hg e65b61a95f
[Tasks] Implement task activity prerequisites (#2374)
Some live tasks make new elements available without requiring all
currently active ones to be completed first.

This adds the `req_activity_id` field to task activities which will mark
an element active if its required activity id is completed. If a valid
value is set then it's used instead of checking the current step.

The `step` field may still be set on rows with a valid `req_activity_id`
to specify its logical step and prevent later steps from becoming active
until completed. It's only ignored when deciding if the current element
is active.

The legacy task logic for unlocking activities was completely refactored
for this. A common method has been added so both zone and world can make
use of it to determine which elements are currently active. The previous
step system should remain unchanged.

The world logic for locking shared tasks when an element became active
did not account for "sequential" mode (all steps 0), unordered steps, or
gaps in step numbers. This also resolves that issue.
2022-08-21 19:55:19 -05:00

543 lines
29 KiB
C++

#ifndef EQEMU_TASKS_H
#define EQEMU_TASKS_H
#include "serialize_buffer.h"
#include <algorithm>
#include <array>
#define MAXTASKS 10000
#define MAXTASKSETS 1000
#define MAXACTIVEQUESTS 19 // The Client has a hard cap of 19 active quests, 29 in SoD+
#define MAXCHOOSERENTRIES 40 // The Max Chooser (Task Selector entries) is capped at 40 in the Titanium Client.
#define MAXACTIVITIESPERTASK 20 // The Client has a hard cap of 20 activities per task.
#define TASKSLOTEMPTY 0 // This is used to determine if a client's active task slot is empty.
#define TASKSLOTTASK 0
#define TASKSLOTSHAREDTASK 0
// Command Codes for worldserver ServerOP_ReloadTasks
#define RELOADTASKS 0
#define RELOADTASKGOALLISTS 1
#define RELOADTASKPROXIMITIES 2
#define RELOADTASKSETS 3
typedef enum {
METHODSINGLEID = 0,
METHODLIST = 1,
METHODQUEST = 2
} TaskMethodType;
enum class TaskActivityType : int32_t // task element/objective
{
Unknown = -1, // hidden
None = 0,
Deliver = 1,
Kill = 2,
Loot = 3,
SpeakWith = 4,
Explore = 5,
TradeSkill = 6,
Fish = 7,
Forage = 8,
CastOn = 9,
SkillOn = 10,
Touch = 11,
Collect = 13,
GiveCash = 100
};
enum class TaskTimerType
{
Replay = 0,
Request
};
// live alt currency types, may not match current server alternate currency ids
enum class AltCurrencyType
{
RadiantCrystal = 4,
EbonCrystal = 5,
MarkOfValor = 31,
CommemorativeCoin = 33,
PieceOfEight = 37,
RemnantOfTranquility = 38,
SathirTradeGem = 41,
BathezidTradeGem = 43,
FroststoneDucat = 48,
};
struct ActivityInformation {
int req_activity_id;
int step;
TaskActivityType activity_type;
std::string target_name; // name mob, location -- default empty, max length 64
std::string item_list; // likely defaults to empty
std::string skill_list; // IDs ; separated -- default -1
std::string spell_list; // IDs ; separated -- default 0
std::string description_override; // overrides auto generated description -- default empty, max length 128
int skill_id; // older clients, first id from above
int spell_id; // older clients, first id from above
int goal_id;
std::string goal_match_list;
TaskMethodType goal_method;
int goal_count;
int deliver_to_npc;
std::vector<int> zone_ids;
std::string zones; // IDs ; separated, ZoneID is the first in this list for older clients -- default empty string, max length 64
int zone_version;
bool optional;
inline bool CheckZone(int zone_id, int version)
{
if (zone_ids.empty()) {
return true;
}
bool found_zone = std::find(zone_ids.begin(), zone_ids.end(), zone_id) != zone_ids.end();
return found_zone && (zone_version == version || zone_version == -1);
}
void SerializeSelector(SerializeBuffer& out, EQ::versions::ClientVersion client_version) const
{
out.WriteInt32(static_cast<int32_t>(activity_type));
out.WriteInt32(0); // solo/group/raid request type? (no longer in live)
out.WriteString(target_name); // target name used in objective type string (max 64)
if (client_version >= EQ::versions::ClientVersion::RoF)
{
out.WriteLengthString(item_list); // used in objective type string (can be empty for none)
out.WriteInt32(activity_type == TaskActivityType::GiveCash ? 1 : goal_count);
out.WriteLengthString(skill_list); // used in SkillOn objective type string, "-1" for none
out.WriteLengthString(spell_list); // used in CastOn objective type string, "0" for none
out.WriteString(zones); // used in objective zone column and task select "begins in" (may have multiple, "0" for "unknown zone", empty for "ALL")
}
else
{
out.WriteString(item_list);
out.WriteInt32(activity_type == TaskActivityType::GiveCash ? 1 : goal_count);
out.WriteInt32(skill_id);
out.WriteInt32(spell_id);
out.WriteInt32(zone_ids.empty() ? 0 : zone_ids.front());
}
out.WriteString(description_override);
if (client_version >= EQ::versions::ClientVersion::RoF) {
out.WriteString(zones); // serialized again after description (seems unused)
}
}
void SerializeObjective(SerializeBuffer& out, EQ::versions::ClientVersion client_version, int done_count) const
{
// cash objectives internally repurpose goal_count to store cash amount and
// done_count as a boolean (should not be sent as actual completed/goal counts)
int real_goal_count = goal_count;
if (activity_type == TaskActivityType::GiveCash)
{
done_count = (done_count >= goal_count) ? 1 : 0;
real_goal_count = 1;
}
out.WriteInt32(static_cast<int32_t>(activity_type));
if (client_version >= EQ::versions::ClientVersion::RoF) {
out.WriteInt8(optional ? 1 : 0);
} else {
out.WriteInt32(optional ? 1 : 0);
}
out.WriteInt32(0); // solo/group/raid request type? (no longer in live)
out.WriteString(target_name); // target name used in objective type string (max 64)
if (client_version >= EQ::versions::ClientVersion::RoF)
{
out.WriteLengthString(item_list); // used in objective type string (can be empty for none)
out.WriteInt32(real_goal_count);
out.WriteLengthString(skill_list); // used in SkillOn objective type string, "-1" for none
out.WriteLengthString(spell_list); // used in CastOn objective type string, "0" for none
out.WriteString(zones); // used in objective zone column and task select "begins in" ("0" for "unknown zone", empty for "ALL")
}
else
{
out.WriteString(item_list);
out.WriteInt32(real_goal_count);
out.WriteInt32(skill_id);
out.WriteInt32(spell_id);
out.WriteInt32(zone_ids.empty() ? 0 : zone_ids.front());
}
out.WriteInt32(activity_type == TaskActivityType::Touch ? goal_id : 0); // dz_switch_id (maybe add separate field)
out.WriteString(description_override);
out.WriteInt32(done_count);
out.WriteInt8(1); // unknown
if (client_version >= EQ::versions::ClientVersion::RoF)
{
out.WriteString(zones); // serialized again after description (seems unused)
}
}
};
enum class TaskType {
Task = 0, // can have at max 1
Shared = 1, // can have at max 1
Quest = 2, // can have at max 19 or 29 depending on client
E = 3 // can have at max 19 or 29 depending on client, not present in live anymore
};
static const uint8 TASK_TYPE_TASK = 0;
static const uint8 TASK_TYPE_SHARED = 1;
static const uint8 TASK_TYPE_QUEST = 2;
enum class DurationCode {
None = 0,
Short = 1,
Medium = 2,
Long = 3
};
struct TaskInformation {
TaskType type;
int duration{};
DurationCode duration_code; // description for time investment for when duration == 0
std::string title{}; // max length 64
std::string description{}; // max length 4000, 2048 on Tit
std::string reward{};
std::string item_link{}; // max length 128 older clients, item link gets own string
std::string completion_emote{}; // emote after completing task, yellow. Maybe should make more generic ... but yellow for now!
int reward_id{};
int cash_reward{}; // Expressed in copper
int experience_reward{};
int faction_reward{}; // just a npc_faction_id
TaskMethodType reward_method;
int reward_points;
AltCurrencyType reward_point_type;
int activity_count{};
short min_level{};
short max_level{};
int level_spread;
int min_players;
int max_players;
bool repeatable{};
int replay_timer_group;
int replay_timer_seconds;
int request_timer_group;
int request_timer_seconds;
ActivityInformation activity_information[MAXACTIVITIESPERTASK];
void SerializeSelector(SerializeBuffer& out, EQ::versions::ClientVersion client_version) const
{
if (client_version != EQ::versions::ClientVersion::Titanium) {
out.WriteFloat(1.0f); // reward multiplier (affects color, <1.0: yellow-red, 1.0: white, >1.0: lightgreen-green)
}
out.WriteUInt32(duration); // task duration (seconds) (0: task_duration_code used, "Unlimited" on live)
out.WriteUInt32(static_cast<int>(duration_code)); // 1: Short 2: Medium 3: Long anything else Unlimited (no longer in live)
out.WriteString(title); // max 64 with null
out.WriteString(description); // max 4000 with null
if (client_version != EQ::versions::ClientVersion::Titanium) {
out.WriteUInt8(0); // 0: no rewards 1: enables "Reward Preview" button
}
// selector only needs to send the first objective to fill description starting zone
out.WriteUInt32(std::min(activity_count, 1)); // number of task objectives
if (activity_count > 0)
{
out.WriteUInt32(0); // objective index
activity_information[0].SerializeSelector(out, client_version);
}
}
};
typedef enum {
ActivityHidden = 0,
ActivityActive = 1,
ActivityCompleted = 2
} ActivityState;
struct ClientActivityInformation {
int activity_id;
int done_count;
ActivityState activity_state;
bool updated; // Flag so we know if we need to updated the database
};
struct ClientTaskInformation {
int slot; // intrusive, but makes things easier :P
int task_id;
int accepted_time;
bool updated;
bool was_rewarded; // character has received reward for this task
ClientActivityInformation activity[MAXACTIVITIESPERTASK];
};
struct CompletedTaskInformation {
int task_id;
int completed_time;
bool activity_done[MAXACTIVITIESPERTASK];
};
namespace Tasks {
inline int GetActivityStateIdentifier(ActivityState activity_state)
{
switch (activity_state) {
case ActivityHidden:
return 0;
case ActivityActive:
return 1;
case ActivityCompleted:
return 2;
default:
return 0;
}
}
inline std::string GetActivityStateDescription(ActivityState activity_state)
{
switch (activity_state) {
case ActivityHidden:
return "Hidden";
case ActivityActive:
return "Active";
case ActivityCompleted:
return "Completed";
default:
return "Hidden";
}
}
inline int GetTaskTypeIdentifier(TaskType task_type)
{
switch (task_type) {
case TaskType::Task:
return 0;
case TaskType::Shared:
return 1;
case TaskType::Quest:
return 2;
case TaskType::E:
return 3;
default:
return 0;
}
}
inline std::string GetTaskTypeDescription(TaskType task_type)
{
switch (task_type) {
case TaskType::Task:
return "Task";
case TaskType::Shared:
return "Shared";
case TaskType::Quest:
return "Quest";
case TaskType::E:
return "E";
default:
return "Task";
}
}
struct ActiveElements
{
bool is_task_complete;
std::vector<int> active;
};
// Processes task activity states and returns those currently active
// It is templated to support the different structs used by zone and world
template <typename Td, typename Ts>
ActiveElements GetActiveElements(const Td& activity_data, const Ts& activity_states, size_t activity_count)
{
ActiveElements result;
result.is_task_complete = true;
result.active.reserve(activity_count);
std::array<bool, MAXACTIVITIESPERTASK> completed_ids;
completed_ids.fill(false);
std::fill_n(completed_ids.begin(), activity_count, true);
bool sequence_mode = true;
int current_step = std::numeric_limits<int>::max(); // lowest step not completed
// fill non-completed elements and find the current task step
for (int i = 0; i < activity_count; ++i)
{
const auto& el = activity_data[i];
if (activity_states[i].activity_state != ActivityCompleted)
{
completed_ids[i] = false;
current_step = std::min(current_step, el.step);
if (!el.optional)
{
result.is_task_complete = false;
}
}
// if all steps are 0 treat each as a separate step (previously called "sequential" mode)
if (el.step != 0)
{
sequence_mode = false;
}
}
// fill active elements based on current step and req activity ids
bool added_sequence = false;
for (int i = 0; i < activity_count; ++i)
{
const auto& el = activity_data[i];
if (activity_states[i].activity_state != ActivityCompleted)
{
bool has_req_id = el.req_activity_id >= 0 && el.req_activity_id < activity_count;
// if a valid requirement is set then it's active if its req is completed
// in non-sequence mode all on current step and optionals in previous steps are active
// in sequence mode the first non-complete is active (and any optionals up to it)
if ((has_req_id && completed_ids[el.req_activity_id]) ||
(!has_req_id && !sequence_mode && el.step <= current_step) ||
(!has_req_id && sequence_mode && !added_sequence))
{
result.active.push_back(i);
if (!has_req_id && sequence_mode)
{
added_sequence = !el.optional;
}
}
}
}
return result;
}
}
namespace TaskStr {
constexpr uint16 ASSIGN_REPLAY_TIMER = 8017; // This task can not be assigned to you because you must wait %1d:%2h:%3m before you can do another task of this type.
constexpr uint16 COULD_NOT_USE_COMMAND = 8272; // You could not use this command because you are not currently assigned to a shared task.
constexpr uint16 LVL_TOO_LOW = 8553; // You can not be assigned this shared task because your party's average level is too low.
constexpr uint16 LVL_TOO_HIGH = 8889; // You can not be assigned this shared task because your party's average level is too high.
constexpr uint16 LVL_SPREAD_HIGH = 8890; // You can not be assigned this shared task because your party's level spread is too high.
constexpr uint16 MAX_PLAYERS = 8891; // You can not be assigned this shared task because your party exceeds the maximum allowed number of players.
constexpr uint16 LEADER_NOT_MEET_REQUIREMENTS = 8892; // You can not be assigned this shared task because the leader does not meet the shared task requirements.
constexpr uint16 MIN_PLAYERS = 8895; // You can not be assigned this shared task because your party does not contain the minimum required number of players.
constexpr uint16 WILL_REMOVE_ZONE_TWO_MIN_RAID_NOT_MIN_NUM_PLAYER = 8908; // %1 will be removed from their zone in two minutes because your raid does not meet the minimum requirement of qualified players.
constexpr uint16 WILL_REMOVE_ZONE_TWO_MIN_GROUP_NOT_MIN_NUM_PLAYER = 8909; // %1 will be removed from their zone in two minutes because your group does not meet the minimum requirement of qualified players.
constexpr uint16 WILL_REMOVE_AREA_TWO_MIN_RAID_NOT_MIN_NUM_PLAYER = 8910; // %1 will be removed from their area in two minutes because your raid does not meet the minimum requirement of qualified players.
constexpr uint16 WILL_REMOVE_AREA_TWO_MIN_GROUP_NOT_MIN_NUM_PLAYER = 8911; // %1 will be removed from their area in two minutes because your group does not meet the minimum requirement of qualified players.
constexpr uint16 HAS_REMOVED_ZONE_TWO_MIN_RAID_NOT_MIN_NUM_PLAYER = 8912; // %1 has been removed from their zone because your raid does not meet the minimum requirement of qualified players.
constexpr uint16 HAS_REMOVED_ZONE_TWO_MIN_GROUP_NOT_MIN_NUM_PLAYER = 8913; // %1 has been removed from their zone because your group does not meet the minimum requirement of qualified players.
constexpr uint16 HAS_REMOVED_AREA_TWO_MIN_RAID_NOT_MIN_NUM_PLAYER = 8914; // %1 has been removed from their area because your raid does not meet the minimum requirement of qualified players.
constexpr uint16 HAS_REMOVED_AREA_TWO_MIN_GROUP_NOT_MIN_NUM_PLAYER = 8915; // %1 has been removed from their area because your group does not meet the minimum requirement of qualified players.
constexpr uint16 SEND_INVITE_TO = 8916; // Sending a shared task invitation to %1.
constexpr uint16 COULD_NOT_BE_INVITED = 8917; // %1 could not be invited to join you.
constexpr uint16 NOT_LEADER = 8919; // You are not the shared task leader. Only %1 can issue this command.
constexpr uint16 SWAP_SENDING_INVITATION_TO = 8920; // Sending an invitation to: %1. They must accept in order to swap party members.
constexpr uint16 SWAP_ACCEPTED_OFFER = 8921; // %1 has accepted your offer to join your shared task. Swapping %1 for %2.
constexpr uint16 IS_NOT_MEMBER = 8922; // %1 is not a member of this shared task.
constexpr uint16 NOT_ALLOW_PLAYER_REMOVE = 8923; // The shared task is not allowing players to be removed from it at this time.
constexpr uint16 PLAYER_REMOVED = 8924; // %1 has been removed from your shared task, '%2'.
constexpr uint16 TRANSFER_LEADERSHIP_NOT_ONLINE = 8925; // %1 is not currently online. You can only transfer leadership to an online member of the shared task.
constexpr uint16 MADE_LEADER = 8926; // %1 has been made the leader for this shared task.
constexpr uint16 YOU_MADE_LEADER = 8927; // You have been made the leader of this shared task.
constexpr uint16 LEADER_PRINT = 8928; // Shared Task Leader: %1
constexpr uint16 MEMBERS_PRINT = 8929; // Shared Task Members: %1
constexpr uint16 PLAYER_ACCEPTED_OFFER_JOIN = 8930; // %1 has accepted your offer to join your shared task.
constexpr uint16 PLAYER_HAS_BEEN_ADDED = 8931; // %1 has been added to your shared task, '%2'.
constexpr uint16 COULD_NOT_JOIN = 8932; // %1 accepted your offer to join your shared task but could not.
constexpr uint16 PLAYER_DECLINED_OFFER = 8933; // %1 has declined your offer to join your shared task.
constexpr uint16 PLAYER_HAS_ASKED_YOU_TO_JOIN = 8934; // %1 has asked you to join the shared task '%2'. Would you like to join?
constexpr uint16 REQUEST_HAVE = 8935; // You may not request a shared task because you already have one.
constexpr uint16 REQUEST_RAID_HAS = 8936; // You may not request a shared task because someone in your raid, %1, already has one.
constexpr uint16 REQUEST_GROUP_HAS = 8937; // You may not request a shared task because someone in your group, %1, already has one.
constexpr uint16 NOT_MEET_REQ = 8938; // You do not meet the requirements for any available shared tasks.
constexpr uint16 YOUR_RAID_DOES_NOT_MEET_REQ = 8939; // Your raid does not meet the requirements for any available shared tasks.
constexpr uint16 YOUR_GROUP_DOES_NOT_MEET_REQ = 8940; // Your group does not meet the requirements for any available shared tasks.
constexpr uint16 YOUR_GROUP__RAID_DOES_NOT_MEET_REQ = 8941; // You can not be assigned this shared task because the raid or group does not meet the shared task requirements.
constexpr uint16 NO_LONGER_MEMBER = 8942; // You are no longer a member of the shared task.
constexpr uint16 YOU_MAY_NOT_REQUEST_EXPANSION = 8943; // You may not request this shared task because you do not have the required expansion.
constexpr uint16 PLAYER_MAY_NOT_REQUEST_EXPANSION = 8944; // You may not request this shared task because %1 does not have the required expansion.
constexpr uint16 REQS_TWO_MIN = 8945; // If your party does not meet the requirements in two minutes, the shared task will be terminated.
constexpr uint16 YOU_REPLAY_TIMER = 8946; // You may not request this shared task because you must wait %1d:%2h:%3m before you can do another task of this type.
constexpr uint16 PLAYER_REPLAY_TIMER = 8947; // You may not request this shared task because %1 must wait %2d:%3h:%4m before they can do another task of this type.
constexpr uint16 PLAYER_NOW_LEADER = 8948; // %1 is now the leader of your shared task, '%2'.
constexpr uint16 HAS_ENDED = 8951; // Your shared task, '%1', has ended.
constexpr uint16 YOU_ALREADY_LEADER = 8952; // You are already the leader of the shared task.
constexpr uint16 TASK_NO_LONGER_ACTIVE = 8953; // Your shared task, '%1', is no longer active.
constexpr uint16 YOU_HAVE_BEEN_ADDED_TO_TASK = 8954; // You have been added to the shared task '%1'.
constexpr uint16 YOU_ARE_NOW_LEADER = 8955; // You are now the leader of your shared task, '%1'.
constexpr uint16 YOU_REMOVED = 8956; // You have been removed from the shared task '%1'.
constexpr uint16 NO_LONGER_MEMBER_TITLE = 8960; // You are no longer a member of the shared task, '%1'.
constexpr uint16 TASK_LOCKED = 8961; // Your shared task is now locked. You may no longer add or remove players.
constexpr uint16 NOT_ALLOWING_PLAYERS = 8962; // The shared task is not allowing players to be added at this time.
constexpr uint16 PLAYER_NOT_ONLINE = 8963; // %1 is not currently online. A player needs to be online to be added to a shared task.
constexpr uint16 PLAYER_ALREADY_MEMBER = 8964; // You can not add %1 because they are already a member of this shared task.
constexpr uint16 PLAYER_ALREADY_ASSIGNED = 8965; // You can not add %1 because they are already assigned to another shared task.
constexpr uint16 PLAYER_INVITED = 8966; // %1 already has an outstanding invitation to join this shared task.
constexpr uint16 PLAYER_INVITED_OTHER = 8967; // %1 already has an outstanding invitation to join another shared task. Players may only have one invitation outstanding.
constexpr uint16 CANT_ADD_MAX_PLAYERS = 8968; // You can not add another player since you currently have the maximum number of players allowed (%1) in this shared task.
constexpr uint16 CANT_ADD_LVL_SPREAD = 8969; // You can not add this player because you would exceed the maximum level spread (%1) for this shared task.
constexpr uint16 CANT_ADD_MAX_LEVEL = 8970; // You can not add this player because you would exceed the maximum average level for this shared task.
constexpr uint16 CANT_ADD_MIN_LEVEL = 8971; // You can not add this player because you would fall below the minimum average level for this shared task.
constexpr uint16 PLAYER_DOES_NOT_OWN_EXPANSION = 8972; // %1 does not own the expansion needed for this shared task.
constexpr uint16 CANT_ADD_FILTER_REQS = 8973; // You can not add this player because your party would no longer meet the filter requirements for this shared task.
constexpr uint16 CANT_ADD_PLAYER_ONE_OF_GROUP_RAID_HAS_TASK = 8977; // You can not add %1 because they or one of their group or raid members is in another shared task.
constexpr uint16 CANT_JOIN_GROUP_ACTIVE_TASK = 8978; // You can not join that group because you have an active shared task.
constexpr uint16 CANT_ADD_PLAYER_REPLAY_TIMER = 8979; // You may not add %1 because they must wait %2d:%3h:%4m before they can do another task of this type.
constexpr uint16 CANT_LOOT_BECAUSE_TASK_LOCKED_BELONG = 8980; // You may not loot that corpse because you are not in the shared task the corpse belongs to.
constexpr uint16 CANT_ADD_PLAYER_BECAUSE_GROUP_RAID_BELONG_TASK = 8981; // The player could not be added to the raid because they or one of their group members is in a different shared task.
constexpr uint16 PLAYER_CANT_ADD_GROUP_BECAUSE_DIFF_TASK = 8982; // %1 can not be added to the group because they are in a different shared task.
constexpr uint16 YOU_CANT_ADD_TO_GROUP_BECAUSE_DIFF_TASK = 8983; // You can not be added to the group because you are in a different shared task.
constexpr uint16 PLAYER_CANT_ADD_RAID_BECAUSE_DIFF_TASK = 8984; // %1 can not be added to the raid because they are in a different shared task.
constexpr uint16 YOU_CANT_ADD_RAID_BECAUSE_DIFF_TASK = 8985; // You can not be added to the raid because you are in a different shared task.
constexpr uint16 REPLAY_TIMER_REMAINING = 8987; // '%1' replay timer: %2d:%3h:%4m remaining.
constexpr uint16 NO_REPLAY_TIMERS = 8989; // You do not currently have any task replay timers.
constexpr uint16 SURE_QUIT_TASK = 8995; // Are you sure you want to quit the task '%1'?
constexpr uint16 SURE_REMOVE_SELF_FROM_TASK = 8996; // Are you sure you want to remove yourself from the shared task '%1'
constexpr uint16 ASSIGN_REQUEST_TIMER = 14506; // This task can not be assigned to you because you must wait %1d:%2h:%3m before you can request another task of this type.
constexpr uint16 REQUEST_TIMER_REMAINING = 14507; // '%1' request timer: %2d:%3h:%4m remaining.
constexpr uint16 YOU_REQUEST_TIMER = 14508; // You may not request this shared task because you must wait %1d:%2h:%3m before you can request another task of this type.
constexpr uint16 RECEIVED_REQUEST_TIMER = 14509; // You have received a request timer for '%1': %2d:%3h:%4m remaining.
constexpr uint16 RECEIVED_REPLAY_TIMER = 14510; // You have received a replay timer for '%1': %2d:%3h:%4m remaining.
constexpr uint16 PLAYER_REQUEST_TIMER = 14511; // You may not request this shared task because %1 must wait %2d:%3h:%4m before they can request another task of this type.
constexpr uint16 CANT_ADD_PLAYER_REQUEST_TIMER = 14512; // You may not add %1 because they must wait %2d:%3h:%4m before they can request another task of this type.
// for eqstrs not in current emu clients (some are also used by non-shared tasks)
constexpr auto Get(uint16 eqstr_id)
{
switch (eqstr_id)
{
case TaskStr::LVL_TOO_LOW:
return "You can not be assigned this shared task because your party's minimum level is too low.";
case TaskStr::LVL_TOO_HIGH:
return "You can not be assigned this shared task because your party's maximum level is too high.";
case TaskStr::COULD_NOT_USE_COMMAND:
return "You could not use this command because you are not currently assigned to a shared task.";
case TaskStr::CANT_ADD_MAX_LEVEL:
return "You can not add this player because their level exceeds the maximum level limit for this shared task.";
case TaskStr::CANT_ADD_MIN_LEVEL:
return "You can not add this player because their level is below the minimum required level for this shared task.";
case TaskStr::ASSIGN_REQUEST_TIMER:
return "This task can not be assigned to you because you must wait {}d:{}h:{}m before you can request another task of this type.";
case TaskStr::REQUEST_TIMER_REMAINING:
return "'{}' request timer: {}d:{}h:{}m remaining.";
case TaskStr::YOU_REQUEST_TIMER:
return "You may not request this shared task because you must wait {}d:{}h:{}m before you can request another task of this type.";
case TaskStr::RECEIVED_REQUEST_TIMER:
return "You have received a request timer for '{}': {}d:{}h:{}m remaining.";
case TaskStr::RECEIVED_REPLAY_TIMER:
return "You have received a replay timer for '{}': {}d:{}h:{}m remaining.";
case TaskStr::PLAYER_REQUEST_TIMER:
return "You may not request this shared task because {} must wait {}d:{}h:{}m before they can request another task of this type.";
case TaskStr::CANT_ADD_PLAYER_REQUEST_TIMER:
return "You may not add {} because they must wait {}d:{}h:{}m before they can request another task of this type.";
default:
LogTasks("[TaskStr::Get] Unhandled eqstr id [{}]", eqstr_id);
break;
}
return "Unknown EQStr";
}
}
#endif //EQEMU_TASKS_H