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* For as long as I can remember people have had issues with zoning in, facing the wrong way, and walking through a zone line. With this we will be able to set zone's safe heading as well as preserve heading on summon (NPC or GM) and teleports between zones. This affects several pre-existing quest methods and extends their parameters to allow for the addition of heading. The following functions have had heading added. Lua - client:SetBindPoint() - client:SetStartZone() Perl - $client->SetBindPoint() - $client->SetStartZone() - quest::rebind() SetStartZone parameter list was fixed also. This converts some pre-existing methods from glm::vec3() to glm::vec4() and has an overload where necessary to use a glm::vec3() method versus glm::vec4() method. This shouldn't affect any pre-existing servers and will allow PEQ and others to document safe headings for zones properly. * Removed possible memory leaks. * Fix SQL. * Fix client message. * Fix debug log. * Fix log message. * Fix call in rebind overload. * Fix floats. * Add default to column.
59 lines
2.1 KiB
C++
59 lines
2.1 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef WORLDDB_H_
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#define WORLDDB_H_
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#include "../common/shareddb.h"
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#include "../common/zone_numbers.h"
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#include "../common/eq_packet.h"
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struct PlayerProfile_Struct;
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struct CharCreate_Struct;
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struct CharacterSelect_Struct;
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class WorldDatabase : public SharedDatabase {
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public:
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bool GetStartZone(PlayerProfile_Struct* p_player_profile_struct, CharCreate_Struct* p_char_create_struct, bool is_titanium);
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void GetCharSelectInfo(uint32 account_id, EQApplicationPacket **out_app, uint32 client_version_bit);
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int MoveCharacterToBind(int character_id, uint8 bind_number = 0);
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void GetLauncherList(std::vector<std::string> &result);
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bool GetCharacterLevel(const char *name, int &level);
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bool LoadCharacterCreateAllocations();
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bool LoadCharacterCreateCombos();
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bool StoreCharacter(
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uint32 account_id,
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PlayerProfile_Struct *p_player_profile_struct,
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EQ::InventoryProfile *p_inventory_profile
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);
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private:
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void SetTitaniumDefaultStartZone(PlayerProfile_Struct* in_pp, CharCreate_Struct* in_cc);
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void SetSoFDefaultStartZone(PlayerProfile_Struct* in_pp, CharCreate_Struct* in_cc);
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bool GetCharSelInventory(uint32 account_id, char* name, EQ::InventoryProfile* inv);
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};
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extern WorldDatabase database;
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extern WorldDatabase content_db;
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#endif /*WORLDDB_H_*/
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