mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 16:51:29 +00:00
2961 lines
79 KiB
C++
2961 lines
79 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/bodytypes.h"
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#include "../common/classes.h"
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#include "../common/global_define.h"
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#include "../common/misc_functions.h"
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#include "../common/rulesys.h"
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#include "../common/seperator.h"
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#include "../common/spdat.h"
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#include "../common/string_util.h"
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#include "../common/emu_versions.h"
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#include "../common/features.h"
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#include "../common/item_instance.h"
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#include "../common/item_data.h"
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#include "../common/linked_list.h"
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#include "../common/servertalk.h"
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#include "../common/say_link.h"
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#include "client.h"
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#include "entity.h"
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#include "npc.h"
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#include "string_ids.h"
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#include "spawn2.h"
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#include "zone.h"
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#include "quest_parser_collection.h"
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#include "water_map.h"
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#include "npc_scale_manager.h"
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#include <cctype>
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#include <stdio.h>
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#include <string>
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#ifdef _WINDOWS
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#define snprintf _snprintf
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#define strncasecmp _strnicmp
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#define strcasecmp _stricmp
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#else
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#include <stdlib.h>
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#include <pthread.h>
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#endif
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extern Zone* zone;
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extern volatile bool is_zone_loaded;
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extern EntityList entity_list;
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NPC::NPC(const NPCType *npc_type_data, Spawn2 *in_respawn, const glm::vec4 &position, GravityBehavior iflymode, bool IsCorpse)
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: Mob(
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npc_type_data->name,
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npc_type_data->lastname,
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npc_type_data->max_hp,
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npc_type_data->max_hp,
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npc_type_data->gender,
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npc_type_data->race,
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npc_type_data->class_,
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(bodyType) npc_type_data->bodytype,
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npc_type_data->deity,
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npc_type_data->level,
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npc_type_data->npc_id,
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npc_type_data->size,
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npc_type_data->runspeed,
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position,
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npc_type_data->light, // innate_light
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npc_type_data->texture,
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npc_type_data->helmtexture,
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npc_type_data->AC,
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npc_type_data->ATK,
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npc_type_data->STR,
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npc_type_data->STA,
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npc_type_data->DEX,
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npc_type_data->AGI,
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npc_type_data->INT,
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npc_type_data->WIS,
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npc_type_data->CHA,
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npc_type_data->haircolor,
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npc_type_data->beardcolor,
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npc_type_data->eyecolor1,
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npc_type_data->eyecolor2,
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npc_type_data->hairstyle,
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npc_type_data->luclinface,
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npc_type_data->beard,
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npc_type_data->drakkin_heritage,
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npc_type_data->drakkin_tattoo,
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npc_type_data->drakkin_details,
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npc_type_data->armor_tint,
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0,
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npc_type_data->see_invis, // pass see_invis/see_ivu flags to mob constructor
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npc_type_data->see_invis_undead,
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npc_type_data->see_hide,
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npc_type_data->see_improved_hide,
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npc_type_data->hp_regen,
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npc_type_data->mana_regen,
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npc_type_data->qglobal,
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npc_type_data->maxlevel,
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npc_type_data->scalerate,
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npc_type_data->armtexture,
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npc_type_data->bracertexture,
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npc_type_data->handtexture,
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npc_type_data->legtexture,
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npc_type_data->feettexture,
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npc_type_data->use_model
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),
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attacked_timer(CombatEventTimer_expire),
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swarm_timer(100),
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classattack_timer(1000),
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knightattack_timer(1000),
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assist_timer(AIassistcheck_delay),
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qglobal_purge_timer(30000),
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send_hp_update_timer(2000),
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enraged_timer(1000),
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taunt_timer(TauntReuseTime * 1000),
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m_SpawnPoint(position),
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m_GuardPoint(-1, -1, -1, 0),
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m_GuardPointSaved(0, 0, 0, 0)
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{
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//What is the point of this, since the names get mangled..
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Mob *mob = entity_list.GetMob(name);
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if (mob != nullptr) {
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entity_list.RemoveEntity(mob->GetID());
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}
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int moblevel = GetLevel();
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NPCTypedata = npc_type_data;
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NPCTypedata_ours = nullptr;
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respawn2 = in_respawn;
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swarm_timer.Disable();
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if (size <= 0.0f) {
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size = GetRaceGenderDefaultHeight(race, gender);
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}
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taunting = false;
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proximity = nullptr;
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copper = 0;
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silver = 0;
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gold = 0;
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platinum = 0;
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max_dmg = npc_type_data->max_dmg;
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min_dmg = npc_type_data->min_dmg;
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attack_count = npc_type_data->attack_count;
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grid = 0;
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wp_m = 0;
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max_wp = 0;
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save_wp = 0;
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spawn_group_id = 0;
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swarmInfoPtr = nullptr;
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spellscale = npc_type_data->spellscale;
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healscale = npc_type_data->healscale;
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pAggroRange = npc_type_data->aggroradius;
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pAssistRange = npc_type_data->assistradius;
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findable = npc_type_data->findable;
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trackable = npc_type_data->trackable;
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MR = npc_type_data->MR;
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CR = npc_type_data->CR;
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DR = npc_type_data->DR;
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FR = npc_type_data->FR;
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PR = npc_type_data->PR;
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Corrup = npc_type_data->Corrup;
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PhR = npc_type_data->PhR;
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STR = npc_type_data->STR;
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STA = npc_type_data->STA;
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AGI = npc_type_data->AGI;
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DEX = npc_type_data->DEX;
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INT = npc_type_data->INT;
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WIS = npc_type_data->WIS;
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CHA = npc_type_data->CHA;
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npc_mana = npc_type_data->Mana;
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//quick fix of ordering if they screwed it up in the DB
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if (max_dmg < min_dmg) {
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int tmp = min_dmg;
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min_dmg = max_dmg;
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max_dmg = tmp;
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}
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// Max Level and Stat Scaling if maxlevel is set
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if (maxlevel > level) {
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LevelScale();
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}
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base_damage = round((max_dmg - min_dmg) / 1.9);
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min_damage = min_dmg - round(base_damage / 10.0);
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accuracy_rating = npc_type_data->accuracy_rating;
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avoidance_rating = npc_type_data->avoidance_rating;
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ATK = npc_type_data->ATK;
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// used for when switch back to charm
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default_ac = npc_type_data->AC;
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default_min_dmg = min_dmg;
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default_max_dmg = max_dmg;
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default_attack_delay = npc_type_data->attack_delay;
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default_accuracy_rating = npc_type_data->accuracy_rating;
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default_avoidance_rating = npc_type_data->avoidance_rating;
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default_atk = npc_type_data->ATK;
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strn0cpy(default_special_abilities, npc_type_data->special_abilities, 512);
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// used for when getting charmed, if 0, doesn't swap
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charm_ac = npc_type_data->charm_ac;
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charm_min_dmg = npc_type_data->charm_min_dmg;
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charm_max_dmg = npc_type_data->charm_max_dmg;
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charm_attack_delay = npc_type_data->charm_attack_delay;
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charm_accuracy_rating = npc_type_data->charm_accuracy_rating;
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charm_avoidance_rating = npc_type_data->charm_avoidance_rating;
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charm_atk = npc_type_data->charm_atk;
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CalcMaxMana();
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SetMana(GetMaxMana());
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MerchantType = npc_type_data->merchanttype;
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merchant_open = GetClass() == MERCHANT;
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adventure_template_id = npc_type_data->adventure_template;
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flymode = iflymode;
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if (npc_type_data->flymode >= 0) {
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flymode = static_cast<GravityBehavior>(npc_type_data->flymode);
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}
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guard_anim = eaStanding;
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roambox_distance = 0;
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roambox_max_x = -2;
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roambox_max_y = -2;
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roambox_min_x = -2;
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roambox_min_y = -2;
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roambox_destination_x = -2;
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roambox_destination_y = -2;
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roambox_min_delay = 1000;
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roambox_delay = 1000;
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p_depop = false;
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loottable_id = npc_type_data->loottable_id;
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skip_global_loot = npc_type_data->skip_global_loot;
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skip_auto_scale = npc_type_data->skip_auto_scale;
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rare_spawn = npc_type_data->rare_spawn;
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no_target_hotkey = npc_type_data->no_target_hotkey;
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primary_faction = 0;
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SetNPCFactionID(npc_type_data->npc_faction_id);
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npc_spells_id = 0;
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HasAISpell = false;
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HasAISpellEffects = false;
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innate_proc_spell_id = 0;
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if (GetClass() == MERCERNARY_MASTER && RuleB(Mercs, AllowMercs)) {
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LoadMercTypes();
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LoadMercs();
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}
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SpellFocusDMG = 0;
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SpellFocusHeal = 0;
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pet_spell_id = 0;
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delaytimer = false;
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combat_event = false;
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attack_speed = npc_type_data->attack_speed;
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attack_delay = npc_type_data->attack_delay;
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slow_mitigation = npc_type_data->slow_mitigation;
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EntityList::RemoveNumbers(name);
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entity_list.MakeNameUnique(name);
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npc_aggro = npc_type_data->npc_aggro;
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AI_Init();
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AI_Start();
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d_melee_texture1 = npc_type_data->d_melee_texture1;
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d_melee_texture2 = npc_type_data->d_melee_texture2;
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herosforgemodel = npc_type_data->herosforgemodel;
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ammo_idfile = npc_type_data->ammo_idfile;
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memset(equipment, 0, sizeof(equipment));
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prim_melee_type = npc_type_data->prim_melee_type;
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sec_melee_type = npc_type_data->sec_melee_type;
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ranged_type = npc_type_data->ranged_type;
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// If Melee Textures are not set, set attack type to Hand to Hand as default
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if (!d_melee_texture1) {
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prim_melee_type = 28;
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}
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if (!d_melee_texture2) {
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sec_melee_type = 28;
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}
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//give NPCs skill values...
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int r;
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for (r = 0; r <= EQEmu::skills::HIGHEST_SKILL; r++) {
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skills[r] = database.GetSkillCap(GetClass(), (EQEmu::skills::SkillType)r, moblevel);
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}
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// some overrides -- really we need to be able to set skills for mobs in the DB
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// There are some known low level SHM/BST pets that do not follow this, which supports
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// the theory of needing to be able to set skills for each mob separately
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if (moblevel > 50) {
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skills[EQEmu::skills::SkillDoubleAttack] = 250;
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skills[EQEmu::skills::SkillDualWield] = 250;
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}
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else if (moblevel > 3) {
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skills[EQEmu::skills::SkillDoubleAttack] = moblevel * 5;
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skills[EQEmu::skills::SkillDualWield] = skills[EQEmu::skills::SkillDoubleAttack];
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}
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else {
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skills[EQEmu::skills::SkillDoubleAttack] = moblevel * 5;
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}
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ldon_trapped = false;
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ldon_trap_type = 0;
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ldon_spell_id = 0;
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ldon_locked = false;
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ldon_locked_skill = 0;
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ldon_trap_detected = false;
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if (npc_type_data->trap_template > 0) {
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std::map<uint32, std::list<LDoNTrapTemplate *> >::iterator trap_ent_iter;
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std::list<LDoNTrapTemplate *> trap_list;
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trap_ent_iter = zone->ldon_trap_entry_list.find(npc_type_data->trap_template);
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if (trap_ent_iter != zone->ldon_trap_entry_list.end()) {
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trap_list = trap_ent_iter->second;
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if (trap_list.size() > 0) {
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auto trap_list_iter = trap_list.begin();
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std::advance(trap_list_iter, zone->random.Int(0, trap_list.size() - 1));
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LDoNTrapTemplate *trap_template = (*trap_list_iter);
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if (trap_template) {
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if ((uint8) trap_template->spell_id > 0) {
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ldon_trapped = true;
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ldon_spell_id = trap_template->spell_id;
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}
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else {
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ldon_trapped = false;
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ldon_spell_id = 0;
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}
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ldon_trap_type = (uint8) trap_template->type;
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if (trap_template->locked > 0) {
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ldon_locked = true;
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ldon_locked_skill = trap_template->skill;
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}
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else {
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ldon_locked = false;
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ldon_locked_skill = 0;
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}
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ldon_trap_detected = 0;
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}
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}
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}
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}
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reface_timer = new Timer(15000);
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reface_timer->Disable();
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qGlobals = nullptr;
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SetEmoteID(static_cast<uint16>(npc_type_data->emoteid));
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InitializeBuffSlots();
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CalcBonuses();
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raid_target = npc_type_data->raid_target;
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ignore_despawn = npc_type_data->ignore_despawn;
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m_targetable = !npc_type_data->untargetable;
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npc_scale_manager->ScaleNPC(this);
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SetMana(GetMaxMana());
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AISpellVar.fail_recast = static_cast<uint32>(RuleI(Spells, AI_SpellCastFinishedFailRecast));
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AISpellVar.engaged_no_sp_recast_min = static_cast<uint32>(RuleI(Spells, AI_EngagedNoSpellMinRecast));
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AISpellVar.engaged_no_sp_recast_max = static_cast<uint32>(RuleI(Spells, AI_EngagedNoSpellMaxRecast));
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AISpellVar.engaged_beneficial_self_chance = static_cast<uint8> (RuleI(Spells, AI_EngagedBeneficialSelfChance));
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AISpellVar.engaged_beneficial_other_chance = static_cast<uint8> (RuleI(Spells, AI_EngagedBeneficialOtherChance));
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AISpellVar.engaged_detrimental_chance = static_cast<uint8> (RuleI(Spells, AI_EngagedDetrimentalChance));
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AISpellVar.pursue_no_sp_recast_min = static_cast<uint32>(RuleI(Spells, AI_PursueNoSpellMinRecast));
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AISpellVar.pursue_no_sp_recast_max = static_cast<uint32>(RuleI(Spells, AI_PursueNoSpellMaxRecast));
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AISpellVar.pursue_detrimental_chance = static_cast<uint8> (RuleI(Spells, AI_PursueDetrimentalChance));
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AISpellVar.idle_no_sp_recast_min = static_cast<uint32>(RuleI(Spells, AI_IdleNoSpellMinRecast));
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AISpellVar.idle_no_sp_recast_max = static_cast<uint32>(RuleI(Spells, AI_IdleNoSpellMaxRecast));
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AISpellVar.idle_beneficial_chance = static_cast<uint8> (RuleI(Spells, AI_IdleBeneficialChance));
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}
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float NPC::GetRoamboxMaxX() const
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{
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return roambox_max_x;
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}
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float NPC::GetRoamboxMaxY() const
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{
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return roambox_max_y;
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}
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float NPC::GetRoamboxMinX() const
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{
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return roambox_min_x;
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}
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float NPC::GetRoamboxMinY() const
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{
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return roambox_min_y;
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}
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float NPC::GetRoamboxDistance() const
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{
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return roambox_distance;
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}
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float NPC::GetRoamboxDestinationX() const
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{
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return roambox_destination_x;
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}
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float NPC::GetRoamboxDestinationY() const
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{
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return roambox_destination_y;
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}
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float NPC::GetRoamboxDestinationZ() const
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{
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return roambox_destination_z;
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}
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uint32 NPC::GetRoamboxDelay() const
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{
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return roambox_delay;
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}
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uint32 NPC::GetRoamboxMinDelay() const
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{
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return roambox_min_delay;
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}
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NPC::~NPC()
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{
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AI_Stop();
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if(proximity != nullptr) {
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entity_list.RemoveProximity(GetID());
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safe_delete(proximity);
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}
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safe_delete(NPCTypedata_ours);
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{
|
|
ItemList::iterator cur,end;
|
|
cur = itemlist.begin();
|
|
end = itemlist.end();
|
|
for(; cur != end; ++cur) {
|
|
ServerLootItem_Struct* item = *cur;
|
|
safe_delete(item);
|
|
}
|
|
itemlist.clear();
|
|
}
|
|
|
|
{
|
|
std::list<struct NPCFaction*>::iterator cur,end;
|
|
cur = faction_list.begin();
|
|
end = faction_list.end();
|
|
for(; cur != end; ++cur) {
|
|
struct NPCFaction* fac = *cur;
|
|
safe_delete(fac);
|
|
}
|
|
faction_list.clear();
|
|
}
|
|
|
|
safe_delete(reface_timer);
|
|
safe_delete(swarmInfoPtr);
|
|
safe_delete(qGlobals);
|
|
UninitializeBuffSlots();
|
|
}
|
|
|
|
void NPC::SetTarget(Mob* mob) {
|
|
if(mob == GetTarget()) //dont bother if they are allready our target
|
|
return;
|
|
|
|
//This is not the default behavior for swarm pets, must be specified from quest functions or rules value.
|
|
if(GetSwarmInfo() && GetSwarmInfo()->target && GetTarget() && (GetTarget()->GetHP() > 0)) {
|
|
Mob *targ = entity_list.GetMob(GetSwarmInfo()->target);
|
|
if(targ != mob){
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (mob) {
|
|
SetAttackTimer();
|
|
} else {
|
|
ranged_timer.Disable();
|
|
//attack_timer.Disable();
|
|
attack_dw_timer.Disable();
|
|
}
|
|
|
|
// either normal pet and owner is client or charmed pet and owner is client
|
|
Mob *owner = nullptr;
|
|
if (IsPet() && IsPetOwnerClient()) {
|
|
owner = GetOwner();
|
|
} else if (IsCharmed()) {
|
|
owner = GetOwner();
|
|
if (owner && !owner->IsClient())
|
|
owner = nullptr;
|
|
}
|
|
|
|
if (owner) {
|
|
auto client = owner->CastToClient();
|
|
if (client->ClientVersionBit() & EQEmu::versions::maskUFAndLater) {
|
|
auto app = new EQApplicationPacket(OP_PetHoTT, sizeof(ClientTarget_Struct));
|
|
auto ct = (ClientTarget_Struct *)app->pBuffer;
|
|
ct->new_target = mob ? mob->GetID() : 0;
|
|
client->FastQueuePacket(&app);
|
|
}
|
|
}
|
|
Mob::SetTarget(mob);
|
|
}
|
|
|
|
ServerLootItem_Struct* NPC::GetItem(int slot_id) {
|
|
ItemList::iterator cur,end;
|
|
cur = itemlist.begin();
|
|
end = itemlist.end();
|
|
for(; cur != end; ++cur) {
|
|
ServerLootItem_Struct* item = *cur;
|
|
if (item->equip_slot == slot_id) {
|
|
return item;
|
|
}
|
|
}
|
|
return(nullptr);
|
|
}
|
|
|
|
void NPC::RemoveItem(uint32 item_id, uint16 quantity, uint16 slot) {
|
|
ItemList::iterator cur,end;
|
|
cur = itemlist.begin();
|
|
end = itemlist.end();
|
|
for(; cur != end; ++cur) {
|
|
ServerLootItem_Struct* item = *cur;
|
|
if (item->item_id == item_id && slot <= 0 && quantity <= 0) {
|
|
itemlist.erase(cur);
|
|
UpdateEquipmentLight();
|
|
if (UpdateActiveLight()) { SendAppearancePacket(AT_Light, GetActiveLightType()); }
|
|
return;
|
|
}
|
|
else if (item->item_id == item_id && item->equip_slot == slot && quantity >= 1) {
|
|
if (item->charges <= quantity) {
|
|
itemlist.erase(cur);
|
|
UpdateEquipmentLight();
|
|
if (UpdateActiveLight()) { SendAppearancePacket(AT_Light, GetActiveLightType()); }
|
|
}
|
|
else {
|
|
item->charges -= quantity;
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void NPC::CheckMinMaxLevel(Mob *them)
|
|
{
|
|
if(them == nullptr || !them->IsClient())
|
|
return;
|
|
|
|
uint16 themlevel = them->GetLevel();
|
|
uint8 material;
|
|
|
|
auto cur = itemlist.begin();
|
|
while(cur != itemlist.end())
|
|
{
|
|
if(!(*cur))
|
|
return;
|
|
|
|
if(themlevel < (*cur)->min_level || themlevel > (*cur)->max_level)
|
|
{
|
|
material = EQEmu::InventoryProfile::CalcMaterialFromSlot((*cur)->equip_slot);
|
|
if (material != EQEmu::textures::materialInvalid)
|
|
SendWearChange(material);
|
|
|
|
cur = itemlist.erase(cur);
|
|
continue;
|
|
}
|
|
++cur;
|
|
}
|
|
|
|
UpdateEquipmentLight();
|
|
if (UpdateActiveLight())
|
|
SendAppearancePacket(AT_Light, GetActiveLightType());
|
|
}
|
|
|
|
void NPC::ClearItemList() {
|
|
ItemList::iterator cur,end;
|
|
cur = itemlist.begin();
|
|
end = itemlist.end();
|
|
for(; cur != end; ++cur) {
|
|
ServerLootItem_Struct* item = *cur;
|
|
safe_delete(item);
|
|
}
|
|
itemlist.clear();
|
|
|
|
UpdateEquipmentLight();
|
|
if (UpdateActiveLight())
|
|
SendAppearancePacket(AT_Light, GetActiveLightType());
|
|
}
|
|
|
|
void NPC::QueryLoot(Client* to)
|
|
{
|
|
to->Message(Chat::White, "| # Current Loot (%s) LootTableID: %i", GetName(), GetLoottableID());
|
|
|
|
int item_count = 0;
|
|
for (auto cur = itemlist.begin(); cur != itemlist.end(); ++cur, ++item_count) {
|
|
if (!(*cur)) {
|
|
Log(Logs::General, Logs::Error, "NPC::QueryLoot() - ItemList error, null item");
|
|
continue;
|
|
}
|
|
if (!(*cur)->item_id || !database.GetItem((*cur)->item_id)) {
|
|
Log(Logs::General, Logs::Error, "NPC::QueryLoot() - Database error, invalid item");
|
|
continue;
|
|
}
|
|
|
|
EQEmu::SayLinkEngine linker;
|
|
linker.SetLinkType(EQEmu::saylink::SayLinkLootItem);
|
|
linker.SetLootData(*cur);
|
|
|
|
to->Message(
|
|
0,
|
|
"| -- Item %i: %s ID: %u min_level: %u max_level: %u",
|
|
item_count,
|
|
linker.GenerateLink().c_str(),
|
|
(*cur)->item_id,
|
|
(*cur)->min_level,
|
|
(*cur)->max_level
|
|
);
|
|
}
|
|
|
|
to->Message(Chat::White, "| %i Platinum %i Gold %i Silver %i Copper", platinum, gold, silver, copper);
|
|
}
|
|
|
|
void NPC::AddCash(uint16 in_copper, uint16 in_silver, uint16 in_gold, uint16 in_platinum) {
|
|
if(in_copper >= 0)
|
|
copper = in_copper;
|
|
else
|
|
copper = 0;
|
|
|
|
if(in_silver >= 0)
|
|
silver = in_silver;
|
|
else
|
|
silver = 0;
|
|
|
|
if(in_gold >= 0)
|
|
gold = in_gold;
|
|
else
|
|
gold = 0;
|
|
|
|
if(in_platinum >= 0)
|
|
platinum = in_platinum;
|
|
else
|
|
platinum = 0;
|
|
}
|
|
|
|
void NPC::AddCash()
|
|
{
|
|
copper = zone->random.Int(1, 100);
|
|
silver = zone->random.Int(1, 50);
|
|
gold = zone->random.Int(1, 10);
|
|
platinum = zone->random.Int(1, 5);
|
|
}
|
|
|
|
void NPC::RemoveCash() {
|
|
copper = 0;
|
|
silver = 0;
|
|
gold = 0;
|
|
platinum = 0;
|
|
}
|
|
|
|
bool NPC::Process()
|
|
{
|
|
if (IsStunned() && stunned_timer.Check()) {
|
|
Mob::UnStun();
|
|
this->spun_timer.Disable();
|
|
}
|
|
|
|
if (p_depop)
|
|
{
|
|
Mob* owner = entity_list.GetMob(this->ownerid);
|
|
if (owner != 0)
|
|
{
|
|
//if(GetBodyType() != BT_SwarmPet)
|
|
// owner->SetPetID(0);
|
|
this->ownerid = 0;
|
|
this->petid = 0;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
SpellProcess();
|
|
|
|
if (tic_timer.Check()) {
|
|
parse->EventNPC(EVENT_TICK, this, nullptr, "", 0);
|
|
BuffProcess();
|
|
|
|
if (currently_fleeing) {
|
|
ProcessFlee();
|
|
}
|
|
|
|
uint32 npc_sitting_regen_bonus = 0;
|
|
uint32 pet_regen_bonus = 0;
|
|
uint32 npc_regen = 0;
|
|
int32 npc_hp_regen = GetNPCHPRegen();
|
|
|
|
if (GetAppearance() == eaSitting) {
|
|
npc_sitting_regen_bonus += 3;
|
|
}
|
|
|
|
int32 ooc_regen_calc = 0;
|
|
if (ooc_regen > 0) { //should pull from Mob class
|
|
ooc_regen_calc += GetMaxHP() * ooc_regen / 100;
|
|
}
|
|
|
|
/**
|
|
* Use max value between two values
|
|
*/
|
|
npc_regen = std::max(npc_hp_regen, ooc_regen_calc);
|
|
|
|
if ((GetHP() < GetMaxHP()) && !IsPet()) {
|
|
if (!IsEngaged()) {
|
|
SetHP(GetHP() + npc_regen + npc_sitting_regen_bonus);
|
|
}
|
|
else {
|
|
SetHP(GetHP() + npc_hp_regen);
|
|
}
|
|
}
|
|
else if (GetHP() < GetMaxHP() && GetOwnerID() != 0) {
|
|
if (!IsEngaged()) {
|
|
if (ooc_regen > 0) {
|
|
pet_regen_bonus = std::max(ooc_regen_calc, npc_hp_regen);
|
|
}
|
|
else {
|
|
pet_regen_bonus = npc_hp_regen + (GetLevel() / 5);
|
|
}
|
|
|
|
SetHP(GetHP() + npc_sitting_regen_bonus + pet_regen_bonus);
|
|
}
|
|
else {
|
|
SetHP(GetHP() + npc_hp_regen);
|
|
}
|
|
|
|
}
|
|
else {
|
|
SetHP(GetHP() + npc_hp_regen + npc_sitting_regen_bonus);
|
|
}
|
|
|
|
if (GetMana() < GetMaxMana()) {
|
|
SetMana(GetMana() + mana_regen + npc_sitting_regen_bonus);
|
|
}
|
|
|
|
SendHPUpdate();
|
|
|
|
if (zone->adv_data && !p_depop) {
|
|
ServerZoneAdventureDataReply_Struct *ds = (ServerZoneAdventureDataReply_Struct *) zone->adv_data;
|
|
if (ds->type == Adventure_Rescue && ds->data_id == GetNPCTypeID()) {
|
|
Mob *o = GetOwner();
|
|
if (o && o->IsClient()) {
|
|
float x_diff = ds->dest_x - GetX();
|
|
float y_diff = ds->dest_y - GetY();
|
|
float z_diff = ds->dest_z - GetZ();
|
|
float dist = ((x_diff * x_diff) + (y_diff * y_diff) + (z_diff * z_diff));
|
|
if (dist < RuleR(Adventure, DistanceForRescueComplete)) {
|
|
zone->DoAdventureCountIncrease();
|
|
Say(
|
|
"You don't know what this means to me. Thank you so much for finding and saving me from"
|
|
" this wretched place. I'll find my way from here."
|
|
);
|
|
Depop();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Send HP updates when engaged
|
|
*/
|
|
if (send_hp_update_timer.Check(false) && this->IsEngaged()) {
|
|
SendHPUpdate();
|
|
}
|
|
|
|
if(HasVirus()) {
|
|
if(viral_timer.Check()) {
|
|
viral_timer_counter++;
|
|
for(int i = 0; i < MAX_SPELL_TRIGGER*2; i+=2) {
|
|
if(viral_spells[i] && spells[viral_spells[i]].viral_timer > 0) {
|
|
if(viral_timer_counter % spells[viral_spells[i]].viral_timer == 0) {
|
|
SpreadVirus(viral_spells[i], viral_spells[i+1]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if(viral_timer_counter > 999)
|
|
viral_timer_counter = 0;
|
|
}
|
|
|
|
if(spellbonuses.GravityEffect == 1) {
|
|
if(gravity_timer.Check())
|
|
DoGravityEffect();
|
|
}
|
|
|
|
if(reface_timer->Check() && !IsEngaged() && IsPositionEqualWithinCertainZ(m_Position, m_GuardPoint, 5.0f)) {
|
|
RotateTo(m_GuardPoint.w);
|
|
reface_timer->Disable();
|
|
}
|
|
|
|
// needs to be done before mez and stun
|
|
if (ForcedMovement)
|
|
ProcessForcedMovement();
|
|
|
|
if (IsMezzed())
|
|
return true;
|
|
|
|
if(IsStunned()) {
|
|
if(spun_timer.Check())
|
|
Spin();
|
|
return true;
|
|
}
|
|
|
|
if (enraged_timer.Check()){
|
|
ProcessEnrage();
|
|
|
|
/* Don't keep running the check every second if we don't have enrage */
|
|
if (!GetSpecialAbility(SPECATK_ENRAGE)) {
|
|
enraged_timer.Disable();
|
|
}
|
|
}
|
|
|
|
//Handle assists...
|
|
if (assist_cap_timer.Check()) {
|
|
if (NPCAssistCap() > 0)
|
|
DelAssistCap();
|
|
else
|
|
assist_cap_timer.Disable();
|
|
}
|
|
|
|
if (assist_timer.Check() && IsEngaged() && !Charmed() && !HasAssistAggro() &&
|
|
NPCAssistCap() < RuleI(Combat, NPCAssistCap)) {
|
|
entity_list.AIYellForHelp(this, GetTarget());
|
|
if (NPCAssistCap() > 0 && !assist_cap_timer.Enabled())
|
|
assist_cap_timer.Start(RuleI(Combat, NPCAssistCapTimer));
|
|
}
|
|
|
|
if(qGlobals)
|
|
{
|
|
if(qglobal_purge_timer.Check())
|
|
{
|
|
qGlobals->PurgeExpiredGlobals();
|
|
}
|
|
}
|
|
|
|
AI_Process();
|
|
|
|
return true;
|
|
}
|
|
|
|
uint32 NPC::CountLoot() {
|
|
return(itemlist.size());
|
|
}
|
|
|
|
void NPC::UpdateEquipmentLight()
|
|
{
|
|
m_Light.Type[EQEmu::lightsource::LightEquipment] = 0;
|
|
m_Light.Level[EQEmu::lightsource::LightEquipment] = 0;
|
|
|
|
for (int index = EQEmu::invslot::EQUIPMENT_BEGIN; index <= EQEmu::invslot::EQUIPMENT_END; ++index) {
|
|
if (index == EQEmu::invslot::slotAmmo) { continue; }
|
|
|
|
auto item = database.GetItem(equipment[index]);
|
|
if (item == nullptr) { continue; }
|
|
|
|
if (EQEmu::lightsource::IsLevelGreater(item->Light, m_Light.Type[EQEmu::lightsource::LightEquipment])) {
|
|
m_Light.Type[EQEmu::lightsource::LightEquipment] = item->Light;
|
|
m_Light.Level[EQEmu::lightsource::LightEquipment] = EQEmu::lightsource::TypeToLevel(m_Light.Type[EQEmu::lightsource::LightEquipment]);
|
|
}
|
|
}
|
|
|
|
uint8 general_light_type = 0;
|
|
for (auto iter = itemlist.begin(); iter != itemlist.end(); ++iter) {
|
|
auto item = database.GetItem((*iter)->item_id);
|
|
if (item == nullptr) { continue; }
|
|
|
|
if (!item->IsClassCommon()) { continue; }
|
|
if (item->Light < 9 || item->Light > 13) { continue; }
|
|
|
|
if (EQEmu::lightsource::TypeToLevel(item->Light))
|
|
general_light_type = item->Light;
|
|
}
|
|
|
|
if (EQEmu::lightsource::IsLevelGreater(general_light_type, m_Light.Type[EQEmu::lightsource::LightEquipment]))
|
|
m_Light.Type[EQEmu::lightsource::LightEquipment] = general_light_type;
|
|
|
|
m_Light.Level[EQEmu::lightsource::LightEquipment] = EQEmu::lightsource::TypeToLevel(m_Light.Type[EQEmu::lightsource::LightEquipment]);
|
|
}
|
|
|
|
void NPC::Depop(bool StartSpawnTimer) {
|
|
uint16 emoteid = this->GetEmoteID();
|
|
if(emoteid != 0)
|
|
this->DoNPCEmote(ONDESPAWN,emoteid);
|
|
p_depop = true;
|
|
if (StartSpawnTimer) {
|
|
if (respawn2 != 0) {
|
|
respawn2->DeathReset();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool NPC::DatabaseCastAccepted(int spell_id) {
|
|
for (int i=0; i < 12; i++) {
|
|
switch(spells[spell_id].effectid[i]) {
|
|
case SE_Stamina: {
|
|
if(IsEngaged() && GetHPRatio() < 100)
|
|
return true;
|
|
else
|
|
return false;
|
|
break;
|
|
}
|
|
case SE_CurrentHPOnce:
|
|
case SE_CurrentHP: {
|
|
if(this->GetHPRatio() < 100 && spells[spell_id].buffduration == 0)
|
|
return true;
|
|
else
|
|
return false;
|
|
break;
|
|
}
|
|
|
|
case SE_HealOverTime: {
|
|
if(this->GetHPRatio() < 100)
|
|
return true;
|
|
else
|
|
return false;
|
|
break;
|
|
}
|
|
case SE_DamageShield: {
|
|
return true;
|
|
}
|
|
case SE_NecPet:
|
|
case SE_SummonPet: {
|
|
if(GetPet()){
|
|
#ifdef SPELLQUEUE
|
|
printf("%s: Attempted to make a second pet, denied.\n",GetName());
|
|
#endif
|
|
return false;
|
|
}
|
|
break;
|
|
}
|
|
case SE_LocateCorpse:
|
|
case SE_SummonCorpse: {
|
|
return false; //Pfft, npcs don't need to summon corpses/locate corpses!
|
|
break;
|
|
}
|
|
default:
|
|
if(spells[spell_id].goodEffect == 1 && !(spells[spell_id].buffduration == 0 && this->GetHPRatio() == 100) && !IsEngaged())
|
|
return true;
|
|
return false;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool NPC::SpawnZoneController()
|
|
{
|
|
|
|
if (!RuleB(Zone, UseZoneController))
|
|
return false;
|
|
|
|
auto npc_type = new NPCType;
|
|
memset(npc_type, 0, sizeof(NPCType));
|
|
|
|
strncpy(npc_type->name, "zone_controller", 60);
|
|
npc_type->current_hp = 2000000000;
|
|
npc_type->max_hp = 2000000000;
|
|
npc_type->hp_regen = 100000000;
|
|
npc_type->race = 240;
|
|
npc_type->size = .1;
|
|
npc_type->gender = 2;
|
|
npc_type->class_ = 1;
|
|
npc_type->deity = 1;
|
|
npc_type->level = 200;
|
|
npc_type->npc_id = ZONE_CONTROLLER_NPC_ID;
|
|
npc_type->loottable_id = 0;
|
|
npc_type->texture = 3;
|
|
npc_type->runspeed = 0;
|
|
npc_type->d_melee_texture1 = 0;
|
|
npc_type->d_melee_texture2 = 0;
|
|
npc_type->merchanttype = 0;
|
|
npc_type->bodytype = 11;
|
|
npc_type->skip_global_loot = true;
|
|
|
|
if (RuleB(Zone, EnableZoneControllerGlobals)) {
|
|
npc_type->qglobal = true;
|
|
}
|
|
|
|
npc_type->prim_melee_type = 28;
|
|
npc_type->sec_melee_type = 28;
|
|
|
|
npc_type->findable = 0;
|
|
npc_type->trackable = 0;
|
|
|
|
strcpy(npc_type->special_abilities, "12,1^13,1^14,1^15,1^16,1^17,1^19,1^22,1^24,1^25,1^28,1^31,1^35,1^39,1^42,1");
|
|
|
|
glm::vec4 point;
|
|
point.x = 3000;
|
|
point.y = 1000;
|
|
point.z = 500;
|
|
|
|
auto npc = new NPC(npc_type, nullptr, point, GravityBehavior::Flying);
|
|
npc->GiveNPCTypeData(npc_type);
|
|
|
|
entity_list.AddNPC(npc);
|
|
|
|
return true;
|
|
}
|
|
|
|
NPC * NPC::SpawnGridNodeNPC(std::string name, const glm::vec4 &position, uint32 grid_id, uint32 grid_number, uint32 pause) {
|
|
auto npc_type = new NPCType;
|
|
memset(npc_type, 0, sizeof(NPCType));
|
|
|
|
sprintf(npc_type->name, "%u_%u", grid_id, grid_number);
|
|
sprintf(npc_type->lastname, "Number: %u Grid: %u Pause: %u", grid_number, grid_id, pause);
|
|
|
|
npc_type->current_hp = 4000000;
|
|
npc_type->max_hp = 4000000;
|
|
npc_type->race = 2254;
|
|
npc_type->gender = 2;
|
|
npc_type->class_ = 9;
|
|
npc_type->deity = 1;
|
|
npc_type->level = 200;
|
|
npc_type->npc_id = 0;
|
|
npc_type->loottable_id = 0;
|
|
npc_type->texture = 1;
|
|
npc_type->light = 1;
|
|
npc_type->size = 1;
|
|
npc_type->runspeed = 0;
|
|
npc_type->merchanttype = 1;
|
|
npc_type->bodytype = 1;
|
|
npc_type->show_name = true;
|
|
npc_type->findable = true;
|
|
|
|
auto node_position = glm::vec4(position.x, position.y, position.z, position.w);
|
|
auto npc = new NPC(npc_type, nullptr, node_position, GravityBehavior::Flying);
|
|
npc->GiveNPCTypeData(npc_type);
|
|
|
|
entity_list.AddNPC(npc, true, true);
|
|
|
|
return npc;
|
|
}
|
|
|
|
NPC * NPC::SpawnNodeNPC(std::string name, std::string last_name, const glm::vec4 &position) {
|
|
auto npc_type = new NPCType;
|
|
memset(npc_type, 0, sizeof(NPCType));
|
|
|
|
sprintf(npc_type->name, "%s", name.c_str());
|
|
sprintf(npc_type->lastname, "%s", last_name.c_str());
|
|
|
|
npc_type->current_hp = 4000000;
|
|
npc_type->max_hp = 4000000;
|
|
npc_type->race = 2254;
|
|
npc_type->gender = 2;
|
|
npc_type->class_ = 9;
|
|
npc_type->deity = 1;
|
|
npc_type->level = 200;
|
|
npc_type->npc_id = 0;
|
|
npc_type->loottable_id = 0;
|
|
npc_type->texture = 1;
|
|
npc_type->light = 1;
|
|
npc_type->size = 3;
|
|
npc_type->d_melee_texture1 = 1;
|
|
npc_type->d_melee_texture2 = 1;
|
|
npc_type->merchanttype = 1;
|
|
npc_type->bodytype = 1;
|
|
npc_type->show_name = true;
|
|
npc_type->findable = true;
|
|
npc_type->runspeed = 1.25;
|
|
|
|
auto node_position = glm::vec4(position.x, position.y, position.z, position.w);
|
|
auto npc = new NPC(npc_type, nullptr, node_position, GravityBehavior::Flying);
|
|
|
|
npc->GiveNPCTypeData(npc_type);
|
|
|
|
entity_list.AddNPC(npc, true, true);
|
|
|
|
return npc;
|
|
}
|
|
|
|
NPC* NPC::SpawnNPC(const char* spawncommand, const glm::vec4& position, Client* client) {
|
|
if(spawncommand == 0 || spawncommand[0] == 0) {
|
|
return 0;
|
|
}
|
|
else {
|
|
Seperator sep(spawncommand);
|
|
//Lets see if someone didn't fill out the whole #spawn function properly
|
|
if (!sep.IsNumber(1)) {
|
|
sprintf(sep.arg[1], "1");
|
|
}
|
|
if (!sep.IsNumber(2)) {
|
|
sprintf(sep.arg[2], "1");
|
|
}
|
|
if (!sep.IsNumber(3)) {
|
|
sprintf(sep.arg[3], "0");
|
|
}
|
|
if (atoi(sep.arg[4]) > 2100000000 || atoi(sep.arg[4]) <= 0) {
|
|
sprintf(sep.arg[4], " ");
|
|
}
|
|
if (!strcmp(sep.arg[5], "-")) {
|
|
sprintf(sep.arg[5], " ");
|
|
}
|
|
if (!sep.IsNumber(5)) {
|
|
sprintf(sep.arg[5], " ");
|
|
}
|
|
if (!sep.IsNumber(6)) {
|
|
sprintf(sep.arg[6], "1");
|
|
}
|
|
if (!sep.IsNumber(8)) {
|
|
sprintf(sep.arg[8], "0");
|
|
}
|
|
if (!sep.IsNumber(9)) {
|
|
sprintf(sep.arg[9], "0");
|
|
}
|
|
if (!sep.IsNumber(7)) {
|
|
sprintf(sep.arg[7], "0");
|
|
}
|
|
if (!strcmp(sep.arg[4], "-")) {
|
|
sprintf(sep.arg[4], " ");
|
|
}
|
|
if (!sep.IsNumber(10)) { // bodytype
|
|
sprintf(sep.arg[10], "0");
|
|
}
|
|
//Calc MaxHP if client neglected to enter it...
|
|
if (sep.arg[4] && !sep.IsNumber(4)) {
|
|
sprintf(sep.arg[4], "0");
|
|
}
|
|
|
|
// Autoselect NPC Gender
|
|
if (sep.arg[5][0] == 0) {
|
|
sprintf(sep.arg[5], "%i", (int) Mob::GetDefaultGender(atoi(sep.arg[1])));
|
|
}
|
|
|
|
//Time to create the NPC!!
|
|
auto npc_type = new NPCType;
|
|
memset(npc_type, 0, sizeof(NPCType));
|
|
|
|
strncpy(npc_type->name, sep.arg[0], 60);
|
|
npc_type->current_hp = atoi(sep.arg[4]);
|
|
npc_type->max_hp = atoi(sep.arg[4]);
|
|
npc_type->race = atoi(sep.arg[1]);
|
|
npc_type->gender = atoi(sep.arg[5]);
|
|
npc_type->class_ = atoi(sep.arg[6]);
|
|
npc_type->deity = 1;
|
|
npc_type->level = atoi(sep.arg[2]);
|
|
npc_type->npc_id = 0;
|
|
npc_type->loottable_id = 0;
|
|
npc_type->texture = atoi(sep.arg[3]);
|
|
npc_type->light = 0; // spawncommand needs update
|
|
npc_type->runspeed = 1.25;
|
|
npc_type->d_melee_texture1 = atoi(sep.arg[7]);
|
|
npc_type->d_melee_texture2 = atoi(sep.arg[8]);
|
|
npc_type->merchanttype = atoi(sep.arg[9]);
|
|
npc_type->bodytype = atoi(sep.arg[10]);
|
|
|
|
npc_type->STR = 0;
|
|
npc_type->STA = 0;
|
|
npc_type->DEX = 0;
|
|
npc_type->AGI = 0;
|
|
npc_type->INT = 0;
|
|
npc_type->WIS = 0;
|
|
npc_type->CHA = 0;
|
|
|
|
npc_type->attack_delay = 3000;
|
|
|
|
npc_type->prim_melee_type = 28;
|
|
npc_type->sec_melee_type = 28;
|
|
|
|
auto npc = new NPC(npc_type, nullptr, position, GravityBehavior::Water);
|
|
npc->GiveNPCTypeData(npc_type);
|
|
|
|
entity_list.AddNPC(npc);
|
|
|
|
if (client) {
|
|
// Notify client of spawn data
|
|
client->Message(Chat::White, "New spawn:");
|
|
client->Message(Chat::White, "Name: %s", npc->name);
|
|
client->Message(Chat::White, "Race: %u", npc->race);
|
|
client->Message(Chat::White, "Level: %u", npc->level);
|
|
client->Message(Chat::White, "Material: %u", npc->texture);
|
|
client->Message(Chat::White, "Current/Max HP: %i", npc->max_hp);
|
|
client->Message(Chat::White, "Gender: %u", npc->gender);
|
|
client->Message(Chat::White, "Class: %u", npc->class_);
|
|
client->Message(Chat::White, "Weapon Item Number: %u/%u", npc->d_melee_texture1, npc->d_melee_texture2);
|
|
client->Message(Chat::White, "MerchantID: %u", npc->MerchantType);
|
|
client->Message(Chat::White, "Bodytype: %u", npc->bodytype);
|
|
}
|
|
|
|
return npc;
|
|
}
|
|
}
|
|
|
|
uint32 ZoneDatabase::CreateNewNPCCommand(const char *zone, uint32 zone_version, Client *client, NPC *spawn,
|
|
uint32 extra)
|
|
{
|
|
uint32 npc_type_id = 0;
|
|
|
|
if (extra && client && client->GetZoneID()) {
|
|
// Set an npc_type ID within the standard range for the current zone if possible (zone_id * 1000)
|
|
int starting_npc_id = client->GetZoneID() * 1000;
|
|
|
|
std::string query = StringFormat("SELECT MAX(id) FROM npc_types WHERE id >= %i AND id < %i",
|
|
starting_npc_id, starting_npc_id + 1000);
|
|
auto results = QueryDatabase(query);
|
|
if (results.Success()) {
|
|
if (results.RowCount() != 0) {
|
|
auto row = results.begin();
|
|
npc_type_id = atoi(row[0]) + 1;
|
|
// Prevent the npc_type id from exceeding the range for this zone
|
|
if (npc_type_id >= (starting_npc_id + 1000))
|
|
npc_type_id = 0;
|
|
} else // No npc_type IDs set in this range yet
|
|
npc_type_id = starting_npc_id;
|
|
}
|
|
}
|
|
|
|
char tmpstr[64];
|
|
EntityList::RemoveNumbers(strn0cpy(tmpstr, spawn->GetName(), sizeof(tmpstr)));
|
|
std::string query;
|
|
if (npc_type_id) {
|
|
query = StringFormat("INSERT INTO npc_types (id, name, level, race, class, hp, gender, "
|
|
"texture, helmtexture, size, loottable_id, merchant_id, face, "
|
|
"runspeed, prim_melee_type, sec_melee_type) "
|
|
"VALUES(%i, \"%s\" , %i, %i, %i, %i, %i, %i, %i, %f, %i, %i, %i, %i, %i, %i)",
|
|
npc_type_id, tmpstr, spawn->GetLevel(), spawn->GetRace(), spawn->GetClass(),
|
|
spawn->GetMaxHP(), spawn->GetGender(), spawn->GetTexture(),
|
|
spawn->GetHelmTexture(), spawn->GetSize(), spawn->GetLoottableID(),
|
|
spawn->MerchantType, 0, spawn->GetRunspeed(), 28, 28);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return false;
|
|
}
|
|
npc_type_id = results.LastInsertedID();
|
|
} else {
|
|
query = StringFormat("INSERT INTO npc_types (name, level, race, class, hp, gender, "
|
|
"texture, helmtexture, size, loottable_id, merchant_id, face, "
|
|
"runspeed, prim_melee_type, sec_melee_type) "
|
|
"VALUES(\"%s\", %i, %i, %i, %i, %i, %i, %i, %f, %i, %i, %i, %i, %i, %i)",
|
|
tmpstr, spawn->GetLevel(), spawn->GetRace(), spawn->GetClass(), spawn->GetMaxHP(),
|
|
spawn->GetGender(), spawn->GetTexture(), spawn->GetHelmTexture(), spawn->GetSize(),
|
|
spawn->GetLoottableID(), spawn->MerchantType, 0, spawn->GetRunspeed(), 28, 28);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return false;
|
|
}
|
|
npc_type_id = results.LastInsertedID();
|
|
}
|
|
|
|
query = StringFormat("INSERT INTO spawngroup (id, name) VALUES(%i, '%s-%s')", 0, zone, spawn->GetName());
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return false;
|
|
}
|
|
uint32 spawngroupid = results.LastInsertedID();
|
|
|
|
spawn->SetSpawnGroupId(spawngroupid);
|
|
spawn->SetNPCTypeID(npc_type_id);
|
|
|
|
query = StringFormat("INSERT INTO spawn2 (zone, version, x, y, z, respawntime, heading, spawngroupID) "
|
|
"VALUES('%s', %u, %f, %f, %f, %i, %f, %i)",
|
|
zone, zone_version, spawn->GetX(), spawn->GetY(), spawn->GetZ(), 1200, spawn->GetHeading(),
|
|
spawngroupid);
|
|
results = QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return false;
|
|
}
|
|
|
|
query = StringFormat("INSERT INTO spawnentry (spawngroupID, npcID, chance) VALUES(%i, %i, %i)", spawngroupid,
|
|
npc_type_id, 100);
|
|
results = QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
uint32 ZoneDatabase::AddNewNPCSpawnGroupCommand(const char *zone, uint32 zone_version, Client *client, NPC *spawn,
|
|
uint32 respawnTime)
|
|
{
|
|
uint32 last_insert_id = 0;
|
|
|
|
std::string query = StringFormat("INSERT INTO spawngroup (name) VALUES('%s%s%i')", zone, spawn->GetName(),
|
|
Timer::GetCurrentTime());
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return 0;
|
|
}
|
|
last_insert_id = results.LastInsertedID();
|
|
|
|
uint32 respawntime = 0;
|
|
uint32 spawnid = 0;
|
|
if (respawnTime)
|
|
respawntime = respawnTime;
|
|
else if (spawn->respawn2 && spawn->respawn2->RespawnTimer() != 0)
|
|
respawntime = spawn->respawn2->RespawnTimer();
|
|
else
|
|
respawntime = 1200;
|
|
|
|
query = StringFormat("INSERT INTO spawn2 (zone, version, x, y, z, respawntime, heading, spawngroupID) "
|
|
"VALUES('%s', %u, %f, %f, %f, %i, %f, %i)",
|
|
zone, zone_version, spawn->GetX(), spawn->GetY(), spawn->GetZ(), respawntime,
|
|
spawn->GetHeading(), last_insert_id);
|
|
results = QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return 0;
|
|
}
|
|
spawnid = results.LastInsertedID();
|
|
|
|
query = StringFormat("INSERT INTO spawnentry (spawngroupID, npcID, chance) VALUES(%i, %i, %i)", last_insert_id,
|
|
spawn->GetNPCTypeID(), 100);
|
|
results = QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return 0;
|
|
}
|
|
|
|
return spawnid;
|
|
}
|
|
|
|
uint32 ZoneDatabase::UpdateNPCTypeAppearance(Client *client, NPC *spawn)
|
|
{
|
|
std::string query =
|
|
StringFormat("UPDATE npc_types SET name = '%s', level = '%i', race = '%i', class = '%i', "
|
|
"hp = '%i', gender = '%i', texture = '%i', helmtexture = '%i', size = '%i', "
|
|
"loottable_id = '%i', merchant_id = '%i', face = '%i' "
|
|
"WHERE id = '%i'",
|
|
spawn->GetName(), spawn->GetLevel(), spawn->GetRace(), spawn->GetClass(), spawn->GetMaxHP(),
|
|
spawn->GetGender(), spawn->GetTexture(), spawn->GetHelmTexture(), spawn->GetSize(),
|
|
spawn->GetLoottableID(), spawn->MerchantType, spawn->GetLuclinFace(), spawn->GetNPCTypeID());
|
|
auto results = QueryDatabase(query);
|
|
return results.Success() == true ? 1 : 0;
|
|
}
|
|
|
|
uint32 ZoneDatabase::DeleteSpawnLeaveInNPCTypeTable(const char *zone, Client *client, NPC *spawn)
|
|
{
|
|
uint32 id = 0;
|
|
uint32 spawngroupID = 0;
|
|
|
|
std::string query = StringFormat("SELECT id, spawngroupID FROM spawn2 WHERE "
|
|
"zone='%s' AND spawngroupID=%i",
|
|
zone, spawn->GetSpawnGroupId());
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
return 0;
|
|
|
|
if (results.RowCount() == 0)
|
|
return 0;
|
|
|
|
auto row = results.begin();
|
|
if (row[0])
|
|
id = atoi(row[0]);
|
|
|
|
if (row[1])
|
|
spawngroupID = atoi(row[1]);
|
|
|
|
query = StringFormat("DELETE FROM spawn2 WHERE id = '%i'", id);
|
|
results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
return 0;
|
|
|
|
query = StringFormat("DELETE FROM spawngroup WHERE id = '%i'", spawngroupID);
|
|
results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
return 0;
|
|
|
|
query = StringFormat("DELETE FROM spawnentry WHERE spawngroupID = '%i'", spawngroupID);
|
|
results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
return 0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
uint32 ZoneDatabase::DeleteSpawnRemoveFromNPCTypeTable(const char *zone, uint32 zone_version, Client *client,
|
|
NPC *spawn)
|
|
{
|
|
uint32 id = 0;
|
|
uint32 spawngroupID = 0;
|
|
|
|
std::string query = StringFormat("SELECT id, spawngroupID FROM spawn2 WHERE zone = '%s' "
|
|
"AND (version = %u OR version = -1) AND spawngroupID = %i",
|
|
zone, zone_version, spawn->GetSpawnGroupId());
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
return 0;
|
|
|
|
if (results.RowCount() == 0)
|
|
return 0;
|
|
|
|
auto row = results.begin();
|
|
|
|
if (row[0])
|
|
id = atoi(row[0]);
|
|
|
|
if (row[1])
|
|
spawngroupID = atoi(row[1]);
|
|
|
|
query = StringFormat("DELETE FROM spawn2 WHERE id = '%i'", id);
|
|
results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
return 0;
|
|
|
|
query = StringFormat("DELETE FROM spawngroup WHERE id = '%i'", spawngroupID);
|
|
results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
return 0;
|
|
|
|
query = StringFormat("DELETE FROM spawnentry WHERE spawngroupID = '%i'", spawngroupID);
|
|
results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
return 0;
|
|
|
|
query = StringFormat("DELETE FROM npc_types WHERE id = '%i'", spawn->GetNPCTypeID());
|
|
results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
return 0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
uint32 ZoneDatabase::AddSpawnFromSpawnGroup(const char *zone, uint32 zone_version, Client *client, NPC *spawn,
|
|
uint32 spawnGroupID)
|
|
{
|
|
uint32 last_insert_id = 0;
|
|
std::string query =
|
|
StringFormat("INSERT INTO spawn2 (zone, version, x, y, z, respawntime, heading, spawngroupID) "
|
|
"VALUES('%s', %u, %f, %f, %f, %i, %f, %i)",
|
|
zone, zone_version, client->GetX(), client->GetY(), client->GetZ(), 120, client->GetHeading(),
|
|
spawnGroupID);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
return 0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
uint32 ZoneDatabase::AddNPCTypes(const char *zone, uint32 zone_version, Client *client, NPC *spawn, uint32 spawnGroupID)
|
|
{
|
|
uint32 npc_type_id;
|
|
char numberlessName[64];
|
|
|
|
EntityList::RemoveNumbers(strn0cpy(numberlessName, spawn->GetName(), sizeof(numberlessName)));
|
|
std::string query =
|
|
StringFormat("INSERT INTO npc_types (name, level, race, class, hp, gender, "
|
|
"texture, helmtexture, size, loottable_id, merchant_id, face, "
|
|
"runspeed, prim_melee_type, sec_melee_type) "
|
|
"VALUES(\"%s\", %i, %i, %i, %i, %i, %i, %i, %f, %i, %i, %i, %f, %i, %i)",
|
|
numberlessName, spawn->GetLevel(), spawn->GetRace(), spawn->GetClass(), spawn->GetMaxHP(),
|
|
spawn->GetGender(), spawn->GetTexture(), spawn->GetHelmTexture(), spawn->GetSize(),
|
|
spawn->GetLoottableID(), spawn->MerchantType, 0, spawn->GetRunspeed(), 28, 28);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
return 0;
|
|
npc_type_id = results.LastInsertedID();
|
|
|
|
if (client)
|
|
client->Message(Chat::White, "%s npc_type ID %i created successfully!", numberlessName, npc_type_id);
|
|
|
|
return 1;
|
|
}
|
|
|
|
uint32 ZoneDatabase::NPCSpawnDB(uint8 command, const char* zone, uint32 zone_version, Client *c, NPC* spawn, uint32 extra) {
|
|
|
|
switch (command) {
|
|
case 0: { // Create a new NPC and add all spawn related data
|
|
return CreateNewNPCCommand(zone, zone_version, c, spawn, extra);
|
|
}
|
|
case 1:{ // Add new spawn group and spawn point for an existing NPC Type ID
|
|
return AddNewNPCSpawnGroupCommand(zone, zone_version, c, spawn, extra);
|
|
}
|
|
case 2: { // Update npc_type appearance and other data on targeted spawn
|
|
return UpdateNPCTypeAppearance(c, spawn);
|
|
}
|
|
case 3: { // delete spawn from spawning, but leave in npc_types table
|
|
return DeleteSpawnLeaveInNPCTypeTable(zone, c, spawn);
|
|
}
|
|
case 4: { //delete spawn from DB (including npc_type)
|
|
return DeleteSpawnRemoveFromNPCTypeTable(zone, zone_version, c, spawn);
|
|
}
|
|
case 5: { // add a spawn from spawngroup
|
|
return AddSpawnFromSpawnGroup(zone, zone_version, c, spawn, extra);
|
|
}
|
|
case 6: { // add npc_type
|
|
return AddNPCTypes(zone, zone_version, c, spawn, extra);
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
int32 NPC::GetEquipmentMaterial(uint8 material_slot) const
|
|
{
|
|
int32 texture_profile_material = GetTextureProfileMaterial(material_slot);
|
|
|
|
Log(Logs::Detail, Logs::MobAppearance, "NPC::GetEquipmentMaterial [%s] material_slot: %u",
|
|
this->clean_name,
|
|
material_slot
|
|
);
|
|
|
|
if (texture_profile_material > 0) {
|
|
return texture_profile_material;
|
|
}
|
|
|
|
if (material_slot >= EQEmu::textures::materialCount) {
|
|
return 0;
|
|
}
|
|
|
|
int16 invslot = EQEmu::InventoryProfile::CalcSlotFromMaterial(material_slot);
|
|
if (invslot == INVALID_INDEX) {
|
|
return 0;
|
|
}
|
|
|
|
if (equipment[invslot] == 0) {
|
|
switch (material_slot) {
|
|
case EQEmu::textures::armorHead:
|
|
return helmtexture;
|
|
case EQEmu::textures::armorChest:
|
|
return texture;
|
|
case EQEmu::textures::armorArms:
|
|
return armtexture;
|
|
case EQEmu::textures::armorWrist:
|
|
return bracertexture;
|
|
case EQEmu::textures::armorHands:
|
|
return handtexture;
|
|
case EQEmu::textures::armorLegs:
|
|
return legtexture;
|
|
case EQEmu::textures::armorFeet:
|
|
return feettexture;
|
|
case EQEmu::textures::weaponPrimary:
|
|
return d_melee_texture1;
|
|
case EQEmu::textures::weaponSecondary:
|
|
return d_melee_texture2;
|
|
default:
|
|
//they have nothing in the slot, and its not a special slot... they get nothing.
|
|
return (0);
|
|
}
|
|
}
|
|
|
|
//they have some loot item in this slot, pass it up to the default handler
|
|
return (Mob::GetEquipmentMaterial(material_slot));
|
|
}
|
|
|
|
uint32 NPC::GetMaxDamage(uint8 tlevel)
|
|
{
|
|
uint32 dmg = 0;
|
|
if (tlevel < 40)
|
|
dmg = tlevel*2+2;
|
|
else if (tlevel < 50)
|
|
dmg = level*25/10+2;
|
|
else if (tlevel < 60)
|
|
dmg = (tlevel*3+2)+((tlevel-50)*30);
|
|
else
|
|
dmg = (tlevel*3+2)+((tlevel-50)*35);
|
|
return dmg;
|
|
}
|
|
|
|
void NPC::PickPocket(Client* thief)
|
|
{
|
|
thief->CheckIncreaseSkill(EQEmu::skills::SkillPickPockets, nullptr, 5);
|
|
|
|
//make sure were allowed to target them:
|
|
int over_level = GetLevel();
|
|
if(over_level > (thief->GetLevel() + THIEF_PICKPOCKET_OVER)) {
|
|
thief->Message(Chat::Red, "You are too inexperienced to pick pocket this target");
|
|
thief->SendPickPocketResponse(this, 0, PickPocketFailed);
|
|
//should we check aggro
|
|
return;
|
|
}
|
|
|
|
if(zone->random.Roll(5)) {
|
|
if (zone->CanDoCombat())
|
|
AddToHateList(thief, 50);
|
|
Say("Stop thief!");
|
|
thief->Message(Chat::Red, "You are noticed trying to steal!");
|
|
thief->SendPickPocketResponse(this, 0, PickPocketFailed);
|
|
return;
|
|
}
|
|
|
|
int steal_skill = thief->GetSkill(EQEmu::skills::SkillPickPockets);
|
|
int steal_chance = steal_skill * 100 / (5 * over_level + 5);
|
|
|
|
// Determine whether to steal money or an item.
|
|
uint32 money[6] = { 0, ((steal_skill >= 125) ? (GetPlatinum()) : (0)), ((steal_skill >= 60) ? (GetGold()) : (0)), GetSilver(), GetCopper(), 0 };
|
|
bool has_coin = ((money[PickPocketPlatinum] | money[PickPocketGold] | money[PickPocketSilver] | money[PickPocketCopper]) != 0);
|
|
bool steal_item = (steal_skill >= steal_chance && (zone->random.Roll(50) || !has_coin));
|
|
|
|
// still needs to have FindFreeSlot vs PutItemInInventory issue worked out
|
|
while (steal_item) {
|
|
std::vector<std::pair<const EQEmu::ItemData*, uint16>> loot_selection; // <const ItemData*, charges>
|
|
for (auto item_iter : itemlist) {
|
|
if (!item_iter || !item_iter->item_id)
|
|
continue;
|
|
|
|
auto item_test = database.GetItem(item_iter->item_id);
|
|
if (item_test->Magic || !item_test->NoDrop || item_test->IsClassBag() || thief->CheckLoreConflict(item_test))
|
|
continue;
|
|
|
|
loot_selection.push_back(std::make_pair(item_test, ((item_test->Stackable) ? (1) : (item_iter->charges))));
|
|
}
|
|
if (loot_selection.empty()) {
|
|
steal_item = false;
|
|
break;
|
|
}
|
|
|
|
int random = zone->random.Int(0, (loot_selection.size() - 1));
|
|
uint16 slot_id = thief->GetInv().FindFreeSlot(false, true, (loot_selection[random].first->Size), (loot_selection[random].first->ItemType == EQEmu::item::ItemTypeArrow));
|
|
if (slot_id == INVALID_INDEX) {
|
|
steal_item = false;
|
|
break;
|
|
}
|
|
|
|
auto item_inst = database.CreateItem(loot_selection[random].first, loot_selection[random].second);
|
|
if (item_inst == nullptr) {
|
|
steal_item = false;
|
|
break;
|
|
}
|
|
|
|
// Successful item pickpocket
|
|
if (item_inst->IsStackable() && RuleB(Character, UseStackablePickPocketing)) {
|
|
if (!thief->TryStacking(item_inst, ItemPacketTrade, false, false)) {
|
|
thief->PutItemInInventory(slot_id, *item_inst);
|
|
thief->SendItemPacket(slot_id, item_inst, ItemPacketTrade);
|
|
}
|
|
}
|
|
else {
|
|
thief->PutItemInInventory(slot_id, *item_inst);
|
|
thief->SendItemPacket(slot_id, item_inst, ItemPacketTrade);
|
|
}
|
|
RemoveItem(item_inst->GetID());
|
|
thief->SendPickPocketResponse(this, 0, PickPocketItem, item_inst->GetItem());
|
|
|
|
return;
|
|
}
|
|
|
|
while (!steal_item && has_coin) {
|
|
uint32 coin_amount = zone->random.Int(1, (steal_skill / 25) + 1);
|
|
|
|
int coin_type = PickPocketPlatinum;
|
|
while (coin_type <= PickPocketCopper) {
|
|
if (money[coin_type]) {
|
|
if (coin_amount > money[coin_type])
|
|
coin_amount = money[coin_type];
|
|
break;
|
|
}
|
|
++coin_type;
|
|
}
|
|
if (coin_type > PickPocketCopper)
|
|
break;
|
|
|
|
memset(money, 0, (sizeof(int) * 6));
|
|
money[coin_type] = coin_amount;
|
|
|
|
if (zone->random.Roll(steal_chance)) { // Successful coin pickpocket
|
|
switch (coin_type) {
|
|
case PickPocketPlatinum:
|
|
SetPlatinum(GetPlatinum() - coin_amount);
|
|
break;
|
|
case PickPocketGold:
|
|
SetGold(GetGold() - coin_amount);
|
|
break;
|
|
case PickPocketSilver:
|
|
SetSilver(GetSilver() - coin_amount);
|
|
break;
|
|
case PickPocketCopper:
|
|
SetCopper(GetCopper() - coin_amount);
|
|
break;
|
|
default: // has_coin..but, doesn't have coin?
|
|
thief->SendPickPocketResponse(this, 0, PickPocketFailed);
|
|
return;
|
|
}
|
|
|
|
thief->AddMoneyToPP(money[PickPocketCopper], money[PickPocketSilver], money[PickPocketGold], money[PickPocketPlatinum], false);
|
|
thief->SendPickPocketResponse(this, coin_amount, coin_type);
|
|
return;
|
|
}
|
|
|
|
thief->SendPickPocketResponse(this, 0, PickPocketFailed);
|
|
return;
|
|
}
|
|
|
|
thief->Message(Chat::White, "This target's pockets are empty");
|
|
thief->SendPickPocketResponse(this, 0, PickPocketFailed);
|
|
}
|
|
|
|
void NPC::Disarm(Client* client, int chance) {
|
|
// disarm primary if available, otherwise disarm secondary
|
|
const EQEmu::ItemData* weapon = NULL;
|
|
uint8 eslot = 0xFF;
|
|
if (equipment[EQEmu::invslot::slotPrimary] != 0)
|
|
eslot = EQEmu::invslot::slotPrimary;
|
|
else if (equipment[EQEmu::invslot::slotSecondary] != 0)
|
|
eslot = EQEmu::invslot::slotSecondary;
|
|
if (eslot != 0xFF) {
|
|
if (zone->random.Int(0, 1000) <= chance) {
|
|
weapon = database.GetItem(equipment[eslot]);
|
|
if (weapon) {
|
|
if (!weapon->Magic && weapon->NoDrop == 255) {
|
|
int16 charges = -1;
|
|
ItemList::iterator cur, end;
|
|
cur = itemlist.begin();
|
|
end = itemlist.end();
|
|
// Get charges for the item in the loot table
|
|
for (; cur != end; cur++) {
|
|
ServerLootItem_Struct* citem = *cur;
|
|
if (citem->item_id == weapon->ID) {
|
|
charges = citem->charges;
|
|
break;
|
|
}
|
|
}
|
|
EQEmu::ItemInstance *inst = NULL;
|
|
inst = database.CreateItem(weapon->ID, charges);
|
|
// Remove item from loot table
|
|
RemoveItem(weapon->ID);
|
|
CalcBonuses();
|
|
if (inst) {
|
|
// create a ground item
|
|
Object* object = new Object(inst, this->GetX(), this->GetY(), this->GetZ(), 0.0f, 300000);
|
|
entity_list.AddObject(object, true);
|
|
object->StartDecay();
|
|
safe_delete(inst);
|
|
}
|
|
}
|
|
}
|
|
// Update Appearance
|
|
equipment[eslot] = 0;
|
|
int matslot = eslot == EQEmu::invslot::slotPrimary ? EQEmu::textures::weaponPrimary : EQEmu::textures::weaponSecondary;
|
|
if (matslot != -1)
|
|
SendWearChange(matslot);
|
|
if ((CastToMob()->GetBodyType() == BT_Humanoid || CastToMob()->GetBodyType() == BT_Summoned) && eslot == EQEmu::invslot::slotPrimary)
|
|
Say("Ahh! My weapon!");
|
|
client->MessageString(Chat::Skills, DISARM_SUCCESS, this->GetCleanName());
|
|
if (chance != 1000)
|
|
client->CheckIncreaseSkill(EQEmu::skills::SkillDisarm, nullptr, 4);
|
|
return;
|
|
}
|
|
client->MessageString(Chat::Skills, DISARM_FAILED);
|
|
if (chance != 1000)
|
|
client->CheckIncreaseSkill(EQEmu::skills::SkillDisarm, nullptr, 2);
|
|
return;
|
|
}
|
|
client->MessageString(Chat::Skills, DISARM_FAILED);
|
|
}
|
|
|
|
void Mob::NPCSpecialAttacks(const char* parse, int permtag, bool reset, bool remove) {
|
|
if(reset)
|
|
{
|
|
ClearSpecialAbilities();
|
|
}
|
|
|
|
const char* orig_parse = parse;
|
|
while (*parse)
|
|
{
|
|
switch(*parse)
|
|
{
|
|
case 'E':
|
|
SetSpecialAbility(SPECATK_ENRAGE, remove ? 0 : 1);
|
|
break;
|
|
case 'F':
|
|
SetSpecialAbility(SPECATK_FLURRY, remove ? 0 : 1);
|
|
break;
|
|
case 'R':
|
|
SetSpecialAbility(SPECATK_RAMPAGE, remove ? 0 : 1);
|
|
break;
|
|
case 'r':
|
|
SetSpecialAbility(SPECATK_AREA_RAMPAGE, remove ? 0 : 1);
|
|
break;
|
|
case 'S':
|
|
if(remove) {
|
|
SetSpecialAbility(SPECATK_SUMMON, 0);
|
|
StopSpecialAbilityTimer(SPECATK_SUMMON);
|
|
} else {
|
|
SetSpecialAbility(SPECATK_SUMMON, 1);
|
|
}
|
|
break;
|
|
case 'T':
|
|
SetSpecialAbility(SPECATK_TRIPLE, remove ? 0 : 1);
|
|
break;
|
|
case 'Q':
|
|
//quad requires triple to work properly
|
|
if(remove) {
|
|
SetSpecialAbility(SPECATK_QUAD, 0);
|
|
} else {
|
|
SetSpecialAbility(SPECATK_TRIPLE, 1);
|
|
SetSpecialAbility(SPECATK_QUAD, 1);
|
|
}
|
|
break;
|
|
case 'b':
|
|
SetSpecialAbility(SPECATK_BANE, remove ? 0 : 1);
|
|
break;
|
|
case 'm':
|
|
SetSpecialAbility(SPECATK_MAGICAL, remove ? 0 : 1);
|
|
break;
|
|
case 'U':
|
|
SetSpecialAbility(UNSLOWABLE, remove ? 0 : 1);
|
|
break;
|
|
case 'M':
|
|
SetSpecialAbility(UNMEZABLE, remove ? 0 : 1);
|
|
break;
|
|
case 'C':
|
|
SetSpecialAbility(UNCHARMABLE, remove ? 0 : 1);
|
|
break;
|
|
case 'N':
|
|
SetSpecialAbility(UNSTUNABLE, remove ? 0 : 1);
|
|
break;
|
|
case 'I':
|
|
SetSpecialAbility(UNSNAREABLE, remove ? 0 : 1);
|
|
break;
|
|
case 'D':
|
|
SetSpecialAbility(UNFEARABLE, remove ? 0 : 1);
|
|
break;
|
|
case 'K':
|
|
SetSpecialAbility(UNDISPELLABLE, remove ? 0 : 1);
|
|
break;
|
|
case 'A':
|
|
SetSpecialAbility(IMMUNE_MELEE, remove ? 0 : 1);
|
|
break;
|
|
case 'B':
|
|
SetSpecialAbility(IMMUNE_MAGIC, remove ? 0 : 1);
|
|
break;
|
|
case 'f':
|
|
SetSpecialAbility(IMMUNE_FLEEING, remove ? 0 : 1);
|
|
break;
|
|
case 'O':
|
|
SetSpecialAbility(IMMUNE_MELEE_EXCEPT_BANE, remove ? 0 : 1);
|
|
break;
|
|
case 'W':
|
|
SetSpecialAbility(IMMUNE_MELEE_NONMAGICAL, remove ? 0 : 1);
|
|
break;
|
|
case 'H':
|
|
SetSpecialAbility(IMMUNE_AGGRO, remove ? 0 : 1);
|
|
break;
|
|
case 'G':
|
|
SetSpecialAbility(IMMUNE_AGGRO_ON, remove ? 0 : 1);
|
|
break;
|
|
case 'g':
|
|
SetSpecialAbility(IMMUNE_CASTING_FROM_RANGE, remove ? 0 : 1);
|
|
break;
|
|
case 'd':
|
|
SetSpecialAbility(IMMUNE_FEIGN_DEATH, remove ? 0 : 1);
|
|
break;
|
|
case 'Y':
|
|
SetSpecialAbility(SPECATK_RANGED_ATK, remove ? 0 : 1);
|
|
break;
|
|
case 'L':
|
|
SetSpecialAbility(SPECATK_INNATE_DW, remove ? 0 : 1);
|
|
break;
|
|
case 't':
|
|
SetSpecialAbility(NPC_TUNNELVISION, remove ? 0 : 1);
|
|
break;
|
|
case 'n':
|
|
SetSpecialAbility(NPC_NO_BUFFHEAL_FRIENDS, remove ? 0 : 1);
|
|
break;
|
|
case 'p':
|
|
SetSpecialAbility(IMMUNE_PACIFY, remove ? 0 : 1);
|
|
break;
|
|
case 'J':
|
|
SetSpecialAbility(LEASH, remove ? 0 : 1);
|
|
break;
|
|
case 'j':
|
|
SetSpecialAbility(TETHER, remove ? 0 : 1);
|
|
break;
|
|
case 'o':
|
|
SetSpecialAbility(DESTRUCTIBLE_OBJECT, remove ? 0 : 1);
|
|
SetDestructibleObject(remove ? true : false);
|
|
break;
|
|
case 'Z':
|
|
SetSpecialAbility(NO_HARM_FROM_CLIENT, remove ? 0 : 1);
|
|
break;
|
|
case 'i':
|
|
SetSpecialAbility(IMMUNE_TAUNT, remove ? 0 : 1);
|
|
break;
|
|
case 'e':
|
|
SetSpecialAbility(ALWAYS_FLEE, remove ? 0 : 1);
|
|
break;
|
|
case 'h':
|
|
SetSpecialAbility(FLEE_PERCENT, remove ? 0 : 1);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
parse++;
|
|
}
|
|
|
|
if(permtag == 1 && this->GetNPCTypeID() > 0)
|
|
{
|
|
if(database.SetSpecialAttkFlag(this->GetNPCTypeID(), orig_parse))
|
|
{
|
|
Log(Logs::General, Logs::Normal, "NPCTypeID: %i flagged to '%s' for Special Attacks.\n",this->GetNPCTypeID(),orig_parse);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Mob::HasNPCSpecialAtk(const char* parse) {
|
|
|
|
bool HasAllAttacks = true;
|
|
|
|
while (*parse && HasAllAttacks == true)
|
|
{
|
|
switch(*parse)
|
|
{
|
|
case 'E':
|
|
if (!GetSpecialAbility(SPECATK_ENRAGE))
|
|
HasAllAttacks = false;
|
|
break;
|
|
case 'F':
|
|
if (!GetSpecialAbility(SPECATK_FLURRY))
|
|
HasAllAttacks = false;
|
|
break;
|
|
case 'R':
|
|
if (!GetSpecialAbility(SPECATK_RAMPAGE))
|
|
HasAllAttacks = false;
|
|
break;
|
|
case 'r':
|
|
if (!GetSpecialAbility(SPECATK_AREA_RAMPAGE))
|
|
HasAllAttacks = false;
|
|
break;
|
|
case 'S':
|
|
if (!GetSpecialAbility(SPECATK_SUMMON))
|
|
HasAllAttacks = false;
|
|
break;
|
|
case 'T':
|
|
if (!GetSpecialAbility(SPECATK_TRIPLE))
|
|
HasAllAttacks = false;
|
|
break;
|
|
case 'Q':
|
|
if (!GetSpecialAbility(SPECATK_QUAD))
|
|
HasAllAttacks = false;
|
|
break;
|
|
case 'b':
|
|
if (!GetSpecialAbility(SPECATK_BANE))
|
|
HasAllAttacks = false;
|
|
break;
|
|
case 'm':
|
|
if (!GetSpecialAbility(SPECATK_MAGICAL))
|
|
HasAllAttacks = false;
|
|
break;
|
|
case 'U':
|
|
if (!GetSpecialAbility(UNSLOWABLE))
|
|
HasAllAttacks = false;
|
|
break;
|
|
case 'M':
|
|
if (!GetSpecialAbility(UNMEZABLE))
|
|
HasAllAttacks = false;
|
|
break;
|
|
case 'C':
|
|
if (!GetSpecialAbility(UNCHARMABLE))
|
|
HasAllAttacks = false;
|
|
break;
|
|
case 'N':
|
|
if (!GetSpecialAbility(UNSTUNABLE))
|
|
HasAllAttacks = false;
|
|
break;
|
|
case 'I':
|
|
if (!GetSpecialAbility(UNSNAREABLE))
|
|
HasAllAttacks = false;
|
|
break;
|
|
case 'D':
|
|
if (!GetSpecialAbility(UNFEARABLE))
|
|
HasAllAttacks = false;
|
|
break;
|
|
case 'A':
|
|
if (!GetSpecialAbility(IMMUNE_MELEE))
|
|
HasAllAttacks = false;
|
|
break;
|
|
case 'B':
|
|
if (!GetSpecialAbility(IMMUNE_MAGIC))
|
|
HasAllAttacks = false;
|
|
break;
|
|
case 'f':
|
|
if (!GetSpecialAbility(IMMUNE_FLEEING))
|
|
HasAllAttacks = false;
|
|
break;
|
|
case 'O':
|
|
if (!GetSpecialAbility(IMMUNE_MELEE_EXCEPT_BANE))
|
|
HasAllAttacks = false;
|
|
break;
|
|
case 'W':
|
|
if (!GetSpecialAbility(IMMUNE_MELEE_NONMAGICAL))
|
|
HasAllAttacks = false;
|
|
break;
|
|
case 'H':
|
|
if (!GetSpecialAbility(IMMUNE_AGGRO))
|
|
HasAllAttacks = false;
|
|
break;
|
|
case 'G':
|
|
if (!GetSpecialAbility(IMMUNE_AGGRO_ON))
|
|
HasAllAttacks = false;
|
|
break;
|
|
case 'g':
|
|
if (!GetSpecialAbility(IMMUNE_CASTING_FROM_RANGE))
|
|
HasAllAttacks = false;
|
|
break;
|
|
case 'd':
|
|
if (!GetSpecialAbility(IMMUNE_FEIGN_DEATH))
|
|
HasAllAttacks = false;
|
|
break;
|
|
case 'Y':
|
|
if (!GetSpecialAbility(SPECATK_RANGED_ATK))
|
|
HasAllAttacks = false;
|
|
break;
|
|
case 'L':
|
|
if (!GetSpecialAbility(SPECATK_INNATE_DW))
|
|
HasAllAttacks = false;
|
|
break;
|
|
case 't':
|
|
if (!GetSpecialAbility(NPC_TUNNELVISION))
|
|
HasAllAttacks = false;
|
|
break;
|
|
case 'n':
|
|
if (!GetSpecialAbility(NPC_NO_BUFFHEAL_FRIENDS))
|
|
HasAllAttacks = false;
|
|
break;
|
|
case 'p':
|
|
if(!GetSpecialAbility(IMMUNE_PACIFY))
|
|
HasAllAttacks = false;
|
|
break;
|
|
case 'J':
|
|
if(!GetSpecialAbility(LEASH))
|
|
HasAllAttacks = false;
|
|
break;
|
|
case 'j':
|
|
if(!GetSpecialAbility(TETHER))
|
|
HasAllAttacks = false;
|
|
break;
|
|
case 'o':
|
|
if(!GetSpecialAbility(DESTRUCTIBLE_OBJECT))
|
|
{
|
|
HasAllAttacks = false;
|
|
SetDestructibleObject(false);
|
|
}
|
|
break;
|
|
case 'Z':
|
|
if(!GetSpecialAbility(NO_HARM_FROM_CLIENT)){
|
|
HasAllAttacks = false;
|
|
}
|
|
break;
|
|
case 'e':
|
|
if(!GetSpecialAbility(ALWAYS_FLEE))
|
|
HasAllAttacks = false;
|
|
break;
|
|
case 'h':
|
|
if(!GetSpecialAbility(FLEE_PERCENT))
|
|
HasAllAttacks = false;
|
|
break;
|
|
default:
|
|
HasAllAttacks = false;
|
|
break;
|
|
}
|
|
parse++;
|
|
}
|
|
|
|
return HasAllAttacks;
|
|
}
|
|
|
|
void NPC::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho)
|
|
{
|
|
Mob::FillSpawnStruct(ns, ForWho);
|
|
PetOnSpawn(ns);
|
|
ns->spawn.is_npc = 1;
|
|
UpdateActiveLight();
|
|
ns->spawn.light = GetActiveLightType();
|
|
ns->spawn.show_name = NPCTypedata->show_name;
|
|
}
|
|
|
|
void NPC::PetOnSpawn(NewSpawn_Struct* ns)
|
|
{
|
|
//Basic settings to make sure swarm pets work properly.
|
|
Mob *swarmOwner = nullptr;
|
|
if (GetSwarmOwner())
|
|
{
|
|
swarmOwner = entity_list.GetMobID(GetSwarmOwner());
|
|
}
|
|
|
|
if (swarmOwner != nullptr)
|
|
{
|
|
if(swarmOwner->IsClient())
|
|
{
|
|
SetPetOwnerClient(true); //Simple flag to determine if pet belongs to a client
|
|
SetAllowBeneficial(true);//Allow temp pets to receive buffs and heals if owner is client.
|
|
//This will allow CLIENT swarm pets NOT to be targeted with F8.
|
|
ns->spawn.targetable_with_hotkey = 0;
|
|
no_target_hotkey = 1;
|
|
}
|
|
else
|
|
{
|
|
//NPC cast swarm pets should still be targetable with F8.
|
|
ns->spawn.targetable_with_hotkey = 1;
|
|
no_target_hotkey = 0;
|
|
}
|
|
|
|
SetTempPet(true); //Simple mob flag for checking if temp pet
|
|
swarmOwner->SetTempPetsActive(true); //Necessary fail safe flag set if mob ever had a swarm pet to ensure they are removed.
|
|
swarmOwner->SetTempPetCount(swarmOwner->GetTempPetCount() + 1);
|
|
|
|
//Not recommended if using above (However, this will work better on older clients).
|
|
if (RuleB(Pets, UnTargetableSwarmPet))
|
|
{
|
|
ns->spawn.bodytype = 11;
|
|
if(!IsCharmed() && swarmOwner->IsClient())
|
|
sprintf(ns->spawn.lastName, "%s's Pet", swarmOwner->GetName());
|
|
}
|
|
}
|
|
else if(GetOwnerID())
|
|
{
|
|
ns->spawn.is_pet = 1;
|
|
if (!IsCharmed())
|
|
{
|
|
Client *client = entity_list.GetClientByID(GetOwnerID());
|
|
if(client)
|
|
{
|
|
SetPetOwnerClient(true);
|
|
sprintf(ns->spawn.lastName, "%s's Pet", client->GetName());
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ns->spawn.is_pet = 0;
|
|
}
|
|
}
|
|
|
|
void NPC::SetLevel(uint8 in_level, bool command)
|
|
{
|
|
if(in_level > level)
|
|
SendLevelAppearance();
|
|
level = in_level;
|
|
SendAppearancePacket(AT_WhoLevel, in_level);
|
|
}
|
|
|
|
void NPC::ModifyNPCStat(const char *identifier, const char *new_value)
|
|
{
|
|
std::string id = str_tolower(identifier);
|
|
std::string val = new_value;
|
|
|
|
std::string variable_key = StringFormat("modify_stat_%s", id.c_str());
|
|
SetEntityVariable(variable_key.c_str(), new_value);
|
|
|
|
Log(Logs::Detail, Logs::NPCScaling, "NPC::ModifyNPCStat key: %s val: %s ", variable_key.c_str(), new_value);
|
|
|
|
if (id == "ac") {
|
|
AC = atoi(val.c_str());
|
|
CalcAC();
|
|
return;
|
|
}
|
|
else if (id == "str") {
|
|
STR = atoi(val.c_str());
|
|
return;
|
|
}
|
|
else if (id == "sta") {
|
|
STA = atoi(val.c_str());
|
|
return;
|
|
}
|
|
else if (id == "agi") {
|
|
AGI = atoi(val.c_str());
|
|
CalcAC();
|
|
return;
|
|
}
|
|
else if (id == "dex") {
|
|
DEX = atoi(val.c_str());
|
|
return;
|
|
}
|
|
else if (id == "wis") {
|
|
WIS = atoi(val.c_str());
|
|
CalcMaxMana();
|
|
return;
|
|
}
|
|
else if (id == "int" || id == "_int") {
|
|
INT = atoi(val.c_str());
|
|
CalcMaxMana();
|
|
return;
|
|
}
|
|
else if (id == "cha") {
|
|
CHA = atoi(val.c_str());
|
|
return;
|
|
}
|
|
else if (id == "max_hp") {
|
|
base_hp = atoi(val.c_str());
|
|
|
|
CalcMaxHP();
|
|
if (current_hp > max_hp) {
|
|
current_hp = max_hp;
|
|
}
|
|
|
|
return;
|
|
}
|
|
else if (id == "max_mana") {
|
|
npc_mana = atoi(val.c_str());
|
|
CalcMaxMana();
|
|
if (current_mana > max_mana) {
|
|
current_mana = max_mana;
|
|
}
|
|
return;
|
|
}
|
|
else if (id == "mr") {
|
|
MR = atoi(val.c_str());
|
|
return;
|
|
}
|
|
else if (id == "fr") {
|
|
FR = atoi(val.c_str());
|
|
return;
|
|
}
|
|
else if (id == "cr") {
|
|
CR = atoi(val.c_str());
|
|
return;
|
|
}
|
|
else if (id == "cor") {
|
|
Corrup = atoi(val.c_str());
|
|
return;
|
|
}
|
|
else if (id == "phr") {
|
|
PhR = atoi(val.c_str());
|
|
return;
|
|
}
|
|
else if (id == "pr") {
|
|
PR = atoi(val.c_str());
|
|
return;
|
|
}
|
|
else if (id == "dr") {
|
|
DR = atoi(val.c_str());
|
|
return;
|
|
}
|
|
else if (id == "phr") {
|
|
PhR = atoi(val.c_str());
|
|
return;
|
|
}
|
|
else if (id == "runspeed") {
|
|
runspeed = (float) atof(val.c_str());
|
|
base_runspeed = (int) ((float) runspeed * 40.0f);
|
|
base_walkspeed = base_runspeed * 100 / 265;
|
|
walkspeed = ((float) base_walkspeed) * 0.025f;
|
|
base_fearspeed = base_runspeed * 100 / 127;
|
|
fearspeed = ((float) base_fearspeed) * 0.025f;
|
|
CalcBonuses();
|
|
return;
|
|
}
|
|
else if (id == "special_attacks") {
|
|
NPCSpecialAttacks(val.c_str(), 0, 1);
|
|
return;
|
|
}
|
|
else if (id == "special_abilities") {
|
|
ProcessSpecialAbilities(val.c_str());
|
|
return;
|
|
}
|
|
else if (id == "attack_speed") {
|
|
attack_speed = (float) atof(val.c_str());
|
|
CalcBonuses();
|
|
return;
|
|
}
|
|
else if (id == "attack_delay") {
|
|
/* TODO: fix DB */
|
|
attack_delay = atoi(val.c_str()) * 100;
|
|
CalcBonuses();
|
|
return;
|
|
}
|
|
else if (id == "atk") {
|
|
ATK = atoi(val.c_str());
|
|
return;
|
|
}
|
|
else if (id == "accuracy") {
|
|
accuracy_rating = atoi(val.c_str());
|
|
return;
|
|
}
|
|
else if (id == "avoidance") {
|
|
avoidance_rating = atoi(val.c_str());
|
|
return;
|
|
}
|
|
else if (id == "trackable") {
|
|
trackable = atoi(val.c_str());
|
|
return;
|
|
}
|
|
else if (id == "min_hit") {
|
|
min_dmg = atoi(val.c_str());
|
|
// TODO: fix DB
|
|
base_damage = round((max_dmg - min_dmg) / 1.9);
|
|
min_damage = min_dmg - round(base_damage / 10.0);
|
|
return;
|
|
}
|
|
else if (id == "max_hit") {
|
|
max_dmg = atoi(val.c_str());
|
|
// TODO: fix DB
|
|
base_damage = round((max_dmg - min_dmg) / 1.9);
|
|
min_damage = min_dmg - round(base_damage / 10.0);
|
|
return;
|
|
}
|
|
else if (id == "attack_count") {
|
|
attack_count = atoi(val.c_str());
|
|
return;
|
|
}
|
|
else if (id == "see_invis") {
|
|
see_invis = atoi(val.c_str());
|
|
return;
|
|
}
|
|
else if (id == "see_invis_undead") {
|
|
see_invis_undead = atoi(val.c_str());
|
|
return;
|
|
}
|
|
else if (id == "see_hide") {
|
|
see_hide = atoi(val.c_str());
|
|
return;
|
|
}
|
|
else if (id == "see_improved_hide") {
|
|
see_improved_hide = atoi(val.c_str());
|
|
return;
|
|
}
|
|
else if (id == "hp_regen") {
|
|
hp_regen = atoi(val.c_str());
|
|
return;
|
|
}
|
|
else if (id == "mana_regen") {
|
|
mana_regen = atoi(val.c_str());
|
|
return;
|
|
}
|
|
else if (id == "level") {
|
|
SetLevel(atoi(val.c_str()));
|
|
return;
|
|
}
|
|
else if (id == "aggro") {
|
|
pAggroRange = atof(val.c_str());
|
|
return;
|
|
}
|
|
else if (id == "assist") {
|
|
pAssistRange = atof(val.c_str());
|
|
return;
|
|
}
|
|
else if (id == "slow_mitigation") {
|
|
slow_mitigation = atoi(val.c_str());
|
|
return;
|
|
}
|
|
else if (id == "loottable_id") {
|
|
loottable_id = atof(val.c_str());
|
|
return;
|
|
}
|
|
else if (id == "healscale") {
|
|
healscale = atof(val.c_str());
|
|
return;
|
|
}
|
|
else if (id == "spellscale") {
|
|
spellscale = atof(val.c_str());
|
|
return;
|
|
}
|
|
else if (id == "npc_spells_id") {
|
|
AI_AddNPCSpells(atoi(val.c_str()));
|
|
return;
|
|
}
|
|
else if (id == "npc_spells_effects_id") {
|
|
AI_AddNPCSpellsEffects(atoi(val.c_str()));
|
|
CalcBonuses();
|
|
return;
|
|
}
|
|
}
|
|
|
|
void NPC::LevelScale() {
|
|
|
|
uint8 random_level = (zone->random.Int(level, maxlevel));
|
|
|
|
float scaling = (((random_level / (float)level) - 1) * (scalerate / 100.0f));
|
|
|
|
if (RuleB(NPC, NewLevelScaling)) {
|
|
if (scalerate == 0 || maxlevel <= 25) {
|
|
// pre-pop seems to scale by 20 HP increments while newer by 100
|
|
// We also don't want 100 increments on newer noobie zones, check level
|
|
if (zone->GetZoneID() < 200 || level < 48) {
|
|
max_hp += (random_level - level) * 20;
|
|
base_hp += (random_level - level) * 20;
|
|
} else {
|
|
max_hp += (random_level - level) * 100;
|
|
base_hp += (random_level - level) * 100;
|
|
}
|
|
|
|
current_hp = max_hp;
|
|
max_dmg += (random_level - level) * 2;
|
|
} else {
|
|
uint8 scale_adjust = 1;
|
|
|
|
base_hp += (int)(base_hp * scaling);
|
|
max_hp += (int)(max_hp * scaling);
|
|
current_hp = max_hp;
|
|
|
|
if (max_dmg) {
|
|
max_dmg += (int)(max_dmg * scaling / scale_adjust);
|
|
min_dmg += (int)(min_dmg * scaling / scale_adjust);
|
|
}
|
|
|
|
STR += (int)(STR * scaling / scale_adjust);
|
|
STA += (int)(STA * scaling / scale_adjust);
|
|
AGI += (int)(AGI * scaling / scale_adjust);
|
|
DEX += (int)(DEX * scaling / scale_adjust);
|
|
INT += (int)(INT * scaling / scale_adjust);
|
|
WIS += (int)(WIS * scaling / scale_adjust);
|
|
CHA += (int)(CHA * scaling / scale_adjust);
|
|
if (MR)
|
|
MR += (int)(MR * scaling / scale_adjust);
|
|
if (CR)
|
|
CR += (int)(CR * scaling / scale_adjust);
|
|
if (DR)
|
|
DR += (int)(DR * scaling / scale_adjust);
|
|
if (FR)
|
|
FR += (int)(FR * scaling / scale_adjust);
|
|
if (PR)
|
|
PR += (int)(PR * scaling / scale_adjust);
|
|
}
|
|
} else {
|
|
// Compensate for scale rates at low levels so they don't add too much
|
|
uint8 scale_adjust = 1;
|
|
if(level > 0 && level <= 5)
|
|
scale_adjust = 10;
|
|
if(level > 5 && level <= 10)
|
|
scale_adjust = 5;
|
|
if(level > 10 && level <= 15)
|
|
scale_adjust = 3;
|
|
if(level > 15 && level <= 25)
|
|
scale_adjust = 2;
|
|
|
|
AC += (int)(AC * scaling);
|
|
ATK += (int)(ATK * scaling);
|
|
base_hp += (int)(base_hp * scaling);
|
|
max_hp += (int)(max_hp * scaling);
|
|
current_hp = max_hp;
|
|
STR += (int)(STR * scaling / scale_adjust);
|
|
STA += (int)(STA * scaling / scale_adjust);
|
|
AGI += (int)(AGI * scaling / scale_adjust);
|
|
DEX += (int)(DEX * scaling / scale_adjust);
|
|
INT += (int)(INT * scaling / scale_adjust);
|
|
WIS += (int)(WIS * scaling / scale_adjust);
|
|
CHA += (int)(CHA * scaling / scale_adjust);
|
|
if (MR)
|
|
MR += (int)(MR * scaling / scale_adjust);
|
|
if (CR)
|
|
CR += (int)(CR * scaling / scale_adjust);
|
|
if (DR)
|
|
DR += (int)(DR * scaling / scale_adjust);
|
|
if (FR)
|
|
FR += (int)(FR * scaling / scale_adjust);
|
|
if (PR)
|
|
PR += (int)(PR * scaling / scale_adjust);
|
|
|
|
if (max_dmg)
|
|
{
|
|
max_dmg += (int)(max_dmg * scaling / scale_adjust);
|
|
min_dmg += (int)(min_dmg * scaling / scale_adjust);
|
|
}
|
|
|
|
}
|
|
level = random_level;
|
|
|
|
return;
|
|
}
|
|
|
|
uint32 NPC::GetSpawnPointID() const
|
|
{
|
|
if (respawn2) {
|
|
return respawn2->GetID();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void NPC::NPCSlotTexture(uint8 slot, uint16 texture)
|
|
{
|
|
if (slot == 7) {
|
|
d_melee_texture1 = texture;
|
|
}
|
|
else if (slot == 8) {
|
|
d_melee_texture2 = texture;
|
|
}
|
|
else if (slot < 6) {
|
|
// Reserved for texturing individual armor slots
|
|
}
|
|
}
|
|
|
|
uint32 NPC::GetSwarmOwner()
|
|
{
|
|
if(GetSwarmInfo() != nullptr)
|
|
{
|
|
return GetSwarmInfo()->owner_id;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
uint32 NPC::GetSwarmTarget()
|
|
{
|
|
if(GetSwarmInfo() != nullptr)
|
|
{
|
|
return GetSwarmInfo()->target;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void NPC::SetSwarmTarget(int target_id)
|
|
{
|
|
if(GetSwarmInfo() != nullptr)
|
|
{
|
|
GetSwarmInfo()->target = target_id;
|
|
}
|
|
return;
|
|
}
|
|
|
|
int32 NPC::CalcMaxMana()
|
|
{
|
|
if (npc_mana == 0) {
|
|
switch (GetCasterClass()) {
|
|
case 'I':
|
|
max_mana = (((GetINT() / 2) + 1) * GetLevel()) + spellbonuses.Mana + itembonuses.Mana;
|
|
break;
|
|
case 'W':
|
|
max_mana = (((GetWIS() / 2) + 1) * GetLevel()) + spellbonuses.Mana + itembonuses.Mana;
|
|
break;
|
|
case 'N':
|
|
default:
|
|
max_mana = 0;
|
|
break;
|
|
}
|
|
if (max_mana < 0) {
|
|
max_mana = 0;
|
|
}
|
|
|
|
return max_mana;
|
|
}
|
|
else {
|
|
switch (GetCasterClass()) {
|
|
case 'I':
|
|
max_mana = npc_mana + spellbonuses.Mana + itembonuses.Mana;
|
|
break;
|
|
case 'W':
|
|
max_mana = npc_mana + spellbonuses.Mana + itembonuses.Mana;
|
|
break;
|
|
case 'N':
|
|
default:
|
|
max_mana = 0;
|
|
break;
|
|
}
|
|
if (max_mana < 0) {
|
|
max_mana = 0;
|
|
}
|
|
|
|
return max_mana;
|
|
}
|
|
}
|
|
|
|
void NPC::SignalNPC(int _signal_id)
|
|
{
|
|
signal_q.push_back(_signal_id);
|
|
}
|
|
|
|
NPC_Emote_Struct* NPC::GetNPCEmote(uint16 emoteid, uint8 event_) {
|
|
LinkedListIterator<NPC_Emote_Struct*> iterator(zone->NPCEmoteList);
|
|
iterator.Reset();
|
|
while(iterator.MoreElements())
|
|
{
|
|
NPC_Emote_Struct* nes = iterator.GetData();
|
|
if (emoteid == nes->emoteid && event_ == nes->event_) {
|
|
return (nes);
|
|
}
|
|
iterator.Advance();
|
|
}
|
|
return (nullptr);
|
|
}
|
|
|
|
void NPC::DoNPCEmote(uint8 event_, uint16 emoteid)
|
|
{
|
|
if(this == nullptr || emoteid == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
NPC_Emote_Struct* nes = GetNPCEmote(emoteid,event_);
|
|
if(nes == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(emoteid == nes->emoteid)
|
|
{
|
|
if(nes->type == 1)
|
|
this->Emote("%s",nes->text);
|
|
else if(nes->type == 2)
|
|
this->Shout("%s",nes->text);
|
|
else if(nes->type == 3)
|
|
entity_list.MessageCloseString(this, true, 200, 10, GENERIC_STRING, nes->text);
|
|
else
|
|
this->Say("%s",nes->text);
|
|
}
|
|
}
|
|
|
|
bool NPC::CanTalk()
|
|
{
|
|
//Races that should be able to talk. (Races up to Titanium)
|
|
|
|
uint16 TalkRace[473] =
|
|
{1,2,3,4,5,6,7,8,9,10,11,12,0,0,15,16,0,18,19,20,0,0,23,0,25,0,0,0,0,0,0,
|
|
32,0,0,0,0,0,0,39,40,0,0,0,44,0,0,0,0,49,0,51,0,53,54,55,56,57,58,0,0,0,
|
|
62,0,64,65,66,67,0,0,70,71,0,0,0,0,0,77,78,79,0,81,82,0,0,0,86,0,0,0,90,
|
|
0,92,93,94,95,0,0,98,99,0,101,0,103,0,0,0,0,0,0,110,111,112,0,0,0,0,0,0,
|
|
0,0,0,0,123,0,0,126,0,128,0,130,131,0,0,0,0,136,137,0,139,140,0,0,0,144,
|
|
0,0,0,0,0,150,151,152,153,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
0,0,0,0,0,0,183,184,0,0,187,188,189,0,0,0,0,0,195,196,0,198,0,0,0,202,0,
|
|
0,205,0,0,208,0,0,0,0,0,0,0,0,217,0,219,0,0,0,0,0,0,226,0,0,229,230,0,0,
|
|
0,0,235,236,0,238,239,240,241,242,243,244,0,246,247,0,0,0,251,0,0,254,255,
|
|
256,257,0,0,0,0,0,0,0,0,266,267,0,0,270,271,0,0,0,0,0,277,278,0,0,0,0,283,
|
|
284,0,286,0,288,289,290,0,0,0,0,295,296,297,298,299,300,0,0,0,304,0,0,0,0,
|
|
0,0,0,0,0,0,0,0,0,0,0,320,0,322,323,324,325,0,0,0,0,330,331,332,333,334,335,
|
|
336,337,338,339,340,341,342,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,359,360,361,362,
|
|
0,364,365,366,0,368,369,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,385,386,0,0,0,0,0,392,
|
|
393,394,395,396,397,398,0,400,402,0,0,0,0,406,0,408,0,0,411,0,413,0,0,0,417,
|
|
0,0,420,0,0,0,0,425,0,0,0,0,0,0,0,433,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
0,0,0,0,0,458,0,0,0,0,0,0,0,0,467,0,0,470,0,0,473};
|
|
|
|
if (TalkRace[GetRace() - 1] > 0)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
//this is called with 'this' as the mob being looked at, and
|
|
//iOther the mob who is doing the looking. It should figure out
|
|
//what iOther thinks about 'this'
|
|
FACTION_VALUE NPC::GetReverseFactionCon(Mob* iOther) {
|
|
iOther = iOther->GetOwnerOrSelf();
|
|
int primaryFaction= iOther->GetPrimaryFaction();
|
|
|
|
//I am pretty sure that this special faction call is backwards
|
|
//and should be iOther->GetSpecialFactionCon(this)
|
|
if (primaryFaction < 0)
|
|
return GetSpecialFactionCon(iOther);
|
|
|
|
if (primaryFaction == 0)
|
|
return FACTION_INDIFFERENT;
|
|
|
|
//if we are a pet, use our owner's faction stuff
|
|
Mob *own = GetOwner();
|
|
if (own != nullptr)
|
|
return own->GetReverseFactionCon(iOther);
|
|
|
|
//make sure iOther is an npc
|
|
//also, if we dont have a faction, then they arnt gunna think anything of us either
|
|
if(!iOther->IsNPC() || GetPrimaryFaction() == 0)
|
|
return(FACTION_INDIFFERENT);
|
|
|
|
//if we get here, iOther is an NPC too
|
|
|
|
//otherwise, employ the npc faction stuff
|
|
//so we need to look at iOther's faction table to see
|
|
//what iOther thinks about our primary faction
|
|
return(iOther->CastToNPC()->CheckNPCFactionAlly(GetPrimaryFaction()));
|
|
}
|
|
|
|
//Look through our faction list and return a faction con based
|
|
//on the npc_value for the other person's primary faction in our list.
|
|
FACTION_VALUE NPC::CheckNPCFactionAlly(int32 other_faction) {
|
|
std::list<struct NPCFaction*>::iterator cur,end;
|
|
cur = faction_list.begin();
|
|
end = faction_list.end();
|
|
for(; cur != end; ++cur) {
|
|
struct NPCFaction* fac = *cur;
|
|
if ((int32)fac->factionID == other_faction) {
|
|
if (fac->npc_value > 0)
|
|
return FACTION_ALLY;
|
|
else if (fac->npc_value < 0)
|
|
return FACTION_SCOWLS;
|
|
else
|
|
return FACTION_INDIFFERENT;
|
|
}
|
|
}
|
|
|
|
// I believe that the assumption is, barring no entry in npc_faction_entries
|
|
// that two npcs on like faction con ally to each other. This catches cases
|
|
// where an npc is on a faction but has no hits (hence no entry in
|
|
// npc_faction_entries).
|
|
|
|
if (GetPrimaryFaction() == other_faction)
|
|
return FACTION_ALLY;
|
|
else
|
|
return FACTION_INDIFFERENT;
|
|
}
|
|
|
|
bool NPC::IsFactionListAlly(uint32 other_faction) {
|
|
return(CheckNPCFactionAlly(other_faction) == FACTION_ALLY);
|
|
}
|
|
|
|
int NPC::GetScore()
|
|
{
|
|
int lv = std::min(70, (int)GetLevel());
|
|
int basedmg = (lv*2)*(1+(lv / 100)) - (lv / 2);
|
|
int minx = 0;
|
|
int basehp = 0;
|
|
int hpcontrib = 0;
|
|
int dmgcontrib = 0;
|
|
int spccontrib = 0;
|
|
int hp = GetMaxHP();
|
|
int mindmg = min_dmg;
|
|
int maxdmg = max_dmg;
|
|
int final;
|
|
|
|
if(lv < 46)
|
|
{
|
|
minx = static_cast<int> (ceil( ((lv - (lv / 10.0)) - 1.0) ));
|
|
basehp = (lv * 10) + (lv * lv);
|
|
}
|
|
else
|
|
{
|
|
minx = static_cast<int> (ceil( ((lv - (lv / 10.0)) - 1.0) - (( lv - 45.0 ) / 2.0) ));
|
|
basehp = (lv * 10) + ((lv * lv) * 4);
|
|
}
|
|
|
|
if(hp > basehp)
|
|
{
|
|
hpcontrib = static_cast<int> (((hp / static_cast<float> (basehp)) * 1.5));
|
|
if(hpcontrib > 5) { hpcontrib = 5; }
|
|
|
|
if(maxdmg > basedmg)
|
|
{
|
|
dmgcontrib = static_cast<int> (ceil( ((maxdmg / basedmg) * 1.5) ));
|
|
}
|
|
|
|
if(HasNPCSpecialAtk("E")) { spccontrib++; } //Enrage
|
|
if(HasNPCSpecialAtk("F")) { spccontrib++; } //Flurry
|
|
if(HasNPCSpecialAtk("R")) { spccontrib++; } //Rampage
|
|
if(HasNPCSpecialAtk("r")) { spccontrib++; } //Area Rampage
|
|
if(HasNPCSpecialAtk("S")) { spccontrib++; } //Summon
|
|
if(HasNPCSpecialAtk("T")) { spccontrib += 2; } //Triple
|
|
if(HasNPCSpecialAtk("Q")) { spccontrib += 3; } //Quad
|
|
if(HasNPCSpecialAtk("U")) { spccontrib += 5; } //Unslowable
|
|
if(HasNPCSpecialAtk("L")) { spccontrib++; } //Innate Dual Wield
|
|
}
|
|
|
|
if(npc_spells_id > 12)
|
|
{
|
|
if(lv < 16)
|
|
spccontrib++;
|
|
else
|
|
spccontrib += static_cast<int> (floor(lv/15.0));
|
|
}
|
|
|
|
final = minx + hpcontrib + dmgcontrib + spccontrib;
|
|
final = std::max(1, final);
|
|
final = std::min(100, final);
|
|
return(final);
|
|
}
|
|
|
|
uint32 NPC::GetSpawnKillCount()
|
|
{
|
|
uint32 sid = GetSpawnPointID();
|
|
|
|
if(sid > 0)
|
|
{
|
|
return(zone->GetSpawnKillCount(sid));
|
|
}
|
|
|
|
return(0);
|
|
}
|
|
|
|
void NPC::DoQuestPause(Mob *other) {
|
|
if(IsMoving() && !IsOnHatelist(other)) {
|
|
PauseWandering(RuleI(NPC, SayPauseTimeInSec));
|
|
if (other && !other->sneaking)
|
|
FaceTarget(other);
|
|
} else if(!IsMoving()) {
|
|
if (other && !other->sneaking && GetAppearance() != eaSitting && GetAppearance() != eaDead)
|
|
FaceTarget(other);
|
|
}
|
|
|
|
}
|
|
|
|
void NPC::ChangeLastName(const char* in_lastname)
|
|
{
|
|
|
|
auto outapp = new EQApplicationPacket(OP_GMLastName, sizeof(GMLastName_Struct));
|
|
GMLastName_Struct* gmn = (GMLastName_Struct*)outapp->pBuffer;
|
|
strcpy(gmn->name, GetName());
|
|
strcpy(gmn->gmname, GetName());
|
|
strcpy(gmn->lastname, in_lastname);
|
|
gmn->unknown[0]=1;
|
|
gmn->unknown[1]=1;
|
|
gmn->unknown[2]=1;
|
|
gmn->unknown[3]=1;
|
|
entity_list.QueueClients(this, outapp, false);
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
void NPC::ClearLastName()
|
|
{
|
|
std::string WT;
|
|
WT = '\0'; //Clear Last Name
|
|
ChangeLastName( WT.c_str());
|
|
}
|
|
|
|
void NPC::DepopSwarmPets()
|
|
{
|
|
|
|
if (GetSwarmInfo()) {
|
|
if (GetSwarmInfo()->duration->Check(false)){
|
|
Mob* owner = entity_list.GetMobID(GetSwarmInfo()->owner_id);
|
|
if (owner)
|
|
owner->SetTempPetCount(owner->GetTempPetCount() - 1);
|
|
|
|
Depop();
|
|
return;
|
|
}
|
|
|
|
//This is only used for optional quest or rule derived behavior now if you force a temp pet on a specific target.
|
|
if (GetSwarmInfo()->target) {
|
|
Mob *targMob = entity_list.GetMob(GetSwarmInfo()->target);
|
|
if(!targMob || (targMob && targMob->IsCorpse())){
|
|
Mob* owner = entity_list.GetMobID(GetSwarmInfo()->owner_id);
|
|
if (owner)
|
|
owner->SetTempPetCount(owner->GetTempPetCount() - 1);
|
|
|
|
Depop();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (IsPet() && GetPetType() == petTargetLock && GetPetTargetLockID()){
|
|
|
|
Mob *targMob = entity_list.GetMob(GetPetTargetLockID());
|
|
|
|
if(!targMob || (targMob && targMob->IsCorpse())){
|
|
Kill();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void NPC::ModifyStatsOnCharm(bool is_charm_removed)
|
|
{
|
|
if (is_charm_removed) {
|
|
if (charm_ac) {
|
|
AC = default_ac;
|
|
}
|
|
if (charm_attack_delay) {
|
|
attack_delay = default_attack_delay;
|
|
}
|
|
if (charm_accuracy_rating) {
|
|
accuracy_rating = default_accuracy_rating;
|
|
}
|
|
if (charm_avoidance_rating) {
|
|
avoidance_rating = default_avoidance_rating;
|
|
}
|
|
if (charm_atk) {
|
|
ATK = default_atk;
|
|
}
|
|
if (charm_min_dmg || charm_max_dmg) {
|
|
base_damage = round((default_max_dmg - default_min_dmg) / 1.9);
|
|
min_damage = default_min_dmg - round(base_damage / 10.0);
|
|
}
|
|
if (RuleB(Spells, CharmDisablesSpecialAbilities)) {
|
|
ProcessSpecialAbilities(default_special_abilities);
|
|
}
|
|
|
|
SetAttackTimer();
|
|
CalcAC();
|
|
|
|
return;
|
|
}
|
|
|
|
if (charm_ac) {
|
|
AC = charm_ac;
|
|
}
|
|
if (charm_attack_delay) {
|
|
attack_delay = charm_attack_delay;
|
|
}
|
|
if (charm_accuracy_rating) {
|
|
accuracy_rating = charm_accuracy_rating;
|
|
}
|
|
if (charm_avoidance_rating) {
|
|
avoidance_rating = charm_avoidance_rating;
|
|
}
|
|
if (charm_atk) {
|
|
ATK = charm_atk;
|
|
}
|
|
if (charm_min_dmg || charm_max_dmg) {
|
|
base_damage = round((charm_max_dmg - charm_min_dmg) / 1.9);
|
|
min_damage = charm_min_dmg - round(base_damage / 10.0);
|
|
}
|
|
if (RuleB(Spells, CharmDisablesSpecialAbilities)) {
|
|
ClearSpecialAbilities();
|
|
}
|
|
|
|
// the rest of the stats aren't cached, so lets just do these two instead of full CalcBonuses()
|
|
SetAttackTimer();
|
|
CalcAC();
|
|
}
|
|
|
|
uint16 NPC::GetMeleeTexture1() const
|
|
{
|
|
return d_melee_texture1;
|
|
}
|
|
|
|
uint16 NPC::GetMeleeTexture2() const
|
|
{
|
|
return d_melee_texture2;
|
|
}
|
|
|
|
float NPC::GetProximityMinX()
|
|
{
|
|
return proximity->min_x;
|
|
}
|
|
|
|
float NPC::GetProximityMaxX()
|
|
{
|
|
return proximity->max_x;
|
|
}
|
|
|
|
float NPC::GetProximityMinY()
|
|
{
|
|
return proximity->min_y;
|
|
}
|
|
|
|
float NPC::GetProximityMaxY()
|
|
{
|
|
return proximity->max_y;
|
|
}
|
|
|
|
float NPC::GetProximityMinZ()
|
|
{
|
|
return proximity->min_z;
|
|
}
|
|
|
|
float NPC::GetProximityMaxZ()
|
|
{
|
|
return proximity->max_z;
|
|
}
|
|
|
|
bool NPC::IsProximitySet()
|
|
{
|
|
if (proximity && proximity->proximity_set) {
|
|
return proximity->proximity_set;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void NPC::SetSimpleRoamBox(float box_size, float move_distance, int move_delay)
|
|
{
|
|
AI_SetRoambox(
|
|
(move_distance != 0 ? move_distance : box_size / 2),
|
|
GetX() + box_size,
|
|
GetX() - box_size,
|
|
GetY() + box_size,
|
|
GetY() - box_size,
|
|
move_delay
|
|
);
|
|
} |