2013-02-16 16:14:39 -08:00

481 lines
13 KiB
C

#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include "s3d.h"
#include "wld.h"
// #include "mob.h"
// #define FRAG_DEBUG
int WLD_GetObjectMesh(wld_object *obj, char *name, Mesh **mesh);
#define WORD_A(c) sizeof(short) * (c)
#define LONG_A(c) sizeof(long) * (c)
#define WORD_P(offset) *((short *) (buf + pos + (offset)))
#define LONG_P(offset) *((long *) (buf + pos + (offset)))
uchar encarr[] = {0x95, 0x3A, 0xC5, 0x2A, 0x95, 0x7A, 0x95, 0x6A};
void decode(uchar *str, int len) { int i; for(i = 0; i < len; ++i) str[i] ^= encarr[i % 8]; }
FRAGMENT_FUNC(Data03) {
int i, pos, nameLen,r;
WLDTexture *tex = (WLDTexture *) malloc(sizeof(WLDTexture));
tex->count = *((long *) buf) + 1;
tex->flags = (int *) malloc(sizeof(int) * tex->count);
tex->filenames = (char **) malloc(sizeof(char *) * tex->count);
*obj = (void *) tex;
#ifdef FRAG_DEBUG
printf("Data03: %p %p\n", obj, *obj);
#endif
pos = sizeof(long);
for(i = 0; i < tex->count; ++i) {
nameLen = *((short *) (buf + pos));
tex->filenames[i] = (char *) malloc(nameLen + 1);
memcpy(tex->filenames[i], (char *) (buf + pos + sizeof(short)), nameLen + 1);
decode(tex->filenames[i], nameLen);
for(r = 0; r < nameLen; r++) {
(tex->filenames[i])[r] = tolower((tex->filenames[i])[r]);
}
// Lower(tex->filenames[i]);
}
return 0;
}
FRAGMENT_FUNC(Data04) {
int flags, i, pos;
WLDTexture *tex = (WLDTexture *) malloc(sizeof(WLDTexture));
tex->count = *((long *) (buf + sizeof(long)));
tex->flags = (int *) malloc(sizeof(int) * tex->count);
tex->filenames = (char **) malloc(sizeof(char *) * tex->count);
*obj = (void *) tex;
#ifdef FRAG_DEBUG
printf("Data04: %p %p\n", obj, *obj);
#endif
flags = *((long *) buf);
pos = sizeof(long) * 2;
if(flags & (1 << 2))
pos += sizeof(long);
if(flags & (1 << 3))
pos += sizeof(long);
for(i = 0; i < 1 /* tex->count */; ++i) {
tex->flags[i] = flags;
tex->filenames[i] = ((WLDTexture *) wld->frags[*((long *) (buf + pos)) - 1]->frag)->filenames[i];
pos += sizeof(long);
}
return 0;
}
FRAGMENT_FUNC(Data05) {
*obj = wld->frags[*((long *) buf) - 1]->frag;
#ifdef FRAG_DEBUG
printf("Data05: %p %p\n", obj, *obj);
#endif
return 0;
}
FRAGMENT_FUNC(Data15) {
char *name, *temp;
WLDPlaceable *place = (WLDPlaceable *) malloc(sizeof(WLDPlaceable));
struct_Data15 *hdr = (struct_Data15 *) buf;
if(((signed long) -hdr->ref) < (signed long) 0)
return -1;
name = (char *) malloc(strlen(&wld->sHash[-hdr->ref]) - 9 + 1);
memcpy(name, &wld->sHash[-hdr->ref], strlen(&wld->sHash[-hdr->ref]) - 9);
name[strlen(&wld->sHash[-hdr->ref]) - 9] = 0;
temp = (char *) malloc(strlen(name) + 13);
sprintf(temp, "%s_DMSPRITEDEF", name);
WLD_GetObjectMesh(wld, temp, &place->mesh);
if(!place->mesh) {
printf("Object not found: %s. Original Name: %s. Cut Name: %s\n", temp, &wld->sHash[-hdr->ref], name);
return 0;
}
free(name);
place->trans[0] = hdr->trans[0];
place->trans[1] = hdr->trans[1];
place->trans[2] = hdr->trans[2];
place->rot[0] = hdr->rot[2] / 512.f * 360.f;
place->rot[1] = hdr->rot[1] / 512.f * 360.f;
place->rot[2] = hdr->rot[0] / 512.f * 360.f;
place->scale[0] = hdr->scale[2];
place->scale[1] = hdr->scale[1];
place->scale[2] = hdr->scale[0];
if(wld->placeable == null)
wld->placeable_cur = wld->placeable = (Placeable_LL *) malloc(sizeof(Placeable_LL));
else
wld->placeable_cur = wld->placeable_cur->next = (Placeable_LL *) malloc(sizeof(Placeable_LL));
wld->placeable_cur->obj = place;
wld->placeable_cur->next = null;
return 0;
}
FRAGMENT_FUNC(Data21) {
struct_Data21 *data;
long count = *((long *) buf);
long i;
BSP_Node *tree = (BSP_Node *) malloc(count * sizeof(BSP_Node));
// Build the BSP Tree
//
for(i = 0; i < count; ++i) {
tree[i].node_number=i;
data = (struct_Data21 *) (buf + (i * sizeof(struct_Data21)) + 4);
tree[i].normal[0] = data->normal[0];
tree[i].normal[1] = data->normal[1];
tree[i].normal[2] = data->normal[2];
tree[i].splitdistance = data->splitdistance;
tree[i].region = data->region;
tree[i].left = data->node[0];
tree[i].right = data->node[1];
}
*obj = (void *) tree;
return 0;
}
FRAGMENT_FUNC(Data22) {
int pos;
uchar *data6area ;
struct_Data22 *data = (struct_Data22 *) buf;
if(!wld->loadBSP)
return -1;
pos = sizeof(struct_Data22) + (12 * data->size1) + (8 * data->size2);
// Derision: We don't need any of the data from this fragment for determining the water/lava
// areas, however I left the following code here for possible future use.
// The four floats are the x,y,z of the centre of the region and the max distance of any point
// in the region from the centre.
data6area = buf + pos;
data6area = data6area + ((data->size5) * 7 * 4);
unsigned short d6size = *((unsigned short *) data6area);
data6area = data6area + 2; // Move past d6 size
data6area = data6area + d6size; // Move past RLE data ? Hopefully;
float f1, f2, f3, f4;
f1 = *((float *) data6area);
f2 = *((float *) (data6area+4));
f3 = *((float *) (data6area+8));
f4 = *((float *) (data6area+12));
//if(data->flags==0x181) printf("Frag 36 reference?: %ld\n", *((long *) (data6area+20)));
return 0;
}
FRAGMENT_FUNC(Data29) {
long a,flags, numregions, lenstr;
struct_Data29 *data29 = (struct_Data29 *) malloc(sizeof(struct_Data29));
*obj = (void *) data29;
flags = *buf;
numregions = *((long *)(buf+4));
data29->region_count = numregions ;
data29->region_array = (long *)malloc(numregions * sizeof(long));
for(a=0;a<numregions;a++) {
data29->region_array[a] = *((long *)(buf+8+(a*4)));
}
lenstr = *((long *)(buf+8+(numregions*4)));
data29->strlen=lenstr;
if(lenstr==0) {
data29->region_type = -1 ; // Flag the type as unknown. Later processing will set it to a default type.
return 0 ;
}
data29->str = (char *)malloc(lenstr);
char *encstr;
encstr = buf+8+(++a*4);
decode(encstr, lenstr);
strcpy(data29->str, encstr);
if(lenstr>=2)
if(!strncmp(encstr,"WT",2)) data29->region_type = 1; // Water
else if(!strncmp(encstr,"LA",2)) data29->region_type = 2; // Lava
else if(!strncmp(encstr,"DR",2)) data29->region_type = 3; // Zone Line ?
else data29->region_type = -2; // Flag this so that it doesn't get set to the default water or lava
// later, because it is neither.
//
return 0 ;
}
FRAGMENT_FUNC(Data30) {
WLDTexture *temp;
int params;
params = *((long *) (buf + 4));
if(!params || !*((long *) (buf + 20))) {
*obj = (void *) malloc(sizeof(WLDTexture));
temp = (WLDTexture *) *obj;
temp->count = 1;
temp->filenames = (char **) malloc(sizeof(char *));
temp->filenames[0] = "collide.dds";
temp->flags = (int *) malloc(sizeof(int));
temp->flags[0] = 0;
}
else {
if(!*((long *) buf))
*obj = wld->frags[*((long *) (buf + 28)) - 1]->frag;
else
*obj = wld->frags[*((long *) (buf + 20)) - 1]->frag;
((WLDTexture *) *obj)->params = params;
}
#ifdef FRAG_DEBUG
printf("Data30: %p %p\n", obj, *obj);
#endif
return 0;
}
FRAGMENT_FUNC(Data31) {
int i, pos;
WLDTexture *tex = (WLDTexture *) malloc(sizeof(WLDTexture));
tex->count = *((long *) (buf + sizeof(long)));
tex->flags = (int *) malloc(sizeof(int) * tex->count);
tex->filenames = (char **) malloc(sizeof(char *) * tex->count);
*obj = (void *) tex;
#ifdef FRAG_DEBUG
printf("Data31: %p %p\n", obj, *obj);
#endif
pos = sizeof(long) * 2;
for(i = 0; i < tex->count; ++i) {
tex->flags[i] = ((WLDTexture *) wld->frags[*((long *) (buf + pos)) - 1]->frag)->flags[0];
tex->filenames[i] = ((WLDTexture *) wld->frags[*((long *) (buf + pos)) - 1]->frag)->filenames[0];
tex->params = ((WLDTexture *) wld->frags[*((long *) (buf + pos)) - 1]->frag)->params;
pos += sizeof(long);
}
return 0;
}
FRAGMENT_FUNC(Data36) {
struct_Data36 *header = (struct_Data36 *) buf;
WLDVertex *verti = (WLDVertex *) malloc(header->vertexCount * sizeof(WLDVertex));
Poly *poly = (Poly *) malloc(header->polygonsCount * sizeof(Poly));
WLDPolygon *p;
TexCoordsNew *tex_new;
TexCoordsOld *tex_old;
Vert *v;
Mesh *mesh = (Mesh *) malloc(sizeof(Mesh));
int i, j, polyCount, vertCount, texIndex, skinIndex, pc, pos = sizeof(struct_Data36);
float scale = 1.0f / (float) (1 << header->scale);
mesh->name = -frag_name;
mesh->tex = ((WLDTexture *) wld->frags[header->fragment1 - 1]->frag);
mesh->polygonCount = header->polygonsCount;
mesh->vertexCount = header->vertexCount;
for(i = 0; i < header->vertexCount; ++i) {
v = (Vert *) (buf + pos);
verti[i].x = header->centerX + v->x * scale;
verti[i].y = header->centerY + v->y * scale;
verti[i].z = header->centerZ + v->z * scale;
pos += sizeof(Vert);
}
if(wld->_new) {
for(i = 0; i < header->texCoordsCount; ++i) {
tex_new = (TexCoordsNew *) (buf + pos);
verti[i].u = tex_new->tx / 256.0f;
verti[i].v = tex_new->tz / 256.0f;
pos += sizeof(TexCoordsNew);
}
}
else {
for(i = 0; i < header->texCoordsCount; ++i) {
tex_old = (TexCoordsOld *) (buf + pos);
verti[i].u = tex_old->tx / 256.0f;
verti[i].v = tex_old->tz / 256.0f;
pos += sizeof(TexCoordsOld);
}
}
pos += 3 * header->normalsCount;
pos += 4 * header->colorCount;
for(i = 0; i < header->polygonsCount; ++i) {
p = (WLDPolygon *) (buf + pos);
poly[i].flags = p->flags;
poly[i].v1 = p->v1;
poly[i].v2 = p->v2;
poly[i].v3 = p->v3;
pos += sizeof(WLDPolygon);
}
pc = 0;
for(i = 0; i < header->size6; ++i) {
vertCount = *((short *) (buf + pos));
skinIndex = *((short *) (buf + pos + 2));
for(j = 0; j < vertCount; ++j, ++pc) {
verti[pc].skin = skinIndex;
}
pos += 4;
}
pc = 0;
for(i = 0; i < header->polygonTexCount; ++i) {
polyCount = *((short *) (buf + pos));
texIndex = *((short *) (buf + pos + 2));
for(j = 0; j < polyCount; ++j, ++pc)
poly[pc].tex = texIndex;
pos += 4;
}
mesh->verti = verti;
mesh->poly = poly;
*obj = (void *) mesh;
#ifdef FRAG_DEBUG
printf("Data36: %p %p\n", obj, *obj);
#endif
return 0;
}
int WLD_Init(wld_object *obj, uchar *wld, s3d_object *s3d, char loadBSP) {
int pos, i, status;
void *frag_obj;
struct_wld_header *header;
struct_wld_basic_frag *frag;
obj->wld = wld;
obj->s3d = s3d;
header = (struct_wld_header *) wld;
pos = sizeof(struct_wld_header);
if(header->magic != 0x54503d02)
return -1;
if(header->version == 0x00015500)
obj->_new = 0;
else
obj->_new = 1;
obj->sHash = wld + pos;
decode(obj->sHash, header->stringHashSize);
obj->frags = (struct_frag **) malloc(sizeof(struct_frag *) * header->fragmentCount);
obj->fragCount = header->fragmentCount;
obj->loadBSP = loadBSP;
obj->placeable = null;
pos += header->stringHashSize;
for(i = 0; i < header->fragmentCount; ++i) {
frag = (struct_wld_basic_frag *) (wld + pos);
obj->frags[i] = (struct_frag *) malloc(sizeof(struct_frag));
switch(frag->id) {
case 0x35: status = -1; break;
case 0x03: FRAGMENT(Data03); break;
case 0x04: FRAGMENT(Data04); break;
case 0x05: FRAGMENT(Data05); break;
case 0x15: FRAGMENT(Data15); break;
case 0x21: FRAGMENT(Data21); break;
case 0x22: FRAGMENT(Data22); break;
case 0x29: FRAGMENT(Data29); break;
case 0x30: FRAGMENT(Data30); break;
case 0x31: FRAGMENT(Data31); break;
case 0x36: FRAGMENT(Data36); break;
}
#ifdef FRAG_DEBUG
if(frag->id != 0x35)
printf("Init: %i - %p\n", i, frag_obj);
#endif
obj->frags[i]->type = frag->id;
obj->frags[i]->name = frag->nameRef;
obj->frags[i]->frag = frag_obj;
pos += sizeof(struct_wld_basic_frag) + frag->size - 4;
}
return 0;
}
int WLD_GetObjectMesh(wld_object *obj, char *name, Mesh **mesh) {
int i;
for(i = 0; i < obj->objs->fragCount; ++i) {
if(obj->objs->frags[i]->type != 0x36)
continue;
if(!strcmp(&obj->objs->sHash[-obj->objs->frags[i]->name], name)) {
*mesh = (Mesh *) obj->objs->frags[i]->frag;
return 0;
}
}
return -1;
}
int WLD_GetZoneMesh(wld_object *obj, ZoneMesh *mesh) {
Mesh *temp = NULL;
int i, j;
int polygonCount = 0, vertexCount = 0;
for(i = 0; i < obj->fragCount; ++i) {
if(obj->frags[i]->type != 0x36)
continue;
temp = (Mesh *) obj->frags[i]->frag;
polygonCount += temp->polygonCount;
vertexCount += temp->vertexCount;
}
mesh->polygonCount = polygonCount;
mesh->vertexCount = vertexCount;
mesh->poly = (Poly **) malloc(sizeof(Poly *) * polygonCount);
mesh->verti = (WLDVertex **) malloc(sizeof(WLDVertex *) * vertexCount);
polygonCount = 0;
vertexCount = 0;
if(temp != NULL)
mesh->tex = temp->tex;
for(i = 0; i < obj->fragCount; ++i) {
if(obj->frags[i]->type != 0x36)
continue;
temp = (Mesh *) obj->frags[i]->frag;
for(j = 0; j < temp->polygonCount; ++j) {
mesh->poly[polygonCount + j] = &temp->poly[j];
mesh->poly[polygonCount + j]->v1 += vertexCount;
mesh->poly[polygonCount + j]->v2 += vertexCount;
mesh->poly[polygonCount + j]->v3 += vertexCount;
}
for(j = 0; j < temp->vertexCount; ++j) {
mesh->verti[vertexCount + j] = &temp->verti[j];
}
polygonCount += temp->polygonCount;
vertexCount += temp->vertexCount;
}
return 0;
}