mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 21:01:29 +00:00
2581 lines
61 KiB
C++
2581 lines
61 KiB
C++
#ifdef LUA_EQEMU
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#include <sstream>
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#include "lua.hpp"
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#include <luabind/luabind.hpp>
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#include <luabind/object.hpp>
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#include "quest_parser_collection.h"
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#include "quest_interface.h"
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#include "masterentity.h"
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#include "lua_item.h"
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#include "lua_iteminst.h"
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#include "lua_mob.h"
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#include "lua_client.h"
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#include "lua_npc.h"
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#include "lua_spell.h"
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#include "lua_corpse.h"
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#include "lua_door.h"
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#include "lua_object.h"
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#include "lua_packet.h"
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#include "lua_encounter.h"
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#include "zone.h"
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#include "lua_parser_events.h"
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//NPC
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void handle_npc_event_say(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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) {
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npc->DoQuestPause(init);
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Lua_Client l_client(reinterpret_cast<Client*>(init));
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luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
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l_client_o.push(L);
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lua_setfield(L, -2, "other");
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lua_pushstring(L, data.c_str());
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lua_setfield(L, -2, "message");
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lua_pushinteger(L, extra_data);
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lua_setfield(L, -2, "language");
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}
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void handle_npc_event_trade(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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) {
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Lua_Client l_client(reinterpret_cast<Client *>(init));
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luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
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l_client_o.push(L);
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lua_setfield(L, -2, "other");
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lua_createtable(L, 0, 0);
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const auto npc_id = npc->GetNPCTypeID();
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if (extra_pointers) {
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size_t sz = extra_pointers->size();
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for (size_t i = 0; i < sz; ++i) {
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auto prefix = fmt::format("item{}", i + 1);
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auto* inst = std::any_cast<EQ::ItemInstance*>(extra_pointers->at(i));
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Lua_ItemInst l_inst = inst;
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luabind::adl::object l_inst_o = luabind::adl::object(L, l_inst);
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l_inst_o.push(L);
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lua_setfield(L, -2, prefix.c_str());
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}
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}
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auto money_string = fmt::format("platinum.{}", npc_id);
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uint32 money_value = !parse->GetVar(money_string).empty() ? Strings::ToUnsignedInt(parse->GetVar(money_string)) : 0;
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lua_pushinteger(L, money_value);
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lua_setfield(L, -2, "platinum");
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money_string = fmt::format("gold.{}", npc_id);
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money_value = !parse->GetVar(money_string).empty() ? Strings::ToUnsignedInt(parse->GetVar(money_string)) : 0;
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lua_pushinteger(L, money_value);
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lua_setfield(L, -2, "gold");
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money_string = fmt::format("silver.{}", npc_id);
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money_value = !parse->GetVar(money_string).empty() ? Strings::ToUnsignedInt(parse->GetVar(money_string)) : 0;
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lua_pushinteger(L, money_value);
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lua_setfield(L, -2, "silver");
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money_string = fmt::format("copper.{}", npc_id);
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money_value = !parse->GetVar(money_string).empty() ? Strings::ToUnsignedInt(parse->GetVar(money_string)) : 0;
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lua_pushinteger(L, money_value);
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lua_setfield(L, -2, "copper");
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// set a reference to the client inside of the trade object as well for plugins to process
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l_client_o.push(L);
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lua_setfield(L, -2, "other");
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lua_setfield(L, -2, "trade");
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}
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void handle_npc_event_hp(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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) {
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if(extra_data == 1) {
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lua_pushinteger(L, -1);
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lua_setfield(L, -2, "hp_event");
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lua_pushinteger(L, Strings::ToInt(data));
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lua_setfield(L, -2, "inc_hp_event");
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}
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else
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{
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lua_pushinteger(L, Strings::ToInt(data));
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lua_setfield(L, -2, "hp_event");
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lua_pushinteger(L, -1);
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lua_setfield(L, -2, "inc_hp_event");
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}
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}
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void handle_npc_single_mob(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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) {
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Lua_Mob l_mob(init);
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luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
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l_mob_o.push(L);
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lua_setfield(L, -2, "other");
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}
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void handle_npc_single_client(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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) {
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Lua_Client l_client(reinterpret_cast<Client*>(init));
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luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
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l_client_o.push(L);
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lua_setfield(L, -2, "other");
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}
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void handle_npc_task_accepted(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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) {
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Lua_Client l_client(reinterpret_cast<Client*>(init));
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luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
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l_client_o.push(L);
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lua_setfield(L, -2, "other");
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lua_pushinteger(L, Strings::ToInt(data));
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lua_setfield(L, -2, "task_id");
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}
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void handle_npc_popup(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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) {
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Lua_Mob l_mob(init);
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luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
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l_mob_o.push(L);
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lua_setfield(L, -2, "other");
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lua_pushinteger(L, Strings::ToInt(data));
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lua_setfield(L, -2, "popup_id");
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}
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void handle_npc_waypoint(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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) {
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Lua_Mob l_mob(init);
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luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
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l_mob_o.push(L);
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lua_setfield(L, -2, "other");
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lua_pushinteger(L, Strings::ToInt(data, -1));
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lua_setfield(L, -2, "wp");
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}
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void handle_npc_hate(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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) {
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Lua_Mob l_mob(init);
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luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
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l_mob_o.push(L);
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lua_setfield(L, -2, "other");
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lua_pushboolean(L, Strings::ToBool(data));
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lua_setfield(L, -2, "joined");
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}
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void handle_npc_signal(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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) {
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lua_pushinteger(L, Strings::ToInt(data));
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lua_setfield(L, -2, "signal");
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}
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void handle_npc_payload(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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) {
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Seperator sep(data.c_str());
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lua_pushinteger(L, Strings::ToInt(sep.arg[0]));
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lua_setfield(L, -2, "payload_id");
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lua_pushstring(L, sep.argplus[1]);
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lua_setfield(L, -2, "payload_value");
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}
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void handle_npc_timer(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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) {
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lua_pushstring(L, data.c_str());
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lua_setfield(L, -2, "timer");
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}
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void handle_npc_death(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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) {
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Seperator sep(data.c_str());
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Lua_Mob l_mob(init);
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luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
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l_mob_o.push(L);
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lua_setfield(L, -2, "other");
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lua_pushinteger(L, Strings::ToInt(sep.arg[0]));
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lua_setfield(L, -2, "killer_id");
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lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
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lua_setfield(L, -2, "damage");
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const uint32 spell_id = Strings::ToUnsignedInt(sep.arg[2]);
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if (IsValidSpell(spell_id)) {
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Lua_Spell l_spell(&spells[spell_id]);
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luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
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l_spell_o.push(L);
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lua_setfield(L, -2, "spell");
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} else {
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Lua_Spell l_spell(nullptr);
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luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
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l_spell_o.push(L);
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lua_setfield(L, -2, "spell");
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}
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lua_pushinteger(L, Strings::ToInt(sep.arg[3]));
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lua_setfield(L, -2, "skill_id");
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lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[4]));
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lua_setfield(L, -2, "killed_entity_id");
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if (extra_pointers && extra_pointers->size() >= 1) {
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Lua_Corpse l_corpse(std::any_cast<Corpse*>(extra_pointers->at(0)));
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luabind::adl::object l_corpse_o = luabind::adl::object(L, l_corpse);
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l_corpse_o.push(L);
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lua_setfield(L, -2, "corpse");
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}
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if (extra_pointers && extra_pointers->size() >= 2) {
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Lua_NPC l_npc(std::any_cast<NPC*>(extra_pointers->at(1)));
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luabind::adl::object l_npc_o = luabind::adl::object(L, l_npc);
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l_npc_o.push(L);
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lua_setfield(L, -2, "killed");
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}
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}
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void handle_npc_cast(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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) {
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Seperator sep(data.c_str());
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const uint32 spell_id = Strings::ToUnsignedInt(sep.arg[0]);
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Lua_Spell l_spell(IsValidSpell(spell_id) ? &spells[spell_id] : nullptr);
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luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
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l_spell_o.push(L);
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lua_setfield(L, -2, "spell");
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lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[1]));
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lua_setfield(L, -2, "caster_id");
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lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[2]));
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lua_setfield(L, -2, "caster_level");
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lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[3]));
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lua_setfield(L, -2, "target_id");
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if (extra_pointers && extra_pointers->size() == 1) {
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Lua_Mob l_mob(std::any_cast<Mob*>(extra_pointers->at(0)));
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luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
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l_mob_o.push(L);
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lua_setfield(L, -2, "target");
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}
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}
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void handle_npc_area(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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) {
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lua_pushinteger(L, *std::any_cast<int*>(extra_pointers->at(0)));
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lua_setfield(L, -2, "area_id");
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lua_pushinteger(L, *std::any_cast<int*>(extra_pointers->at(1)));
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lua_setfield(L, -2, "area_type");
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}
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void handle_npc_null(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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) {
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}
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void handle_npc_loot_zone(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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) {
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Lua_Client l_client(reinterpret_cast<Client*>(init));
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luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
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l_client_o.push(L);
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lua_setfield(L, -2, "other");
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Lua_ItemInst l_item(std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0)));
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luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
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l_item_o.push(L);
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lua_setfield(L, -2, "item");
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Lua_Corpse l_corpse(std::any_cast<Corpse*>(extra_pointers->at(1)));
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luabind::adl::object l_corpse_o = luabind::adl::object(L, l_corpse);
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l_corpse_o.push(L);
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lua_setfield(L, -2, "corpse");
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}
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void handle_npc_spawn_zone(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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) {
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Lua_NPC l_npc(std::any_cast<NPC*>(init->CastToNPC()));
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luabind::adl::object l_npc_o = luabind::adl::object(L, l_npc);
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l_npc_o.push(L);
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lua_setfield(L, -2, "other");
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}
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void handle_npc_despawn_zone(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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) {
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Lua_Mob l_mob(init);
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luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
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l_mob_o.push(L);
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lua_setfield(L, -2, "other");
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}
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void handle_npc_damage(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob* init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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) {
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Seperator sep(data.c_str());
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lua_pushnumber(L, Strings::ToUnsignedInt(sep.arg[0]));
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lua_setfield(L, -2, "entity_id");
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lua_pushnumber(L, Strings::ToBigInt(sep.arg[1]));
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lua_setfield(L, -2, "damage");
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lua_pushnumber(L, Strings::ToInt(sep.arg[2]));
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lua_setfield(L, -2, "spell_id");
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lua_pushnumber(L, Strings::ToInt(sep.arg[3]));
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lua_setfield(L, -2, "skill_id");
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lua_pushboolean(L, Strings::ToBool(sep.arg[4]));
|
|
lua_setfield(L, -2, "is_damage_shield");
|
|
|
|
lua_pushboolean(L, Strings::ToBool(sep.arg[5]));
|
|
lua_setfield(L, -2, "is_avoidable");
|
|
|
|
lua_pushnumber(L, Strings::ToInt(sep.arg[6]));
|
|
lua_setfield(L, -2, "buff_slot");
|
|
|
|
lua_pushboolean(L, Strings::ToBool(sep.arg[7]));
|
|
lua_setfield(L, -2, "is_buff_tic");
|
|
|
|
lua_pushnumber(L, Strings::ToInt(sep.arg[8]));
|
|
lua_setfield(L, -2, "special_attack");
|
|
|
|
Lua_Mob l_mob(init);
|
|
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
|
|
l_mob_o.push(L);
|
|
lua_setfield(L, -2, "other");
|
|
}
|
|
|
|
void handle_npc_loot_added(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
NPC* npc,
|
|
Mob* init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
if (extra_pointers && extra_pointers->size() == 1) {
|
|
auto *inst = std::any_cast<EQ::ItemInstance *>(extra_pointers->at(0));
|
|
auto *item = database.GetItem(inst->GetID());
|
|
|
|
if (item) {
|
|
Lua_Item l_item(item);
|
|
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
|
|
l_item_o.push(L);
|
|
lua_setfield(L, -2, "item");
|
|
} else {
|
|
Lua_Item l_item(nullptr);
|
|
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
|
|
l_item_o.push(L);
|
|
lua_setfield(L, -2, "item");
|
|
}
|
|
|
|
if (inst) {
|
|
lua_pushinteger(L, inst->GetID());
|
|
lua_setfield(L, -2, "item_id");
|
|
|
|
lua_pushstring(L, inst->GetItem()->Name);
|
|
lua_setfield(L, -2, "item_name");
|
|
|
|
lua_pushinteger(L, inst->GetCharges());
|
|
lua_setfield(L, -2, "item_charges");
|
|
|
|
lua_pushinteger(L, inst->GetAugmentItemID(EQ::invaug::SOCKET_BEGIN));
|
|
lua_setfield(L, -2, "augment_one");
|
|
|
|
lua_pushinteger(L, inst->GetAugmentItemID(EQ::invaug::SOCKET_BEGIN + 1));
|
|
lua_setfield(L, -2, "augment_two");
|
|
|
|
lua_pushinteger(L, inst->GetAugmentItemID(EQ::invaug::SOCKET_BEGIN + 2));
|
|
lua_setfield(L, -2, "augment_three");
|
|
|
|
lua_pushinteger(L, inst->GetAugmentItemID(EQ::invaug::SOCKET_BEGIN + 3));
|
|
lua_setfield(L, -2, "augment_four");
|
|
|
|
lua_pushinteger(L, inst->GetAugmentItemID(EQ::invaug::SOCKET_BEGIN + 4));
|
|
lua_setfield(L, -2, "augment_five");
|
|
|
|
lua_pushinteger(L, inst->GetAugmentItemID(EQ::invaug::SOCKET_END));
|
|
lua_setfield(L, -2, "augment_six");
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
void handle_npc_timer_pause_resume_start(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
NPC* npc,
|
|
Mob *init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Seperator sep(data.c_str());
|
|
|
|
lua_pushstring(L, sep.arg[0]);
|
|
lua_setfield(L, -2, "timer");
|
|
|
|
lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[1]));
|
|
lua_setfield(L, -2, "duration");
|
|
}
|
|
|
|
void handle_npc_timer_stop(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
NPC* npc,
|
|
Mob *init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
lua_pushstring(L, data.c_str());
|
|
lua_setfield(L, -2, "timer");
|
|
}
|
|
|
|
// Player
|
|
void handle_player_say(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
lua_pushstring(L, data.c_str());
|
|
lua_setfield(L, -2, "message");
|
|
|
|
lua_pushinteger(L, extra_data);
|
|
lua_setfield(L, -2, "language");
|
|
}
|
|
|
|
void handle_player_environmental_damage(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Seperator sep(data.c_str());
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[0]));
|
|
lua_setfield(L, -2, "env_damage");
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
|
|
lua_setfield(L, -2, "env_damage_type");
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[2]));
|
|
lua_setfield(L, -2, "env_final_damage");
|
|
}
|
|
|
|
void handle_player_death(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Seperator sep(data.c_str());
|
|
|
|
Mob *o = entity_list.GetMobID(Strings::ToInt(sep.arg[0]));
|
|
Lua_Mob l_mob(o);
|
|
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
|
|
l_mob_o.push(L);
|
|
lua_setfield(L, -2, "other");
|
|
|
|
lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[0]));
|
|
lua_setfield(L, -2, "killer_id");
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
|
|
lua_setfield(L, -2, "damage");
|
|
|
|
const uint32 spell_id = Strings::ToUnsignedInt(sep.arg[2]);
|
|
if (IsValidSpell(spell_id)) {
|
|
Lua_Spell l_spell(&spells[spell_id]);
|
|
luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
|
|
l_spell_o.push(L);
|
|
lua_setfield(L, -2, "spell");
|
|
} else {
|
|
Lua_Spell l_spell(nullptr);
|
|
luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
|
|
l_spell_o.push(L);
|
|
lua_setfield(L, -2, "spell");
|
|
}
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[3]));
|
|
lua_setfield(L, -2, "skill");
|
|
|
|
lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[4]));
|
|
lua_setfield(L, -2, "killed_entity_id");
|
|
}
|
|
|
|
void handle_player_timer(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
lua_pushstring(L, data.c_str());
|
|
lua_setfield(L, -2, "timer");
|
|
}
|
|
|
|
void handle_player_discover_item(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
const EQ::ItemData *item = database.GetItem(extra_data);
|
|
if(item) {
|
|
Lua_Item l_item(item);
|
|
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
|
|
l_item_o.push(L);
|
|
lua_setfield(L, -2, "item");
|
|
} else {
|
|
Lua_Item l_item(nullptr);
|
|
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
|
|
l_item_o.push(L);
|
|
lua_setfield(L, -2, "item");
|
|
}
|
|
}
|
|
|
|
void handle_player_fish_forage_success(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Lua_ItemInst l_item(std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0)));
|
|
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
|
|
l_item_o.push(L);
|
|
lua_setfield(L, -2, "item");
|
|
}
|
|
|
|
void handle_player_click_object(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Lua_Object l_object(std::any_cast<Object*>(extra_pointers->at(0)));
|
|
luabind::adl::object l_object_o = luabind::adl::object(L, l_object);
|
|
l_object_o.push(L);
|
|
lua_setfield(L, -2, "object");
|
|
}
|
|
|
|
void handle_player_click_door(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Lua_Door l_door(std::any_cast<Doors*>(extra_pointers->at(0)));
|
|
luabind::adl::object l_door_o = luabind::adl::object(L, l_door);
|
|
l_door_o.push(L);
|
|
lua_setfield(L, -2, "door");
|
|
}
|
|
|
|
void handle_player_signal(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
lua_pushinteger(L, Strings::ToInt(data));
|
|
lua_setfield(L, -2, "signal");
|
|
}
|
|
|
|
void handle_player_payload(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Seperator sep(data.c_str());
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[0]));
|
|
lua_setfield(L, -2, "payload_id");
|
|
|
|
lua_pushstring(L, sep.argplus[1]);
|
|
lua_setfield(L, -2, "payload_value");
|
|
}
|
|
|
|
void handle_player_popup_response(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
lua_pushinteger(L, Strings::ToInt(data));
|
|
lua_setfield(L, -2, "popup_id");
|
|
}
|
|
|
|
void handle_player_pick_up(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Lua_ItemInst l_item(std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0)));
|
|
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
|
|
l_item_o.push(L);
|
|
lua_setfield(L, -2, "item");
|
|
}
|
|
|
|
void handle_player_cast(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Seperator sep(data.c_str());
|
|
|
|
int spell_id = Strings::ToInt(sep.arg[0]);
|
|
if(IsValidSpell(spell_id)) {
|
|
Lua_Spell l_spell(&spells[spell_id]);
|
|
luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
|
|
l_spell_o.push(L);
|
|
} else {
|
|
Lua_Spell l_spell(nullptr);
|
|
luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
|
|
l_spell_o.push(L);
|
|
}
|
|
|
|
lua_setfield(L, -2, "spell");
|
|
|
|
lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[1]));
|
|
lua_setfield(L, -2, "caster_id");
|
|
|
|
lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[2]));
|
|
lua_setfield(L, -2, "caster_level");
|
|
|
|
lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[3]));
|
|
lua_setfield(L, -2, "target_id");
|
|
|
|
if (extra_pointers && extra_pointers->size() == 1) {
|
|
Lua_Mob l_mob(std::any_cast<Mob*>(extra_pointers->at(0)));
|
|
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
|
|
l_mob_o.push(L);
|
|
lua_setfield(L, -2, "target");
|
|
}
|
|
}
|
|
|
|
void handle_player_task_fail(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
lua_pushinteger(L, Strings::ToInt(data));
|
|
lua_setfield(L, -2, "task_id");
|
|
}
|
|
|
|
void handle_player_zone(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Seperator sep(data.c_str());
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[0]));
|
|
lua_setfield(L, -2, "from_zone_id");
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
|
|
lua_setfield(L, -2, "from_instance_id");
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[2]));
|
|
lua_setfield(L, -2, "from_instance_version");
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[3]));
|
|
lua_setfield(L, -2, "zone_id");
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[4]));
|
|
lua_setfield(L, -2, "instance_id");
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[5]));
|
|
lua_setfield(L, -2, "instance_version");
|
|
}
|
|
|
|
void handle_player_duel_win(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Lua_Client l_client(std::any_cast<Client*>(extra_pointers->at(1)));
|
|
luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
|
|
l_client_o.push(L);
|
|
lua_setfield(L, -2, "other");
|
|
}
|
|
|
|
void handle_player_duel_loss(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Lua_Client l_client(std::any_cast<Client*>(extra_pointers->at(0)));
|
|
luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
|
|
l_client_o.push(L);
|
|
lua_setfield(L, -2, "other");
|
|
}
|
|
|
|
void handle_player_loot(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Lua_ItemInst l_item(std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0)));
|
|
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
|
|
l_item_o.push(L);
|
|
lua_setfield(L, -2, "item");
|
|
|
|
Lua_Corpse l_corpse(std::any_cast<Corpse*>(extra_pointers->at(1)));
|
|
luabind::adl::object l_corpse_o = luabind::adl::object(L, l_corpse);
|
|
l_corpse_o.push(L);
|
|
lua_setfield(L, -2, "corpse");
|
|
}
|
|
|
|
void handle_player_task_stage_complete(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Seperator sep(data.c_str());
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[0]));
|
|
lua_setfield(L, -2, "task_id");
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
|
|
lua_setfield(L, -2, "activity_id");
|
|
}
|
|
|
|
void handle_player_task_accepted(
|
|
QuestInterface* parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any>* extra_pointers
|
|
) {
|
|
lua_pushinteger(L, Strings::ToInt(data));
|
|
lua_setfield(L, -2, "task_id");
|
|
}
|
|
|
|
void handle_player_task_update(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Seperator sep(data.c_str());
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[0]));
|
|
lua_setfield(L, -2, "count");
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
|
|
lua_setfield(L, -2, "activity_id");
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[2]));
|
|
lua_setfield(L, -2, "task_id");
|
|
}
|
|
|
|
void handle_player_command(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Seperator sep(data.c_str(), ' ', 10, 100, true);
|
|
std::string command(sep.arg[0] + 1);
|
|
lua_pushstring(L, command.c_str());
|
|
lua_setfield(L, -2, "command");
|
|
|
|
luabind::adl::object args = luabind::newtable(L);
|
|
int max_args = sep.GetMaxArgNum();
|
|
for(int i = 1; i < max_args; ++i) {
|
|
if(strlen(sep.arg[i]) > 0) {
|
|
args[i] = std::string(sep.arg[i]);
|
|
}
|
|
}
|
|
|
|
args.push(L);
|
|
lua_setfield(L, -2, "args");
|
|
}
|
|
|
|
void handle_player_combine(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
lua_pushinteger(L, extra_data);
|
|
lua_setfield(L, -2, "recipe_id");
|
|
|
|
lua_pushstring(L, data.c_str());
|
|
lua_setfield(L, -2, "recipe_name");
|
|
}
|
|
|
|
void handle_player_feign(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Lua_NPC l_npc(std::any_cast<NPC*>(extra_pointers->at(0)));
|
|
luabind::adl::object l_npc_o = luabind::adl::object(L, l_npc);
|
|
l_npc_o.push(L);
|
|
lua_setfield(L, -2, "other");
|
|
}
|
|
|
|
void handle_player_area(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
lua_pushinteger(L, *std::any_cast<int*>(extra_pointers->at(0)));
|
|
lua_setfield(L, -2, "area_id");
|
|
|
|
lua_pushinteger(L, *std::any_cast<int*>(extra_pointers->at(1)));
|
|
lua_setfield(L, -2, "area_type");
|
|
}
|
|
|
|
void handle_player_respawn(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
lua_pushinteger(L, Strings::ToInt(data));
|
|
lua_setfield(L, -2, "option");
|
|
|
|
lua_pushboolean(L, Strings::ToBool(std::to_string(extra_data)));
|
|
lua_setfield(L, -2, "resurrect");
|
|
}
|
|
|
|
void handle_player_packet(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Lua_Packet l_packet(std::any_cast<EQApplicationPacket*>(extra_pointers->at(0)));
|
|
luabind::adl::object l_packet_o = luabind::adl::object(L, l_packet);
|
|
l_packet_o.push(L);
|
|
lua_setfield(L, -2, "packet");
|
|
|
|
lua_pushboolean(L, Strings::ToBool(std::to_string(extra_data)));
|
|
lua_setfield(L, -2, "connecting");
|
|
}
|
|
|
|
void handle_player_null(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
}
|
|
|
|
void handle_player_use_skill(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Seperator sep(data.c_str());
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[0]));
|
|
lua_setfield(L, -2, "skill_id");
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
|
|
lua_setfield(L, -2, "skill_level");
|
|
}
|
|
|
|
void handle_test_buff(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
}
|
|
|
|
void handle_player_combine_validate(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Seperator sep(data.c_str());
|
|
lua_pushinteger(L, extra_data);
|
|
lua_setfield(L, -2, "recipe_id");
|
|
|
|
lua_pushstring(L, sep.arg[0]);
|
|
lua_setfield(L, -2, "validate_type");
|
|
|
|
int zone_id = -1;
|
|
int tradeskill_id = -1;
|
|
if (strcmp(sep.arg[0], "check_zone") == 0) {
|
|
zone_id = Strings::ToInt(sep.arg[1]);
|
|
}
|
|
else if (strcmp(sep.arg[0], "check_tradeskill") == 0) {
|
|
tradeskill_id = Strings::ToInt(sep.arg[1]);
|
|
}
|
|
|
|
lua_pushinteger(L, zone_id);
|
|
lua_setfield(L, -2, "zone_id");
|
|
|
|
lua_pushinteger(L, tradeskill_id);
|
|
lua_setfield(L, -2, "tradeskill_id");
|
|
}
|
|
|
|
void handle_player_bot_command(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Seperator sep(data.c_str(), ' ', 10, 100, true);
|
|
std::string bot_command(sep.arg[0] + 1);
|
|
lua_pushstring(L, bot_command.c_str());
|
|
lua_setfield(L, -2, "bot_command");
|
|
|
|
luabind::adl::object args = luabind::newtable(L);
|
|
int max_args = sep.GetMaxArgNum();
|
|
for (int i = 1; i < max_args; ++i) {
|
|
if (strlen(sep.arg[i]) > 0) {
|
|
args[i] = std::string(sep.arg[i]);
|
|
}
|
|
}
|
|
|
|
args.push(L);
|
|
lua_setfield(L, -2, "args");
|
|
}
|
|
|
|
void handle_player_warp(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Seperator sep(data.c_str());
|
|
lua_pushnumber(L, Strings::ToFloat(sep.arg[0]));
|
|
lua_setfield(L, -2, "from_x");
|
|
|
|
lua_pushnumber(L, Strings::ToFloat(sep.arg[1]));
|
|
lua_setfield(L, -2, "from_y");
|
|
|
|
lua_pushnumber(L, Strings::ToFloat(sep.arg[2]));
|
|
lua_setfield(L, -2, "from_z");
|
|
}
|
|
|
|
void handle_player_quest_combine(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
lua_pushinteger(L, Strings::ToInt(data));
|
|
lua_setfield(L, -2, "container_slot");
|
|
}
|
|
|
|
void handle_player_consider(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
lua_pushinteger(L, Strings::ToInt(data));
|
|
lua_setfield(L, -2, "entity_id");
|
|
|
|
if (extra_pointers && extra_pointers->size() == 1) {
|
|
Lua_NPC l_npc(std::any_cast<NPC*>(extra_pointers->at(0)));
|
|
luabind::adl::object l_npc_o = luabind::adl::object(L, l_npc);
|
|
l_npc_o.push(L);
|
|
lua_setfield(L, -2, "other");
|
|
}
|
|
}
|
|
|
|
void handle_player_consider_corpse(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
lua_pushinteger(L, Strings::ToInt(data));
|
|
lua_setfield(L, -2, "corpse_entity_id");
|
|
|
|
if (extra_pointers && extra_pointers->size() == 1) {
|
|
Lua_Corpse l_corpse(std::any_cast<Corpse *>(extra_pointers->at(0)));
|
|
luabind::adl::object l_corpse_o = luabind::adl::object(L, l_corpse);
|
|
l_corpse_o.push(L);
|
|
lua_setfield(L, -2, "corpse");
|
|
}
|
|
}
|
|
|
|
void handle_player_inspect(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Lua_Mob l_mob(std::any_cast<Mob*>(extra_pointers->at(0)));
|
|
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
|
|
l_mob_o.push(L);
|
|
lua_setfield(L, -2, "other");
|
|
}
|
|
|
|
void handle_player_aa_buy(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Seperator sep(data.c_str());
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[0]));
|
|
lua_setfield(L, -2, "aa_cost");
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
|
|
lua_setfield(L, -2, "aa_id");
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[2]));
|
|
lua_setfield(L, -2, "aa_previous_id");
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[3]));
|
|
lua_setfield(L, -2, "aa_next_id");
|
|
}
|
|
|
|
void handle_player_aa_gain(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
lua_pushinteger(L, Strings::ToInt(data));
|
|
lua_setfield(L, -2, "aa_gained");
|
|
}
|
|
|
|
void handle_player_aa_exp_gain(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
lua_pushinteger(L, Strings::ToUnsignedBigInt(data));
|
|
lua_setfield(L, -2, "aa_exp_gained");
|
|
}
|
|
|
|
void handle_player_exp_gain(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
lua_pushinteger(L, Strings::ToUnsignedBigInt(data));
|
|
lua_setfield(L, -2, "exp_gained");
|
|
}
|
|
|
|
void handle_player_level_up(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
lua_pushinteger(L, Strings::ToUnsignedInt(data));
|
|
lua_setfield(L, -2, "levels_gained");
|
|
}
|
|
|
|
void handle_player_level_down(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
lua_pushinteger(L, Strings::ToUnsignedInt(data));
|
|
lua_setfield(L, -2, "levels_lost");
|
|
}
|
|
|
|
void handle_player_gm_command(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
lua_pushstring(L, data.c_str());
|
|
lua_setfield(L, -2, "message");
|
|
}
|
|
|
|
void handle_player_bot_create(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Seperator sep(data.c_str());
|
|
lua_pushstring(L, sep.arg[0]);
|
|
lua_setfield(L, -2, "bot_name");
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
|
|
lua_setfield(L, -2, "bot_id");
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[2]));
|
|
lua_setfield(L, -2, "bot_race");
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[3]));
|
|
lua_setfield(L, -2, "bot_class");
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[4]));
|
|
lua_setfield(L, -2, "bot_gender");
|
|
}
|
|
|
|
void handle_player_damage(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Seperator sep(data.c_str());
|
|
|
|
lua_pushnumber(L, Strings::ToUnsignedInt(sep.arg[0]));
|
|
lua_setfield(L, -2, "entity_id");
|
|
|
|
lua_pushnumber(L, Strings::ToBigInt(sep.arg[1]));
|
|
lua_setfield(L, -2, "damage");
|
|
|
|
lua_pushnumber(L, Strings::ToInt(sep.arg[2]));
|
|
lua_setfield(L, -2, "spell_id");
|
|
|
|
lua_pushnumber(L, Strings::ToInt(sep.arg[3]));
|
|
lua_setfield(L, -2, "skill_id");
|
|
|
|
lua_pushboolean(L, Strings::ToBool(sep.arg[4]));
|
|
lua_setfield(L, -2, "is_damage_shield");
|
|
|
|
lua_pushboolean(L, Strings::ToBool(sep.arg[5]));
|
|
lua_setfield(L, -2, "is_avoidable");
|
|
|
|
lua_pushnumber(L, Strings::ToInt(sep.arg[6]));
|
|
lua_setfield(L, -2, "buff_slot");
|
|
|
|
lua_pushboolean(L, Strings::ToBool(sep.arg[7]));
|
|
lua_setfield(L, -2, "is_buff_tic");
|
|
|
|
lua_pushnumber(L, Strings::ToInt(sep.arg[8]));
|
|
lua_setfield(L, -2, "special_attack");
|
|
|
|
if (extra_pointers && extra_pointers->size() >= 1) {
|
|
Lua_Mob l_mob(std::any_cast<Mob*>(extra_pointers->at(0)));
|
|
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
|
|
l_mob_o.push(L);
|
|
lua_setfield(L, -2, "other");
|
|
}
|
|
}
|
|
|
|
void handle_player_item_click(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
lua_pushnumber(L, Strings::ToInt(data));
|
|
lua_setfield(L, -2, "slot_id");
|
|
|
|
if (extra_pointers && extra_pointers->size() >= 1) {
|
|
lua_pushnumber(L, std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0))->GetID());
|
|
lua_setfield(L, -2, "item_id");
|
|
|
|
lua_pushstring(L, std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0))->GetItem()->Name);
|
|
lua_setfield(L, -2, "item_name");
|
|
|
|
lua_pushnumber(L, std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0))->GetItem()->Click.Effect);
|
|
lua_setfield(L, -2, "spell_id");
|
|
|
|
Lua_ItemInst l_item(std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0)));
|
|
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
|
|
l_item_o.push(L);
|
|
lua_setfield(L, -2, "item");
|
|
}
|
|
}
|
|
|
|
void handle_player_destroy_item(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
if (extra_pointers && extra_pointers->size() >= 1) {
|
|
lua_pushnumber(L, std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0))->GetID());
|
|
lua_setfield(L, -2, "item_id");
|
|
|
|
lua_pushstring(L, std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0))->GetItem()->Name);
|
|
lua_setfield(L, -2, "item_name");
|
|
|
|
lua_pushnumber(L, std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0))->IsStackable() ? std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0))->GetCharges() : 1);
|
|
lua_setfield(L, -2, "quantity");
|
|
|
|
Lua_ItemInst l_item(std::any_cast<EQ::ItemInstance *>(extra_pointers->at(0)));
|
|
|
|
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
|
|
l_item_o.push(L);
|
|
lua_setfield(L, -2, "item");
|
|
}
|
|
}
|
|
|
|
void handle_player_drop_item(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
lua_pushnumber(L, extra_data);
|
|
lua_setfield(L, -2, "slot_id");
|
|
|
|
if (extra_pointers && extra_pointers->size() == 1) {
|
|
EQ::ItemInstance* item_inst = std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0));
|
|
|
|
lua_pushnumber(L, item_inst->IsStackable() ? item_inst->GetCharges() : 1);
|
|
lua_setfield(L, -2, "quantity");
|
|
|
|
lua_pushnumber(L, item_inst->GetItem()->ID);
|
|
lua_setfield(L, -2, "item_id");
|
|
|
|
lua_pushstring(L, item_inst->GetItem()->Name);
|
|
lua_setfield(L, -2, "item_name");
|
|
|
|
lua_pushnumber(L, item_inst->GetItem()->Click.Effect);
|
|
lua_setfield(L, -2, "spell_id");
|
|
|
|
Lua_Item l_item(item_inst->GetItem());
|
|
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
|
|
l_item_o.push(L);
|
|
lua_setfield(L, -2, "item");
|
|
}
|
|
}
|
|
|
|
void handle_player_target_change(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
if (extra_pointers && extra_pointers->size() == 1) {
|
|
Lua_Mob l_mob(std::any_cast<Mob*>(extra_pointers->at(0)));
|
|
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
|
|
l_mob_o.push(L);
|
|
lua_setfield(L, -2, "other");
|
|
}
|
|
}
|
|
|
|
void handle_player_memorize_scribe_spell(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Seperator sep(data.c_str());
|
|
|
|
lua_pushnumber(L, Strings::ToUnsignedInt(sep.arg[0]));
|
|
lua_setfield(L, -2, "slot_id");
|
|
|
|
lua_pushnumber(L, Strings::ToUnsignedInt(sep.arg[1]));
|
|
lua_setfield(L, -2, "spell_id");
|
|
|
|
if (IsValidSpell(Strings::ToUnsignedInt(sep.arg[1]))) {
|
|
Lua_Spell l_spell(&spells[Strings::ToUnsignedInt(sep.arg[1])]);
|
|
luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
|
|
l_spell_o.push(L);
|
|
lua_setfield(L, -2, "spell");
|
|
} else {
|
|
Lua_Spell l_spell(nullptr);
|
|
luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
|
|
l_spell_o.push(L);
|
|
lua_setfield(L, -2, "spell");
|
|
}
|
|
}
|
|
|
|
void handle_player_ldon_points_gain_loss(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Seperator sep(data.c_str());
|
|
|
|
lua_pushnumber(L, Strings::ToUnsignedInt(sep.arg[0]));
|
|
lua_setfield(L, -2, "theme_id");
|
|
|
|
lua_pushnumber(L, Strings::ToUnsignedInt(sep.arg[1]));
|
|
lua_setfield(L, -2, "points");
|
|
}
|
|
|
|
void handle_player_crystal_gain_loss(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Seperator sep(data.c_str());
|
|
|
|
lua_pushnumber(L, Strings::ToUnsignedInt(sep.arg[0]));
|
|
lua_setfield(L, -2, "ebon_amount");
|
|
|
|
lua_pushnumber(L, Strings::ToUnsignedInt(sep.arg[1]));
|
|
lua_setfield(L, -2, "radiant_amount");
|
|
|
|
lua_pushboolean(L, Strings::ToBool(sep.arg[2]));
|
|
lua_setfield(L, -2, "is_reclaim");
|
|
}
|
|
|
|
void handle_player_alt_currency_gain_loss(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Seperator sep(data.c_str());
|
|
|
|
lua_pushnumber(L, Strings::ToUnsignedInt(sep.arg[0]));
|
|
lua_setfield(L, -2, "currency_id");
|
|
|
|
lua_pushnumber(L, Strings::ToInt(sep.arg[1]));
|
|
lua_setfield(L, -2, "amount");
|
|
|
|
lua_pushnumber(L, Strings::ToUnsignedInt(sep.arg[2]));
|
|
lua_setfield(L, -2, "total");
|
|
}
|
|
|
|
// Item
|
|
void handle_item_click(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
EQ::ItemInstance* item,
|
|
Mob *mob,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
lua_pushinteger(L, extra_data);
|
|
lua_setfield(L, -2, "slot_id");
|
|
}
|
|
|
|
void handle_item_timer(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
EQ::ItemInstance* item,
|
|
Mob *mob,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
lua_pushstring(L, data.c_str());
|
|
lua_setfield(L, -2, "timer");
|
|
}
|
|
|
|
void handle_item_proc(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
EQ::ItemInstance* item,
|
|
Mob *mob,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Lua_Mob l_mob(mob);
|
|
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
|
|
l_mob_o.push(L);
|
|
lua_setfield(L, -2, "target");
|
|
|
|
if(IsValidSpell(extra_data)) {
|
|
Lua_Spell l_spell(&spells[extra_data]);
|
|
luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
|
|
l_spell_o.push(L);
|
|
lua_setfield(L, -2, "spell");
|
|
} else {
|
|
Lua_Spell l_spell(nullptr);
|
|
luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
|
|
l_spell_o.push(L);
|
|
lua_setfield(L, -2, "spell");
|
|
}
|
|
}
|
|
|
|
void handle_item_loot(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
EQ::ItemInstance* item,
|
|
Mob *mob,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
if(mob && mob->IsCorpse()) {
|
|
Lua_Corpse l_corpse(mob->CastToCorpse());
|
|
luabind::adl::object l_corpse_o = luabind::adl::object(L, l_corpse);
|
|
l_corpse_o.push(L);
|
|
lua_setfield(L, -2, "corpse");
|
|
} else {
|
|
Lua_Corpse l_corpse(nullptr);
|
|
luabind::adl::object l_corpse_o = luabind::adl::object(L, l_corpse);
|
|
l_corpse_o.push(L);
|
|
lua_setfield(L, -2, "corpse");
|
|
}
|
|
}
|
|
|
|
void handle_item_equip(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
EQ::ItemInstance* item,
|
|
Mob *mob,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
lua_pushinteger(L, extra_data);
|
|
lua_setfield(L, -2, "slot_id");
|
|
}
|
|
|
|
void handle_item_augment(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
EQ::ItemInstance* item,
|
|
Mob *mob,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Lua_ItemInst l_item(std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0)));
|
|
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
|
|
l_item_o.push(L);
|
|
lua_setfield(L, -2, "aug");
|
|
|
|
lua_pushinteger(L, extra_data);
|
|
lua_setfield(L, -2, "slot_id");
|
|
}
|
|
|
|
void handle_item_augment_insert(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
EQ::ItemInstance* item,
|
|
Mob *mob,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Lua_ItemInst l_item(std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0)));
|
|
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
|
|
l_item_o.push(L);
|
|
lua_setfield(L, -2, "item");
|
|
|
|
lua_pushinteger(L, extra_data);
|
|
lua_setfield(L, -2, "slot_id");
|
|
}
|
|
|
|
void handle_item_augment_remove(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
EQ::ItemInstance* item,
|
|
Mob *mob,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Lua_ItemInst l_item(std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0)));
|
|
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
|
|
l_item_o.push(L);
|
|
lua_setfield(L, -2, "item");
|
|
|
|
lua_pushinteger(L, extra_data);
|
|
lua_setfield(L, -2, "slot_id");
|
|
|
|
lua_pushboolean(L, *std::any_cast<bool*>(extra_pointers->at(1)));
|
|
lua_setfield(L, -2, "destroyed");
|
|
}
|
|
|
|
void handle_item_null(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
EQ::ItemInstance* item,
|
|
Mob *mob,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
}
|
|
|
|
void handle_item_timer_pause_resume_start(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
EQ::ItemInstance* item,
|
|
Mob *mob,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Seperator sep(data.c_str());
|
|
|
|
lua_pushstring(L, sep.arg[0]);
|
|
lua_setfield(L, -2, "timer");
|
|
|
|
lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[1]));
|
|
lua_setfield(L, -2, "duration");
|
|
}
|
|
|
|
void handle_item_timer_stop(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
EQ::ItemInstance* item,
|
|
Mob *mob,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
lua_pushstring(L, data.c_str());
|
|
lua_setfield(L, -2, "timer");
|
|
}
|
|
|
|
// Spell
|
|
void handle_spell_event(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Mob* mob,
|
|
Client* client,
|
|
uint32 spell_id,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
if (mob) {
|
|
Lua_Mob l_mob(mob);
|
|
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
|
|
l_mob_o.push(L);
|
|
} else if (client) {
|
|
Lua_Mob l_client(client);
|
|
luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
|
|
l_client_o.push(L);
|
|
} else {
|
|
Lua_Mob l_mob(nullptr);
|
|
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
|
|
l_mob_o.push(L);
|
|
}
|
|
|
|
lua_setfield(L, -2, "target");
|
|
|
|
lua_pushinteger(L, spell_id);
|
|
lua_setfield(L, -2, "spell_id");
|
|
|
|
Seperator sep(data.c_str());
|
|
|
|
lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[0]));
|
|
lua_setfield(L, -2, "caster_id");
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
|
|
lua_setfield(L, -2, "tics_remaining");
|
|
|
|
lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[2]));
|
|
lua_setfield(L, -2, "caster_level");
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[3]));
|
|
lua_setfield(L, -2, "buff_slot");
|
|
|
|
Lua_Spell l_spell(spell_id);
|
|
luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
|
|
l_spell_o.push(L);
|
|
lua_setfield(L, -2, "spell");
|
|
}
|
|
|
|
void handle_translocate_finish(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Mob* mob,
|
|
Client* client,
|
|
uint32 spell_id,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
if (mob) {
|
|
Lua_Mob l_mob(mob);
|
|
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
|
|
l_mob_o.push(L);
|
|
} else if (client) {
|
|
Lua_Mob l_client(client);
|
|
luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
|
|
l_client_o.push(L);
|
|
} else {
|
|
Lua_Mob l_mob(nullptr);
|
|
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
|
|
l_mob_o.push(L);
|
|
}
|
|
|
|
lua_setfield(L, -2, "target");
|
|
}
|
|
|
|
void handle_player_equip_item(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
lua_pushnumber(L, extra_data);
|
|
lua_setfield(L, -2, "item_id");
|
|
|
|
Seperator sep(data.c_str());
|
|
|
|
lua_pushnumber(L, Strings::ToInt(sep.arg[0]));
|
|
lua_setfield(L, -2, "item_quantity");
|
|
|
|
lua_pushnumber(L, Strings::ToInt(sep.arg[1]));
|
|
lua_setfield(L, -2, "slot_id");
|
|
|
|
Lua_ItemInst l_item(extra_data);
|
|
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
|
|
l_item_o.push(L);
|
|
lua_setfield(L, -2, "item");
|
|
}
|
|
|
|
void handle_spell_null(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Mob* mob,
|
|
Client* client,
|
|
uint32 spell_id,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
}
|
|
|
|
void handle_encounter_timer(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Encounter* encounter,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
lua_pushstring(L, data.c_str());
|
|
lua_setfield(L, -2, "timer");
|
|
}
|
|
|
|
void handle_encounter_load(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Encounter* encounter,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
if (encounter) {
|
|
Lua_Encounter l_enc(encounter);
|
|
luabind::adl::object l_enc_o = luabind::adl::object(L, l_enc);
|
|
l_enc_o.push(L);
|
|
lua_setfield(L, -2, "encounter");
|
|
}
|
|
if (extra_pointers) {
|
|
std::string *str = std::any_cast<std::string*>(extra_pointers->at(0));
|
|
lua_pushstring(L, str->c_str());
|
|
lua_setfield(L, -2, "data");
|
|
}
|
|
}
|
|
|
|
void handle_encounter_unload(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Encounter* encounter,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
if (extra_pointers) {
|
|
std::string *str = std::any_cast<std::string*>(extra_pointers->at(0));
|
|
lua_pushstring(L, str->c_str());
|
|
lua_setfield(L, -2, "data");
|
|
}
|
|
}
|
|
|
|
void handle_encounter_null(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Encounter* encounter,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
}
|
|
|
|
void handle_player_skill_up(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Seperator sep(data.c_str());
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[0]));
|
|
lua_setfield(L, -2, "skill_id");
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
|
|
lua_setfield(L, -2, "skill_value");
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[2]));
|
|
lua_setfield(L, -2, "skill_max");
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[3]));
|
|
lua_setfield(L, -2, "is_tradeskill");
|
|
}
|
|
|
|
void handle_player_language_skill_up(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Seperator sep(data.c_str());
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[0]));
|
|
lua_setfield(L, -2, "skill_id");
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
|
|
lua_setfield(L, -2, "skill_value");
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[2]));
|
|
lua_setfield(L, -2, "skill_max");
|
|
}
|
|
|
|
void handle_player_alt_currency_merchant(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Seperator sep(data.c_str());
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[0]));
|
|
lua_setfield(L, -2, "currency_id");
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
|
|
lua_setfield(L, -2, "npc_id");
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[2]));
|
|
lua_setfield(L, -2, "merchant_id");
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[3]));
|
|
lua_setfield(L, -2, "item_id");
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[4]));
|
|
lua_setfield(L, -2, "item_cost");
|
|
}
|
|
|
|
void handle_player_merchant(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Seperator sep(data.c_str());
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[0]));
|
|
lua_setfield(L, -2, "npc_id");
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
|
|
lua_setfield(L, -2, "merchant_id");
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[2]));
|
|
lua_setfield(L, -2, "item_id");
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[3]));
|
|
lua_setfield(L, -2, "item_quantity");
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[4]));
|
|
lua_setfield(L, -2, "item_cost");
|
|
}
|
|
|
|
void handle_player_augment_insert(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Lua_ItemInst l_item(std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0)));
|
|
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
|
|
l_item_o.push(L);
|
|
lua_setfield(L, -2, "item");
|
|
|
|
Lua_ItemInst l_augment(std::any_cast<EQ::ItemInstance*>(extra_pointers->at(1)));
|
|
luabind::adl::object l_augment_o = luabind::adl::object(L, l_augment);
|
|
l_augment_o.push(L);
|
|
lua_setfield(L, -2, "augment");
|
|
|
|
Seperator sep(data.c_str());
|
|
lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[0]));
|
|
lua_setfield(L, -2, "item_id");
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
|
|
lua_setfield(L, -2, "item_slot");
|
|
|
|
lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[2]));
|
|
lua_setfield(L, -2, "augment_id");
|
|
|
|
lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[3]));
|
|
lua_setfield(L, -2, "augment_slot");
|
|
}
|
|
|
|
void handle_player_augment_remove(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Lua_ItemInst l_item(std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0)));
|
|
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
|
|
l_item_o.push(L);
|
|
lua_setfield(L, -2, "item");
|
|
|
|
Lua_ItemInst l_augment(std::any_cast<EQ::ItemInstance*>(extra_pointers->at(2)));
|
|
luabind::adl::object l_augment_o = luabind::adl::object(L, l_augment);
|
|
l_augment_o.push(L);
|
|
lua_setfield(L, -2, "augment");
|
|
|
|
Seperator sep(data.c_str());
|
|
lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[0]));
|
|
lua_setfield(L, -2, "item_id");
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
|
|
lua_setfield(L, -2, "item_slot");
|
|
|
|
lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[2]));
|
|
lua_setfield(L, -2, "augment_id");
|
|
|
|
lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[3]));
|
|
lua_setfield(L, -2, "augment_slot");
|
|
|
|
lua_pushboolean(L, Strings::ToBool(sep.arg[4]));
|
|
lua_setfield(L, -2, "destroyed");
|
|
}
|
|
|
|
void handle_player_timer_pause_resume_start(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Seperator sep(data.c_str());
|
|
|
|
lua_pushstring(L, sep.arg[0]);
|
|
lua_setfield(L, -2, "timer");
|
|
|
|
lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[1]));
|
|
lua_setfield(L, -2, "duration");
|
|
}
|
|
|
|
void handle_player_timer_stop(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
lua_pushstring(L, data.c_str());
|
|
lua_setfield(L, -2, "timer");
|
|
}
|
|
|
|
// Bot
|
|
|
|
void handle_bot_null(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob* init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
}
|
|
|
|
void handle_bot_cast(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob* init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Seperator sep(data.c_str());
|
|
|
|
const uint32 spell_id = Strings::ToUnsignedInt(sep.arg[0]);
|
|
Lua_Spell l_spell(IsValidSpell(spell_id) ? &spells[spell_id] : nullptr);
|
|
luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
|
|
l_spell_o.push(L);
|
|
lua_setfield(L, -2, "spell");
|
|
|
|
lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[1]));
|
|
lua_setfield(L, -2, "caster_id");
|
|
|
|
lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[2]));
|
|
lua_setfield(L, -2, "caster_level");
|
|
|
|
lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[3]));
|
|
lua_setfield(L, -2, "target_id");
|
|
|
|
if (extra_pointers && extra_pointers->size() == 1) {
|
|
Lua_Mob l_mob(std::any_cast<Mob*>(extra_pointers->at(0)));
|
|
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
|
|
l_mob_o.push(L);
|
|
lua_setfield(L, -2, "target");
|
|
}
|
|
}
|
|
|
|
void handle_bot_combat(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob* init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Lua_Mob l_mob(init);
|
|
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
|
|
l_mob_o.push(L);
|
|
lua_setfield(L, -2, "other");
|
|
|
|
lua_pushboolean(L, Strings::ToBool(data));
|
|
lua_setfield(L, -2, "joined");
|
|
}
|
|
|
|
void handle_bot_death(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob* init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Seperator sep(data.c_str());
|
|
|
|
Mob *o = entity_list.GetMobID(Strings::ToInt(sep.arg[0]));
|
|
Lua_Mob l_mob(o);
|
|
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
|
|
l_mob_o.push(L);
|
|
lua_setfield(L, -2, "other");
|
|
|
|
lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[0]));
|
|
lua_setfield(L, -2, "killer_id");
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
|
|
lua_setfield(L, -2, "damage");
|
|
|
|
const uint32 spell_id = Strings::ToUnsignedInt(sep.arg[2]);
|
|
if (IsValidSpell(spell_id)) {
|
|
Lua_Spell l_spell(&spells[spell_id]);
|
|
luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
|
|
l_spell_o.push(L);
|
|
lua_setfield(L, -2, "spell");
|
|
} else {
|
|
Lua_Spell l_spell(nullptr);
|
|
luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
|
|
l_spell_o.push(L);
|
|
lua_setfield(L, -2, "spell");
|
|
}
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[3]));
|
|
lua_setfield(L, -2, "skill");
|
|
|
|
lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[4]));
|
|
lua_setfield(L, -2, "killed_entity_id");
|
|
}
|
|
|
|
void handle_bot_popup_response(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob* init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Lua_Mob l_mob(init);
|
|
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
|
|
l_mob_o.push(L);
|
|
lua_setfield(L, -2, "other");
|
|
|
|
lua_pushinteger(L, Strings::ToInt(data));
|
|
lua_setfield(L, -2, "popup_id");
|
|
}
|
|
|
|
void handle_bot_say(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob* init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Lua_Client l_client(reinterpret_cast<Client*>(init));
|
|
luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
|
|
l_client_o.push(L);
|
|
lua_setfield(L, -2, "other");
|
|
|
|
lua_pushstring(L, data.c_str());
|
|
lua_setfield(L, -2, "message");
|
|
|
|
lua_pushinteger(L, extra_data);
|
|
lua_setfield(L, -2, "language");
|
|
}
|
|
|
|
void handle_bot_signal(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob *init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
lua_pushinteger(L, Strings::ToInt(data));
|
|
lua_setfield(L, -2, "signal");
|
|
}
|
|
|
|
void handle_bot_payload(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob *init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Seperator sep(data.c_str());
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[0]));
|
|
lua_setfield(L, -2, "payload_id");
|
|
|
|
lua_pushstring(L, sep.argplus[1]);
|
|
lua_setfield(L, -2, "payload_value");
|
|
}
|
|
|
|
void handle_bot_slay(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob *init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Lua_Mob l_mob(init);
|
|
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
|
|
l_mob_o.push(L);
|
|
lua_setfield(L, -2, "other");
|
|
}
|
|
|
|
void handle_bot_target_change(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob *init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Lua_Mob l_mob(init);
|
|
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
|
|
l_mob_o.push(L);
|
|
lua_setfield(L, -2, "other");
|
|
}
|
|
|
|
void handle_bot_timer(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob *init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
lua_pushstring(L, data.c_str());
|
|
lua_setfield(L, -2, "timer");
|
|
}
|
|
|
|
void handle_bot_trade(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob *init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Lua_Client l_client(reinterpret_cast<Client*>(init));
|
|
luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
|
|
l_client_o.push(L);
|
|
lua_setfield(L, -2, "other");
|
|
|
|
lua_createtable(L, 0, 0);
|
|
const auto bot_id = bot->GetBotID();
|
|
|
|
if (extra_pointers) {
|
|
size_t sz = extra_pointers->size();
|
|
for (size_t i = 0; i < sz; ++i) {
|
|
auto prefix = fmt::format("item{}", i + 1);
|
|
auto* inst = std::any_cast<EQ::ItemInstance*>(extra_pointers->at(i));
|
|
|
|
Lua_ItemInst l_inst = inst;
|
|
luabind::adl::object l_inst_o = luabind::adl::object(L, l_inst);
|
|
l_inst_o.push(L);
|
|
|
|
lua_setfield(L, -2, prefix.c_str());
|
|
}
|
|
}
|
|
|
|
auto money_string = fmt::format("platinum.{}", bot_id);
|
|
uint32 money_value = !parse->GetVar(money_string).empty() ? Strings::ToUnsignedInt(parse->GetVar(money_string)) : 0;
|
|
|
|
lua_pushinteger(L, money_value);
|
|
lua_setfield(L, -2, "platinum");
|
|
|
|
money_string = fmt::format("gold.{}", bot_id);
|
|
money_value = !parse->GetVar(money_string).empty() ? Strings::ToUnsignedInt(parse->GetVar(money_string)) : 0;
|
|
|
|
lua_pushinteger(L, money_value);
|
|
lua_setfield(L, -2, "gold");
|
|
|
|
money_string = fmt::format("silver.{}", bot_id);
|
|
money_value = !parse->GetVar(money_string).empty() ? Strings::ToUnsignedInt(parse->GetVar(money_string)) : 0;
|
|
|
|
lua_pushinteger(L, money_value);
|
|
lua_setfield(L, -2, "silver");
|
|
|
|
money_string = fmt::format("copper.{}", bot_id);
|
|
money_value = !parse->GetVar(money_string).empty() ? Strings::ToUnsignedInt(parse->GetVar(money_string)) : 0;
|
|
|
|
lua_pushinteger(L, money_value);
|
|
lua_setfield(L, -2, "copper");
|
|
|
|
lua_setfield(L, -2, "trade");
|
|
}
|
|
|
|
void handle_bot_use_skill(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob *init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Seperator sep(data.c_str());
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[0]));
|
|
lua_setfield(L, -2, "skill_id");
|
|
|
|
lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
|
|
lua_setfield(L, -2, "skill_level");
|
|
}
|
|
|
|
void handle_bot_equip_item(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob* init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
lua_pushnumber(L, extra_data);
|
|
lua_setfield(L, -2, "item_id");
|
|
|
|
Seperator sep(data.c_str());
|
|
|
|
lua_pushnumber(L, Strings::ToInt(sep.arg[0]));
|
|
lua_setfield(L, -2, "item_quantity");
|
|
|
|
lua_pushnumber(L, Strings::ToInt(sep.arg[1]));
|
|
lua_setfield(L, -2, "slot_id");
|
|
|
|
Lua_ItemInst l_item(extra_data);
|
|
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
|
|
l_item_o.push(L);
|
|
lua_setfield(L, -2, "item");
|
|
}
|
|
|
|
void handle_bot_damage(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob* init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Seperator sep(data.c_str());
|
|
|
|
lua_pushnumber(L, Strings::ToUnsignedInt(sep.arg[0]));
|
|
lua_setfield(L, -2, "entity_id");
|
|
|
|
lua_pushnumber(L, Strings::ToBigInt(sep.arg[1]));
|
|
lua_setfield(L, -2, "damage");
|
|
|
|
lua_pushnumber(L, Strings::ToInt(sep.arg[2]));
|
|
lua_setfield(L, -2, "spell_id");
|
|
|
|
lua_pushnumber(L, Strings::ToInt(sep.arg[3]));
|
|
lua_setfield(L, -2, "skill_id");
|
|
|
|
lua_pushboolean(L, Strings::ToBool(sep.arg[4]));
|
|
lua_setfield(L, -2, "is_damage_shield");
|
|
|
|
lua_pushboolean(L, Strings::ToBool(sep.arg[5]));
|
|
lua_setfield(L, -2, "is_avoidable");
|
|
|
|
lua_pushnumber(L, Strings::ToInt(sep.arg[6]));
|
|
lua_setfield(L, -2, "buff_slot");
|
|
|
|
lua_pushboolean(L, Strings::ToBool(sep.arg[7]));
|
|
lua_setfield(L, -2, "is_buff_tic");
|
|
|
|
lua_pushnumber(L, Strings::ToInt(sep.arg[8]));
|
|
lua_setfield(L, -2, "special_attack");
|
|
|
|
Lua_Mob l_mob(init);
|
|
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
|
|
l_mob_o.push(L);
|
|
lua_setfield(L, -2, "other");
|
|
}
|
|
|
|
void handle_bot_level_up(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob *init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
lua_pushinteger(L, Strings::ToInt(data));
|
|
lua_setfield(L, -2, "levels_gained");
|
|
}
|
|
|
|
void handle_bot_level_down(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob *init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
lua_pushinteger(L, Strings::ToInt(data));
|
|
lua_setfield(L, -2, "levels_lost");
|
|
}
|
|
|
|
void handle_bot_timer_pause_resume_start(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob *init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
Seperator sep(data.c_str());
|
|
|
|
lua_pushstring(L, sep.arg[0]);
|
|
lua_setfield(L, -2, "timer");
|
|
|
|
lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[1]));
|
|
lua_setfield(L, -2, "duration");
|
|
}
|
|
|
|
void handle_bot_timer_stop(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob *init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
) {
|
|
lua_pushstring(L, data.c_str());
|
|
lua_setfield(L, -2, "timer");
|
|
}
|
|
|
|
#endif
|