eqemu-server/zone/lua_merc.cpp
Alex King 448a33a60c
[Quest API] Add Scripting Support to Mercenaries (#4500)
* [Quest API] Add Scripting Support to Mercenaries

* Cleanup

* Cleanup

* Update lua_merc.h

* Update mob.cpp

* XYZH

* Final

* Update attack.cpp

* Update attack.cpp

* Simplify event invocation

* Inline example

* Nullptr init example

* EVENT_TIMER simplify add EventPlayerNpcBotMerc

* EVENT_TIMER_START

* Remove has_start_event

* EVENT_TIMER_START with settimerMS

* EVENT_POPUP_RESPONSE

* Consolidation

* Update attack.cpp

* Push

* Update quest_parser_collection.h

* Comments

* Cleanup per comments

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-10-10 21:29:29 -04:00

230 lines
4.8 KiB
C++

#ifdef LUA_EQEMU
#include "lua.hpp"
#include <luabind/luabind.hpp>
#include "merc.h"
#include "lua_client.h"
#include "lua_merc.h"
#include "lua_group.h"
#include "lua_item.h"
#include "lua_iteminst.h"
#include "lua_mob.h"
uint32 Lua_Merc::GetCostFormula()
{
Lua_Safe_Call_Int();
return self->GetCostFormula();
}
Lua_Group Lua_Merc::GetGroup()
{
Lua_Safe_Call_Class(Lua_Group);
return self->GetGroup();
}
int Lua_Merc::GetHatedCount()
{
Lua_Safe_Call_Int();
return self->GetHatedCount();
}
float Lua_Merc::GetMaxMeleeRangeToTarget(Lua_Mob target)
{
Lua_Safe_Call_Real();
return self->GetMaxMeleeRangeToTarget(target);
}
uint32 Lua_Merc::GetMercenaryCharacterID()
{
Lua_Safe_Call_Int();
return self->GetMercenaryCharacterID();
}
uint32 Lua_Merc::GetMercenaryID()
{
Lua_Safe_Call_Int();
return self->GetMercenaryID();
}
uint32 Lua_Merc::GetMercenaryNameType()
{
Lua_Safe_Call_Int();
return self->GetMercNameType();
}
Lua_Client Lua_Merc::GetMercenaryOwner()
{
Lua_Safe_Call_Class(Lua_Client);
return Lua_Client(self->GetMercenaryOwner());
}
uint32 Lua_Merc::GetMercenarySubtype()
{
Lua_Safe_Call_Int();
return self->GetMercenarySubType();
}
uint32 Lua_Merc::GetMercenaryTemplateID()
{
Lua_Safe_Call_Int();
return self->GetMercenaryTemplateID();
}
uint32 Lua_Merc::GetMercenaryType()
{
Lua_Safe_Call_Int();
return self->GetMercenaryType();
}
Lua_Mob Lua_Merc::GetOwner()
{
Lua_Safe_Call_Class(Lua_Mob);
return Lua_Mob(self->GetOwner());
}
Lua_Mob Lua_Merc::GetOwnerOrSelf()
{
Lua_Safe_Call_Class(Lua_Mob);
return Lua_Mob(self->GetOwnerOrSelf());
}
uint8 Lua_Merc::GetProficiencyID()
{
Lua_Safe_Call_Int();
return self->GetProficiencyID();
}
uint8 Lua_Merc::GetStance()
{
Lua_Safe_Call_Int();
return self->GetStance();
}
uint8 Lua_Merc::GetTierID()
{
Lua_Safe_Call_Int();
return self->GetTierID();
}
bool Lua_Merc::HasOrMayGetAggro()
{
Lua_Safe_Call_Bool();
return self->HasOrMayGetAggro();
}
bool Lua_Merc::IsMercenaryCaster()
{
Lua_Safe_Call_Bool();
return self->IsMercCaster();
}
bool Lua_Merc::IsMercenaryCasterCombatRange(Lua_Mob target)
{
Lua_Safe_Call_Bool();
return self->IsMercCasterCombatRange(target);
}
bool Lua_Merc::IsSitting()
{
Lua_Safe_Call_Bool();
return self->IsSitting();
}
bool Lua_Merc::IsStanding()
{
Lua_Safe_Call_Bool();
return self->IsStanding();
}
void Lua_Merc::ScaleStats(int scale_percentage)
{
Lua_Safe_Call_Void();
self->ScaleStats(scale_percentage);
}
void Lua_Merc::ScaleStats(int scale_percentage, bool set_to_max)
{
Lua_Safe_Call_Void();
self->ScaleStats(scale_percentage, set_to_max);
}
void Lua_Merc::SendPayload(int payload_id, std::string payload_value)
{
Lua_Safe_Call_Void();
self->SendPayload(payload_id, payload_value);
}
void Lua_Merc::SetTarget(Lua_Mob target)
{
Lua_Safe_Call_Void();
self->SetTarget(target);
}
void Lua_Merc::Signal(int signal_id)
{
Lua_Safe_Call_Void();
self->Signal(signal_id);
}
void Lua_Merc::Sit()
{
Lua_Safe_Call_Void();
self->Sit();
}
void Lua_Merc::Stand()
{
Lua_Safe_Call_Void();
self->Stand();
}
bool Lua_Merc::Suspend()
{
Lua_Safe_Call_Bool();
return self->Suspend();
}
bool Lua_Merc::UseDiscipline(uint16 spell_id, uint16 target_id)
{
Lua_Safe_Call_Bool();
return self->UseDiscipline(spell_id, target_id);
}
luabind::scope lua_register_merc() {
return luabind::class_<Lua_Merc, Lua_Mob>("Merc")
.def(luabind::constructor<>())
.def("GetCostFormula", &Lua_Merc::GetCostFormula)
.def("GetGroup", &Lua_Merc::GetGroup)
.def("GetHatedCount", &Lua_Merc::GetHatedCount)
.def("GetMaxMeleeRangeToTarget", &Lua_Merc::GetMaxMeleeRangeToTarget)
.def("GetMercenaryCharacterID", &Lua_Merc::GetMercenaryCharacterID)
.def("GetMercenaryID", &Lua_Merc::GetMercenaryID)
.def("GetMercenaryNameType", &Lua_Merc::GetMercenaryNameType)
.def("GetMercenaryOwner", &Lua_Merc::GetMercenaryOwner)
.def("GetMercenarySubtype", &Lua_Merc::GetMercenarySubtype)
.def("GetMercenaryTemplateID", &Lua_Merc::GetMercenaryTemplateID)
.def("GetMercenaryType", &Lua_Merc::GetMercenaryType)
.def("GetOwner", &Lua_Merc::GetOwner)
.def("GetOwnerOrSelf", &Lua_Merc::GetOwnerOrSelf)
.def("GetProficiencyID", &Lua_Merc::GetProficiencyID)
.def("GetStance", &Lua_Merc::GetStance)
.def("GetTierID", &Lua_Merc::GetTierID)
.def("HasOrMayGetAggro", &Lua_Merc::HasOrMayGetAggro)
.def("IsMercenaryCaster", &Lua_Merc::IsMercenaryCaster)
.def("IsMercenaryCasterCombatRange", &Lua_Merc::IsMercenaryCasterCombatRange)
.def("IsSitting", &Lua_Merc::IsSitting)
.def("IsStanding", &Lua_Merc::IsStanding)
.def("ScaleStats", (void(Lua_Merc::*)(int))&Lua_Merc::ScaleStats)
.def("ScaleStats", (void(Lua_Merc::*)(int,bool))&Lua_Merc::ScaleStats)
.def("SendPayload", &Lua_Merc::SendPayload)
.def("SetTarget", &Lua_Merc::SetTarget)
.def("Signal", &Lua_Merc::Signal)
.def("Sit", &Lua_Merc::Sit)
.def("Stand", &Lua_Merc::Stand)
.def("Suspend", &Lua_Merc::Suspend)
.def("UseDiscipline", &Lua_Merc::UseDiscipline);
}
#endif