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* [Quest API] Add Scripting Support to Mercenaries * Cleanup * Cleanup * Update lua_merc.h * Update mob.cpp * XYZH * Final * Update attack.cpp * Update attack.cpp * Simplify event invocation * Inline example * Nullptr init example * EVENT_TIMER simplify add EventPlayerNpcBotMerc * EVENT_TIMER_START * Remove has_start_event * EVENT_TIMER_START with settimerMS * EVENT_POPUP_RESPONSE * Consolidation * Update attack.cpp * Push * Update quest_parser_collection.h * Comments * Cleanup per comments --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
64 lines
1.4 KiB
C++
64 lines
1.4 KiB
C++
#ifndef EQEMU_LUA_MERC_H
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#define EQEMU_LUA_MERC_H
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#ifdef LUA_EQEMU
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#include "lua_mob.h"
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class Merc;
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class Lua_Group;
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class Lua_Merc;
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class Lua_Mob;
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namespace luabind {
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struct scope;
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}
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luabind::scope lua_register_merc();
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class Lua_Merc : public Lua_Mob
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{
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typedef Merc NativeType;
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public:
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Lua_Merc() { SetLuaPtrData(nullptr); }
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Lua_Merc(Merc *d) { SetLuaPtrData(reinterpret_cast<Entity*>(d)); }
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virtual ~Lua_Merc() { }
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operator Merc*() {
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return reinterpret_cast<Merc*>(GetLuaPtrData());
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}
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uint32 GetCostFormula();
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Lua_Group GetGroup();
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int GetHatedCount();
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float GetMaxMeleeRangeToTarget(Lua_Mob target);
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uint32 GetMercenaryCharacterID();
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uint32 GetMercenaryID();
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uint32 GetMercenaryNameType();
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Lua_Client GetMercenaryOwner();
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uint32 GetMercenarySubtype();
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uint32 GetMercenaryTemplateID();
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uint32 GetMercenaryType();
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Lua_Mob GetOwner();
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Lua_Mob GetOwnerOrSelf();
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uint8 GetProficiencyID();
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uint8 GetStance();
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uint8 GetTierID();
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bool HasOrMayGetAggro();
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bool IsMercenaryCaster();
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bool IsMercenaryCasterCombatRange(Lua_Mob target);
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bool IsSitting();
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bool IsStanding();
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void ScaleStats(int scale_percentage);
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void ScaleStats(int scale_percentage, bool set_to_max);
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void SendPayload(int payload_id, std::string payload_value);
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void SetTarget(Lua_Mob target);
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void Signal(int signal_id);
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void Sit();
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void Stand();
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bool Suspend();
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bool UseDiscipline(uint16 spell_id, uint16 target_id);
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};
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#endif // LUA_EQEMU
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#endif // EQEMU_LUA_MERC_H
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