Chris Miles dfd8f84cac
[Strings] Refactor Strings Usage (#2305)
* Initial commit checkpoint

* More functions converted

* Commify

* More functions

* Fin

* Sort declarations

* Split functions between files

* Bots

* Update strings.h

* Split

* Revert find replaces

* Repository template

* Money

* Misc function

* Update CMakeLists.txt

* Saylink

* Update strings.cpp

* Swap Strings::Saylink for Saylink::Create since saylink is coupled to zone database

* API casings
2022-07-14 02:10:52 -05:00

257 lines
7.2 KiB
C++
Executable File

#include "../client.h"
void command_ai(Client *c, const Seperator *sep)
{
int arguments = sep->argnum;
if (!arguments) {
c->Message(Chat::White, "Usage: #ai consider [Mob Name] - Show how an NPC considers to a mob");
c->Message(Chat::White, "Usage: #ai faction [Faction ID] - Set an NPC's Faction ID");
c->Message(Chat::White, "Usage: #ai guard - Save an NPC's guard spot to their current location");
c->Message(Chat::White, "Usage: #ai roambox [Distance] [Min X] [Max X] [Min Y] [Max Y] [Delay] [Minimum Delay] - Set an NPC's roambox using X and Y coordinates");
c->Message(Chat::White, "Usage: #ai roambox [Distance] [Roam Distance] [Delay] [Minimum Delay] - Set an NPC's roambox using roam distance");
c->Message(Chat::White, "Usage: #ai spells [Spell List ID] - Set an NPC's Spell List ID");
return;
}
if (!c->GetTarget() || !c->GetTarget()->IsNPC()) {
c->Message(Chat::White, "You must target an NPC to use this command.");
return;
}
auto target = c->GetTarget()->CastToNPC();
bool is_consider = !strcasecmp(sep->arg[1], "consider");
bool is_faction = !strcasecmp(sep->arg[1], "faction");
bool is_guard = !strcasecmp(sep->arg[1], "guard");
bool is_roambox = !strcasecmp(sep->arg[1], "roambox");
bool is_spells = !strcasecmp(sep->arg[1], "spells");
if (
!is_consider &&
!is_faction &&
!is_guard &&
!is_roambox &&
!is_spells
) {
c->Message(Chat::White, "Usage: #ai consider [Mob Name] - Show how an NPC considers to a mob");
c->Message(Chat::White, "Usage: #ai faction [Faction ID] - Set an NPC's Faction ID");
c->Message(Chat::White, "Usage: #ai guard - Save an NPC's guard spot to their current location");
c->Message(Chat::White, "Usage: #ai roambox [Distance] [Min X] [Max X] [Min Y] [Max Y] [Delay] [Minimum Delay] - Set an NPC's roambox using X and Y coordinates");
c->Message(Chat::White, "Usage: #ai roambox [Distance] [Roam Distance] [Delay] [Minimum Delay] - Set an NPC's roambox using roam distance");
c->Message(Chat::White, "Usage: #ai spells [Spell List ID] - Set an NPC's Spell List ID");
return;
}
if (is_consider) {
if (arguments == 2) {
auto mob_name = sep->arg[2];
auto mob_to_consider = entity_list.GetMob(mob_name);
if (mob_to_consider) {
auto consider_level = static_cast<uint8>(mob_to_consider->GetReverseFactionCon(target));
c->Message(
Chat::White,
fmt::format(
"{} considers {} as {} ({}).",
c->GetTargetDescription(target),
c->GetTargetDescription(mob_to_consider),
EQ::constants::GetConsiderLevelName(consider_level),
consider_level
).c_str()
);
}
} else {
c->Message(Chat::White, "Usage: #ai consider [Mob Name] - Show how an NPC considers a mob");
}
} else if (is_faction) {
if (sep->IsNumber(2)) {
auto faction_id = std::stoi(sep->arg[2]);
auto faction_name = content_db.GetFactionName(faction_id);
target->SetNPCFactionID(faction_id);
c->Message(
Chat::White,
fmt::format(
"{} is now on Faction {}.",
c->GetTargetDescription(target),
(
faction_name.empty() ?
std::to_string(faction_id) :
fmt::format(
"{} ({})",
faction_name,
faction_id
)
)
).c_str()
);
} else {
c->Message(Chat::White, "Usage: #ai faction [Faction ID] - Set an NPC's Faction ID");
}
} else if (is_guard) {
auto target_position = target->GetPosition();
target->SaveGuardSpot(target_position);
c->Message(
Chat::White,
fmt::format(
"{} now has a guard spot of {:.2f}, {:.2f}, {:.2f} with a heading of {:.2f}.",
c->GetTargetDescription(target),
target_position.x,
target_position.y,
target_position.z,
target_position.w
).c_str()
);
} else if (is_roambox) {
if (target->IsAIControlled()) {
if (
arguments >= 6 &&
arguments <= 8 &&
sep->IsNumber(2) &&
sep->IsNumber(3) &&
sep->IsNumber(4) &&
sep->IsNumber(5) &&
sep->IsNumber(6)
) {
auto distance = std::stof(sep->arg[2]);
auto min_x = std::stof(sep->arg[3]);
auto max_x = std::stof(sep->arg[4]);
auto min_y = std::stof(sep->arg[5]);
auto max_y = std::stof(sep->arg[6]);
uint32 delay = 2500;
uint32 minimum_delay = 2500;
if (sep->IsNumber(7)) {
delay = std::stoul(sep->arg[7]);
}
if (sep->IsNumber(8)) {
minimum_delay = std::stoul(sep->arg[8]);
}
target->CastToNPC()->AI_SetRoambox(
distance,
max_x,
min_x,
max_y,
min_y,
delay,
minimum_delay
);
c->Message(
Chat::White,
fmt::format(
"{} now has a roambox from {}, {} to {}, {} with {} and {} and a distance of {}.",
c->GetTargetDescription(target),
min_x,
min_y,
max_x,
max_y,
(
delay ?
fmt::format(
"a delay of {} ({})",
Strings::MillisecondsToTime(delay),
delay
):
"no delay"
),
(
minimum_delay ?
fmt::format(
"a minimum delay of {} ({})",
Strings::MillisecondsToTime(minimum_delay),
minimum_delay
):
"no minimum delay"
),
distance
).c_str()
);
} else if (
arguments >= 3 &&
arguments <= 4 &&
sep->IsNumber(2) &&
sep->IsNumber(3)
) {
auto max_distance = std::stof(sep->arg[2]);
auto roam_distance_variance = std::stof(sep->arg[3]);
uint32 delay = 2500;
uint32 minimum_delay = 2500;
if (sep->IsNumber(4)) {
delay = std::stoul(sep->arg[4]);
}
if (sep->IsNumber(5)) {
minimum_delay = std::stoul(sep->arg[5]);
}
target->CastToNPC()->AI_SetRoambox(
max_distance,
roam_distance_variance,
delay,
minimum_delay
);
c->Message(
Chat::White,
fmt::format(
"{} now has a roambox with a max distance of {} and a roam distance variance of {} with {} and {}.",
c->GetTargetDescription(target),
max_distance,
roam_distance_variance,
(
delay ?
fmt::format(
"a delay of {} ({})",
delay,
Strings::MillisecondsToTime(delay)
):
"no delay"
),
(
minimum_delay ?
fmt::format(
"a minimum delay of {} ({})",
minimum_delay,
Strings::MillisecondsToTime(delay)
):
"no minimum delay"
)
).c_str()
);
} else {
c->Message(Chat::White, "Usage: #ai roambox [Distance] [Min X] [Max X] [Min Y] [Max Y] [Delay] [Minimum Delay] - Set an NPC's roambox using X and Y coordinates");
c->Message(Chat::White, "Usage: #ai roambox [Distance] [Roam Distance] [Delay] [Minimum Delay] - Set an NPC's roambox using roam distance");
}
} else {
c->Message(Chat::White, "You must target an NPC with AI.");
}
} else if (is_spells) {
if (sep->IsNumber(2)) {
auto spell_list_id = std::stoul(sep->arg[2]);
if (spell_list_id >= 0) {
target->CastToNPC()->AI_AddNPCSpells(spell_list_id);
c->Message(
Chat::White,
fmt::format(
"{} is now using Spell List {}.",
c->GetTargetDescription(target),
spell_list_id
).c_str()
);
} else {
c->Message(Chat::White, "Spell List ID must be greater than or equal to 0.");
}
} else {
c->Message(Chat::White, "Usage: #ai spells [Spell List ID] - Set an NPC's Spell List ID");
}
}
}