mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 21:01:29 +00:00
674 lines
17 KiB
C++
674 lines
17 KiB
C++
/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#define DONT_SHARED_OPCODES
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#define PLATFORM_ZONE 1
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#include "../common/global_define.h"
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#include "../common/features.h"
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#include "../common/queue.h"
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#include "../common/timer.h"
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#include "../common/eq_packet_structs.h"
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#include "../common/mutex.h"
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#include "../common/version.h"
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#include "../common/packet_dump_file.h"
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#include "../common/opcodemgr.h"
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#include "../common/guilds.h"
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#include "../common/eq_stream_ident.h"
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#include "../common/patches/patches.h"
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#include "../common/rulesys.h"
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#include "../common/profanity_manager.h"
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#include "../common/misc_functions.h"
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#include "../common/string_util.h"
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#include "../common/platform.h"
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#include "../common/crash.h"
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#include "../common/ipc_mutex.h"
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#include "../common/memory_mapped_file.h"
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#include "../common/eqemu_exception.h"
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#include "../common/spdat.h"
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#include "../common/eqemu_logsys.h"
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#include "api_service.h"
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#include "zone_config.h"
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#include "masterentity.h"
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#include "worldserver.h"
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#include "zone.h"
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#include "queryserv.h"
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#include "command.h"
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#ifdef BOTS
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#include "bot_command.h"
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#endif
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#include "zonedb.h"
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#include "zone_store.h"
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#include "zone_config.h"
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#include "titles.h"
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#include "guild_mgr.h"
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#include "tasks.h"
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#include "quest_parser_collection.h"
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#include "embparser.h"
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#include "lua_parser.h"
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#include "questmgr.h"
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#include "npc_scale_manager.h"
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#include "../common/event/event_loop.h"
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#include "../common/event/timer.h"
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#include "../common/net/eqstream.h"
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#include "../common/net/servertalk_server.h"
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#include "../common/content/world_content_service.h"
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#include "../common/repositories/content_flags_repository.h"
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#include <iostream>
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#include <string>
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#include <fstream>
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#include <stdlib.h>
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#include <stdio.h>
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#include <signal.h>
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#include <time.h>
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#include <ctime>
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#include <thread>
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#include <chrono>
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#ifdef _CRTDBG_MAP_ALLOC
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#undef new
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#define new new(_NORMAL_BLOCK, __FILE__, __LINE__)
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#endif
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#ifdef _WINDOWS
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#include <conio.h>
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#include <process.h>
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#else
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#include <pthread.h>
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#include "../common/unix.h"
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#include "zone_store.h"
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#endif
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volatile bool RunLoops = true;
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#ifdef __FreeBSD__
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#include <pthread_np.h>
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#endif
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extern volatile bool is_zone_loaded;
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EntityList entity_list;
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WorldServer worldserver;
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ZoneStore zone_store;
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uint32 numclients = 0;
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char errorname[32];
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extern Zone* zone;
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npcDecayTimes_Struct npcCorpseDecayTimes[100];
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TitleManager title_manager;
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QueryServ *QServ = 0;
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TaskManager *taskmanager = 0;
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NpcScaleManager *npc_scale_manager;
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QuestParserCollection *parse = 0;
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EQEmuLogSys LogSys;
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WorldContentService content_service;
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const SPDat_Spell_Struct* spells;
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int32 SPDAT_RECORDS = -1;
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const ZoneConfig *Config;
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double frame_time = 0.0;
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void Shutdown();
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void UpdateWindowTitle(char* iNewTitle);
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void CatchSignal(int sig_num);
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extern void MapOpcodes();
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int main(int argc, char** argv) {
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RegisterExecutablePlatform(ExePlatformZone);
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LogSys.LoadLogSettingsDefaults();
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set_exception_handler();
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#ifdef USE_MAP_MMFS
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if (argc == 3 && strcasecmp(argv[1], "convert_map") == 0) {
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if (!ZoneConfig::LoadConfig())
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return 1;
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Config = ZoneConfig::get();
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std::string mapfile = argv[2];
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std::transform(mapfile.begin(), mapfile.end(), mapfile.begin(), ::tolower);
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std::string filename = Config->MapDir;
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filename += mapfile;
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auto m = new Map();
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auto success = m->Load(filename, true);
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delete m;
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std::cout << mapfile.c_str() << " conversion " << (success ? "succeeded" : "failed") << std::endl;
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return 0;
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}
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#endif /*USE_MAP_MMFS*/
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QServ = new QueryServ;
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LogInfo("Loading server configuration..");
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if (!ZoneConfig::LoadConfig()) {
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LogError("Loading server configuration failed");
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return 1;
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}
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Config = ZoneConfig::get();
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const char *zone_name;
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uint32 instance_id = 0;
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std::string z_name;
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if (argc == 4) {
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instance_id = atoi(argv[3]);
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worldserver.SetLauncherName(argv[2]);
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auto zone_port = SplitString(argv[1], ':');
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if (!zone_port.empty()) {
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z_name = zone_port[0];
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}
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if (zone_port.size() > 1) {
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std::string p_name = zone_port[1];
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Config->SetZonePort(atoi(p_name.c_str()));
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}
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worldserver.SetLaunchedName(z_name.c_str());
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if (strncmp(z_name.c_str(), "dynamic_", 8) == 0) {
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zone_name = ".";
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}
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else {
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zone_name = z_name.c_str();
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}
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}
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else if (argc == 3) {
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worldserver.SetLauncherName(argv[2]);
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auto zone_port = SplitString(argv[1], ':');
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if (!zone_port.empty()) {
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z_name = zone_port[0];
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}
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if (zone_port.size() > 1) {
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std::string p_name = zone_port[1];
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Config->SetZonePort(atoi(p_name.c_str()));
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}
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worldserver.SetLaunchedName(z_name.c_str());
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if (strncmp(z_name.c_str(), "dynamic_", 8) == 0) {
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zone_name = ".";
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}
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else {
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zone_name = z_name.c_str();
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}
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}
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else if (argc == 2) {
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worldserver.SetLauncherName("NONE");
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auto zone_port = SplitString(argv[1], ':');
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if (!zone_port.empty()) {
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z_name = zone_port[0];
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}
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if (zone_port.size() > 1) {
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std::string p_name = zone_port[1];
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Config->SetZonePort(atoi(p_name.c_str()));
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}
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worldserver.SetLaunchedName(z_name.c_str());
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if (strncmp(z_name.c_str(), "dynamic_", 8) == 0) {
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zone_name = ".";
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}
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else {
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zone_name = z_name.c_str();
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}
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}
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else {
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zone_name = ".";
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worldserver.SetLaunchedName(".");
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worldserver.SetLauncherName("NONE");
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}
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LogInfo("Connecting to MySQL... ");
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if (!database.Connect(
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Config->DatabaseHost.c_str(),
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Config->DatabaseUsername.c_str(),
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Config->DatabasePassword.c_str(),
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Config->DatabaseDB.c_str(),
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Config->DatabasePort)) {
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LogError("Cannot continue without a database connection");
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return 1;
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}
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/**
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* Multi-tenancy: Content Database
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*/
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if (!Config->ContentDbHost.empty()) {
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if (!content_db.Connect(
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Config->ContentDbHost.c_str() ,
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Config->ContentDbUsername.c_str(),
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Config->ContentDbPassword.c_str(),
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Config->ContentDbName.c_str(),
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Config->ContentDbPort
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)) {
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LogError("Cannot continue without a content database connection");
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return 1;
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}
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} else {
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content_db.SetMysql(database.getMySQL());
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}
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/* Register Log System and Settings */
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LogSys.SetGMSayHandler(&Zone::GMSayHookCallBackProcess);
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database.LoadLogSettings(LogSys.log_settings);
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LogSys.StartFileLogs();
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/* Guilds */
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guild_mgr.SetDatabase(&database);
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GuildBanks = nullptr;
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/**
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* NPC Scale Manager
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*/
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npc_scale_manager = new NpcScaleManager;
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npc_scale_manager->LoadScaleData();
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#ifdef _EQDEBUG
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_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
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#endif
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LogInfo("CURRENT_VERSION: {}", CURRENT_VERSION);
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/*
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* Setup nice signal handlers
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*/
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if (signal(SIGINT, CatchSignal) == SIG_ERR) {
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LogError("Could not set signal handler");
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return 1;
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}
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if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
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LogError("Could not set signal handler");
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return 1;
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}
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#ifndef WIN32
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if (signal(SIGPIPE, SIG_IGN) == SIG_ERR) {
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LogError("Could not set signal handler");
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return 1;
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}
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#endif
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LogInfo("Mapping Incoming Opcodes");
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MapOpcodes();
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LogInfo("Loading Variables");
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database.LoadVariables();
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std::string hotfix_name;
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if (database.GetVariable("hotfix_name", hotfix_name)) {
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if (!hotfix_name.empty()) {
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LogInfo("Current hotfix in use: [{}]", hotfix_name.c_str());
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}
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}
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LogInfo("Loading zone names");
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zone_store.LoadZones();
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LogInfo("Loading items");
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if (!database.LoadItems(hotfix_name)) {
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LogError("Loading items failed!");
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LogError("Failed. But ignoring error and going on..");
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}
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LogInfo("Loading npc faction lists");
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if (!content_db.LoadNPCFactionLists(hotfix_name)) {
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LogError("Loading npcs faction lists failed!");
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return 1;
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}
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LogInfo("Loading loot tables");
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if (!database.LoadLoot(hotfix_name)) {
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LogError("Loading loot failed!");
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return 1;
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}
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LogInfo("Loading skill caps");
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if (!database.LoadSkillCaps(std::string(hotfix_name))) {
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LogError("Loading skill caps failed!");
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return 1;
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}
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LogInfo("Loading spells");
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if (!database.LoadSpells(hotfix_name, &SPDAT_RECORDS, &spells)) {
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LogError("Loading spells failed!");
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return 1;
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}
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LogInfo("Loading base data");
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if (!database.LoadBaseData(hotfix_name)) {
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LogError("Loading base data failed!");
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return 1;
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}
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LogInfo("Loading guilds");
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guild_mgr.LoadGuilds();
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LogInfo("Loading factions");
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content_db.LoadFactionData();
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LogInfo("Loading titles");
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title_manager.LoadTitles();
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LogInfo("Loading tributes");
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content_db.LoadTributes();
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LogInfo("Loading corpse timers");
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database.GetDecayTimes(npcCorpseDecayTimes);
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LogInfo("Loading profanity list");
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if (!EQ::ProfanityManager::LoadProfanityList(&database))
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LogError("Loading profanity list failed!");
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LogInfo("Loading commands");
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int retval = command_init();
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if (retval < 0)
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LogError("Command loading failed");
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else
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LogInfo("{} commands loaded", retval);
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//rules:
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{
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std::string tmp;
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if (database.GetVariable("RuleSet", tmp)) {
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LogInfo("Loading rule set [{}]", tmp.c_str());
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if (!RuleManager::Instance()->LoadRules(&database, tmp.c_str(), false)) {
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LogError("Failed to load ruleset [{}], falling back to defaults", tmp.c_str());
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}
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}
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else {
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if (!RuleManager::Instance()->LoadRules(&database, "default", false)) {
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LogInfo("No rule set configured, using default rules");
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}
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else {
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LogInfo("Loaded default rule set 'default'");
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}
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}
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EQ::InitializeDynamicLookups();
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LogInfo("Initialized dynamic dictionary entries");
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}
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content_service.SetExpansionContext();
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std::vector<std::string> set_content_flags;
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auto content_flags = ContentFlagsRepository::GetWhere("enabled = 1");
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set_content_flags.reserve(content_flags.size());
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for (auto &flags: content_flags) {
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set_content_flags.push_back(flags.flag_name);
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LogInfo(
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"Enabled content flag [{}]",
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flags.flag_name
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);
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}
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content_service.SetContentFlags(set_content_flags);
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#ifdef BOTS
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LogInfo("Loading bot commands");
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int botretval = bot_command_init();
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if (botretval<0)
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LogError("Bot command loading failed");
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else
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LogInfo("[{}] bot commands loaded", botretval);
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LogInfo("Loading bot spell casting chances");
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if (!database.botdb.LoadBotSpellCastingChances())
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LogError("Bot spell casting chances loading failed");
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#endif
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if (RuleB(TaskSystem, EnableTaskSystem)) {
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Log(Logs::General, Logs::Tasks, "[INIT] Loading Tasks");
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taskmanager = new TaskManager;
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taskmanager->LoadTasks();
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}
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parse = new QuestParserCollection();
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#ifdef LUA_EQEMU
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parse->RegisterQuestInterface(LuaParser::Instance(), "lua");
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#endif
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#ifdef EMBPERL
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auto perl_parser = new PerlembParser();
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parse->RegisterQuestInterface(perl_parser, "pl");
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/* Load Perl Event Export Settings */
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parse->LoadPerlEventExportSettings(parse->perl_event_export_settings);
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#endif
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//now we have our parser, load the quests
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LogInfo("Loading quests");
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parse->ReloadQuests();
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worldserver.Connect();
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Timer InterserverTimer(INTERSERVER_TIMER); // does MySQL pings and auto-reconnect
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#ifdef EQPROFILE
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#ifdef PROFILE_DUMP_TIME
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Timer profile_dump_timer(PROFILE_DUMP_TIME * 1000);
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profile_dump_timer.Start();
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#endif
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#endif
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if (!strlen(zone_name) || !strcmp(zone_name, ".")) {
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LogInfo("Entering sleep mode");
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}
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else if (!Zone::Bootup(ZoneID(zone_name), instance_id, true)) {
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LogError("Zone Bootup failed :: Zone::Bootup");
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zone = nullptr;
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}
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//register all the patches we have avaliable with the stream identifier.
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EQStreamIdentifier stream_identifier;
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RegisterAllPatches(stream_identifier);
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#ifdef __linux__
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LogDebug("Main thread running with thread id [{}]", pthread_self());
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#elif defined(__FreeBSD__)
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LogDebug("Main thread running with thread id [{}]", pthread_getthreadid_np());
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#endif
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bool worldwasconnected = worldserver.Connected();
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bool eqsf_open = false;
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bool websocker_server_opened = false;
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Timer quest_timers(100);
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UpdateWindowTitle(nullptr);
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std::shared_ptr<EQStreamInterface> eqss;
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EQStreamInterface *eqsi;
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std::unique_ptr<EQ::Net::EQStreamManager> eqsm;
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std::chrono::time_point<std::chrono::system_clock> frame_prev = std::chrono::system_clock::now();
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std::unique_ptr<EQ::Net::WebsocketServer> ws_server;
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auto loop_fn = [&](EQ::Timer* t) {
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//Advance the timer to our current point in time
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Timer::SetCurrentTime();
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/**
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* Calculate frame time
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*/
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std::chrono::time_point<std::chrono::system_clock> frame_now = std::chrono::system_clock::now();
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frame_time = std::chrono::duration_cast<std::chrono::duration<double>>(frame_now - frame_prev).count();
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frame_prev = frame_now;
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/**
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* Websocket server
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*/
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if (!websocker_server_opened && Config->ZonePort != 0) {
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LogInfo("Websocket Server listener started ([{}]:[{}])", Config->TelnetIP.c_str(), Config->ZonePort);
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ws_server.reset(new EQ::Net::WebsocketServer(Config->TelnetIP, Config->ZonePort));
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RegisterApiService(ws_server);
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websocker_server_opened = true;
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}
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/**
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* EQStreamManager
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*/
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if (!eqsf_open && Config->ZonePort != 0) {
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LogInfo("Starting EQ Network server on port {}", Config->ZonePort);
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EQStreamManagerInterfaceOptions opts(Config->ZonePort, false, RuleB(Network, CompressZoneStream));
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opts.daybreak_options.resend_delay_ms = RuleI(Network, ResendDelayBaseMS);
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opts.daybreak_options.resend_delay_factor = RuleR(Network, ResendDelayFactor);
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opts.daybreak_options.resend_delay_min = RuleI(Network, ResendDelayMinMS);
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opts.daybreak_options.resend_delay_max = RuleI(Network, ResendDelayMaxMS);
|
|
opts.daybreak_options.outgoing_data_rate = RuleR(Network, ClientDataRate);
|
|
eqsm.reset(new EQ::Net::EQStreamManager(opts));
|
|
eqsf_open = true;
|
|
|
|
eqsm->OnNewConnection([&stream_identifier](std::shared_ptr<EQ::Net::EQStream> stream) {
|
|
stream_identifier.AddStream(stream);
|
|
LogF(Logs::Detail, Logs::WorldServer, "New connection from IP {0}:{1}", stream->GetRemoteIP(), ntohs(stream->GetRemotePort()));
|
|
});
|
|
}
|
|
|
|
//give the stream identifier a chance to do its work....
|
|
stream_identifier.Process();
|
|
|
|
//check the stream identifier for any now-identified streams
|
|
while ((eqsi = stream_identifier.PopIdentified())) {
|
|
//now that we know what patch they are running, start up their client object
|
|
struct in_addr in;
|
|
in.s_addr = eqsi->GetRemoteIP();
|
|
LogInfo("New client from [{}]:[{}]", inet_ntoa(in), ntohs(eqsi->GetRemotePort()));
|
|
auto client = new Client(eqsi);
|
|
entity_list.AddClient(client);
|
|
}
|
|
|
|
if (worldserver.Connected()) {
|
|
worldwasconnected = true;
|
|
}
|
|
else {
|
|
if (worldwasconnected && is_zone_loaded) {
|
|
entity_list.ChannelMessageFromWorld(0, 0, ChatChannel_Broadcast, 0, 0, 100, "WARNING: World server connection lost");
|
|
worldwasconnected = false;
|
|
}
|
|
}
|
|
|
|
if (is_zone_loaded) {
|
|
{
|
|
entity_list.GroupProcess();
|
|
entity_list.DoorProcess();
|
|
entity_list.ObjectProcess();
|
|
entity_list.CorpseProcess();
|
|
entity_list.TrapProcess();
|
|
entity_list.RaidProcess();
|
|
|
|
entity_list.Process();
|
|
entity_list.MobProcess();
|
|
entity_list.BeaconProcess();
|
|
entity_list.EncounterProcess();
|
|
|
|
if (zone) {
|
|
if (!zone->Process()) {
|
|
Zone::Shutdown();
|
|
}
|
|
}
|
|
|
|
if (quest_timers.Check()) {
|
|
quest_manager.Process();
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
if (InterserverTimer.Check()) {
|
|
InterserverTimer.Start();
|
|
database.ping();
|
|
content_db.ping();
|
|
entity_list.UpdateWho();
|
|
}
|
|
};
|
|
|
|
EQ::Timer process_timer(loop_fn);
|
|
process_timer.Start(32, true);
|
|
|
|
EQ::EventLoop::Get().Run();
|
|
|
|
entity_list.Clear();
|
|
entity_list.RemoveAllEncounters(); // gotta do it manually or rewrite lots of shit :P
|
|
|
|
parse->ClearInterfaces();
|
|
|
|
#ifdef EMBPERL
|
|
safe_delete(perl_parser);
|
|
#endif
|
|
|
|
safe_delete(Config);
|
|
|
|
if (zone != 0)
|
|
Zone::Shutdown(true);
|
|
//Fix for Linux world server problem.
|
|
safe_delete(taskmanager);
|
|
command_deinit();
|
|
#ifdef BOTS
|
|
bot_command_deinit();
|
|
#endif
|
|
safe_delete(parse);
|
|
LogInfo("Proper zone shutdown complete.");
|
|
LogSys.CloseFileLogs();
|
|
return 0;
|
|
}
|
|
|
|
void Shutdown()
|
|
{
|
|
Zone::Shutdown(true);
|
|
LogInfo("Shutting down...");
|
|
LogSys.CloseFileLogs();
|
|
EQ::EventLoop::Get().Shutdown();
|
|
}
|
|
|
|
void CatchSignal(int sig_num) {
|
|
#ifdef _WINDOWS
|
|
LogInfo("Recieved signal: [{}]", sig_num);
|
|
#endif
|
|
Shutdown();
|
|
}
|
|
|
|
/* Update Window Title with relevant information */
|
|
void UpdateWindowTitle(char* iNewTitle) {
|
|
#ifdef _WINDOWS
|
|
char tmp[500];
|
|
if (iNewTitle) {
|
|
snprintf(tmp, sizeof(tmp), "%i: %s", ZoneConfig::get()->ZonePort, iNewTitle);
|
|
}
|
|
else {
|
|
if (zone) {
|
|
#if defined(GOTFRAGS) || defined(_EQDEBUG)
|
|
snprintf(tmp, sizeof(tmp), "%i: %s, %i clients, %i", ZoneConfig::get()->ZonePort, zone->GetShortName(), numclients, getpid());
|
|
#else
|
|
snprintf(tmp, sizeof(tmp), "%s :: clients: %i inst_id: %i inst_ver: %i :: port: %i", zone->GetShortName(), numclients, zone->GetInstanceID(), zone->GetInstanceVersion(), ZoneConfig::get()->ZonePort);
|
|
#endif
|
|
}
|
|
else {
|
|
#if defined(GOTFRAGS) || defined(_EQDEBUG)
|
|
snprintf(tmp, sizeof(tmp), "%i: sleeping, %i", ZoneConfig::get()->ZonePort, getpid());
|
|
#else
|
|
snprintf(tmp, sizeof(tmp), "%i: sleeping", ZoneConfig::get()->ZonePort);
|
|
#endif
|
|
}
|
|
}
|
|
SetConsoleTitle(tmp);
|
|
#endif
|
|
}
|