eqemu-server/world/web_interface_eqw.cpp
Alex King dc261bb203
[Code] ZSList Global to Singleton Cleanup (#4940)
* [Code] ZSList Global to Singleton Cleanup

* Final

* Post merge fixes

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-25 15:16:44 -05:00

85 lines
3.5 KiB
C++

#include "web_interface_eqw.h"
#include "web_interface.h"
#include "world_config.h"
#include "login_server_list.h"
#include "clientlist.h"
#include "zonelist.h"
#include "launcher_list.h"
extern ClientList client_list;
extern LauncherList launcher_list;
void EQW__GetConfig(WebInterface *i, const std::string& method, const std::string& id, const Json::Value& params) {
if (params.isArray() && params.size() == 1) {
auto config_name = params[0];
if (config_name.isString()) {
auto config = config_name.asString();
Json::Value ret = WorldConfig::get()->GetByName(config);
i->SendResponse(id, ret);
return;
}
}
i->SendError("EBADPARAMS", id);
}
void EQW__IsLocked(WebInterface *i, const std::string& method, const std::string& id, const Json::Value& params) {
Json::Value ret = WorldConfig::get()->Locked;
i->SendResponse(id, ret);
}
void EQW__Lock(WebInterface *i, const std::string& method, const std::string& id, const Json::Value& params) {
WorldConfig::LockWorld();
if (LoginServerList::Instance()->Connected()) {
LoginServerList::Instance()->SendStatus();
}
Json::Value ret;
ret["status"] = "complete";
i->SendResponse(id, ret);
}
void EQW__Unlock(WebInterface *i, const std::string& method, const std::string& id, const Json::Value& params) {
WorldConfig::UnlockWorld();
if (LoginServerList::Instance()->Connected()) {
LoginServerList::Instance()->SendStatus();
}
Json::Value ret;
ret["status"] = "complete";
i->SendResponse(id, ret);
}
void EQW__GetPlayerCount(WebInterface *i, const std::string& method, const std::string& id, const Json::Value& params) {
Json::Value ret = client_list.GetClientCount();
i->SendResponse(id, ret);
}
void EQW__GetZoneCount(WebInterface *i, const std::string& method, const std::string& id, const Json::Value& params) {
Json::Value ret = ZSList::Instance()->GetZoneCount();
i->SendResponse(id, ret);
}
void EQW__GetLauncherCount(WebInterface *i, const std::string& method, const std::string& id, const Json::Value& params) {
Json::Value ret = launcher_list.GetLauncherCount();
i->SendResponse(id, ret);
}
void EQW__GetLoginServerCount(WebInterface *i, const std::string& method, const std::string& id, const Json::Value& params) {
Json::Value ret = LoginServerList::Instance()->GetServerCount();
i->SendResponse(id, ret);
}
void RegisterEQW(WebInterface *i)
{
i->AddCall("EQW::GetConfig", std::bind(EQW__GetConfig, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4));
i->AddCall("EQW::IsLocked", std::bind(EQW__IsLocked, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4));
i->AddCall("EQW::Lock", std::bind(EQW__Lock, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4));
i->AddCall("EQW::Unlock", std::bind(EQW__Unlock, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4));
i->AddCall("EQW::GetPlayerCount", std::bind(EQW__GetPlayerCount, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4));
i->AddCall("EQW::GetZoneCount", std::bind(EQW__GetZoneCount, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4));
i->AddCall("EQW::GetLauncherCount", std::bind(EQW__GetLauncherCount, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4));
i->AddCall("EQW::GetLoginServerCount", std::bind(EQW__GetLoginServerCount, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4));
}