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* [Cleanup] Consolidate #show commands into a singular #show command # Notes - All `#show` commands like `#showbuffs` are now subcommands of `#show`. - All aliases like `#showbuffs` still function. * Push up progress. * Final push. * Cleanup. * Update ip_lookup.cpp * emotes not emote * Cleanup * Update servertalk.h * Update show.cpp * Fix * Final push. * #aggro * #who
103 lines
2.0 KiB
C++
103 lines
2.0 KiB
C++
#include "../../client.h"
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void ShowZoneLoot(Client *c, const Seperator *sep)
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{
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if (!sep->IsNumber(2)) {
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c->Message(
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Chat::White,
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"Usage: #show zone_loot [Item ID]"
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);
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return;
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}
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const uint32 search_item_id = Strings::ToUnsignedInt(sep->arg[2]);
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std::vector<std::pair<NPC *, ItemList>> v;
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uint32 loot_count = 0;
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uint32 loot_number = 1;
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for (auto npc_entity: entity_list.GetNPCList()) {
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auto il = npc_entity.second->GetItemList();
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v.emplace_back(std::make_pair(npc_entity.second, il));
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}
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for (const auto &e: v) {
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NPC *n = e.first;
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const auto &l = e.second;
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std::string npc_link;
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if (n) {
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const uint32 instance_id = zone->GetInstanceID();
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const uint32 zone_id = zone->GetZoneID();
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const std::string &command_link = Saylink::Silent(
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fmt::format(
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"#{} {} {} {} {}",
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(instance_id != 0 ? "zoneinstance" : "zone"),
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(instance_id != 0 ? instance_id : zone_id),
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n->GetX(),
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n->GetY(),
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n->GetZ()
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),
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"Goto"
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);
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npc_link = fmt::format(
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"NPC: {} (ID {}) [{}]",
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n->GetCleanName(),
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n->GetID(),
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command_link
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);
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}
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for (const auto &i: l) {
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if (!search_item_id || i->item_id == search_item_id) {
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EQ::SayLinkEngine linker;
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linker.SetLinkType(EQ::saylink::SayLinkLootItem);
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linker.SetLootData(i);
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c->Message(
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Chat::White,
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fmt::format(
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"{}. {} ({}) {}",
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loot_number,
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linker.GenerateLink(),
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Strings::Commify(i->item_id),
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npc_link
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).c_str()
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);
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loot_number++;
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loot_count++;
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}
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}
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}
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if (search_item_id) {
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c->Message(
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Chat::White,
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fmt::format(
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"{} ({}) is dropping in {} place{}.",
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database.CreateItemLink(search_item_id),
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Strings::Commify(search_item_id),
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loot_count,
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loot_count != 1 ? "s" : ""
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).c_str()
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);
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return;
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}
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c->Message(
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Chat::White,
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fmt::format(
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"{} Item {} {} dropping.",
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loot_count,
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loot_count != 1 ? "s" : "",
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loot_count != 1 ? "are" : "is"
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).c_str()
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);
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}
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