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* Initial commit checkpoint * More functions converted * Commify * More functions * Fin * Sort declarations * Split functions between files * Bots * Update strings.h * Split * Revert find replaces * Repository template * Money * Misc function * Update CMakeLists.txt * Saylink * Update strings.cpp * Swap Strings::Saylink for Saylink::Create since saylink is coupled to zone database * API casings
412 lines
11 KiB
C++
412 lines
11 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/database.h"
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#include "../common/guilds.h"
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#include "../common/strings.h"
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#include "guild_mgr.h"
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#include "worldserver.h"
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extern WorldServer worldserver;
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void Client::SendGuildMOTD(bool GetGuildMOTDReply) {
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auto outapp = new EQApplicationPacket(OP_GuildMOTD, sizeof(GuildMOTD_Struct));
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// When the Client gets an OP_GuildMOTD, it compares the text to the version it has previously stored.
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// If the text in the OP_GuildMOTD packet is the same, it does nothing. If not the same, it displays
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// the new MOTD and then stores the new text.
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//
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// When the Client receives an OP_GetGuildMOTDReply, it displays the text in the packet.
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//
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// So OP_GuildMOTD should be sent on zone entry and when an Officer changes the MOTD, and OP_GetGuildMOTDReply
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// should be sent when the client issues the /getguildmotd command.
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//
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if(GetGuildMOTDReply)
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outapp->SetOpcode(OP_GetGuildMOTDReply);
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GuildMOTD_Struct *motd = (GuildMOTD_Struct *) outapp->pBuffer;
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motd->unknown0 = 0;
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strn0cpy(motd->name, m_pp.name, 64);
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if(IsInAGuild()) {
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if(!guild_mgr.GetGuildMOTD(GuildID(), motd->motd, motd->setby_name)) {
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motd->setby_name[0] = '\0';
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strcpy(motd->motd, "ERROR GETTING MOTD!");
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}
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} else {
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//we have to send them an empty MOTD anywyas.
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motd->motd[0] = '\0'; //just to be sure
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motd->setby_name[0] = '\0'; //just to be sure
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}
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LogGuilds("Sending OP_GuildMOTD of length [{}]", outapp->size);
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FastQueuePacket(&outapp);
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}
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void Client::SendGuildURL()
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{
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if (ClientVersion() < EQ::versions::ClientVersion::SoF)
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return;
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if(IsInAGuild())
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{
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auto outapp =
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new EQApplicationPacket(OP_GuildUpdateURLAndChannel, sizeof(GuildUpdateURLAndChannel_Struct));
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GuildUpdateURLAndChannel_Struct *guuacs = (GuildUpdateURLAndChannel_Struct*) outapp->pBuffer;
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if(guild_mgr.GetGuildURL(GuildID(), guuacs->Text))
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{
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guuacs->Action = 0;
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FastQueuePacket(&outapp);
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}
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else
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safe_delete(outapp);
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}
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}
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void Client::SendGuildChannel()
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{
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if (ClientVersion() < EQ::versions::ClientVersion::SoF)
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return;
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if(IsInAGuild())
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{
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auto outapp =
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new EQApplicationPacket(OP_GuildUpdateURLAndChannel, sizeof(GuildUpdateURLAndChannel_Struct));
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GuildUpdateURLAndChannel_Struct *guuacs = (GuildUpdateURLAndChannel_Struct*) outapp->pBuffer;
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if(guild_mgr.GetGuildChannel(GuildID(), guuacs->Text))
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{
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guuacs->Action = 1;
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FastQueuePacket(&outapp);
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}
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else
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safe_delete(outapp);
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}
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}
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void Client::SendGuildRanks()
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{
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if (ClientVersion() < EQ::versions::ClientVersion::RoF)
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return;
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int permissions = 30 + 1; //Static number of permissions in all EQ clients as of May 2014
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int ranks = 8 + 1; // Static number of RoF+ ranks as of May 2014
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int j = 1;
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int i = 1;
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if(IsInAGuild())
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{
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while(j < ranks)
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{
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while(i < permissions)
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{
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auto outapp = new EQApplicationPacket(OP_GuildUpdateURLAndChannel,
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sizeof(GuildUpdateRanks_Struct));
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GuildUpdateRanks_Struct *guuacs = (GuildUpdateRanks_Struct*) outapp->pBuffer;
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//guuacs->Unknown0008 = GuildID();
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strncpy(guuacs->Unknown0012, GetCleanName(), 64);
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guuacs->Action = 5;
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guuacs->RankID = j;
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guuacs->GuildID = GuildID();
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guuacs->PermissionID = i;
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guuacs->PermissionVal = 1;
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guuacs->Unknown0089[0] = 0x2c;
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guuacs->Unknown0089[1] = 0x01;
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guuacs->Unknown0089[2] = 0x00;
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FastQueuePacket(&outapp);
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i++;
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}
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j++;
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i = 1;
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}
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}
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}
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void Client::SendGuildSpawnAppearance() {
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if (!IsInAGuild()) {
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// clear guildtag
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SendAppearancePacket(AT_GuildID, GUILD_NONE);
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LogGuilds("Sending spawn appearance for no guild tag");
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} else {
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uint8 rank = guild_mgr.GetDisplayedRank(GuildID(), GuildRank(), CharacterID());
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LogGuilds("Sending spawn appearance for guild [{}] at rank [{}]", GuildID(), rank);
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SendAppearancePacket(AT_GuildID, GuildID());
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if (ClientVersion() >= EQ::versions::ClientVersion::RoF)
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{
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switch (rank) {
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case 0: { rank = 5; break; } // GUILD_MEMBER 0
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case 1: { rank = 3; break; } // GUILD_OFFICER 1
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case 2: { rank = 1; break; } // GUILD_LEADER 2
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default: { break; } // GUILD_NONE
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}
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}
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SendAppearancePacket(AT_GuildRank, rank);
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}
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UpdateWho();
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}
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void Client::SendGuildList() {
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EQApplicationPacket *outapp;
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// outapp = new EQApplicationPacket(OP_ZoneGuildList);
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outapp = new EQApplicationPacket(OP_GuildsList);
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//ask the guild manager to build us a nice guild list packet
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outapp->pBuffer = guild_mgr.MakeGuildList(/*GetName()*/"", outapp->size);
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if(outapp->pBuffer == nullptr) {
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LogGuilds("Unable to make guild list!");
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safe_delete(outapp);
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return;
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}
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LogGuilds("Sending OP_ZoneGuildList of length [{}]", outapp->size);
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FastQueuePacket(&outapp);
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}
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void Client::SendGuildMembers() {
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uint32 len;
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uint8 *data = guild_mgr.MakeGuildMembers(GuildID(), GetName(), len);
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if(data == nullptr)
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return; //invalid guild, shouldent happen.
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auto outapp = new EQApplicationPacket(OP_GuildMemberList);
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outapp->size = len;
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outapp->pBuffer = data;
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data = nullptr;
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LogGuilds("Sending OP_GuildMemberList of length [{}]", outapp->size);
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FastQueuePacket(&outapp);
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auto pack =
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new ServerPacket(ServerOP_RequestOnlineGuildMembers, sizeof(ServerRequestOnlineGuildMembers_Struct));
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ServerRequestOnlineGuildMembers_Struct *srogms = (ServerRequestOnlineGuildMembers_Struct*)pack->pBuffer;
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srogms->FromID = CharacterID();
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srogms->GuildID = GuildID();
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worldserver.SendPacket(pack);
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safe_delete(pack);
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// We need to send the Guild URL and Channel name again, as sending OP_GuildMemberList appears to clear this information out.
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SendGuildURL();
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SendGuildChannel();
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}
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void Client::RefreshGuildInfo()
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{
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uint32 OldGuildID = guild_id;
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guildrank = GUILD_RANK_NONE;
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guild_id = GUILD_NONE;
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bool WasBanker = GuildBanker;
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CharGuildInfo info;
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if(!guild_mgr.GetCharInfo(CharacterID(), info)) {
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LogGuilds("Unable to obtain guild char info for [{}] ([{}])", GetName(), CharacterID());
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return;
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}
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guildrank = info.rank;
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guild_id = info.guild_id;
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GuildBanker = info.banker || guild_mgr.IsGuildLeader(GuildID(), CharacterID());
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if(((int)zone->GetZoneID() == RuleI(World, GuildBankZoneID)))
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{
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if(WasBanker != GuildBanker)
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{
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auto outapp = new EQApplicationPacket(OP_SetGuildRank, sizeof(GuildSetRank_Struct));
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GuildSetRank_Struct *gsrs = (GuildSetRank_Struct*)outapp->pBuffer;
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gsrs->Rank = guildrank;
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strn0cpy(gsrs->MemberName, GetName(), sizeof(gsrs->MemberName));
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gsrs->Banker = GuildBanker;
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FastQueuePacket(&outapp);
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}
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if((guild_id != OldGuildID) && GuildBanks)
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{
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// Unsure about this for RoF+ ... But they don't have that action anymore so fuck it
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if (ClientVersion() < EQ::versions::ClientVersion::RoF)
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ClearGuildBank();
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if(guild_id != GUILD_NONE)
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GuildBanks->SendGuildBank(this);
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}
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}
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SendGuildSpawnAppearance();
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}
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void EntityList::SendGuildMOTD(uint32 guild_id) {
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if(guild_id == GUILD_NONE)
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return;
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auto it = client_list.begin();
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while (it != client_list.end()) {
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Client *client = it->second;
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if (client->GuildID() == guild_id) {
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client->SendGuildMOTD();
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client->SendGuildURL();
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client->SendGuildChannel();
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}
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++it;
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}
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}
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void EntityList::SendGuildSpawnAppearance(uint32 guild_id) {
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if(guild_id == GUILD_NONE)
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return;
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auto it = client_list.begin();
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while (it != client_list.end()) {
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Client *client = it->second;
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if (client->GuildID() == guild_id) {
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client->SendGuildSpawnAppearance();
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}
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++it;
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}
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}
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void EntityList::RefreshAllGuildInfo(uint32 guild_id) {
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if(guild_id == GUILD_NONE)
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return;
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auto it = client_list.begin();
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while (it != client_list.end()) {
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Client *client = it->second;
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if (client->GuildID() == guild_id) {
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client->RefreshGuildInfo();
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}
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++it;
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}
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}
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void EntityList::SendGuildMembers(uint32 guild_id) {
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if(guild_id == GUILD_NONE)
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return;
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//this could be optimized a bit to only build the member's packet once
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//and then keep swapping out the name in the packet on each send.
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auto it = client_list.begin();
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while (it != client_list.end()) {
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Client *client = it->second;
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if (client->GuildID() == guild_id) {
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client->SendGuildMembers();
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}
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++it;
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}
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}
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void EntityList::SendGuildList() {
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auto it = client_list.begin();
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while (it != client_list.end()) {
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Client *client = it->second;
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client->SendGuildList();
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++it;
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}
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}
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void Client::SendGuildJoin(GuildJoin_Struct* gj){
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auto outapp = new EQApplicationPacket(OP_GuildManageAdd, sizeof(GuildJoin_Struct));
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GuildJoin_Struct* outgj=(GuildJoin_Struct*)outapp->pBuffer;
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outgj->class_ = gj->class_;
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outgj->guild_id = gj->guild_id;
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outgj->level = gj->level;
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strcpy(outgj->name, gj->name);
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outgj->rank = gj->rank;
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outgj->zoneid = gj->zoneid;
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LogGuilds("Sending OP_GuildManageAdd for join of length [{}]", outapp->size);
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FastQueuePacket(&outapp);
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// SendGuildMembers(gj->guild_id, true);
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}
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/*
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void EntityList::SendGuildJoin(GuildJoin_Struct* gj){
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LinkedListIterator<Client*> iterator(client_list);
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iterator.Reset();
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while(iterator.MoreElements())
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{
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Client* client = iterator.GetData()->CastToClient();
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if (client->IsInGuild(gj->guild_id))
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client->SendGuildJoin(gj);
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iterator.Advance();
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}
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}*/
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/*bool Client::SetGuild(uint32 in_guild_id, uint8 in_rank) {
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if (in_guild_id == 0) {
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// update DB
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if (!guild_mgr.SetGuild(character_id, 0, GUILD_MEMBER))
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return false;
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// clear guildtag
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guild_id = GUILD_NONE;
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SendAppearancePacket(AT_GuildID, GUILD_NONE);
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SendAppearancePacket(AT_GuildRank, GUILD_RANK_NONE);
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UpdateWho();
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return true;
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} else {
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if (!guild_mgr.SetGuild(character_id, in_guild_id, in_rank))
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return false;
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guildrank = in_rank;
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if (guild_id != in_guild_id) {
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guild_id = in_guild_id;
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SendAppearancePacket(AT_GuildID, in_guild_id);
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}
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SendAppearancePacket(AT_GuildRank, in_rank);
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UpdateWho();
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return true;
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}
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UpdateWho();
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return false;
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}*/
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/*
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void Client::GuildChangeRank(uint32 guild_id, uint32 oldrank, uint32 newrank){
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GuildChangeRank(GetName(), guild_id, oldrank, newrank);
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}
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void Client::GuildChangeRank(const char* name, uint32 guild_id, uint32 oldrank, uint32 newrank) {
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EQApplicationPacket* outapp = new EQApplicationPacket(OP_GuildManageStatus, sizeof(GuildManageStatus_Struct));
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GuildManageStatus_Struct* gms = (GuildManageStatus_Struct*) outapp->pBuffer;
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gms->guild_id = guild_id;
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strcpy(gms->name, name);
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gms->newrank = newrank;
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gms->oldrank = oldrank;
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entity_list.QueueClientsGuild(this, outapp, false, guild_id);
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safe_delete(outapp);
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SendGuildMembers(guild_id, true);
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}*/
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