eqemu-server/common/net/servertalk_server_connection.cpp

204 lines
4.7 KiB
C++

#include "servertalk_server_connection.h"
#include "servertalk_server.h"
#include "../eqemu_logsys.h"
#include "../util/uuid.h"
EQ::Net::ServertalkServerConnection::ServertalkServerConnection(std::shared_ptr<EQ::Net::TCPConnection> c, EQ::Net::ServertalkServer *parent)
{
m_connection = c;
m_parent = parent;
m_uuid = EQ::Util::UUID::Generate().ToString();
m_connection->OnRead(std::bind(&ServertalkServerConnection::OnRead, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
m_connection->OnDisconnect(std::bind(&ServertalkServerConnection::OnDisconnect, this, std::placeholders::_1));
m_connection->Start();
}
EQ::Net::ServertalkServerConnection::~ServertalkServerConnection()
{
}
void EQ::Net::ServertalkServerConnection::Send(uint16_t opcode, EQ::Net::Packet & p)
{
// pad zero size packets
if (p.Length() == 0) {
p.PutUInt8(0, 0);
}
EQ::Net::DynamicPacket out;
out.PutUInt32(0, p.Length());
out.PutUInt16(4, opcode);
out.PutPacket(6, p);
InternalSend(ServertalkMessage, out);
}
void EQ::Net::ServertalkServerConnection::SendPacket(ServerPacket *p)
{
EQ::Net::DynamicPacket pout;
if (p->pBuffer) {
pout.PutData(0, p->pBuffer, p->size);
}
Send(p->opcode, pout);
}
void EQ::Net::ServertalkServerConnection::OnMessage(uint16_t opcode, std::function<void(uint16_t, EQ::Net::Packet&)> cb)
{
m_message_callbacks.insert(std::make_pair(opcode, cb));
}
void EQ::Net::ServertalkServerConnection::OnMessage(std::function<void(uint16_t, EQ::Net::Packet&)> cb)
{
m_message_callback = cb;
}
void EQ::Net::ServertalkServerConnection::OnRead(TCPConnection *c, const unsigned char *data, size_t sz)
{
m_buffer.insert(m_buffer.end(), (const char*)data, (const char*)data + sz);
ProcessReadBuffer();
}
void EQ::Net::ServertalkServerConnection::ProcessReadBuffer()
{
size_t current = 0;
size_t total = m_buffer.size();
while (current < total) {
auto left = total - current;
/*
//header:
//uint32 length;
//uint8 type;
*/
size_t length = 0;
uint8_t type = 0;
if (left < 5) {
break;
}
length = *(uint32_t*)&m_buffer[current];
type = *(uint8_t*)&m_buffer[current + 4];
if (current + 5 + length > total) {
break;
}
if (length == 0) {
EQ::Net::DynamicPacket p;
switch (type) {
case ServertalkClientHello:
{
SendHello();
}
break;
case ServertalkClientHandshake:
case ServertalkClientDowngradeSecurityHandshake:
ProcessHandshake(p);
break;
case ServertalkMessage:
ProcessMessage(p);
break;
}
}
else {
EQ::Net::StaticPacket p(&m_buffer[current + 5], length);
switch (type) {
case ServertalkClientHello:
{
SendHello();
}
break;
case ServertalkClientHandshake:
case ServertalkClientDowngradeSecurityHandshake:
ProcessHandshake(p);
break;
case ServertalkMessage:
ProcessMessage(p);
break;
}
}
current += length + 5;
}
if (current == total) {
m_buffer.clear();
}
else {
m_buffer.erase(m_buffer.begin(), m_buffer.begin() + current);
}
}
void EQ::Net::ServertalkServerConnection::OnDisconnect(TCPConnection *c)
{
m_parent->ConnectionDisconnected(this);
}
void EQ::Net::ServertalkServerConnection::SendHello()
{
EQ::Net::DynamicPacket hello;
hello.PutInt8(0, 0);
InternalSend(ServertalkServerHello, hello);
}
void EQ::Net::ServertalkServerConnection::InternalSend(ServertalkPacketType type, EQ::Net::Packet &p)
{
if (!m_connection)
return;
EQ::Net::DynamicPacket out;
out.PutUInt32(0, (uint32_t)p.Length());
out.PutUInt8(4, (uint8_t)type);
if (p.Length() > 0) {
out.PutPacket(5, p);
}
m_connection->Write((const char*)out.Data(), out.Length());
}
void EQ::Net::ServertalkServerConnection::ProcessHandshake(EQ::Net::Packet &p)
{
try {
m_identifier = p.GetCString(0);
auto credentials = p.GetCString(m_identifier.length() + 1);
if (!m_parent->CheckCredentials(credentials)) {
LogError("Got incoming connection with invalid credentials during handshake, dropping connection.");
m_connection->Disconnect();
return;
}
m_parent->ConnectionIdentified(this);
}
catch (std::exception &ex) {
LogError("Error parsing handshake from client: {0}", ex.what());
m_connection->Disconnect();
}
}
void EQ::Net::ServertalkServerConnection::ProcessMessage(EQ::Net::Packet &p)
{
try {
auto length = p.GetUInt32(0);
auto opcode = p.GetUInt16(4);
if (length > 0) {
auto data = p.GetString(6, length);
size_t message_len = length;
EQ::Net::StaticPacket packet(&data[0], message_len);
auto cb = m_message_callbacks.find(opcode);
if (cb != m_message_callbacks.end()) {
cb->second(opcode, packet);
}
if (m_message_callback) {
m_message_callback(opcode, packet);
}
}
}
catch (std::exception &ex) {
LogError("Error parsing message from client: {0}", ex.what());
}
}