145 lines
2.8 KiB
C++
Executable File

#include "../client.h"
void command_loc(Client *c, const Seperator *sep)
{
Mob *target = c;
if (c->GetTarget()) {
target = c->GetTarget();
}
auto target_position = target->GetPosition();
c->Message(
Chat::White,
fmt::format(
"Location for {} | XYZ: {:.2f}, {:.2f}, {:.2f} Heading: {:.2f}",
c->GetTargetDescription(target, TargetDescriptionType::UCSelf),
target_position.x,
target_position.y,
target_position.z,
target_position.w
).c_str()
);
if (!zone->zonemap) {
c->Message(Chat::White, "Map not loaded for this zone.");
} else {
auto z = c->GetZ() + (c->GetSize() == 0.0 ? 6 : c->GetSize()) * HEAD_POSITION;
auto me = glm::vec3(c->GetX(), c->GetY(), z);
glm::vec3 hit;
glm::vec3 bme(me);
bme.z -= 500;
auto best_z = zone->zonemap->FindBestZ(me, &hit);
if (best_z != BEST_Z_INVALID) {
c->Message(
Chat::White,
fmt::format(
"Best Z for {} | {:.2f}",
c->GetTargetDescription(target, TargetDescriptionType::UCSelf),
best_z
).c_str()
);
} else {
c->Message(Chat::White, "Could not find Best Z.");
}
}
if (!zone->watermap) {
c->Message(Chat::White, "Water Map not loaded for this zone.");
} else {
auto position = glm::vec3(target->GetX(), target->GetY(), target->GetZ());
auto region_type = zone->watermap->ReturnRegionType(position);
auto position_string = fmt::format(
"{} {}",
c->GetTargetDescription(target, TargetDescriptionType::UCYou),
c == target ? "are" : "is"
);
switch (region_type) {
case RegionTypeIce: {
c->Message(
Chat::White,
fmt::format(
"{} in Ice.",
position_string
).c_str()
);
break;
}
case RegionTypeLava: {
c->Message(
Chat::White,
fmt::format(
"{} in Lava.",
position_string
).c_str()
);
break;
}
case RegionTypeNormal: {
c->Message(
Chat::White,
fmt::format(
"{} in a Normal Region.",
position_string
).c_str()
);
break;
}
case RegionTypePVP: {
c->Message(
Chat::White,
fmt::format(
"{} in a PvP Area.",
position_string
).c_str()
);
break;
}
case RegionTypeSlime: {
c->Message(
Chat::White,
fmt::format(
"{} in Slime.",
position_string
).c_str()
);
break;
}
case RegionTypeVWater: {
c->Message(
Chat::White,
fmt::format(
"{} in VWater (Icy Water?).",
position_string
).c_str()
);
break;
}
case RegionTypeWater: {
c->Message(
Chat::White,
fmt::format(
"{} in Water.",
position_string
).c_str()
);
break;
}
default: {
c->Message(
Chat::White,
fmt::format(
"{} in an Unknown Region.",
position_string
).c_str()
);
break;
}
}
}
}