mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-12 01:11:29 +00:00
* Implement spell AI pulling, fix throw stone * more pull tweaks * holding check at start of ai process * fully implement ^pull logic to always return, can still be overidden by ^attack * Rewrite ^pull logic and handling. **MORE** Add ^setassistee command to set who your bots will assist. Bots will always assist you first before anyone else. If the rule Bots, AllowCrossGroupRaidAssist is enabled bots will assist the group or raid main assists. Rewrites logic in handling of pull and returning to ensure bots make it back to their location. * Move HateLine to a better ID * cleanup ST_Self logic in CastChecks * Removed unused BotSpellTypeRequiresLoS * Move fizzle message to define * add timer checks to Idle/Engaged/Pursue CastCheck to early terminate * Add back !IsBotNonSpellFighter() check to the different CastCheck * Correct IsValidSpellRange * Implement AAs and harmtouch/layonhands to ^cast --- fix IsValidSpellRange * Add PetDamageShields and PetResistBuffs to IsPetBotSpellType() * Add priorities to HateLine inserts for db update * Remove SpellTypeRequiresCastChecks * Add bot check to DetermineSpellTargets for IsIllusionSpell * merge with previous * Correct bot checks for ST_GroupClientAndPet * Remove misc target_type checks * Add lull/aelull to ^cast * Add more checks for CommandedSubTypes::AETarget * remove unneeded checks on IsValidSpellTypeBySpellID * add to aelull * rewrite GetCorrectSpellType * Add IsBlockedBuff to CastChecks * Add spellid option to ^cast to allow casting of a specific spell by ID * ^cast adjustments for spellid casts * Add missing alert round for ranged attacks * More castcheck improvements * CanUseBotSpell for ^cast * remove ht/loh from attack ai * remove SetCombatRoundForAlerts that triggered every engagement * Add RangedAttackImmunity checks before trying to ranged attack * move bot backstab to mob * fix MinStatusToBypassCreateLimit * more backstab to mob cleanup * add bot checks to tryheadshot / tryassassinate * adjust version number for bots * add back m_mob_check_moving_timer, necessary? * add sanity checks for classattacks * Get rid of Bots:BotGroupXP and change logic to support Bots:SameRaidGroupForXP Bots won't do anything if not in the same group so this should more accurately control only when in the same raid group. * add "confirm" check to ^delete * Update bot.cpp * Remove `id` from bot_settings, correct types * Implement blocked_buffs and blocked_pet_buffs * more blocked buff tweaks * add beneficial check to ^blockedbuffs * command grammar * missing ) * Move getnames for categories and settings to mob, rename hptomed/manatomed * add GetBotSpellCategoryIDByShortName and CopyBotBlockedPetBuffs, update ^defaultsettings command * cls cleanup * Allow bots to clear HasProjectIllusion flag * Add PercentChanceToCastGroupCure * Implmenet PetCures, add some missing types for defaults/chance to cast * Change GetRaidByBotName to GetRaidByBot * Typo on PetBuffs implement * Change GetSpellListSpellType to GetParentSpellType * missing from GetChanceToCastBySpellType * Fix performance in IsValidSpellRange by flipping HasProjectIllusion * merge with prev * merge with cls cleanup * Reorder IsTargetAlreadyReceivingSpell/CheckSpellLevelRestriction/IsBlockedBuff * Combine GatherGroupSpellTargets and GatherSpellTargets * Cleanup IsTargetAlreadyReceivingSpell * Fix ^petsettype to account for usable levels of spells and remove hardcoded level limits. * Remove Bot_AICheckCloseBeneficialSpells and use AttemptCloseBeneficialSpells for better performance * remove default hold for resist buffa * move IsValidSpellRange further down castchecks * raid optimizations * correct name checking to match players * more name checks and add proper soft deletes to bots * organize some checks in IsImmuneToBotSpell * Fix GetRaidByBotName and GetRaidByBot checks to not loop unnecessarily * Move GatherSpellTargets to mob * Change GetPrioritizedBotSpellsBySpellType to vector Some slipped through in "organize some checks in IsImmuneToBotSpell" * Move GatherSpellTargets and Raid to stored variables. Missing some in "organize some checks in IsImmuneToBotSpell" * comment out precheck, delays, thresholds, etc logging missed some in "organize some checks in IsImmuneToBotSpell" * Missing IsInGroupOrRaid cleanup * Implement AIBot_spells_by_type to reduce looping when searching for spells * Add _tempSpellType as placeholder for any future passthru * todo * Move bot_list from std::list to std::unordered_map like other entities * Fix missing raid assignment for GetStoredRaid in IsInGroupOrRaid * TempPet owned by bots that get the kill will now give exp like a client would * Remove unnecessary checks in bot process (closescanmoving timer, verify raid, send hp/mana/end packet * Fix client spell commands from saving the wrong setting * Cleanup ^copysettings command and add new commands * Add pet option to ^taunt No longer has toggle, required on/off option and an optional "pet" option to control pets' taunting state * Allow pet types to ^cast, prevent failure spam, add cure check * more raid optimizations, should be final. 10 clients, 710 bots, 10 raids, ~250 pets sits around 3.5% CPU idle * Move spell range check to proper location * Implement ^discipline * remove ^aggressive/^defensive * remove this for a separate PR * cleanup * Add BotGroupSay method * todo list * Add missing bot_blocked_buffs to schema * Remove plural on ^spelltypeidsand ^spelltypenames * Move spelltype names, spell subtypes, category names and setting names to maps. * move los checks to mob.cpp * Bot CampAll fix * Bots special_attacks.cpp fix * Add zero check for bot spawn limits If the spawn limit rule is set to 0 and spawn limit is set by bucket, if no class buckets are set, it defaults to the rule of 0 and renders the player unable to spawn bots. This adds a check where if the rule and class bucket are 0, it will check for the spawn limit bucket * Add HasSkill checks to bot special abilities (kick/bash/etc) * code cleanup 1 * code cleanup 2 * code cleanup 3 * code cleanup 4 * fix ^cast wirh commanded types * Remove bcspells, fix helper_send_usage_required_bots * linux build fix * remove completed todo * Allow inventory give to specific ID slots * Update TODO * Correct slot ranges for inventorygive * Add zone specific spawn limits and zone specific forced spawn limits * remove bd. from update queries where it doesn't exist * Rename _spellSettings to m_bot_spell_settings * Add IsPetOwnerOfClientBot(), add Lua and Perl methods * Make botOwnerCharacterID snakecase * Throw bot_camp_timer behind Bots:Enabled rule * Move various Bot<>Checks logging to BotSpellChecks * Remove from LogCategoryName * Consolidate IsInGroupOrRaid * Consolidate GatherSpellTargets * Add missing Bot Spell Type Checks to log * Add GetParentSpellType when checking spelltypes for idle, engaged, pursue CastChecks. * Consolidate AttemptForcedCastSpell * Consolidate SetBotBlockedBuff/SetBotBlockedPetBuff * Add list option to ^spellpriority commands. * Move client functions to client_bot * Move mob functions to mob_bot * Move bot spdat functions to spdat_bot * Move SendCommandHelpWindow to SendBotCommandHelpWindow and simplify * Change char_id to character_id for bot_settings * update todo * Fix typo on merge conflict * Cleanup command format changes, remove hardcoded class IDs in examples. * Set #illusionblock for players to guide access * Move client commands for bot spells from gm commands to existing bot commands * Fix alignment issues * More alignment fixes * More cleanup 1 * More cleanup 2 * Fix BotMeditate to med at proper percentages * Correct GetStopMeleeLevel checks for some buff checks * Add back hpmanaend update to bot raid, force timer update to prevent spamming * Remove log * Cleanup ranged and ammo calculations - Adds throwing check for match * Add check in distance calculations to stay at range if set even if no ammo or ranged * Move melee distance calculations to better function * Add GetBuffTargets helper * Missing p_item, s_item in CombatRangeInput * Linux test? * Reduce GetCorrectBotSpellType branching slightly This is still an ugly ass function but my brain is melted * Line fixes * Make bot pets only do half damage in pvp * Add bot pet pvp damage to tune * Add bot pet check for AIYellForHelp * Add bots to UseSpellImpliedTargeting * Move toggleranged, togglehelm and illusionblock to new help window. Add actionable support * Add bot and bot pet checks to various spells, auras and targeting checks that were missing. * update todo * New lines * Correct DoLosChecks * Remove Log TestDebug * Remove _Struct from struct declarations * Add bot check to IsAttackAllowed for GetUltimateOwner to skip entity list where possible * Wrap SaveBotSettings in Bots Enabled check * Remove comment * Wrap bot setting loading for clients in bots enabled rule * Cleanup BlockedBuffs logic in SpellOnTarget * Rename BotSpells_Struct/BotSpells_Struct_wIndex * Rename spawn/create status bypass rules, fix return for spawn limit * Remove unnecessary return in CanBuffStack, cleanup * Enable recastdelay support for clients * Remove unused variables * Rename _assistee to bot_assistee * hardcode BotCommandHelpWindow colors * todo * Fix ^cast summoncorpse * todo * Reimplement secondary colors to BotSendCommandHelpWindow * Give ^copysettings/^defaultsettings more options, cleanup. * Cleanup some commands * Add comment to CheckLosCheat/CheckLosCheatExempt * Make struct BotSpellSettings snake case * Allow duplicate casts of same spell on target for heals and cures * Add default delay to cures * Remove unused methods * Implement missing ^spellresistlimits/^resistlimits command * Move functions out of mob.h and cleanup * Return for GetRawBotList This checks offline bots too * Rename BotGroupSay to RaidGroupSay * Prevent bots from forming their own group if a bot that is a group leader is removed from the raid * Linux fix? * IsPetOwner fixes * Add remove option to list for ^blockedbuffs / ^blockedpetbuffs * Implement ^spellannouncecasts to toggle announcing casts of spell types * Remove rule Bots:BardsAnnounceCasts * Update bot.h * Remove unused no_pets option from GatherSpellTargets * Move ^attack response back to normal chat window (other) * Set lower limit of spell delays to 100 rather than 1 * Correct pet checks on GetUltimateSpell functions * Add rules (Bots, AICastSpellTypeDelay, Bots, AICastSpellTypeHeldDelay) to prevent spamming of failed spell type AI casts * Correct pet buff type logic to catch DS/Resists with other spell effects in them * Fix defaults for clients * Add more logic for necros/shaman for default heal thresholds due to lich and canni * Rename SpellHold, SpellDelay, SpellMinThreshold, SpellMaxThreshold, SpellRecastDelay to fit SpellType style naming * Use GetTempSpellType() for announce check in RaidGroupSay * Make all spell shortnames plural where applicable * Update bot.cpp * Bots:BotsUseLiveBlockedMessage filter to spell failure * Move GetSpellTargetList to only get called when necessary to reduce overhead * formatting * Formatting * Simplify case SE_Illusion and SE_IllusionCopy for GetIllusionBlock * Clean up InterruptSpell * Cleanup IsBot() checks for DetermineSpellTargets->ST_GroupClientAndPet * Cleanup range/aoe_range check in SpellFinished * Cleanup DetermineSpellTargets->ST_GroupNoPets * Cleanup DetermineSpellTargets->ST_Self for bot summon corpse * Cleanup DetermineSpellTargets->ST_Pet * Cleanup bot logic in TryBackstab * Cleanup IsAttackAllowed checks for bots and their pets * Cleanup StopMoving for bots * Cleanup CanThisClassTripleAttack * Fix casting for GetIllusionBlock checks * Formatting * Fix DetermineSpellTargets for group spells (this also wasn't properly checking the rule Character:EnableTGB in master) * Cleanup spelltarget grabbing logic, consolidate group heals in to GetNumberNeedingHealedInGroup * Throw added client los pet checks behind LoS cheat rule for bots * CLeanup give_exp on npc death logic and ensure client pets always pass. * Undo unintended rename from previous refactor * Remove pointless Bots, SameRaidGroupForXP rule * Revision to 0690783a9d1e99005d6bee0824597ea920e26df9 --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
2992 lines
73 KiB
C++
2992 lines
73 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2005 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/strings.h"
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#include "../common/events/player_event_logs.h"
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#include "../common/repositories/raid_details_repository.h"
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#include "../common/repositories/raid_members_repository.h"
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#include "../common/raid.h"
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#include "client.h"
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#include "entity.h"
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#include "expedition.h"
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#include "groups.h"
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#include "mob.h"
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#include "raids.h"
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#include "string_ids.h"
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#include "bot.h"
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#include "worldserver.h"
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extern EntityList entity_list;
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extern WorldServer worldserver;
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Raid::Raid(uint32 raidID)
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: GroupIDConsumer(raidID)
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{
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for (auto& gm : group_mentor) {
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gm.mentor_percent = 0;
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gm.mentoree = nullptr;
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}
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leader = nullptr;
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memset(leadername, 0, 64);
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locked = false;
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LootType = 4;
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m_autohatermgr.SetOwner(nullptr, nullptr, this);
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for (int i = 0; i < MAX_NO_RAID_MAIN_ASSISTERS; i++) {
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memset(main_assister_pcs[i], 0, 64);
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memset(main_marker_pcs[i], 0, 64);
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marked_npcs[i].entity_id = 0;
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marked_npcs[i].zone_id = 0;
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marked_npcs[i].instance_id = 0;
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}
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}
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Raid::Raid(Client* nLeader)
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: GroupIDConsumer()
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{
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for (auto& gm : group_mentor) {
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gm.mentor_percent = 0;
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gm.mentoree = nullptr;
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}
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leader = nLeader;
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memset(leadername, 0, 64);
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strn0cpy(leadername, nLeader->GetName(), 64);
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locked = false;
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LootType = 4;
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m_autohatermgr.SetOwner(nullptr, nullptr, this);
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for (int i = 0; i < MAX_NO_RAID_MAIN_ASSISTERS; i++) {
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memset(main_assister_pcs[i], 0, 64);
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memset(main_marker_pcs[i], 0, 64);
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marked_npcs[i].entity_id = 0;
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marked_npcs[i].zone_id = 0;
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marked_npcs[i].instance_id = 0;
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}
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}
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Raid::~Raid()
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{
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}
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bool Raid::Process()
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{
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if (forceDisband) {
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return false;
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}
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if (disbandCheck) {
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int count = 0;
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for (const auto& m : members) {
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if (strlen(m.member_name) == 0) {
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continue;
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}
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else {
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count++;
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}
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}
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if (count == 0) {
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return false;
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}
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}
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return true;
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}
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void Raid::AddMember(Client *c, uint32 group, bool rleader, bool groupleader, bool looter)
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{
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if (!c) {
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return;
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}
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const auto query = fmt::format(
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"REPLACE INTO raid_members SET raidid = {}, charid = {}, bot_id = 0, "
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"groupid = {}, _class = {}, level = {}, name = '{}', "
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"isgroupleader = {}, israidleader = {}, islooter = {}",
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GetID(),
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c->CharacterID(),
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group,
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c->GetClass(),
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c->GetLevel(),
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c->GetName(),
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groupleader,
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rleader,
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looter
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);
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auto results = database.QueryDatabase(query);
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if (!results.Success()) {
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LogError("Error inserting into raid members: [{}]", results.ErrorMessage().c_str());
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}
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LearnMembers();
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VerifyRaid();
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if (rleader && group != RAID_GROUPLESS) {
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database.SetRaidGroupLeaderInfo(group, GetID());
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UpdateRaidAAs();
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}
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else if (rleader) {
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database.SetRaidGroupLeaderInfo(RAID_GROUPLESS, GetID());
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UpdateRaidAAs();
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}
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if (group != RAID_GROUPLESS && groupleader) {
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database.SetRaidGroupLeaderInfo(group, GetID());
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UpdateGroupAAs(group);
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}
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if (group < MAX_RAID_GROUPS) {
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GroupUpdate(group);
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}
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else { // get raid AAs, GroupUpdate will handles it otherwise
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SendGroupLeadershipAA(c, RAID_GROUPLESS);
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}
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SendRaidAddAll(c->GetName());
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c->SetRaidGrouped(true);
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SendRaidMOTD(c);
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if (group == RAID_GROUPLESS) {
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if (rleader) {
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GetXTargetAutoMgr()->merge(*c->GetXTargetAutoMgr());
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c->GetXTargetAutoMgr()->clear();
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c->SetXTargetAutoMgr(GetXTargetAutoMgr());
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}
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else {
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if (!c->GetXTargetAutoMgr()->empty()) {
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GetXTargetAutoMgr()->merge(*c->GetXTargetAutoMgr());
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c->GetXTargetAutoMgr()->clear();
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c->RemoveAutoXTargets();
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}
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c->SetXTargetAutoMgr(GetXTargetAutoMgr());
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if (!c->GetXTargetAutoMgr()->empty()) {
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c->SetDirtyAutoHaters();
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}
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}
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}
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if (auto* raid_update = c->GetRaid()) {
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raid_update->SendHPManaEndPacketsTo(c);
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raid_update->SendHPManaEndPacketsFrom(c);
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}
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auto pack = new ServerPacket(ServerOP_RaidAdd, sizeof(ServerRaidGeneralAction_Struct));
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auto* rga = (ServerRaidGeneralAction_Struct*) pack->pBuffer;
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strn0cpy(rga->playername, c->GetName(), sizeof(rga->playername));
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rga->rid = GetID();
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rga->zoneid = zone->GetZoneID();
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rga->instance_id = zone->GetInstanceID();
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worldserver.SendPacket(pack);
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safe_delete(pack);
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SendAssistTarget(c);
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}
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void Raid::AddBot(Bot* b, uint32 group, bool raid_leader, bool group_leader, bool looter)
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{
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if (!b) {
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return;
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}
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const auto query = fmt::format(
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"REPLACE INTO raid_members SET raidid = {}, "
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"charid = 0, bot_id = {}, groupid = {}, _class = {}, level = {}, name = '{}', "
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"isgroupleader = {}, israidleader = {}, islooter = {}",
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GetID(),
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b->GetBotID(),
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group,
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b->GetClass(),
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b->GetLevel(),
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b->GetName(),
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group_leader,
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raid_leader,
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looter
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);
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auto results = database.QueryDatabase(query);
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LearnMembers();
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VerifyRaid();
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if (group < MAX_RAID_GROUPS) {
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GroupUpdate(group);
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} else { // get raid AAs, GroupUpdate will handle it otherwise
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SendGroupLeadershipAA(b->GetOwner()->CastToClient(), RAID_GROUPLESS);
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}
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SendRaidAddAll(b->GetName());
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b->SetRaidGrouped(true);
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auto pack = new ServerPacket(ServerOP_RaidAdd, sizeof(ServerRaidGeneralAction_Struct));
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auto* rga = (ServerRaidGeneralAction_Struct*) pack->pBuffer;
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strn0cpy(rga->playername, b->GetName(), sizeof(rga->playername));
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rga->rid = GetID();
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rga->zoneid = zone->GetZoneID();
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rga->instance_id = zone->GetInstanceID();
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worldserver.SendPacket(pack);
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safe_delete(pack);
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}
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void Raid::RemoveMember(const char *character_name)
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{
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std::string query = StringFormat("DELETE FROM raid_members where name='%s'", character_name);
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auto results = database.QueryDatabase(query);
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auto* b = entity_list.GetBotByBotName(character_name);
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auto* c = entity_list.GetClientByName(character_name);
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if (RuleB(Bots, Enabled) && b) {
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b = entity_list.GetBotByBotName(character_name);
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b->SetFollowID(b->GetOwner()->CastToClient()->GetID());
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b->SetTarget(nullptr);
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b->SetRaidGrouped(false);
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b->p_raid_instance = nullptr;
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b->SetStoredRaid(nullptr);
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b->SetVerifiedRaid(false);
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}
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disbandCheck = true;
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SendRaidRemoveAll(character_name);
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SendRaidDisband(c);
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LearnMembers();
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VerifyRaid();
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if (c) {
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c->SetRaidGrouped(false);
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c->LeaveRaidXTargets(this);
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c->p_raid_instance = nullptr;
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}
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auto pack = new ServerPacket(ServerOP_RaidRemove, sizeof(ServerRaidGeneralAction_Struct));
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auto* rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
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rga->rid = GetID();
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rga->instance_id = zone->GetInstanceID();
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rga->zoneid = zone->GetZoneID();
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strn0cpy(rga->playername, character_name, sizeof(rga->playername));
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worldserver.SendPacket(pack);
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safe_delete(pack);
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}
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void Raid::DisbandRaid()
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{
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const auto query = fmt::format(
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"DELETE FROM raid_members WHERE raidid = {}",
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GetID()
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);
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auto results = database.QueryDatabase(query);
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LearnMembers();
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VerifyRaid();
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SendRaidDisbandAll();
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auto pack = new ServerPacket(ServerOP_RaidDisband, sizeof(ServerRaidGeneralAction_Struct));
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auto* rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
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rga->rid = GetID();
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rga->zoneid = zone->GetZoneID();
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rga->instance_id = zone->GetInstanceID();
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strn0cpy(rga->playername, " ", sizeof(rga->playername));
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worldserver.SendPacket(pack);
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safe_delete(pack);
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forceDisband = true;
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}
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void Raid::MoveMember(const char *name, uint32 newGroup)
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{
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const auto query = fmt::format(
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"UPDATE raid_members SET groupid = {} WHERE name = '{}'",
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newGroup,
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name
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);
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auto results = database.QueryDatabase(query);
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LearnMembers();
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VerifyRaid();
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SendRaidMoveAll(name);
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auto pack = new ServerPacket(ServerOP_RaidChangeGroup, sizeof(ServerRaidGeneralAction_Struct));
|
|
auto* rga = (ServerRaidGeneralAction_Struct*) pack->pBuffer;
|
|
strn0cpy(rga->playername, name, sizeof(rga->playername));
|
|
rga->rid = GetID();
|
|
rga->zoneid = zone->GetZoneID();
|
|
rga->instance_id = zone->GetInstanceID();
|
|
worldserver.SendPacket(pack);
|
|
safe_delete(pack);
|
|
}
|
|
|
|
void Raid::SetGroupLeader(const char *who, bool glFlag)
|
|
{
|
|
const auto query = fmt::format(
|
|
"UPDATE raid_members SET isgroupleader = {} WHERE name = '{}'",
|
|
glFlag,
|
|
who
|
|
);
|
|
auto results = database.QueryDatabase(query);
|
|
|
|
LearnMembers();
|
|
VerifyRaid();
|
|
|
|
auto pack = new ServerPacket(ServerOP_RaidGroupLeader, sizeof(ServerRaidGeneralAction_Struct));
|
|
auto* rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
|
|
strn0cpy(rga->playername, who, sizeof(rga->playername));
|
|
rga->rid = GetID();
|
|
rga->zoneid = zone->GetZoneID();
|
|
rga->instance_id = zone->GetInstanceID();
|
|
worldserver.SendPacket(pack);
|
|
safe_delete(pack);
|
|
}
|
|
|
|
Client *Raid::GetGroupLeader(uint32 group_id)
|
|
{
|
|
if (group_id == RAID_GROUPLESS) {
|
|
return nullptr;
|
|
}
|
|
|
|
for (const auto& m : members) {
|
|
if (m.member && m.is_group_leader && m.group_number == group_id) {
|
|
return m.member;
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void Raid::SetRaidLeader(const char *wasLead, const char *name)
|
|
{
|
|
std::string query = StringFormat("UPDATE raid_members SET israidleader = 0 WHERE name = '%s'", wasLead);
|
|
auto results = database.QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
LogError("Set Raid Leader error: [{}]\n", results.ErrorMessage().c_str());
|
|
}
|
|
|
|
query = StringFormat("UPDATE raid_members SET israidleader = 1 WHERE name = '%s'", name);
|
|
results = database.QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
LogError("Set Raid Leader error: [{}]\n", results.ErrorMessage().c_str());
|
|
}
|
|
|
|
strn0cpy(leadername, name, 64);
|
|
|
|
Client *c = entity_list.GetClientByName(name);
|
|
if (c) {
|
|
SetLeader(c);
|
|
}
|
|
else {
|
|
SetLeader(nullptr);
|
|
} //sanity check, should never get hit but we want to prefer to NOT crash if we do VerifyRaid and leader never gets set there (raid without a leader?)
|
|
|
|
LearnMembers();
|
|
VerifyRaid();
|
|
SendMakeLeaderPacket(name);
|
|
|
|
auto pack = new ServerPacket(ServerOP_RaidLeader, sizeof(ServerRaidGeneralAction_Struct));
|
|
auto rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
|
|
rga->rid = GetID();
|
|
strn0cpy(rga->playername, name, 64);
|
|
rga->zoneid = zone->GetZoneID();
|
|
rga->instance_id = zone->GetInstanceID();
|
|
worldserver.SendPacket(pack);
|
|
safe_delete(pack);
|
|
}
|
|
|
|
void Raid::SaveGroupLeaderAA(uint32 gid)
|
|
{
|
|
auto queryBuffer = new char[sizeof(GroupLeadershipAA_Struct) * 2 + 1];
|
|
database.DoEscapeString(queryBuffer, (char*)&group_aa[gid], sizeof(GroupLeadershipAA_Struct));
|
|
|
|
std::string query = "UPDATE raid_leaders SET leadershipaa = '";
|
|
query += queryBuffer;
|
|
query += StringFormat("' WHERE gid = %lu AND rid = %lu LIMIT 1", gid, GetID());
|
|
safe_delete_array(queryBuffer);
|
|
auto results = database.QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
LogError("Unable to store LeadershipAA: [{}]\n", results.ErrorMessage().c_str());
|
|
}
|
|
}
|
|
|
|
void Raid::SaveRaidLeaderAA()
|
|
{
|
|
auto queryBuffer = new char[sizeof(RaidLeadershipAA_Struct) * 2 + 1];
|
|
database.DoEscapeString(queryBuffer, (char*)&raid_aa, sizeof(RaidLeadershipAA_Struct));
|
|
|
|
std::string query = "UPDATE raid_leaders SET leadershipaa = '";
|
|
query += queryBuffer;
|
|
query += StringFormat("' WHERE gid = %lu AND rid = %lu LIMIT 1", RAID_GROUPLESS, GetID());
|
|
safe_delete_array(queryBuffer);
|
|
auto results = database.QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
LogError("Unable to store LeadershipAA: [{}]\n", results.ErrorMessage().c_str());
|
|
}
|
|
}
|
|
|
|
void Raid::UpdateGroupAAs(uint32 gid)
|
|
{
|
|
|
|
if (gid > MAX_RAID_GROUPS || gid == RAID_GROUPLESS || gid < 0) {
|
|
return;
|
|
}
|
|
|
|
Client *gl = GetGroupLeader(gid);
|
|
|
|
if (gl && gl->IsClient()) {
|
|
gl->GetGroupAAs(&group_aa[gid]);
|
|
} else {
|
|
memset(&group_aa[gid], 0, sizeof(GroupLeadershipAA_Struct));
|
|
}
|
|
|
|
SaveGroupLeaderAA(gid);
|
|
}
|
|
|
|
void Raid::UpdateRaidAAs()
|
|
{
|
|
Client *rl = GetLeader();
|
|
|
|
if (rl) {
|
|
rl->GetRaidAAs(&raid_aa);
|
|
} else {
|
|
memset(&raid_aa, 0, sizeof(RaidLeadershipAA_Struct));
|
|
}
|
|
|
|
SaveRaidLeaderAA();
|
|
}
|
|
|
|
bool Raid::IsGroupLeader(const char* name)
|
|
{
|
|
if (name) {
|
|
for (const auto &m: members) {
|
|
if (!strcmp(m.member_name, name)) {
|
|
return m.is_group_leader;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Raid::IsGroupLeader(Client *c)
|
|
{
|
|
if (c) {
|
|
for (const auto &m: members) {
|
|
if (m.member == c) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Raid::UpdateLevel(const char *name, int newLevel)
|
|
{
|
|
std::string query = StringFormat("UPDATE raid_members SET level = %lu WHERE name = '%s'",
|
|
(unsigned long)newLevel, name);
|
|
auto results = database.QueryDatabase(query);
|
|
|
|
LearnMembers();
|
|
VerifyRaid();
|
|
}
|
|
|
|
uint32 Raid::GetFreeGroup()
|
|
{
|
|
//check each group return the first one with 0 members assigned...
|
|
for (int x = 0; x < MAX_RAID_GROUPS; x++) {
|
|
int count = 0;
|
|
for (const auto& m : members) {
|
|
if (m.group_number == x && (strlen(m.member_name) > 0)) {
|
|
count++;
|
|
}
|
|
}
|
|
if (count == 0) {
|
|
return x;
|
|
}
|
|
}
|
|
//if we get to here then there were no free groups so we added the group as free floating members.
|
|
return RAID_GROUPLESS;
|
|
}
|
|
|
|
uint8 Raid::GroupCount(uint32 gid)
|
|
{
|
|
uint8 count = 0;
|
|
if (gid < MAX_RAID_GROUPS) {
|
|
for (const auto& m : members) {
|
|
if (m.group_number == gid && strlen(m.member_name) > 0) {
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
for (const auto& m : members) {
|
|
if (m.group_number > 11 && strlen(m.member_name) > 0) {
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
|
|
uint8 Raid::RaidCount()
|
|
{
|
|
int count = 0;
|
|
for (const auto& m : members) {
|
|
if (strlen(m.member_name) > 0) {
|
|
count++;
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
|
|
uint32 Raid::GetGroup(const char *name)
|
|
{
|
|
for (const auto& m : members) {
|
|
if (strcmp(m.member_name, name) == 0) {
|
|
return m.group_number;
|
|
}
|
|
}
|
|
return RAID_GROUPLESS;
|
|
}
|
|
|
|
uint32 Raid::GetGroup(Client *c)
|
|
{
|
|
for (const auto& m : members) {
|
|
if (m.member == c) {
|
|
return m.group_number;
|
|
}
|
|
}
|
|
return RAID_GROUPLESS;
|
|
}
|
|
|
|
void Raid::RaidSay(const char *msg, Client *c, uint8 language, uint8 lang_skill)
|
|
{
|
|
if (!c) {
|
|
return;
|
|
}
|
|
|
|
auto pack = new ServerPacket(ServerOP_RaidSay, sizeof(ServerRaidMessage_Struct) + strlen(msg) + 1);
|
|
ServerRaidMessage_Struct *rga = (ServerRaidMessage_Struct*)pack->pBuffer;
|
|
rga->rid = GetID();
|
|
rga->gid = RAID_GROUPLESS;
|
|
rga->language = language;
|
|
rga->lang_skill = lang_skill;
|
|
strn0cpy(rga->from, c->GetName(), 64);
|
|
|
|
strcpy(rga->message, msg); // this is safe because we are allocating enough space for the entire msg above
|
|
|
|
worldserver.SendPacket(pack);
|
|
safe_delete(pack);
|
|
}
|
|
|
|
void Raid::RaidGroupSay(const char *msg, Client *c, uint8 language, uint8 lang_skill)
|
|
{
|
|
if (!c) {
|
|
return;
|
|
}
|
|
|
|
uint32 group_id_to_use = GetGroup(c->GetName());
|
|
|
|
if (group_id_to_use >= MAX_RAID_GROUPS) {
|
|
return;
|
|
}
|
|
|
|
auto pack = new ServerPacket(ServerOP_RaidGroupSay, sizeof(ServerRaidMessage_Struct) + strlen(msg) + 1);
|
|
auto rga = (ServerRaidMessage_Struct*)pack->pBuffer;
|
|
rga->rid = GetID();
|
|
rga->gid = group_id_to_use;
|
|
rga->language = language;
|
|
rga->lang_skill = lang_skill;
|
|
strn0cpy(rga->from, c->GetName(), 64);
|
|
|
|
strcpy(rga->message, msg); // this is safe because we are allocating enough space for the entire msg above
|
|
|
|
worldserver.SendPacket(pack);
|
|
safe_delete(pack);
|
|
}
|
|
|
|
uint32 Raid::GetPlayerIndex(const char *name)
|
|
{
|
|
for (int x = 0; x < MAX_RAID_MEMBERS; x++) {
|
|
if (strcmp(name, members[x].member_name) == 0) {
|
|
return x;
|
|
}
|
|
}
|
|
return 0; //should never get to here if we do everything else right, set it to 0 so we never crash things that rely on it.
|
|
}
|
|
|
|
uint32 Raid::GetPlayerIndex(Client *c)
|
|
{
|
|
for (int i = 0; i < MAX_RAID_MEMBERS; ++i) {
|
|
if (c == members[i].member) {
|
|
return i;
|
|
}
|
|
}
|
|
return 0xFFFFFFFF; // return sentinel value, make sure you check it unlike the above function
|
|
}
|
|
|
|
Client *Raid::GetClientByIndex(uint16 index)
|
|
{
|
|
if (index >= MAX_RAID_MEMBERS) {
|
|
return nullptr;
|
|
}
|
|
|
|
return members[index].member;
|
|
}
|
|
|
|
void Raid::CastGroupSpell(Mob* caster, uint16 spellid, uint32 gid)
|
|
{
|
|
float range, distance;
|
|
|
|
if (!caster) {
|
|
return;
|
|
}
|
|
|
|
range = caster->GetAOERange(spellid);
|
|
|
|
float range2 = range*range;
|
|
|
|
for (const auto& m : members) {
|
|
if (m.member == caster) {
|
|
caster->SpellOnTarget(spellid, caster);
|
|
#ifdef GROUP_BUFF_PETS
|
|
if (spells[spellid].target_type != ST_GroupNoPets && caster->GetPet() && caster->HasPetAffinity() && !caster->GetPet()->IsCharmed()) {
|
|
caster->SpellOnTarget(spellid, caster->GetPet());
|
|
}
|
|
#endif
|
|
}
|
|
else if (m.member != nullptr && m.group_number == gid) {
|
|
distance = DistanceSquared(caster->GetPosition(), m.member->GetPosition());
|
|
if (distance <= range2) {
|
|
caster->SpellOnTarget(spellid, m.member);
|
|
|
|
#ifdef GROUP_BUFF_PETS
|
|
if (spells[spellid].target_type != ST_GroupNoPets && m.member->GetPet() && m.member->HasPetAffinity() &&
|
|
!m.member->GetPet()->IsCharmed()) {
|
|
caster->SpellOnTarget(spellid, m.member->GetPet());
|
|
}
|
|
#endif
|
|
}
|
|
else {
|
|
LogSpells("Raid spell: [{}] is out of range [{}] at distance [{}] from [{}]", m.member->GetName(), range, distance, caster->GetName());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
uint32 Raid::GetTotalRaidDamage(Mob* other)
|
|
{
|
|
uint32 total = 0;
|
|
|
|
for (const auto& m : members) {
|
|
if (!m.member) {
|
|
continue;
|
|
}
|
|
|
|
if (other->CheckAggro(m.member)) {
|
|
total += other->GetHateAmount(m.member, true);
|
|
}
|
|
}
|
|
|
|
return total;
|
|
}
|
|
|
|
void Raid::HealGroup(uint32 heal_amt, Mob* caster, uint32 gid, float range)
|
|
{
|
|
if (!caster) {
|
|
return;
|
|
}
|
|
|
|
if (!range) {
|
|
range = 200;
|
|
}
|
|
|
|
float distance;
|
|
float range2 = range*range;
|
|
|
|
int numMem = 0;
|
|
for (const auto& m : members) {
|
|
if (m.member && m.group_number == gid) {
|
|
distance = DistanceSquared(caster->GetPosition(), m.member->GetPosition());
|
|
|
|
if (distance <= range2) {
|
|
numMem += 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
heal_amt /= numMem;
|
|
for (const auto& m : members) {
|
|
if (m.member && m.group_number == gid) {
|
|
distance = DistanceSquared(caster->GetPosition(), m.member->GetPosition());
|
|
|
|
if (distance <= range2) {
|
|
m.member->SetHP(m.member->GetHP() + heal_amt);
|
|
m.member->SendHPUpdate();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Raid::BalanceHP(int32 penalty, uint32 gid, float range, Mob* caster, int32 limit)
|
|
{
|
|
if (!caster) {
|
|
return;
|
|
}
|
|
|
|
if (!range) {
|
|
range = 200;
|
|
}
|
|
|
|
int dmgtaken = 0, numMem = 0, dmgtaken_tmp = 0;
|
|
|
|
float distance;
|
|
float range2 = range*range;
|
|
|
|
for (const auto& m : members) {
|
|
if (m.member && m.group_number == gid) {
|
|
distance = DistanceSquared(caster->GetPosition(), m.member->GetPosition());
|
|
|
|
if (distance <= range2) {
|
|
dmgtaken_tmp = m.member->GetMaxHP() - m.member->GetHP();
|
|
|
|
if (limit && (dmgtaken_tmp > limit)) {
|
|
dmgtaken_tmp = limit;
|
|
}
|
|
|
|
dmgtaken += dmgtaken_tmp;
|
|
numMem += 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
dmgtaken += dmgtaken * penalty / 100;
|
|
dmgtaken /= numMem;
|
|
for (const auto& m : members) {
|
|
if (m.member && m.group_number == gid) {
|
|
distance = DistanceSquared(caster->GetPosition(), m.member->GetPosition());
|
|
|
|
//this way the ability will never kill someone
|
|
//but it will come darn close
|
|
if (distance <= range2) {
|
|
if ((m.member->GetMaxHP() - dmgtaken) < 1) {
|
|
m.member->SetHP(1);
|
|
m.member->SendHPUpdate();
|
|
}
|
|
|
|
else {
|
|
m.member->SetHP(m.member->GetMaxHP() - dmgtaken);
|
|
m.member->SendHPUpdate();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Raid::BalanceMana(int32 penalty, uint32 gid, float range, Mob* caster, int32 limit)
|
|
{
|
|
if (!caster) {
|
|
return;
|
|
}
|
|
|
|
if (!range) {
|
|
range = 200;
|
|
}
|
|
|
|
float distance;
|
|
float range2 = range*range;
|
|
|
|
int manataken = 0;
|
|
int numMem = 0;
|
|
int manataken_tmp = 0;
|
|
|
|
for (const auto& m : members) {
|
|
if (m.is_bot) {
|
|
continue;
|
|
}
|
|
|
|
if (m.member && m.group_number == gid && m.member->GetMaxMana() > 0) {
|
|
distance = DistanceSquared(caster->GetPosition(), m.member->GetPosition());
|
|
|
|
if (distance <= range2) {
|
|
manataken_tmp = m.member->GetMaxMana() - m.member->GetMana();
|
|
|
|
if (limit && (manataken_tmp > limit)) {
|
|
manataken_tmp = limit;
|
|
}
|
|
|
|
manataken += manataken_tmp;
|
|
numMem += 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
manataken += manataken * penalty / 100;
|
|
manataken /= numMem;
|
|
|
|
for (const auto& m : members) {
|
|
if (m.is_bot) {
|
|
continue;
|
|
}
|
|
|
|
if (m.member && m.group_number == gid) {
|
|
distance = DistanceSquared(caster->GetPosition(), m.member->GetPosition());
|
|
|
|
if (distance <= range2) {
|
|
if ((m.member->GetMaxMana() - manataken) < 1) {
|
|
m.member->SetMana(1);
|
|
|
|
if (m.member->IsClient()) {
|
|
m.member->CastToClient()->SendManaUpdate();
|
|
}
|
|
}
|
|
else {
|
|
m.member->SetMana(m.member->GetMaxMana() - manataken);
|
|
|
|
if (m.member->IsClient()) {
|
|
m.member->CastToClient()->SendManaUpdate();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//basically the same as Group's version just with more people like a lot of non group specific raid stuff
|
|
//this only functions if the member has a group in the raid. This does not support /autosplit?
|
|
void Raid::SplitMoney(uint32 gid, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, Client *splitter)
|
|
{
|
|
//avoid unneeded work
|
|
if (gid == RAID_GROUPLESS) {
|
|
return;
|
|
}
|
|
|
|
if (
|
|
!copper &&
|
|
!silver &&
|
|
!gold &&
|
|
!platinum
|
|
) {
|
|
return;
|
|
}
|
|
|
|
uint8 member_count = 0;
|
|
for (const auto& m : members) {
|
|
if (m.is_bot) {
|
|
continue;
|
|
}
|
|
|
|
if (m.member && m.group_number == gid && m.member->IsClient()) {
|
|
member_count++;
|
|
}
|
|
}
|
|
|
|
if (!member_count) {
|
|
return;
|
|
}
|
|
|
|
uint32 modifier;
|
|
if (member_count > 1) {
|
|
modifier = platinum % member_count;
|
|
|
|
if (modifier) {
|
|
platinum -= modifier;
|
|
gold += 10 * modifier;
|
|
}
|
|
|
|
modifier = gold % member_count;
|
|
|
|
if (modifier) {
|
|
gold -= modifier;
|
|
silver += 10 * modifier;
|
|
}
|
|
|
|
modifier = silver % member_count;
|
|
|
|
if (modifier) {
|
|
silver -= modifier;
|
|
copper += 10 * modifier;
|
|
}
|
|
}
|
|
|
|
auto copper_split = copper / member_count;
|
|
auto silver_split = silver / member_count;
|
|
auto gold_split = gold / member_count;
|
|
auto platinum_split = platinum / member_count;
|
|
|
|
for (const auto& m : members) {
|
|
if (m.is_bot) {
|
|
continue;
|
|
}
|
|
|
|
if (m.member && m.group_number == gid && m.member->IsClient()) { // If Group Member is Client
|
|
m.member->AddMoneyToPP(
|
|
copper_split,
|
|
silver_split,
|
|
gold_split,
|
|
platinum_split,
|
|
true
|
|
);
|
|
|
|
if (player_event_logs.IsEventEnabled(PlayerEvent::SPLIT_MONEY)) {
|
|
auto e = PlayerEvent::SplitMoneyEvent{
|
|
.copper = copper_split,
|
|
.silver = silver_split,
|
|
.gold = gold_split,
|
|
.platinum = platinum_split,
|
|
.player_money_balance = m.member->GetCarriedMoney(),
|
|
};
|
|
|
|
RecordPlayerEventLogWithClient(m.member, PlayerEvent::SPLIT_MONEY, e);
|
|
}
|
|
|
|
m.member->MessageString(
|
|
Chat::MoneySplit,
|
|
YOU_RECEIVE_AS_SPLIT,
|
|
Strings::Money(
|
|
platinum_split,
|
|
gold_split,
|
|
silver_split,
|
|
copper_split
|
|
).c_str()
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Raid::TeleportGroup(Mob* sender, uint32 zoneID, uint16 instance_id, float x, float y, float z, float heading, uint32 gid)
|
|
{
|
|
for (const auto& m : members) {
|
|
if (m.is_bot) {
|
|
continue;
|
|
}
|
|
|
|
if (m.member && m.group_number == gid && m.member->IsClient()) {
|
|
m.member->MovePC(zoneID, instance_id, x, y, z, heading, 0, ZoneSolicited);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Raid::TeleportRaid(Mob* sender, uint32 zoneID, uint16 instance_id, float x, float y, float z, float heading)
|
|
{
|
|
for (const auto& m : members) {
|
|
if (m.is_bot) {
|
|
continue;
|
|
}
|
|
|
|
if (m.member && m.member->IsClient()) {
|
|
m.member->MovePC(zoneID, instance_id, x, y, z, heading, 0, ZoneSolicited);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Raid::ChangeLootType(uint32 type)
|
|
{
|
|
std::string query = StringFormat("UPDATE raid_details SET loottype = %lu WHERE raidid = %lu",
|
|
(unsigned long)type, (unsigned long)GetID());
|
|
auto results = database.QueryDatabase(query);
|
|
LootType = type;
|
|
}
|
|
|
|
void Raid::AddRaidLooter(const char* looter)
|
|
{
|
|
std::string query = StringFormat("UPDATE raid_members SET islooter = 1 WHERE name = '%s'", looter);
|
|
auto results = database.QueryDatabase(query);
|
|
|
|
for (auto& m : members) {
|
|
if (m.is_bot) {
|
|
continue;
|
|
}
|
|
|
|
if (strcmp(looter, m.member_name) == 0) {
|
|
m.is_looter = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
auto pack = new ServerPacket(ServerOP_DetailsChange, sizeof(ServerRaidGeneralAction_Struct));
|
|
auto rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
|
|
rga->rid = GetID();
|
|
rga->zoneid = zone->GetZoneID();
|
|
rga->instance_id = zone->GetInstanceID();
|
|
worldserver.SendPacket(pack);
|
|
safe_delete(pack);
|
|
}
|
|
|
|
void Raid::RemoveRaidLooter(const char* looter)
|
|
{
|
|
std::string query = StringFormat("UPDATE raid_members SET islooter = 0 WHERE name = '%s'", looter);
|
|
auto results = database.QueryDatabase(query);
|
|
|
|
for (auto& m: members) {
|
|
if (m.is_bot) {
|
|
continue;
|
|
}
|
|
|
|
if (strcmp(looter, m.member_name) == 0) {
|
|
m.is_looter = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
auto pack = new ServerPacket(ServerOP_DetailsChange, sizeof(ServerRaidGeneralAction_Struct));
|
|
auto rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
|
|
rga->rid = GetID();
|
|
rga->zoneid = zone->GetZoneID();
|
|
rga->instance_id = zone->GetInstanceID();
|
|
worldserver.SendPacket(pack);
|
|
safe_delete(pack);
|
|
}
|
|
|
|
bool Raid::IsRaidMember(const char *name)
|
|
{
|
|
if (name) {
|
|
for (const auto &m: members) {
|
|
if (!strcmp(m.member_name, name)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Raid::IsRaidMember(Client* c)
|
|
{
|
|
if (c) {
|
|
for (const auto &m: members) {
|
|
if (m.member == c) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
uint32 Raid::GetHighestLevel()
|
|
{
|
|
uint32 highlvl = 0;
|
|
for (const auto& m : members) {
|
|
if (strlen(m.member_name) && m.level > highlvl) {
|
|
highlvl = m.level;
|
|
}
|
|
}
|
|
|
|
return highlvl;
|
|
}
|
|
|
|
uint32 Raid::GetLowestLevel()
|
|
{
|
|
uint32 lowlvl = 1000;
|
|
for (const auto& m : members) {
|
|
if (strlen(m.member_name) && m.level < lowlvl) {
|
|
lowlvl = m.level;
|
|
}
|
|
}
|
|
|
|
return lowlvl;
|
|
}
|
|
|
|
/*
|
|
* Packet Functions Start
|
|
*/
|
|
void Raid::SendRaidCreate(Client *to)
|
|
{
|
|
if (!to) {
|
|
return;
|
|
}
|
|
|
|
auto outapp = new EQApplicationPacket(OP_RaidJoin, sizeof(RaidCreate_Struct));
|
|
auto rc = (RaidCreate_Struct*)outapp->pBuffer;
|
|
rc->action = raidCreate;
|
|
strn0cpy(rc->leader_name, leadername, 64);
|
|
rc->leader_id = (GetLeader()?GetLeader()->GetID():0);
|
|
to->QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
void Raid::SendRaidAdd(const char *who, Client *to)
|
|
{
|
|
if (!to) {
|
|
return;
|
|
}
|
|
|
|
std::vector<RaidMember> rm = GetMembers();
|
|
|
|
for (const auto& m : rm) {
|
|
if (strcmp(m.member_name, who) == 0) {
|
|
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidAddMember_Struct));
|
|
auto ram = (RaidAddMember_Struct*)outapp->pBuffer;
|
|
ram->raidGen.action = raidAdd;
|
|
ram->raidGen.parameter = m.group_number;
|
|
strn0cpy(ram->raidGen.leader_name, m.member_name, sizeof(ram->raidGen.leader_name));
|
|
strn0cpy(ram->raidGen.player_name, m.member_name, sizeof(ram->raidGen.player_name));
|
|
ram->_class = m._class;
|
|
ram->level = m.level;
|
|
ram->isGroupLeader = m.is_group_leader;
|
|
to->QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
|
|
if (IsAssister(m.member_name)) {
|
|
SendRaidAssisterTo(m.member_name, to);
|
|
}
|
|
|
|
if (IsMarker(m.member_name)) {
|
|
SendRaidMarkerTo(m.member_name, to);
|
|
}
|
|
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Raid::SendRaidAddAll(const char *who)
|
|
{
|
|
std::vector<RaidMember> rm = GetMembers();
|
|
|
|
for (const auto& m : rm) {
|
|
if (strcmp(m.member_name, who) == 0) {
|
|
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidAddMember_Struct));
|
|
auto ram = (RaidAddMember_Struct*)outapp->pBuffer;
|
|
ram->raidGen.action = raidAdd;
|
|
ram->raidGen.parameter = m.group_number;
|
|
strn0cpy(ram->raidGen.leader_name, m.member_name, sizeof(ram->raidGen.leader_name));
|
|
strn0cpy(ram->raidGen.player_name, m.member_name, sizeof(ram->raidGen.player_name));
|
|
ram->isGroupLeader = m.is_group_leader;
|
|
ram->_class = m._class;
|
|
ram->level = m.level;
|
|
|
|
QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
|
|
if (IsAssister(m.member_name)) {
|
|
SendRaidAssister(m.member_name);
|
|
}
|
|
|
|
if (IsMarker(m.member_name)) {
|
|
SendRaidMarker(m.member_name);
|
|
}
|
|
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Raid::SendRaidRemove(const char *who, Client *to)
|
|
{
|
|
if (!to) {
|
|
return;
|
|
}
|
|
|
|
for (const auto& m : members) {
|
|
if (strcmp(m.member_name, who) == 0) {
|
|
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
|
|
auto rg = (RaidGeneral_Struct*)outapp->pBuffer;
|
|
rg->action = raidRemove2;
|
|
strn0cpy(rg->leader_name, who, 64);
|
|
strn0cpy(rg->player_name, who, 64);
|
|
rg->parameter = 0;
|
|
to->QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Raid::SendRaidRemoveAll(const char *who)
|
|
{
|
|
for (const auto& m : members) {
|
|
if (strcmp(m.member_name, who) == 0) {
|
|
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
|
|
auto rg = (RaidGeneral_Struct*)outapp->pBuffer;
|
|
rg->action = raidRemove2;
|
|
strn0cpy(rg->leader_name, who, 64);
|
|
strn0cpy(rg->player_name, who, 64);
|
|
rg->parameter = 0;
|
|
QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Raid::SendRaidDisband(Client *to)
|
|
{
|
|
if (!to) {
|
|
return;
|
|
}
|
|
|
|
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
|
|
auto rg = (RaidGeneral_Struct*)outapp->pBuffer;
|
|
rg->action = raidDisband;
|
|
strn0cpy(rg->leader_name, to->GetName(), 64);
|
|
strn0cpy(rg->player_name, to->GetName(), 64);
|
|
rg->parameter = 0;
|
|
to->QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
void Raid::SendRaidDisbandAll()
|
|
{
|
|
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
|
|
auto rg = (RaidGeneral_Struct*)outapp->pBuffer;
|
|
rg->action = raidDisband;
|
|
strn0cpy(rg->leader_name, "RaidMember", 64);
|
|
strn0cpy(rg->player_name, "RaidMember", 64);
|
|
rg->parameter = 0;
|
|
QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
void Raid::SendRaidMove(const char* who, Client *to)
|
|
{
|
|
if (!to) {
|
|
return;
|
|
}
|
|
|
|
Client *c = entity_list.GetClientByName(who);
|
|
if (c && c == to) {
|
|
SendRaidCreate(c);
|
|
SendMakeLeaderPacketTo(leadername, c);
|
|
}
|
|
|
|
SendRaidRemove(who, to);
|
|
SendRaidAdd(who, to);
|
|
if (c && c == to) {
|
|
SendBulkRaid(c);
|
|
if (IsLocked()) {
|
|
SendRaidLockTo(c);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Raid::SendRaidMoveAll(const char* who)
|
|
{
|
|
Client *c = entity_list.GetClientByName(who);
|
|
SendRaidRemoveAll(who);
|
|
|
|
if (c) {
|
|
SendRaidCreate(c);
|
|
}
|
|
|
|
if (c) {
|
|
SendBulkRaid(c);
|
|
if (IsLocked()) {
|
|
SendRaidLockTo(c);
|
|
}
|
|
}
|
|
|
|
SendRaidAddAll(who);
|
|
SendMakeLeaderPacket(leadername);
|
|
}
|
|
|
|
void Raid::SendBulkRaid(Client *to)
|
|
{
|
|
if (!to) {
|
|
return;
|
|
}
|
|
|
|
for (const auto& m : members) {
|
|
if (strlen(m.member_name) > 0 && (strcmp(m.member_name, to->GetName()) != 0)) {
|
|
SendRaidAdd(m.member_name, to);
|
|
}
|
|
}
|
|
SendRaidNotes();
|
|
}
|
|
|
|
void Raid::QueuePacket(const EQApplicationPacket *app, bool ack_req)
|
|
{
|
|
for (const auto& m : members) {
|
|
if (m.is_bot) {
|
|
continue;
|
|
}
|
|
|
|
if (m.member && m.member->IsClient()) {
|
|
m.member->QueuePacket(app, ack_req);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Raid::SendMakeLeaderPacket(const char *who)
|
|
{
|
|
|
|
if (RuleB(Bots, Enabled) && entity_list.GetBotByBotName(who)) {
|
|
return;
|
|
}
|
|
|
|
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidLeadershipUpdate_Struct));
|
|
auto rg = (RaidLeadershipUpdate_Struct*)outapp->pBuffer;
|
|
rg->action = raidMakeLeader;
|
|
strn0cpy(rg->leader_name, who, 64);
|
|
strn0cpy(rg->player_name, who, 64);
|
|
memcpy(&rg->raid, &raid_aa, sizeof(RaidLeadershipAA_Struct));
|
|
QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
void Raid::SendMakeLeaderPacketTo(const char *who, Client *to)
|
|
{
|
|
if (!to) {
|
|
return;
|
|
}
|
|
|
|
if (RuleB(Bots, Enabled) && entity_list.GetBotByBotName(who)) {
|
|
return;
|
|
}
|
|
|
|
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidLeadershipUpdate_Struct));
|
|
auto rg = (RaidLeadershipUpdate_Struct*)outapp->pBuffer;
|
|
rg->action = raidMakeLeader;
|
|
strn0cpy(rg->leader_name, who, 64);
|
|
strn0cpy(rg->player_name, who, 64);
|
|
memcpy(&rg->raid, &raid_aa, sizeof(RaidLeadershipAA_Struct));
|
|
to->QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
//nyi
|
|
void Raid::SendMakeGroupLeaderPacketAll()
|
|
{
|
|
}
|
|
|
|
void Raid::SendMakeGroupLeaderPacket(const char *who) //13
|
|
{
|
|
}
|
|
|
|
void Raid::SendMakeGroupLeaderPacketTo(const char *who, Client *to)
|
|
{
|
|
if (!to) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
void Raid::SendGroupUpdate(Client *to)
|
|
{
|
|
if (!to) {
|
|
return;
|
|
}
|
|
|
|
if (RuleB(Bots, Enabled) && entity_list.GetBotByBotName(to->GetName())) {
|
|
return;
|
|
}
|
|
|
|
auto outapp = new EQApplicationPacket(OP_GroupUpdate, sizeof(GroupUpdate2_Struct));
|
|
auto gu = (GroupUpdate2_Struct*)outapp->pBuffer;
|
|
gu->action = groupActUpdate;
|
|
uint32 grp = GetGroup(to->GetName());
|
|
if (grp >= MAX_RAID_GROUPS) {
|
|
safe_delete(outapp);
|
|
return;
|
|
}
|
|
|
|
int i = 0;
|
|
for (const auto& m : members) {
|
|
if (m.group_number == grp && strlen(m.member_name) > 0) {
|
|
if (m.is_group_leader) {
|
|
strn0cpy(gu->leadersname, m.member_name, sizeof(gu->leadersname));
|
|
if (strcmp(to->GetName(), m.member_name) != 0) {
|
|
strn0cpy(gu->membername[i], m.member_name, sizeof(gu->membername[i]));
|
|
++i;
|
|
}
|
|
}
|
|
else if (strcmp(to->GetName(), m.member_name) != 0) {
|
|
strn0cpy(gu->membername[i], m.member_name, sizeof(gu->membername[i]));
|
|
++i;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (strlen(gu->leadersname) < 1) {
|
|
strn0cpy(gu->leadersname, to->GetName(), sizeof(gu->leadersname));
|
|
}
|
|
|
|
strn0cpy(gu->yourname, to->GetName(), 64);
|
|
memcpy(&gu->leader_aas, &group_aa[grp], sizeof(GroupLeadershipAA_Struct));
|
|
|
|
to->FastQueuePacket(&outapp);
|
|
}
|
|
|
|
void Raid::GroupUpdate(uint32 gid, bool initial)
|
|
{
|
|
//ungrouped member doesn't need grouping.
|
|
if (gid >= MAX_RAID_GROUPS) {
|
|
return;
|
|
}
|
|
|
|
for (const auto& m : members) {
|
|
if (m.member && m.group_number == gid && strlen(m.member_name) > 0) {
|
|
SendGroupUpdate(m.member);
|
|
SendGroupLeadershipAA(m.member, gid);
|
|
}
|
|
}
|
|
if (initial) {
|
|
auto pack = new ServerPacket(ServerOP_UpdateGroup, sizeof(ServerRaidGeneralAction_Struct));
|
|
auto rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
|
|
rga->gid = gid;
|
|
rga->rid = GetID();
|
|
rga->zoneid = zone->GetZoneID();
|
|
rga->instance_id = zone->GetInstanceID();
|
|
worldserver.SendPacket(pack);
|
|
safe_delete(pack);
|
|
}
|
|
}
|
|
|
|
void Raid::SendRaidLock()
|
|
{
|
|
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
|
|
auto rg = (RaidGeneral_Struct*)outapp->pBuffer;
|
|
rg->action = raidLock;
|
|
strn0cpy(rg->leader_name, leadername, 64);
|
|
strn0cpy(rg->player_name, leadername, 64);
|
|
QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
void Raid::SendRaidUnlock()
|
|
{
|
|
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
|
|
auto rg = (RaidGeneral_Struct*)outapp->pBuffer;
|
|
rg->action = raidUnlock;
|
|
strn0cpy(rg->leader_name, leadername, 64);
|
|
strn0cpy(rg->player_name, leadername, 64);
|
|
QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
void Raid::SendRaidLockTo(Client *c)
|
|
{
|
|
if (!c) {
|
|
return;
|
|
}
|
|
|
|
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
|
|
auto rg = (RaidGeneral_Struct*)outapp->pBuffer;
|
|
rg->action = raidLock;
|
|
strn0cpy(rg->leader_name, c->GetName(), 64);
|
|
strn0cpy(rg->player_name, c->GetName(), 64);
|
|
c->QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
void Raid::SendRaidUnlockTo(Client *c)
|
|
{
|
|
if (!c) {
|
|
return;
|
|
}
|
|
|
|
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
|
|
auto rg = (RaidGeneral_Struct*)outapp->pBuffer;
|
|
rg->action = raidUnlock;
|
|
strn0cpy(rg->leader_name, c->GetName(), 64);
|
|
strn0cpy(rg->player_name, c->GetName(), 64);
|
|
c->QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
void Raid::SendGroupDisband(Client *to)
|
|
{
|
|
if (!to) {
|
|
return;
|
|
}
|
|
|
|
auto outapp = new EQApplicationPacket(OP_GroupUpdate, sizeof(GroupUpdate_Struct));
|
|
auto gu = (GroupUpdate_Struct*) outapp->pBuffer;
|
|
gu->action = groupActDisband;
|
|
strn0cpy(gu->leadersname, leadername, 64);
|
|
strn0cpy(gu->yourname, to->GetName(), 64);
|
|
to->FastQueuePacket(&outapp);
|
|
}
|
|
|
|
void Raid::SendRaidGroupAdd(const char *who, uint32 gid)
|
|
{
|
|
auto pack = new ServerPacket(ServerOP_RaidGroupAdd, sizeof(ServerRaidGroupAction_Struct));
|
|
auto rga = (ServerRaidGroupAction_Struct*)pack->pBuffer;
|
|
rga->rid = GetID();
|
|
rga->gid = gid;
|
|
strn0cpy(rga->membername, who, 64);
|
|
safe_delete(pack);
|
|
}
|
|
|
|
void Raid::SendRaidGroupRemove(const char *who, uint32 gid)
|
|
{
|
|
auto pack = new ServerPacket(ServerOP_RaidGroupRemove, sizeof(ServerRaidGroupAction_Struct));
|
|
auto rga = (ServerRaidGroupAction_Struct*)pack->pBuffer;
|
|
rga->rid = GetID();
|
|
rga->gid = gid;
|
|
strn0cpy(rga->membername, who, 64);
|
|
safe_delete(pack);
|
|
}
|
|
|
|
void Raid::SendRaidMOTD(Client *c)
|
|
{
|
|
if (!c || motd.empty() || c->IsBot()) {
|
|
return;
|
|
}
|
|
|
|
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidMOTD_Struct));
|
|
auto data = (RaidMOTD_Struct*)outapp->pBuffer;
|
|
|
|
data->general.action = raidSetMotd;
|
|
data->general.parameter = 0;
|
|
data->general.unknown1 = 0;
|
|
strn0cpy(data->general.leader_name, c->GetName(), sizeof(c->GetName()));
|
|
strn0cpy(data->general.player_name, GetLeaderName().c_str(), 64);
|
|
strn0cpy(data->motd, motd.c_str(), sizeof(data->motd));
|
|
|
|
c->QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
void Raid::SendRaidMOTD()
|
|
{
|
|
if (motd.empty()) {
|
|
return;
|
|
}
|
|
|
|
for (const auto& m: members) {
|
|
if (m.is_bot) {
|
|
continue;
|
|
}
|
|
|
|
if (m.member) {
|
|
SendRaidMOTD(m.member);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Raid::SendRaidMOTDToWorld()
|
|
{
|
|
if (motd.empty()) {
|
|
return;
|
|
}
|
|
|
|
auto pack = new ServerPacket(ServerOP_RaidMOTD, sizeof(ServerRaidMOTD_Struct));
|
|
auto smotd = (ServerRaidMOTD_Struct *)pack->pBuffer;
|
|
smotd->rid = GetID();
|
|
strn0cpy(smotd->motd, motd.c_str(), sizeof(smotd->motd));
|
|
worldserver.SendPacket(pack);
|
|
safe_delete(pack);
|
|
}
|
|
|
|
void Raid::SendGroupLeadershipAA(Client *c, uint32 gid)
|
|
{
|
|
if (RuleB(Bots, Enabled) && entity_list.GetBotByBotName(c->GetName())) {
|
|
return;
|
|
}
|
|
|
|
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidLeadershipUpdate_Struct));
|
|
auto rlaa = (RaidLeadershipUpdate_Struct *)outapp->pBuffer;
|
|
rlaa->action = raidSetLeaderAbilities;
|
|
strn0cpy(rlaa->leader_name, c->GetName(), 64);
|
|
strn0cpy(rlaa->player_name, c->GetName(), 64);
|
|
if (gid != RAID_GROUPLESS)
|
|
memcpy(&rlaa->group, &group_aa[gid], sizeof(GroupLeadershipAA_Struct));
|
|
memcpy(&rlaa->raid, &raid_aa, sizeof(RaidLeadershipAA_Struct));
|
|
c->QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
void Raid::SendGroupLeadershipAA(uint32 gid)
|
|
{
|
|
for (const auto& m : members) {
|
|
if (m.is_bot) {
|
|
continue;
|
|
}
|
|
|
|
if (m.member && m.group_number == gid) {
|
|
SendGroupLeadershipAA(m.member, gid);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Raid::SendAllRaidLeadershipAA()
|
|
{
|
|
for (const auto& m : members) {
|
|
if (m.is_bot) {
|
|
continue;
|
|
}
|
|
|
|
if (m.member) {
|
|
SendGroupLeadershipAA(m.member, m.group_number);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Raid::LockRaid(bool lockFlag)
|
|
{
|
|
std::string query = StringFormat("UPDATE raid_details SET locked = %d WHERE raidid = %lu", lockFlag, (unsigned long)GetID());
|
|
auto results = database.QueryDatabase(query);
|
|
|
|
locked = lockFlag;
|
|
|
|
if (lockFlag) {
|
|
SendRaidLock();
|
|
}
|
|
else {
|
|
SendRaidUnlock();
|
|
}
|
|
|
|
auto pack = new ServerPacket(ServerOP_RaidLockFlag, sizeof(ServerRaidGeneralAction_Struct));
|
|
auto rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
|
|
rga->rid = GetID();
|
|
rga->zoneid = zone->GetZoneID();
|
|
rga->gid = lockFlag;
|
|
rga->instance_id = zone->GetInstanceID();
|
|
worldserver.SendPacket(pack);
|
|
safe_delete(pack);
|
|
}
|
|
|
|
void Raid::SetRaidDetails()
|
|
{
|
|
std::string query = StringFormat("INSERT INTO raid_details SET raidid = %lu, loottype = 4, locked = 0, motd = ''",
|
|
(unsigned long)GetID());
|
|
auto results = database.QueryDatabase(query);
|
|
}
|
|
|
|
void Raid::GetRaidDetails()
|
|
{
|
|
auto raid_details = RaidDetailsRepository::FindOne(database, GetID());
|
|
if (raid_details.raidid == 0) {
|
|
return;
|
|
}
|
|
|
|
locked = raid_details.locked;
|
|
LootType = raid_details.loottype;
|
|
motd = raid_details.motd;
|
|
marked_npcs[0].entity_id = raid_details.marked_npc_1_entity_id;
|
|
marked_npcs[0].zone_id = raid_details.marked_npc_1_zone_id;
|
|
marked_npcs[0].instance_id = raid_details.marked_npc_1_instance_id;
|
|
marked_npcs[1].entity_id = raid_details.marked_npc_2_entity_id;
|
|
marked_npcs[1].zone_id = raid_details.marked_npc_2_zone_id;
|
|
marked_npcs[1].instance_id = raid_details.marked_npc_2_instance_id;
|
|
marked_npcs[2].entity_id = raid_details.marked_npc_3_entity_id;
|
|
marked_npcs[2].zone_id = raid_details.marked_npc_3_zone_id;
|
|
marked_npcs[2].instance_id = raid_details.marked_npc_3_instance_id;
|
|
}
|
|
|
|
void Raid::SaveRaidMOTD()
|
|
{
|
|
std::string query = StringFormat("UPDATE raid_details SET motd = '%s' WHERE raidid = %lu",
|
|
Strings::Escape(motd).c_str(), (unsigned long)GetID());
|
|
|
|
auto results = database.QueryDatabase(query);
|
|
}
|
|
|
|
bool Raid::LearnMembers()
|
|
{
|
|
EmptyRaidMembers();
|
|
|
|
auto raid_members = RaidMembersRepository::GetWhere(
|
|
database,
|
|
fmt::format(
|
|
"raidid = {}",
|
|
GetID()
|
|
)
|
|
);
|
|
|
|
if (raid_members.empty()) {
|
|
disbandCheck = true;
|
|
return false;
|
|
}
|
|
|
|
int i = 0;
|
|
for (const auto &e: raid_members) {
|
|
if (e.name.empty()) {
|
|
continue;
|
|
}
|
|
|
|
members[i].member = nullptr;
|
|
strn0cpy(members[i].member_name, e.name.c_str(), sizeof(members[i].member_name));
|
|
uint32 group_id = e.groupid;
|
|
if (!e.note.empty()) {
|
|
members[i].note = e.note;
|
|
}
|
|
|
|
if (group_id >= MAX_RAID_GROUPS) {
|
|
members[i].group_number = RAID_GROUPLESS;
|
|
}
|
|
else {
|
|
members[i].group_number = group_id;
|
|
}
|
|
|
|
members[i]._class = e._class;
|
|
members[i].level = e.level;
|
|
members[i].is_group_leader = e.isgroupleader;
|
|
members[i].is_raid_leader = e.israidleader;
|
|
members[i].is_looter = e.islooter;
|
|
members[i].main_marker = e.is_marker;
|
|
members[i].main_assister = e.is_assister;
|
|
members[i].is_bot = e.bot_id > 0;
|
|
++i;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Raid::VerifyRaid()
|
|
{
|
|
for (auto& m : members) {
|
|
if (strlen(m.member_name) == 0) {
|
|
m.member = nullptr;
|
|
}
|
|
else {
|
|
auto* c = entity_list.GetClientByName(m.member_name);
|
|
auto* b = entity_list.GetBotByBotName(m.member_name);
|
|
|
|
if (c) {
|
|
m.member = c;
|
|
m.is_bot = false;
|
|
}
|
|
else if (RuleB(Bots, Enabled) && b) {
|
|
//Raid requires client* we are forcing it here to be a BOT. Care is needed here as any client function that
|
|
//does not exist within the Bot Class will likely corrupt memory for the member object. Good practice to test the is_bot
|
|
//attribute before calling a client function or casting to client.
|
|
b = entity_list.GetBotByBotName(m.member_name);
|
|
m.member = b->CastToClient();
|
|
m.is_bot = true;
|
|
}
|
|
else {
|
|
m.member = nullptr;
|
|
}
|
|
|
|
for (int i = 0; i < MAX_NO_RAID_MAIN_MARKERS; i++) {
|
|
if (m.main_marker == i + 1) {
|
|
strcpy(main_marker_pcs[i], m.member_name);
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < MAX_NO_RAID_MAIN_ASSISTERS; i++) {
|
|
if (m.main_assister == i + 1) {
|
|
strcpy(main_assister_pcs[i], m.member_name);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m.is_raid_leader) {
|
|
if (strlen(m.member_name) > 0) {
|
|
SetLeader(m.member);
|
|
strn0cpy(leadername, m.member_name, sizeof(leadername));
|
|
}
|
|
else {
|
|
SetLeader(nullptr);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Raid::MemberZoned(Client *c)
|
|
{
|
|
if (!c) {
|
|
return;
|
|
}
|
|
|
|
if (leader == c) {
|
|
leader = nullptr;
|
|
}
|
|
|
|
// Raid::GetGroup() goes over the members as well, this way we go over once
|
|
uint32 gid = RAID_GROUPLESS;
|
|
for (auto& m : members) {
|
|
if (m.member == c) {
|
|
m.member = nullptr;
|
|
gid = m.group_number;
|
|
}
|
|
}
|
|
|
|
if (gid < MAX_RAID_GROUPS && group_mentor[gid].mentoree == c) {
|
|
group_mentor[gid].mentoree = nullptr;
|
|
}
|
|
}
|
|
|
|
void Raid::SendHPManaEndPacketsTo(Client *client)
|
|
{
|
|
if (!client) {
|
|
return;
|
|
}
|
|
|
|
uint32 group_id = GetGroup(client);
|
|
|
|
EQApplicationPacket hp_packet;
|
|
EQApplicationPacket outapp(OP_MobManaUpdate, sizeof(MobManaUpdate_Struct));
|
|
|
|
for (const auto& m : members) {
|
|
if (m.is_bot) {
|
|
continue;
|
|
}
|
|
|
|
if (m.member && (m.member != client) && (m.group_number == group_id)) {
|
|
m.member->CreateHPPacket(&hp_packet);
|
|
client->QueuePacket(&hp_packet, false);
|
|
safe_delete_array(hp_packet.pBuffer);
|
|
hp_packet.size = 0;
|
|
|
|
if (client->ClientVersion() >= EQ::versions::ClientVersion::SoD) {
|
|
outapp.SetOpcode(OP_MobManaUpdate);
|
|
auto mana_update = (MobManaUpdate_Struct *)outapp.pBuffer;
|
|
mana_update->spawn_id = m.member->GetID();
|
|
mana_update->mana = m.member->GetManaPercent();
|
|
client->QueuePacket(&outapp, false);
|
|
|
|
outapp.SetOpcode(OP_MobEnduranceUpdate);
|
|
auto endurance_update = (MobEnduranceUpdate_Struct *)outapp.pBuffer;
|
|
endurance_update->endurance = m.member->GetEndurancePercent();
|
|
client->QueuePacket(&outapp, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Raid::SendHPManaEndPacketsFrom(Mob *mob)
|
|
{
|
|
if (!mob) {
|
|
return;
|
|
}
|
|
|
|
uint32 group_id = 0;
|
|
|
|
if (mob->IsClient()) {
|
|
group_id = GetGroup(mob->CastToClient());
|
|
}
|
|
|
|
EQApplicationPacket hpapp;
|
|
EQApplicationPacket outapp(OP_MobManaUpdate, sizeof(MobManaUpdate_Struct));
|
|
|
|
mob->CreateHPPacket(&hpapp);
|
|
|
|
for (const auto& m : members) {
|
|
if (m.is_bot) {
|
|
continue;
|
|
}
|
|
|
|
if (m.member && (!mob->IsClient() || ((m.member != mob->CastToClient()) && (m.group_number == group_id)))) {
|
|
m.member->QueuePacket(&hpapp, false);
|
|
|
|
if (m.member->ClientVersion() >= EQ::versions::ClientVersion::SoD) {
|
|
outapp.SetOpcode(OP_MobManaUpdate);
|
|
MobManaUpdate_Struct *mana_update = (MobManaUpdate_Struct *)outapp.pBuffer;
|
|
mana_update->spawn_id = mob->GetID();
|
|
mana_update->mana = mob->GetManaPercent();
|
|
m.member->QueuePacket(&outapp, false);
|
|
|
|
outapp.SetOpcode(OP_MobEnduranceUpdate);
|
|
MobEnduranceUpdate_Struct *endurance_update = (MobEnduranceUpdate_Struct *)outapp.pBuffer;
|
|
endurance_update->endurance = mob->GetEndurancePercent();
|
|
m.member->QueuePacket(&outapp, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Raid::SendManaPacketFrom(Mob *mob)
|
|
{
|
|
if (!mob) {
|
|
return;
|
|
}
|
|
|
|
uint32 group_id = 0;
|
|
|
|
if (mob->IsClient()) {
|
|
group_id = GetGroup(mob->CastToClient());
|
|
}
|
|
|
|
EQApplicationPacket outapp(OP_MobManaUpdate, sizeof(MobManaUpdate_Struct));
|
|
|
|
for (const auto& m : members) {
|
|
if (m.is_bot) {
|
|
continue;
|
|
}
|
|
|
|
if (m.member && (!mob->IsClient() || ((m.member != mob->CastToClient()) && (m.group_number == group_id))) &&
|
|
m.member->ClientVersion() >= EQ::versions::ClientVersion::SoD
|
|
) {
|
|
outapp.SetOpcode(OP_MobManaUpdate);
|
|
MobManaUpdate_Struct *mana_update = (MobManaUpdate_Struct *)outapp.pBuffer;
|
|
mana_update->spawn_id = mob->GetID();
|
|
mana_update->mana = mob->GetManaPercent();
|
|
m.member->QueuePacket(&outapp, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Raid::SendEndurancePacketFrom(Mob *mob)
|
|
{
|
|
if (!mob) {
|
|
return;
|
|
}
|
|
|
|
uint32 group_id = 0;
|
|
|
|
if (mob->IsClient()) {
|
|
group_id = GetGroup(mob->CastToClient());
|
|
}
|
|
|
|
EQApplicationPacket outapp(OP_MobManaUpdate, sizeof(MobManaUpdate_Struct));
|
|
|
|
for (const auto& m : members) {
|
|
if (m.is_bot) {
|
|
continue;
|
|
}
|
|
|
|
if (m.member && (!mob->IsClient() || ((m.member != mob->CastToClient()) && (m.group_number == group_id))) &&
|
|
m.member->ClientVersion() >= EQ::versions::ClientVersion::SoD
|
|
) {
|
|
outapp.SetOpcode(OP_MobEnduranceUpdate);
|
|
auto endurance_update = (MobEnduranceUpdate_Struct *)outapp.pBuffer;
|
|
endurance_update->spawn_id = mob->GetID();
|
|
endurance_update->endurance = mob->GetEndurancePercent();
|
|
m.member->QueuePacket(&outapp, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
uint16 Raid::GetAvgLevel()
|
|
{
|
|
double levelHolder = 0;
|
|
uint8 i = 0;
|
|
uint8 numMem = 0;
|
|
while (i < MAX_RAID_MEMBERS) {
|
|
if (strlen(members[i].member_name)) {
|
|
levelHolder = levelHolder + members[i].level;
|
|
numMem++;
|
|
}
|
|
i++;
|
|
}
|
|
levelHolder = ((levelHolder/(numMem))+.5); // total levels divided by num of characters
|
|
return uint16(levelHolder);
|
|
}
|
|
|
|
const char *Raid::GetClientNameByIndex(uint8 index)
|
|
{
|
|
return members[index].member_name;
|
|
}
|
|
|
|
void Raid::RaidMessageString(Mob* sender, uint32 type, uint32 string_id, const char* message,const char* message2,const char* message3,const char* message4,const char* message5,const char* message6,const char* message7,const char* message8,const char* message9, uint32 distance)
|
|
{
|
|
for (const auto& m : members) {
|
|
if (m.is_bot) {
|
|
continue;
|
|
}
|
|
|
|
if (m.member && m.member->IsClient() && m.member != sender) {
|
|
m.member->MessageString(type, string_id, message, message2, message3, message4, message5, message6,
|
|
message7, message8, message9, distance);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Raid::LoadLeadership()
|
|
{
|
|
database.GetRaidLeadershipInfo(GetID(), nullptr, nullptr, nullptr, nullptr, &raid_aa);
|
|
|
|
char mentor_name[64];
|
|
for (uint32 group_id = 0; group_id < MAX_RAID_GROUPS; group_id++) {
|
|
database.GetGroupLeadershipInfo(group_id, GetID(), nullptr, nullptr, nullptr, nullptr,
|
|
mentor_name, &group_mentor[group_id].mentor_percent, &group_aa[group_id]);
|
|
|
|
if (strlen(mentor_name)) {
|
|
group_mentor[group_id].name = mentor_name;
|
|
mentor_name[0] = '\0';
|
|
}
|
|
}
|
|
}
|
|
|
|
void Raid::SetGroupMentor(uint32 group_id, int percent, char *name)
|
|
{
|
|
if (group_id >= MAX_RAID_GROUPS) {
|
|
return;
|
|
}
|
|
|
|
group_mentor[group_id].name = name;
|
|
group_mentor[group_id].mentor_percent = percent;
|
|
Client *client = entity_list.GetClientByName(name);
|
|
group_mentor[group_id].mentoree = client ? client : nullptr;
|
|
|
|
std::string query = StringFormat("UPDATE raid_leaders SET mentoree = '%s', mentor_percent = %i WHERE gid = %i AND rid = %i LIMIT 1",
|
|
name, percent, group_id, GetID());
|
|
auto results = database.QueryDatabase(query);
|
|
if (!results.Success())
|
|
LogError("Unable to set raid group mentor: [{}]\n", results.ErrorMessage().c_str());
|
|
}
|
|
|
|
void Raid::ClearGroupMentor(uint32 group_id)
|
|
{
|
|
if (group_id >= MAX_RAID_GROUPS) {
|
|
return;
|
|
}
|
|
group_mentor[group_id].name.clear();
|
|
group_mentor[group_id].mentor_percent = 0;
|
|
group_mentor[group_id].mentoree = nullptr;
|
|
|
|
std::string query = StringFormat("UPDATE raid_leaders SET mentoree = '', mentor_percent = 0 WHERE gid = %i AND rid = %i LIMIT 1",
|
|
group_id, GetID());
|
|
auto results = database.QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
LogError("Unable to clear raid group mentor: [{}]\n", results.ErrorMessage().c_str());
|
|
}
|
|
}
|
|
|
|
// there isn't a nice place to add this in another function, unlike groups
|
|
// so we do it here instead
|
|
void Raid::CheckGroupMentor(uint32 group_id, Client *c)
|
|
{
|
|
if (!c || group_id >= MAX_RAID_GROUPS) {
|
|
return;
|
|
}
|
|
|
|
if (group_mentor[group_id].name == c->GetName())
|
|
group_mentor[group_id].mentoree = c;
|
|
}
|
|
|
|
void Raid::SetDirtyAutoHaters()
|
|
{
|
|
for (const auto& m: members) {
|
|
if (m.member && m.is_bot) {
|
|
m.member->CastToBot()->SetDirtyAutoHaters();
|
|
}
|
|
else if (m.member) {
|
|
m.member->SetDirtyAutoHaters();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Raid::QueueClients(Mob *sender, const EQApplicationPacket *app, bool ack_required /*= true*/, bool ignore_sender /*= true*/, float distance /*= 0*/, bool group_only /*= true*/)
|
|
{
|
|
if (sender && sender->IsClient()) {
|
|
uint32 group_id = GetGroup(sender->CastToClient());
|
|
|
|
/* If this is a group only packet and we're not in a group -- return */
|
|
if (group_id == RAID_GROUPLESS && group_only) {
|
|
return;
|
|
}
|
|
|
|
for (const auto& m : members) {
|
|
if (!m.member) {
|
|
continue;
|
|
}
|
|
|
|
if (m.is_bot) {
|
|
continue;
|
|
}
|
|
|
|
if (m.member->IsClient()) {
|
|
continue;
|
|
}
|
|
|
|
if (ignore_sender && m.member == sender) {
|
|
continue;
|
|
}
|
|
|
|
if (group_only && m.group_number != group_id) {
|
|
continue;
|
|
}
|
|
|
|
/* If we don't have a distance requirement - send to all members */
|
|
if (distance == 0) {
|
|
m.member->CastToClient()->QueuePacket(app, ack_required);
|
|
}
|
|
|
|
else {
|
|
/* If negative distance - we check if current distance is greater than X */
|
|
if (distance <= 0 && DistanceSquared(sender->GetPosition(), m.member->GetPosition()) >= (distance * distance)) {
|
|
m.member->CastToClient()->QueuePacket(app, ack_required);
|
|
}
|
|
|
|
/* If positive distance - we check if current distance is less than X */
|
|
else if (distance >= 0 && DistanceSquared(sender->GetPosition(), m.member->GetPosition()) <= (distance * distance)) {
|
|
m.member->CastToClient()->QueuePacket(app, ack_required);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
std::vector<RaidMember> Raid::GetMembers() const
|
|
{
|
|
std::vector<RaidMember> raid_members;
|
|
for (const auto& m : members) {
|
|
if (m.member_name[0]) {
|
|
raid_members.emplace_back(m);
|
|
}
|
|
}
|
|
return raid_members;
|
|
}
|
|
|
|
bool Raid::DoesAnyMemberHaveExpeditionLockout(const std::string& expedition_name, const std::string& event_name, int max_check_count)
|
|
{
|
|
auto raid_members = GetMembers();
|
|
|
|
if (max_check_count > 0) {
|
|
// priority is leader, group number, then ungrouped members
|
|
std::sort(raid_members.begin(), raid_members.end(),
|
|
[&](const RaidMember& lhs, const RaidMember& rhs) {
|
|
if (lhs.is_raid_leader) {
|
|
return true;
|
|
} else if (rhs.is_raid_leader) {
|
|
return false;
|
|
}
|
|
return lhs.group_number < rhs.group_number;
|
|
});
|
|
|
|
raid_members.resize(max_check_count);
|
|
}
|
|
|
|
return std::any_of(raid_members.begin(), raid_members.end(), [&](const RaidMember& raid_member) {
|
|
return Expedition::HasLockoutByCharacterName(raid_member.member_name, expedition_name, event_name);
|
|
});
|
|
}
|
|
|
|
Mob* Raid::GetRaidMainAssistOne()
|
|
{
|
|
for (int i = MAIN_ASSIST_1_SLOT; i < MAX_NO_RAID_MAIN_ASSISTERS; i++) {
|
|
if (strlen(main_assister_pcs[i]) > 0) {
|
|
auto ma = entity_list.GetMob(main_assister_pcs[i]);
|
|
if (ma) {
|
|
return ma;
|
|
}
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
bool Raid::IsEngaged()
|
|
{
|
|
|
|
for (const auto& m : GetMembers()) {
|
|
if (m.is_bot) {
|
|
continue;
|
|
}
|
|
|
|
if (m.member && (m.member->IsEngaged() || m.member->GetAggroCount() > 0)) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Raid::RaidGroupSay(const char* msg, const char* from, uint8 language, uint8 lang_skill)
|
|
{
|
|
if (!from) {
|
|
return;
|
|
}
|
|
|
|
uint32 group_id_to_use = GetGroup(from);
|
|
|
|
if (group_id_to_use >= MAX_RAID_GROUPS) {
|
|
return;
|
|
}
|
|
|
|
auto pack = new ServerPacket(ServerOP_RaidGroupSay, sizeof(ServerRaidMessage_Struct) + strlen(msg) + 1);
|
|
auto rga = (ServerRaidMessage_Struct*)pack->pBuffer;
|
|
rga->rid = GetID();
|
|
rga->gid = group_id_to_use;
|
|
rga->language = language;
|
|
rga->lang_skill = lang_skill;
|
|
strn0cpy(rga->from, from, 64);
|
|
|
|
strcpy(rga->message, msg); // this is safe because we are allocating enough space for the entire msg above
|
|
|
|
worldserver.SendPacket(pack);
|
|
safe_delete(pack);
|
|
}
|
|
void Raid::RaidSay(const char* msg, const char* from, uint8 language, uint8 lang_skill)
|
|
{
|
|
if (!from) {
|
|
return;
|
|
}
|
|
|
|
auto pack = new ServerPacket(ServerOP_RaidSay, sizeof(ServerRaidMessage_Struct) + strlen(msg) + 1);
|
|
auto rga = (ServerRaidMessage_Struct*)pack->pBuffer;
|
|
rga->rid = GetID();
|
|
rga->gid = RAID_GROUPLESS;
|
|
rga->language = language;
|
|
rga->lang_skill = lang_skill;
|
|
strn0cpy(rga->from, from, 64);
|
|
|
|
strcpy(rga->message, msg);
|
|
|
|
worldserver.SendPacket(pack);
|
|
safe_delete(pack);
|
|
}
|
|
|
|
void Raid::SetNewRaidLeader(uint32 i)
|
|
{
|
|
if (members[i].is_raid_leader) {
|
|
for (const auto& m : members) {
|
|
if (m.is_bot) {
|
|
continue;
|
|
}
|
|
|
|
if (m.member && strlen(m.member_name) > 0 && strcmp(m.member_name, members[i].member_name) != 0) {
|
|
SetRaidLeader(members[i].member_name, m.member_name);
|
|
UpdateRaidAAs();
|
|
SendAllRaidLeadershipAA();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Raid::SaveRaidNote(std::string who, std::string note)
|
|
{
|
|
if (who.empty() || note.empty()) {
|
|
return;
|
|
}
|
|
|
|
auto result = RaidMembersRepository::UpdateRaidNote(database, GetID(), note, who);
|
|
if (!result) {
|
|
LogError("Unable to update the raid note for player [{}] in guild [{}].",
|
|
who,
|
|
GetID()
|
|
);
|
|
}
|
|
}
|
|
|
|
std::vector<RaidMember> Raid::GetMembersWithNotes()
|
|
{
|
|
std::vector<RaidMember> raid_members;
|
|
for (const auto& m : members) {
|
|
if (!m.note.empty()) {
|
|
raid_members.emplace_back(m);
|
|
}
|
|
}
|
|
return raid_members;
|
|
}
|
|
|
|
void Raid::SendRaidNotes()
|
|
{
|
|
LearnMembers();
|
|
VerifyRaid();
|
|
|
|
for (const auto& c : GetMembersWithNotes()) {
|
|
|
|
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidNote_Struct));
|
|
auto data = (RaidNote_Struct*)outapp->pBuffer;
|
|
|
|
data->general.action = raidSetNote;
|
|
data->general.parameter = 0;
|
|
data->general.unknown1 = 0;
|
|
strn0cpy(data->general.leader_name, c.member_name, sizeof(c.member_name));
|
|
strn0cpy(data->general.player_name, GetLeaderName().c_str(), GetLeaderName().length());
|
|
strn0cpy(data->note, c.note.c_str(), sizeof(data->note));
|
|
|
|
QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
}
|
|
}
|
|
void Raid::SendRaidNotesToWorld()
|
|
{
|
|
auto pack = new ServerPacket(ServerOP_RaidNote, sizeof(ServerRaidNote_Struct));
|
|
auto snote = (ServerRaidNote_Struct*)pack->pBuffer;
|
|
snote->rid = GetID();
|
|
worldserver.SendPacket(pack);
|
|
safe_delete(pack);
|
|
}
|
|
|
|
void Raid::DelegateAbilityAssist(Mob* delegator, const char* delegatee)
|
|
{
|
|
auto raid_delegatee = entity_list.GetRaidByName(delegatee);
|
|
if (!raid_delegatee) {
|
|
delegator->CastToClient()->MessageString(Chat::Cyan, NOT_IN_YOUR_RAID, delegatee);
|
|
return;
|
|
}
|
|
uint32 raid_delegatee_id = raid_delegatee->GetID();
|
|
uint32 raid_delegator_id = GetID();
|
|
if (raid_delegatee_id != raid_delegator_id) {
|
|
delegator->CastToClient()->MessageString(Chat::Cyan, NOT_IN_YOUR_RAID, delegatee);
|
|
return;
|
|
}
|
|
|
|
auto rm = &members[GetPlayerIndex(delegatee)];
|
|
if (!rm) {
|
|
return;
|
|
}
|
|
auto c = rm->member;
|
|
if (!c) {
|
|
return;
|
|
}
|
|
|
|
auto slot = FindNextRaidDelegateSlot(FindNextAssisterSlot);
|
|
auto ma = rm->main_assister;
|
|
if (slot == -1 && !ma) {
|
|
delegator->CastToClient()->MessageString(Chat::Cyan, MAX_MAIN_RAID_ASSISTERS);
|
|
return;
|
|
}
|
|
|
|
auto outapp = new EQApplicationPacket(OP_RaidDelegateAbility, sizeof(DelegateAbility_Struct));
|
|
DelegateAbility_Struct* das = (DelegateAbility_Struct*)outapp->pBuffer;
|
|
if (ma) {
|
|
das->Action = ClearDelegate;
|
|
memset(main_assister_pcs[ma - 1], 0, 64);
|
|
rm->main_assister = DELEGATE_OFF;
|
|
auto result = RaidMembersRepository::UpdateRaidAssister(
|
|
database,
|
|
GetID(),
|
|
delegatee,
|
|
DELEGATE_OFF
|
|
);
|
|
if (!result) {
|
|
LogError("Unable to clear raid main assister for player: [{}].",
|
|
delegatee
|
|
);
|
|
}
|
|
}
|
|
else {
|
|
if (slot >= MAIN_ASSIST_1_SLOT) {
|
|
strcpy(main_assister_pcs[slot], delegatee);
|
|
rm->main_assister = slot + 1;
|
|
das->Action = SetDelegate;
|
|
auto result = RaidMembersRepository::UpdateRaidAssister(
|
|
database,
|
|
GetID(),
|
|
delegatee,
|
|
slot + 1
|
|
);
|
|
if (!result) {
|
|
LogError("Unable to set raid main assister for player: [{}] to [{}].",
|
|
delegatee,
|
|
slot + 1
|
|
);
|
|
}
|
|
}
|
|
}
|
|
das->DelegateAbility = RaidDelegateMainAssist;
|
|
das->MemberNumber = slot + 1;
|
|
das->EntityID = c->GetID();
|
|
strcpy(das->Name, delegatee);
|
|
QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
UpdateRaidXTargets();
|
|
}
|
|
|
|
void Raid::UpdateRaidXTargets()
|
|
{
|
|
struct AssistUpdate {
|
|
XTargetType assist_type;
|
|
XTargetType assist_target_type;
|
|
int32 slot;
|
|
};
|
|
|
|
std::vector<AssistUpdate> assist_updates = {
|
|
AssistUpdate{.assist_type = RaidAssist1, .assist_target_type = RaidAssist1Target, .slot = MAIN_ASSIST_1_SLOT},
|
|
AssistUpdate{.assist_type = RaidAssist2, .assist_target_type = RaidAssist2Target, .slot = MAIN_ASSIST_2_SLOT},
|
|
AssistUpdate{.assist_type = RaidAssist3, .assist_target_type = RaidAssist3Target, .slot = MAIN_ASSIST_3_SLOT},
|
|
};
|
|
|
|
for (const auto& u : assist_updates) {
|
|
if (strlen(main_assister_pcs[u.slot]) > 0) {
|
|
auto m = entity_list.GetMob(main_assister_pcs[u.slot]);
|
|
if (m) {
|
|
UpdateXTargetType(u.assist_type, m, m->GetName());
|
|
auto n = m->GetTarget();
|
|
if (n && n->GetHP() > 0) {
|
|
UpdateXTargetType(u.assist_target_type, n, n->GetName());
|
|
}
|
|
else {
|
|
UpdateXTargetType(u.assist_target_type, nullptr);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
UpdateXTargetType(u.assist_type, nullptr);
|
|
UpdateXTargetType(u.assist_target_type, nullptr);
|
|
}
|
|
}
|
|
|
|
struct MarkedUpdate {
|
|
XTargetType mark_target;
|
|
int32 slot;
|
|
};
|
|
|
|
std::vector<MarkedUpdate> marked_updates = {
|
|
MarkedUpdate{.mark_target = RaidMarkTarget1, .slot = MAIN_MARKER_1_SLOT},
|
|
MarkedUpdate{.mark_target = RaidMarkTarget2, .slot = MAIN_MARKER_2_SLOT},
|
|
MarkedUpdate{.mark_target = RaidMarkTarget3, .slot = MAIN_MARKER_3_SLOT},
|
|
};
|
|
|
|
for (auto& u : marked_updates) {
|
|
if (marked_npcs[u.slot].entity_id) {
|
|
auto m = entity_list.GetMob(marked_npcs[u.slot].entity_id);
|
|
if (m && m->GetHP() > 0) {
|
|
UpdateXTargetType(u.mark_target, m, m->GetName());
|
|
}
|
|
else {
|
|
UpdateXTargetType(u.mark_target, nullptr);
|
|
}
|
|
}
|
|
else {
|
|
UpdateXTargetType(u.mark_target, nullptr);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Raid::DelegateAbilityMark(Mob* delegator, const char* delegatee)
|
|
{
|
|
auto raid_delegatee = entity_list.GetRaidByName(delegatee);
|
|
if (!raid_delegatee) {
|
|
delegator->CastToClient()->MessageString(Chat::Cyan, NOT_IN_YOUR_RAID, delegatee);
|
|
return;
|
|
}
|
|
uint32 raid_delegatee_id = raid_delegatee->GetID();
|
|
uint32 raid_delegator_id = GetID();
|
|
if (raid_delegatee_id != raid_delegator_id) {
|
|
delegator->CastToClient()->MessageString(Chat::Cyan, NOT_IN_YOUR_RAID, delegatee);
|
|
return;
|
|
}
|
|
|
|
auto rm = &members[GetPlayerIndex(delegatee)];
|
|
if (!rm) {
|
|
return;
|
|
}
|
|
auto c = rm->member;
|
|
if (!c) {
|
|
return;
|
|
}
|
|
|
|
auto slot = FindNextRaidDelegateSlot(FindNextMarkerSlot);
|
|
auto mm = rm->main_marker;
|
|
|
|
if (slot == -1 && !mm) {
|
|
delegator->CastToClient()->MessageString(Chat::Cyan, MAX_MAIN_RAID_MARKERS);
|
|
return;
|
|
}
|
|
|
|
auto outapp = new EQApplicationPacket(OP_RaidDelegateAbility, sizeof(DelegateAbility_Struct));
|
|
DelegateAbility_Struct* das = (DelegateAbility_Struct*)outapp->pBuffer;
|
|
if (mm) {
|
|
das->Action = ClearDelegate;
|
|
memset(main_marker_pcs[mm - 1], 0, 64);
|
|
rm->main_marker = DELEGATE_OFF;
|
|
auto result = RaidMembersRepository::UpdateRaidMarker(
|
|
database,
|
|
GetID(),
|
|
delegatee,
|
|
DELEGATE_OFF
|
|
);
|
|
if (!result) {
|
|
LogError("Unable to clear rain main marker for player: [{}].", delegatee);
|
|
}
|
|
}
|
|
else {
|
|
if (slot >= 0) {
|
|
strcpy(main_marker_pcs[slot], c->GetName());
|
|
rm->main_marker = slot + 1;
|
|
das->Action = SetDelegate;
|
|
auto result = RaidMembersRepository::UpdateRaidMarker(
|
|
database,
|
|
GetID(),
|
|
delegatee,
|
|
slot + 1
|
|
);
|
|
if (!result) {
|
|
LogError("Unable to set raid main marker for player: [{}] to [{}].", delegatee, slot + 1);
|
|
}
|
|
}
|
|
}
|
|
das->DelegateAbility = RaidDelegateMainMarker;
|
|
das->MemberNumber = 0;
|
|
das->EntityID = c->GetID();
|
|
strcpy(das->Name, delegatee);
|
|
QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
int Raid::FindNextRaidDelegateSlot(int option)
|
|
{
|
|
if (option == FindNextRaidMainMarkerSlot) {
|
|
for (int i = 0; i < MAX_NO_RAID_MAIN_MARKERS; i++) {
|
|
if (strlen(main_marker_pcs[i]) == 0) {
|
|
return i;
|
|
}
|
|
}
|
|
}
|
|
else if (option == FindNextRaidMainAssisterSlot) {
|
|
for (int i = 0; i < MAX_NO_RAID_MAIN_ASSISTERS; i++) {
|
|
if (strlen(main_assister_pcs[i]) == 0) {
|
|
return i;
|
|
}
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
void Raid::UpdateXTargetType(XTargetType Type, Mob *m, const char *name)
|
|
{
|
|
for (const auto &rm: members) {
|
|
if (!rm.member || rm.is_bot || !rm.member->XTargettingAvailable()) {
|
|
continue;
|
|
}
|
|
|
|
for (int i = 0; i < rm.member->GetMaxXTargets(); ++i) {
|
|
if (rm.member->XTargets[i].Type == Type) {
|
|
if (m) {
|
|
rm.member->XTargets[i].ID = m->GetID();
|
|
}
|
|
else {
|
|
rm.member->XTargets[i].ID = 0;
|
|
}
|
|
|
|
if (name) {
|
|
strn0cpy(rm.member->XTargets[i].Name, name, 64);
|
|
}
|
|
|
|
rm.member->SendXTargetPacket(i, m);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Raid::RaidMarkNPC(Mob* mob, uint32 parameter)
|
|
{
|
|
Client* c = mob->CastToClient();
|
|
if (!c || !c->GetTarget() || parameter < 1 || parameter > 3) {
|
|
LogDebug("RaidMarkNPC Failed sanity checks.");
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < MAX_NO_RAID_MAIN_MARKERS; i++) {
|
|
auto cname = c->GetCleanName();
|
|
if (strcasecmp(main_marker_pcs[i], cname) == 0 || strcasecmp(leadername, cname) == 0) {
|
|
marked_npcs[parameter - 1].entity_id = c->GetTarget()->GetID();
|
|
marked_npcs[parameter - 1].zone_id = c->GetTarget()->GetZoneID();
|
|
marked_npcs[parameter - 1].instance_id = c->GetTarget()->GetInstanceVersion();
|
|
auto result = RaidDetailsRepository::UpdateRaidMarkedNPC(
|
|
database,
|
|
GetID(),
|
|
marked_npcs[parameter - 1].entity_id,
|
|
marked_npcs[parameter - 1].zone_id,
|
|
marked_npcs[parameter - 1].instance_id,
|
|
parameter
|
|
);
|
|
if (!result) {
|
|
LogError("Unable to set MarkedNPC{} from slot: [{}] for guild [{}].",
|
|
parameter,
|
|
parameter - 1,
|
|
GetID()
|
|
);
|
|
}
|
|
|
|
auto outapp = new EQApplicationPacket(OP_MarkRaidNPC, sizeof(MarkNPC_Struct));
|
|
MarkNPC_Struct* mnpcs = (MarkNPC_Struct*)outapp->pBuffer;
|
|
mnpcs->TargetID = marked_npcs[parameter - 1].entity_id;
|
|
mnpcs->Number = parameter;
|
|
strcpy(mnpcs->Name, c->GetTarget()->GetCleanName());
|
|
QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
UpdateXtargetMarkedNPC();
|
|
return;
|
|
}
|
|
}
|
|
//client is not delegated the mark ability
|
|
c->MessageString(Chat::Cyan, NOT_DELEGATED_MARKER);
|
|
return;
|
|
}
|
|
|
|
void Raid::UpdateXtargetMarkedNPC()
|
|
{
|
|
for (int i = 0; i < MAX_MARKED_NPCS; i++) {
|
|
auto mm = entity_list.GetNPCByID(marked_npcs[i].entity_id);
|
|
if (mm) {
|
|
UpdateXTargetType(static_cast<XTargetType>(RaidMarkTarget1 + i), mm->CastToMob(), mm->CastToMob()->GetName());
|
|
}
|
|
else {
|
|
UpdateXTargetType(static_cast<XTargetType>(RaidMarkTarget1 + i), nullptr);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Raid::RaidClearNPCMarks(Client* c)
|
|
{
|
|
auto mob_id = c->GetID();
|
|
|
|
if (Strings::EqualFold(main_marker_pcs[MAIN_MARKER_1_SLOT], c->GetCleanName()) ||
|
|
Strings::EqualFold(main_marker_pcs[MAIN_MARKER_2_SLOT], c->GetCleanName()) ||
|
|
Strings::EqualFold(main_marker_pcs[MAIN_MARKER_3_SLOT], c->GetCleanName())) {
|
|
for (int i = 0; i < MAX_MARKED_NPCS; i++) {
|
|
if (marked_npcs[i].entity_id > 0 && marked_npcs[i].zone_id == c->GetZoneID()
|
|
&& marked_npcs[i].instance_id == c->GetInstanceID())
|
|
{
|
|
auto npc_name = entity_list.GetNPCByID(marked_npcs[i].entity_id)->GetCleanName();
|
|
RaidMessageString(nullptr, Chat::Cyan, RAID_NO_LONGER_MARKED, npc_name);
|
|
marked_npcs[i].entity_id = 0;
|
|
marked_npcs[i].zone_id = 0;
|
|
marked_npcs[i].instance_id = 0;
|
|
auto result = RaidDetailsRepository::UpdateRaidMarkedNPC(
|
|
database,
|
|
GetID(),
|
|
0,
|
|
0,
|
|
0,
|
|
i + 1
|
|
);
|
|
if (!result) {
|
|
LogError("Unable to clear MarkedNPC{} from slot: [{}] for guild [{}].", i + 1, i, GetID());
|
|
}
|
|
}
|
|
}
|
|
|
|
auto outapp = new EQApplicationPacket(OP_RaidClearNPCMarks, sizeof(MarkNPC_Struct));
|
|
MarkNPC_Struct* mnpcs = (MarkNPC_Struct*)outapp->pBuffer;
|
|
mnpcs->TargetID = 0;
|
|
mnpcs->Number = 0;
|
|
QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
UpdateXtargetMarkedNPC();
|
|
}
|
|
else {
|
|
c->MessageString(Chat::Cyan, NOT_DELEGATED_MARKER);
|
|
}
|
|
}
|
|
|
|
void Raid::RemoveRaidDelegates(const char* delegatee)
|
|
{
|
|
auto ma = members[GetPlayerIndex(delegatee)].main_assister;
|
|
auto mm = members[GetPlayerIndex(delegatee)].main_marker;
|
|
|
|
if (ma) {
|
|
SendRemoveRaidXTargets(static_cast<XTargetType>(RaidAssist1 + ma - 1));
|
|
SendRemoveRaidXTargets(static_cast<XTargetType>(RaidAssist1Target + ma - 1));
|
|
DelegateAbilityAssist(leader->CastToMob(), delegatee);
|
|
}
|
|
|
|
if (mm) {
|
|
SendRemoveRaidXTargets(static_cast<XTargetType>(RaidMarkTarget1 + mm - 1));
|
|
DelegateAbilityMark(leader->CastToMob(), delegatee);
|
|
}
|
|
}
|
|
|
|
void Raid::SendRemoveAllRaidXTargets(const char* client_name)
|
|
{
|
|
|
|
auto c = entity_list.GetClientByName(client_name);
|
|
|
|
for (int i = 0; i < c->GetMaxXTargets(); ++i)
|
|
{
|
|
if ((c->XTargets[i].Type == RaidAssist1) ||
|
|
(c->XTargets[i].Type == RaidAssist2) ||
|
|
(c->XTargets[i].Type == RaidAssist3) ||
|
|
(c->XTargets[i].Type == RaidAssist1Target) ||
|
|
(c->XTargets[i].Type == RaidAssist2Target) ||
|
|
(c->XTargets[i].Type == RaidAssist3Target) ||
|
|
(c->XTargets[i].Type == RaidMarkTarget1) ||
|
|
(c->XTargets[i].Type == RaidMarkTarget2) ||
|
|
(c->XTargets[i].Type == RaidMarkTarget3))
|
|
{
|
|
c->XTargets[i].ID = 0;
|
|
c->XTargets[i].Name[0] = 0;
|
|
c->SendXTargetPacket(i, nullptr);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Raid::SendRemoveRaidXTargets(XTargetType Type)
|
|
{
|
|
for (const auto &m: members) {
|
|
if (m.member && !m.is_bot) {
|
|
for (int i = 0; i < m.member->GetMaxXTargets(); ++i) {
|
|
if (m.member->XTargets[i].Type == Type) {
|
|
m.member->XTargets[i].ID = 0;
|
|
m.member->XTargets[i].Name[0] = 0;
|
|
m.member->SendXTargetPacket(i, nullptr);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Raid::SendRemoveAllRaidXTargets()
|
|
{
|
|
for (const auto &m: members) {
|
|
if (m.member && !m.is_bot) {
|
|
for (int i = 0; i < m.member->GetMaxXTargets(); ++i) {
|
|
if ((m.member->XTargets[i].Type == RaidAssist1) ||
|
|
(m.member->XTargets[i].Type == RaidAssist2) ||
|
|
(m.member->XTargets[i].Type == RaidAssist3) ||
|
|
(m.member->XTargets[i].Type == RaidAssist1Target) ||
|
|
(m.member->XTargets[i].Type == RaidAssist2Target) ||
|
|
(m.member->XTargets[i].Type == RaidAssist3Target) ||
|
|
(m.member->XTargets[i].Type == RaidMarkTarget1) ||
|
|
(m.member->XTargets[i].Type == RaidMarkTarget2) ||
|
|
(m.member->XTargets[i].Type == RaidMarkTarget3)) {
|
|
m.member->XTargets[i].ID = 0;
|
|
m.member->XTargets[i].Name[0] = 0;
|
|
m.member->SendXTargetPacket(i, nullptr);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Send a packet to the entire raid notifying them of the group target selected by the Main Assist.
|
|
void Raid::SendRaidAssistTarget()
|
|
{
|
|
uint16 assist_target_id = 0;
|
|
uint16 number = 0;
|
|
Mob* target = nullptr;
|
|
|
|
struct AssistTypes {
|
|
MainAssistType main_assist_type_slot;
|
|
MainAssistType main_assist_number;
|
|
};
|
|
|
|
std::vector<AssistTypes> assist_types = {
|
|
{.main_assist_type_slot = MAIN_ASSIST_1_SLOT, .main_assist_number = MAIN_ASSIST_1},
|
|
{.main_assist_type_slot = MAIN_ASSIST_2_SLOT, .main_assist_number = MAIN_ASSIST_2},
|
|
{.main_assist_type_slot = MAIN_ASSIST_3_SLOT, .main_assist_number = MAIN_ASSIST_3}
|
|
};
|
|
|
|
for (auto &a: assist_types) {
|
|
if (strlen(main_assister_pcs[a.main_assist_type_slot]) > 0) {
|
|
auto player = entity_list.GetMob(main_assister_pcs[a.main_assist_type_slot]);
|
|
if (player) {
|
|
target = player->GetTarget();
|
|
if (target) {
|
|
assist_target_id = target->GetID();
|
|
number = a.main_assist_number;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (assist_target_id) {
|
|
auto outapp = new EQApplicationPacket(OP_SetGroupTarget, sizeof(MarkNPC_Struct));
|
|
MarkNPC_Struct* mnpcs = (MarkNPC_Struct*)outapp->pBuffer;
|
|
mnpcs->TargetID = assist_target_id;
|
|
mnpcs->Number = number;
|
|
|
|
for (const auto& m : members) {
|
|
if (m.member && !m.is_bot) {
|
|
m.member->QueuePacket(outapp);
|
|
}
|
|
}
|
|
safe_delete(outapp);
|
|
}
|
|
}
|
|
|
|
void Raid::SendAssistTarget(Client *c)
|
|
{
|
|
if (!c || c->IsBot()) {
|
|
return;
|
|
}
|
|
|
|
uint16 assist_target_id = 0;
|
|
uint16 number = 0;
|
|
Mob *target = nullptr;
|
|
|
|
struct AssistTypes {
|
|
MainAssistType main_assist_type_slot;
|
|
MainAssistType main_assist_number;
|
|
};
|
|
|
|
std::vector<AssistTypes> assist_types = {
|
|
{.main_assist_type_slot = MAIN_ASSIST_1_SLOT, .main_assist_number = MAIN_ASSIST_1},
|
|
{.main_assist_type_slot = MAIN_ASSIST_2_SLOT, .main_assist_number = MAIN_ASSIST_2},
|
|
{.main_assist_type_slot = MAIN_ASSIST_3_SLOT, .main_assist_number = MAIN_ASSIST_3}
|
|
};
|
|
|
|
for (auto &a: assist_types) {
|
|
if (strlen(main_assister_pcs[a.main_assist_type_slot]) > 0) {
|
|
auto player = entity_list.GetMob(main_assister_pcs[a.main_assist_type_slot]);
|
|
if (player) {
|
|
target = player->GetTarget();
|
|
if (target) {
|
|
assist_target_id = target->GetID();
|
|
number = a.main_assist_number;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (assist_target_id) {
|
|
auto outapp = new EQApplicationPacket(OP_SetGroupTarget, sizeof(MarkNPC_Struct));
|
|
MarkNPC_Struct *mnpcs = (MarkNPC_Struct *) outapp->pBuffer;
|
|
mnpcs->TargetID = assist_target_id;
|
|
mnpcs->Number = number;
|
|
c->QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
}
|
|
}
|
|
|
|
bool Raid::IsAssister(const char* who)
|
|
{
|
|
for (auto & main_assister_pc : main_assister_pcs) {
|
|
if (strcasecmp(main_assister_pc, who) == 0) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Raid::SendRaidAssisterTo(const char* assister, Client* to)
|
|
{
|
|
if (strlen(assister) == 0 || !to || to->IsBot()) {
|
|
return;
|
|
}
|
|
|
|
auto mob = entity_list.GetMob(assister);
|
|
if (mob) {
|
|
auto m_id = mob->GetID();
|
|
if (m_id) {
|
|
auto outapp = new EQApplicationPacket(OP_RaidDelegateAbility, sizeof(DelegateAbility_Struct));
|
|
DelegateAbility_Struct* das = (DelegateAbility_Struct*)outapp->pBuffer;
|
|
das->Action = SetDelegate;
|
|
das->DelegateAbility = RaidDelegateMainAssist;
|
|
das->MemberNumber = 0;
|
|
das->EntityID = m_id;
|
|
strcpy(das->Name, assister);
|
|
to->QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Raid::SendRaidAssister(const char* assister)
|
|
{
|
|
if (strlen(assister) == 0) {
|
|
return;
|
|
}
|
|
|
|
auto mob = entity_list.GetMob(assister);
|
|
|
|
if (mob) {
|
|
auto m_id = mob->GetID();
|
|
if (m_id) {
|
|
auto outapp = new EQApplicationPacket(OP_RaidDelegateAbility, sizeof(DelegateAbility_Struct));
|
|
DelegateAbility_Struct* das = (DelegateAbility_Struct*)outapp->pBuffer;
|
|
das->Action = SetDelegate;
|
|
das->DelegateAbility = RaidDelegateMainAssist;
|
|
das->MemberNumber = 0;
|
|
das->EntityID = m_id;
|
|
strcpy(das->Name, assister);
|
|
QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
}
|
|
}
|
|
}
|
|
bool Raid::IsMarker(const char* who)
|
|
{
|
|
for (int i = 0; i < MAX_NO_RAID_MAIN_MARKERS; i++) {
|
|
if (Strings::EqualFold(main_marker_pcs[i], who)) {
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void Raid::SendRaidMarkerTo(const char* marker, Client* to)
|
|
{
|
|
if (strlen(marker) == 0 || !to || to->IsBot()) {
|
|
return;
|
|
}
|
|
|
|
auto mob = entity_list.GetMob(marker);
|
|
if (mob) {
|
|
auto m_id = mob->GetID();
|
|
if (m_id) {
|
|
auto outapp = new EQApplicationPacket(OP_RaidDelegateAbility, sizeof(DelegateAbility_Struct));
|
|
DelegateAbility_Struct* das = (DelegateAbility_Struct*)outapp->pBuffer;
|
|
das->Action = SetDelegate;
|
|
das->DelegateAbility = RaidDelegateMainMarker;
|
|
das->MemberNumber = 0;
|
|
das->EntityID = m_id;
|
|
strcpy(das->Name, marker);
|
|
to->QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Raid::SendRaidMarker(const char* marker)
|
|
{
|
|
if (strlen(marker) == 0) {
|
|
return;
|
|
}
|
|
|
|
auto mob = entity_list.GetMob(marker);
|
|
if (mob) {
|
|
auto m_id = mob->GetID();
|
|
if (m_id) {
|
|
auto outapp = new EQApplicationPacket(OP_RaidDelegateAbility, sizeof(DelegateAbility_Struct));
|
|
DelegateAbility_Struct* das = (DelegateAbility_Struct*)outapp->pBuffer;
|
|
das->Action = SetDelegate;
|
|
das->DelegateAbility = RaidDelegateMainMarker;
|
|
das->MemberNumber = 0;
|
|
das->EntityID = m_id;
|
|
strcpy(das->Name, marker);
|
|
QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Raid::SendMarkTargets(Client* c)
|
|
{
|
|
if (!c || c->IsBot()) {
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < MAX_MARKED_NPCS; i++) {
|
|
if (marked_npcs[i].entity_id > 0 && marked_npcs[i].zone_id == c->GetZoneID()
|
|
&& marked_npcs[i].instance_id == c->GetInstanceID()) {
|
|
auto marked_mob = entity_list.GetMob(marked_npcs[i].entity_id);
|
|
if (marked_mob) {
|
|
auto outapp = new EQApplicationPacket(OP_MarkRaidNPC, sizeof(MarkNPC_Struct));
|
|
MarkNPC_Struct* mnpcs = (MarkNPC_Struct*)outapp->pBuffer;
|
|
mnpcs->TargetID = marked_mob->GetID();
|
|
mnpcs->Number = i + 1;
|
|
strcpy(mnpcs->Name, marked_mob->GetCleanName());
|
|
QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
}
|
|
}
|
|
}
|
|
UpdateXtargetMarkedNPC();
|
|
}
|
|
|
|
void Raid::EmptyRaidMembers()
|
|
{
|
|
for (int i = 0; i < MAX_RAID_MEMBERS; i++) {
|
|
members[i].group_number = RAID_GROUPLESS;
|
|
members[i].is_group_leader = 0;
|
|
members[i].level = 0;
|
|
members[i].main_assister = 0;
|
|
members[i].main_marker = 0;
|
|
members[i]._class = 0;
|
|
members[i].is_bot = false;
|
|
members[i].is_looter = false;
|
|
members[i].is_raid_leader = false;
|
|
members[i].is_raid_main_assist_one = false;
|
|
members[i].member = nullptr;
|
|
members[i].note.clear();
|
|
members[i].member_name[0] = '\0';
|
|
}
|
|
}
|