eqemu-server/zone/lua_parser.h

292 lines
8.3 KiB
C++

#ifndef _EQE_LUA_PARSER_H
#define _EQE_LUA_PARSER_H
#ifdef LUA_EQEMU
#include "quest_parser_collection.h"
#include "quest_interface.h"
#include <string>
#include <list>
#include <map>
#include <exception>
#include "zone_config.h"
#include "lua_mod.h"
#include "../common/repositories/bug_reports_repository.h"
extern const ZoneConfig *Config;
struct lua_State;
class Client;
class NPC;
namespace EQ
{
class ItemInstance;
}
#include "lua_parser_events.h"
struct lua_registered_event;
namespace luabind {
namespace adl {
class object;
}
}
class LuaParser : public QuestInterface {
public:
~LuaParser();
virtual int EventNPC(
QuestEventID evt,
NPC* npc,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
virtual int EventGlobalNPC(
QuestEventID evt,
NPC* npc,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
virtual int EventPlayer(
QuestEventID evt,
Client *client,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
virtual int EventGlobalPlayer(
QuestEventID evt,
Client *client,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
virtual int EventItem(
QuestEventID evt,
Client *client,
EQ::ItemInstance *item,
Mob *mob,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
virtual int EventSpell(
QuestEventID evt,
Mob* mob,
Client *client,
uint32 spell_id,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
virtual int EventEncounter(
QuestEventID evt,
std::string encounter_name,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
virtual int EventBot(
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
virtual int EventGlobalBot(
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
virtual bool HasQuestSub(uint32 npc_id, QuestEventID evt);
virtual bool HasGlobalQuestSub(QuestEventID evt);
virtual bool PlayerHasQuestSub(QuestEventID evt);
virtual bool GlobalPlayerHasQuestSub(QuestEventID evt);
virtual bool SpellHasQuestSub(uint32 spell_id, QuestEventID evt);
virtual bool ItemHasQuestSub(EQ::ItemInstance *itm, QuestEventID evt);
virtual bool EncounterHasQuestSub(std::string encounter_name, QuestEventID evt);
virtual bool HasEncounterSub(const std::string& package_name, QuestEventID evt);
virtual bool BotHasQuestSub(QuestEventID evt);
virtual bool GlobalBotHasQuestSub(QuestEventID evt);
virtual void LoadNPCScript(std::string filename, int npc_id);
virtual void LoadGlobalNPCScript(std::string filename);
virtual void LoadPlayerScript(std::string filename);
virtual void LoadGlobalPlayerScript(std::string filename);
virtual void LoadItemScript(std::string filename, EQ::ItemInstance *item);
virtual void LoadSpellScript(std::string filename, uint32 spell_id);
virtual void LoadEncounterScript(std::string filename, std::string encounter_name);
virtual void LoadBotScript(std::string filename);
virtual void LoadGlobalBotScript(std::string filename);
virtual void AddVar(std::string name, std::string val);
virtual std::string GetVar(std::string name);
virtual void Init();
virtual void ReloadQuests();
virtual void RemoveEncounter(const std::string &name);
virtual uint32 GetIdentifier() { return 0xb0712acc; }
virtual int DispatchEventNPC(
QuestEventID evt,
NPC* npc,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
virtual int DispatchEventPlayer(
QuestEventID evt,
Client *client,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
virtual int DispatchEventItem(
QuestEventID evt,
Client *client,
EQ::ItemInstance *item,
Mob *mob,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
virtual int DispatchEventSpell(
QuestEventID evt,
Mob* mob,
Client *client,
uint32 spell_id,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
virtual int DispatchEventBot(
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
static LuaParser* Instance() {
static LuaParser inst;
return &inst;
}
bool HasFunction(std::string function, std::string package_name);
//Mod Extensions
void MeleeMitigation(Mob *self, Mob *attacker, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault);
void ApplyDamageTable(Mob *self, DamageHitInfo &hit, bool &ignoreDefault);
bool AvoidDamage(Mob *self, Mob *other, DamageHitInfo &hit, bool &ignoreDefault);
bool CheckHitChance(Mob *self, Mob* other, DamageHitInfo &hit, bool &ignoreDefault);
void TryCriticalHit(Mob *self, Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault);
void CommonOutgoingHitSuccess(Mob *self, Mob* other, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault);
uint32 GetRequiredAAExperience(Client *self, bool &ignoreDefault);
uint32 GetEXPForLevel(Client *self, uint16 level, bool &ignoreDefault);
uint64 GetExperienceForKill(Client *self, Mob *against, bool &ignoreDefault);
int64 CalcSpellEffectValue_formula(Mob *self, uint32 formula, int64 base_value, int64 max_value, int caster_level, uint16 spell_id, int ticsremaining, bool &ignoreDefault);
int32 UpdatePersonalFaction(Mob *self, int32 npc_value, int32 faction_id, int32 current_value, int32 temp, int32 this_faction_min, int32 this_faction_max, bool &ignore_default);
void RegisterBug(Client *self, BaseBugReportsRepository::BugReports bug, bool &ignore_default);
int64 CommonDamage(Mob *self, Mob* attacker, int64 value, uint16 spell_id, int skill_used, bool avoidable, int8 buff_slot, bool buff_tic, int special, bool &ignore_default);
uint64 HealDamage(Mob *self, Mob* caster, uint64 value, uint16 spell_id, bool &ignore_default);
uint64 SetEXP(Mob *self, ExpSource exp_source, uint64 current_exp, uint64 set_exp, bool is_rezz_exp, bool &ignore_default);
uint64 SetAAEXP(Mob *self, ExpSource exp_source, uint64 current_aa_exp, uint64 set_aa_exp, bool is_rezz_exp, bool &ignore_default);
bool IsImmuneToSpell(Mob *self, Mob* caster, uint16 spell_id, bool &ignore_default);
private:
LuaParser();
LuaParser(const LuaParser&);
LuaParser& operator=(const LuaParser&);
int _EventNPC(
std::string package_name,
QuestEventID evt,
NPC* npc,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers,
luabind::adl::object *l_func = nullptr
);
int _EventPlayer(
std::string package_name,
QuestEventID evt,
Client *client,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers,
luabind::adl::object *l_func = nullptr
);
int _EventItem(
std::string package_name,
QuestEventID evt,
Client *client,
EQ::ItemInstance *item,
Mob *mob,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers,
luabind::adl::object *l_func = nullptr
);
int _EventSpell(
std::string package_name,
QuestEventID evt,
Mob* mob,
Client *client,
uint32 spell_id,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers,
luabind::adl::object *l_func = nullptr
);
int _EventEncounter(
std::string package_name,
QuestEventID evt,
std::string encounter_name,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
int _EventBot(
std::string package_name,
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers,
luabind::adl::object *l_func = nullptr
);
void LoadScript(std::string filename, std::string package_name);
void MapFunctions(lua_State *L);
QuestEventID ConvertLuaEvent(QuestEventID evt);
std::map<std::string, std::string> vars_;
std::map<std::string, bool> loaded_;
std::vector<LuaMod> mods_;
lua_State *L;
NPCArgumentHandler NPCArgumentDispatch[_LargestEventID];
PlayerArgumentHandler PlayerArgumentDispatch[_LargestEventID];
ItemArgumentHandler ItemArgumentDispatch[_LargestEventID];
SpellArgumentHandler SpellArgumentDispatch[_LargestEventID];
EncounterArgumentHandler EncounterArgumentDispatch[_LargestEventID];
BotArgumentHandler BotArgumentDispatch[_LargestEventID];
};
#endif
#endif