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* [Cleanup] Consolidate #show commands into a singular #show command # Notes - All `#show` commands like `#showbuffs` are now subcommands of `#show`. - All aliases like `#showbuffs` still function. * Push up progress. * Final push. * Cleanup. * Update ip_lookup.cpp * emotes not emote * Cleanup * Update servertalk.h * Update show.cpp * Fix * Final push. * #aggro * #who
23 lines
640 B
C++
Executable File
23 lines
640 B
C++
Executable File
#include "../../client.h"
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void ShowAggro(Client *c, const Seperator *sep)
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{
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const auto arguments = sep->argnum;
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if (arguments < 2 || !sep->IsNumber(2)) {
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c->Message(Chat::White, "Usage: #show aggro [Distance] [-v] (-v is verbose Faction Information)");
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return;
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}
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if (!c->GetTarget() || !c->GetTarget()->IsNPC()) {
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c->Message(Chat::White, "You must target an NPC to use this command.");
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return;
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}
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const auto t = c->GetTarget()->CastToNPC();
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const float distance = Strings::ToFloat(sep->arg[2]);
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const bool is_verbose = Strings::EqualFold(sep->arg[3], "-v");
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entity_list.DescribeAggro(c, t, distance, is_verbose);
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}
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