eqemu-server/common/net/servertalk_server_connection.h
Alex 1c8231eb9e
[Netcode] Remove security from servertalk connections (#1464)
* Remove security from servertalk connections

* Remove the two hello steps before handshake that are now obsolete out

* Revert "Remove the two hello steps before handshake that are now obsolete out"

This reverts commit 32d61ea2381c1bddf8b08c5240899116d0fd3e80.

* Keep old values for enums

* Use downgrade security handshake for backwards compat

* Send handshake instead of hello to fast connect

* Add connect callback so it will actually work
2021-08-15 23:39:38 -05:00

47 lines
1.4 KiB
C++

#pragma once
#include "tcp_connection.h"
#include "servertalk_common.h"
#include "packet.h"
#include <vector>
namespace EQ
{
namespace Net
{
class ServertalkServer;
class ServertalkServerConnection
{
public:
ServertalkServerConnection(std::shared_ptr<EQ::Net::TCPConnection> c, ServertalkServer *parent);
~ServertalkServerConnection();
void Send(uint16_t opcode, EQ::Net::Packet &p);
void SendPacket(ServerPacket *p);
void OnMessage(uint16_t opcode, std::function<void(uint16_t, EQ::Net::Packet&)> cb);
void OnMessage(std::function<void(uint16_t, EQ::Net::Packet&)> cb);
std::string GetIdentifier() const { return m_identifier; }
std::shared_ptr<EQ::Net::TCPConnection> Handle() { return m_connection; }
std::string GetUUID() const { return m_uuid; }
private:
void OnRead(TCPConnection* c, const unsigned char* data, size_t sz);
void ProcessReadBuffer();
void OnDisconnect(TCPConnection* c);
void SendHello();
void InternalSend(ServertalkPacketType type, EQ::Net::Packet &p);
void ProcessHandshake(EQ::Net::Packet &p);
void ProcessMessage(EQ::Net::Packet &p);
std::shared_ptr<EQ::Net::TCPConnection> m_connection;
ServertalkServer *m_parent;
std::vector<char> m_buffer;
std::unordered_map<uint16_t, std::function<void(uint16_t, EQ::Net::Packet&)>> m_message_callbacks;
std::function<void(uint16_t, EQ::Net::Packet&)> m_message_callback;
std::string m_identifier;
std::string m_uuid;
};
}
}