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4760 lines
147 KiB
C++
4760 lines
147 KiB
C++
//==============================================================================
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/*
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https://github.com/vinniefalco/LuaBridge
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https://github.com/vinniefalco/LuaBridgeDemo
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Copyright (C) 2012, Vinnie Falco <vinnie.falco@gmail.com>
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Copyright (C) 2007, Nathan Reed
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License: The MIT License (http://www.opensource.org/licenses/mit-license.php)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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This file incorporates work covered by the following copyright and
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permission notice:
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The Loki Library
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Copyright (c) 2001 by Andrei Alexandrescu
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This code accompanies the book:
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Alexandrescu, Andrei. "Modern C++ Design: Generic Programming and Design
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Patterns Applied". Copyright (c) 2001. Addison-Wesley.
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Permission to use, copy, modify, distribute and sell this software for any
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purpose is hereby granted without fee, provided that the above copyright
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notice appear in all copies and that both that copyright notice and this
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permission notice appear in supporting documentation.
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The author or Addison-Welsey Longman make no representations about the
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suitability of this software for any purpose. It is provided "as is"
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without express or implied warranty.
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*/
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//==============================================================================
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#ifndef LUABRIDGE_LUABRIDGE_HEADER
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#define LUABRIDGE_LUABRIDGE_HEADER
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#include <stdexcept>
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#include <typeinfo>
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#include <string.h>
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//==============================================================================
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/**
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@mainpage LuaBridge: Simple C++ to Lua bindings.
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@details
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<a href="http://lua.org">
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<img src="http://vinniefalco.github.com/LuaBridgeDemo/powered-by-lua.png">
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</a><br>
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# LuaBridge 1.0.2
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[LuaBridge][3] is a lightweight, dependency-free library for making C++ data,
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functions, and classes available to [Lua][5]: A powerful, fast, lightweight,
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embeddable scripting language. LuaBridge has been tested and works with Lua
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revisions starting from 5.1.5., although it should work in any version of Lua
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from 5.1.0 and later.
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LuaBridge offers the following features:
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- Nothing to compile, just include one header file!
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- Simple, light, and nothing else needed (like Boost).
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- Supports different object lifetime management models.
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- Convenient, type-safe access to the Lua stack.
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- Automatic function parameter type binding.
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- Does not require C++11.
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LuaBridge is distributed as a single header file. You simply add
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`#include "LuaBridge.h"` where you want to bind your functions, classes, and
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variables. There are no additional source files, no compilation settings, and
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no Makefiles or IDE-specific project files. LuaBridge is easy to integrate.
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A few additional header files provide optional features. Like the main header
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file, these are simply used via `#include`. No additional source files need
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to be compiled.
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C++ concepts like variables and classes are made available to Lua through a
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process called _registration_. Because Lua is weakly typed, the resulting
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structure is not rigid. The API is based on C++ template metaprogramming. It
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contains template code to automatically generate at compile-time the various
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Lua C API calls necessary to export your program's classes and functions to
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the Lua environment.
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### Version
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LuaBridge repository branches are as follows:
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- **[master][7]**: Tagged, stable release versions.
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- **[release][8]**: Tagged candidates for imminent release.
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- **[develop][9]**: Work in progress.
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## LuaBridge Demo and Tests
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LuaBridge provides both a command line program and a stand-alone graphical
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program for compiling and running the test suite. The graphical program brings
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up an interactive window where you can enter execute Lua statements in a
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persistent environment. This application is cross platform and works on
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Windows, Mac OS, iOS, Android, and GNU/Linux systems with X11. The stand-alone
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program should work anywhere. Both of these applications include LuaBridge,
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Lua version 5.2, and the code necessary to produce a cross platform graphic
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application. They are all together in a separate repository, with no
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additional dependencies, available on Github at [LuaBridge Demo and Tests][4].
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This is what the GUI application looks like, along with the C++ code snippet
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for registering the two classes:
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<a href="https://github.com/vinniefalco/LuaBridgeDemo">
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<img src="http://vinniefalco.github.com/LuaBridgeDemo/LuaBridgeDemoScreenshot1.0.2.png">
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</a><br>
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## Registration
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There are five types of objects that LuaBridge can register:
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- **Data**: Global variables, data members, and static data members.
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- **Functions**: Global functions, member functions, and static member
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functions.
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- **CFunctions**: A regular function, member function, or static member
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function that uses the `lua_CFunction` calling convention.
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- **Namespaces**: A namespace is simply a table containing registrations of
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functions, data, properties, and other namespaces.
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- **Properties**: Global properties, property members, and static property
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members. These appear like data to Lua, but are implemented
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using get and set functions on the C++ side.
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Both data and properties can be marked as _read-only_ at the time of
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registration. This is different from `const`; the values of these objects can
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be modified on the C++ side, but Lua scripts cannot change them. Code samples
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that follow are in C++ or Lua, depending on context. For brevity of exposition
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code samples in C++ assume the traditional variable `lua_State* L` is defined,
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and that a `using namespace luabridge` using-directive is in effect.
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### Namespaces
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All LuaBridge registrations take place in a _namespace_. When we refer to a
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_namespace_ we are always talking about a namespace in the Lua sense, which is
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implemented using tables. The namespace need not correspond to a C++ namespace;
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in fact no C++ namespaces need to exist at all unless you want them to.
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LuaBridge namespaces are visible only to Lua scripts; they are used as a
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logical grouping tool. To obtain access to the global namespace we write:
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getGlobalNamespace (L);
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This returns an object on which further registrations can be performed. The
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subsequent registrations will go into the global namespace, a practice which
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is not recommended. Instead, we can add our own namespace by writing:
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getGlobalNamespace (L)
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.beginNamespace ("test");
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This creates a table in `_G` called "test". Since we have not performed any
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registrations, this table will be empty except for some bookkeeping key/value
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pairs. LuaBridge reserves all identifiers that start with a double underscore.
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So `__test` would be an invalid name (although LuaBridge will silently accept
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it). Functions like `beginNamespace` return the corresponding object on which
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we can make more registrations. Given:
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getGlobalNamespace (L)
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.beginNamespace ("test")
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.beginNamespace ("detail")
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.endNamespace ()
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.beginNamespace ("utility")
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.endNamespace ()
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.endNamespace ();
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The results are accessible to Lua as `test`, `test.detail`, and
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`test.utility`. Here we introduce the `endNamespace` function; it returns an
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object representing the original enclosing namespace. All LuaBridge functions
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which create registrations return an object upon which subsequent
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registrations can be made, allowing for an unlimited number of registrations
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to be chained together using the dot operator `.`. Adding two objects with the
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same name, in the same namespace, results in undefined behavior (although
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LuaBridge will silently accept it).
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A namespace can be re-opened later to add more functions. This lets you split
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up the registration between different source files. These are equivalent:
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getGlobalNamespace (L)
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.beginNamespace ("test")
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.addFunction ("foo", foo)
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.endNamespace ();
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getGlobalNamespace (L)
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.beginNamespace ("test")
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.addFunction ("bar", bar)
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.endNamespace ();
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and
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getGlobalNamespace (L)
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.beginNamespace ("test")
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.addFunction ("foo", foo)
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.addFunction ("bar", bar)
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.endNamespace ();
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### Data, Properties, Functions, and CFunctions.
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These are registered into a namespace using `addVariable`, `addProperty`,
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`addFunction`, and `addCFunction`. When registered functions are called by
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scripts, LuaBridge automatically takes care of the conversion of arguments
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into the appropriate data type when doing so is possible. This automated
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system works for the function's return value, and up to 8 parameters although
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more can be added by extending the templates. Pointers, references, and
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objects of class type as parameters are treated specially, and explained
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later. If we have:
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int globalVar;
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static float staticVar;
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std::string stringProperty;
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std::string getString () { return stringProperty; }
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void setString (std::string s) { return s; }
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int foo () { return 42; }
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void bar (char const*) { }
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int cFunc (lua_State* L) { return 0; }
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These are registered with:
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getGlobalNamespace (L)
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.beginNamespace ("test")
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.addVariable ("var1", &globalVar)
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.addVariable ("var2", &staticVar, false) // read-only
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.addProperty ("prop1", getString, setString)
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.addProperty ("prop2", getString) // read only
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.addFunction ("foo", foo)
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.addFunction ("bar", bar)
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.addCFunction ("cfunc", cFunc)
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.endNamespace ();
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Variables can be marked _read-only_ by passing `false` in the second optional
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parameter. If the parameter is omitted, `true` is used making the variable
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read/write. Properties are marked read-only by omitting the set function.
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After the registrations above, the following Lua identifiers are valid:
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test -- a namespace
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test.var1 -- a lua_Number variable
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test.var2 -- a read-only lua_Number variable
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test.prop1 -- a lua_String property
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test.prop2 -- a read-only lua_String property
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test.foo -- a function returning a lua_Number
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test.bar -- a function taking a lua_String as a parameter
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test.cfunc -- a function with a variable argument list and multi-return
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Note that `test.prop1` and `test.prop2` both refer to the same value. However,
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since `test.prop2` is read-only, assignment does not work. These Lua
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statements have the stated effects:
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test.var1 = 5 -- okay
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test.var2 = 6 -- error: var2 is not writable
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test.prop1 = "Hello" -- okay
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test.prop1 = 68 -- okay, Lua converts the number to a string.
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test.prop2 = "bar" -- error: prop2 is not writable
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test.foo () -- calls foo and discards the return value
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test.var1 = foo () -- calls foo and stores the result in var1
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test.bar ("Employee") -- calls bar with a string
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test.bar (test) -- error: bar expects a string not a table
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LuaBridge does not support overloaded functions nor is it likely to in the
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future. Since Lua is dynamically typed, any system that tries to resolve a set
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of parameters passed from a script will face considerable ambiguity when
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trying to choose an appropriately matching C++ function signature.
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### Classes
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A class registration is opened using either `beginClass` or `deriveClass` and
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ended using `endClass`. Once registered, a class can later be re-opened for
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more registrations using `beginClass`. However, `deriveClass` should only be
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used once. To add more registrations to an already registered derived class,
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use `beginClass`. These declarations:
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struct A {
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static int staticData;
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static float staticProperty;
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static float getStaticProperty () { return staticProperty; }
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static void setStaticProperty (float f) { staticProperty = f; }
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static void staticFunc () { }
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static int staticCFunc () { return 0; }
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std::string dataMember;
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char dataProperty;
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char getProperty () const { return dataProperty; }
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void setProperty (char v) { dataProperty = v; }
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void func1 () { }
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virtual void virtualFunc () { }
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int cfunc (lua_State* L) { return 0; }
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};
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struct B : public A {
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double dataMember2;
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void func1 () { }
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void func2 () { }
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void virtualFunc () { }
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};
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int A::staticData;
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float A::staticProperty;
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Are registered using:
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getGlobalNamespace (L)
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.beginNamespace ("test")
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.beginClass <A> ("A")
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.addStaticData ("staticData", &A::staticData)
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.addStaticProperty ("staticProperty", &A::staticProperty)
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.addStaticFunction ("staticFunc", &A::staticFunc)
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.addStaticCFunction ("staticCFunc", &A::staticCFunc)
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.addData ("data", &A::dataMember)
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.addProperty ("prop", &A::getProperty, &A::setProperty)
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.addFunction ("func1", &A::func1)
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.addFunction ("virtualFunc", &A::virtualFunc)
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.addCFunction ("cfunc", &A::cfunc)
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.endClass ()
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.deriveClass <B, A> ("B")
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.addData ("data", &B::dataMember2)
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.addFunction ("func1", &B::func1)
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.addFunction ("func2", &B::func2)
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.endClass ()
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.endClass ();
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Method registration works just like function registration. Virtual methods
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work normally; no special syntax is needed. const methods are detected and
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const-correctness is enforced, so if a function returns a const object (or
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a container holding to a const object) to Lua, that reference to the object
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will be considered const and only const methods can be called on it.
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Destructors are registered automatically for each class.
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As with regular variables and properties, class data and properties can be
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marked read-only by passing false in the second parameter, or omitting the set
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set function respectively. The `deriveClass` takes two template arguments: the
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class to be registered, and its base class. Inherited methods do not have to
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be re-declared and will function normally in Lua. If a class has a base class
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that is **not** registered with Lua, there is no need to declare it as a
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subclass.
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### Property Member Proxies
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Sometimes when registering a class which comes from a third party library, the
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data is not exposed in a way that can be expressed as a pointer to member,
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there are no get or set functions, or the get and set functons do not have the
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right function signature. Since the class declaration is closed for changes,
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LuaBridge provides allows a _property member proxy_. This is a pair of get
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and set flat functions which take as their first parameter a pointer to
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the object. This is easily understood with the following example:
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// Third party declaration, can't be changed
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struct Vec
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{
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float coord [3];
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};
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Taking the address of an array element, e.g. `&Vec::coord [0]` results in an
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error instead of a pointer-to-member. The class is closed for modifications,
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but we want to export Vec objects to Lua using the familiar object notation.
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To do this, first we add a "helper" class:
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struct VecHelper
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{
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template <unsigned index>
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static float get (Vec const* vec)
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{
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return vec->coord [index];
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}
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template <unsigned index>
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static void set (Vec* vec, float value)
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{
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vec->coord [index] = value;
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}
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};
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This helper class is only used to provide property member proxies. `Vec`
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continues to be used in the C++ code as it was before. Now we can register
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the `Vec` class with property member proxies for `x`, `y`, and `z`:
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getGlobalNamespace (L)
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.beginNamespace ("test")
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.beginClass <Vec> ("Vec")
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.addProperty ("x", &VecHelper::get <0>, &VecHelper::set <0>)
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.addProperty ("y", &VecHelper::get <1>, &VecHelper::set <1>)
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.addProperty ("z", &VecHelper::get <2>, &VecHelper::set <2>)
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.endClass ()
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.endNamespace ();
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### Constructors
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A single constructor may be added for a class using `addConstructor`.
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LuaBridge cannot automatically determine the number and types of constructor
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parameters like it can for functions and methods, so you must provide them.
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This is done by specifying the signature of the desired constructor function
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as the first template parameter to `addConstructor`. The parameter types will
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be extracted from this (the return type is ignored). For example, these
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statements register constructors for the given classes:
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struct A {
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A ();
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};
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struct B {
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explicit B (char const* s, int nChars);
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};
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getGlobalNamespace (L)
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.beginNamespace ("test")
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.beginClass <A> ("A")
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.addConstructor <void (*) (void)> ()
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.endClass ()
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.beginClass <B> ("B")
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.addConstructor <void (*) (char const*, int)> ()
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.endClass ();
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.endNamespace ()
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Constructors added in this fashion are called from Lua using the fully
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qualified name of the class. This Lua code will create instances of `A` and
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`B`
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a = test.A () -- Create a new A.
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b = test.B ("hello", 5) -- Create a new B.
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b = test.B () -- Error: expected string in argument 1
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## The Lua Stack
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In the Lua C API, all operations on the `lua_State` are performed through the
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Lua stack. In order to pass parameters back and forth between C++ and Lua,
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LuaBridge uses specializations of this template class concept:
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template <class T>
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struct Stack
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{
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static void push (lua_State* L, T t);
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static T get (lua_State* L, int index);
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};
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The Stack template class specializations are used automatically for variables,
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properties, data members, property members, function arguments and return
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values. These basic types are supported:
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- `bool`
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- `char`, converted to a string of length one.
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- `char const*` and `std::string` strings.
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- Integers, `float`, and `double`, converted to `Lua_number`.
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User-defined types which are convertible to one of the basic types are
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possible, simply provide a `Stack <>` specialization in the `luabridge`
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namespace for your user-defined type, modeled after the existing types.
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For example, here is a specialization for a [juce::String][6]:
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template <>
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struct Stack <juce::String>
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{
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static void push (lua_State* L, juce::String s)
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{
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lua_pushstring (L, s.toUTF8 ());
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}
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static juce::String get (lua_State* L, int index)
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{
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return juce::String (luaL_checkstring (L, index));
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}
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};
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### The `lua_State*`
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Sometimes it is convenient from within a bound function or member function
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to gain access to the `lua_State*` normally available to a `lua_CFunction`.
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With LuaBridge, all you need to do is add a `lua_State*` as the last
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parameter of your bound function:
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|
void useState (lua_State* L);
|
|
|
|
getGlobalNamespace (L).addFunction ("useState", &useState);
|
|
|
|
You can still include regular arguments while receiving the state:
|
|
|
|
void useStateAndArgs (int i, std::string s, lua_State* L);
|
|
|
|
getGlobalNamespace (L).addFunction ("useStateAndArgs", &useStateAndArgs);
|
|
|
|
When a script calls `useStateAndArgs`, it passes only the integer and string
|
|
parameters. LuaBridge takes care of inserting the `lua_State*` into the
|
|
argument list for the corresponding C++ function. This will work correctly
|
|
even for the state created by coroutines. Undefined behavior results if
|
|
the `lua_State*` is not the last parameter.
|
|
|
|
### Class Object Types
|
|
|
|
An object of a registered class `T` may be passed to Lua as:
|
|
|
|
- `T*` or `T&`: Passed by reference, with _C++ lifetime_.
|
|
- `T const*` or `T const&`: Passed by const reference, with _C++ lifetime_.
|
|
- `T` or `T const`: Passed by value (a copy), with _Lua lifetime_.
|
|
|
|
### C++ Lifetime
|
|
|
|
The creation and deletion of objects with _C++ lifetime_ is controlled by
|
|
the C++ code. Lua does nothing when it garbage collects a reference to such an
|
|
object. Specifically, the object's destructor is not called (since C++ owns
|
|
it). Care must be taken to ensure that objects with C++ lifetime are not
|
|
deleted while still being referenced by a `lua_State*`, or else undefined
|
|
behavior results. In the previous examples, an instance of `A` can be passed
|
|
to Lua with C++ lifetime, like this:
|
|
|
|
A a;
|
|
|
|
push (L, &a); // pointer to 'a', C++ lifetime
|
|
lua_setglobal (L, "a");
|
|
|
|
push (L, (A const*)&a); // pointer to 'a const', C++ lifetime
|
|
lua_setglobal (L, "ac");
|
|
|
|
push <A const*> (L, &a); // equivalent to push (L, (A const*)&a)
|
|
lua_setglobal (L, "ac2");
|
|
|
|
push (L, new A); // compiles, but will leak memory
|
|
lua_setglobal (L, "ap");
|
|
|
|
### Lua Lifetime
|
|
|
|
When an object of a registered class is passed by value to Lua, it will have
|
|
_Lua lifetime_. A copy of the passed object is constructed inside the
|
|
userdata. When Lua has no more references to the object, it becomes eligible
|
|
for garbage collection. When the userdata is collected, the destructor for
|
|
the class will be called on the object. Care must be taken to ensure that
|
|
objects with Lua lifetime are not accessed by C++ after they are garbage
|
|
collected, or else undefined behavior results. An instance of `B` can be
|
|
passed to Lua with Lua lifetime this way:
|
|
|
|
B b;
|
|
|
|
push (L, b); // Copy of b passed, Lua lifetime.
|
|
lua_setglobal (L, "b");
|
|
|
|
Given the previous code segments, these Lua statements are applicable:
|
|
|
|
print (test.A.staticData) -- Prints the static data member.
|
|
print (test.A.staticProperty) -- Prints the static property member.
|
|
test.A.staticFunc () -- Calls the static method.
|
|
|
|
print (a.data) -- Prints the data member.
|
|
print (a.prop) -- Prints the property member.
|
|
a:func1 () -- Calls A::func1 ().
|
|
test.A.func1 (a) -- Equivalent to a:func1 ().
|
|
test.A.func1 ("hello") -- Error: "hello" is not a class A.
|
|
a:virtualFunc () -- Calls A::virtualFunc ().
|
|
|
|
print (b.data) -- Prints B::dataMember.
|
|
print (b.prop) -- Prints inherited property member.
|
|
b:func1 () -- Calls B::func1 ().
|
|
b:func2 () -- Calls B::func2 ().
|
|
test.B.func2 (a) -- Error: a is not a class B.
|
|
test.A.func1 (b) -- Calls A::func1 ().
|
|
b:virtualFunc () -- Calls B::virtualFunc ().
|
|
test.B.virtualFunc (b) -- Calls B::virtualFunc ().
|
|
test.A.virtualFunc (b) -- Calls B::virtualFunc ().
|
|
test.B.virtualFunc (a) -- Error: a is not a class B.
|
|
|
|
a = nil; collectgarbage () -- 'a' still exists in C++.
|
|
b = nil; collectgarbage () -- Lua calls ~B() on the copy of b.
|
|
|
|
When Lua script creates an object of class type using a registered
|
|
constructor, the resulting value will have Lua lifetime. After Lua no longer
|
|
references the object, it becomes eligible for garbage collection. You can
|
|
still pass these to C++, either by reference or by value. If passed by
|
|
reference, the usual warnings apply about accessing the reference later,
|
|
after it has been garbage collected.
|
|
|
|
### Pointers, References, and Pass by Value
|
|
|
|
When C++ objects are passed from Lua back to C++ as arguments to functions,
|
|
or set as data members, LuaBridge does its best to automate the conversion.
|
|
Using the previous definitions, the following functions may be registered
|
|
to Lua:
|
|
|
|
void func0 (A a);
|
|
void func1 (A* a);
|
|
void func2 (A const* a);
|
|
void func3 (A& a);
|
|
void func4 (A const& a);
|
|
|
|
Executing this Lua code will have the prescribed effect:
|
|
|
|
func0 (a) -- Passes a copy of a, using A's copy constructor.
|
|
func1 (a) -- Passes a pointer to a.
|
|
func2 (a) -- Passes a pointer to a const a.
|
|
func3 (a) -- Passes a reference to a.
|
|
func4 (a) -- Passes a reference to a const a.
|
|
|
|
In the example above, all functions can read the data members and property
|
|
members of `a`, or call const member functions of `a`. Only `func0`, `func1`
|
|
and `func3` can modify the data members and data properties, or call
|
|
non-const member functions of `a`.
|
|
|
|
The usual C++ inheritance and pointer assignment rules apply. Given:
|
|
|
|
void func5 (B b);
|
|
void func6 (B* b);
|
|
|
|
These Lua statements hold:
|
|
|
|
func5 (b) - Passes a copy of b, using B's copy constructor.
|
|
func6 (b) - Passes a pointer to b.
|
|
func6 (a) - Error: Pointer to B expected.
|
|
func1 (b) - Okay, b is a subclass of a.
|
|
|
|
When a pointer or pointer to const is passed to Lua and the pointer is null
|
|
(zero), LuaBridge will pass Lua a `nil` instead. When Lua passes a `nil`
|
|
to C++ where a pointer is expected, a null (zero) is passed instead.
|
|
Attempting to pass a null pointer to a C++ function expecting a reference
|
|
results in `lua_error` being called.
|
|
|
|
## Shared Lifetime
|
|
|
|
LuaBridge supports a "shared lifetime" model: dynamically allocated and
|
|
reference counted objects whose ownership is shared by both Lua and C++.
|
|
The object remains in existence until there are no remaining C++ or Lua
|
|
references, and Lua performs its usual garbage collection cycle. A container
|
|
is recognized by a specialization of the `ContainerTraits` template class.
|
|
LuaBridge will automatically recognize when a data type is a container when
|
|
the correspoding specialization is present. Two styles of containers come with
|
|
LuaBridge, including the necessary specializations:
|
|
|
|
### The `RefCountedObjectPtr` Container
|
|
|
|
This is an intrusive style container. Your existing class declaration must be
|
|
changed to be also derived from `RefCountedObject`. Given `class T`, derived
|
|
from `RefCountedObject`, the container `RefCountedObjectPtr <T>` may be used.
|
|
In order for reference counts to be maintained properly, all C++ code must
|
|
store a container instead of the pointer. This is similar in style to
|
|
`std::shared_ptr` although there are slight differences. For example:
|
|
|
|
// A is reference counted.
|
|
struct A : public RefCountedObject
|
|
{
|
|
void foo () { }
|
|
};
|
|
|
|
struct B
|
|
{
|
|
RefCountedObjectPtr <A> a; // holds a reference to A
|
|
};
|
|
|
|
void bar (RefCountedObjectPtr <A> a)
|
|
{
|
|
a->foo ();
|
|
}
|
|
|
|
### The `RefCountedPtr` Container
|
|
|
|
This is a non intrusive reference counted pointer. The reference counts are
|
|
kept in a global hash table, which does incur a small performance penalty.
|
|
However, it does not require changing any already existing class declarations.
|
|
This is especially useful when the classes to be registered come from a third
|
|
party library and cannot be modified. To use it, simply wrap all pointers
|
|
to class objects with the container instead:
|
|
|
|
struct A
|
|
{
|
|
void foo () { }
|
|
};
|
|
|
|
struct B
|
|
{
|
|
RefCountedPtr <A> a;
|
|
};
|
|
|
|
RefCountedPtr <A> createA ()
|
|
{
|
|
return new A;
|
|
}
|
|
|
|
void bar (RefCountedPtr <A> a)
|
|
{
|
|
a->foo ();
|
|
}
|
|
|
|
void callFoo ()
|
|
{
|
|
bar (createA ());
|
|
|
|
// The created A will be destroyed
|
|
// when we leave this scope
|
|
}
|
|
|
|
### Custom Containers
|
|
|
|
If you have your own container, you must provide a specialization of
|
|
`ContainerTraits` in the `luabridge` namespace for your type before it will be
|
|
recognized by LuaBridge (or else the code will not compile):
|
|
|
|
template <class T>
|
|
struct ContainerTraits <CustomContainer <T> >
|
|
{
|
|
typedef typename T Type;
|
|
|
|
static T* get (CustomContainer <T> const& c)
|
|
{
|
|
return c.getPointerToObject ();
|
|
}
|
|
};
|
|
|
|
Standard containers like `std::shared_ptr` or `boost::shared_ptr` **will not
|
|
work**. This is because of type erasure; when the object goes from C++ to
|
|
Lua and back to C++, there is no way to associate the object with the
|
|
original container. The new container is constructed from a pointer to the
|
|
object instead of an existing container. The result is undefined behavior
|
|
since there are now two sets of reference counts.
|
|
|
|
### Container Construction
|
|
|
|
When a constructor is registered for a class, there is an additional
|
|
optional second template parameter describing the type of container to use.
|
|
If this parameter is specified, calls to the constructor will create the
|
|
object dynamically, via operator new, and place it a container of that
|
|
type. The container must have been previously specialized in
|
|
`ContainerTraits`, or else a compile error will result. This code will
|
|
register two objects, each using a constructor that creates an object
|
|
with Lua lifetime using the specified container:
|
|
|
|
class C : public RefCountedObject
|
|
{
|
|
C () { }
|
|
};
|
|
|
|
class D
|
|
{
|
|
D () { }
|
|
};
|
|
|
|
getGlobalNamespace (L)
|
|
.beginNamespace ("test")
|
|
.beginClass <C> ("C")
|
|
.addConstructor <void (*) (void), RefCountedObjectPtr <C> > ()
|
|
.endClass ()
|
|
.beginClass <D> ("D")
|
|
.addConstructor <void (*) (void), RefCountedPtr <D> > ()
|
|
.endClass ();
|
|
.endNamespace ()
|
|
|
|
### Mixing Lifetimes
|
|
|
|
Mixing object lifetime models is entirely possible, subject to the usual
|
|
caveats of holding references to objects which could get deleted. For
|
|
example, C++ can be called from Lua with a pointer to an object of class
|
|
type; the function can modify the object or call non-const data members.
|
|
These modifications are visible to Lua (since they both refer to the same
|
|
object). An object store in a container can be passed to a function expecting
|
|
a pointer. These conversion work seamlessly.
|
|
|
|
## Security
|
|
|
|
The metatables and userdata that LuaBridge creates in the `lua_State*` are
|
|
protected using a security system, to eliminate the possibility of undefined
|
|
behavior resulting from scripted manipulation of the environment. The
|
|
security system has these components:
|
|
|
|
- Class and const class tables use the 'table proxy' technique. The
|
|
corresponding metatables have `__index` and `__newindex` metamethods,
|
|
so these class tables are immutable from Lua.
|
|
|
|
- Metatables have `__metatable` set to a boolean value. Scripts cannot
|
|
obtain the metatable from a LuaBridge object.
|
|
|
|
- Classes are mapped to metatables through the registry, which Lua scripts
|
|
cannot access. The global environment does not expose metatables
|
|
|
|
- Metatables created by LuaBridge are tagged with a lightuserdata key which
|
|
is unique in the process. Other libraries cannot forge a LuaBridge
|
|
metatable.
|
|
|
|
This security system can be easily bypassed if scripts are given access to
|
|
the debug library (or functionality similar to it, i.e. a raw `getmetatable`).
|
|
The security system can also be defeated by C code in the host, either by
|
|
revealing the unique lightuserdata key to another module or by putting a
|
|
LuaBridge metatable in a place that can be accessed by scripts.
|
|
|
|
When a class member function is called, or class property member accessed,
|
|
the `this` pointer is type-checked. This is because member functions exposed
|
|
to Lua are just plain functions that usually get called with the Lua colon
|
|
notation, which passes the object in question as the first parameter. Lua's
|
|
dynamic typing makes this type-checking mandatory to prevent undefined
|
|
behavior resulting from improper use.
|
|
|
|
If a type check error occurs, LuaBridge uses the `lua_error` mechanism to
|
|
trigger a failure. A host program can always recover from an error through
|
|
the use of `lua_pcall`; proper usage of LuaBridge will never result in
|
|
undefined behavior.
|
|
|
|
## Limitations
|
|
|
|
LuaBridge does not support:
|
|
|
|
- Enumerated constants
|
|
- More than 8 parameters on a function or method (although this can be
|
|
increased by adding more `TypeListValues` specializations).
|
|
- Overloaded functions, methods, or constructors.
|
|
- Global variables (variables must be wrapped in a named scope).
|
|
- Automatic conversion between STL container types and Lua tables.
|
|
- Inheriting Lua classes from C++ classes.
|
|
- Passing nil to a C++ function that expects a pointer or reference.
|
|
- Standard containers like `std::shared_ptr`.
|
|
|
|
## Development
|
|
|
|
[Github][3] is the new official home for LuaBridge. The old SVN repository is
|
|
deprecated since it is no longer used, or maintained. The original author has
|
|
graciously passed the reins to Vinnie Falco for maintaining and improving the
|
|
project. To obtain the older official releases, checkout the tags from 0.2.1
|
|
and earlier.
|
|
|
|
If you are an existing LuaBridge user, a new LuaBridge user, or a potential
|
|
LuaBridge user, we welcome your input, feedback, and contributions. Feel
|
|
free to open Issues, or fork the repository. All questions, comments,
|
|
suggestions, and/or proposed changes will be handled by the new maintainer.
|
|
|
|
## License
|
|
|
|
Copyright (C) 2012, [Vinnie Falco][1] ([e-mail][0]) <br>
|
|
Copyright (C) 2007, Nathan Reed <br>
|
|
|
|
Portions from The Loki Library: <br>
|
|
Copyright (C) 2001 by Andrei Alexandrescu
|
|
|
|
License: The [MIT License][2]
|
|
|
|
Older versions of LuaBridge up to and including 0.2 are distributed under the
|
|
BSD 3-Clause License. See the corresponding license file in those versions
|
|
for more details.
|
|
|
|
[0]: mailto:vinnie.falco@gmail.com "Vinnie Falco (Email)"
|
|
[1]: http://www.vinniefalco.com "Vinnie Falco"
|
|
[2]: http://www.opensource.org/licenses/mit-license.html "The MIT License"
|
|
[3]: https://github.com/vinniefalco/LuaBridge "LuaBridge"
|
|
[4]: https://github.com/vinniefalco/LuaBridgeDemo "LuaBridge Demo"
|
|
[5]: http://lua.org "The Lua Programming Language"
|
|
[6]: http://www.rawmaterialsoftware.com/juce/api/classString.html "juce::String"
|
|
[7]: https://github.com/vinniefalco/LuaBridge "LuaBridge master branch"
|
|
[8]: https://github.com/vinniefalco/LuaBridge/tree/release "LuaBridge release branch"
|
|
[9]: https://github.com/vinniefalco/LuaBridge/tree/develop "LuaBridge develop branch"
|
|
*/
|
|
|
|
#include <cassert>
|
|
#include <string>
|
|
|
|
namespace luabridge
|
|
{
|
|
|
|
/**
|
|
Since the throw specification is part of a function signature, the FuncTraits
|
|
family of templates needs to be specialized for both types. The THROWSPEC
|
|
macro controls whether we use the 'throw ()' form, or 'noexcept' (if C++11
|
|
is available) to distinguish the functions.
|
|
*/
|
|
#if defined (__APPLE_CPP__) || defined(__APPLE_CC__) || defined(__clang__) || defined(__GNUC__)
|
|
// Do not define THROWSPEC since the Xcode and gcc compilers do not
|
|
// distinguish the throw specification in the function signature.
|
|
#else
|
|
#define THROWSPEC throw()
|
|
#endif
|
|
|
|
//==============================================================================
|
|
/**
|
|
Templates for extracting type information.
|
|
|
|
These templates are used for extracting information about types used in
|
|
various ways.
|
|
*/
|
|
|
|
//==============================================================================
|
|
|
|
template <typename T>
|
|
struct TypeInfo
|
|
{
|
|
typedef T Type;
|
|
static bool const is_const = false;
|
|
static bool const is_pointer = false;
|
|
static bool const is_reference = false;
|
|
};
|
|
|
|
template <typename T>
|
|
struct TypeInfo <T const>
|
|
{
|
|
typedef T Type;
|
|
static bool const is_const = true;
|
|
static bool const is_pointer = false;
|
|
static bool const is_reference = false;
|
|
};
|
|
|
|
template <typename T>
|
|
struct TypeInfo <T*>
|
|
{
|
|
typedef T Type;
|
|
static bool const is_const = false;
|
|
static bool const is_pointer = true;
|
|
static bool const is_reference = false;
|
|
};
|
|
|
|
template <typename T>
|
|
struct TypeInfo <T const*>
|
|
{
|
|
typedef T Type;
|
|
static bool const is_const = true;
|
|
static bool const is_pointer = true;
|
|
static bool const is_reference = false;
|
|
};
|
|
|
|
template <typename T>
|
|
struct TypeInfo <T&>
|
|
{
|
|
typedef T Type;
|
|
static bool const is_const = false;
|
|
static bool const is_pointer = false;
|
|
static bool const is_reference = true;
|
|
};
|
|
|
|
template <typename T>
|
|
struct TypeInfo <T const&>
|
|
{
|
|
typedef T Type;
|
|
static bool const is_const = true;
|
|
static bool const is_pointer = false;
|
|
static bool const is_reference = true;
|
|
};
|
|
|
|
//==============================================================================
|
|
//
|
|
// TypeList
|
|
//
|
|
//==============================================================================
|
|
|
|
/**
|
|
None type means void parameters or return value.
|
|
*/
|
|
typedef void None;
|
|
|
|
template <typename Head, typename Tail = None>
|
|
struct TypeList
|
|
{
|
|
};
|
|
|
|
/**
|
|
A TypeList with actual values.
|
|
*/
|
|
template <typename List>
|
|
struct TypeListValues
|
|
{
|
|
static std::string const tostring (bool)
|
|
{
|
|
return "";
|
|
}
|
|
};
|
|
|
|
/**
|
|
TypeListValues recursive template definition.
|
|
*/
|
|
template <typename Head, typename Tail>
|
|
struct TypeListValues <TypeList <Head, Tail> >
|
|
{
|
|
Head hd;
|
|
TypeListValues <Tail> tl;
|
|
|
|
TypeListValues (Head hd_, TypeListValues <Tail> const& tl_)
|
|
: hd (hd_), tl (tl_)
|
|
{
|
|
}
|
|
|
|
static std::string const tostring (bool comma = false)
|
|
{
|
|
std::string s;
|
|
|
|
if (comma)
|
|
s = ", ";
|
|
|
|
s = s + typeid (Head).name ();
|
|
|
|
return s + TypeListValues <Tail>::tostring (true);
|
|
}
|
|
};
|
|
|
|
// Specializations of type/value list for head types that are references and
|
|
// const-references. We need to handle these specially since we can't count
|
|
// on the referenced object hanging around for the lifetime of the list.
|
|
|
|
template <typename Head, typename Tail>
|
|
struct TypeListValues <TypeList <Head&, Tail> >
|
|
{
|
|
Head hd;
|
|
TypeListValues <Tail> tl;
|
|
|
|
TypeListValues (Head& hd_, TypeListValues <Tail> const& tl_)
|
|
: hd (hd_), tl (tl_)
|
|
{
|
|
}
|
|
|
|
static std::string const tostring (bool comma = false)
|
|
{
|
|
std::string s;
|
|
|
|
if (comma)
|
|
s = ", ";
|
|
|
|
s = s + typeid (Head).name () + "&";
|
|
|
|
return s + TypeListValues <Tail>::tostring (true);
|
|
}
|
|
};
|
|
|
|
template <typename Head, typename Tail>
|
|
struct TypeListValues <TypeList <Head const&, Tail> >
|
|
{
|
|
Head hd;
|
|
TypeListValues <Tail> tl;
|
|
|
|
TypeListValues (Head const& hd_, const TypeListValues <Tail>& tl_)
|
|
: hd (hd_), tl (tl_)
|
|
{
|
|
}
|
|
|
|
static std::string const tostring (bool comma = false)
|
|
{
|
|
std::string s;
|
|
|
|
if (comma)
|
|
s = ", ";
|
|
|
|
s = s + typeid (Head).name () + " const&";
|
|
|
|
return s + TypeListValues <Tail>::tostring (true);
|
|
}
|
|
};
|
|
|
|
//==============================================================================
|
|
/**
|
|
Traits for function pointers.
|
|
|
|
There are three types of functions: global, non-const member, and const member.
|
|
These templates determine the type of function, which class type it belongs to
|
|
if it is a class member, the const-ness if it is a member function, and the
|
|
type information for the return value and argument list.
|
|
|
|
Expansions are provided for functions with up to 8 parameters. This can be
|
|
manually extended, or expanded to an arbitrary amount using C++11 features.
|
|
*/
|
|
template <typename MemFn, typename D = MemFn>
|
|
struct FuncTraits
|
|
{
|
|
};
|
|
|
|
/* Ordinary function pointers. */
|
|
|
|
template <typename R, typename D>
|
|
struct FuncTraits <R (*) (), D>
|
|
{
|
|
static bool const isMemberFunction = false;
|
|
typedef D DeclType;
|
|
typedef R ReturnType;
|
|
typedef None Params;
|
|
static R call (DeclType fp, TypeListValues <Params>)
|
|
{
|
|
return fp ();
|
|
}
|
|
};
|
|
|
|
template <typename R, typename P1, typename D>
|
|
struct FuncTraits <R (*) (P1), D>
|
|
{
|
|
static bool const isMemberFunction = false;
|
|
typedef D DeclType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1> Params;
|
|
static R call (DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return fp (tvl.hd);
|
|
}
|
|
};
|
|
|
|
template <typename R, typename P1, typename P2, typename D>
|
|
struct FuncTraits <R (*) (P1, P2), D>
|
|
{
|
|
static bool const isMemberFunction = false;
|
|
typedef D DeclType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2> > Params;
|
|
static R call (DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return fp (tvl.hd, tvl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <typename R, typename P1, typename P2, typename P3, typename D>
|
|
struct FuncTraits <R (*) (P1, P2, P3), D>
|
|
{
|
|
static bool const isMemberFunction = false;
|
|
typedef D DeclType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2, TypeList <P3> > > Params;
|
|
static R call (DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return fp (tvl.hd, tvl.tl.hd, tvl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <typename R, typename P1, typename P2, typename P3, typename P4, typename D>
|
|
struct FuncTraits <R (*) (P1, P2, P3, P4), D>
|
|
{
|
|
static bool const isMemberFunction = false;
|
|
typedef D DeclType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2, TypeList <P3, TypeList <P4> > > > Params;
|
|
static R call (DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return fp (tvl.hd, tvl.tl.hd, tvl.tl.tl.hd, tvl.tl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <typename R, typename P1, typename P2, typename P3, typename P4, typename P5, typename D>
|
|
struct FuncTraits <R (*) (P1, P2, P3, P4, P5), D>
|
|
{
|
|
static bool const isMemberFunction = false;
|
|
typedef D DeclType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2, TypeList <P3, TypeList <P4, TypeList <P5> > > > > Params;
|
|
static R call (DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return fp (tvl.hd, tvl.tl.hd, tvl.tl.tl.hd, tvl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <typename R, typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename D>
|
|
struct FuncTraits <R (*) (P1, P2, P3, P4, P5, P6), D>
|
|
{
|
|
static bool const isMemberFunction = false;
|
|
typedef D DeclType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2, TypeList <P3, TypeList <P4, TypeList <P5, TypeList <P6> > > > > > Params;
|
|
static R call (DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return fp (tvl.hd, tvl.tl.hd, tvl.tl.tl.hd, tvl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.hd, tvl.tl.tl.tl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <typename R, typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename P7, typename D>
|
|
struct FuncTraits <R (*) (P1, P2, P3, P4, P5, P6, P7), D>
|
|
{
|
|
static bool const isMemberFunction = false;
|
|
typedef D DeclType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2, TypeList <P3, TypeList <P4, TypeList <P5, TypeList <P6, TypeList <P7> > > > > > > Params;
|
|
static R call (DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return fp (tvl.hd, tvl.tl.hd, tvl.tl.tl.hd, tvl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.hd, tvl.tl.tl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <typename R, typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename P7, typename P8, typename D>
|
|
struct FuncTraits <R (*) (P1, P2, P3, P4, P5, P6, P7, P8), D>
|
|
{
|
|
static bool const isMemberFunction = false;
|
|
typedef D DeclType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2, TypeList <P3, TypeList <P4, TypeList <P5, TypeList <P6, TypeList <P7, TypeList <P8> > > > > > > > Params;
|
|
static R call (DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return fp (tvl.hd, tvl.tl.hd, tvl.tl.tl.hd, tvl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.hd, tvl.tl.tl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.tl.tl.hd, tvl.tl.tl.tl.tl.tl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
/* Non-const member function pointers. */
|
|
|
|
template <class T, typename R, typename D>
|
|
struct FuncTraits <R (T::*) (), D>
|
|
{
|
|
static bool const isMemberFunction = true;
|
|
static bool const isConstMemberFunction = false;
|
|
typedef D DeclType;
|
|
typedef T ClassType;
|
|
typedef R ReturnType;
|
|
typedef None Params;
|
|
static R call (T* const obj, DeclType fp, TypeListValues <Params> const&)
|
|
{
|
|
return (obj->*fp)();
|
|
}
|
|
};
|
|
|
|
template <class T, typename R, typename P1, typename D>
|
|
struct FuncTraits <R (T::*) (P1), D>
|
|
{
|
|
static bool const isMemberFunction = true;
|
|
static bool const isConstMemberFunction = false;
|
|
typedef D DeclType;
|
|
typedef T ClassType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1> Params;
|
|
static R call (T* const obj, DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return (obj->*fp)(tvl.hd);
|
|
}
|
|
};
|
|
|
|
template <class T, typename R, typename P1, typename P2, typename D>
|
|
struct FuncTraits <R (T::*) (P1, P2), D>
|
|
{
|
|
static bool const isMemberFunction = true;
|
|
static bool const isConstMemberFunction = false;
|
|
typedef D DeclType;
|
|
typedef T ClassType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2> > Params;
|
|
static R call (T* const obj, DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return (obj->*fp)(tvl.hd, tvl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <class T, typename R, typename P1, typename P2, typename P3, typename D>
|
|
struct FuncTraits <R (T::*) (P1, P2, P3), D>
|
|
{
|
|
static bool const isMemberFunction = true;
|
|
static bool const isConstMemberFunction = false;
|
|
typedef D DeclType;
|
|
typedef T ClassType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2, TypeList <P3> > > Params;
|
|
static R call (T* const obj, DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return (obj->*fp)(tvl.hd, tvl.tl.hd, tvl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <class T, typename R, typename P1, typename P2, typename P3, typename P4, typename D>
|
|
struct FuncTraits <R (T::*) (P1, P2, P3, P4), D>
|
|
{
|
|
static bool const isMemberFunction = true;
|
|
static bool const isConstMemberFunction = false;
|
|
typedef D DeclType;
|
|
typedef T ClassType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2, TypeList <P3, TypeList <P4> > > > Params;
|
|
static R call (T* const obj, DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return (obj->*fp)(tvl.hd, tvl.tl.hd, tvl.tl.tl.hd, tvl.tl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <class T, typename R, typename P1, typename P2, typename P3, typename P4, typename P5, typename D>
|
|
struct FuncTraits <R (T::*) (P1, P2, P3, P4, P5), D>
|
|
{
|
|
static bool const isMemberFunction = true;
|
|
static bool const isConstMemberFunction = false;
|
|
typedef D DeclType;
|
|
typedef T ClassType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2, TypeList <P3, TypeList <P4, TypeList <P5> > > > > Params;
|
|
static R call (T* const obj, DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return (obj->*fp)(tvl.hd, tvl.tl.hd, tvl.tl.tl.hd, tvl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <class T, typename R, typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename D>
|
|
struct FuncTraits <R (T::*) (P1, P2, P3, P4, P5, P6), D>
|
|
{
|
|
static bool const isMemberFunction = true;
|
|
static bool const isConstMemberFunction = false;
|
|
typedef D DeclType;
|
|
typedef T ClassType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2, TypeList <P3, TypeList <P4, TypeList <P5, TypeList <P6> > > > > > Params;
|
|
static R call (T* const obj, DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return (obj->*fp)(tvl.hd, tvl.tl.hd, tvl.tl.tl.hd, tvl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.hd, tvl.tl.tl.tl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <class T, typename R, typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename P7, typename D>
|
|
struct FuncTraits <R (T::*) (P1, P2, P3, P4, P5, P6, P7), D>
|
|
{
|
|
static bool const isMemberFunction = true;
|
|
static bool const isConstMemberFunction = false;
|
|
typedef D DeclType;
|
|
typedef T ClassType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2, TypeList <P3, TypeList <P4, TypeList <P5, TypeList <P6, TypeList <P7> > > > > > > Params;
|
|
static R call (T* const obj, DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return (obj->*fp)(tvl.hd, tvl.tl.hd, tvl.tl.tl.hd, tvl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.hd, tvl.tl.tl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <class T, typename R, typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename P7, typename P8, typename D>
|
|
struct FuncTraits <R (T::*) (P1, P2, P3, P4, P5, P6, P7, P8), D>
|
|
{
|
|
static bool const isMemberFunction = true;
|
|
static bool const isConstMemberFunction = false;
|
|
typedef D DeclType;
|
|
typedef T ClassType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2, TypeList <P3, TypeList <P4, TypeList <P5, TypeList <P6, TypeList <P7, TypeList <P8> > > > > > > > Params;
|
|
static R call (T* const obj, DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return (obj->*fp)(tvl.hd, tvl.tl.hd, tvl.tl.tl.hd, tvl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.hd, tvl.tl.tl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.tl.tl.hd, tvl.tl.tl.tl.tl.tl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
/* Const member function pointers. */
|
|
|
|
template <class T, typename R, typename D>
|
|
struct FuncTraits <R (T::*) () const, D>
|
|
{
|
|
static bool const isMemberFunction = true;
|
|
static bool const isConstMemberFunction = true;
|
|
typedef D DeclType;
|
|
typedef T ClassType;
|
|
typedef R ReturnType;
|
|
typedef None Params;
|
|
static R call (T const* const obj, DeclType fp, TypeListValues <Params> const&)
|
|
{
|
|
return (obj->*fp)();
|
|
}
|
|
};
|
|
|
|
#if !defined(_MSC_VER) || (_MSC_VER < 1700)
|
|
template <class T, typename R, typename P1, typename D>
|
|
struct FuncTraits <R (T::*) (P1) const, D>
|
|
{
|
|
static bool const isMemberFunction = true;
|
|
static bool const isConstMemberFunction = true;
|
|
typedef D DeclType;
|
|
typedef T ClassType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1> Params;
|
|
static R call (T const* const obj, DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return (obj->*fp)(tvl.hd);
|
|
}
|
|
};
|
|
|
|
template <class T, typename R, typename P1, typename P2, typename D>
|
|
struct FuncTraits <R (T::*) (P1, P2) const, D>
|
|
{
|
|
static bool const isMemberFunction = true;
|
|
static bool const isConstMemberFunction = true;
|
|
typedef D DeclType;
|
|
typedef T ClassType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2> > Params;
|
|
static R call (T const* const obj, R (T::*fp) (P1, P2) const,
|
|
TypeListValues <Params> tvl)
|
|
{
|
|
return (obj->*fp)(tvl.hd, tvl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <class T, typename R, typename P1, typename P2, typename P3, typename D>
|
|
struct FuncTraits <R (T::*) (P1, P2, P3) const, D>
|
|
{
|
|
static bool const isMemberFunction = true;
|
|
static bool const isConstMemberFunction = true;
|
|
typedef D DeclType;
|
|
typedef T ClassType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2, TypeList <P3> > > Params;
|
|
static R call (T const* const obj, DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return (obj->*fp)(tvl.hd, tvl.tl.hd, tvl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <class T, typename R, typename P1, typename P2, typename P3, typename P4, typename D>
|
|
struct FuncTraits <R (T::*) (P1, P2, P3, P4) const, D>
|
|
{
|
|
static bool const isMemberFunction = true;
|
|
static bool const isConstMemberFunction = true;
|
|
typedef D DeclType;
|
|
typedef T ClassType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2, TypeList <P3, TypeList <P4> > > > Params;
|
|
static R call (T const* const obj, DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return (obj->*fp)(tvl.hd, tvl.tl.hd, tvl.tl.tl.hd, tvl.tl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <class T, typename R, typename P1, typename P2, typename P3, typename P4, typename P5, typename D>
|
|
struct FuncTraits <R (T::*) (P1, P2, P3, P4, P5) const, D>
|
|
{
|
|
static bool const isMemberFunction = true;
|
|
static bool const isConstMemberFunction = true;
|
|
typedef D DeclType;
|
|
typedef T ClassType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2, TypeList <P3, TypeList <P4, TypeList <P5> > > > > Params;
|
|
static R call (T const* const obj, DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return (obj->*fp)(tvl.hd, tvl.tl.hd, tvl.tl.tl.hd, tvl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <class T, typename R, typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename D>
|
|
struct FuncTraits <R (T::*) (P1, P2, P3, P4, P5, P6) const, D>
|
|
{
|
|
static bool const isMemberFunction = true;
|
|
static bool const isConstMemberFunction = true;
|
|
typedef D DeclType;
|
|
typedef T ClassType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2, TypeList <P3, TypeList <P4, TypeList <P5, TypeList <P6> > > > > > Params;
|
|
static R call (T const* const obj, DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return (obj->*fp)(tvl.hd, tvl.tl.hd, tvl.tl.tl.hd, tvl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.hd, tvl.tl.tl.tl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <class T, typename R, typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename P7, typename D>
|
|
struct FuncTraits <R (T::*) (P1, P2, P3, P4, P5, P6, P7) const, D>
|
|
{
|
|
static bool const isMemberFunction = true;
|
|
static bool const isConstMemberFunction = true;
|
|
typedef D DeclType;
|
|
typedef T ClassType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2, TypeList <P3, TypeList <P4, TypeList <P5, TypeList <P6, TypeList <P7> > > > > > > Params;
|
|
static R call (T const* const obj, DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return (obj->*fp)(tvl.hd, tvl.tl.hd, tvl.tl.tl.hd, tvl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.hd, tvl.tl.tl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <class T, typename R, typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename P7, typename P8, typename D>
|
|
struct FuncTraits <R (T::*) (P1, P2, P3, P4, P5, P6, P7, P8) const, D>
|
|
{
|
|
static bool const isMemberFunction = true;
|
|
static bool const isConstMemberFunction = true;
|
|
typedef D DeclType;
|
|
typedef T ClassType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2, TypeList <P3, TypeList <P4, TypeList <P5, TypeList <P6, TypeList <P7, TypeList <P8> > > > > > > > Params;
|
|
static R call (T const* const obj, DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return (obj->*fp)(tvl.hd, tvl.tl.hd, tvl.tl.tl.hd, tvl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.hd, tvl.tl.tl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.tl.tl.hd, tvl.tl.tl.tl.tl.tl.tl.tl.hd);
|
|
}
|
|
};
|
|
#endif
|
|
|
|
#if defined (THROWSPEC)
|
|
|
|
/* Ordinary function pointers. */
|
|
|
|
#if !defined(_MSC_VER) || (_MSC_VER < 1700)
|
|
template <typename R, typename D>
|
|
struct FuncTraits <R (*) () THROWSPEC, D>
|
|
{
|
|
static bool const isMemberFunction = false;
|
|
typedef D DeclType;
|
|
typedef R ReturnType;
|
|
typedef None Params;
|
|
static R call (DeclType fp, TypeListValues <Params> const&)
|
|
{
|
|
return fp ();
|
|
}
|
|
};
|
|
|
|
template <typename R, typename P1, typename D>
|
|
struct FuncTraits <R (*) (P1) THROWSPEC, D>
|
|
{
|
|
static bool const isMemberFunction = false;
|
|
typedef D DeclType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1> Params;
|
|
static R call (DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return fp (tvl.hd);
|
|
}
|
|
};
|
|
|
|
template <typename R, typename P1, typename P2, typename D>
|
|
struct FuncTraits <R (*) (P1, P2) THROWSPEC, D>
|
|
{
|
|
static bool const isMemberFunction = false;
|
|
typedef D DeclType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2> > Params;
|
|
static R call (DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return fp (tvl.hd, tvl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <typename R, typename P1, typename P2, typename P3, typename D>
|
|
struct FuncTraits <R (*) (P1, P2, P3) THROWSPEC, D>
|
|
{
|
|
static bool const isMemberFunction = false;
|
|
typedef D DeclType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2, TypeList <P3> > > Params;
|
|
static R call (DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return fp (tvl.hd, tvl.tl.hd, tvl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <typename R, typename P1, typename P2, typename P3, typename P4, typename D>
|
|
struct FuncTraits <R (*) (P1, P2, P3, P4) THROWSPEC, D>
|
|
{
|
|
static bool const isMemberFunction = false;
|
|
typedef D DeclType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2, TypeList <P3, TypeList <P4> > > > Params;
|
|
static R call (DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return fp (tvl.hd, tvl.tl.hd, tvl.tl.tl.hd, tvl.tl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <typename R, typename P1, typename P2, typename P3, typename P4, typename P5, typename D>
|
|
struct FuncTraits <R (*) (P1, P2, P3, P4, P5) THROWSPEC, D>
|
|
{
|
|
static bool const isMemberFunction = false;
|
|
typedef D DeclType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2, TypeList <P3, TypeList <P4, TypeList <P5> > > > > Params;
|
|
static R call (DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return fp (tvl.hd, tvl.tl.hd, tvl.tl.tl.hd, tvl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <typename R, typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename D>
|
|
struct FuncTraits <R (*) (P1, P2, P3, P4, P5, P6) THROWSPEC, D>
|
|
{
|
|
static bool const isMemberFunction = false;
|
|
typedef D DeclType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2, TypeList <P3, TypeList <P4, TypeList <P5, TypeList <P6> > > > > > Params;
|
|
static R call (DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return fp (tvl.hd, tvl.tl.hd, tvl.tl.tl.hd, tvl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.hd, tvl.tl.tl.tl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <typename R, typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename P7, typename D>
|
|
struct FuncTraits <R (*) (P1, P2, P3, P4, P5, P6, P7) THROWSPEC, D>
|
|
{
|
|
static bool const isMemberFunction = false;
|
|
typedef D DeclType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2, TypeList <P3, TypeList <P4, TypeList <P5, TypeList <P6, TypeList <P7> > > > > > > Params;
|
|
static R call (DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return fp (tvl.hd, tvl.tl.hd, tvl.tl.tl.hd, tvl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.hd, tvl.tl.tl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <typename R, typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename P7, typename P8, typename D>
|
|
struct FuncTraits <R (*) (P1, P2, P3, P4, P5, P6, P7, P8) THROWSPEC, D>
|
|
{
|
|
static bool const isMemberFunction = false;
|
|
typedef D DeclType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2, TypeList <P3, TypeList <P4, TypeList <P5, TypeList <P6, TypeList <P7, TypeList <P8> > > > > > > > Params;
|
|
static R call (DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return fp (tvl.hd, tvl.tl.hd, tvl.tl.tl.hd, tvl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.hd, tvl.tl.tl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.tl.tl.hd, tvl.tl.tl.tl.tl.tl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
/* Non-const member function pointers. */
|
|
|
|
template <class T, typename R, typename D>
|
|
struct FuncTraits <R (T::*) () THROWSPEC, D>
|
|
{
|
|
static bool const isMemberFunction = true;
|
|
static bool const isConstMemberFunction = false;
|
|
typedef D DeclType;
|
|
typedef T ClassType;
|
|
typedef R ReturnType;
|
|
typedef None Params;
|
|
static R call (T* const obj, DeclType fp, TypeListValues <Params> const&)
|
|
{
|
|
return (obj->*fp)();
|
|
}
|
|
};
|
|
|
|
template <class T, typename R, typename P1, typename D>
|
|
struct FuncTraits <R (T::*) (P1) THROWSPEC, D>
|
|
{
|
|
static bool const isMemberFunction = true;
|
|
static bool const isConstMemberFunction = false;
|
|
typedef D DeclType;
|
|
typedef T ClassType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1> Params;
|
|
static R call (T* const obj, DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return (obj->*fp)(tvl.hd);
|
|
}
|
|
};
|
|
|
|
template <class T, typename R, typename P1, typename P2, typename D>
|
|
struct FuncTraits <R (T::*) (P1, P2) THROWSPEC, D>
|
|
{
|
|
static bool const isMemberFunction = true;
|
|
static bool const isConstMemberFunction = false;
|
|
typedef D DeclType;
|
|
typedef T ClassType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2> > Params;
|
|
static R call (T* const obj, DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return (obj->*fp)(tvl.hd, tvl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <class T, typename R, typename P1, typename P2, typename P3, typename D>
|
|
struct FuncTraits <R (T::*) (P1, P2, P3) THROWSPEC, D>
|
|
{
|
|
static bool const isMemberFunction = true;
|
|
static bool const isConstMemberFunction = false;
|
|
typedef D DeclType;
|
|
typedef T ClassType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2, TypeList <P3> > > Params;
|
|
static R call (T* const obj, DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return (obj->*fp)(tvl.hd, tvl.tl.hd, tvl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <class T, typename R, typename P1, typename P2, typename P3, typename P4, typename D>
|
|
struct FuncTraits <R (T::*) (P1, P2, P3, P4) THROWSPEC, D>
|
|
{
|
|
static bool const isMemberFunction = true;
|
|
static bool const isConstMemberFunction = false;
|
|
typedef D DeclType;
|
|
typedef T ClassType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2, TypeList <P3, TypeList <P4> > > > Params;
|
|
static R call (T* const obj, DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return (obj->*fp)(tvl.hd, tvl.tl.hd, tvl.tl.tl.hd, tvl.tl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <class T, typename R, typename P1, typename P2, typename P3, typename P4, typename P5, typename D>
|
|
struct FuncTraits <R (T::*) (P1, P2, P3, P4, P5) THROWSPEC, D>
|
|
{
|
|
static bool const isMemberFunction = true;
|
|
static bool const isConstMemberFunction = false;
|
|
typedef D DeclType;
|
|
typedef T ClassType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2, TypeList <P3, TypeList <P4, TypeList <P5> > > > > Params;
|
|
static R call (T* const obj, DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return (obj->*fp)(tvl.hd, tvl.tl.hd, tvl.tl.tl.hd, tvl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <class T, typename R, typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename D>
|
|
struct FuncTraits <R (T::*) (P1, P2, P3, P4, P5, P6) THROWSPEC, D>
|
|
{
|
|
static bool const isMemberFunction = true;
|
|
static bool const isConstMemberFunction = false;
|
|
typedef D DeclType;
|
|
typedef T ClassType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2, TypeList <P3, TypeList <P4, TypeList <P5, TypeList <P6> > > > > > Params;
|
|
static R call (T* const obj, DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return (obj->*fp)(tvl.hd, tvl.tl.hd, tvl.tl.tl.hd, tvl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.hd, tvl.tl.tl.tl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <class T, typename R, typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename P7, typename D>
|
|
struct FuncTraits <R (T::*) (P1, P2, P3, P4, P5, P6, P7) THROWSPEC, D>
|
|
{
|
|
static bool const isMemberFunction = true;
|
|
static bool const isConstMemberFunction = false;
|
|
typedef D DeclType;
|
|
typedef T ClassType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2, TypeList <P3, TypeList <P4, TypeList <P5, TypeList <P6, TypeList <P7> > > > > > > Params;
|
|
static R call (T* const obj, DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return (obj->*fp)(tvl.hd, tvl.tl.hd, tvl.tl.tl.hd, tvl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.hd, tvl.tl.tl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <class T, typename R, typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename P7, typename P8, typename D>
|
|
struct FuncTraits <R (T::*) (P1, P2, P3, P4, P5, P6, P7, P8) THROWSPEC, D>
|
|
{
|
|
static bool const isMemberFunction = true;
|
|
static bool const isConstMemberFunction = false;
|
|
typedef D DeclType;
|
|
typedef T ClassType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2, TypeList <P3, TypeList <P4, TypeList <P5, TypeList <P6, TypeList <P7, TypeList <P8> > > > > > > > Params;
|
|
static R call (T* const obj, DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return (obj->*fp)(tvl.hd, tvl.tl.hd, tvl.tl.tl.hd, tvl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.hd, tvl.tl.tl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.tl.tl.hd, tvl.tl.tl.tl.tl.tl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
/* Const member function pointers. */
|
|
|
|
template <class T, typename R, typename D>
|
|
struct FuncTraits <R (T::*) () const THROWSPEC, D>
|
|
{
|
|
static bool const isMemberFunction = true;
|
|
static bool const isConstMemberFunction = true;
|
|
typedef D DeclType;
|
|
typedef T ClassType;
|
|
typedef R ReturnType;
|
|
typedef None Params;
|
|
static R call (T const* const obj, DeclType fp, TypeListValues <Params> const&)
|
|
{
|
|
(void)tvl;
|
|
return (obj->*fp)();
|
|
}
|
|
};
|
|
#endif
|
|
|
|
template <class T, typename R, typename P1, typename D>
|
|
struct FuncTraits <R (T::*) (P1) const THROWSPEC, D>
|
|
{
|
|
static bool const isMemberFunction = true;
|
|
static bool const isConstMemberFunction = true;
|
|
typedef D DeclType;
|
|
typedef T ClassType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1> Params;
|
|
static R call (T const* const obj, DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return (obj->*fp)(tvl.hd);
|
|
}
|
|
};
|
|
|
|
template <class T, typename R, typename P1, typename P2, typename D>
|
|
struct FuncTraits <R (T::*) (P1, P2) const THROWSPEC, D>
|
|
{
|
|
static bool const isMemberFunction = true;
|
|
static bool const isConstMemberFunction = true;
|
|
typedef D DeclType;
|
|
typedef T ClassType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2> > Params;
|
|
static R call (T const* const obj, DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return (obj->*fp)(tvl.hd, tvl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <class T, typename R, typename P1, typename P2, typename P3, typename D>
|
|
struct FuncTraits <R (T::*) (P1, P2, P3) const THROWSPEC, D>
|
|
{
|
|
static bool const isMemberFunction = true;
|
|
static bool const isConstMemberFunction = true;
|
|
typedef D DeclType;
|
|
typedef T ClassType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2, TypeList <P3> > > Params;
|
|
static R call (T const* const obj, DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return (obj->*fp)(tvl.hd, tvl.tl.hd, tvl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <class T, typename R, typename P1, typename P2, typename P3, typename P4, typename D>
|
|
struct FuncTraits <R (T::*) (P1, P2, P3, P4) const THROWSPEC, D>
|
|
{
|
|
static bool const isMemberFunction = true;
|
|
static bool const isConstMemberFunction = true;
|
|
typedef D DeclType;
|
|
typedef T ClassType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2, TypeList <P3, TypeList <P4> > > > Params;
|
|
static R call (T const* const obj, DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return (obj->*fp)(tvl.hd, tvl.tl.hd, tvl.tl.tl.hd, tvl.tl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <class T, typename R, typename P1, typename P2, typename P3, typename P4, typename P5, typename D>
|
|
struct FuncTraits <R (T::*) (P1, P2, P3, P4, P5) const THROWSPEC, D>
|
|
{
|
|
static bool const isMemberFunction = true;
|
|
static bool const isConstMemberFunction = true;
|
|
typedef D DeclType;
|
|
typedef T ClassType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2, TypeList <P3, TypeList <P4, TypeList <P5> > > > > Params;
|
|
static R call (T const* const obj, DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return (obj->*fp)(tvl.hd, tvl.tl.hd, tvl.tl.tl.hd, tvl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <class T, typename R, typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename D>
|
|
struct FuncTraits <R (T::*) (P1, P2, P3, P4, P5, P6) const THROWSPEC, D>
|
|
{
|
|
static bool const isMemberFunction = true;
|
|
static bool const isConstMemberFunction = true;
|
|
typedef D DeclType;
|
|
typedef T ClassType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2, TypeList <P3, TypeList <P4, TypeList <P5, TypeList <P6> > > > > > Params;
|
|
static R call (T const* const obj, DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return (obj->*fp)(tvl.hd, tvl.tl.hd, tvl.tl.tl.hd, tvl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.hd, tvl.tl.tl.tl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <class T, typename R, typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename P7, typename D>
|
|
struct FuncTraits <R (T::*) (P1, P2, P3, P4, P5, P6, P7) const THROWSPEC, D>
|
|
{
|
|
static bool const isMemberFunction = true;
|
|
static bool const isConstMemberFunction = true;
|
|
typedef D DeclType;
|
|
typedef T ClassType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2, TypeList <P3, TypeList <P4, TypeList <P5, TypeList <P6, TypeList <P7> > > > > > > Params;
|
|
static R call (T const* const obj, DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return (obj->*fp)(tvl.hd, tvl.tl.hd, tvl.tl.tl.hd, tvl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.hd, tvl.tl.tl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <class T, typename R, typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename P7, typename P8, typename D>
|
|
struct FuncTraits <R (T::*) (P1, P2, P3, P4, P5, P6, P7, P8) const THROWSPEC, D>
|
|
{
|
|
static bool const isMemberFunction = true;
|
|
static bool const isConstMemberFunction = true;
|
|
typedef D DeclType;
|
|
typedef T ClassType;
|
|
typedef R ReturnType;
|
|
typedef TypeList <P1, TypeList <P2, TypeList <P3, TypeList <P4, TypeList <P5, TypeList <P6, TypeList <P7, TypeList <P8> > > > > > > > Params;
|
|
static R call (T const* const obj, DeclType fp, TypeListValues <Params> tvl)
|
|
{
|
|
return (obj->*fp)(tvl.hd, tvl.tl.hd, tvl.tl.tl.hd, tvl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.hd, tvl.tl.tl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.tl.tl.hd, tvl.tl.tl.tl.tl.tl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
#endif
|
|
|
|
/*
|
|
* Constructor generators. These templates allow you to call operator new and
|
|
* pass the contents of a type/value list to the Constructor. Like the
|
|
* function pointer containers, these are only defined up to 8 parameters.
|
|
*/
|
|
|
|
/** Constructor generators.
|
|
|
|
These templates call operator new with the contents of a type/value
|
|
list passed to the Constructor with up to 8 parameters. Two versions
|
|
of call() are provided. One performs a regular new, the other performs
|
|
a placement new.
|
|
*/
|
|
template <class T, typename List>
|
|
struct Constructor {};
|
|
|
|
template <class T>
|
|
struct Constructor <T, None>
|
|
{
|
|
static T* call (TypeListValues <None> const&)
|
|
{
|
|
return new T;
|
|
}
|
|
static T* call (void* mem, TypeListValues <None> const&)
|
|
{
|
|
return new (mem) T;
|
|
}
|
|
};
|
|
|
|
template <class T, class P1>
|
|
struct Constructor <T, TypeList <P1> >
|
|
{
|
|
static T* call (const TypeListValues<TypeList <P1> > &tvl)
|
|
{
|
|
return new T(tvl.hd);
|
|
}
|
|
static T* call (void* mem, const TypeListValues<TypeList <P1> > &tvl)
|
|
{
|
|
return new (mem) T(tvl.hd);
|
|
}
|
|
};
|
|
|
|
template <class T, class P1, class P2>
|
|
struct Constructor <T, TypeList <P1, TypeList <P2> > >
|
|
{
|
|
static T* call (const TypeListValues<TypeList <P1, TypeList <P2> > > &tvl)
|
|
{
|
|
return new T(tvl.hd, tvl.tl.hd);
|
|
}
|
|
static T* call (void* mem, const TypeListValues<TypeList <P1, TypeList <P2> > > &tvl)
|
|
{
|
|
return new (mem) T(tvl.hd, tvl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <class T, class P1, class P2, class P3>
|
|
struct Constructor <T, TypeList <P1, TypeList <P2, TypeList <P3> > > >
|
|
{
|
|
static T* call (const TypeListValues<TypeList <P1, TypeList <P2,
|
|
TypeList <P3> > > > &tvl)
|
|
{
|
|
return new T(tvl.hd, tvl.tl.hd, tvl.tl.tl.hd);
|
|
}
|
|
static T* call (void* mem, const TypeListValues<TypeList <P1, TypeList <P2,
|
|
TypeList <P3> > > > &tvl)
|
|
{
|
|
return new (mem) T(tvl.hd, tvl.tl.hd, tvl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <class T, class P1, class P2, class P3, class P4>
|
|
struct Constructor <T, TypeList <P1, TypeList <P2, TypeList <P3,
|
|
TypeList <P4> > > > >
|
|
{
|
|
static T* call (const TypeListValues<TypeList <P1, TypeList <P2,
|
|
TypeList <P3, TypeList <P4> > > > > &tvl)
|
|
{
|
|
return new T(tvl.hd, tvl.tl.hd, tvl.tl.tl.hd, tvl.tl.tl.tl.hd);
|
|
}
|
|
static T* call (void* mem, const TypeListValues<TypeList <P1, TypeList <P2,
|
|
TypeList <P3, TypeList <P4> > > > > &tvl)
|
|
{
|
|
return new (mem) T(tvl.hd, tvl.tl.hd, tvl.tl.tl.hd, tvl.tl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <class T, class P1, class P2, class P3, class P4,
|
|
class P5>
|
|
struct Constructor <T, TypeList <P1, TypeList <P2, TypeList <P3,
|
|
TypeList <P4, TypeList <P5> > > > > >
|
|
{
|
|
static T* call (const TypeListValues<TypeList <P1, TypeList <P2,
|
|
TypeList <P3, TypeList <P4, TypeList <P5> > > > > > &tvl)
|
|
{
|
|
return new T(tvl.hd, tvl.tl.hd, tvl.tl.tl.hd, tvl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.hd);
|
|
}
|
|
static T* call (void* mem, const TypeListValues<TypeList <P1, TypeList <P2,
|
|
TypeList <P3, TypeList <P4, TypeList <P5> > > > > > &tvl)
|
|
{
|
|
return new (mem) T(tvl.hd, tvl.tl.hd, tvl.tl.tl.hd, tvl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <class T, class P1, class P2, class P3, class P4,
|
|
class P5, class P6>
|
|
struct Constructor <T, TypeList <P1, TypeList <P2, TypeList <P3,
|
|
TypeList <P4, TypeList <P5, TypeList <P6> > > > > > >
|
|
{
|
|
static T* call (const TypeListValues<TypeList <P1, TypeList <P2,
|
|
TypeList <P3, TypeList <P4, TypeList <P5, TypeList <P6> > > > > > > &tvl)
|
|
{
|
|
return new T(tvl.hd, tvl.tl.hd, tvl.tl.tl.hd, tvl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.hd, tvl.tl.tl.tl.tl.tl.hd);
|
|
}
|
|
static T* call (void* mem, const TypeListValues<TypeList <P1, TypeList <P2,
|
|
TypeList <P3, TypeList <P4, TypeList <P5, TypeList <P6> > > > > > > &tvl)
|
|
{
|
|
return new (mem) T(tvl.hd, tvl.tl.hd, tvl.tl.tl.hd, tvl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.hd, tvl.tl.tl.tl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <class T, class P1, class P2, class P3, class P4,
|
|
class P5, class P6, class P7>
|
|
struct Constructor <T, TypeList <P1, TypeList <P2, TypeList <P3,
|
|
TypeList <P4, TypeList <P5, TypeList <P6, TypeList <P7> > > > > > > >
|
|
{
|
|
static T* call (const TypeListValues<TypeList <P1, TypeList <P2,
|
|
TypeList <P3, TypeList <P4, TypeList <P5, TypeList <P6,
|
|
TypeList <P7> > > > > > > > &tvl)
|
|
{
|
|
return new T(tvl.hd, tvl.tl.hd, tvl.tl.tl.hd, tvl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.hd, tvl.tl.tl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.tl.tl.hd);
|
|
}
|
|
static T* call (void* mem, const TypeListValues<TypeList <P1, TypeList <P2,
|
|
TypeList <P3, TypeList <P4, TypeList <P5, TypeList <P6,
|
|
TypeList <P7> > > > > > > > &tvl)
|
|
{
|
|
return new (mem) T(tvl.hd, tvl.tl.hd, tvl.tl.tl.hd, tvl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.hd, tvl.tl.tl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
template <class T, class P1, class P2, class P3, class P4,
|
|
class P5, class P6, class P7, class P8>
|
|
struct Constructor <T, TypeList <P1, TypeList <P2, TypeList <P3,
|
|
TypeList <P4, TypeList <P5, TypeList <P6, TypeList <P7,
|
|
TypeList <P8> > > > > > > > >
|
|
{
|
|
static T* call (const TypeListValues<TypeList <P1, TypeList <P2,
|
|
TypeList <P3, TypeList <P4, TypeList <P5, TypeList <P6,
|
|
TypeList <P7, TypeList <P8> > > > > > > > > &tvl)
|
|
{
|
|
return new T(tvl.hd, tvl.tl.hd, tvl.tl.tl.hd, tvl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.hd, tvl.tl.tl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.tl.tl.hd, tvl.tl.tl.tl.tl.tl.tl.tl.hd);
|
|
}
|
|
static T* call (void* mem, const TypeListValues<TypeList <P1, TypeList <P2,
|
|
TypeList <P3, TypeList <P4, TypeList <P5, TypeList <P6,
|
|
TypeList <P7, TypeList <P8> > > > > > > > > &tvl)
|
|
{
|
|
return new (mem) T(tvl.hd, tvl.tl.hd, tvl.tl.tl.hd, tvl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.hd, tvl.tl.tl.tl.tl.tl.hd,
|
|
tvl.tl.tl.tl.tl.tl.tl.hd, tvl.tl.tl.tl.tl.tl.tl.tl.hd);
|
|
}
|
|
};
|
|
|
|
//==============================================================================
|
|
|
|
// Forward declaration required.
|
|
template <class T>
|
|
struct Stack;
|
|
|
|
//------------------------------------------------------------------------------
|
|
/**
|
|
Container traits.
|
|
|
|
Unspecialized ContainerTraits has the isNotContainer typedef for SFINAE. All
|
|
user defined containers must supply an appropriate specialization for
|
|
ContinerTraits (without the typedef isNotContainer). The containers that come
|
|
with LuaBridge also come with the appropriate ContainerTraits specialization.
|
|
See the corresponding declaration for details.
|
|
|
|
A specialization of ContainerTraits for some generic type ContainerType
|
|
looks like this:
|
|
|
|
template <class T>
|
|
struct ContainerTraits <ContainerType <T> >
|
|
{
|
|
typedef typename T Type;
|
|
|
|
static T* get (ContainerType <T> const& c)
|
|
{
|
|
return c.get (); // Implementation-dependent on ContainerType
|
|
}
|
|
};
|
|
*/
|
|
template <class T>
|
|
struct ContainerTraits
|
|
{
|
|
typedef bool isNotContainer;
|
|
};
|
|
|
|
//==============================================================================
|
|
|
|
#if LUA_VERSION_NUM < 502
|
|
/**
|
|
Helpers for Lua versions prior to 5.2.0.
|
|
*/
|
|
|
|
inline int lua_absindex (lua_State *L, int idx)
|
|
{
|
|
if (idx > LUA_REGISTRYINDEX && idx < 0)
|
|
return lua_gettop (L) + idx + 1;
|
|
else
|
|
return idx;
|
|
}
|
|
|
|
inline void lua_rawgetp (lua_State *L, int idx, void const* p)
|
|
{
|
|
idx = lua_absindex (L, idx);
|
|
lua_pushlightuserdata (L, const_cast <void*> (p));
|
|
lua_rawget (L,idx);
|
|
}
|
|
|
|
inline void lua_rawsetp (lua_State *L, int idx, void const* p)
|
|
{
|
|
idx = lua_absindex (L, idx);
|
|
lua_pushlightuserdata (L, const_cast <void*> (p));
|
|
// put key behind value
|
|
lua_insert (L, -2);
|
|
lua_rawset (L, idx);
|
|
}
|
|
#endif
|
|
|
|
//------------------------------------------------------------------------------
|
|
/**
|
|
Get a table value, bypassing metamethods.
|
|
*/
|
|
inline void rawgetfield (lua_State* const L, int index, char const* const key)
|
|
{
|
|
assert (lua_istable (L, index));
|
|
index = lua_absindex (L, index);
|
|
lua_pushstring (L, key);
|
|
lua_rawget (L, index);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
/**
|
|
Set a table value, bypassing metamethods.
|
|
*/
|
|
inline void rawsetfield (lua_State* const L, int index, char const* const key)
|
|
{
|
|
assert (lua_istable (L, index));
|
|
index = lua_absindex (L, index);
|
|
lua_pushstring (L, key);
|
|
lua_insert (L, -2);
|
|
lua_rawset (L, index);
|
|
}
|
|
|
|
//==============================================================================
|
|
|
|
namespace Detail
|
|
{
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Control security options.
|
|
*/
|
|
class Security
|
|
{
|
|
public:
|
|
static bool hideMetatables ()
|
|
{
|
|
return getSettings().hideMetatables;
|
|
}
|
|
|
|
static void setHideMetatables (bool shouldHide)
|
|
{
|
|
getSettings().hideMetatables = shouldHide;
|
|
}
|
|
|
|
private:
|
|
struct Settings
|
|
{
|
|
Settings ()
|
|
: hideMetatables (true)
|
|
{
|
|
}
|
|
|
|
bool hideMetatables;
|
|
};
|
|
|
|
static Settings& getSettings ()
|
|
{
|
|
static Settings settings;
|
|
return settings;
|
|
}
|
|
};
|
|
|
|
//----------------------------------------------------------------------------
|
|
struct TypeTraits
|
|
{
|
|
//--------------------------------------------------------------------------
|
|
/**
|
|
Determine if type T is a container.
|
|
|
|
To be considered a container, there must be a specialization of
|
|
ContainerTraits with the required fields.
|
|
*/
|
|
template <typename T>
|
|
class isContainer
|
|
{
|
|
typedef char yes[1]; // sizeof (yes) == 1
|
|
typedef char no [2]; // sizeof (no) == 2
|
|
|
|
template <typename C>
|
|
static no& test (typename C::isNotContainer*);
|
|
|
|
template <typename>
|
|
static yes& test (...);
|
|
|
|
public:
|
|
static const bool value = sizeof (test <ContainerTraits <T> >(0)) == sizeof (yes);
|
|
};
|
|
|
|
//--------------------------------------------------------------------------
|
|
/**
|
|
Determine if T is const qualified.
|
|
*/
|
|
template <class T>
|
|
struct isConst
|
|
{
|
|
static bool const value = false;
|
|
};
|
|
|
|
template <class T>
|
|
struct isConst <T const>
|
|
{
|
|
static bool const value = true;
|
|
};
|
|
|
|
//--------------------------------------------------------------------------
|
|
/**
|
|
Strip the const qualifier from T.
|
|
*/
|
|
template <class T>
|
|
struct removeConst
|
|
{
|
|
typedef T Type;
|
|
};
|
|
|
|
template <class T>
|
|
struct removeConst <T const>
|
|
{
|
|
typedef T Type;
|
|
};
|
|
};
|
|
|
|
//============================================================================
|
|
/**
|
|
Return the identity pointer for our lightuserdata tokens.
|
|
|
|
LuaBridge metatables are tagged with a security "token." The token is a
|
|
lightuserdata created from the identity pointer, used as a key in the
|
|
metatable. The value is a boolean = true, although any value could have been
|
|
used.
|
|
|
|
Because of Lua's dynamic typing and our improvised system of imposing C++
|
|
class structure, there is the possibility that executing scripts may
|
|
knowingly or unknowingly cause invalid data to get passed to the C functions
|
|
created by LuaBridge. In particular, our security model addresses the
|
|
following:
|
|
|
|
Problem:
|
|
|
|
Prove that a userdata passed to a LuaBridge C function was created by us.
|
|
|
|
An attempt to access the memory of a foreign userdata through a pointer
|
|
of our own type will result in undefined behavior. Our verification
|
|
strategy is based on the security of the token used to tag our metatables.
|
|
We will now reason about the security model.
|
|
|
|
Axioms:
|
|
|
|
1. Scripts cannot create a userdata (ignoring the debug lib).
|
|
2. Scripts cannot create a lightuserdata (ignoring the debug lib).
|
|
3. Scripts cannot set the metatable on a userdata.
|
|
4. Our identity key is a unique pointer in the process.
|
|
5. Our metatables have a lightuserdata identity key / value pair.
|
|
6. Our metatables have "__metatable" set to a boolean = false.
|
|
|
|
Lemma:
|
|
|
|
7. Our lightuserdata is unique.
|
|
|
|
This follows from #4.
|
|
|
|
Lemma:
|
|
|
|
- Lua scripts cannot read or write metatables created by LuaBridge.
|
|
They cannot gain access to a lightuserdata
|
|
|
|
Therefore, it is certain that if a Lua value is a userdata, the userdata
|
|
has a metatable, and the metatable has a value for a lightuserdata key
|
|
with this identity pointer address, that LuaBridge created the userdata.
|
|
*/
|
|
inline void* const getIdentityKey ()
|
|
{
|
|
static char value;
|
|
return &value;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Unique registry keys for a class.
|
|
|
|
Each registered class inserts three keys into the registry, whose
|
|
values are the corresponding static, class, and const metatables. This
|
|
allows a quick and reliable lookup for a metatable from a template type.
|
|
*/
|
|
template <class T>
|
|
class ClassInfo
|
|
{
|
|
public:
|
|
/**
|
|
Get the key for the static table.
|
|
|
|
The static table holds the static data members, static properties, and
|
|
static member functions for a class.
|
|
*/
|
|
static void const* const getStaticKey ()
|
|
{
|
|
static char value;
|
|
return &value;
|
|
}
|
|
|
|
/**
|
|
Get the key for the class table.
|
|
|
|
The class table holds the data members, properties, and member functions
|
|
of a class. Read-only data and properties, and const member functions are
|
|
also placed here (to save a lookup in the const table).
|
|
*/
|
|
static void const* const getClassKey ()
|
|
{
|
|
static char value;
|
|
return &value;
|
|
}
|
|
|
|
/**
|
|
Get the key for the const table.
|
|
|
|
The const table holds read-only data members and properties, and const
|
|
member functions of a class.
|
|
*/
|
|
static void const* const getConstKey ()
|
|
{
|
|
static char value;
|
|
return &value;
|
|
}
|
|
};
|
|
|
|
//============================================================================
|
|
/**
|
|
Interface to a class poiner retrievable from a userdata.
|
|
*/
|
|
class Userdata
|
|
{
|
|
protected:
|
|
void* m_p; // subclasses must set this
|
|
|
|
//--------------------------------------------------------------------------
|
|
/**
|
|
Get an untyped pointer to the contained class.
|
|
*/
|
|
inline void* const getPointer ()
|
|
{
|
|
return m_p;
|
|
}
|
|
|
|
private:
|
|
//--------------------------------------------------------------------------
|
|
/**
|
|
Validate and retrieve a Userdata on the stack.
|
|
|
|
The Userdata must exactly match the corresponding class table or
|
|
const table, or else a Lua error is raised. This is used for the
|
|
__gc metamethod.
|
|
*/
|
|
static Userdata* const getExactClass (lua_State* L, int narg, void const* const classKey)
|
|
{
|
|
Userdata* ud = 0;
|
|
int const index = lua_absindex (L, narg);
|
|
|
|
bool mismatch = false;
|
|
char const* got = 0;
|
|
|
|
lua_rawgetp (L, LUA_REGISTRYINDEX, classKey);
|
|
assert (lua_istable (L, -1));
|
|
|
|
// Make sure we have a userdata.
|
|
if (!mismatch && !lua_isuserdata (L, index))
|
|
mismatch = true;
|
|
|
|
// Make sure it's metatable is ours.
|
|
if (!mismatch)
|
|
{
|
|
lua_getmetatable (L, index);
|
|
lua_rawgetp (L, -1, getIdentityKey ());
|
|
if (lua_isboolean (L, -1))
|
|
{
|
|
lua_pop (L, 1);
|
|
}
|
|
else
|
|
{
|
|
lua_pop (L, 2);
|
|
mismatch = true;
|
|
}
|
|
}
|
|
|
|
if (!mismatch)
|
|
{
|
|
if (lua_rawequal (L, -1, -2))
|
|
{
|
|
// Matches class table.
|
|
lua_pop (L, 2);
|
|
ud = static_cast <Userdata*> (lua_touserdata (L, index));
|
|
}
|
|
else
|
|
{
|
|
rawgetfield (L, -2, "__const");
|
|
if (lua_rawequal (L, -1, -2))
|
|
{
|
|
// Matches const table
|
|
lua_pop (L, 3);
|
|
ud = static_cast <Userdata*> (lua_touserdata (L, index));
|
|
}
|
|
else
|
|
{
|
|
// Mismatch, but its one of ours so get a type name.
|
|
rawgetfield (L, -2, "__type");
|
|
lua_insert (L, -4);
|
|
lua_pop (L, 2);
|
|
got = lua_tostring (L, -2);
|
|
mismatch = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (mismatch)
|
|
{
|
|
rawgetfield (L, -1, "__type");
|
|
assert (lua_type (L, -1) == LUA_TSTRING);
|
|
char const* const expected = lua_tostring (L, -1);
|
|
|
|
if (got == 0)
|
|
got = lua_typename (L, lua_type (L, index));
|
|
|
|
char const* const msg = lua_pushfstring (
|
|
L, "%s expected, got %s", expected, got);
|
|
|
|
if (narg > 0)
|
|
luaL_argerror (L, narg, msg);
|
|
else
|
|
lua_error (L);
|
|
}
|
|
|
|
return ud;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
/**
|
|
Validate and retrieve a Userdata on the stack.
|
|
|
|
The Userdata must be derived from or the same as the given base class,
|
|
identified by the key. If canBeConst is false, generates an error if
|
|
the resulting Userdata represents to a const object. We do the type check
|
|
first so that the error message is informative.
|
|
*/
|
|
static Userdata* const getClass (
|
|
lua_State* L, int const index, void const* const baseClassKey, bool const canBeConst)
|
|
{
|
|
assert (index > 0);
|
|
Userdata* ud = 0;
|
|
|
|
bool mismatch = false;
|
|
char const* got = 0;
|
|
|
|
lua_rawgetp (L, LUA_REGISTRYINDEX, baseClassKey);
|
|
assert (lua_istable (L, -1));
|
|
|
|
// Make sure we have a userdata.
|
|
if (lua_isuserdata (L, index))
|
|
{
|
|
// Make sure it's metatable is ours.
|
|
lua_getmetatable (L, index);
|
|
lua_rawgetp (L, -1, getIdentityKey ());
|
|
if (lua_isboolean (L, -1))
|
|
{
|
|
lua_pop (L, 1);
|
|
|
|
// If __const is present, object is NOT const.
|
|
rawgetfield (L, -1, "__const");
|
|
assert (lua_istable (L, -1) || lua_isnil (L, -1));
|
|
bool const isConst = lua_isnil (L, -1);
|
|
lua_pop (L, 1);
|
|
|
|
// Replace the class table with the const table if needed.
|
|
if (isConst)
|
|
{
|
|
rawgetfield (L, -2, "__const");
|
|
assert (lua_istable (L, -1));
|
|
lua_replace (L, -3);
|
|
}
|
|
|
|
for (;;)
|
|
{
|
|
if (lua_rawequal (L, -1, -2))
|
|
{
|
|
lua_pop (L, 2);
|
|
|
|
// Match, now check const-ness.
|
|
if (isConst && !canBeConst)
|
|
{
|
|
luaL_argerror (L, index, "cannot be const");
|
|
}
|
|
else
|
|
{
|
|
ud = static_cast <Userdata*> (lua_touserdata (L, index));
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Replace current metatable with it's base class.
|
|
rawgetfield (L, -1, "__parent");
|
|
lua_remove (L, -2);
|
|
|
|
if (lua_isnil (L, -1))
|
|
{
|
|
// Mismatch, but its one of ours so get a type name.
|
|
rawgetfield (L, -2, "__type");
|
|
lua_insert (L, -4);
|
|
lua_pop (L, 2);
|
|
got = lua_tostring (L, -2);
|
|
mismatch = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
lua_pop (L, 2);
|
|
mismatch = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mismatch = true;
|
|
}
|
|
|
|
if (mismatch)
|
|
{
|
|
rawgetfield (L, -1, "__type");
|
|
assert (lua_type (L, -1) == LUA_TSTRING);
|
|
char const* const expected = lua_tostring (L, -1);
|
|
|
|
if (got == 0)
|
|
got = lua_typename (L, lua_type (L, index));
|
|
|
|
char const* const msg = lua_pushfstring (
|
|
L, "%s expected, got %s", expected, got);
|
|
|
|
luaL_argerror (L, index, msg);
|
|
}
|
|
|
|
return ud;
|
|
}
|
|
|
|
public:
|
|
virtual ~Userdata () { }
|
|
|
|
//--------------------------------------------------------------------------
|
|
/**
|
|
Returns the Userdata* if the class on the Lua stack matches.
|
|
|
|
If the class does not match, a Lua error is raised.
|
|
*/
|
|
template <class T>
|
|
static inline Userdata* getExact (lua_State* L, int index)
|
|
{
|
|
return getExactClass (L, index, ClassInfo <T>::getClassKey ());
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
/**
|
|
Get a pointer to the class from the Lua stack.
|
|
|
|
If the object is not the class or a subclass, or it violates the
|
|
const-ness, a Lua error is raised.
|
|
*/
|
|
template <class T>
|
|
static inline T* get (lua_State* L, int index, bool canBeConst)
|
|
{
|
|
if (lua_isnil (L, index))
|
|
return 0;
|
|
else
|
|
return static_cast <T*> (getClass (L, index,
|
|
ClassInfo <T>::getClassKey (), canBeConst)->getPointer ());
|
|
}
|
|
};
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Wraps a class object stored in a Lua userdata.
|
|
|
|
The lifetime of the object is managed by Lua. The object is constructed
|
|
inside the userdata using placement new.
|
|
*/
|
|
template <class T>
|
|
class UserdataValue : public Userdata
|
|
{
|
|
private:
|
|
UserdataValue <T> (UserdataValue <T> const&);
|
|
UserdataValue <T> operator= (UserdataValue <T> const&);
|
|
|
|
char m_storage [sizeof (T)];
|
|
|
|
inline T* getObject ()
|
|
{
|
|
// If this fails to compile it means you forgot to provide
|
|
// a Container specialization for your container!
|
|
//
|
|
return reinterpret_cast <T*> (&m_storage [0]);
|
|
}
|
|
|
|
private:
|
|
/**
|
|
Used for placement construction.
|
|
*/
|
|
UserdataValue ()
|
|
{
|
|
m_p = getObject ();
|
|
}
|
|
|
|
~UserdataValue ()
|
|
{
|
|
getObject ()->~T ();
|
|
}
|
|
|
|
public:
|
|
/**
|
|
Push a T via placement new.
|
|
|
|
The caller is responsible for calling placement new using the
|
|
returned uninitialized storage.
|
|
*/
|
|
static void* place (lua_State* const L)
|
|
{
|
|
UserdataValue <T>* const ud = new (
|
|
lua_newuserdata (L, sizeof (UserdataValue <T>))) UserdataValue <T> ();
|
|
lua_rawgetp (L, LUA_REGISTRYINDEX, ClassInfo <T>::getClassKey ());
|
|
// If this goes off it means you forgot to register the class!
|
|
assert (lua_istable (L, -1));
|
|
lua_setmetatable (L, -2);
|
|
return ud->getPointer ();
|
|
}
|
|
|
|
/**
|
|
Push T via copy construction from U.
|
|
*/
|
|
template <class U>
|
|
static inline void push (lua_State* const L, U const& u)
|
|
{
|
|
new (place (L)) U (u);
|
|
}
|
|
};
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Wraps a pointer to a class object inside a Lua userdata.
|
|
|
|
The lifetime of the object is managed by C++.
|
|
*/
|
|
class UserdataPtr : public Userdata
|
|
{
|
|
private:
|
|
UserdataPtr (UserdataPtr const&);
|
|
UserdataPtr operator= (UserdataPtr const&);
|
|
|
|
private:
|
|
/** Push non-const pointer to object using metatable key.
|
|
*/
|
|
static void push (lua_State* L, void* const p, void const* const key)
|
|
{
|
|
if (p)
|
|
{
|
|
new (lua_newuserdata (L, sizeof (UserdataPtr))) UserdataPtr (p);
|
|
lua_rawgetp (L, LUA_REGISTRYINDEX, key);
|
|
// If this goes off it means you forgot to register the class!
|
|
assert (lua_istable (L, -1));
|
|
lua_setmetatable (L, -2);
|
|
}
|
|
else
|
|
{
|
|
lua_pushnil (L);
|
|
}
|
|
}
|
|
|
|
/** Push const pointer to object using metatable key.
|
|
*/
|
|
static void push (lua_State* L, void const* const p, void const* const key)
|
|
{
|
|
if (p)
|
|
{
|
|
new (lua_newuserdata (L, sizeof (UserdataPtr)))
|
|
UserdataPtr (const_cast <void*> (p));
|
|
lua_rawgetp (L, LUA_REGISTRYINDEX, key);
|
|
// If this goes off it means you forgot to register the class!
|
|
assert (lua_istable (L, -1));
|
|
lua_setmetatable (L, -2);
|
|
}
|
|
else
|
|
{
|
|
lua_pushnil (L);
|
|
}
|
|
}
|
|
|
|
explicit UserdataPtr (void* const p)
|
|
{
|
|
m_p = p;
|
|
|
|
// Can't construct with a null pointer!
|
|
//
|
|
assert (m_p != 0);
|
|
}
|
|
|
|
public:
|
|
/** Push non-const pointer to object.
|
|
*/
|
|
template <class T>
|
|
static inline void push (lua_State* const L, T* const p)
|
|
{
|
|
if (p)
|
|
push (L, p, ClassInfo <T>::getClassKey ());
|
|
else
|
|
lua_pushnil (L);
|
|
}
|
|
|
|
/** Push const pointer to object.
|
|
*/
|
|
template <class T>
|
|
static inline void push (lua_State* const L, T const* const p)
|
|
{
|
|
if (p)
|
|
push (L, p, ClassInfo <T>::getConstKey ());
|
|
else
|
|
lua_pushnil (L);
|
|
}
|
|
};
|
|
|
|
//============================================================================
|
|
/**
|
|
Wraps a container thet references a class object.
|
|
|
|
The template argument C is the container type, ContainerTraits must be
|
|
specialized on C or else a compile error will result.
|
|
*/
|
|
template <class C>
|
|
class UserdataShared : public Userdata
|
|
{
|
|
private:
|
|
UserdataShared (UserdataShared <C> const&);
|
|
UserdataShared <C>& operator= (UserdataShared <C> const&);
|
|
|
|
typedef typename TypeTraits::removeConst <
|
|
typename ContainerTraits <C>::Type>::Type T;
|
|
|
|
C m_c;
|
|
|
|
private:
|
|
~UserdataShared ()
|
|
{
|
|
}
|
|
|
|
public:
|
|
/**
|
|
Construct from a container to the class or a derived class.
|
|
*/
|
|
template <class U>
|
|
explicit UserdataShared (U const& u) : m_c (u)
|
|
{
|
|
m_p = const_cast <void*> (reinterpret_cast <void const*> (
|
|
(ContainerTraits <C>::get (m_c))));
|
|
}
|
|
|
|
/**
|
|
Construct from a pointer to the class or a derived class.
|
|
*/
|
|
template <class U>
|
|
explicit UserdataShared (U* u) : m_c (u)
|
|
{
|
|
m_p = const_cast <void*> (reinterpret_cast <void const*> (
|
|
(ContainerTraits <C>::get (m_c))));
|
|
}
|
|
};
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
// SFINAE helpers.
|
|
//
|
|
|
|
// non-const objects
|
|
template <class C, bool makeObjectConst>
|
|
struct UserdataSharedHelper
|
|
{
|
|
typedef typename TypeTraits::removeConst <
|
|
typename ContainerTraits <C>::Type>::Type T;
|
|
|
|
static void push (lua_State* L, C const& c)
|
|
{
|
|
new (lua_newuserdata (L, sizeof (UserdataShared <C>))) UserdataShared <C> (c);
|
|
lua_rawgetp (L, LUA_REGISTRYINDEX, ClassInfo <T>::getClassKey ());
|
|
// If this goes off it means the class T is unregistered!
|
|
assert (lua_istable (L, -1));
|
|
lua_setmetatable (L, -2);
|
|
}
|
|
|
|
static void push (lua_State* L, T* const t)
|
|
{
|
|
new (lua_newuserdata (L, sizeof (UserdataShared <C>))) UserdataShared <C> (t);
|
|
lua_rawgetp (L, LUA_REGISTRYINDEX, ClassInfo <T>::getClassKey ());
|
|
// If this goes off it means the class T is unregistered!
|
|
assert (lua_istable (L, -1));
|
|
lua_setmetatable (L, -2);
|
|
}
|
|
};
|
|
|
|
// const objects
|
|
template <class C>
|
|
struct UserdataSharedHelper <C, true>
|
|
{
|
|
typedef typename TypeTraits::removeConst <
|
|
typename ContainerTraits <C>::Type>::Type T;
|
|
|
|
static void push (lua_State* L, C const& c)
|
|
{
|
|
new (lua_newuserdata (L, sizeof (UserdataShared <C>))) UserdataShared <C> (c);
|
|
lua_rawgetp (L, LUA_REGISTRYINDEX, ClassInfo <T>::getConstKey ());
|
|
// If this goes off it means the class T is unregistered!
|
|
assert (lua_istable (L, -1));
|
|
lua_setmetatable (L, -2);
|
|
}
|
|
|
|
static void push (lua_State* L, T* const t)
|
|
{
|
|
new (lua_newuserdata (L, sizeof (UserdataShared <C>))) UserdataShared <C> (t);
|
|
lua_rawgetp (L, LUA_REGISTRYINDEX, ClassInfo <T>::getConstKey ());
|
|
// If this goes off it means the class T is unregistered!
|
|
assert (lua_istable (L, -1));
|
|
lua_setmetatable (L, -2);
|
|
}
|
|
};
|
|
|
|
/**
|
|
Pass by container.
|
|
|
|
The container controls the object lifetime. Typically this will be a
|
|
lifetime shared by C++ and Lua using a reference count. Because of type
|
|
erasure, containers like std::shared_ptr will not work. Containers must
|
|
either be of the intrusive variety, or in the style of the RefCountedPtr
|
|
type provided by LuaBridge (that uses a global hash table).
|
|
*/
|
|
template <class C, bool byContainer>
|
|
struct StackHelper
|
|
{
|
|
static inline void push (lua_State* L, C const& c)
|
|
{
|
|
UserdataSharedHelper <C,
|
|
TypeTraits::isConst <typename ContainerTraits <C>::Type>::value>::push (L, c);
|
|
}
|
|
|
|
typedef typename TypeTraits::removeConst <
|
|
typename ContainerTraits <C>::Type>::Type T;
|
|
|
|
static inline C get (lua_State* L, int index)
|
|
{
|
|
return Detail::Userdata::get <T> (L, index, true);
|
|
}
|
|
};
|
|
|
|
/**
|
|
Pass by value.
|
|
|
|
Lifetime is managed by Lua. A C++ function which accesses a pointer or
|
|
reference to an object outside the activation record in which it was
|
|
retrieved may result in undefined behavior if Lua garbage collected it.
|
|
*/
|
|
template <class T>
|
|
struct StackHelper <T, false>
|
|
{
|
|
static inline void push (lua_State* L, T const& t)
|
|
{
|
|
Detail::UserdataValue <T>::push (L, t);
|
|
}
|
|
|
|
static inline T const& get (lua_State* L, int index)
|
|
{
|
|
return *Detail::Userdata::get <T> (L, index, true);
|
|
}
|
|
};
|
|
}
|
|
|
|
//==============================================================================
|
|
|
|
/**
|
|
Lua stack conversions for class objects passed by value.
|
|
*/
|
|
template <class T>
|
|
struct Stack
|
|
{
|
|
public:
|
|
static inline void push (lua_State* L, T const& t)
|
|
{
|
|
Detail::StackHelper <T,
|
|
Detail::TypeTraits::isContainer <T>::value>::push (L, t);
|
|
}
|
|
|
|
static inline T get (lua_State* L, int index)
|
|
{
|
|
return Detail::StackHelper <T,
|
|
Detail::TypeTraits::isContainer <T>::value>::get (L, index);
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------
|
|
/**
|
|
Lua stack conversions for pointers and references to class objects.
|
|
|
|
Lifetime is managed by C++. Lua code which remembers a reference to the
|
|
value may result in undefined behavior if C++ destroys the object. The
|
|
handling of the const and volatile qualifiers happens in UserdataPtr.
|
|
*/
|
|
|
|
// pointer
|
|
template <class T>
|
|
struct Stack <T*>
|
|
{
|
|
static inline void push (lua_State* L, T* const p)
|
|
{
|
|
Detail::UserdataPtr::push (L, p);
|
|
}
|
|
|
|
static inline T* const get (lua_State* L, int index)
|
|
{
|
|
return Detail::Userdata::get <T> (L, index, false);
|
|
}
|
|
};
|
|
|
|
// Strips the const off the right side of *
|
|
template <class T>
|
|
struct Stack <T* const>
|
|
{
|
|
static inline void push (lua_State* L, T* const p)
|
|
{
|
|
Detail::UserdataPtr::push (L, p);
|
|
}
|
|
|
|
static inline T* const get (lua_State* L, int index)
|
|
{
|
|
return Detail::Userdata::get <T> (L, index, false);
|
|
}
|
|
};
|
|
|
|
// pointer to const
|
|
template <class T>
|
|
struct Stack <T const*>
|
|
{
|
|
static inline void push (lua_State* L, T const* const p)
|
|
{
|
|
Detail::UserdataPtr::push (L, p);
|
|
}
|
|
|
|
static inline T const* const get (lua_State* L, int index)
|
|
{
|
|
return Detail::Userdata::get <T> (L, index, true);
|
|
}
|
|
};
|
|
|
|
// Strips the const off the right side of *
|
|
template <class T>
|
|
struct Stack <T const* const>
|
|
{
|
|
static inline void push (lua_State* L, T const* const p)
|
|
{
|
|
Detail::UserdataPtr::push (L, p);
|
|
}
|
|
|
|
static inline T const* const get (lua_State* L, int index)
|
|
{
|
|
return Detail::Userdata::get <T> (L, index, true);
|
|
}
|
|
};
|
|
|
|
// reference
|
|
template <class T>
|
|
struct Stack <T&>
|
|
{
|
|
static inline void push (lua_State* L, T& t)
|
|
{
|
|
Detail::UserdataPtr::push (L, &t);
|
|
}
|
|
|
|
static T& get (lua_State* L, int index)
|
|
{
|
|
T* const t = Detail::Userdata::get <T> (L, index, false);
|
|
if (!t)
|
|
luaL_error (L, "nil passed to reference");
|
|
return *t;
|
|
}
|
|
};
|
|
|
|
// reference to const
|
|
template <class T>
|
|
struct Stack <T const&>
|
|
{
|
|
static inline void push (lua_State* L, T const& t)
|
|
{
|
|
Detail::UserdataPtr::push (L, &t);
|
|
}
|
|
|
|
static T const& get (lua_State* L, int index)
|
|
{
|
|
T const* const t = Detail::Userdata::get <T> (L, index, true);
|
|
if (!t)
|
|
luaL_error (L, "nil passed to reference");
|
|
return *t;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------
|
|
/**
|
|
Receive the lua_State* as an argument.
|
|
*/
|
|
template <>
|
|
struct Stack <lua_State*>
|
|
{
|
|
static lua_State* get (lua_State* L, int)
|
|
{
|
|
return L;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------
|
|
/**
|
|
Lua stack conversions for basic types.
|
|
*/
|
|
|
|
// int
|
|
template <> struct Stack <
|
|
int > { static inline void push (lua_State* L,
|
|
int value) { lua_pushnumber (L, static_cast <lua_Number> (value)); } static inline
|
|
int get (lua_State* L, int index) { return static_cast <
|
|
int > (luaL_checknumber (L, index)); } };
|
|
|
|
// unsigned int
|
|
template <> struct Stack <
|
|
unsigned int > { static inline void push (lua_State* L,
|
|
unsigned int value) { lua_pushnumber (L, static_cast <lua_Number> (value)); } static inline
|
|
unsigned int get (lua_State* L, int index) { return static_cast <
|
|
unsigned int > (luaL_checknumber (L, index)); } };
|
|
|
|
// unsigned char
|
|
template <> struct Stack <
|
|
unsigned char > { static inline void push (lua_State* L,
|
|
unsigned char value) { lua_pushnumber (L, static_cast <lua_Number> (value)); } static inline
|
|
unsigned char get (lua_State* L, int index) { return static_cast <
|
|
unsigned char > (luaL_checknumber (L, index)); } };
|
|
|
|
// short
|
|
template <> struct Stack <
|
|
short > { static inline void push (lua_State* L,
|
|
short value) { lua_pushnumber (L, static_cast <lua_Number> (value)); } static inline
|
|
short get (lua_State* L, int index) { return static_cast <
|
|
short > (luaL_checknumber (L, index)); } };
|
|
|
|
// unsigned short
|
|
template <> struct Stack <
|
|
unsigned short > { static inline void push (lua_State* L,
|
|
unsigned short value) { lua_pushnumber (L, static_cast <lua_Number> (value)); } static inline
|
|
unsigned short get (lua_State* L, int index) { return static_cast <
|
|
unsigned short > (luaL_checknumber (L, index)); } };
|
|
|
|
// long
|
|
template <> struct Stack <
|
|
long > { static inline void push (lua_State* L,
|
|
long value) { lua_pushnumber (L, static_cast <lua_Number> (value)); } static inline
|
|
long get (lua_State* L, int index) { return static_cast <
|
|
long > (luaL_checknumber (L, index)); } };
|
|
|
|
// unsigned long
|
|
template <> struct Stack <
|
|
unsigned long > { static inline void push (lua_State* L,
|
|
unsigned long value) { lua_pushnumber (L, static_cast <lua_Number> (value)); } static inline
|
|
unsigned long get (lua_State* L, int index) { return static_cast <
|
|
unsigned long > (luaL_checknumber (L, index)); } };
|
|
|
|
// float
|
|
template <> struct Stack <
|
|
float > { static inline void push (lua_State* L,
|
|
float value) { lua_pushnumber (L, static_cast <lua_Number> (value)); } static inline
|
|
float get (lua_State* L, int index) { return static_cast <
|
|
float > (luaL_checknumber (L, index)); } };
|
|
|
|
// double
|
|
template <> struct Stack <
|
|
double > { static inline void push (lua_State* L,
|
|
double value) { lua_pushnumber (L, static_cast <lua_Number> (value)); } static inline
|
|
double get (lua_State* L, int index) { return static_cast <
|
|
double > (luaL_checknumber (L, index)); } };
|
|
|
|
// bool
|
|
template <>
|
|
struct Stack <bool>
|
|
{
|
|
static inline void push (lua_State* L, bool value)
|
|
{
|
|
lua_pushboolean (L, value ? 1 : 0);
|
|
}
|
|
|
|
static inline bool get (lua_State* L, int index)
|
|
{
|
|
luaL_checktype (L, index, LUA_TBOOLEAN);
|
|
|
|
return lua_toboolean (L, index) ? true : false;
|
|
}
|
|
};
|
|
|
|
// char
|
|
template <>
|
|
struct Stack <char>
|
|
{
|
|
static inline void push (lua_State* L, char value)
|
|
{
|
|
char str [2] = { value, 0 };
|
|
lua_pushstring (L, str);
|
|
}
|
|
|
|
static inline char get (lua_State* L, int index)
|
|
{
|
|
return luaL_checkstring (L, index) [0];
|
|
}
|
|
};
|
|
|
|
// null terminated string
|
|
template <>
|
|
struct Stack <char const*>
|
|
{
|
|
static inline void push (lua_State* L, char const* str)
|
|
{
|
|
if (str)
|
|
lua_pushstring (L, str);
|
|
else
|
|
lua_pushnil (L);
|
|
}
|
|
|
|
static inline char const* get (lua_State* L, int index)
|
|
{
|
|
if (lua_isnil (L, index))
|
|
return 0;
|
|
else
|
|
return luaL_checkstring (L, index);
|
|
}
|
|
};
|
|
|
|
// std::string
|
|
template <>
|
|
struct Stack <std::string>
|
|
{
|
|
static inline void push (lua_State* L, std::string const& str)
|
|
{
|
|
lua_pushstring (L, str.c_str ());
|
|
}
|
|
|
|
static inline std::string get (lua_State* L, int index)
|
|
{
|
|
return std::string (luaL_checkstring (L, index));
|
|
}
|
|
};
|
|
|
|
// std::string const&
|
|
template <>
|
|
struct Stack <std::string const&>
|
|
{
|
|
static inline void push (lua_State* L, std::string const& str)
|
|
{
|
|
lua_pushstring (L, str.c_str());
|
|
}
|
|
|
|
static inline std::string get (lua_State* L, int index)
|
|
{
|
|
return std::string (luaL_checkstring (L, index));
|
|
}
|
|
};
|
|
|
|
//==============================================================================
|
|
/**
|
|
Subclass of a TypeListValues constructable from the Lua stack.
|
|
*/
|
|
|
|
template <typename List, int Start = 1>
|
|
struct ArgList
|
|
{
|
|
};
|
|
|
|
template <int Start>
|
|
struct ArgList <None, Start> : public TypeListValues <None>
|
|
{
|
|
ArgList (lua_State*)
|
|
{
|
|
}
|
|
};
|
|
|
|
template <typename Head, typename Tail, int Start>
|
|
struct ArgList <TypeList <Head, Tail>, Start>
|
|
: public TypeListValues <TypeList <Head, Tail> >
|
|
{
|
|
ArgList (lua_State* L)
|
|
: TypeListValues <TypeList <Head, Tail> > (Stack <Head>::get (L, Start),
|
|
ArgList <Tail, Start + 1> (L))
|
|
{
|
|
}
|
|
};
|
|
|
|
//=============================================================================
|
|
|
|
/**
|
|
Provides a namespace registration in a lua_State.
|
|
*/
|
|
class Namespace
|
|
{
|
|
private:
|
|
Namespace& operator= (Namespace const& other);
|
|
|
|
lua_State* const L;
|
|
int mutable m_stackSize;
|
|
|
|
private:
|
|
//============================================================================
|
|
/**
|
|
Error reporting.
|
|
*/
|
|
static int luaError (lua_State* L, std::string message)
|
|
{
|
|
assert (lua_isstring (L, lua_upvalueindex (1)));
|
|
std::string s;
|
|
|
|
// Get information on the caller's caller to format the message,
|
|
// so the error appears to originate from the Lua source.
|
|
lua_Debug ar;
|
|
int result = lua_getstack (L, 2, &ar);
|
|
if (result != 0)
|
|
{
|
|
lua_getinfo (L, "Sl", &ar);
|
|
s = ar.short_src;
|
|
if (ar.currentline != -1)
|
|
{
|
|
// poor mans int to string to avoid <strstrream>.
|
|
lua_pushnumber (L, ar.currentline);
|
|
s = s + ":" + lua_tostring (L, -1) + ": ";
|
|
lua_pop (L, 1);
|
|
}
|
|
}
|
|
|
|
s = s + message;
|
|
|
|
return luaL_error (L, s.c_str ());
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
lua_CFunction to report an error writing to a read-only value.
|
|
|
|
The name of the variable is in the first upvalue.
|
|
*/
|
|
static int readOnlyError (lua_State* L)
|
|
{
|
|
std::string s;
|
|
|
|
s = s + "'" + lua_tostring (L, lua_upvalueindex (1)) + "' is read-only";
|
|
|
|
return luaL_error (L, s.c_str ());
|
|
}
|
|
|
|
//============================================================================
|
|
/**
|
|
__index metamethod for a namespace or class static members.
|
|
|
|
This handles:
|
|
- Retrieving functions and class static methods, stored in the metatable.
|
|
- Reading global and class static data, stored in the __propget table.
|
|
- Reading global and class properties, stored in the __propget table.
|
|
*/
|
|
static int indexMetaMethod (lua_State* L)
|
|
{
|
|
int result = 0;
|
|
lua_getmetatable (L, 1); // push metatable of arg1
|
|
for (;;)
|
|
{
|
|
lua_pushvalue (L, 2); // push key arg2
|
|
lua_rawget (L, -2); // lookup key in metatable
|
|
if (lua_isnil (L, -1)) // not found
|
|
{
|
|
lua_pop (L, 1); // discard nil
|
|
rawgetfield (L, -1, "__propget"); // lookup __propget in metatable
|
|
lua_pushvalue (L, 2); // push key arg2
|
|
lua_rawget (L, -2); // lookup key in __propget
|
|
lua_remove (L, -2); // discard __propget
|
|
if (lua_iscfunction (L, -1))
|
|
{
|
|
lua_remove (L, -2); // discard metatable
|
|
lua_pushvalue (L, 1); // push arg1
|
|
lua_call (L, 1, 1); // call cfunction
|
|
result = 1;
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
assert (lua_isnil (L, -1));
|
|
lua_pop (L, 1); // discard nil and fall through
|
|
}
|
|
}
|
|
else
|
|
{
|
|
assert (lua_istable (L, -1) || lua_iscfunction (L, -1));
|
|
lua_remove (L, -2);
|
|
result = 1;
|
|
break;
|
|
}
|
|
|
|
rawgetfield (L, -1, "__parent");
|
|
if (lua_istable (L, -1))
|
|
{
|
|
// Remove metatable and repeat the search in __parent.
|
|
lua_remove (L, -2);
|
|
}
|
|
else
|
|
{
|
|
// Discard metatable and return nil.
|
|
assert (lua_isnil (L, -1));
|
|
lua_remove (L, -2);
|
|
result = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
__newindex metamethod for a namespace or class static members.
|
|
|
|
The __propset table stores proxy functions for assignment to:
|
|
- Global and class static data.
|
|
- Global and class properties.
|
|
*/
|
|
static int newindexMetaMethod (lua_State* L)
|
|
{
|
|
int result = 0;
|
|
lua_getmetatable (L, 1); // push metatable of arg1
|
|
for (;;)
|
|
{
|
|
rawgetfield (L, -1, "__propset"); // lookup __propset in metatable
|
|
assert (lua_istable (L, -1));
|
|
lua_pushvalue (L, 2); // push key arg2
|
|
lua_rawget (L, -2); // lookup key in __propset
|
|
lua_remove (L, -2); // discard __propset
|
|
if (lua_iscfunction (L, -1)) // ensure value is a cfunction
|
|
{
|
|
lua_remove (L, -2); // discard metatable
|
|
lua_pushvalue (L, 3); // push new value arg3
|
|
lua_call (L, 1, 0); // call cfunction
|
|
result = 0;
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
assert (lua_isnil (L, -1));
|
|
lua_pop (L, 1);
|
|
}
|
|
|
|
rawgetfield (L, -1, "__parent");
|
|
if (lua_istable (L, -1))
|
|
{
|
|
// Remove metatable and repeat the search in __parent.
|
|
lua_remove (L, -2);
|
|
}
|
|
else
|
|
{
|
|
assert (lua_isnil (L, -1));
|
|
lua_pop (L, 2);
|
|
result = luaL_error (L,"no writable variable '%s'", lua_tostring (L, 2));
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
lua_CFunction to get a variable.
|
|
|
|
This is used for global variables or class static data members.
|
|
*/
|
|
template <class T>
|
|
static int getVariable (lua_State* L)
|
|
{
|
|
assert (lua_islightuserdata (L, lua_upvalueindex (1)));
|
|
T const* const data = static_cast <T const*> (lua_touserdata (L, lua_upvalueindex (1)));
|
|
assert (data != 0);
|
|
Stack <T>::push (L, *data);
|
|
return 1;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
lua_CFunction to set a variable.
|
|
|
|
This is used for global variables or class static data members.
|
|
*/
|
|
template <class T>
|
|
static int setVariable (lua_State* L)
|
|
{
|
|
assert (lua_islightuserdata (L, lua_upvalueindex (1)));
|
|
T* const data = static_cast <T*> (lua_touserdata (L, lua_upvalueindex (1)));
|
|
assert (data != 0);
|
|
*data = Stack <T>::get (L, 1);
|
|
return 0;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
lua_CFunction to call a function with a return value.
|
|
|
|
This is used for global functions, global properties, class static methods,
|
|
and class static properties.
|
|
*/
|
|
template <class Func,
|
|
class ReturnType = typename FuncTraits <Func>::ReturnType>
|
|
struct CallFunction
|
|
{
|
|
typedef typename FuncTraits <Func>::Params Params;
|
|
static int call (lua_State* L)
|
|
{
|
|
assert (lua_isuserdata (L, lua_upvalueindex (1)));
|
|
Func const& fp = *static_cast <Func const*> (
|
|
lua_touserdata (L, lua_upvalueindex (1)));
|
|
assert (fp != 0);
|
|
ArgList <Params> args (L);
|
|
Stack <typename FuncTraits <Func>::ReturnType>::push (
|
|
L, FuncTraits <Func>::call (fp, args));
|
|
return 1;
|
|
}
|
|
};
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
lua_CFunction to call a function with no return value.
|
|
|
|
This is used for global functions, global properties, class static methods,
|
|
and class static properties.
|
|
*/
|
|
template <class Func>
|
|
struct CallFunction <Func, void>
|
|
{
|
|
typedef typename FuncTraits <Func>::Params Params;
|
|
static int call (lua_State* L)
|
|
{
|
|
assert (lua_isuserdata (L, lua_upvalueindex (1)));
|
|
Func const& fp = *static_cast <Func const*> (lua_touserdata (L, lua_upvalueindex (1)));
|
|
assert (fp != 0);
|
|
ArgList <Params> args (L);
|
|
FuncTraits <Func>::call (fp, args);
|
|
return 0;
|
|
}
|
|
};
|
|
|
|
//============================================================================
|
|
/**
|
|
lua_CFunction to call a class member function with a return value.
|
|
*/
|
|
template <class MemFn,
|
|
class ReturnType = typename FuncTraits <MemFn>::ReturnType>
|
|
struct CallMemberFunction
|
|
{
|
|
typedef typename FuncTraits <MemFn>::ClassType T;
|
|
typedef typename FuncTraits <MemFn>::Params Params;
|
|
|
|
static int call (lua_State* L)
|
|
{
|
|
assert (lua_isuserdata (L, lua_upvalueindex (1)));
|
|
T* const t = Detail::Userdata::get <T> (L, 1, false);
|
|
MemFn fp = *static_cast <MemFn*> (lua_touserdata (L, lua_upvalueindex (1)));
|
|
ArgList <Params, 2> args (L);
|
|
Stack <ReturnType>::push (L, FuncTraits <MemFn>::call (t, fp, args));
|
|
return 1;
|
|
}
|
|
|
|
static int callConst (lua_State* L)
|
|
{
|
|
assert (lua_isuserdata (L, lua_upvalueindex (1)));
|
|
T const* const t = Detail::Userdata::get <T> (L, 1, true);
|
|
MemFn fp = *static_cast <MemFn*> (lua_touserdata (L, lua_upvalueindex (1)));
|
|
ArgList <Params, 2> args(L);
|
|
Stack <ReturnType>::push (L, FuncTraits <MemFn>::call (t, fp, args));
|
|
return 1;
|
|
}
|
|
};
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
lua_CFunction to call a class member function with no return value.
|
|
*/
|
|
template <class MemFn>
|
|
struct CallMemberFunction <MemFn, void>
|
|
{
|
|
typedef typename FuncTraits <MemFn>::ClassType T;
|
|
typedef typename FuncTraits <MemFn>::Params Params;
|
|
|
|
static int call (lua_State* L)
|
|
{
|
|
T* const t = Detail::Userdata::get <T> (L, 1, false);
|
|
MemFn const fp = *static_cast <MemFn*> (lua_touserdata (L, lua_upvalueindex (1)));
|
|
ArgList <Params, 2> args (L);
|
|
FuncTraits <MemFn>::call (t, fp, args);
|
|
return 0;
|
|
}
|
|
|
|
static int callConst (lua_State* L)
|
|
{
|
|
T const* const t = Detail::Userdata::get <T> (L, 1, true);
|
|
MemFn const fp = *static_cast <MemFn*> (lua_touserdata (L, lua_upvalueindex (1)));
|
|
ArgList <Params, 2> args (L);
|
|
FuncTraits <MemFn>::call (t, fp, args);
|
|
return 0;
|
|
}
|
|
};
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
lua_CFunction to call a class member lua_CFunction
|
|
*/
|
|
template <class T>
|
|
struct CallMemberCFunction
|
|
{
|
|
static int call (lua_State* L)
|
|
{
|
|
typedef int (T::*MFP)(lua_State* L);
|
|
T* const t = Detail::Userdata::get <T> (L, 1, false);
|
|
MFP const mfp = *static_cast <MFP*> (lua_touserdata (L, lua_upvalueindex (1)));
|
|
return (t->*mfp) (L);
|
|
}
|
|
|
|
static int callConst (lua_State* L)
|
|
{
|
|
typedef int (T::*MFP)(lua_State* L);
|
|
T const* const t = Detail::Userdata::get <T> (L, 1, true);
|
|
MFP const mfp = *static_cast <MFP*> (lua_touserdata (L, lua_upvalueindex (1)));
|
|
return (t->*mfp) (L);
|
|
}
|
|
};
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
// SFINAE Helpers
|
|
|
|
template <class MemFn, bool isConst>
|
|
struct CallMemberFunctionHelper
|
|
{
|
|
static void add (lua_State* L, char const* name, MemFn mf)
|
|
{
|
|
new (lua_newuserdata (L, sizeof (MemFn))) MemFn (mf);
|
|
lua_pushcclosure (L, &CallMemberFunction <MemFn>::callConst, 1);
|
|
lua_pushvalue (L, -1);
|
|
rawsetfield (L, -5, name); // const table
|
|
rawsetfield (L, -3, name); // class table
|
|
}
|
|
};
|
|
|
|
template <class MemFn>
|
|
struct CallMemberFunctionHelper <MemFn, false>
|
|
{
|
|
static void add (lua_State* L, char const* name, MemFn mf)
|
|
{
|
|
new (lua_newuserdata (L, sizeof (MemFn))) MemFn (mf);
|
|
lua_pushcclosure (L, &CallMemberFunction <MemFn>::call, 1);
|
|
rawsetfield (L, -3, name); // class table
|
|
}
|
|
};
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Pop the Lua stack.
|
|
*/
|
|
void pop (int n) const
|
|
{
|
|
if (m_stackSize >= n && lua_gettop (L) >= n)
|
|
{
|
|
lua_pop (L, n);
|
|
m_stackSize -= n;
|
|
}
|
|
else
|
|
{
|
|
throw std::logic_error ("invalid stack");
|
|
}
|
|
}
|
|
|
|
private:
|
|
//============================================================================
|
|
//
|
|
// ClassBase
|
|
//
|
|
//============================================================================
|
|
/**
|
|
Factored base to reduce template instantiations.
|
|
*/
|
|
class ClassBase
|
|
{
|
|
private:
|
|
ClassBase& operator= (ClassBase const& other);
|
|
|
|
protected:
|
|
friend class Namespace;
|
|
|
|
lua_State* const L;
|
|
int mutable m_stackSize;
|
|
|
|
protected:
|
|
//--------------------------------------------------------------------------
|
|
/**
|
|
__index metamethod for a class.
|
|
|
|
This implements member functions, data members, and property members.
|
|
Functions are stored in the metatable and const metatable. Data members
|
|
and property members are in the __propget table.
|
|
|
|
If the key is not found, the search proceeds up the hierarchy of base
|
|
classes.
|
|
*/
|
|
static int indexMetaMethod (lua_State* L)
|
|
{
|
|
int result = 0;
|
|
|
|
assert (lua_isuserdata (L, 1)); // warn on security bypass
|
|
lua_getmetatable (L, 1); // get metatable for object
|
|
for (;;)
|
|
{
|
|
lua_pushvalue (L, 2); // push key arg2
|
|
lua_rawget (L, -2); // lookup key in metatable
|
|
if (lua_iscfunction (L, -1)) // ensure its a cfunction
|
|
{
|
|
lua_remove (L, -2); // remove metatable
|
|
result = 1;
|
|
break;
|
|
}
|
|
else if (lua_isnil (L, -1))
|
|
{
|
|
lua_pop (L, 1);
|
|
}
|
|
else
|
|
{
|
|
lua_pop (L, 2);
|
|
throw std::logic_error ("not a cfunction");
|
|
}
|
|
|
|
rawgetfield (L, -1, "__propget"); // get __propget table
|
|
if (lua_istable (L, -1)) // ensure it is a table
|
|
{
|
|
lua_pushvalue (L, 2); // push key arg2
|
|
lua_rawget (L, -2); // lookup key in __propget
|
|
lua_remove (L, -2); // remove __propget
|
|
if (lua_iscfunction (L, -1)) // ensure its a cfunction
|
|
{
|
|
lua_remove (L, -2); // remove metatable
|
|
lua_pushvalue (L, 1); // push class arg1
|
|
lua_call (L, 1, 1);
|
|
result = 1;
|
|
break;
|
|
}
|
|
else if (lua_isnil (L, -1))
|
|
{
|
|
lua_pop (L, 1);
|
|
}
|
|
else
|
|
{
|
|
lua_pop (L, 2);
|
|
|
|
// We only put cfunctions into __propget.
|
|
throw std::logic_error ("not a cfunction");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
lua_pop (L, 2);
|
|
|
|
// __propget is missing, or not a table.
|
|
throw std::logic_error ("missing __propget table");
|
|
}
|
|
|
|
// Repeat the lookup in the __parent metafield,
|
|
// or return nil if the field doesn't exist.
|
|
rawgetfield (L, -1, "__parent");
|
|
if (lua_istable (L, -1))
|
|
{
|
|
// Remove metatable and repeat the search in __parent.
|
|
lua_remove (L, -2);
|
|
}
|
|
else if (lua_isnil (L, -1))
|
|
{
|
|
result = 1;
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
lua_pop (L, 2);
|
|
|
|
throw std::logic_error ("__parent is not a table");
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
/**
|
|
__newindex metamethod for classes.
|
|
|
|
This supports writable variables and properties on class objects. The
|
|
corresponding object is passed in the first parameter to the set function.
|
|
*/
|
|
static int newindexMetaMethod (lua_State* L)
|
|
{
|
|
int result = 0;
|
|
|
|
lua_getmetatable (L, 1);
|
|
|
|
for (;;)
|
|
{
|
|
// Check __propset
|
|
rawgetfield (L, -1, "__propset");
|
|
if (!lua_isnil (L, -1))
|
|
{
|
|
lua_pushvalue (L, 2);
|
|
lua_rawget (L, -2);
|
|
if (!lua_isnil (L, -1))
|
|
{
|
|
// found it, call the setFunction.
|
|
assert (lua_isfunction (L, -1));
|
|
lua_pushvalue (L, 1);
|
|
lua_pushvalue (L, 3);
|
|
lua_call (L, 2, 0);
|
|
result = 0;
|
|
break;
|
|
}
|
|
lua_pop (L, 1);
|
|
}
|
|
lua_pop (L, 1);
|
|
|
|
// Repeat the lookup in the __parent metafield.
|
|
rawgetfield (L, -1, "__parent");
|
|
if (lua_isnil (L, -1))
|
|
{
|
|
// Either the property or __parent must exist.
|
|
result = luaL_error (L,
|
|
"no member named '%s'", lua_tostring (L, 2));
|
|
}
|
|
lua_remove (L, -2);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
/**
|
|
Create the const table.
|
|
*/
|
|
void createConstTable (char const* name)
|
|
{
|
|
lua_newtable (L);
|
|
lua_pushvalue (L, -1);
|
|
lua_setmetatable (L, -2);
|
|
lua_pushboolean (L, 1);
|
|
lua_rawsetp (L, -2, Detail::getIdentityKey ());
|
|
lua_pushstring (L, (std::string ("const ") + name).c_str ());
|
|
rawsetfield (L, -2, "__type");
|
|
lua_pushcfunction (L, &indexMetaMethod);
|
|
rawsetfield (L, -2, "__index");
|
|
lua_pushcfunction (L, &newindexMetaMethod);
|
|
rawsetfield (L, -2, "__newindex");
|
|
lua_newtable (L);
|
|
rawsetfield (L, -2, "__propget");
|
|
|
|
if (Detail::Security::hideMetatables ())
|
|
{
|
|
lua_pushnil (L);
|
|
rawsetfield (L, -2, "__metatable");
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
/**
|
|
Create the class table.
|
|
|
|
The Lua stack should have the const table on top.
|
|
*/
|
|
void createClassTable (char const* name)
|
|
{
|
|
lua_newtable (L);
|
|
lua_pushvalue (L, -1);
|
|
lua_setmetatable (L, -2);
|
|
lua_pushboolean (L, 1);
|
|
lua_rawsetp (L, -2, Detail::getIdentityKey ());
|
|
lua_pushstring (L, name);
|
|
rawsetfield (L, -2, "__type");
|
|
lua_pushcfunction (L, &indexMetaMethod);
|
|
rawsetfield (L, -2, "__index");
|
|
lua_pushcfunction (L, &newindexMetaMethod);
|
|
rawsetfield (L, -2, "__newindex");
|
|
lua_newtable (L);
|
|
rawsetfield (L, -2, "__propget");
|
|
lua_newtable (L);
|
|
rawsetfield (L, -2, "__propset");
|
|
|
|
lua_pushvalue (L, -2);
|
|
rawsetfield (L, -2, "__const"); // point to const table
|
|
|
|
lua_pushvalue (L, -1);
|
|
rawsetfield (L, -3, "__class"); // point const table to class table
|
|
|
|
if (Detail::Security::hideMetatables ())
|
|
{
|
|
lua_pushnil (L);
|
|
rawsetfield (L, -2, "__metatable");
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
/**
|
|
Create the static table.
|
|
|
|
The Lua stack should have:
|
|
-1 class table
|
|
-2 const table
|
|
-3 enclosing namespace
|
|
*/
|
|
void createStaticTable (char const* name)
|
|
{
|
|
lua_newtable (L);
|
|
lua_newtable (L);
|
|
lua_pushvalue (L, -1);
|
|
lua_setmetatable (L, -3);
|
|
lua_insert (L, -2);
|
|
rawsetfield (L, -5, name);
|
|
|
|
#if 0
|
|
lua_pushlightuserdata (L, this);
|
|
lua_pushcclosure (L, &tostringMetaMethod, 1);
|
|
rawsetfield (L, -2, "__tostring");
|
|
#endif
|
|
lua_pushcfunction (L, &Namespace::indexMetaMethod);
|
|
rawsetfield (L, -2, "__index");
|
|
lua_pushcfunction (L, &Namespace::newindexMetaMethod);
|
|
rawsetfield (L, -2, "__newindex");
|
|
lua_newtable (L);
|
|
rawsetfield (L, -2, "__propget");
|
|
lua_newtable (L);
|
|
rawsetfield (L, -2, "__propset");
|
|
|
|
lua_pushvalue (L, -2);
|
|
rawsetfield (L, -2, "__class"); // point to class table
|
|
|
|
if (Detail::Security::hideMetatables ())
|
|
{
|
|
lua_pushnil (L);
|
|
rawsetfield (L, -2, "__metatable");
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
/**
|
|
lua_CFunction to construct a class object wrapped in a container.
|
|
*/
|
|
template <class Params, class C>
|
|
static int ctorContainerProxy (lua_State* L)
|
|
{
|
|
typedef typename ContainerTraits <C>::Type T;
|
|
ArgList <Params, 2> args (L);
|
|
T* const p = Constructor <T, Params>::call (args);
|
|
Detail::UserdataSharedHelper <C, false>::push (L, p);
|
|
return 1;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
/**
|
|
lua_CFunction to construct a class object in-place in the userdata.
|
|
*/
|
|
template <class Params, class T>
|
|
static int ctorPlacementProxy (lua_State* L)
|
|
{
|
|
ArgList <Params, 2> args (L);
|
|
Constructor <T, Params>::call (Detail::UserdataValue <T>::place (L), args);
|
|
return 1;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
/**
|
|
Pop the Lua stack.
|
|
*/
|
|
void pop (int n) const
|
|
{
|
|
if (m_stackSize >= n && lua_gettop (L) >= n)
|
|
{
|
|
lua_pop (L, n);
|
|
m_stackSize -= n;
|
|
}
|
|
else
|
|
{
|
|
throw std::logic_error ("invalid stack");
|
|
}
|
|
}
|
|
|
|
public:
|
|
//--------------------------------------------------------------------------
|
|
explicit ClassBase (lua_State* L_)
|
|
: L (L_)
|
|
, m_stackSize (0)
|
|
{
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
/**
|
|
Copy Constructor.
|
|
*/
|
|
ClassBase (ClassBase const& other)
|
|
: L (other.L)
|
|
, m_stackSize (0)
|
|
{
|
|
m_stackSize = other.m_stackSize;
|
|
other.m_stackSize = 0;
|
|
}
|
|
|
|
~ClassBase ()
|
|
{
|
|
pop (m_stackSize);
|
|
}
|
|
};
|
|
|
|
//============================================================================
|
|
//
|
|
// Class
|
|
//
|
|
//============================================================================
|
|
/**
|
|
Provides a class registration in a lua_State.
|
|
|
|
After contstruction the Lua stack holds these objects:
|
|
-1 static table
|
|
-2 class table
|
|
-3 const table
|
|
-4 (enclosing namespace)
|
|
*/
|
|
template <class T>
|
|
class Class : public ClassBase
|
|
{
|
|
private:
|
|
//--------------------------------------------------------------------------
|
|
/**
|
|
__gc metamethod for a class.
|
|
*/
|
|
static int gcMetaMethod (lua_State* L)
|
|
{
|
|
Detail::Userdata* ud = Detail::Userdata::getExact <T> (L, 1);
|
|
ud->~Userdata ();
|
|
return 0;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
/**
|
|
lua_CFunction to get a class data member.
|
|
*/
|
|
template <typename U>
|
|
static int getProperty (lua_State* L)
|
|
{
|
|
T const* const t = Detail::Userdata::get <T> (L, 1, true);
|
|
U T::** mp = static_cast <U T::**> (lua_touserdata (L, lua_upvalueindex (1)));
|
|
Stack <U>::push (L, t->**mp);
|
|
return 1;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
/**
|
|
lua_CFunction to set a class data member.
|
|
|
|
@note The expected class name is in upvalue 1, and the pointer to the
|
|
data member is in upvalue 2.
|
|
*/
|
|
template <typename U>
|
|
static int setProperty (lua_State* L)
|
|
{
|
|
T* const t = Detail::Userdata::get <T> (L, 1, false);
|
|
U T::** mp = static_cast <U T::**> (lua_touserdata (L, lua_upvalueindex (1)));
|
|
t->**mp = Stack <U>::get (L, 2);
|
|
return 0;
|
|
}
|
|
|
|
public:
|
|
//==========================================================================
|
|
/**
|
|
Register a new class or add to an existing class registration.
|
|
*/
|
|
Class (char const* name, Namespace const* parent) : ClassBase (parent->L)
|
|
{
|
|
m_stackSize = parent->m_stackSize + 3;
|
|
parent->m_stackSize = 0;
|
|
|
|
assert (lua_istable (L, -1));
|
|
rawgetfield (L, -1, name);
|
|
|
|
if (lua_isnil (L, -1))
|
|
{
|
|
lua_pop (L, 1);
|
|
|
|
createConstTable (name);
|
|
lua_pushcfunction (L, &gcMetaMethod);
|
|
rawsetfield (L, -2, "__gc");
|
|
|
|
createClassTable (name);
|
|
lua_pushcfunction (L, &gcMetaMethod);
|
|
rawsetfield (L, -2, "__gc");
|
|
|
|
createStaticTable (name);
|
|
|
|
// Map T back to its tables.
|
|
lua_pushvalue (L, -1);
|
|
lua_rawsetp (L, LUA_REGISTRYINDEX, Detail::ClassInfo <T>::getStaticKey ());
|
|
lua_pushvalue (L, -2);
|
|
lua_rawsetp (L, LUA_REGISTRYINDEX, Detail::ClassInfo <T>::getClassKey ());
|
|
lua_pushvalue (L, -3);
|
|
lua_rawsetp (L, LUA_REGISTRYINDEX, Detail::ClassInfo <T>::getConstKey ());
|
|
}
|
|
else
|
|
{
|
|
rawgetfield (L, -1, "__class");
|
|
rawgetfield (L, -1, "__const");
|
|
|
|
// Reverse the top 3 stack elements
|
|
lua_insert (L, -3);
|
|
lua_insert (L, -2);
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
/**
|
|
Derive a new class.
|
|
*/
|
|
Class (char const* name, Namespace const* parent, void const* const staticKey)
|
|
: ClassBase (parent->L)
|
|
{
|
|
m_stackSize = parent->m_stackSize + 3;
|
|
parent->m_stackSize = 0;
|
|
|
|
assert (lua_istable (L, -1));
|
|
|
|
createConstTable (name);
|
|
lua_pushcfunction (L, &gcMetaMethod);
|
|
rawsetfield (L, -2, "__gc");
|
|
|
|
createClassTable (name);
|
|
lua_pushcfunction (L, &gcMetaMethod);
|
|
rawsetfield (L, -2, "__gc");
|
|
|
|
createStaticTable (name);
|
|
|
|
lua_rawgetp (L, LUA_REGISTRYINDEX, staticKey);
|
|
assert (lua_istable (L, -1));
|
|
rawgetfield (L, -1, "__class");
|
|
assert (lua_istable (L, -1));
|
|
rawgetfield (L, -1, "__const");
|
|
assert (lua_istable (L, -1));
|
|
|
|
rawsetfield (L, -6, "__parent");
|
|
rawsetfield (L, -4, "__parent");
|
|
rawsetfield (L, -2, "__parent");
|
|
|
|
lua_pushvalue (L, -1);
|
|
lua_rawsetp (L, LUA_REGISTRYINDEX, Detail::ClassInfo <T>::getStaticKey ());
|
|
lua_pushvalue (L, -2);
|
|
lua_rawsetp (L, LUA_REGISTRYINDEX, Detail::ClassInfo <T>::getClassKey ());
|
|
lua_pushvalue (L, -3);
|
|
lua_rawsetp (L, LUA_REGISTRYINDEX, Detail::ClassInfo <T>::getConstKey ());
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
/**
|
|
Continue registration in the enclosing namespace.
|
|
*/
|
|
Namespace endClass ()
|
|
{
|
|
return Namespace (this);
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
/**
|
|
Add or replace a static data member.
|
|
*/
|
|
template <class U>
|
|
Class <T>& addStaticData (char const* name, U* pu, bool isWritable = true)
|
|
{
|
|
assert (lua_istable (L, -1));
|
|
|
|
rawgetfield (L, -1, "__propget");
|
|
assert (lua_istable (L, -1));
|
|
lua_pushlightuserdata (L, pu);
|
|
lua_pushcclosure (L, &getVariable <U>, 1);
|
|
rawsetfield (L, -2, name);
|
|
lua_pop (L, 1);
|
|
|
|
rawgetfield (L, -1, "__propset");
|
|
assert (lua_istable (L, -1));
|
|
if (isWritable)
|
|
{
|
|
lua_pushlightuserdata (L, pu);
|
|
lua_pushcclosure (L, &setVariable <U>, 1);
|
|
}
|
|
else
|
|
{
|
|
lua_pushstring (L, name);
|
|
lua_pushcclosure (L, &readOnlyError, 1);
|
|
}
|
|
rawsetfield (L, -2, name);
|
|
lua_pop (L, 1);
|
|
|
|
return *this;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
/**
|
|
Add or replace a static property member.
|
|
|
|
If the set function is null, the property is read-only.
|
|
*/
|
|
template <class U>
|
|
Class <T>& addStaticProperty (char const* name, U (*get)(), void (*set)(U) = 0)
|
|
{
|
|
typedef U (*get_t)();
|
|
typedef void (*set_t)(U);
|
|
|
|
assert (lua_istable (L, -1));
|
|
|
|
rawgetfield (L, -1, "__propget");
|
|
assert (lua_istable (L, -1));
|
|
new (lua_newuserdata (L, sizeof (get))) get_t (get);
|
|
lua_pushcclosure (L, &CallFunction <U (*) (void)>::call, 1);
|
|
rawsetfield (L, -2, name);
|
|
lua_pop (L, 1);
|
|
|
|
rawgetfield (L, -1, "__propset");
|
|
assert (lua_istable (L, -1));
|
|
if (set != 0)
|
|
{
|
|
new (lua_newuserdata (L, sizeof (set))) set_t (set);
|
|
lua_pushcclosure (L, &CallFunction <void (*) (U)>::call, 1);
|
|
}
|
|
else
|
|
{
|
|
lua_pushstring (L, name);
|
|
lua_pushcclosure (L, &readOnlyError, 1);
|
|
}
|
|
rawsetfield (L, -2, name);
|
|
lua_pop (L, 1);
|
|
|
|
return *this;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
/**
|
|
Add or replace a static member function.
|
|
*/
|
|
template <class FP>
|
|
Class <T>& addStaticFunction (char const* name, FP const fp)
|
|
{
|
|
new (lua_newuserdata (L, sizeof (fp))) FP (fp);
|
|
lua_pushcclosure (L, &CallFunction <FP>::call, 1);
|
|
rawsetfield (L, -2, name);
|
|
|
|
return *this;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
/**
|
|
Add or replace a lua_CFunction.
|
|
*/
|
|
Class <T>& addStaticCFunction (char const* name, int (*const fp)(lua_State*))
|
|
{
|
|
lua_pushcfunction (L, fp);
|
|
rawsetfield (L, -2, name);
|
|
return *this;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
/**
|
|
Add or replace a data member.
|
|
*/
|
|
template <class U>
|
|
Class <T>& addData (char const* name, const U T::* mp, bool isWritable = true)
|
|
{
|
|
typedef const U T::*mp_t;
|
|
|
|
// Add to __propget in class and const tables.
|
|
{
|
|
rawgetfield (L, -2, "__propget");
|
|
rawgetfield (L, -4, "__propget");
|
|
new (lua_newuserdata (L, sizeof (mp_t))) mp_t (mp);
|
|
lua_pushcclosure (L, &getProperty <U>, 1);
|
|
lua_pushvalue (L, -1);
|
|
rawsetfield (L, -4, name);
|
|
rawsetfield (L, -2, name);
|
|
lua_pop (L, 2);
|
|
}
|
|
|
|
if (isWritable)
|
|
{
|
|
// Add to __propset in class table.
|
|
rawgetfield (L, -2, "__propset");
|
|
assert (lua_istable (L, -1));
|
|
new (lua_newuserdata (L, sizeof (mp_t))) mp_t (mp);
|
|
lua_pushcclosure (L, &setProperty <U>, 1);
|
|
rawsetfield (L, -2, name);
|
|
lua_pop (L, 1);
|
|
}
|
|
|
|
return *this;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
/**
|
|
Add or replace a property member.
|
|
*/
|
|
template <class TG, class TS>
|
|
Class <T>& addProperty (char const* name, TG (T::* get) () const, void (T::* set) (TS))
|
|
{
|
|
// Add to __propget in class and const tables.
|
|
{
|
|
rawgetfield (L, -2, "__propget");
|
|
rawgetfield (L, -4, "__propget");
|
|
typedef TG (T::*get_t) () const;
|
|
new (lua_newuserdata (L, sizeof (get_t))) get_t (get);
|
|
lua_pushcclosure (L, &CallMemberFunction <get_t>::callConst, 1);
|
|
lua_pushvalue (L, -1);
|
|
rawsetfield (L, -4, name);
|
|
rawsetfield (L, -2, name);
|
|
lua_pop (L, 2);
|
|
}
|
|
|
|
{
|
|
// Add to __propset in class table.
|
|
rawgetfield (L, -2, "__propset");
|
|
assert (lua_istable (L, -1));
|
|
typedef void (T::* set_t) (TS);
|
|
new (lua_newuserdata (L, sizeof (set_t))) set_t (set);
|
|
lua_pushcclosure (L, &CallMemberFunction <set_t>::call, 1);
|
|
rawsetfield (L, -2, name);
|
|
lua_pop (L, 1);
|
|
}
|
|
|
|
return *this;
|
|
}
|
|
|
|
// read-only
|
|
template <class TG>
|
|
Class <T>& addProperty (char const* name, TG (T::* get) () const)
|
|
{
|
|
// Add to __propget in class and const tables.
|
|
rawgetfield (L, -2, "__propget");
|
|
rawgetfield (L, -4, "__propget");
|
|
typedef TG (T::*get_t) () const;
|
|
new (lua_newuserdata (L, sizeof (get_t))) get_t (get);
|
|
lua_pushcclosure (L, &CallMemberFunction <get_t>::callConst, 1);
|
|
lua_pushvalue (L, -1);
|
|
rawsetfield (L, -4, name);
|
|
rawsetfield (L, -2, name);
|
|
lua_pop (L, 2);
|
|
|
|
return *this;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
/**
|
|
Add or replace a property member, by proxy.
|
|
|
|
When a class is closed for modification and does not provide (or cannot
|
|
provide) the function signatures necessary to implement get or set for
|
|
a property, this will allow non-member functions act as proxies.
|
|
|
|
Both the get and the set functions require a T const* and T* in the first
|
|
argument respectively.
|
|
*/
|
|
template <class TG, class TS>
|
|
Class <T>& addProperty (char const* name, TG (*get) (T const*), void (*set) (T*, TS))
|
|
{
|
|
// Add to __propget in class and const tables.
|
|
{
|
|
rawgetfield (L, -2, "__propget");
|
|
rawgetfield (L, -4, "__propget");
|
|
typedef TG (*get_t) (T const*);
|
|
new (lua_newuserdata (L, sizeof (get_t))) get_t (get);
|
|
lua_pushcclosure (L, &CallFunction <get_t>::call, 1);
|
|
lua_pushvalue (L, -1);
|
|
rawsetfield (L, -4, name);
|
|
rawsetfield (L, -2, name);
|
|
lua_pop (L, 2);
|
|
}
|
|
|
|
if (set != 0)
|
|
{
|
|
// Add to __propset in class table.
|
|
rawgetfield (L, -2, "__propset");
|
|
assert (lua_istable (L, -1));
|
|
typedef void (*set_t) (T*, TS);
|
|
new (lua_newuserdata (L, sizeof (set_t))) set_t (set);
|
|
lua_pushcclosure (L, &CallFunction <set_t>::call, 1);
|
|
rawsetfield (L, -2, name);
|
|
lua_pop (L, 1);
|
|
}
|
|
|
|
return *this;
|
|
}
|
|
|
|
// read-only
|
|
template <class TG, class TS>
|
|
Class <T>& addProperty (char const* name, TG (*get) (T const*))
|
|
{
|
|
// Add to __propget in class and const tables.
|
|
rawgetfield (L, -2, "__propget");
|
|
rawgetfield (L, -4, "__propget");
|
|
typedef TG (*get_t) (T const*);
|
|
new (lua_newuserdata (L, sizeof (get_t))) get_t (get);
|
|
lua_pushcclosure (L, &CallFunction <get_t>::call, 1);
|
|
lua_pushvalue (L, -1);
|
|
rawsetfield (L, -4, name);
|
|
rawsetfield (L, -2, name);
|
|
lua_pop (L, 2);
|
|
|
|
return *this;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
/**
|
|
Add or replace a member function.
|
|
*/
|
|
template <class MemFn>
|
|
Class <T>& addFunction (char const* name, MemFn mf)
|
|
{
|
|
CallMemberFunctionHelper <MemFn, FuncTraits <MemFn>::isConstMemberFunction>::add (L, name, mf);
|
|
return *this;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
/**
|
|
Add or replace a member lua_CFunction.
|
|
*/
|
|
Class <T>& addCFunction (char const* name, int (T::*mfp)(lua_State*))
|
|
{
|
|
typedef int (T::*MFP)(lua_State*);
|
|
assert (lua_istable (L, -1));
|
|
new (lua_newuserdata (L, sizeof (mfp))) MFP (mfp);
|
|
lua_pushcclosure (L, &CallMemberCFunction <T>::call, 1);
|
|
rawsetfield (L, -3, name); // class table
|
|
|
|
return *this;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
/**
|
|
Add or replace a const member lua_CFunction.
|
|
*/
|
|
Class <T>& addCFunction (char const* name, int (T::*mfp)(lua_State*) const)
|
|
{
|
|
typedef int (T::*MFP)(lua_State*) const;
|
|
assert (lua_istable (L, -1));
|
|
new (lua_newuserdata (L, sizeof (mfp))) MFP (mfp);
|
|
lua_pushcclosure (L, &CallMemberCFunction <T>::callConst, 1);
|
|
lua_pushvalue (L, -1);
|
|
rawsetfield (L, -5, name); // const table
|
|
rawsetfield (L, -3, name); // class table
|
|
|
|
return *this;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
/**
|
|
Add or replace a primary Constructor.
|
|
|
|
The primary Constructor is invoked when calling the class type table
|
|
like a function.
|
|
|
|
The template parameter should be a function pointer type that matches
|
|
the desired Constructor (since you can't take the address of a Constructor
|
|
and pass it as an argument).
|
|
*/
|
|
template <class MemFn, class C>
|
|
Class <T>& addConstructor ()
|
|
{
|
|
lua_pushcclosure (L,
|
|
&ctorContainerProxy <typename FuncTraits <MemFn>::Params, C>, 0);
|
|
rawsetfield(L, -2, "__call");
|
|
|
|
return *this;
|
|
}
|
|
|
|
template <class MemFn>
|
|
Class <T>& addConstructor ()
|
|
{
|
|
lua_pushcclosure (L,
|
|
&ctorPlacementProxy <typename FuncTraits <MemFn>::Params, T>, 0);
|
|
rawsetfield(L, -2, "__call");
|
|
|
|
return *this;
|
|
}
|
|
};
|
|
|
|
private:
|
|
//============================================================================
|
|
//
|
|
// Namespace (Cont.)
|
|
//
|
|
//============================================================================
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Opens the global namespace.
|
|
*/
|
|
explicit Namespace (lua_State* L_)
|
|
: L (L_)
|
|
, m_stackSize (0)
|
|
{
|
|
lua_getglobal (L, "_G");
|
|
++m_stackSize;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Opens a namespace for registrations.
|
|
|
|
The namespace is created if it doesn't already exist. The parent
|
|
namespace is at the top of the Lua stack.
|
|
*/
|
|
Namespace (char const* name, Namespace const* parent)
|
|
: L (parent->L)
|
|
, m_stackSize (0)
|
|
{
|
|
m_stackSize = parent->m_stackSize + 1;
|
|
parent->m_stackSize = 0;
|
|
|
|
assert (lua_istable (L, -1));
|
|
rawgetfield (L, -1, name);
|
|
if (lua_isnil (L, -1))
|
|
{
|
|
lua_pop (L, 1);
|
|
|
|
lua_newtable (L);
|
|
lua_pushvalue (L, -1);
|
|
lua_setmetatable (L, -2);
|
|
lua_pushcfunction (L, &indexMetaMethod);
|
|
rawsetfield (L, -2, "__index");
|
|
lua_pushcfunction (L, &newindexMetaMethod);
|
|
rawsetfield (L, -2, "__newindex");
|
|
lua_newtable (L);
|
|
rawsetfield (L, -2, "__propget");
|
|
lua_newtable (L);
|
|
rawsetfield (L, -2, "__propset");
|
|
lua_pushvalue (L, -1);
|
|
rawsetfield (L, -3, name);
|
|
#if 0
|
|
lua_pushcfunction (L, &tostringMetaMethod);
|
|
rawsetfield (L, -2, "__tostring");
|
|
#endif
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Creates a continued registration from a child namespace.
|
|
*/
|
|
explicit Namespace (Namespace const* child)
|
|
: L (child->L)
|
|
, m_stackSize (0)
|
|
{
|
|
m_stackSize = child->m_stackSize - 1;
|
|
child->m_stackSize = 1;
|
|
child->pop (1);
|
|
|
|
// It is not necessary or valid to call
|
|
// endNamespace() for the global namespace!
|
|
//
|
|
assert (m_stackSize != 0);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Creates a continued registration from a child class.
|
|
*/
|
|
explicit Namespace (ClassBase const* child)
|
|
: L (child->L)
|
|
, m_stackSize (0)
|
|
{
|
|
m_stackSize = child->m_stackSize - 3;
|
|
child->m_stackSize = 3;
|
|
child->pop (3);
|
|
}
|
|
|
|
public:
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Copy Constructor.
|
|
|
|
Ownership of the stack is transferred to the new object. This happens when
|
|
the compiler emits temporaries to hold these objects while chaining
|
|
registrations across namespaces.
|
|
*/
|
|
Namespace (Namespace const& other) : L (other.L)
|
|
{
|
|
m_stackSize = other.m_stackSize;
|
|
other.m_stackSize = 0;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Closes this namespace registration.
|
|
*/
|
|
~Namespace ()
|
|
{
|
|
pop (m_stackSize);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Open the global namespace.
|
|
*/
|
|
static Namespace getGlobalNamespace (lua_State* L)
|
|
{
|
|
return Namespace (L);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Open a new or existing namespace for registrations.
|
|
*/
|
|
Namespace beginNamespace (char const* name)
|
|
{
|
|
return Namespace (name, this);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Continue namespace registration in the parent.
|
|
|
|
Do not use this on the global namespace.
|
|
*/
|
|
Namespace endNamespace ()
|
|
{
|
|
return Namespace (this);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Add or replace a variable.
|
|
*/
|
|
template <class T>
|
|
Namespace& addVariable (char const* const name, T* const pt, bool const isWritable = true)
|
|
{
|
|
assert (lua_istable (L, -1));
|
|
|
|
rawgetfield (L, -1, "__propget");
|
|
assert (lua_istable (L, -1));
|
|
lua_pushlightuserdata (L, pt);
|
|
lua_pushcclosure (L, &getVariable <T>, 1);
|
|
rawsetfield (L, -2, name);
|
|
lua_pop (L, 1);
|
|
|
|
rawgetfield (L, -1, "__propset");
|
|
assert (lua_istable (L, -1));
|
|
if (isWritable)
|
|
{
|
|
lua_pushlightuserdata (L, pt);
|
|
lua_pushcclosure (L, &setVariable <T>, 1);
|
|
}
|
|
else
|
|
{
|
|
lua_pushstring (L, name);
|
|
lua_pushcclosure (L, &readOnlyError, 1);
|
|
}
|
|
rawsetfield (L, -2, name);
|
|
lua_pop (L, 1);
|
|
|
|
return *this;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Add or replace a property.
|
|
|
|
If the set function is omitted or null, the property is read-only.
|
|
*/
|
|
template <class TG, class TS>
|
|
Namespace& addProperty (char const* name, TG (*get) (), void (*set)(TS) = 0)
|
|
{
|
|
assert (lua_istable (L, -1));
|
|
|
|
rawgetfield (L, -1, "__propget");
|
|
assert (lua_istable (L, -1));
|
|
lua_pushlightuserdata (L, get);
|
|
lua_pushcclosure (L, &CallFunction <TG (*) (void)>::call, 1);
|
|
rawsetfield (L, -2, name);
|
|
lua_pop (L, 1);
|
|
|
|
rawgetfield (L, -1, "__propset");
|
|
assert (lua_istable (L, -1));
|
|
if (set != 0)
|
|
{
|
|
lua_pushlightuserdata (L, set);
|
|
lua_pushcclosure (L, &CallFunction <void (*) (TS)>::call, 1);
|
|
}
|
|
else
|
|
{
|
|
lua_pushstring (L, name);
|
|
lua_pushcclosure (L, &readOnlyError, 1);
|
|
}
|
|
rawsetfield (L, -2, name);
|
|
lua_pop (L, 1);
|
|
|
|
return *this;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Add or replace a function.
|
|
*/
|
|
template <class FP>
|
|
Namespace& addFunction (char const* name, FP const fp)
|
|
{
|
|
assert (lua_istable (L, -1));
|
|
|
|
new (lua_newuserdata (L, sizeof (fp))) FP (fp);
|
|
lua_pushcclosure (L, &CallFunction <FP>::call, 1);
|
|
rawsetfield (L, -2, name);
|
|
|
|
return *this;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Add or replace a lua_CFunction.
|
|
*/
|
|
Namespace& addCFunction (char const* name, int (*const fp)(lua_State*))
|
|
{
|
|
lua_pushcfunction (L, fp);
|
|
rawsetfield (L, -2, name);
|
|
|
|
return *this;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Open a new or existing class for registrations.
|
|
*/
|
|
template <class T>
|
|
Class <T> beginClass (char const* name)
|
|
{
|
|
return Class <T> (name, this);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Derive a new class for registrations.
|
|
|
|
To continue registrations for the class later, use beginClass().
|
|
Do not call deriveClass() again.
|
|
*/
|
|
template <class T, class U>
|
|
Class <T> deriveClass (char const* name)
|
|
{
|
|
return Class <T> (name, this, Detail::ClassInfo <U>::getStaticKey ());
|
|
}
|
|
};
|
|
|
|
//==============================================================================
|
|
/**
|
|
Retrieve the global namespace.
|
|
|
|
It is recommended to put your namespace inside the global namespace, and then
|
|
add your classes and functions to it, rather than adding many classes and
|
|
functions directly to the global namespace.
|
|
*/
|
|
inline Namespace getGlobalNamespace (lua_State* L)
|
|
{
|
|
return Namespace::getGlobalNamespace (L);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
/**
|
|
Push objects onto the Lua stack.
|
|
*/
|
|
template <class T>
|
|
inline void push (lua_State* L, T t)
|
|
{
|
|
Stack <T>::push (L, t);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
/**
|
|
Set a global value in the lua_State.
|
|
*/
|
|
template <class T>
|
|
inline void setglobal (lua_State* L, T t, char const* name)
|
|
{
|
|
push (L, t);
|
|
lua_setglobal (L, name);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
/**
|
|
Change whether or not metatables are hidden (on by default).
|
|
*/
|
|
inline void setHideMetatables (bool shouldHide)
|
|
{
|
|
Detail::Security::setHideMetatables (shouldHide);
|
|
}
|
|
|
|
}
|
|
|
|
//==============================================================================
|
|
|
|
#endif
|