string(character_data_entry.firstlogon));
insert_values.push_back(std::to_string(character_data_entry.e_aa_effects));
insert_values.push_back(std::to_string(character_data_entry.e_percent_to_aa));
insert_values.push_back(std::to_string(character_data_entry.e_expended_aa_spent));
insert_values.push_back(std::to_string(character_data_entry.aa_points_spent_old));
insert_values.push_back(std::to_string(character_data_entry.aa_points_old));
insert_values.push_back(std::to_string(character_data_entry.e_last_invsnapshot));
insert_values.push_back("'" + EscapeString(character_data_entry.deleted_at) + "'");
auto results = database.QueryDatabase(
fmt::format(
"{} VALUES ({})",
BaseInsert(),
implode(",", insert_values)
)
);
if (results.Success()) {
character_data_entry.id = results.LastInsertedID();
return character_data_entry;
}
character_data_entry = NewEntity();
return character_data_entry;
}
static int InsertMany(
Database& db,
std::vector<CharacterData> character_data_entries
)
{
std::vector<std::string> insert_chunks;
for (auto &character_data_entry: character_data_entries) {
std::vector<std::string> insert_values;
insert_values.push_back(std::to_string(character_data_entry.account_id));
insert_values.push_back("'" + EscapeString(character_data_entry.name) + "'");
insert_values.push_back("'" + EscapeString(character_data_entry.last_name) + "'");
insert_values.push_back("'" + EscapeString(character_data_entry.title) + "'");
insert_values.push_back("'" + EscapeString(character_data_entry.suffix) + "'");
insert_values.push_back(std::to_string(character_data_entry.zone_id));
insert_values.push_back(std::to_string(character_data_entry.zone_instance));
insert_values.push_back(std::to_string(character_data_entry.y));
insert_values.push_back(std::to_string(character_data_entry.x));
insert_values.push_back(std::to_string(character_data_entry.z));
insert_values.push_back(std::to_string(character_data_entry.heading));
insert_values.push_back(std::to_string(character_data_entry.gender));
insert_values.push_back(std::to_string(character_data_entry.race));
insert_values.push_back(std::to_string(character_data_entry.class));
insert_values.push_back(std::to_string(character_data_entry.level));
insert_values.push_back(std::to_string(character_data_entry.deity));
insert_values.push_back(std::to_string(character_data_entry.birthday));
insert_values.push_back(std::to_string(character_data_entry.last_login));
insert_values.push_back(std::to_string(character_data_entry.time_played));
insert_values.push_back(std::to_string(character_data_entry.level2));
insert_values.push_back(std::to_string(character_data_entry.anon));
insert_values.push_back(std::to_string(character_data_entry.gm));
insert_values.push_back(std::to_string(character_data_entry.face));
insert_values.push_back(std::to_string(character_data_entry.hair_color));
insert_values.push_back(std::to_string(character_data_entry.hair_style));
insert_values.push_back(std::to_string(character_data_entry.beard));
insert_values.push_back(std::to_string(character_data_entry.beard_color));
insert_values.push_back(std::to_string(character_data_entry.eye_color_1));
insert_values.push_back(std::to_string(character_data_entry.eye_color_2));
insert_values.push_back(std::to_string(character_data_entry.drakkin_heritage));
insert_values.push_back(std::to_string(character_data_entry.drakkin_tattoo));
insert_values.push_back(std::to_string(character_data_entry.drakkin_details));
insert_values.push_back(std::to_string(character_data_entry.ability_time_seconds));
insert_values.push_back(std::to_string(character_data_entry.ability_number));
insert_values.push_back(std::to_string(character_data_entry.ability_time_minutes));
insert_values.push_back(std::to_string(character_data_entry.ability_time_hours));
insert_values.push_back(std::to_string(character_data_entry.exp));
insert_values.push_back(std::to_string(character_data_entry.aa_points_spent));
insert_values.push_back(std::to_string(character_data_entry.aa_exp));
insert_values.push_back(std::to_string(character_data_entry.aa_points));
insert_values.push_back(std::to_string(character_data_entry.group_leadership_exp));
insert_values.push_back(std::to_string(character_data_entry.raid_leadership_exp));
insert_values.push_back(std::to_string(character_data_entry.group_leadership_points));
insert_values.push_back(std::to_string(character_data_entry.raid_leadership_points));
insert_values.push_back(std::to_string(character_data_entry.points));
insert_values.push_back(std::to_string(character_data_entry.cur_hp));
insert_values.push_back(std::to_string(character_data_entry.mana));
insert_values.push_back(std::to_string(character_data_entry.endurance));
insert_values.push_back(std::to_string(character_data_entry.intoxication));
insert_values.push_back(std::to_string(character_data_entry.str));
insert_values.push_back(std::to_string(character_data_entry.sta));
insert_values.push_back(std::to_string(character_data_entry.cha));
insert_values.push_back(std::to_string(character_data_entry.dex));
insert_values.push_back(std::to_string(character_data_entry.int));
insert_values.push_back(std::to_string(character_data_entry.agi));
insert_values.push_back(std::to_string(character_data_entry.wis));
insert_values.push_back(std::to_string(character_data_entry.zone_change_count));
insert_values.push_back(std::to_string(character_data_entry.toxicity));
insert_values.push_back(std::to_string(character_data_entry.hunger_level));
insert_values.push_back(std::to_string(character_data_entry.thirst_level));
insert_values.push_back(std::to_string(character_data_entry.ability_up));
insert_values.push_back(std::to_string(character_data_entry.ldon_points_guk));
insert_values.push_back(std::to_string(character_data_entry.ldon_points_mir));
insert_values.push_back(std::to_string(character_data_entry.ldon_points_mmc));
insert_values.push_back(std::to_string(character_data_entry.ldon_points_ruj));
insert_values.push_back(std::to_string(character_data_entry.ldon_points_tak));
insert_values.push_back(std::to_string(character_data_entry.ldon_points_available));
insert_values.push_back(std::to_string(character_data_entry.tribute_time_remaining));
insert_values.push_back(std::to_string(character_data_entry.career_tribute_points));
insert_values.push_back(std::to_string(character_data_entry.tribute_points));
insert_values.push_back(std::to_string(character_data_entry.tribute_active));
insert_values.push_back(std::to_string(character_data_entry.pvp_status));
insert_values.push_back(std::to_string(character_data_entry.pvp_kills));
insert_values.push_back(std::to_string(character_data_entry.pvp_deaths));
insert_values.push_back(std::to_string(character_data_entry.pvp_current_points));
insert_values.push_back(std::to_string(character_data_entry.pvp_career_points));
insert_values.push_back(std::to_string(character_data_entry.pvp_best_kill_streak));
insert_values.push_back(std::to_string(character_data_entry.pvp_worst_death_streak));
insert_values.push_back(std::to_string(character_data_entry.pvp_current_kill_streak));
insert_values.push_back(std::to_string(character_data_entry.pvp2));
insert_values.push_back(std::to_string(character_data_entry.pvp_type));
insert_values.push_back(std::to_string(character_data_entry.show_helm));
insert_values.push_back(std::to_string(character_data_entry.group_auto_consent));
insert_values.push_back(std::to_string(character_data_entry.raid_auto_consent));
insert_values.push_back(std::to_string(character_data_entry.guild_auto_consent));
insert_values.push_back(std::to_string(character_data_entry.leadership_exp_on));
insert_values.push_back(std::to_string(character_data_entry.RestTimer));
insert_values.push_back(std::to_string(character_data_entry.air_remaining));
insert_values.push_back(std::to_string(character_data_entry.autosplit_enabled));
insert_values.push_back(std::to_string(character_data_entry.lfp));
insert_values.push_back(std::to_string(character_data_entry.lfg));
insert_values.push_back("'" + EscapeString(character_data_entry.mailkey) + "'");
insert_values.push_back(std::to_string(character_data_entry.xtargets));
insert_values.push_back(std::to_string(character_data_entry.firstlogon));
insert_values.push_back(std::to_string(character_data_entry.e_aa_effects));
insert_values.push_back(std::to_string(character_data_entry.e_percent_to_aa));
insert_values.push_back(std::to_string(character_data_entry.e_expended_aa_spent));
insert_values.push_back(std::to_string(character_data_entry.aa_points_spent_old));
insert_values.push_back(std::to_string(character_data_entry.aa_points_old));
insert_values.push_back(std::to_string(character_data_entry.e_last_invsnapshot));
insert_values.push_back("'" + EscapeString(character_data_entry.deleted_at) + "'");
insert_chunks.push_back("(" + implode(",", insert_values) + ")");
}
std::vector<std::string> insert_values;
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES {}",
BaseInsert(),
implode(",", insert_chunks)
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static std::vector<CharacterData> All(Database& db)
{
std::vector<CharacterData> all_entries;
auto results = db.QueryDatabase(
fmt::format(
"{}",
BaseSelect()
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
CharacterData entry{};
entry.id = atoi(row[0]);
entry.account_id = atoi(row[1]);
entry.name = row[2] ? row[2] : "";
entry.last_name = row[3] ? row[3] : "";
entry.title = row[4] ? row[4] : "";
entry.suffix = row[5] ? row[5] : "";
entry.zone_id = atoi(row[6]);
entry.zone_instance = atoi(row[7]);
entry.y = static_cast<float>(atof(row[8]));
entry.x = static_cast<float>(atof(row[9]));
entry.z = static_cast<float>(atof(row[10]));
entry.heading = static_cast<float>(atof(row[11]));
entry.gender = atoi(row[12]);
entry.race = atoi(row[13]);
entry.class = atoi(row[14]);
entry.level = atoi(row[15]);
entry.deity = atoi(row[16]);
entry.birthday = atoi(row[17]);
entry.last_login = atoi(row[18]);
entry.time_played = atoi(row[19]);
entry.level2 = atoi(row[20]);
entry.anon = atoi(row[21]);
entry.gm = atoi(row[22]);
entry.face = atoi(row[23]);
entry.hair_color = atoi(row[24]);
entry.hair_style = atoi(row[25]);
entry.beard = atoi(row[26]);
entry.beard_color = atoi(row[27]);
entry.eye_color_1 = atoi(row[28]);
entry.eye_color_2 = atoi(row[29]);
entry.drakkin_heritage = atoi(row[30]);
entry.drakkin_tattoo = atoi(row[31]);
entry.drakkin_details = atoi(row[32]);
entry.ability_time_seconds = atoi(row[33]);
entry.ability_number = atoi(row[34]);
entry.ability_time_minutes = atoi(row[35]);
entry.ability_time_hours = atoi(row[36]);
entry.exp = atoi(row[37]);
entry.aa_points_spent = atoi(row[38]);
entry.aa_exp = atoi(row[39]);
entry.aa_points = atoi(row[40]);
entry.group_leadership_exp = atoi(row[41]);
entry.raid_leadership_exp = atoi(row[42]);
entry.group_leadership_points = atoi(row[43]);
entry.raid_leadership_points = atoi(row[44]);
entry.points = atoi(row[45]);
entry.cur_hp = atoi(row[46]);
entry.mana = atoi(row[47]);
entry.endurance = atoi(row[48]);
entry.intoxication = atoi(row[49]);
entry.str = atoi(row[50]);
entry.sta = atoi(row[51]);
entry.cha = atoi(row[52]);
entry.dex = atoi(row[53]);
entry.int = atoi(row[54]);
entry.agi = atoi(row[55]);
entry.wis = atoi(row[56]);
entry.zone_change_count = atoi(row[57]);
entry.toxicity = atoi(row[58]);
entry.hunger_level = atoi(row[59]);
entry.thirst_level = atoi(row[60]);
entry.ability_up = atoi(row[61]);
entry.ldon_points_guk = atoi(row[62]);
entry.ldon_points_mir = atoi(row[63]);
entry.ldon_points_mmc = atoi(row[64]);
entry.ldon_points_ruj = atoi(row[65]);
entry.ldon_points_tak = atoi(row[66]);
entry.ldon_points_available = atoi(row[67]);
entry.tribute_time_remaining = atoi(row[68]);
entry.career_tribute_points = atoi(row[69]);
entry.tribute_points = atoi(row[70]);
entry.tribute_active = atoi(row[71]);
entry.pvp_status = atoi(row[72]);
entry.pvp_kills = atoi(row[73]);
entry.pvp_deaths = atoi(row[74]);
entry.pvp_current_points = atoi(row[75]);
entry.pvp_career_points = atoi(row[76]);
entry.pvp_best_kill_streak = atoi(row[77]);
entry.pvp_worst_death_streak = atoi(row[78]);
entry.pvp_current_kill_streak = atoi(row[79]);
entry.pvp2 = atoi(row[80]);
entry.pvp_type = atoi(row[81]);
entry.show_helm = atoi(row[82]);
entry.group_auto_consent = atoi(row[83]);
entry.raid_auto_consent = atoi(row[84]);
entry.guild_auto_consent = atoi(row[85]);
entry.leadership_exp_on = atoi(row[86]);
entry.RestTimer = atoi(row[87]);
entry.air_remaining = atoi(row[88]);
entry.autosplit_enabled = atoi(row[89]);
entry.lfp = atoi(row[90]);
entry.lfg = atoi(row[91]);
entry.mailkey = row[92] ? row[92] : "";
entry.xtargets = atoi(row[93]);
entry.firstlogon = atoi(row[94]);
entry.e_aa_effects = atoi(row[95]);
entry.e_percent_to_aa = atoi(row[96]);
entry.e_expended_aa_spent = atoi(row[97]);
entry.aa_points_spent_old = atoi(row[98]);
entry.aa_points_old = atoi(row[99]);
entry.e_last_invsnapshot = atoi(row[100]);
entry.deleted_at = row[101] ? row[101] : "";
all_entries.push_back(entry);
}
return all_entries;
}
static std::vector<CharacterData> GetWhere(Database& db, std::string where_filter)
{
std::vector<CharacterData> all_entries;
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE {}",
BaseSelect(),
where_filter
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
CharacterData entry{};
entry.id = atoi(row[0]);
entry.account_id = atoi(row[1]);
entry.name = row[2] ? row[2] : "";
entry.last_name = row[3] ? row[3] : "";
entry.title = row[4] ? row[4] : "";
entry.suffix = row[5] ? row[5] : "";
entry.zone_id = atoi(row[6]);
entry.zone_instance = atoi(row[7]);
entry.y = static_cast<float>(atof(row[8]));
entry.x = static_cast<float>(atof(row[9]));
entry.z = static_cast<float>(atof(row[10]));
entry.heading = static_cast<float>(atof(row[11]));
entry.gender = atoi(row[12]);
entry.race = atoi(row[13]);
entry.class = atoi(row[14]);
entry.level = atoi(row[15]);
entry.deity = atoi(row[16]);
entry.birthday = atoi(row[17]);
entry.last_login = atoi(row[18]);
entry.time_played = atoi(row[19]);
entry.level2 = atoi(row[20]);
entry.anon = atoi(row[21]);
entry.gm = atoi(row[22]);
entry.face = atoi(row[23]);
entry.hair_color = atoi(row[24]);
entry.hair_style = atoi(row[25]);
entry.beard = atoi(row[26]);
entry.beard_color = atoi(row[27]);
entry.eye_color_1 = atoi(row[28]);
entry.eye_color_2 = atoi(row[29]);
entry.drakkin_heritage = atoi(row[30]);
entry.drakkin_tattoo = atoi(row[31]);
entry.drakkin_details = atoi(row[32]);
entry.ability_time_seconds = atoi(row[33]);
entry.ability_number = atoi(row[34]);
entry.ability_time_minutes = atoi(row[35]);
entry.ability_time_hours = atoi(row[36]);
entry.exp = atoi(row[37]);
entry.aa_points_spent = atoi(row[38]);
entry.aa_exp = atoi(row[39]);
entry.aa_points = atoi(row[40]);
entry.group_leadership_exp = atoi(row[41]);
entry.raid_leadership_exp = atoi(row[42]);
entry.group_leadership_points = atoi(row[43]);
entry.raid_leadership_points = atoi(row[44]);
entry.points = atoi(row[45]);
entry.cur_hp = atoi(row[46]);
entry.mana = atoi(row[47]);
entry.endurance = atoi(row[48]);
entry.intoxication = atoi(row[49]);
entry.str = atoi(row[50]);
entry.sta = atoi(row[51]);
entry.cha = atoi(row[52]);
entry.dex = atoi(row[53]);
entry.int = atoi(row[54]);
entry.agi = atoi(row[55]);
entry.wis = atoi(row[56]);
entry.zone_change_count = atoi(row[57]);
entry.toxicity = atoi(row[58]);
entry.hunger_level = atoi(row[59]);
entry.thirst_level = atoi(row[60]);
entry.ability_up = atoi(row[61]);
entry.ldon_points_guk = atoi(row[62]);
entry.ldon_points_mir = atoi(row[63]);
entry.ldon_points_mmc = atoi(row[64]);
entry.ldon_points_ruj = atoi(row[65]);
entry.ldon_points_tak = atoi(row[66]);
entry.ldon_points_available = atoi(row[67]);
entry.tribute_time_remaining = atoi(row[68]);
entry.career_tribute_points = atoi(row[69]);
entry.tribute_points = atoi(row[70]);
entry.tribute_active = atoi(row[71]);
entry.pvp_status = atoi(row[72]);
entry.pvp_kills = atoi(row[73]);
entry.pvp_deaths = atoi(row[74]);
entry.pvp_current_points = atoi(row[75]);
entry.pvp_career_points = atoi(row[76]);
entry.pvp_best_kill_streak = atoi(row[77]);
entry.pvp_worst_death_streak = atoi(row[78]);
entry.pvp_current_kill_streak = atoi(row[79]);
entry.pvp2 = atoi(row[80]);
entry.pvp_type = atoi(row[81]);
entry.show_helm = atoi(row[82]);
entry.group_auto_consent = atoi(row[83]);
entry.raid_auto_consent = atoi(row[84]);
entry.guild_auto_consent = atoi(row[85]);
entry.leadership_exp_on = atoi(row[86]);
entry.RestTimer = atoi(row[87]);
entry.air_remaining = atoi(row[88]);
entry.autosplit_enabled = atoi(row[89]);
entry.lfp = atoi(row[90]);
entry.lfg = atoi(row[91]);
entry.mailkey = row[92] ? row[92] : "";
entry.xtargets = atoi(row[93]);
entry.firstlogon = atoi(row[94]);
entry.e_aa_effects = atoi(row[95]);
entry.e_percent_to_aa = atoi(row[96]);
entry.e_expended_aa_spent = atoi(row[97]);
entry.aa_points_spent_old = atoi(row[98]);
entry.aa_points_old = atoi(row[99]);
entry.e_last_invsnapshot = atoi(row[100]);
entry.deleted_at = row[101] ? row[101] : "";
all_entries.push_back(entry);
}
return all_entries;
}
static int DeleteWhere(Database& db, std::string where_filter)
{
auto results = db.QueryDatabase(
fmt::format(
"DELETE FROM {} WHERE {}",
TableName(),
where_filter
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int Truncate(Database& db)
{
auto results = db.QueryDatabase(
fmt::format(
"TRUNCATE TABLE {}",
TableName()
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
};
#endif //EQEMU_BASE_CHARACTER_DATA_REPOSITORY_H