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* Shared tasks WIP; lots of logging; shared tasks and tasks work internally the same for now; lots to cleanup yet * Update task_manager.cpp * Add tables * World message handler * Zone message handler * More messaging * More rearranging * Task creation work (wip) * Tweaks * Decoupled things, added a shared task manager, moved logic to the manager, created the shared task object, now creating a sense of state on creation and members, zero validation, happy path * Cleanup unnecessary getter * More work on shared task persistence and state loading * Add int64 support into repositories * More state handling, creation loads all tables * Wrap up shared task state creation and removal * Move more lookup operations to preloading (memory). Restore shared task state during world bootup * Implement shared task updates * Add members other than just leader in task confirmations * Update shared_task_manager.cpp * Hook task cancellation for shared task removal (middleware) * Remove dynamic_zone_id from SharedTasks model in repositories (for now) since we will likely be one to many with DZ objects * Get members to show up in the window on creation * Add opcodes, cleanup * Add opcode handlers * Split some methods out, self removal of shared task and updating members * Implement offline shared task sync * Style changes * Send memberlist on initial login; implement remove player from shared task window * Refactorings, cleanup * Implement make leader in shared tasks window * Implement add player, sync shared task state after add * Add opcodes for remaining clients * Shared task invite dialogue window implementation and response handling (including validation) * Logging * Remove comment * Some cleanup * Pass NPC context through shared task request logic * Remove extra SharedTaskMember fields * Add message constants * Remove static * Only use dz for expedition request This passes expedition creation parameters through DynamicZone instead of injecting ExpeditionRequest since it can hold creation data now * Store expedition leader on dz This shifts to using the leader object that exists in the core dynamic zone object. It will be moved to the dynamic zone table later with other columns that should just be on the dz to make loading easier. Expeditions are probably the only dz type that will use this for window updates and command auth. Other systems on live do fill the window but don't keep it updated * Store expedition name on dz This uses the name stored on dz (for window packets) instead of duplicating it. This will be moved completely to dz table later * Store uuid on dynamic zone This lets dynamic zones generate the uuid instead of expeditions. Other dz type systems may want to make use of this. Lockouts should also be moved to dynamic zones at some point in the future so this will be necessary for that * Move expedition db columns to dz These columns should just belong to the core dynamic zone. This will simplify loading from the database and in the future a separate expedition table may no longer be necessary. * Move window packet methods to dz It makes more sense for these methods to be in the core This will also allow support for other systems to use the window, though live behavior that updates the window for shared task missions when not in an expedition is likely unintended since it's not updated on changes. * Store dynamic zone ids on clients These will now be used for client dynamic zone lookups to remove dependency on any dz type system caches * Move member management to dz This moves server messaging for adding and removing members to internal dynamic zone methods Set default dz member status to Unknown * Move member status caching to dz This moves world member status caching into internal dz methods Zone member updates for created expeditions are now async and sent after world replies with member statuses. Prior to this two memberlist packets were sent to members in other zones on creation to update statuses. This also fixes a bug with member statuses being wrong for offline raid members in the zone that created an expedition. Note that live kicks offline players out of raids so this is only to support emu behavior. * Move member status updates to dz * Set dz member status on all client dzs This also renames the zone entry dz update method and moves window update to a dynamic zone method. Eventually expedition components should just be merged with dz and handled as another dz type * Save instance safe return on characters Add character_instance_safereturns table and repository Previously dz safe return only worked for online characters via the dz kicktimer or offline characters with a workaround that moved them when an expedition was deleted. There were various edge cases that would cause characters to be moved to bind instead (succoring after removal, camping before kick timer, removed while offline, bulk kickplayers removal with some offline) This updates a character's instance safereturn every time they enter a zone. If a character enters world in an instance that expired or are no longer part of they'll be moved to their instance safereturn (if the safereturn data is for the same zone-instance). Bind is still a fallback This may also be used for non-dz instancing so it's named generically This removes the expedition MoveMembersToSafeReturn workaround which deprecates the is_current_member column of dynamic_zone_members and will be removed in a followup patch. * Remove is_current_member from dz members This was only being used in the workaround to move past members to dz safereturns if they were still inside the dz but not online * Let dz check leader in world This moves expedition leader processing in world to the dynamic zone. This is a step in phasing out the separate expedition class for things that can run off the dynamic zone core with simple dz type checks This greatly simplifies checking leader on member and status changes without needing callbacks. Other dz types that may use the dz leader object can just handle it directly on the dz the same as expeditions * Let dz handle member expire warnings This moves expire warning checks to dz. This will make it easier for other dz types to issue expire warnings if needed * Use separate dynamic zone cache Dynamic zones are no longer member objects of expeditions and have been placed into their own cache. This was done so other dz types can be cached without relying on their systems. Client and zone dz Lookups are now independent of any system This continues the process of phasing out a separate expedition cache. Eventually expeditions can just be run directly as dynamic zones internally with a few dz type checks. Add dz serialization methods (cereal) for passing server dz creation Modify #dz list to show cache and database separately. Also adds #dz cache reload. This command will reload expeditions too since they currently hold references to the dz in their own zone cache. Add a dynamic zone processing class to world to process all types and move expedition processing to it * Move expedition makeleader processing to dz * Let dz handle expedition deletions This removes the need for separate expedition cache in world This will greatly simplify world dynamic zone caching and processing. Dynamic zones that are expeditions can just handle this directly. Once lockouts and other components are completely moved to dynamic zones the separate expedition cache in zone will also no longer be necessary * Remove ExpeditionBase class Since world no longer caches expeditions this will not be necessary * Fix windows compile * Implement task dz creation Prototype dz creation for shared tasks * Add and remove shared task members from dz Also keep leader updated (used in choose zone window) * Fix client crash on failed shared task * Fix linux compile and warning * Check client nullptr for dz message This was accidently removed when expedition makeleader was moved * Disable dz creation for solo tasks * Add shared task repository headers to CMakeLists * Add shared task dynamic zones table * Add shared task dz database persistence * Get members from db on shared task dz creation This fixes a case where removing a member from a shared task dz would fail if the member's name was empty. This could happen if the shared task dz was created while a member was offline. This also changes the dz member removal method to only check id. It might be possible to change all dz member validations to only check ids since names are primarily for window updates, but shared task dz member names need to be non-empty anyway to support possible live-like dz window usage in the future. * Add character message methods to world Add simple and eqstr message methods to ClientList Add shared task manager methods to message all members or leader * Add SyncClientSharedTaskState and nested sync strategies to cover M3 work * Fix whitespace * Implement task request cooldown timer This implements the task request cooldown (15 seconds) that live uses when a task is accepted. This will also need to be set when shared tasks are offered (likely due to additional group/raid validations) * Implement shared task selector validation This implements the validation and filtering that occurs before the task selection window is sent to a client for shared tasks To keep things live-like, task selectors that contain a shared task will be run through shared task validation and drop non-shared tasks. Live doesn't mix types in task selections and this makes validation simpler. Also note that live sends shared task selectors via a different opcode than solo tasks but that has not been implemented yet * Add separate shared task select opcodes Live uses separate opcodes for solo and shared task selection windows * Convert ActivityType to enum class * Refactor task selector serialization This adds serializer methods to task and task objective structs for the task selection windows. This combines the duplicate task selector methods to reduce code duplication and simplify serialization * Add shared task selector This sends shared task selection window using the shared task specific opcode and adds an opcode handler for shared task accepts which are sent by client in response to setting selection window to shared task type. * Refactor task objective serialization This adds a serialization method to the task objective struct for serializing objectives in the window list and combines the separate client-based methods to reduce duplicated code. * Add task level spread and player count columns * Implement shared task accept validation This adds a common method for shared task character request queries * Add task replay and request timer columns * Add character task timers table * Use shared task accept time on clients This overrides client task accept time with shared task's creation time. This is needed for accurate window task timers and lockout messages especially for characters added to shared tasks post creation * Implement task timer lockouts This implements replay and request task timers for solo and shared tasks * Add solo and shared task timer validation * Remove logging of padding array This gets interpreted as a c string which may not be null terminated * Implement /kickplayers task This also fixes current CancelTask behavior for leader which was performing kickplayers functionality through the remove task button * Implement /taskquit command * Implement shared task invite validation Remove active invitation before invite accept validation * Remove local client db persistence during SyncClientSharedTaskRemoveLocalIfNotExists * Add missing accept time arg to assign task * Only validate non-zero task invite requirements * Fix task error log crash * Separate task cooldown timer messaging * Use method to check for client shared task * Avoid unneeded task invite validation query Only need to query character data for levels for non-zero level spread * Implement /tasktimers command May want to add some type of throttled caching mechanism for this in the future * Add /tasktimers rate limiter * Intercept shared task completion; more work to come * Change SharedTaskActivityState and SharedTasks time objects to datetime * Add updated_time updates to SharedTaskActivities * Mark shared tasks as complete when all activities are completed * Save a database query on shared task completion and use the active record in memory * Don't record shared task completions to the quest log * Implement RecordSharedTaskCompletion, add tables, repositories * Update shared_task_manager.cpp * Update shared_task_manager.cpp * Add shared task replay timers This is still not feature complete. On live any past members that ever joined the shared task will receive a replay timer when it's completed * Create FindCharactersInSharedTasks that searches through memory * Remove namespace shorthand and formatting * More minor cleanup * Implement PurgeAllSharedTasks via #task command * Add #task purgetimers * Decrease m_keepalive time between processes * Remove type ordering in /tasktimer query * Add comment for task packet reward multiplier This is likely a reward multiplier that changes text color based on value to represent any scaled bonus or penalty * Add replay timers to past members This implements the live behavior that adds replay timers to any previous member of a shared task. This likely exists to avoid possible exploits. Shared task member history is stored in memory and is used to assign replay timers. This history will be lost on world crashes or restarts but is simpler than saving past member state in database. This also makes world send shared task replay timer messages since past members need to be messaged now * Move PurgeTaskTimers client method to tasks.cpp * Remove dz members when purging shared tasks Server dz states need to be updated before shared tasks are deleted * Use exact name in shared task invites This removes the wildcards from shared task invite character queries which was sometimes selecting the wrong character Taskadd validation is called even for invalid characters to allow for proper messages to occur * Clear declined active shared task invitations This also notifies leader for declined shared task invites * Store shared task member names This adds back the character name field to SharedTaskMember. This should make serialization easier in the future and reduce database lookups when names are needed for /task commands * Implement /taskplayerlist command * Replace queries with member name lookups Now that shared task members store names these queries are unnecessary This also adds not-a-member messages for /taskremove and /taskmakeleader * Implement shared task member change packet This avoids sending the full member list to members when a single member is added or removed and lets the client generate chat messages for it. * Serialize shared task member list from world This uses cereal to serialize the full member list from world and removes the zone query workarounds * Initialize client task state array This was causing sql query errors on client state reloads The client task information array was uninitialized resulting in being filled with 0xcdcdcdcd values in msvc debug builds. Under release builds this may have resulted in indeterminate values A better fix would be to refactor some of this legacy code * Add shared task command messages Add messages for non-leader task commands This adds taskadd, taskremove, taskmakeleader, and taskquit messages The leader receives double messages for taskremove like live due to the client generated message as well as the explicit one. It also receives double server messages if the leader /taskremoves self. * Replace some task messages with eqstrs This also updates to use live colors * Avoid shared task invite leader lookup query Since member names are stored now this query is also unnecessary * Avoid reloading client state on shared task accept This was unnecessarily reloading client task state when added to a shared task. This also resulted in all active tasks being resent to shared task members on creation. The shared task itself is the only task that needs to be sent which is handled by AcceptNewTask. * Remove active shared task invite on zone Live doesn't re-send shared task invites after zoning like it does for expeditions so there's no need to keep these around. This fixes active invitations never getting reset on characters that zone or go offline. * Choose new shared task leader if leader removed * Add separate shared task kickplayers method * Enable EVENT_CAST_ON for clients This will be required for a shared task objective (The Creator) in DoN * Revert "Avoid reloading client state on shared task accept" This reverts commit 3af14fee2de8b109ffb6c2b2fc67731e1531a665. Without this clients added to a task after some objectives have been completed don't get updated state. Will need to investigate this later * Disallow looting inside a dz by non-members Non-members of a dynamic zone should not be allowed to loot npcs inside it. This should have been disabled for expeditions already but was still allowed due to an oversight (or live behavior changed). This is less critical for shared tasks since members can be added and removed at will without leaving a dz but still an important feature. * Change load where criteria * Increase task completion emote column size * Use eqstr for task item reward message * Implement radiant and ebon crystal rewards This adds reward columns for radiant and ebon crystals to the tasks table and updates task description serialization * Send task completion emote before rewards This matches live and makes it a little easier to see item rewards when tasks have a long completion emote. This also changes it to send via the same normal message opcode that live uses. * Do not send a shared task in completed task history * Allow EVENT_TASK_STAGE_COMPLETE for quest goals This invokes event_task_stage_complete for task elements flagged with a quest controlled goal method. It should be expected behavior that a completed task stage always fires this event even if a quest controls it * Add SyncSharedTaskZoneClientDoneCountState * Swap return for continue in this case * Formatting * Simplify * Formatting * Formatting * Formatting * Remove errant check * Formatting, add setter for shared tasks * Remove debugging * Comments in PR * More PR follow up * Formatting * Cleanup * Update packet comments * Comments * More cleanup * Send command error message if not in shared task /taskadd is the only command with this feedback on live. Newer live clients also generate this instead of the server sending the message * Implement expire_time on SharedTask object and add a purge on world bootup * Comment * Add SyncClientSharedTaskStateToLocal where clients fall out of sync and no longer have a task locally * Clamp shared task activity updates to max done count and discard updates out of bounds * Fix packet send * Revert packet send * Adjust clamping OOO for completed time check. Add completed tables to purge truncation * Refactor kill update logic so that shared task kill updates only update one client instead of all clients * Cleanup how we're checking for active tasks * Forward task sets that contain shared tasks This forwards task sets that contain a shared task to shared task selector validation like normal task selectors * Change eqstr for empty solo task offers This is the message live appears to use if all task offers are filtered out by solo task validation * Fix max active tasks client message This message starts at the third argument. It was maybe intended to be an npc say message but live just sends it as a normal eqstr with the first two arguments nulled. * Load client task state after zoning complete This fixes a possible race where a character removed from a shared task while zoning would be stuck with an incorrect character activities state after zoning was completed. This was caused by the character loading task state to early on zone entry but never receiving the remove player message from world since they are missing from the world cle until zoning is completed. Loading client state after zone connection is completed makes sure the client has the latest state and available to the world cle * Send message to clients removed while zoning This message should usually only be sent to characters that were removed from a shared task while zoning but will occur for any sync state removals where a message wouldn't have already occured. * Post rebase fix * HG comment for checking active task * Addressing HG comments around zeroing out a shared task id * Remove errant comment * Post rebase database manifest updates * Update eqemu_logsys_log_aliases.h * More rebase catches * Bump database version for last commit Co-authored-by: hg <4683435+hgtw@users.noreply.github.com>
2741 lines
73 KiB
C++
Executable File
2741 lines
73 KiB
C++
Executable File
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <float.h>
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#include <iostream>
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#ifdef _WINDOWS
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#define snprintf _snprintf
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#define vsnprintf _vsnprintf
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#else
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#include <pthread.h>
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#include "../common/unix.h"
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#endif
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#include "../common/global_define.h"
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#include "../common/features.h"
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#include "../common/rulesys.h"
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#include "../common/seperator.h"
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#include "../common/string_util.h"
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#include "../common/eqemu_logsys.h"
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#include "expedition.h"
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#include "guild_mgr.h"
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#include "map.h"
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#include "npc.h"
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#include "object.h"
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#include "pathfinder_null.h"
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#include "pathfinder_nav_mesh.h"
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#include "pathfinder_waypoint.h"
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#include "petitions.h"
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#include "quest_parser_collection.h"
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#include "spawn2.h"
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#include "spawngroup.h"
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#include "water_map.h"
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#include "worldserver.h"
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#include "zone.h"
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#include "zone_config.h"
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#include "mob_movement_manager.h"
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#include "npc_scale_manager.h"
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#include "../common/data_verification.h"
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#include "zone_reload.h"
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#include "../common/repositories/criteria/content_filter_criteria.h"
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#include "../common/repositories/content_flags_repository.h"
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#include "../common/repositories/zone_points_repository.h"
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#include <time.h>
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#include <ctime>
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#include <iostream>
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#ifdef _WINDOWS
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#define snprintf _snprintf
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#define strncasecmp _strnicmp
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#define strcasecmp _stricmp
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#endif
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extern bool staticzone;
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extern PetitionList petition_list;
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extern QuestParserCollection* parse;
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extern uint32 numclients;
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extern WorldServer worldserver;
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extern Zone* zone;
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extern NpcScaleManager* npc_scale_manager;
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Mutex MZoneShutdown;
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volatile bool is_zone_loaded = false;
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Zone* zone = 0;
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void UpdateWindowTitle(char* iNewTitle);
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bool Zone::Bootup(uint32 iZoneID, uint32 iInstanceID, bool iStaticZone) {
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const char* zonename = ZoneName(iZoneID);
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if (iZoneID == 0 || zonename == 0)
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return false;
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if (zone != 0 || is_zone_loaded) {
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std::cerr << "Error: Zone::Bootup call when zone already booted!" << std::endl;
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worldserver.SetZoneData(0);
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return false;
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}
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LogInfo("Booting [{}] ([{}]:[{}])", zonename, iZoneID, iInstanceID);
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numclients = 0;
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zone = new Zone(iZoneID, iInstanceID, zonename);
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//init the zone, loads all the data, etc
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if (!zone->Init(iStaticZone)) {
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safe_delete(zone);
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std::cerr << "Zone->Init failed" << std::endl;
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worldserver.SetZoneData(0);
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return false;
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}
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std::string tmp;
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if (database.GetVariable("loglevel", tmp)) {
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int log_levels[4];
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int tmp_i = atoi(tmp.c_str());
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if (tmp_i>9){ //Server is using the new code
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for(int i=0;i<4;i++){
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if (((int)tmp[i]>=48) && ((int)tmp[i]<=57))
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log_levels[i]=(int)tmp[i]-48; //get the value to convert it to an int from the ascii value
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else
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log_levels[i]=0; //set to zero on a bogue char
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}
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zone->loglevelvar = log_levels[0];
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LogInfo("General logging level: [{}]", zone->loglevelvar);
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zone->merchantvar = log_levels[1];
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LogInfo("Merchant logging level: [{}]", zone->merchantvar);
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zone->tradevar = log_levels[2];
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LogInfo("Trade logging level: [{}]", zone->tradevar);
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zone->lootvar = log_levels[3];
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LogInfo("Loot logging level: [{}]", zone->lootvar);
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}
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else {
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zone->loglevelvar = uint8(tmp_i); //continue supporting only command logging (for now)
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zone->merchantvar = 0;
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zone->tradevar = 0;
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zone->lootvar = 0;
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}
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}
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is_zone_loaded = true;
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worldserver.SetZoneData(iZoneID, iInstanceID);
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if(iInstanceID != 0)
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{
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auto pack = new ServerPacket(ServerOP_AdventureZoneData, sizeof(uint16));
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*((uint16*)pack->pBuffer) = iInstanceID;
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worldserver.SendPacket(pack);
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delete pack;
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}
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LogInfo("---- Zone server [{}], listening on port:[{}] ----", zonename, ZoneConfig::get()->ZonePort);
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LogInfo("Zone Bootup: [{}] ([{}]: [{}])", zonename, iZoneID, iInstanceID);
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parse->Init();
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UpdateWindowTitle(nullptr);
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zone->GetTimeSync();
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zone->RequestUCSServerStatus();
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/**
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* Set Shutdown timer
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*/
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uint32 shutdown_timer = static_cast<uint32>(content_db.getZoneShutDownDelay(zone->GetZoneID(), zone->GetInstanceVersion()));
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zone->StartShutdownTimer(shutdown_timer);
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/*
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* Set Logging
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*/
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LogSys.StartFileLogs(StringFormat("%s_version_%u_inst_id_%u_port_%u", zone->GetShortName(), zone->GetInstanceVersion(), zone->GetInstanceID(), ZoneConfig::get()->ZonePort));
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return true;
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}
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//this really loads the objects into entity_list
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bool Zone::LoadZoneObjects()
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{
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std::string query = StringFormat(
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"SELECT id, zoneid, xpos, ypos, zpos, heading, itemid, charges, objectname, type, icon, "
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"unknown08, unknown10, unknown20, unknown24, unknown76, size, tilt_x, tilt_y, display_name "
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"FROM object WHERE zoneid = %i AND (version = %u OR version = -1) %s",
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zoneid,
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instanceversion,
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ContentFilterCriteria::apply().c_str()
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);
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auto results = content_db.QueryDatabase(query);
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if (!results.Success()) {
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LogError("Error Loading Objects from DB: [{}]",
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results.ErrorMessage().c_str());
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return false;
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}
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LogInfo("Loading Objects from DB");
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for (auto row = results.begin(); row != results.end(); ++row) {
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if (atoi(row[9]) == 0) {
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// Type == 0 - Static Object
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const char *shortname = ZoneName(atoi(row[1]), false); // zoneid -> zone_shortname
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if (!shortname)
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continue;
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Door d;
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memset(&d, 0, sizeof(d));
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strn0cpy(d.zone_name, shortname, sizeof(d.zone_name));
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d.db_id = 1000000000 + atoi(row[0]); // Out of range of normal use for doors.id
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d.door_id = -1; // Client doesn't care if these are all the same door_id
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d.pos_x = atof(row[2]); // xpos
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d.pos_y = atof(row[3]); // ypos
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d.pos_z = atof(row[4]); // zpos
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d.heading = atof(row[5]); // heading
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strn0cpy(d.door_name, row[8], sizeof(d.door_name)); // objectname
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// Strip trailing "_ACTORDEF" if present. Client won't accept it for doors.
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int len = strlen(d.door_name);
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if ((len > 9) && (memcmp(&d.door_name[len - 9], "_ACTORDEF", 10) == 0))
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d.door_name[len - 9] = '\0';
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memcpy(d.dest_zone, "NONE", 5);
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if ((d.size = atoi(row[11])) == 0) // unknown08 = optional size percentage
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d.size = 100;
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switch (d.opentype = atoi(row[12])) // unknown10 = optional request_nonsolid (0 or 1 or experimental number)
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{
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case 0:
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d.opentype = 31;
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break;
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case 1:
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d.opentype = 9;
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break;
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}
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d.incline = atoi(row[13]); // unknown20 = optional model incline value
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d.client_version_mask = 0xFFFFFFFF; // We should load the mask from the zone.
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auto door = new Doors(&d);
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entity_list.AddDoor(door);
|
|
}
|
|
|
|
Object_Struct data = {0};
|
|
uint32 id = 0;
|
|
uint32 icon = 0;
|
|
uint32 type = 0;
|
|
uint32 itemid = 0;
|
|
uint32 idx = 0;
|
|
int16 charges = 0;
|
|
|
|
id = (uint32)atoi(row[0]);
|
|
data.zone_id = atoi(row[1]);
|
|
data.x = atof(row[2]);
|
|
data.y = atof(row[3]);
|
|
data.z = atof(row[4]);
|
|
data.heading = atof(row[5]);
|
|
itemid = (uint32)atoi(row[6]);
|
|
charges = (int16)atoi(row[7]);
|
|
strcpy(data.object_name, row[8]);
|
|
type = (uint8)atoi(row[9]);
|
|
icon = (uint32)atoi(row[10]);
|
|
data.object_type = type;
|
|
data.linked_list_addr[0] = 0;
|
|
data.linked_list_addr[1] = 0;
|
|
|
|
data.solidtype = (uint32)atoi(row[12]);
|
|
data.unknown020 = (uint32)atoi(row[13]);
|
|
data.unknown024 = (uint32)atoi(row[14]);
|
|
data.unknown076 = (uint32)atoi(row[15]);
|
|
data.size = atof(row[16]);
|
|
data.tilt_x = atof(row[17]);
|
|
data.tilt_y = atof(row[18]);
|
|
data.unknown084 = 0;
|
|
|
|
|
|
glm::vec3 position;
|
|
position.x = data.x;
|
|
position.y = data.y;
|
|
position.z = data.z;
|
|
|
|
if (zone->HasMap()) {
|
|
data.z = zone->zonemap->FindBestZ(position, nullptr);
|
|
}
|
|
|
|
EQ::ItemInstance *inst = nullptr;
|
|
// FatherNitwit: this dosent seem to work...
|
|
// tradeskill containers do not have an itemid of 0... at least what I am seeing
|
|
if (itemid == 0) {
|
|
// Generic tradeskill container
|
|
inst = new EQ::ItemInstance(ItemInstWorldContainer);
|
|
} else {
|
|
// Groundspawn object
|
|
inst = database.CreateItem(itemid);
|
|
}
|
|
|
|
// Father Nitwit's fix... not perfect...
|
|
if (inst == nullptr && type != OT_DROPPEDITEM) {
|
|
inst = new EQ::ItemInstance(ItemInstWorldContainer);
|
|
}
|
|
|
|
// Load child objects if container
|
|
if (inst && inst->IsType(EQ::item::ItemClassBag)) {
|
|
database.LoadWorldContainer(id, inst);
|
|
}
|
|
|
|
auto object = new Object(id, type, icon, data, inst);
|
|
object->SetDisplayName(row[19]);
|
|
entity_list.AddObject(object, false);
|
|
if (type == OT_DROPPEDITEM && itemid != 0)
|
|
entity_list.RemoveObject(object->GetID());
|
|
|
|
safe_delete(inst);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//this also just loads into entity_list, not really into zone
|
|
bool Zone::LoadGroundSpawns() {
|
|
Ground_Spawns groundspawn;
|
|
|
|
memset(&groundspawn, 0, sizeof(groundspawn));
|
|
int gsindex=0;
|
|
LogInfo("Loading Ground Spawns from DB");
|
|
content_db.LoadGroundSpawns(zoneid, GetInstanceVersion(), &groundspawn);
|
|
uint32 ix=0;
|
|
char* name = nullptr;
|
|
uint32 gsnumber=0;
|
|
for(gsindex=0;gsindex<50;gsindex++){
|
|
if(groundspawn.spawn[gsindex].item>0 && groundspawn.spawn[gsindex].item<SAYLINK_ITEM_ID){
|
|
EQ::ItemInstance* inst = nullptr;
|
|
inst = database.CreateItem(groundspawn.spawn[gsindex].item);
|
|
gsnumber=groundspawn.spawn[gsindex].max_allowed;
|
|
ix=0;
|
|
if(inst){
|
|
name = groundspawn.spawn[gsindex].name;
|
|
for(ix=0;ix<gsnumber;ix++){
|
|
auto object = new Object(
|
|
inst, name, groundspawn.spawn[gsindex].max_x,
|
|
groundspawn.spawn[gsindex].min_x, groundspawn.spawn[gsindex].max_y,
|
|
groundspawn.spawn[gsindex].min_y, groundspawn.spawn[gsindex].max_z,
|
|
groundspawn.spawn[gsindex].heading,
|
|
groundspawn.spawn[gsindex].respawntimer); // new object with id of 10000+
|
|
entity_list.AddObject(object, false);
|
|
}
|
|
safe_delete(inst);
|
|
}
|
|
}
|
|
}
|
|
return(true);
|
|
}
|
|
|
|
void Zone::DumpMerchantList(uint32 npcid) {
|
|
std::list<TempMerchantList> tmp_merlist = tmpmerchanttable[npcid];
|
|
std::list<TempMerchantList>::const_iterator tmp_itr;
|
|
TempMerchantList ml;
|
|
|
|
for (tmp_itr = tmp_merlist.begin(); tmp_itr != tmp_merlist.end(); ++tmp_itr) {
|
|
ml = *tmp_itr;
|
|
|
|
LogInventory("slot[{}] Orig[{}] Item[{}] Charges[{}]", ml.slot, ml.origslot, ml.item, ml.charges);
|
|
}
|
|
}
|
|
|
|
int Zone::SaveTempItem(uint32 merchantid, uint32 npcid, uint32 item, int32 charges, bool sold) {
|
|
|
|
LogInventory("Transaction of [{}] [{}]", charges, item);
|
|
//DumpMerchantList(npcid);
|
|
// Iterate past main items.
|
|
// If the item being transacted is in this list, return 0;
|
|
std::list<MerchantList> merlist = merchanttable[merchantid];
|
|
std::list<MerchantList>::const_iterator itr;
|
|
uint32 temp_slot_index = 1;
|
|
for (itr = merlist.begin(); itr != merlist.end(); ++itr) {
|
|
MerchantList ml = *itr;
|
|
if (ml.item == item) {
|
|
return 0;
|
|
}
|
|
|
|
// Account for merchant lists with gaps in them.
|
|
if (ml.slot >= temp_slot_index) {
|
|
temp_slot_index = ml.slot + 1;
|
|
}
|
|
}
|
|
|
|
LogInventory("Searching Temporary List. Main list ended at [{}]", temp_slot_index-1);
|
|
|
|
// Now search the temporary list.
|
|
std::list<TempMerchantList> tmp_merlist = tmpmerchanttable[npcid];
|
|
std::list<TempMerchantList>::const_iterator tmp_itr;
|
|
TempMerchantList ml;
|
|
uint32 first_empty_slot = 0; // Save 1st vacant slot while searching..
|
|
bool found = false;
|
|
|
|
for (tmp_itr = tmp_merlist.begin(); tmp_itr != tmp_merlist.end(); ++tmp_itr) {
|
|
ml = *tmp_itr;
|
|
|
|
if (ml.item == item) {
|
|
found = true;
|
|
LogInventory("Item found in temp list at [{}] with [{}] charges", ml.origslot, ml.charges);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (found) {
|
|
tmp_merlist.clear();
|
|
std::list<TempMerchantList> oldtmp_merlist = tmpmerchanttable[npcid];
|
|
for (tmp_itr = oldtmp_merlist.begin(); tmp_itr != oldtmp_merlist.end(); ++tmp_itr) {
|
|
TempMerchantList ml2 = *tmp_itr;
|
|
if(ml2.item != item)
|
|
tmp_merlist.push_back(ml2);
|
|
else {
|
|
if (sold) {
|
|
LogInventory("Total charges is [{}] + [{}] charges", ml.charges, charges);
|
|
ml.charges = ml.charges + charges;
|
|
}
|
|
else {
|
|
ml.charges = charges;
|
|
LogInventory("new charges is [{}] charges", ml.charges);
|
|
}
|
|
|
|
if (!ml.origslot) {
|
|
ml.origslot = ml.slot;
|
|
}
|
|
bool is_stackable = database.GetItem(item)->Stackable;
|
|
if ((is_stackable && charges > 0) || (!is_stackable && sold)) {
|
|
database.SaveMerchantTemp(npcid, ml.origslot, item, ml.charges);
|
|
tmp_merlist.push_back(ml);
|
|
} else {
|
|
database.DeleteMerchantTemp(npcid, ml.origslot);
|
|
}
|
|
}
|
|
}
|
|
|
|
tmpmerchanttable[npcid] = tmp_merlist;
|
|
//DumpMerchantList(npcid);
|
|
return ml.slot;
|
|
}
|
|
else {
|
|
if (charges < 0) { //sanity check only, shouldnt happen
|
|
charges = 0x7FFF;
|
|
}
|
|
|
|
// Find an ununsed db slot #
|
|
std::list<int> slots;
|
|
TempMerchantList ml3;
|
|
for (tmp_itr = tmp_merlist.begin(); tmp_itr != tmp_merlist.end(); ++tmp_itr) {
|
|
ml3 = *tmp_itr;
|
|
slots.push_back(ml3.origslot);
|
|
}
|
|
slots.sort();
|
|
std::list<int>::const_iterator slots_itr;
|
|
uint32 first_empty_slot = 0;
|
|
uint32 idx = temp_slot_index;
|
|
for (slots_itr = slots.begin(); slots_itr != slots.end(); ++slots_itr) {
|
|
if (!first_empty_slot && *slots_itr > idx) {
|
|
LogInventory("Popped [{}]", *slots_itr);
|
|
LogInventory("First Gap Found at [{}]", idx);
|
|
break;
|
|
}
|
|
|
|
++idx;
|
|
}
|
|
|
|
first_empty_slot = idx;
|
|
|
|
// Find an ununsed mslot
|
|
slots.clear();
|
|
for (tmp_itr = tmp_merlist.begin(); tmp_itr != tmp_merlist.end(); ++tmp_itr) {
|
|
ml3 = *tmp_itr;
|
|
slots.push_back(ml3.slot);
|
|
}
|
|
slots.sort();
|
|
uint32 first_empty_mslot=0;
|
|
idx = temp_slot_index;
|
|
for (slots_itr = slots.begin(); slots_itr != slots.end(); ++slots_itr) {
|
|
if (!first_empty_mslot && *slots_itr > idx) {
|
|
LogInventory("Popped [{}]", *slots_itr);
|
|
LogInventory("First Gap Found at [{}]", idx);
|
|
break;
|
|
}
|
|
|
|
++idx;
|
|
}
|
|
|
|
first_empty_mslot = idx;
|
|
|
|
database.SaveMerchantTemp(npcid, first_empty_slot, item, charges);
|
|
tmp_merlist = tmpmerchanttable[npcid];
|
|
TempMerchantList ml2;
|
|
ml2.charges = charges;
|
|
LogInventory("Adding slot [{}] with [{}] charges.", first_empty_mslot, charges);
|
|
ml2.item = item;
|
|
ml2.npcid = npcid;
|
|
ml2.slot = first_empty_mslot;
|
|
ml2.origslot = first_empty_slot;
|
|
tmp_merlist.push_back(ml2);
|
|
tmpmerchanttable[npcid] = tmp_merlist;
|
|
//DumpMerchantList(npcid);
|
|
return ml2.slot;
|
|
}
|
|
}
|
|
|
|
uint32 Zone::GetTempMerchantQuantity(uint32 NPCID, uint32 Slot) {
|
|
|
|
std::list<TempMerchantList> TmpMerchantList = tmpmerchanttable[NPCID];
|
|
std::list<TempMerchantList>::const_iterator Iterator;
|
|
|
|
for (Iterator = TmpMerchantList.begin(); Iterator != TmpMerchantList.end(); ++Iterator)
|
|
if ((*Iterator).slot == Slot) {
|
|
LogInventory("Slot [{}] has [{}] charges.", Slot, (*Iterator).charges);
|
|
return (*Iterator).charges;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void Zone::LoadTempMerchantData()
|
|
{
|
|
LogInfo("Loading Temporary Merchant Lists");
|
|
|
|
auto results = content_db.QueryDatabase(
|
|
fmt::format(
|
|
SQL(
|
|
SELECT
|
|
DISTINCT npc_types.id
|
|
FROM
|
|
npc_types
|
|
JOIN spawnentry ON spawnentry.npcID = npc_types.id
|
|
JOIN spawn2 ON spawn2.spawngroupID = spawnentry.spawngroupID
|
|
WHERE
|
|
spawn2.zone = '{}'
|
|
AND spawn2.version = {}
|
|
),
|
|
GetShortName(),
|
|
GetInstanceVersion()
|
|
)
|
|
);
|
|
|
|
std::vector<std::string> npc_ids;
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
npc_ids.push_back(row[0]);
|
|
}
|
|
|
|
results = database.QueryDatabase(
|
|
fmt::format(
|
|
SQL(
|
|
SELECT
|
|
npcid,
|
|
slot,
|
|
charges,
|
|
itemid
|
|
FROM merchantlist_temp
|
|
WHERE npcid IN ({})
|
|
),
|
|
implode(", ", npc_ids)
|
|
)
|
|
);
|
|
|
|
std::map<uint32, std::list<TempMerchantList> >::iterator temp_merchant_table_entry;
|
|
|
|
uint32 npc_id = 0;
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
TempMerchantList temp_merchant_list;
|
|
temp_merchant_list.npcid = atoul(row[0]);
|
|
if (npc_id != temp_merchant_list.npcid) {
|
|
temp_merchant_table_entry = tmpmerchanttable.find(temp_merchant_list.npcid);
|
|
if (temp_merchant_table_entry == tmpmerchanttable.end()) {
|
|
std::list<TempMerchantList> empty;
|
|
tmpmerchanttable[temp_merchant_list.npcid] = empty;
|
|
temp_merchant_table_entry = tmpmerchanttable.find(temp_merchant_list.npcid);
|
|
}
|
|
npc_id = temp_merchant_list.npcid;
|
|
}
|
|
|
|
temp_merchant_list.slot = atoul(row[1]);
|
|
temp_merchant_list.charges = atoul(row[2]);
|
|
temp_merchant_list.item = atoul(row[3]);
|
|
temp_merchant_list.origslot = temp_merchant_list.slot;
|
|
|
|
LogMerchants(
|
|
"[LoadTempMerchantData] Loading merchant temp items npc_id [{}] slot [{}] charges [{}] item [{}] origslot [{}]",
|
|
npc_id,
|
|
temp_merchant_list.slot,
|
|
temp_merchant_list.charges,
|
|
temp_merchant_list.item,
|
|
temp_merchant_list.origslot
|
|
);
|
|
|
|
temp_merchant_table_entry->second.push_back(temp_merchant_list);
|
|
}
|
|
}
|
|
|
|
void Zone::LoadNewMerchantData(uint32 merchantid) {
|
|
|
|
std::list<MerchantList> merlist;
|
|
|
|
std::string query = fmt::format(
|
|
SQL(
|
|
SELECT
|
|
item,
|
|
slot,
|
|
faction_required,
|
|
level_required,
|
|
alt_currency_cost,
|
|
classes_required,
|
|
probability
|
|
FROM
|
|
merchantlist
|
|
WHERE
|
|
merchantid = {}
|
|
{}
|
|
ORDER BY
|
|
slot
|
|
),
|
|
merchantid,
|
|
ContentFilterCriteria::apply()
|
|
);
|
|
|
|
auto results = content_db.QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return;
|
|
}
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
MerchantList ml;
|
|
ml.id = merchantid;
|
|
ml.item = atoul(row[0]);
|
|
ml.slot = atoul(row[1]);
|
|
ml.faction_required = atoul(row[2]);
|
|
ml.level_required = atoul(row[3]);
|
|
ml.alt_currency_cost = atoul(row[4]);
|
|
ml.classes_required = atoul(row[5]);
|
|
ml.probability = atoul(row[6]);
|
|
merlist.push_back(ml);
|
|
}
|
|
|
|
merchanttable[merchantid] = merlist;
|
|
}
|
|
|
|
void Zone::GetMerchantDataForZoneLoad() {
|
|
LogInfo("Loading Merchant Lists");
|
|
std::string query = fmt::format(
|
|
SQL (
|
|
SELECT
|
|
DISTINCT merchantlist.merchantid,
|
|
merchantlist.slot,
|
|
merchantlist.item,
|
|
merchantlist.faction_required,
|
|
merchantlist.level_required,
|
|
merchantlist.alt_currency_cost,
|
|
merchantlist.classes_required,
|
|
merchantlist.probability
|
|
FROM
|
|
merchantlist,
|
|
npc_types,
|
|
spawnentry,
|
|
spawn2
|
|
WHERE
|
|
npc_types.merchant_id = merchantlist.merchantid
|
|
AND npc_types.id = spawnentry.npcid
|
|
AND spawnentry.spawngroupid = spawn2.spawngroupid
|
|
AND spawn2.zone = '{}'
|
|
AND spawn2.version = {}
|
|
{}
|
|
ORDER BY
|
|
merchantlist.slot
|
|
),
|
|
GetShortName(),
|
|
GetInstanceVersion(),
|
|
ContentFilterCriteria::apply("merchantlist")
|
|
);
|
|
|
|
auto results = content_db.QueryDatabase(query);
|
|
|
|
std::map<uint32, std::list<MerchantList> >::iterator merchant_list;
|
|
|
|
uint32 npc_id = 0;
|
|
if (results.RowCount() == 0) {
|
|
LogDebug("No Merchant Data found for [{}]", GetShortName());
|
|
return;
|
|
}
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
MerchantList merchant_list_entry{};
|
|
merchant_list_entry.id = atoul(row[0]);
|
|
if (npc_id != merchant_list_entry.id) {
|
|
merchant_list = merchanttable.find(merchant_list_entry.id);
|
|
if (merchant_list == merchanttable.end()) {
|
|
std::list<MerchantList> empty;
|
|
merchanttable[merchant_list_entry.id] = empty;
|
|
merchant_list = merchanttable.find(merchant_list_entry.id);
|
|
}
|
|
|
|
npc_id = merchant_list_entry.id;
|
|
}
|
|
|
|
auto iter = merchant_list->second.begin();
|
|
bool found = false;
|
|
while (iter != merchant_list->second.end()) {
|
|
if ((*iter).item == merchant_list_entry.id) {
|
|
found = true;
|
|
break;
|
|
}
|
|
++iter;
|
|
}
|
|
|
|
if (found) {
|
|
continue;
|
|
}
|
|
|
|
merchant_list_entry.slot = atoul(row[1]);
|
|
merchant_list_entry.item = atoul(row[2]);
|
|
merchant_list_entry.faction_required = atoul(row[3]);
|
|
merchant_list_entry.level_required = atoul(row[4]);
|
|
merchant_list_entry.alt_currency_cost = atoul(row[5]);
|
|
merchant_list_entry.classes_required = atoul(row[6]);
|
|
merchant_list_entry.probability = atoul(row[7]);
|
|
|
|
merchant_list->second.push_back(merchant_list_entry);
|
|
}
|
|
|
|
}
|
|
|
|
void Zone::LoadMercTemplates(){
|
|
|
|
std::list<MercStanceInfo> merc_stances;
|
|
merc_templates.clear();
|
|
std::string query = "SELECT `class_id`, `proficiency_id`, `stance_id`, `isdefault` FROM "
|
|
"`merc_stance_entries` ORDER BY `class_id`, `proficiency_id`, `stance_id`";
|
|
auto results = database.QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
LogError("Error in ZoneDatabase::LoadMercTemplates()");
|
|
}
|
|
else {
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
MercStanceInfo tempMercStanceInfo;
|
|
|
|
tempMercStanceInfo.ClassID = atoi(row[0]);
|
|
tempMercStanceInfo.ProficiencyID = atoi(row[1]);
|
|
tempMercStanceInfo.StanceID = atoi(row[2]);
|
|
tempMercStanceInfo.IsDefault = atoi(row[3]);
|
|
|
|
merc_stances.push_back(tempMercStanceInfo);
|
|
}
|
|
}
|
|
|
|
query = "SELECT DISTINCT MTem.merc_template_id, MTyp.dbstring "
|
|
"AS merc_type_id, MTem.dbstring "
|
|
"AS merc_subtype_id, MTyp.race_id, MS.class_id, MTyp.proficiency_id, MS.tier_id, 0 "
|
|
"AS CostFormula, MTem.clientversion, MTem.merc_npc_type_id "
|
|
"FROM merc_types MTyp, merc_templates MTem, merc_subtypes MS "
|
|
"WHERE MTem.merc_type_id = MTyp.merc_type_id AND MTem.merc_subtype_id = MS.merc_subtype_id "
|
|
"ORDER BY MTyp.race_id, MS.class_id, MTyp.proficiency_id;";
|
|
results = database.QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
LogError("Error in ZoneDatabase::LoadMercTemplates()");
|
|
return;
|
|
}
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
|
|
MercTemplate tempMercTemplate;
|
|
|
|
tempMercTemplate.MercTemplateID = atoi(row[0]);
|
|
tempMercTemplate.MercType = atoi(row[1]);
|
|
tempMercTemplate.MercSubType = atoi(row[2]);
|
|
tempMercTemplate.RaceID = atoi(row[3]);
|
|
tempMercTemplate.ClassID = atoi(row[4]);
|
|
tempMercTemplate.ProficiencyID = atoi(row[5]);
|
|
tempMercTemplate.TierID = atoi(row[6]);
|
|
tempMercTemplate.CostFormula = atoi(row[7]);
|
|
tempMercTemplate.ClientVersion = atoi(row[8]);
|
|
tempMercTemplate.MercNPCID = atoi(row[9]);
|
|
|
|
for(int i = 0; i < MaxMercStanceID; i++)
|
|
tempMercTemplate.Stances[i] = 0;
|
|
|
|
int stanceIndex = 0;
|
|
for (auto mercStanceListItr = merc_stances.begin(); mercStanceListItr != merc_stances.end(); ++mercStanceListItr) {
|
|
if(mercStanceListItr->ClassID != tempMercTemplate.ClassID || mercStanceListItr->ProficiencyID != tempMercTemplate.ProficiencyID)
|
|
continue;
|
|
|
|
zone->merc_stance_list[tempMercTemplate.MercTemplateID].push_back((*mercStanceListItr));
|
|
tempMercTemplate.Stances[stanceIndex] = mercStanceListItr->StanceID;
|
|
++stanceIndex;
|
|
}
|
|
|
|
merc_templates[tempMercTemplate.MercTemplateID] = tempMercTemplate;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
void Zone::LoadLevelEXPMods(){
|
|
|
|
level_exp_mod.clear();
|
|
const std::string query = "SELECT level, exp_mod, aa_exp_mod FROM level_exp_mods";
|
|
auto results = database.QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
LogError("Error in ZoneDatabase::LoadEXPLevelMods()");
|
|
return;
|
|
}
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
uint32 index = atoi(row[0]);
|
|
float exp_mod = atof(row[1]);
|
|
float aa_exp_mod = atof(row[2]);
|
|
level_exp_mod[index].ExpMod = exp_mod;
|
|
level_exp_mod[index].AAExpMod = aa_exp_mod;
|
|
}
|
|
|
|
}
|
|
|
|
void Zone::LoadMercSpells(){
|
|
|
|
merc_spells_list.clear();
|
|
const std::string query = "SELECT msl.class_id, msl.proficiency_id, msle.spell_id, msle.spell_type, "
|
|
"msle.stance_id, msle.minlevel, msle.maxlevel, msle.slot, msle.procChance "
|
|
"FROM merc_spell_lists msl, merc_spell_list_entries msle "
|
|
"WHERE msle.merc_spell_list_id = msl.merc_spell_list_id "
|
|
"ORDER BY msl.class_id, msl.proficiency_id, msle.spell_type, msle.minlevel, msle.slot;";
|
|
auto results = database.QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
LogError("Error in Zone::LoadMercSpells()");
|
|
return;
|
|
}
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
uint32 classid;
|
|
MercSpellEntry tempMercSpellEntry;
|
|
|
|
classid = atoi(row[0]);
|
|
tempMercSpellEntry.proficiencyid = atoi(row[1]);
|
|
tempMercSpellEntry.spellid = atoi(row[2]);
|
|
tempMercSpellEntry.type = atoi(row[3]);
|
|
tempMercSpellEntry.stance = atoi(row[4]);
|
|
tempMercSpellEntry.minlevel = atoi(row[5]);
|
|
tempMercSpellEntry.maxlevel = atoi(row[6]);
|
|
tempMercSpellEntry.slot = atoi(row[7]);
|
|
tempMercSpellEntry.proc_chance = atoi(row[8]);
|
|
|
|
merc_spells_list[classid].push_back(tempMercSpellEntry);
|
|
}
|
|
|
|
Log(Logs::General, Logs::Mercenaries, "Loaded %i merc spells.", merc_spells_list[1].size() + merc_spells_list[2].size() + merc_spells_list[9].size() + merc_spells_list[12].size());
|
|
|
|
}
|
|
|
|
bool Zone::IsLoaded() {
|
|
return is_zone_loaded;
|
|
}
|
|
|
|
void Zone::Shutdown(bool quiet)
|
|
{
|
|
if (!is_zone_loaded) {
|
|
return;
|
|
}
|
|
|
|
entity_list.StopMobAI();
|
|
|
|
std::map<uint32, NPCType *>::iterator itr;
|
|
while (!zone->npctable.empty()) {
|
|
itr = zone->npctable.begin();
|
|
delete itr->second;
|
|
itr->second = nullptr;
|
|
zone->npctable.erase(itr);
|
|
}
|
|
|
|
while (!zone->merctable.empty()) {
|
|
itr = zone->merctable.begin();
|
|
delete itr->second;
|
|
itr->second = nullptr;
|
|
zone->merctable.erase(itr);
|
|
}
|
|
|
|
zone->adventure_entry_list_flavor.clear();
|
|
|
|
std::map<uint32, LDoNTrapTemplate *>::iterator itr4;
|
|
while (!zone->ldon_trap_list.empty()) {
|
|
itr4 = zone->ldon_trap_list.begin();
|
|
delete itr4->second;
|
|
itr4->second = nullptr;
|
|
zone->ldon_trap_list.erase(itr4);
|
|
}
|
|
zone->ldon_trap_entry_list.clear();
|
|
|
|
LogInfo("Zone Shutdown: [{}] ([{}])", zone->GetShortName(), zone->GetZoneID());
|
|
petition_list.ClearPetitions();
|
|
zone->SetZoneHasCurrentTime(false);
|
|
if (!quiet) {
|
|
LogInfo("Zone Shutdown: Going to sleep");
|
|
}
|
|
|
|
is_zone_loaded = false;
|
|
|
|
zone->ResetAuth();
|
|
safe_delete(zone);
|
|
entity_list.ClearAreas();
|
|
parse->ReloadQuests(true);
|
|
UpdateWindowTitle(nullptr);
|
|
|
|
LogSys.CloseFileLogs();
|
|
|
|
if (RuleB(Zone, KillProcessOnDynamicShutdown)) {
|
|
LogInfo("[KillProcessOnDynamicShutdown] Shutting down");
|
|
EQ::EventLoop::Get().Shutdown();
|
|
}
|
|
}
|
|
|
|
void Zone::LoadZoneDoors(const char* zone, int16 version)
|
|
{
|
|
LogInfo("Loading doors for [{}] ", zone);
|
|
|
|
uint32 maxid;
|
|
int32 count = content_db.GetDoorsCount(&maxid, zone, version);
|
|
if(count < 1) {
|
|
LogInfo("No doors loaded");
|
|
return;
|
|
}
|
|
|
|
auto dlist = new Door[count];
|
|
|
|
if(!content_db.LoadDoors(count, dlist, zone, version)) {
|
|
LogError("Failed to load doors");
|
|
delete[] dlist;
|
|
return;
|
|
}
|
|
|
|
int r;
|
|
Door *d = dlist;
|
|
for(r = 0; r < count; r++, d++) {
|
|
auto newdoor = new Doors(d);
|
|
entity_list.AddDoor(newdoor);
|
|
Log(Logs::Detail, Logs::Doors, "Door Add to Entity List, index: %u db id: %u, door_id %u", r, dlist[r].db_id, dlist[r].door_id);
|
|
}
|
|
delete[] dlist;
|
|
}
|
|
|
|
Zone::Zone(uint32 in_zoneid, uint32 in_instanceid, const char* in_short_name)
|
|
: initgrids_timer(10000),
|
|
autoshutdown_timer((RuleI(Zone, AutoShutdownDelay))),
|
|
clientauth_timer(AUTHENTICATION_TIMEOUT * 1000),
|
|
spawn2_timer(1000),
|
|
hot_reload_timer(1000),
|
|
qglobal_purge_timer(30000),
|
|
m_SafePoint(0.0f,0.0f,0.0f,0.0f),
|
|
m_Graveyard(0.0f,0.0f,0.0f,0.0f)
|
|
{
|
|
zoneid = in_zoneid;
|
|
instanceid = in_instanceid;
|
|
instanceversion = database.GetInstanceVersion(instanceid);
|
|
pers_instance = false;
|
|
zonemap = nullptr;
|
|
watermap = nullptr;
|
|
pathing = nullptr;
|
|
qGlobals = nullptr;
|
|
default_ruleset = 0;
|
|
|
|
is_zone_time_localized = false;
|
|
process_mobs_while_empty = false;
|
|
|
|
loglevelvar = 0;
|
|
merchantvar = 0;
|
|
tradevar = 0;
|
|
lootvar = 0;
|
|
|
|
if(RuleB(TaskSystem, EnableTaskSystem)) {
|
|
task_manager->LoadProximities(zoneid);
|
|
}
|
|
|
|
short_name = strcpy(new char[strlen(in_short_name)+1], in_short_name);
|
|
strlwr(short_name);
|
|
memset(file_name, 0, sizeof(file_name));
|
|
long_name = 0;
|
|
aggroedmobs =0;
|
|
pgraveyard_id = 0;
|
|
pgraveyard_zoneid = 0;
|
|
pMaxClients = 0;
|
|
pvpzone = false;
|
|
if(database.GetServerType() == 1)
|
|
pvpzone = true;
|
|
content_db.GetZoneLongName(short_name, &long_name, file_name, &m_SafePoint.x, &m_SafePoint.y, &m_SafePoint.z, &pgraveyard_id, &pMaxClients);
|
|
if(graveyard_id() > 0)
|
|
{
|
|
LogDebug("Graveyard ID is [{}]", graveyard_id());
|
|
bool GraveYardLoaded = content_db.GetZoneGraveyard(graveyard_id(), &pgraveyard_zoneid, &m_Graveyard.x, &m_Graveyard.y, &m_Graveyard.z, &m_Graveyard.w);
|
|
|
|
if (GraveYardLoaded) {
|
|
LogDebug("Loaded a graveyard for zone [{}]: graveyard zoneid is [{}] at [{}]", short_name, graveyard_zoneid(), to_string(m_Graveyard).c_str());
|
|
}
|
|
else {
|
|
LogError("Unable to load the graveyard id [{}] for zone [{}]", graveyard_id(), short_name);
|
|
}
|
|
}
|
|
if (long_name == 0) {
|
|
long_name = strcpy(new char[18], "Long zone missing");
|
|
}
|
|
autoshutdown_timer.Start(AUTHENTICATION_TIMEOUT * 1000, false);
|
|
Weather_Timer = new Timer(60000);
|
|
Weather_Timer->Start();
|
|
LogDebug("The next weather check for zone: [{}] will be in [{}] seconds", short_name, Weather_Timer->GetRemainingTime()/1000);
|
|
zone_weather = 0;
|
|
weather_intensity = 0;
|
|
blocked_spells = nullptr;
|
|
zone_total_blocked_spells = 0;
|
|
zone_has_current_time = false;
|
|
|
|
Instance_Shutdown_Timer = nullptr;
|
|
bool is_perma = false;
|
|
if(instanceid > 0)
|
|
{
|
|
uint32 rem = database.GetTimeRemainingInstance(instanceid, is_perma);
|
|
|
|
if(!is_perma)
|
|
{
|
|
if(rem < 150) //give some leeway to people who are zoning in 2.5 minutes to finish zoning in and get ported out
|
|
rem = 150;
|
|
Instance_Timer = new Timer(rem * 1000);
|
|
}
|
|
else
|
|
{
|
|
pers_instance = true;
|
|
Instance_Timer = nullptr;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Instance_Timer = nullptr;
|
|
}
|
|
adv_data = nullptr;
|
|
map_name = nullptr;
|
|
Instance_Warning_timer = nullptr;
|
|
did_adventure_actions = false;
|
|
database.QGlobalPurge();
|
|
|
|
if(zoneid == RuleI(World, GuildBankZoneID))
|
|
GuildBanks = new GuildBankManager;
|
|
else
|
|
GuildBanks = nullptr;
|
|
|
|
m_ucss_available = false;
|
|
m_last_ucss_update = 0;
|
|
|
|
mMovementManager = &MobMovementManager::Get();
|
|
|
|
SetNpcPositionUpdateDistance(0);
|
|
SetQuestHotReloadQueued(false);
|
|
}
|
|
|
|
Zone::~Zone() {
|
|
spawn2_list.Clear();
|
|
safe_delete(zonemap);
|
|
safe_delete(watermap);
|
|
safe_delete(pathing);
|
|
if (worldserver.Connected()) {
|
|
worldserver.SetZoneData(0);
|
|
}
|
|
safe_delete_array(short_name);
|
|
safe_delete_array(long_name);
|
|
safe_delete(Weather_Timer);
|
|
NPCEmoteList.Clear();
|
|
zone_point_list.Clear();
|
|
entity_list.Clear();
|
|
ClearBlockedSpells();
|
|
|
|
safe_delete(Instance_Timer);
|
|
safe_delete(Instance_Shutdown_Timer);
|
|
safe_delete(Instance_Warning_timer);
|
|
safe_delete(qGlobals);
|
|
safe_delete_array(adv_data);
|
|
safe_delete_array(map_name);
|
|
safe_delete(GuildBanks);
|
|
}
|
|
|
|
//Modified for timezones.
|
|
bool Zone::Init(bool iStaticZone) {
|
|
SetStaticZone(iStaticZone);
|
|
|
|
//load the zone config file.
|
|
if (!LoadZoneCFG(zone->GetShortName(), zone->GetInstanceVersion())) { // try loading the zone name...
|
|
LoadZoneCFG(
|
|
zone->GetFileName(),
|
|
zone->GetInstanceVersion()
|
|
);
|
|
} // if that fails, try the file name, then load defaults
|
|
|
|
if (RuleManager::Instance()->GetActiveRulesetID() != default_ruleset) {
|
|
std::string r_name = RuleManager::Instance()->GetRulesetName(&database, default_ruleset);
|
|
if (r_name.size() > 0) {
|
|
RuleManager::Instance()->LoadRules(&database, r_name.c_str(), false);
|
|
}
|
|
}
|
|
|
|
zone->zonemap = Map::LoadMapFile(zone->map_name);
|
|
zone->watermap = WaterMap::LoadWaterMapfile(zone->map_name);
|
|
zone->pathing = IPathfinder::Load(zone->map_name);
|
|
|
|
LogInfo("Loading spawn conditions");
|
|
if(!spawn_conditions.LoadSpawnConditions(short_name, instanceid)) {
|
|
LogError("Loading spawn conditions failed, continuing without them");
|
|
}
|
|
|
|
LogInfo("Loading static zone points");
|
|
if (!content_db.LoadStaticZonePoints(&zone_point_list, short_name, GetInstanceVersion())) {
|
|
LogError("Loading static zone points failed");
|
|
return false;
|
|
}
|
|
|
|
LogInfo("Loading spawn groups");
|
|
if (!content_db.LoadSpawnGroups(short_name, GetInstanceVersion(), &spawn_group_list)) {
|
|
LogError("Loading spawn groups failed");
|
|
return false;
|
|
}
|
|
|
|
LogInfo("Loading spawn2 points");
|
|
if (!content_db.PopulateZoneSpawnList(zoneid, spawn2_list, GetInstanceVersion()))
|
|
{
|
|
LogError("Loading spawn2 points failed");
|
|
return false;
|
|
}
|
|
|
|
LogInfo("Loading player corpses");
|
|
if (!database.LoadCharacterCorpses(zoneid, instanceid)) {
|
|
LogError("Loading player corpses failed");
|
|
return false;
|
|
}
|
|
|
|
LogInfo("Loading traps");
|
|
if (!content_db.LoadTraps(short_name, GetInstanceVersion()))
|
|
{
|
|
LogError("Loading traps failed");
|
|
return false;
|
|
}
|
|
|
|
LogInfo("Loading adventure flavor text");
|
|
LoadAdventureFlavor();
|
|
|
|
LogInfo("Loading ground spawns");
|
|
if (!LoadGroundSpawns())
|
|
{
|
|
LogError("Loading ground spawns failed. continuing");
|
|
}
|
|
|
|
LogInfo("Loading World Objects from DB");
|
|
if (!LoadZoneObjects())
|
|
{
|
|
LogError("Loading World Objects failed. continuing");
|
|
}
|
|
|
|
LogInfo("Flushing old respawn timers");
|
|
database.QueryDatabase("DELETE FROM `respawn_times` WHERE (`start` + `duration`) < UNIX_TIMESTAMP(NOW())");
|
|
|
|
zone->LoadZoneDoors(zone->GetShortName(), zone->GetInstanceVersion());
|
|
zone->LoadZoneBlockedSpells(zone->GetZoneID());
|
|
|
|
//clear trader items if we are loading the bazaar
|
|
if (strncasecmp(short_name, "bazaar", 6) == 0) {
|
|
database.DeleteTraderItem(0);
|
|
database.DeleteBuyLines(0);
|
|
}
|
|
|
|
zone->LoadLDoNTraps();
|
|
zone->LoadLDoNTrapEntries();
|
|
zone->LoadVeteranRewards();
|
|
zone->LoadAlternateCurrencies();
|
|
zone->LoadNPCEmotes(&NPCEmoteList);
|
|
|
|
LoadAlternateAdvancement();
|
|
|
|
content_db.LoadGlobalLoot();
|
|
|
|
//Load merchant data
|
|
zone->GetMerchantDataForZoneLoad();
|
|
|
|
//Load temporary merchant data
|
|
zone->LoadTempMerchantData();
|
|
|
|
// Merc data
|
|
if (RuleB(Mercs, AllowMercs)) {
|
|
zone->LoadMercTemplates();
|
|
zone->LoadMercSpells();
|
|
}
|
|
|
|
if (RuleB(Zone, LevelBasedEXPMods))
|
|
zone->LoadLevelEXPMods();
|
|
|
|
petition_list.ClearPetitions();
|
|
petition_list.ReadDatabase();
|
|
|
|
LogInfo("Loading dynamic zones");
|
|
DynamicZone::CacheAllFromDatabase();
|
|
|
|
LogInfo("Loading active Expeditions");
|
|
Expedition::CacheAllFromDatabase();
|
|
|
|
LogInfo("Loading timezone data");
|
|
zone->zone_time.setEQTimeZone(content_db.GetZoneTZ(zoneid, GetInstanceVersion()));
|
|
|
|
LogInfo("Init Finished: ZoneID = [{}], Time Offset = [{}]", zoneid, zone->zone_time.getEQTimeZone());
|
|
|
|
LoadGrids();
|
|
LoadTickItems();
|
|
|
|
//MODDING HOOK FOR ZONE INIT
|
|
mod_init();
|
|
|
|
return true;
|
|
}
|
|
|
|
void Zone::ReloadStaticData() {
|
|
LogInfo("Reloading Zone Static Data");
|
|
|
|
LogInfo("Reloading static zone points");
|
|
zone_point_list.Clear();
|
|
if (!content_db.LoadStaticZonePoints(&zone_point_list, GetShortName(), GetInstanceVersion())) {
|
|
LogError("Loading static zone points failed");
|
|
}
|
|
|
|
LogInfo("Reloading traps");
|
|
entity_list.RemoveAllTraps();
|
|
if (!content_db.LoadTraps(GetShortName(), GetInstanceVersion()))
|
|
{
|
|
LogError("Reloading traps failed");
|
|
}
|
|
|
|
LogInfo("Reloading ground spawns");
|
|
if (!LoadGroundSpawns())
|
|
{
|
|
LogError("Reloading ground spawns failed. continuing");
|
|
}
|
|
|
|
entity_list.RemoveAllObjects();
|
|
LogInfo("Reloading World Objects from DB");
|
|
if (!LoadZoneObjects())
|
|
{
|
|
LogError("Reloading World Objects failed. continuing");
|
|
}
|
|
|
|
entity_list.RemoveAllDoors();
|
|
zone->LoadZoneDoors(zone->GetShortName(), zone->GetInstanceVersion());
|
|
entity_list.RespawnAllDoors();
|
|
|
|
zone->LoadVeteranRewards();
|
|
zone->LoadAlternateCurrencies();
|
|
NPCEmoteList.Clear();
|
|
zone->LoadNPCEmotes(&NPCEmoteList);
|
|
|
|
//load the zone config file.
|
|
if (!LoadZoneCFG(zone->GetShortName(), zone->GetInstanceVersion())) { // try loading the zone name...
|
|
LoadZoneCFG(
|
|
zone->GetFileName(),
|
|
zone->GetInstanceVersion()
|
|
);
|
|
} // if that fails, try the file name, then load defaults
|
|
|
|
content_service.SetExpansionContext();
|
|
|
|
ZoneStore::LoadContentFlags();
|
|
|
|
LogInfo("Zone Static Data Reloaded");
|
|
}
|
|
|
|
bool Zone::LoadZoneCFG(const char* filename, uint16 instance_id)
|
|
{
|
|
|
|
memset(&newzone_data, 0, sizeof(NewZone_Struct));
|
|
map_name = nullptr;
|
|
|
|
if (!content_db.GetZoneCFG(
|
|
ZoneID(filename),
|
|
instance_id,
|
|
&newzone_data,
|
|
can_bind,
|
|
can_combat,
|
|
can_levitate,
|
|
can_castoutdoor,
|
|
is_city,
|
|
is_hotzone,
|
|
allow_mercs,
|
|
max_movement_update_range,
|
|
zone_type,
|
|
default_ruleset,
|
|
&map_name
|
|
)) {
|
|
// If loading a non-zero instance failed, try loading the default
|
|
if (instance_id != 0) {
|
|
safe_delete_array(map_name);
|
|
if (!content_db.GetZoneCFG(
|
|
ZoneID(filename),
|
|
0,
|
|
&newzone_data,
|
|
can_bind,
|
|
can_combat,
|
|
can_levitate,
|
|
can_castoutdoor,
|
|
is_city,
|
|
is_hotzone,
|
|
allow_mercs,
|
|
max_movement_update_range,
|
|
zone_type,
|
|
default_ruleset,
|
|
&map_name
|
|
)) {
|
|
LogError("Error loading the Zone Config");
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
//overwrite with our internal variables
|
|
strcpy(newzone_data.zone_short_name, GetShortName());
|
|
strcpy(newzone_data.zone_long_name, GetLongName());
|
|
strcpy(newzone_data.zone_short_name2, GetShortName());
|
|
|
|
LogInfo(
|
|
"Successfully loaded Zone Config for Zone [{}] ({}) Version [{}] Instance ID [{}]",
|
|
GetShortName(),
|
|
GetLongName(),
|
|
GetInstanceVersion(),
|
|
instance_id
|
|
);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Zone::SaveZoneCFG()
|
|
{
|
|
return content_db.SaveZoneCFG(GetZoneID(), GetInstanceVersion(), &newzone_data);
|
|
}
|
|
|
|
void Zone::AddAuth(ServerZoneIncomingClient_Struct* szic) {
|
|
auto zca = new ZoneClientAuth_Struct;
|
|
memset(zca, 0, sizeof(ZoneClientAuth_Struct));
|
|
zca->ip = szic->ip;
|
|
zca->wid = szic->wid;
|
|
zca->accid = szic->accid;
|
|
zca->admin = szic->admin;
|
|
zca->charid = szic->charid;
|
|
zca->lsid = szic->lsid;
|
|
zca->tellsoff = szic->tellsoff;
|
|
strn0cpy(zca->charname, szic->charname, sizeof(zca->charname));
|
|
strn0cpy(zca->lskey, szic->lskey, sizeof(zca->lskey));
|
|
zca->stale = false;
|
|
client_auth_list.Insert(zca);
|
|
}
|
|
|
|
void Zone::RemoveAuth(const char* iCharName, const char* iLSKey)
|
|
{
|
|
LinkedListIterator<ZoneClientAuth_Struct*> iterator(client_auth_list);
|
|
|
|
iterator.Reset();
|
|
while (iterator.MoreElements()) {
|
|
ZoneClientAuth_Struct* zca = iterator.GetData();
|
|
if (strcasecmp(zca->charname, iCharName) == 0 && strcasecmp(zca->lskey, iLSKey) == 0) {
|
|
iterator.RemoveCurrent();
|
|
return;
|
|
}
|
|
iterator.Advance();
|
|
}
|
|
}
|
|
|
|
void Zone::RemoveAuth(uint32 lsid)
|
|
{
|
|
LinkedListIterator<ZoneClientAuth_Struct*> iterator(client_auth_list);
|
|
|
|
iterator.Reset();
|
|
while (iterator.MoreElements()) {
|
|
ZoneClientAuth_Struct* zca = iterator.GetData();
|
|
if (zca->lsid == lsid) {
|
|
iterator.RemoveCurrent();
|
|
continue;
|
|
}
|
|
iterator.Advance();
|
|
}
|
|
}
|
|
|
|
void Zone::ResetAuth()
|
|
{
|
|
LinkedListIterator<ZoneClientAuth_Struct*> iterator(client_auth_list);
|
|
|
|
iterator.Reset();
|
|
while (iterator.MoreElements()) {
|
|
iterator.RemoveCurrent();
|
|
}
|
|
}
|
|
|
|
bool Zone::GetAuth(uint32 iIP, const char* iCharName, uint32* oWID, uint32* oAccID, uint32* oCharID, int16* oStatus, char* oLSKey, bool* oTellsOff) {
|
|
LinkedListIterator<ZoneClientAuth_Struct*> iterator(client_auth_list);
|
|
|
|
iterator.Reset();
|
|
while (iterator.MoreElements()) {
|
|
ZoneClientAuth_Struct* zca = iterator.GetData();
|
|
if (strcasecmp(zca->charname, iCharName) == 0) {
|
|
if(oWID)
|
|
*oWID = zca->wid;
|
|
if(oAccID)
|
|
*oAccID = zca->accid;
|
|
if(oCharID)
|
|
*oCharID = zca->charid;
|
|
if(oStatus)
|
|
*oStatus = zca->admin;
|
|
if(oTellsOff)
|
|
*oTellsOff = zca->tellsoff;
|
|
zca->stale = true;
|
|
return true;
|
|
}
|
|
iterator.Advance();
|
|
}
|
|
return false;
|
|
}
|
|
|
|
uint32 Zone::CountAuth() {
|
|
LinkedListIterator<ZoneClientAuth_Struct*> iterator(client_auth_list);
|
|
|
|
int x = 0;
|
|
iterator.Reset();
|
|
while (iterator.MoreElements()) {
|
|
x++;
|
|
iterator.Advance();
|
|
}
|
|
return x;
|
|
}
|
|
|
|
bool Zone::Process() {
|
|
spawn_conditions.Process();
|
|
|
|
if (spawn2_timer.Check()) {
|
|
|
|
LinkedListIterator<Spawn2 *> iterator(spawn2_list);
|
|
|
|
EQ::InventoryProfile::CleanDirty();
|
|
|
|
iterator.Reset();
|
|
while (iterator.MoreElements()) {
|
|
if (iterator.GetData()->Process()) {
|
|
iterator.Advance();
|
|
}
|
|
else {
|
|
iterator.RemoveCurrent();
|
|
}
|
|
}
|
|
|
|
if (adv_data && !did_adventure_actions) {
|
|
DoAdventureActions();
|
|
}
|
|
|
|
if (GetNpcPositionUpdateDistance() == 0) {
|
|
CalculateNpcUpdateDistanceSpread();
|
|
}
|
|
}
|
|
|
|
if (hot_reload_timer.Check() && IsQuestHotReloadQueued()) {
|
|
|
|
LogHotReloadDetail("Hot reload timer check...");
|
|
|
|
bool perform_reload = true;
|
|
|
|
if (RuleB(HotReload, QuestsRepopWhenPlayersNotInCombat)) {
|
|
for (auto &it : entity_list.GetClientList()) {
|
|
auto client = it.second;
|
|
if (client->GetAggroCount() > 0) {
|
|
perform_reload = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (perform_reload) {
|
|
ZoneReload::HotReloadQuests();
|
|
}
|
|
}
|
|
|
|
if(initgrids_timer.Check()) {
|
|
//delayed grid loading stuff.
|
|
initgrids_timer.Disable();
|
|
LinkedListIterator<Spawn2*> iterator(spawn2_list);
|
|
|
|
iterator.Reset();
|
|
while (iterator.MoreElements()) {
|
|
iterator.GetData()->LoadGrid();
|
|
iterator.Advance();
|
|
}
|
|
}
|
|
|
|
if(!staticzone) {
|
|
if (autoshutdown_timer.Check()) {
|
|
StartShutdownTimer();
|
|
if (numclients == 0) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(GetInstanceID() > 0)
|
|
{
|
|
if(Instance_Timer != nullptr && Instance_Shutdown_Timer == nullptr)
|
|
{
|
|
if(Instance_Timer->Check())
|
|
{
|
|
auto dz = GetDynamicZone();
|
|
if (dz)
|
|
{
|
|
dz->RemoveAllMembers(); // entity list will teleport clients out immediately
|
|
}
|
|
|
|
// instance shutting down, move corpses to graveyard or non-instanced zone at same coords
|
|
entity_list.MovePlayerCorpsesToGraveyard(true);
|
|
entity_list.GateAllClientsToSafeReturn();
|
|
database.DeleteInstance(GetInstanceID());
|
|
Instance_Shutdown_Timer = new Timer(20000); //20 seconds
|
|
}
|
|
|
|
if(adv_data == nullptr)
|
|
{
|
|
if(Instance_Warning_timer == nullptr)
|
|
{
|
|
uint32 rem_time = Instance_Timer->GetRemainingTime();
|
|
uint32_t minutes_warning = 0;
|
|
if(rem_time < 60000 && rem_time > 55000)
|
|
{
|
|
minutes_warning = 1;
|
|
}
|
|
else if(rem_time < 300000 && rem_time > 295000)
|
|
{
|
|
minutes_warning = 5;
|
|
}
|
|
else if(rem_time < 900000 && rem_time > 895000)
|
|
{
|
|
minutes_warning = 15;
|
|
}
|
|
|
|
if (minutes_warning > 0)
|
|
{
|
|
// expedition expire warnings are handled by world
|
|
auto expedition = Expedition::FindCachedExpeditionByZoneInstance(GetZoneID(), GetInstanceID());
|
|
if (!expedition)
|
|
{
|
|
entity_list.ExpeditionWarning(minutes_warning);
|
|
Instance_Warning_timer = new Timer(10000);
|
|
}
|
|
}
|
|
}
|
|
else if(Instance_Warning_timer->Check())
|
|
{
|
|
safe_delete(Instance_Warning_timer);
|
|
}
|
|
}
|
|
}
|
|
else if(Instance_Shutdown_Timer != nullptr)
|
|
{
|
|
if(Instance_Shutdown_Timer->Check())
|
|
{
|
|
StartShutdownTimer();
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(Weather_Timer->Check())
|
|
{
|
|
Weather_Timer->Disable();
|
|
this->ChangeWeather();
|
|
}
|
|
|
|
if(qGlobals)
|
|
{
|
|
if(qglobal_purge_timer.Check())
|
|
{
|
|
qGlobals->PurgeExpiredGlobals();
|
|
}
|
|
}
|
|
|
|
if (clientauth_timer.Check()) {
|
|
LinkedListIterator<ZoneClientAuth_Struct*> iterator2(client_auth_list);
|
|
|
|
iterator2.Reset();
|
|
while (iterator2.MoreElements()) {
|
|
if (iterator2.GetData()->stale)
|
|
iterator2.RemoveCurrent();
|
|
else {
|
|
iterator2.GetData()->stale = true;
|
|
iterator2.Advance();
|
|
}
|
|
}
|
|
}
|
|
|
|
mMovementManager->Process();
|
|
|
|
return true;
|
|
}
|
|
|
|
void Zone::ChangeWeather()
|
|
{
|
|
if(!HasWeather())
|
|
{
|
|
Weather_Timer->Disable();
|
|
return;
|
|
}
|
|
|
|
int chance = zone->random.Int(0, 3);
|
|
uint8 rainchance = zone->newzone_data.rain_chance[chance];
|
|
uint8 rainduration = zone->newzone_data.rain_duration[chance];
|
|
uint8 snowchance = zone->newzone_data.snow_chance[chance];
|
|
uint8 snowduration = zone->newzone_data.snow_duration[chance];
|
|
uint32 weathertimer = 0;
|
|
uint16 tmpweather = zone->random.Int(0, 100);
|
|
uint8 duration = 0;
|
|
uint8 tmpOldWeather = zone->zone_weather;
|
|
bool changed = false;
|
|
|
|
if(tmpOldWeather == 0)
|
|
{
|
|
if(rainchance > 0 || snowchance > 0)
|
|
{
|
|
uint8 intensity = zone->random.Int(1, 10);
|
|
if((rainchance > snowchance) || (rainchance == snowchance))
|
|
{
|
|
//It's gunna rain!
|
|
if(rainchance >= tmpweather)
|
|
{
|
|
if(rainduration == 0)
|
|
duration = 1;
|
|
else
|
|
duration = rainduration*3; //Duration is 1 EQ hour which is 3 earth minutes.
|
|
|
|
weathertimer = (duration*60)*1000;
|
|
Weather_Timer->Start(weathertimer);
|
|
zone->zone_weather = 1;
|
|
zone->weather_intensity = intensity;
|
|
changed = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//It's gunna snow!
|
|
if(snowchance >= tmpweather)
|
|
{
|
|
if(snowduration == 0)
|
|
duration = 1;
|
|
else
|
|
duration = snowduration*3;
|
|
weathertimer = (duration*60)*1000;
|
|
Weather_Timer->Start(weathertimer);
|
|
zone->zone_weather = 2;
|
|
zone->weather_intensity = intensity;
|
|
changed = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
changed = true;
|
|
//We've had weather, now taking a break
|
|
if(tmpOldWeather == 1)
|
|
{
|
|
if(rainduration == 0)
|
|
duration = 1;
|
|
else
|
|
duration = rainduration*3; //Duration is 1 EQ hour which is 3 earth minutes.
|
|
|
|
weathertimer = (duration*60)*1000;
|
|
Weather_Timer->Start(weathertimer);
|
|
zone->weather_intensity = 0;
|
|
}
|
|
else if(tmpOldWeather == 2)
|
|
{
|
|
if(snowduration == 0)
|
|
duration = 1;
|
|
else
|
|
duration = snowduration*3; //Duration is 1 EQ hour which is 3 earth minutes.
|
|
|
|
weathertimer = (duration*60)*1000;
|
|
Weather_Timer->Start(weathertimer);
|
|
zone->weather_intensity = 0;
|
|
}
|
|
}
|
|
|
|
if(changed == false)
|
|
{
|
|
if(weathertimer == 0)
|
|
{
|
|
uint32 weatherTimerRule = RuleI(Zone, WeatherTimer);
|
|
weathertimer = weatherTimerRule*1000;
|
|
Weather_Timer->Start(weathertimer);
|
|
}
|
|
LogDebug("The next weather check for zone: [{}] will be in [{}] seconds", zone->GetShortName(), Weather_Timer->GetRemainingTime()/1000);
|
|
}
|
|
else
|
|
{
|
|
LogDebug("The weather for zone: [{}] has changed. Old weather was = [{}]. New weather is = [{}] The next check will be in [{}] seconds. Rain chance: [{}], Rain duration: [{}], Snow chance [{}], Snow duration: [{}]", zone->GetShortName(), tmpOldWeather, zone_weather,Weather_Timer->GetRemainingTime()/1000,rainchance,rainduration,snowchance,snowduration);
|
|
this->weatherSend();
|
|
if (zone->weather_intensity == 0)
|
|
{
|
|
zone->zone_weather = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Zone::HasWeather()
|
|
{
|
|
uint8 rain1 = zone->newzone_data.rain_chance[0];
|
|
uint8 rain2 = zone->newzone_data.rain_chance[1];
|
|
uint8 rain3 = zone->newzone_data.rain_chance[2];
|
|
uint8 rain4 = zone->newzone_data.rain_chance[3];
|
|
uint8 snow1 = zone->newzone_data.snow_chance[0];
|
|
uint8 snow2 = zone->newzone_data.snow_chance[1];
|
|
uint8 snow3 = zone->newzone_data.snow_chance[2];
|
|
uint8 snow4 = zone->newzone_data.snow_chance[3];
|
|
|
|
if(rain1 == 0 && rain2 == 0 && rain3 == 0 && rain4 == 0 && snow1 == 0 && snow2 == 0 && snow3 == 0 && snow4 == 0)
|
|
return false;
|
|
else
|
|
return true;
|
|
}
|
|
|
|
void Zone::StartShutdownTimer(uint32 set_time) {
|
|
if (set_time > autoshutdown_timer.GetRemainingTime()) {
|
|
if (set_time == (RuleI(Zone, AutoShutdownDelay))) {
|
|
set_time = static_cast<uint32>(content_db.getZoneShutDownDelay(GetZoneID(), GetInstanceVersion()));
|
|
}
|
|
|
|
autoshutdown_timer.SetTimer(set_time);
|
|
LogDebug("Zone::StartShutdownTimer set to {}", set_time);
|
|
}
|
|
|
|
LogDebug("Zone::StartShutdownTimer trigger - set_time: [{}] remaining_time: [{}] diff: [{}]", set_time, autoshutdown_timer.GetRemainingTime(), (set_time - autoshutdown_timer.GetRemainingTime()));
|
|
}
|
|
|
|
bool Zone::Depop(bool StartSpawnTimer) {
|
|
std::map<uint32,NPCType *>::iterator itr;
|
|
entity_list.Depop(StartSpawnTimer);
|
|
entity_list.ClearTrapPointers();
|
|
entity_list.UpdateAllTraps(false);
|
|
/* Refresh npctable (cache), getting current info from database. */
|
|
while(!npctable.empty()) {
|
|
itr = npctable.begin();
|
|
delete itr->second;
|
|
itr->second = nullptr;
|
|
npctable.erase(itr);
|
|
}
|
|
|
|
// clear spell cache
|
|
database.ClearNPCSpells();
|
|
|
|
zone->spawn_group_list.ReloadSpawnGroups();
|
|
|
|
return true;
|
|
}
|
|
|
|
void Zone::ClearNPCTypeCache(int id) {
|
|
if (id <= 0) {
|
|
auto iter = npctable.begin();
|
|
while (iter != npctable.end()) {
|
|
delete iter->second;
|
|
iter->second = nullptr;
|
|
++iter;
|
|
}
|
|
npctable.clear();
|
|
}
|
|
else {
|
|
auto iter = npctable.begin();
|
|
while (iter != npctable.end()) {
|
|
if (iter->first == (uint32)id) {
|
|
delete iter->second;
|
|
iter->second = nullptr;
|
|
npctable.erase(iter);
|
|
return;
|
|
}
|
|
++iter;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Zone::Repop(uint32 delay)
|
|
{
|
|
if (!Depop()) {
|
|
return;
|
|
}
|
|
|
|
LinkedListIterator<Spawn2 *> iterator(spawn2_list);
|
|
|
|
iterator.Reset();
|
|
while (iterator.MoreElements()) {
|
|
iterator.RemoveCurrent();
|
|
}
|
|
|
|
npc_scale_manager->LoadScaleData();
|
|
|
|
entity_list.ClearTrapPointers();
|
|
|
|
quest_manager.ClearAllTimers();
|
|
|
|
LogInfo("Loading spawn groups");
|
|
if (!content_db.LoadSpawnGroups(short_name, GetInstanceVersion(), &spawn_group_list)) {
|
|
LogError("Loading spawn groups failed");
|
|
}
|
|
|
|
LogInfo("Loading spawn conditions");
|
|
if (!spawn_conditions.LoadSpawnConditions(short_name, instanceid)) {
|
|
LogError("Loading spawn conditions failed, continuing without them");
|
|
}
|
|
|
|
if (!content_db.PopulateZoneSpawnList(zoneid, spawn2_list, GetInstanceVersion(), delay)) {
|
|
LogDebug("Error in Zone::Repop: database.PopulateZoneSpawnList failed");
|
|
}
|
|
|
|
LoadGrids();
|
|
|
|
initgrids_timer.Start();
|
|
|
|
entity_list.UpdateAllTraps(true, true);
|
|
|
|
//MODDING HOOK FOR REPOP
|
|
mod_repop();
|
|
}
|
|
|
|
void Zone::GetTimeSync()
|
|
{
|
|
if (worldserver.Connected() && !zone_has_current_time) {
|
|
auto pack = new ServerPacket(ServerOP_GetWorldTime, 1);
|
|
worldserver.SendPacket(pack);
|
|
safe_delete(pack);
|
|
}
|
|
}
|
|
|
|
void Zone::SetDate(uint16 year, uint8 month, uint8 day, uint8 hour, uint8 minute)
|
|
{
|
|
if (worldserver.Connected()) {
|
|
auto pack = new ServerPacket(ServerOP_SetWorldTime, sizeof(eqTimeOfDay));
|
|
eqTimeOfDay* eqtod = (eqTimeOfDay*)pack->pBuffer;
|
|
eqtod->start_eqtime.minute=minute;
|
|
eqtod->start_eqtime.hour=hour;
|
|
eqtod->start_eqtime.day=day;
|
|
eqtod->start_eqtime.month=month;
|
|
eqtod->start_eqtime.year=year;
|
|
eqtod->start_realtime=time(0);
|
|
printf("Setting master date on world server to: %d-%d-%d %d:%d (%d)\n", year, month, day, hour, minute, (int)eqtod->start_realtime);
|
|
worldserver.SendPacket(pack);
|
|
safe_delete(pack);
|
|
}
|
|
}
|
|
|
|
void Zone::SetTime(uint8 hour, uint8 minute, bool update_world /*= true*/)
|
|
{
|
|
if (worldserver.Connected()) {
|
|
auto pack = new ServerPacket(ServerOP_SetWorldTime, sizeof(eqTimeOfDay));
|
|
eqTimeOfDay* eq_time_of_day = (eqTimeOfDay*)pack->pBuffer;
|
|
|
|
zone_time.GetCurrentEQTimeOfDay(time(0), &eq_time_of_day->start_eqtime);
|
|
|
|
eq_time_of_day->start_eqtime.minute = minute;
|
|
eq_time_of_day->start_eqtime.hour = hour;
|
|
eq_time_of_day->start_realtime = time(0);
|
|
|
|
/* By Default we update worlds time, but we can optionally no update world which updates the rest of the zone servers */
|
|
if (update_world){
|
|
LogInfo("Setting master time on world server to: {}:{} ({})\n", hour, minute, (int)eq_time_of_day->start_realtime);
|
|
worldserver.SendPacket(pack);
|
|
|
|
/* Set Time Localization Flag */
|
|
zone->is_zone_time_localized = false;
|
|
}
|
|
/* When we don't update world, we are localizing ourselves, we become disjointed from normal syncs and set time locally */
|
|
else{
|
|
|
|
LogInfo("Setting zone localized time...");
|
|
|
|
zone->zone_time.SetCurrentEQTimeOfDay(eq_time_of_day->start_eqtime, eq_time_of_day->start_realtime);
|
|
auto outapp = new EQApplicationPacket(OP_TimeOfDay, sizeof(TimeOfDay_Struct));
|
|
TimeOfDay_Struct* time_of_day = (TimeOfDay_Struct*)outapp->pBuffer;
|
|
zone->zone_time.GetCurrentEQTimeOfDay(time(0), time_of_day);
|
|
entity_list.QueueClients(0, outapp, false);
|
|
safe_delete(outapp);
|
|
|
|
/* Set Time Localization Flag */
|
|
zone->is_zone_time_localized = true;
|
|
}
|
|
|
|
safe_delete(pack);
|
|
}
|
|
}
|
|
|
|
ZonePoint* Zone::GetClosestZonePoint(const glm::vec3& location, uint32 to, Client* client, float max_distance) {
|
|
LinkedListIterator<ZonePoint*> iterator(zone_point_list);
|
|
ZonePoint* closest_zp = nullptr;
|
|
float closest_dist = FLT_MAX;
|
|
float max_distance2 = max_distance * max_distance;
|
|
iterator.Reset();
|
|
while(iterator.MoreElements())
|
|
{
|
|
ZonePoint* zp = iterator.GetData();
|
|
uint32 mask_test = client->ClientVersionBit();
|
|
if (!(zp->client_version_mask & mask_test)) {
|
|
iterator.Advance();
|
|
continue;
|
|
}
|
|
|
|
if (zp->target_zone_id == to)
|
|
{
|
|
auto dist = Distance(glm::vec2(zp->x, zp->y), glm::vec2(location));
|
|
if ((zp->x == 999999 || zp->x == -999999) && (zp->y == 999999 || zp->y == -999999))
|
|
dist = 0;
|
|
|
|
if (dist < closest_dist)
|
|
{
|
|
closest_zp = zp;
|
|
closest_dist = dist;
|
|
}
|
|
}
|
|
iterator.Advance();
|
|
}
|
|
|
|
// if we have a water map and it says we're in a zoneline, lets assume it's just a really big zone line
|
|
// this shouldn't open up any exploits since those situations are detected later on
|
|
if ((zone->HasWaterMap() && !zone->watermap->InZoneLine(glm::vec3(client->GetPosition()))) || (!zone->HasWaterMap() && closest_dist > 400.0f && closest_dist < max_distance2))
|
|
{
|
|
if (client) {
|
|
if (!client->cheat_manager.GetExemptStatus(Port)) {
|
|
client->cheat_manager.CheatDetected(MQZoneUnknownDest, location);
|
|
}
|
|
}
|
|
LogInfo("WARNING: Closest zone point for zone id [{}] is [{}], you might need to update your zone_points table if you dont arrive at the right spot", to, closest_dist);
|
|
LogInfo("<Real Zone Points>. [{}]", to_string(location).c_str());
|
|
}
|
|
|
|
if(closest_dist > max_distance2)
|
|
closest_zp = nullptr;
|
|
|
|
if(!closest_zp)
|
|
closest_zp = GetClosestZonePointWithoutZone(location.x, location.y, location.z, client);
|
|
|
|
return closest_zp;
|
|
}
|
|
|
|
ZonePoint* Zone::GetClosestZonePoint(const glm::vec3& location, const char* to_name, Client* client, float max_distance) {
|
|
if(to_name == nullptr)
|
|
return GetClosestZonePointWithoutZone(location.x, location.y, location.z, client, max_distance);
|
|
return GetClosestZonePoint(location, ZoneID(to_name), client, max_distance);
|
|
}
|
|
|
|
ZonePoint* Zone::GetClosestZonePointWithoutZone(float x, float y, float z, Client* client, float max_distance) {
|
|
LinkedListIterator<ZonePoint*> iterator(zone_point_list);
|
|
ZonePoint* closest_zp = nullptr;
|
|
float closest_dist = FLT_MAX;
|
|
float max_distance2 = max_distance*max_distance;
|
|
iterator.Reset();
|
|
while(iterator.MoreElements())
|
|
{
|
|
ZonePoint* zp = iterator.GetData();
|
|
uint32 mask_test = client->ClientVersionBit();
|
|
|
|
if(!(zp->client_version_mask & mask_test))
|
|
{
|
|
iterator.Advance();
|
|
continue;
|
|
}
|
|
|
|
float delta_x = zp->x - x;
|
|
float delta_y = zp->y - y;
|
|
if(zp->x == 999999 || zp->x == -999999)
|
|
delta_x = 0;
|
|
if(zp->y == 999999 || zp->y == -999999)
|
|
delta_y = 0;
|
|
|
|
float dist = delta_x*delta_x+delta_y*delta_y;///*+(zp->z-z)*(zp->z-z)*/;
|
|
if (dist < closest_dist)
|
|
{
|
|
closest_zp = zp;
|
|
closest_dist = dist;
|
|
}
|
|
iterator.Advance();
|
|
}
|
|
if(closest_dist > max_distance2)
|
|
closest_zp = nullptr;
|
|
|
|
return closest_zp;
|
|
}
|
|
|
|
bool ZoneDatabase::LoadStaticZonePoints(LinkedList<ZonePoint *> *zone_point_list, const char *zonename, uint32 version)
|
|
{
|
|
zone_point_list->Clear();
|
|
zone->numzonepoints = 0;
|
|
zone->virtual_zone_point_list.clear();
|
|
|
|
auto zone_points = ZonePointsRepository::GetWhere(content_db,
|
|
fmt::format(
|
|
"zone = '{}' AND (version = {} OR version = -1) {} ORDER BY number",
|
|
zonename,
|
|
version,
|
|
ContentFilterCriteria::apply()
|
|
)
|
|
);
|
|
|
|
for (auto &zone_point : zone_points) {
|
|
auto zp = new ZonePoint;
|
|
|
|
zp->x = zone_point.x;
|
|
zp->y = zone_point.y;
|
|
zp->z = zone_point.z;
|
|
zp->target_x = zone_point.target_x;
|
|
zp->target_y = zone_point.target_y;
|
|
zp->target_z = zone_point.target_z;
|
|
zp->target_zone_id = zone_point.target_zone_id;
|
|
zp->heading = zone_point.heading;
|
|
zp->target_heading = zone_point.target_heading;
|
|
zp->number = zone_point.number;
|
|
zp->target_zone_instance = zone_point.target_instance;
|
|
zp->client_version_mask = zone_point.client_version_mask;
|
|
zp->is_virtual = zone_point.is_virtual > 0;
|
|
zp->height = zone_point.height;
|
|
zp->width = zone_point.width;
|
|
|
|
LogZonePoints(
|
|
"Loading ZP x [{}] y [{}] z [{}] heading [{}] target x y z zone_id instance_id [{}] [{}] [{}] [{}] [{}] number [{}] is_virtual [{}] height [{}] width [{}]",
|
|
zp->x,
|
|
zp->y,
|
|
zp->z,
|
|
zp->heading,
|
|
zp->target_x,
|
|
zp->target_y,
|
|
zp->target_z,
|
|
zp->target_zone_id,
|
|
zp->target_zone_instance,
|
|
zp->number,
|
|
zp->is_virtual ? "true" : "false",
|
|
zp->height,
|
|
zp->width
|
|
);
|
|
|
|
if (zone_point.is_virtual) {
|
|
zone->virtual_zone_point_list.emplace_back(zone_point);
|
|
safe_delete(zp);
|
|
continue;
|
|
}
|
|
|
|
zone_point_list->Insert(zp);
|
|
zone->numzonepoints++;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Zone::SpawnStatus(Mob* client) {
|
|
LinkedListIterator<Spawn2*> iterator(spawn2_list);
|
|
|
|
uint32 x = 0;
|
|
iterator.Reset();
|
|
while(iterator.MoreElements())
|
|
{
|
|
if (iterator.GetData()->timer.GetRemainingTime() == 0xFFFFFFFF)
|
|
client->Message(Chat::White, " %d: %1.1f, %1.1f, %1.1f: disabled", iterator.GetData()->GetID(), iterator.GetData()->GetX(), iterator.GetData()->GetY(), iterator.GetData()->GetZ());
|
|
else
|
|
client->Message(Chat::White, " %d: %1.1f, %1.1f, %1.1f: %1.2f", iterator.GetData()->GetID(), iterator.GetData()->GetX(), iterator.GetData()->GetY(), iterator.GetData()->GetZ(), (float)iterator.GetData()->timer.GetRemainingTime() / 1000);
|
|
|
|
x++;
|
|
iterator.Advance();
|
|
}
|
|
client->Message(Chat::White, "%i spawns listed.", x);
|
|
}
|
|
|
|
void Zone::ShowEnabledSpawnStatus(Mob* client)
|
|
{
|
|
LinkedListIterator<Spawn2*> iterator(spawn2_list);
|
|
int x = 0;
|
|
int iEnabledCount = 0;
|
|
|
|
iterator.Reset();
|
|
|
|
while(iterator.MoreElements())
|
|
{
|
|
if (iterator.GetData()->timer.GetRemainingTime() != 0xFFFFFFFF)
|
|
{
|
|
client->Message(Chat::White, " %d: %1.1f, %1.1f, %1.1f: %1.2f", iterator.GetData()->GetID(), iterator.GetData()->GetX(), iterator.GetData()->GetY(), iterator.GetData()->GetZ(), (float)iterator.GetData()->timer.GetRemainingTime() / 1000);
|
|
iEnabledCount++;
|
|
}
|
|
|
|
x++;
|
|
iterator.Advance();
|
|
}
|
|
|
|
client->Message(Chat::White, "%i of %i spawns listed.", iEnabledCount, x);
|
|
}
|
|
|
|
void Zone::ShowDisabledSpawnStatus(Mob* client)
|
|
{
|
|
LinkedListIterator<Spawn2*> iterator(spawn2_list);
|
|
int x = 0;
|
|
int iDisabledCount = 0;
|
|
|
|
iterator.Reset();
|
|
|
|
while(iterator.MoreElements())
|
|
{
|
|
if (iterator.GetData()->timer.GetRemainingTime() == 0xFFFFFFFF)
|
|
{
|
|
client->Message(Chat::White, " %d: %1.1f, %1.1f, %1.1f: disabled", iterator.GetData()->GetID(), iterator.GetData()->GetX(), iterator.GetData()->GetY(), iterator.GetData()->GetZ());
|
|
iDisabledCount++;
|
|
}
|
|
|
|
x++;
|
|
iterator.Advance();
|
|
}
|
|
|
|
client->Message(Chat::White, "%i of %i spawns listed.", iDisabledCount, x);
|
|
}
|
|
|
|
void Zone::ShowSpawnStatusByID(Mob* client, uint32 spawnid)
|
|
{
|
|
LinkedListIterator<Spawn2*> iterator(spawn2_list);
|
|
int x = 0;
|
|
int iSpawnIDCount = 0;
|
|
|
|
iterator.Reset();
|
|
|
|
while(iterator.MoreElements())
|
|
{
|
|
if (iterator.GetData()->GetID() == spawnid)
|
|
{
|
|
if (iterator.GetData()->timer.GetRemainingTime() == 0xFFFFFFFF)
|
|
client->Message(Chat::White, " %d: %1.1f, %1.1f, %1.1f: disabled", iterator.GetData()->GetID(), iterator.GetData()->GetX(), iterator.GetData()->GetY(), iterator.GetData()->GetZ());
|
|
else
|
|
client->Message(Chat::White, " %d: %1.1f, %1.1f, %1.1f: %1.2f", iterator.GetData()->GetID(), iterator.GetData()->GetX(), iterator.GetData()->GetY(), iterator.GetData()->GetZ(), (float)iterator.GetData()->timer.GetRemainingTime() / 1000);
|
|
|
|
iSpawnIDCount++;
|
|
|
|
break;
|
|
}
|
|
|
|
x++;
|
|
iterator.Advance();
|
|
}
|
|
|
|
if(iSpawnIDCount > 0)
|
|
client->Message(Chat::White, "%i of %i spawns listed.", iSpawnIDCount, x);
|
|
else
|
|
client->Message(Chat::White, "No matching spawn id was found in this zone.");
|
|
}
|
|
|
|
bool ZoneDatabase::GetDecayTimes(npcDecayTimes_Struct *npcCorpseDecayTimes)
|
|
{
|
|
const std::string query =
|
|
"SELECT varname, value FROM variables WHERE varname LIKE 'decaytime%%' ORDER BY varname";
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
return false;
|
|
|
|
int index = 0;
|
|
for (auto row = results.begin(); row != results.end(); ++row, ++index) {
|
|
Seperator sep(row[0]);
|
|
npcCorpseDecayTimes[index].minlvl = atoi(sep.arg[1]);
|
|
npcCorpseDecayTimes[index].maxlvl = atoi(sep.arg[2]);
|
|
|
|
npcCorpseDecayTimes[index].seconds = std::min(24 * 60 * 60, atoi(row[1]));
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Zone::weatherSend(Client *client)
|
|
{
|
|
auto outapp = new EQApplicationPacket(OP_Weather, 8);
|
|
if (zone_weather > 0) {
|
|
outapp->pBuffer[0] = zone_weather - 1;
|
|
}
|
|
if (zone_weather > 0) {
|
|
outapp->pBuffer[4] = zone->weather_intensity;
|
|
}
|
|
if (client) {
|
|
client->QueuePacket(outapp);
|
|
}
|
|
else {
|
|
entity_list.QueueClients(0, outapp);
|
|
}
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
bool Zone::HasGraveyard() {
|
|
bool Result = false;
|
|
|
|
if(graveyard_zoneid() > 0)
|
|
Result = true;
|
|
|
|
return Result;
|
|
}
|
|
|
|
void Zone::SetGraveyard(uint32 zoneid, const glm::vec4& graveyardPosition) {
|
|
pgraveyard_zoneid = zoneid;
|
|
m_Graveyard = graveyardPosition;
|
|
}
|
|
|
|
void Zone::LoadZoneBlockedSpells(uint32 zone_id)
|
|
{
|
|
if (!blocked_spells) {
|
|
zone_total_blocked_spells = content_db.GetBlockedSpellsCount(zone_id);
|
|
if (zone_total_blocked_spells > 0) {
|
|
blocked_spells = new ZoneSpellsBlocked[zone_total_blocked_spells];
|
|
if (!content_db.LoadBlockedSpells(zone_total_blocked_spells, blocked_spells, zone_id)) {
|
|
LogError(" Failed to load blocked spells");
|
|
ClearBlockedSpells();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Zone::ClearBlockedSpells()
|
|
{
|
|
if (blocked_spells) {
|
|
safe_delete_array(blocked_spells);
|
|
zone_total_blocked_spells = 0;
|
|
}
|
|
}
|
|
|
|
bool Zone::IsSpellBlocked(uint32 spell_id, const glm::vec3 &location)
|
|
{
|
|
if (blocked_spells) {
|
|
bool exception = false;
|
|
bool block_all = false;
|
|
|
|
for (int x = 0; x < GetZoneTotalBlockedSpells(); x++) {
|
|
if (blocked_spells[x].spellid == spell_id) {
|
|
exception = true;
|
|
}
|
|
|
|
if (blocked_spells[x].spellid == 0) {
|
|
block_all = true;
|
|
}
|
|
}
|
|
|
|
// If all spells are blocked and this is an exception, it is not blocked
|
|
if (block_all && exception) {
|
|
return false;
|
|
}
|
|
|
|
for (int x = 0; x < GetZoneTotalBlockedSpells(); x++) {
|
|
// Spellid of 0 matches all spells
|
|
if (0 != blocked_spells[x].spellid && spell_id != blocked_spells[x].spellid) {
|
|
continue;
|
|
}
|
|
|
|
switch (blocked_spells[x].type) {
|
|
case ZoneBlockedSpellTypes::ZoneWide: {
|
|
return true;
|
|
break;
|
|
}
|
|
case ZoneBlockedSpellTypes::Region: {
|
|
if (IsWithinAxisAlignedBox(
|
|
location,
|
|
blocked_spells[x].m_Location - blocked_spells[x].m_Difference,
|
|
blocked_spells[x].m_Location + blocked_spells[x].m_Difference
|
|
)) {
|
|
return true;
|
|
}
|
|
break;
|
|
}
|
|
default: {
|
|
continue;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
const char *Zone::GetSpellBlockedMessage(uint32 spell_id, const glm::vec3 &location)
|
|
{
|
|
if (blocked_spells) {
|
|
for (int x = 0; x < GetZoneTotalBlockedSpells(); x++) {
|
|
if (spell_id != blocked_spells[x].spellid && blocked_spells[x].spellid != 0) {
|
|
continue;
|
|
}
|
|
switch (blocked_spells[x].type) {
|
|
case ZoneBlockedSpellTypes::ZoneWide: {
|
|
return blocked_spells[x].message;
|
|
break;
|
|
}
|
|
case ZoneBlockedSpellTypes::Region: {
|
|
if (IsWithinAxisAlignedBox(
|
|
location,
|
|
blocked_spells[x].m_Location - blocked_spells[x].m_Difference,
|
|
blocked_spells[x].m_Location + blocked_spells[x].m_Difference
|
|
)) {
|
|
return blocked_spells[x].message;
|
|
}
|
|
break;
|
|
}
|
|
default: {
|
|
continue;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return "Error: Message String Not Found\0";
|
|
}
|
|
|
|
void Zone::SetInstanceTimer(uint32 new_duration)
|
|
{
|
|
if(Instance_Timer)
|
|
{
|
|
Instance_Timer->Start(new_duration * 1000);
|
|
}
|
|
}
|
|
|
|
void Zone::LoadLDoNTraps()
|
|
{
|
|
const std::string query = "SELECT id, type, spell_id, skill, locked FROM ldon_trap_templates";
|
|
auto results = content_db.QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return;
|
|
}
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
auto lt = new LDoNTrapTemplate;
|
|
lt->id = atoi(row[0]);
|
|
lt->type = (LDoNChestTypes) atoi(row[1]);
|
|
lt->spell_id = atoi(row[2]);
|
|
lt->skill = atoi(row[3]);
|
|
lt->locked = atoi(row[4]);
|
|
ldon_trap_list[lt->id] = lt;
|
|
}
|
|
|
|
}
|
|
|
|
void Zone::LoadLDoNTrapEntries()
|
|
{
|
|
const std::string query = "SELECT id, trap_id FROM ldon_trap_entries";
|
|
auto results = content_db.QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return;
|
|
}
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row)
|
|
{
|
|
uint32 id = atoi(row[0]);
|
|
uint32 trap_id = atoi(row[1]);
|
|
|
|
LDoNTrapTemplate *trapTemplate = nullptr;
|
|
auto it = ldon_trap_list.find(trap_id);
|
|
|
|
if(it == ldon_trap_list.end())
|
|
continue;
|
|
|
|
trapTemplate = ldon_trap_list[trap_id];
|
|
|
|
std::list<LDoNTrapTemplate*> temp;
|
|
auto iter = ldon_trap_entry_list.find(id);
|
|
|
|
if(iter != ldon_trap_entry_list.end())
|
|
temp = ldon_trap_entry_list[id];
|
|
|
|
temp.push_back(trapTemplate);
|
|
ldon_trap_entry_list[id] = temp;
|
|
}
|
|
|
|
}
|
|
|
|
void Zone::LoadVeteranRewards()
|
|
{
|
|
VeteranRewards.clear();
|
|
|
|
InternalVeteranReward current_reward;
|
|
current_reward.claim_id = 0;
|
|
|
|
const std::string query = "SELECT claim_id, name, item_id, charges "
|
|
"FROM veteran_reward_templates "
|
|
"WHERE reward_slot < 8 and claim_id > 0 "
|
|
"ORDER by claim_id, reward_slot";
|
|
auto results = content_db.QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return;
|
|
}
|
|
|
|
int index = 0;
|
|
for (auto row = results.begin(); row != results.end(); ++row, ++index)
|
|
{
|
|
uint32 claim = atoi(row[0]);
|
|
|
|
if(claim != current_reward.claim_id)
|
|
{
|
|
if(current_reward.claim_id != 0)
|
|
{
|
|
current_reward.claim_count = index;
|
|
current_reward.number_available = 1;
|
|
VeteranRewards.push_back(current_reward);
|
|
}
|
|
|
|
index = 0;
|
|
memset(¤t_reward, 0, sizeof(InternalVeteranReward));
|
|
current_reward.claim_id = claim;
|
|
}
|
|
|
|
strcpy(current_reward.items[index].item_name, row[1]);
|
|
current_reward.items[index].item_id = atoi(row[2]);
|
|
current_reward.items[index].charges = atoi(row[3]);
|
|
}
|
|
|
|
if(current_reward.claim_id != 0)
|
|
{
|
|
current_reward.claim_count = index;
|
|
current_reward.number_available = 1;
|
|
VeteranRewards.push_back(current_reward);
|
|
}
|
|
|
|
}
|
|
|
|
void Zone::LoadAlternateCurrencies()
|
|
{
|
|
AlternateCurrencies.clear();
|
|
|
|
AltCurrencyDefinition_Struct current_currency;
|
|
|
|
const std::string query = "SELECT id, item_id FROM alternate_currency";
|
|
auto results = content_db.QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return;
|
|
}
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row)
|
|
{
|
|
current_currency.id = atoi(row[0]);
|
|
current_currency.item_id = atoi(row[1]);
|
|
AlternateCurrencies.push_back(current_currency);
|
|
}
|
|
|
|
}
|
|
|
|
void Zone::UpdateQGlobal(uint32 qid, QGlobal newGlobal)
|
|
{
|
|
if(newGlobal.npc_id != 0)
|
|
return;
|
|
|
|
if(newGlobal.char_id != 0)
|
|
return;
|
|
|
|
if(newGlobal.zone_id == GetZoneID() || newGlobal.zone_id == 0)
|
|
{
|
|
if(qGlobals)
|
|
{
|
|
qGlobals->AddGlobal(qid, newGlobal);
|
|
}
|
|
else
|
|
{
|
|
qGlobals = new QGlobalCache();
|
|
qGlobals->AddGlobal(qid, newGlobal);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Zone::DeleteQGlobal(std::string name, uint32 npcID, uint32 charID, uint32 zoneID)
|
|
{
|
|
if(qGlobals)
|
|
{
|
|
qGlobals->RemoveGlobal(name, npcID, charID, zoneID);
|
|
}
|
|
}
|
|
|
|
void Zone::LoadAdventureFlavor()
|
|
{
|
|
const std::string query = "SELECT id, text FROM adventure_template_entry_flavor";
|
|
auto results = content_db.QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return;
|
|
}
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
uint32 id = atoi(row[0]);
|
|
adventure_entry_list_flavor[id] = row[1];
|
|
}
|
|
|
|
}
|
|
|
|
void Zone::DoAdventureCountIncrease()
|
|
{
|
|
ServerZoneAdventureDataReply_Struct *sr = (ServerZoneAdventureDataReply_Struct*)adv_data;
|
|
if(sr->count < sr->total)
|
|
{
|
|
sr->count++;
|
|
auto pack = new ServerPacket(ServerOP_AdventureCountUpdate, sizeof(uint16));
|
|
*((uint16*)pack->pBuffer) = instanceid;
|
|
worldserver.SendPacket(pack);
|
|
delete pack;
|
|
}
|
|
}
|
|
|
|
void Zone::DoAdventureAssassinationCountIncrease()
|
|
{
|
|
ServerZoneAdventureDataReply_Struct *sr = (ServerZoneAdventureDataReply_Struct*)adv_data;
|
|
if(sr->assa_count < RuleI(Adventure, NumberKillsForBossSpawn))
|
|
{
|
|
sr->assa_count++;
|
|
auto pack = new ServerPacket(ServerOP_AdventureAssaCountUpdate, sizeof(uint16));
|
|
*((uint16*)pack->pBuffer) = instanceid;
|
|
worldserver.SendPacket(pack);
|
|
delete pack;
|
|
}
|
|
}
|
|
|
|
void Zone::DoAdventureActions()
|
|
{
|
|
ServerZoneAdventureDataReply_Struct* ds = (ServerZoneAdventureDataReply_Struct*)adv_data;
|
|
if(ds->type == Adventure_Collect)
|
|
{
|
|
int count = (ds->total - ds->count) * 25 / 10;
|
|
entity_list.AddLootToNPCS(ds->data_id, count);
|
|
did_adventure_actions = true;
|
|
}
|
|
else if(ds->type == Adventure_Assassinate)
|
|
{
|
|
if(ds->assa_count >= RuleI(Adventure, NumberKillsForBossSpawn))
|
|
{
|
|
const NPCType* tmp = content_db.LoadNPCTypesData(ds->data_id);
|
|
if(tmp)
|
|
{
|
|
NPC* npc = new NPC(tmp, nullptr, glm::vec4(ds->assa_x, ds->assa_y, ds->assa_z, ds->assa_h), GravityBehavior::Water);
|
|
npc->AddLootTable();
|
|
if (npc->DropsGlobalLoot())
|
|
npc->CheckGlobalLootTables();
|
|
entity_list.AddNPC(npc);
|
|
npc->Shout("Rarrrgh!");
|
|
did_adventure_actions = true;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
did_adventure_actions = true;
|
|
}
|
|
|
|
}
|
|
|
|
void Zone::LoadNPCEmotes(LinkedList<NPC_Emote_Struct*>* NPCEmoteList)
|
|
{
|
|
|
|
NPCEmoteList->Clear();
|
|
const std::string query = "SELECT emoteid, event_, type, text FROM npc_emotes";
|
|
auto results = content_db.QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return;
|
|
}
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row)
|
|
{
|
|
auto nes = new NPC_Emote_Struct;
|
|
nes->emoteid = atoi(row[0]);
|
|
nes->event_ = atoi(row[1]);
|
|
nes->type = atoi(row[2]);
|
|
strn0cpy(nes->text, row[3], sizeof(nes->text));
|
|
NPCEmoteList->Insert(nes);
|
|
}
|
|
|
|
}
|
|
|
|
void Zone::ReloadWorld(uint32 Option){
|
|
if (Option == 0) {
|
|
entity_list.ClearAreas();
|
|
parse->ReloadQuests();
|
|
} else if(Option == 1) {
|
|
entity_list.ClearAreas();
|
|
parse->ReloadQuests();
|
|
zone->Repop(0);
|
|
}
|
|
}
|
|
|
|
void Zone::LoadTickItems()
|
|
{
|
|
tick_items.clear();
|
|
|
|
const std::string query = "SELECT it_itemid, it_chance, it_level, it_qglobal, it_bagslot FROM item_tick";
|
|
auto results = database.QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return;
|
|
}
|
|
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
if(atoi(row[0]) == 0)
|
|
continue;
|
|
|
|
item_tick_struct ti_tmp;
|
|
ti_tmp.itemid = atoi(row[0]);
|
|
ti_tmp.chance = atoi(row[1]);
|
|
ti_tmp.level = atoi(row[2]);
|
|
ti_tmp.bagslot = (int16)atoi(row[4]);
|
|
ti_tmp.qglobal = std::string(row[3]);
|
|
tick_items[atoi(row[0])] = ti_tmp;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
uint32 Zone::GetSpawnKillCount(uint32 in_spawnid) {
|
|
LinkedListIterator<Spawn2*> iterator(spawn2_list);
|
|
|
|
iterator.Reset();
|
|
while(iterator.MoreElements())
|
|
{
|
|
if(iterator.GetData()->GetID() == in_spawnid)
|
|
{
|
|
return(iterator.GetData()->killcount);
|
|
}
|
|
iterator.Advance();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void Zone::SetIsHotzone(bool is_hotzone)
|
|
{
|
|
Zone::is_hotzone = is_hotzone;
|
|
}
|
|
|
|
void Zone::RequestUCSServerStatus() {
|
|
auto outapp = new ServerPacket(ServerOP_UCSServerStatusRequest, sizeof(UCSServerStatus_Struct));
|
|
auto ucsss = (UCSServerStatus_Struct*)outapp->pBuffer;
|
|
ucsss->available = 0;
|
|
ucsss->port = Config->ZonePort;
|
|
ucsss->unused = 0;
|
|
worldserver.SendPacket(outapp);
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
void Zone::SetUCSServerAvailable(bool ucss_available, uint32 update_timestamp) {
|
|
if (m_last_ucss_update == update_timestamp && m_ucss_available != ucss_available) {
|
|
m_ucss_available = false;
|
|
RequestUCSServerStatus();
|
|
return;
|
|
}
|
|
if (m_last_ucss_update < update_timestamp)
|
|
m_ucss_available = ucss_available;
|
|
}
|
|
|
|
int Zone::GetNpcPositionUpdateDistance() const
|
|
{
|
|
return npc_position_update_distance;
|
|
}
|
|
|
|
void Zone::SetNpcPositionUpdateDistance(int in_npc_position_update_distance)
|
|
{
|
|
Zone::npc_position_update_distance = in_npc_position_update_distance;
|
|
}
|
|
|
|
void Zone::CalculateNpcUpdateDistanceSpread()
|
|
{
|
|
float max_x = 0;
|
|
float max_y = 0;
|
|
float min_x = 0;
|
|
float min_y = 0;
|
|
|
|
auto &mob_list = entity_list.GetMobList();
|
|
|
|
for (auto &it : mob_list) {
|
|
Mob *entity = it.second;
|
|
if (!entity->IsNPC()) {
|
|
continue;
|
|
}
|
|
|
|
if (entity->GetX() <= min_x) {
|
|
min_x = entity->GetX();
|
|
}
|
|
|
|
if (entity->GetY() <= min_y) {
|
|
min_y = entity->GetY();
|
|
}
|
|
|
|
if (entity->GetX() >= max_x) {
|
|
max_x = entity->GetX();
|
|
}
|
|
|
|
if (entity->GetY() >= max_y) {
|
|
max_y = entity->GetY();
|
|
}
|
|
}
|
|
|
|
int x_spread = int(abs(max_x - min_x));
|
|
int y_spread = int(abs(max_y - min_y));
|
|
int combined_spread = int(abs((x_spread + y_spread) / 2));
|
|
int update_distance = EQ::ClampLower(int(combined_spread / 4), int(zone->GetMaxMovementUpdateRange()));
|
|
|
|
SetNpcPositionUpdateDistance(update_distance);
|
|
|
|
Log(Logs::General, Logs::Debug,
|
|
"NPC update spread distance set to [%i] combined_spread [%i]",
|
|
update_distance,
|
|
combined_spread
|
|
);
|
|
}
|
|
|
|
bool Zone::IsQuestHotReloadQueued() const
|
|
{
|
|
return quest_hot_reload_queued;
|
|
}
|
|
|
|
void Zone::SetQuestHotReloadQueued(bool in_quest_hot_reload_queued)
|
|
{
|
|
quest_hot_reload_queued = in_quest_hot_reload_queued;
|
|
}
|
|
|
|
void Zone::LoadGrids()
|
|
{
|
|
zone_grids = GridRepository::GetZoneGrids(GetZoneID());
|
|
zone_grid_entries = GridEntriesRepository::GetZoneGridEntries(GetZoneID());
|
|
}
|
|
|
|
Timer Zone::GetInitgridsTimer()
|
|
{
|
|
return initgrids_timer;
|
|
}
|
|
|
|
uint32 Zone::GetInstanceTimeRemaining() const
|
|
{
|
|
return instance_time_remaining;
|
|
}
|
|
|
|
void Zone::SetInstanceTimeRemaining(uint32 instance_time_remaining)
|
|
{
|
|
Zone::instance_time_remaining = instance_time_remaining;
|
|
}
|
|
|
|
bool Zone::IsZone(uint32 zone_id, uint16 instance_id) const
|
|
{
|
|
return (zoneid == zone_id && instanceid == instance_id);
|
|
}
|
|
|
|
DynamicZone* Zone::GetDynamicZone()
|
|
{
|
|
if (GetInstanceID() == 0)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
// todo: cache dynamic zone id on zone later for faster lookup
|
|
for (const auto& dz_iter : zone->dynamic_zone_cache)
|
|
{
|
|
if (dz_iter.second->IsSameDz(GetZoneID(), GetInstanceID()))
|
|
{
|
|
return dz_iter.second.get();
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|