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Added web_interface_utils.cpp/.h to common to provide string based functions for outputting JSON Adjusted CMake to include rapidjson library and new web_interface_utils.h/cpp to common Currently, I have code set up hackishly for testing so do not think it is final. It is merely for demonstrating what I've done and played with.
74 lines
2.1 KiB
C++
74 lines
2.1 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/debug.h"
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#include <iostream>
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#include <string.h>
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#include <stdio.h>
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#include <iomanip>
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#include <time.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include "../common/servertalk.h"
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#include "../common/packet_functions.h"
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#include "../common/md5.h"
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#include "../common/packet_dump.h"
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#include "worldserver.h"
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struct per_session_data_eqemu {
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bool auth;
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std::list<std::string> *send_queue;
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};
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extern per_session_data_eqemu *globalsession;
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WorldServer::WorldServer(std::string shared_key)
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: WorldConnection(EmuTCPConnection::packetModeWebInterface, shared_key.c_str()){
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pTryReconnect = true;
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}
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WorldServer::~WorldServer(){
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}
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void WorldServer::OnConnected(){
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_log(WEB_INTERFACE__INIT, "Connected to World.");
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WorldConnection::OnConnected();
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}
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void WorldServer::Process(){
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WorldConnection::Process();
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if (!Connected())
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return;
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ServerPacket *pack = nullptr;
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while((pack = tcpc.PopPacket())){
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_log(WEB_INTERFACE__TRACE, "Received Opcode: %4X", pack->opcode);
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switch(pack->opcode) {
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case 0: { break; }
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case ServerOP_KeepAlive: { break; }
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case ServerOP_WIWorldResponse: {
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char pos_update[255];
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pack->ReadString(pos_update);
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globalsession->send_queue->push_back(pos_update);
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break;
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}
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}
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}
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safe_delete(pack);
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return;
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}
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