mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 21:01:29 +00:00
84 lines
1.6 KiB
C++
84 lines
1.6 KiB
C++
#ifdef LUA_EQEMU
|
|
|
|
#include "masterentity.h"
|
|
#include "lua_entity.h"
|
|
#include "lua_mob.h"
|
|
|
|
bool Lua_Entity::IsClient() {
|
|
Entity *ent = reinterpret_cast<Entity*>(d_);
|
|
return ent->IsClient();
|
|
}
|
|
|
|
bool Lua_Entity::IsNPC() {
|
|
Entity *ent = reinterpret_cast<Entity*>(d_);
|
|
return ent->IsNPC();
|
|
}
|
|
|
|
bool Lua_Entity::IsMob() {
|
|
Entity *ent = reinterpret_cast<Entity*>(d_);
|
|
return ent->IsMob();
|
|
}
|
|
|
|
bool Lua_Entity::IsMerc() {
|
|
Entity *ent = reinterpret_cast<Entity*>(d_);
|
|
return ent->IsMerc();
|
|
}
|
|
|
|
bool Lua_Entity::IsCorpse() {
|
|
Entity *ent = reinterpret_cast<Entity*>(d_);
|
|
return ent->IsCorpse();
|
|
}
|
|
|
|
bool Lua_Entity::IsPlayerCorpse() {
|
|
Entity *ent = reinterpret_cast<Entity*>(d_);
|
|
return ent->IsPlayerCorpse();
|
|
}
|
|
|
|
bool Lua_Entity::IsNPCCorpse() {
|
|
Entity *ent = reinterpret_cast<Entity*>(d_);
|
|
return ent->IsNPCCorpse();
|
|
}
|
|
|
|
bool Lua_Entity::IsObject() {
|
|
Entity *ent = reinterpret_cast<Entity*>(d_);
|
|
return ent->IsObject();
|
|
}
|
|
|
|
bool Lua_Entity::IsDoor() {
|
|
Entity *ent = reinterpret_cast<Entity*>(d_);
|
|
return ent->IsDoor();
|
|
}
|
|
|
|
bool Lua_Entity::IsTrap() {
|
|
Entity *ent = reinterpret_cast<Entity*>(d_);
|
|
return ent->IsTrap();
|
|
}
|
|
|
|
bool Lua_Entity::IsBeacon() {
|
|
Entity *ent = reinterpret_cast<Entity*>(d_);
|
|
return ent->IsBeacon();
|
|
}
|
|
|
|
int Lua_Entity::GetID() {
|
|
Entity *ent = reinterpret_cast<Entity*>(d_);
|
|
return ent->GetID();
|
|
}
|
|
|
|
Lua_Mob Lua_Entity::CastToMob() {
|
|
Mob *m = reinterpret_cast<Mob*>(d_);
|
|
return Lua_Mob(m);
|
|
}
|
|
|
|
|
|
//Lua_Client* CastToClient();
|
|
//Lua_NPC* CastToNPC();
|
|
//Lua_Mob* CastToMob();
|
|
//Lua_Merc* CastToMerc();
|
|
//Lua_Corpse* CastToCorpse();
|
|
//Lua_Object* CastToObject();
|
|
//Lua_Doors* CastToDoors();
|
|
//Lua_Trap* CastToTrap();
|
|
//Lua_Beacon* CastToBeacon();
|
|
|
|
#endif
|