Chris Miles 0550fcfd3f
[GM Commands] Split GM Commands Into Separate Files (#1766)
* Split GM commands into their own files

* Code cleanup
2021-11-14 22:48:47 -06:00

34 lines
890 B
C++
Executable File

#include "../client.h"
#include "../corpse.h"
void command_save(Client *c, const Seperator *sep)
{
if (c->GetTarget() == 0) {
c->Message(Chat::White, "Error: no target");
}
else if (c->GetTarget()->IsClient()) {
if (c->GetTarget()->CastToClient()->Save(2)) {
c->Message(Chat::White, "%s successfully saved.", c->GetTarget()->GetName());
}
else {
c->Message(Chat::White, "Manual save for %s failed.", c->GetTarget()->GetName());
}
}
else if (c->GetTarget()->IsPlayerCorpse()) {
if (c->GetTarget()->CastToMob()->Save()) {
c->Message(
Chat::White,
"%s successfully saved. (dbid=%u)",
c->GetTarget()->GetName(),
c->GetTarget()->CastToCorpse()->GetCorpseDBID());
}
else {
c->Message(Chat::White, "Manual save for %s failed.", c->GetTarget()->GetName());
}
}
else {
c->Message(Chat::White, "Error: target not a Client/PlayerCorpse");
}
}