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* [Cleanup] Consolidate #show commands into a singular #show command # Notes - All `#show` commands like `#showbuffs` are now subcommands of `#show`. - All aliases like `#showbuffs` still function. * Push up progress. * Final push. * Cleanup. * Update ip_lookup.cpp * emotes not emote * Cleanup * Update servertalk.h * Update show.cpp * Fix * Final push. * #aggro * #who
181 lines
3.3 KiB
C++
181 lines
3.3 KiB
C++
#include "../../client.h"
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void ShowZonePoints(Client *c, const Seperator *sep)
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{
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for (const auto& m : entity_list.GetMobList()) {
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Mob* mob = m.second;
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if (mob->IsNPC() && mob->GetRace() == RACE_NODE_2254) {
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mob->Depop();
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}
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}
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uint32 found_count = 0;
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c->Message(Chat::White, "Listing zone points...");
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c->SendChatLineBreak();
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for (auto &p : zone->virtual_zone_point_list) {
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const std::string& zone_long_name = ZoneLongName(p.target_zone_id);
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const std::string& saylink = fmt::format(
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"#goto {:.0f} {:.0f} {:.0f}",
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p.x,
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p.y,
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p.z
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Virtual Zone Point [{}] x [{}] y [{}] z [{}] h [{}] width [{}] height [{}] | To [{}] ({}) x [{}] y [{}] z [{}] h [{}]",
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Saylink::Silent(saylink, "Goto").c_str(),
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p.x,
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p.y,
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p.z,
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p.heading,
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p.width,
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p.height,
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zone_long_name.c_str(),
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p.target_zone_id,
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p.target_x,
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p.target_y,
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p.target_z,
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p.target_heading
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).c_str()
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);
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const std::string& node_name = fmt::format("ZonePoint To [{}]", zone_long_name);
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float half_width = ((float) p.width / 2);
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NPC::SpawnZonePointNodeNPC(
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node_name, glm::vec4(
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p.x + half_width,
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p.y + half_width,
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p.z,
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p.heading
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)
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);
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NPC::SpawnZonePointNodeNPC(
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node_name, glm::vec4(
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p.x + half_width,
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p.y - half_width,
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p.z,
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p.heading
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)
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);
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NPC::SpawnZonePointNodeNPC(
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node_name, glm::vec4(
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p.x - half_width,
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p.y - half_width,
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p.z,
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p.heading
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)
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);
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NPC::SpawnZonePointNodeNPC(
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node_name, glm::vec4(
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p.x - half_width,
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p.y + half_width,
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p.z,
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p.heading
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)
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);
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NPC::SpawnZonePointNodeNPC(
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node_name, glm::vec4(
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p.x + half_width,
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p.y + half_width,
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p.z + static_cast<float>(p.height),
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p.heading
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)
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);
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NPC::SpawnZonePointNodeNPC(
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node_name, glm::vec4(
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p.x + half_width,
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p.y - half_width,
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p.z + static_cast<float>(p.height),
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p.heading
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)
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);
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NPC::SpawnZonePointNodeNPC(
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node_name, glm::vec4(
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p.x - half_width,
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p.y - half_width,
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p.z + static_cast<float>(p.height),
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p.heading
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)
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);
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NPC::SpawnZonePointNodeNPC(
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node_name, glm::vec4(
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p.x - half_width,
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p.y + half_width,
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p.z + static_cast<float>(p.height),
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p.heading
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)
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);
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found_count++;
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}
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LinkedListIterator<ZonePoint *> iterator(zone->zone_point_list);
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iterator.Reset();
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while (iterator.MoreElements()) {
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const auto &p = iterator.GetData();
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const std::string& zone_long_name = ZoneLongName(p->target_zone_id);
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const std::string& node_name = fmt::format("ZonePoint To [{}]", zone_long_name);
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NPC::SpawnZonePointNodeNPC(
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node_name, glm::vec4(
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p->x,
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p->y,
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p->z,
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p->heading
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)
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);
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const std::string& saylink = fmt::format(
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"#goto {:.0f} {:.0f} {:.0f}",
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p->x,
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p->y,
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p->z
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Client Side Zone Point [{}] x [{}] y [{}] z [{}] h [{}] number [{}] | To [{}] ({}) x [{}] y [{}] z [{}] h [{}]",
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Saylink::Silent(saylink, "Goto"),
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p->x,
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p->y,
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p->z,
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p->heading,
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p->number,
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zone_long_name,
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p->target_zone_id,
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p->target_x,
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p->target_y,
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p->target_z,
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p->target_heading
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).c_str()
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);
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iterator.Advance();
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found_count++;
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}
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if (!found_count) {
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c->Message(Chat::White, "There were no zone points found.");
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}
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c->SendChatLineBreak();
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}
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