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86 lines
2.2 KiB
C++
86 lines
2.2 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef SPAWNGROUP_H
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#define SPAWNGROUP_H
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#include "../common/types.h"
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#include <map>
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#include <list>
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class SpawnEntry {
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public:
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SpawnEntry(uint32 in_NPCType, int in_chance, uint8 in_npc_spawn_limit);
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~SpawnEntry() {}
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uint32 NPCType;
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int chance;
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//this is a cached value from npc_types, for speed
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uint8 npc_spawn_limit; //max # of this entry which can be spawned in this zone
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};
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class SpawnGroup {
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public:
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SpawnGroup(
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uint32 in_id,
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char *name,
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int in_group_spawn_limit,
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float dist,
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float maxx,
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float minx,
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float maxy,
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float miny,
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int delay_in,
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int despawn_in,
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uint32 despawn_timer_in,
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int min_delay_in
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);
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~SpawnGroup();
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uint32 GetNPCType();
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void AddSpawnEntry(SpawnEntry *newEntry);
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uint32 id;
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float roamdist;
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float roambox[4];
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int min_delay;
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int delay;
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int despawn;
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uint32 despawn_timer;
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private:
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char name_[120];
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std::list<SpawnEntry *> list_;
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uint8 group_spawn_limit; //max # of this entry which can be spawned by this group
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};
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class SpawnGroupList {
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public:
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SpawnGroupList() {}
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~SpawnGroupList();
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void AddSpawnGroup(SpawnGroup *new_group);
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SpawnGroup *GetSpawnGroup(uint32 id);
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bool RemoveSpawnGroup(uint32 in_id);
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void ClearSpawnGroups();
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void ReloadSpawnGroups();
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private:
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//LinkedList<SpawnGroup*> list_;
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std::map<uint32, SpawnGroup *> m_spawn_groups;
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};
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#endif
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