eqemu-server/common/repositories/expeditions_repository.h
hg dadc1b2843
[Expeditions] Refactor expedition caching (#1315)
Add common expedition base class

Use repository for zone and world expedition caching

World now stores members and leader as Member objects instead of ids

This improves readability of the caching methods and lets world cache
expedition dzs and members like zone. World also now caches expeditions
as unique_ptr which will be necessary for future dz callback lambdas
that capture 'this' so addresses don't change on cache vector resizes.
2021-04-07 01:20:35 -05:00

220 lines
6.4 KiB
C++

/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef EQEMU_EXPEDITIONS_REPOSITORY_H
#define EQEMU_EXPEDITIONS_REPOSITORY_H
#include "../database.h"
#include "../string_util.h"
#include "base/base_expeditions_repository.h"
class ExpeditionsRepository: public BaseExpeditionsRepository {
public:
/**
* This file was auto generated and can be modified and extended upon
*
* Base repository methods are automatically
* generated in the "base" version of this repository. The base repository
* is immutable and to be left untouched, while methods in this class
* are used as extension methods for more specific persistence-layer
* accessors or mutators.
*
* Base Methods (Subject to be expanded upon in time)
*
* Note: Not all tables are designed appropriately to fit functionality with all base methods
*
* InsertOne
* UpdateOne
* DeleteOne
* FindOne
* GetWhere(std::string where_filter)
* DeleteWhere(std::string where_filter)
* InsertMany
* All
*
* Example custom methods in a repository
*
* ExpeditionsRepository::GetByZoneAndVersion(int zone_id, int zone_version)
* ExpeditionsRepository::GetWhereNeverExpires()
* ExpeditionsRepository::GetWhereXAndY()
* ExpeditionsRepository::DeleteWhereXAndY()
*
* Most of the above could be covered by base methods, but if you as a developer
* find yourself re-using logic for other parts of the code, its best to just make a
* method that can be re-used easily elsewhere especially if it can use a base repository
* method and encapsulate filters there
*/
// Custom extended repository methods here
struct ExpeditionWithLeader
{
uint32_t id;
std::string uuid;
uint32_t dynamic_zone_id;
std::string expedition_name;
uint32_t min_players;
uint32_t max_players;
int add_replay_on_join;
int is_locked;
uint32_t leader_id;
std::string leader_name;
};
static std::string SelectExpeditionsJoinLeader()
{
return std::string(SQL(
SELECT
expeditions.id,
expeditions.uuid,
expeditions.dynamic_zone_id,
expeditions.expedition_name,
expeditions.min_players,
expeditions.max_players,
expeditions.add_replay_on_join,
expeditions.is_locked,
expeditions.leader_id,
character_data.name leader_name
FROM expeditions
INNER JOIN character_data ON expeditions.leader_id = character_data.id
));
}
static ExpeditionWithLeader FillExpeditionWithLeaderFromRow(MySQLRequestRow& row)
{
ExpeditionWithLeader entry{};
int col = 0;
entry.id = strtoul(row[col++], nullptr, 10);
entry.uuid = row[col++];
entry.dynamic_zone_id = strtoul(row[col++], nullptr, 10);
entry.expedition_name = row[col++];
entry.min_players = strtoul(row[col++], nullptr, 10);
entry.max_players = strtoul(row[col++], nullptr, 10);
entry.add_replay_on_join = strtoul(row[col++], nullptr, 10);
entry.is_locked = strtoul(row[col++], nullptr, 10);
entry.leader_id = strtoul(row[col++], nullptr, 10);
entry.leader_name = row[col++];
return entry;
}
static std::vector<ExpeditionWithLeader> GetAllWithLeaderName(Database& db)
{
std::vector<ExpeditionWithLeader> all_entries;
auto results = db.QueryDatabase(fmt::format(
"{} ORDER BY expeditions.id;",
SelectExpeditionsJoinLeader()
));
if (results.Success())
{
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row)
{
ExpeditionWithLeader entry = FillExpeditionWithLeaderFromRow(row);
all_entries.emplace_back(std::move(entry));
}
}
return all_entries;
}
static ExpeditionWithLeader GetWithLeaderName(Database& db, uint32_t expedition_id)
{
ExpeditionWithLeader entry{};
auto results = db.QueryDatabase(fmt::format(
"{} WHERE expeditions.id = {};",
SelectExpeditionsJoinLeader(),
expedition_id
));
if (results.Success() && results.RowCount() > 0)
{
auto row = results.begin();
entry = FillExpeditionWithLeaderFromRow(row);
}
return entry;
}
struct CharacterExpedition
{
uint32_t id;
std::string name;
uint32_t expedition_id;
};
static std::vector<CharacterExpedition> GetCharactersWithExpedition(
Database& db, const std::vector<std::string>& character_names)
{
if (character_names.empty())
{
return {};
}
std::vector<CharacterExpedition> entries;
auto joined_character_names = fmt::format("'{}'", fmt::join(character_names, "','"));
auto results = db.QueryDatabase(fmt::format(SQL(
SELECT
character_data.id,
character_data.name,
MAX(expeditions.id)
FROM character_data
LEFT JOIN expedition_members
ON character_data.id = expedition_members.character_id
AND expedition_members.is_current_member = TRUE
LEFT JOIN expeditions
ON expedition_members.expedition_id = expeditions.id
WHERE character_data.name IN ({})
GROUP BY character_data.id
ORDER BY FIELD(character_data.name, {})
),
joined_character_names,
joined_character_names
));
if (results.Success())
{
entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row)
{
CharacterExpedition entry{};
entry.id = std::strtoul(row[0], nullptr, 10);
entry.name = row[1];
entry.expedition_id = row[2] ? std::strtoul(row[2], nullptr, 10) : 0;
entries.emplace_back(std::move(entry));
}
}
return entries;
}
};
#endif //EQEMU_EXPEDITIONS_REPOSITORY_H