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* [Cleanup] Consolidate #show commands into a singular #show command # Notes - All `#show` commands like `#showbuffs` are now subcommands of `#show`. - All aliases like `#showbuffs` still function. * Push up progress. * Final push. * Cleanup. * Update ip_lookup.cpp * emotes not emote * Cleanup * Update servertalk.h * Update show.cpp * Fix * Final push. * #aggro * #who
43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
#include "../../client.h"
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#include "../../dialogue_window.h"
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void ShowSkills(Client *c, const Seperator *sep)
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{
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auto t = c;
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if (c->GetTarget() && c->GetTarget()->IsClient()) {
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t = c->GetTarget()->CastToClient();
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}
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std::string popup_table;
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popup_table += DialogueWindow::TableRow(
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DialogueWindow::TableCell("ID") +
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DialogueWindow::TableCell("Name") +
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DialogueWindow::TableCell("Current") +
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DialogueWindow::TableCell("Max") +
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DialogueWindow::TableCell("Raw")
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);
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for (const auto& s : EQ::skills::GetSkillTypeMap()) {
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if (t->CanHaveSkill(s.first) && t->MaxSkill(s.first)) {
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popup_table += DialogueWindow::TableRow(
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DialogueWindow::TableCell(std::to_string(s.first)) +
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DialogueWindow::TableCell(s.second) +
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DialogueWindow::TableCell(std::to_string(t->GetSkill(s.first))) +
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DialogueWindow::TableCell(std::to_string(t->MaxSkill(s.first))) +
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DialogueWindow::TableCell(std::to_string(t->GetRawSkill(s.first)))
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);
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}
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}
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popup_table = DialogueWindow::Table(popup_table);
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c->SendPopupToClient(
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fmt::format(
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"Skills for {}",
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c->GetTargetDescription(t, TargetDescriptionType::UCSelf)
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).c_str(),
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popup_table.c_str()
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);
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}
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