mirror of
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Add common expedition base class Use repository for zone and world expedition caching World now stores members and leader as Member objects instead of ids This improves readability of the caching methods and lets world cache expedition dzs and members like zone. World also now caches expeditions as unique_ptr which will be necessary for future dz callback lambdas that capture 'this' so addresses don't change on cache vector resizes.
690 lines
20 KiB
C++
690 lines
20 KiB
C++
/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#define PLATFORM_WORLD 1
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#include "../common/global_define.h"
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#include <iostream>
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <signal.h>
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#include "../common/string_util.h"
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#include "../common/eqemu_logsys.h"
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#include "../common/queue.h"
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#include "../common/timer.h"
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#include "../common/eq_packet.h"
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#include "../common/seperator.h"
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#include "../common/version.h"
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#include "../common/eqtime.h"
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#include "../common/event/event_loop.h"
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#include "../common/net/eqstream.h"
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#include "../common/opcodemgr.h"
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#include "../common/guilds.h"
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#include "../common/eq_stream_ident.h"
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#include "../common/rulesys.h"
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#include "../common/platform.h"
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#include "../common/crash.h"
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#include "client.h"
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#include "worlddb.h"
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#ifdef _WINDOWS
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#include <process.h>
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#define snprintf _snprintf
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#define strncasecmp _strnicmp
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#define strcasecmp _stricmp
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#include <conio.h>
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#else
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#include <pthread.h>
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#include "../common/unix.h"
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#include <sys/types.h>
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#include <sys/ipc.h>
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#include <sys/sem.h>
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#include <sys/shm.h>
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#if not defined (FREEBSD) && not defined (DARWIN)
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union semun {
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int val;
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struct semid_ds *buf;
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ushort *array;
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struct seminfo *__buf;
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void *__pad;
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};
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#endif
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#endif
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#include "../common/patches/patches.h"
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#include "../common/random.h"
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#include "zoneserver.h"
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#include "login_server.h"
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#include "login_server_list.h"
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#include "world_config.h"
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#include "zoneserver.h"
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#include "zonelist.h"
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#include "clientlist.h"
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#include "launcher_list.h"
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#include "wguild_mgr.h"
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#include "lfplist.h"
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#include "adventure_manager.h"
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#include "ucs.h"
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#include "queryserv.h"
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#include "web_interface.h"
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#include "console.h"
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#include "expedition_database.h"
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#include "expedition_state.h"
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#include "../common/net/servertalk_server.h"
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#include "../zone/data_bucket.h"
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#include "world_server_command_handler.h"
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#include "../common/content/world_content_service.h"
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#include "../common/repositories/merchantlist_temp_repository.h"
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#include "world_store.h"
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#include "world_event_scheduler.h"
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WorldStore world_store;
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ClientList client_list;
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GroupLFPList LFPGroupList;
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ZSList zoneserver_list;
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LoginServerList loginserverlist;
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UCSConnection UCSLink;
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QueryServConnection QSLink;
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LauncherList launcher_list;
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AdventureManager adventure_manager;
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WorldEventScheduler event_scheduler;
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EQ::Random emu_random;
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volatile bool RunLoops = true;
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uint32 numclients = 0;
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uint32 numzones = 0;
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bool holdzones = false;
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const WorldConfig *Config;
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EQEmuLogSys LogSys;
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WorldContentService content_service;
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WebInterfaceList web_interface;
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void CatchSignal(int sig_num);
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void CheckForServerScript(bool force_download = false);
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inline void UpdateWindowTitle(std::string new_title) {
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#ifdef _WINDOWS
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SetConsoleTitle(new_title.c_str());
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#endif
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}
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void LoadDatabaseConnections()
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{
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LogInfo(
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"Connecting to MySQL [{}]@[{}]:[{}]",
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Config->DatabaseUsername.c_str(),
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Config->DatabaseHost.c_str(),
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Config->DatabasePort
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);
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if (!database.Connect(
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Config->DatabaseHost.c_str(),
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Config->DatabaseUsername.c_str(),
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Config->DatabasePassword.c_str(),
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Config->DatabaseDB.c_str(),
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Config->DatabasePort
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)) {
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LogError("Cannot continue without a database connection");
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std::exit(1);
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}
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/**
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* Multi-tenancy: Content database
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*/
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if (!Config->ContentDbHost.empty()) {
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if (!content_db.Connect(
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Config->ContentDbHost.c_str() ,
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Config->ContentDbUsername.c_str(),
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Config->ContentDbPassword.c_str(),
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Config->ContentDbName.c_str(),
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Config->ContentDbPort,
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"content"
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)) {
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LogError("Cannot continue without a content database connection");
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std::exit(1);
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}
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} else {
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content_db.SetMysql(database.getMySQL());
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}
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}
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void CheckForXMLConfigUpgrade()
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{
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if (!std::ifstream("eqemu_config.json") && std::ifstream("eqemu_config.xml")) {
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CheckForServerScript(true);
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if(system("perl eqemu_server.pl convert_xml"));
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}
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else {
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CheckForServerScript();
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}
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}
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void LoadServerConfig()
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{
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LogInfo("Loading server configuration");
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if (!WorldConfig::LoadConfig()) {
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LogError("Loading server configuration failed");
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std::exit(1);
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}
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}
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void RegisterLoginservers()
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{
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if (Config->LoginCount == 0) {
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if (Config->LoginHost.length()) {
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loginserverlist.Add(
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Config->LoginHost.c_str(),
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Config->LoginPort,
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Config->LoginAccount.c_str(),
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Config->LoginPassword.c_str(),
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Config->LoginLegacy
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);
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LogInfo("Added loginserver [{}]:[{}]", Config->LoginHost.c_str(), Config->LoginPort);
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}
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}
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else {
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LinkedList<LoginConfig *> loginlist = Config->loginlist;
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LinkedListIterator<LoginConfig *> iterator(loginlist);
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iterator.Reset();
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while (iterator.MoreElements()) {
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if (iterator.GetData()->LoginHost.length()) {
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loginserverlist.Add(
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iterator.GetData()->LoginHost.c_str(),
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iterator.GetData()->LoginPort,
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iterator.GetData()->LoginAccount.c_str(),
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iterator.GetData()->LoginPassword.c_str(),
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iterator.GetData()->LoginLegacy
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);
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LogInfo(
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"Added loginserver [{}]:[{}]",
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iterator.GetData()->LoginHost.c_str(),
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iterator.GetData()->LoginPort
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);
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}
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iterator.Advance();
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}
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}
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}
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/**
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* World process entrypoint
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*
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* @param argc
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* @param argv
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* @return
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*/
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int main(int argc, char** argv) {
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RegisterExecutablePlatform(ExePlatformWorld);
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LogSys.LoadLogSettingsDefaults();
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set_exception_handler();
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/**
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* Database version
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*/
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uint32 database_version = CURRENT_BINARY_DATABASE_VERSION;
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uint32 bots_database_version = CURRENT_BINARY_BOTS_DATABASE_VERSION;
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if (argc >= 2) {
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if (strcasecmp(argv[1], "db_version") == 0) {
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std::cout << "Binary Database Version: " << database_version << " : " << bots_database_version << std::endl;
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return 0;
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}
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}
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/**
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* Command handler
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*/
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if (argc > 1) {
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LogSys.SilenceConsoleLogging();
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WorldConfig::LoadConfig();
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Config = WorldConfig::get();
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LoadDatabaseConnections();
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LogSys.EnableConsoleLogging();
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WorldserverCommandHandler::CommandHandler(argc, argv);
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}
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CheckForXMLConfigUpgrade();
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LoadServerConfig();
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Config = WorldConfig::get();
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LogInfo("CURRENT_VERSION: [{}]", CURRENT_VERSION);
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if (signal(SIGINT, CatchSignal) == SIG_ERR) {
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LogError("Could not set signal handler");
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return 1;
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}
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if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
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LogError("Could not set signal handler");
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return 1;
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}
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#ifndef WIN32
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if (signal(SIGPIPE, SIG_IGN) == SIG_ERR) {
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LogError("Could not set signal handler");
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return 1;
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}
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#endif
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RegisterLoginservers();
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LoadDatabaseConnections();
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guild_mgr.SetDatabase(&database);
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/**
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* Logging
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*/
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database.LoadLogSettings(LogSys.log_settings);
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LogSys.StartFileLogs();
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/**
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* Parse simple CLI passes
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*/
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bool ignore_db = false;
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if (argc >= 2) {
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if (strcasecmp(argv[1], "ignore_db") == 0) {
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ignore_db = true;
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}
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else {
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std::cerr << "Error, unknown command line option" << std::endl;
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return 1;
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}
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}
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if (!ignore_db) {
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LogInfo("Checking Database Conversions");
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database.CheckDatabaseConversions();
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}
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LogInfo("Loading variables");
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database.LoadVariables();
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std::string hotfix_name;
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if (database.GetVariable("hotfix_name", hotfix_name)) {
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if (!hotfix_name.empty()) {
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LogInfo("Current hotfix in use: [{}]", hotfix_name.c_str());
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}
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}
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LogInfo("Purging expired data buckets");
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database.PurgeAllDeletedDataBuckets();
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LogInfo("Loading zones");
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world_store.LoadZones();
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LogInfo("Clearing groups");
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database.ClearGroup();
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LogInfo("Clearing raids");
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database.ClearRaid();
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database.ClearRaidDetails();
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database.ClearRaidLeader();
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LogInfo("Clearing inventory snapshots");
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database.ClearInvSnapshots();
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LogInfo("Loading items");
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if (!content_db.LoadItems(hotfix_name)) {
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LogError("Error: Could not load item data. But ignoring");
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}
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LogInfo("Loading skill caps");
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if (!content_db.LoadSkillCaps(std::string(hotfix_name))) {
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LogError("Error: Could not load skill cap data. But ignoring");
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}
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LogInfo("Loading guilds");
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guild_mgr.LoadGuilds();
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//rules:
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{
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if (!RuleManager::Instance()->UpdateOrphanedRules(&database)) {
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LogInfo("Failed to process 'Orphaned Rules' update operation.");
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}
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if (!RuleManager::Instance()->UpdateInjectedRules(&database, "default")) {
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LogInfo("Failed to process 'Injected Rules' for ruleset 'default' update operation.");
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}
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std::string tmp;
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if (database.GetVariable("RuleSet", tmp)) {
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LogInfo("Loading rule set [{}]", tmp.c_str());
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if (!RuleManager::Instance()->LoadRules(&database, tmp.c_str(), false)) {
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LogInfo("Failed to load ruleset [{}], falling back to defaults", tmp.c_str());
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}
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}
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else {
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if (!RuleManager::Instance()->LoadRules(&database, "default", false)) {
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LogInfo("No rule set configured, using default rules");
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}
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else {
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LogInfo("Loaded default rule set [default]", tmp.c_str());
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}
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}
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if (!RuleManager::Instance()->RestoreRuleNotes(&database)) {
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LogInfo("Failed to process 'Restore Rule Notes' update operation.");
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}
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}
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EQ::InitializeDynamicLookups();
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LogInfo("Initialized dynamic dictionary entries");
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if (RuleB(World, ClearTempMerchantlist)) {
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LogInfo("Clearing temporary merchant lists");
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database.ClearMerchantTemp();
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}
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LogInfo("Loading EQ time of day");
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TimeOfDay_Struct eqTime;
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time_t realtime;
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eqTime = database.LoadTime(realtime);
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zoneserver_list.worldclock.SetCurrentEQTimeOfDay(eqTime, realtime);
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Timer EQTimeTimer(600000);
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EQTimeTimer.Start(600000);
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LogInfo("Loading launcher list");
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launcher_list.LoadList();
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LogInfo("Deleted [{}] stale player corpses from database", database.DeleteStalePlayerCorpses());
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LogInfo("Loading adventures");
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if (!adventure_manager.LoadAdventureTemplates())
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{
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LogInfo("Unable to load adventure templates");
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}
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if (!adventure_manager.LoadAdventureEntries())
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{
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LogInfo("Unable to load adventure templates");
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}
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adventure_manager.LoadLeaderboardInfo();
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LogInfo("Purging expired expeditions");
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ExpeditionDatabase::PurgeExpiredExpeditions();
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ExpeditionDatabase::PurgeExpiredCharacterLockouts();
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LogInfo("Purging expired instances");
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database.PurgeExpiredInstances();
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Timer PurgeInstanceTimer(450000);
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PurgeInstanceTimer.Start(450000);
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LogInfo("Loading active expeditions");
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expedition_state.CacheAllFromDatabase();
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LogInfo("Loading char create info");
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content_db.LoadCharacterCreateAllocations();
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content_db.LoadCharacterCreateCombos();
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event_scheduler.SetDatabase(&database)->LoadScheduledEvents();
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std::unique_ptr<EQ::Net::ConsoleServer> console;
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if (Config->TelnetEnabled) {
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LogInfo("Console (TCP) listener started");
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console = std::make_unique<EQ::Net::ConsoleServer>(Config->TelnetIP, Config->TelnetTCPPort);
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RegisterConsoleFunctions(console);
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}
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zoneserver_list.Init();
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std::unique_ptr<EQ::Net::ServertalkServer> server_connection;
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server_connection = std::make_unique<EQ::Net::ServertalkServer>();
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EQ::Net::ServertalkServerOptions server_opts;
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server_opts.port = Config->WorldTCPPort;
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server_opts.ipv6 = false;
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server_opts.credentials = Config->SharedKey;
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server_connection->Listen(server_opts);
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LogInfo("Server (TCP) listener started");
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server_connection->OnConnectionIdentified(
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"Zone", [&console](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
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LogInfo("New Zone Server connection from [{2}] at [{0}:{1}]",
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connection->Handle()->RemoteIP(), connection->Handle()->RemotePort(), connection->GetUUID());
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numzones++;
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zoneserver_list.Add(new ZoneServer(connection, console.get()));
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}
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);
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server_connection->OnConnectionRemoved("Zone", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
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LogInfo("Removed Zone Server connection from [{0}]",
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connection->GetUUID());
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numzones--;
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zoneserver_list.Remove(connection->GetUUID());
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});
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server_connection->OnConnectionIdentified("Launcher", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
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LogInfo("New Launcher connection from [{2}] at [{0}:{1}]",
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connection->Handle()->RemoteIP(), connection->Handle()->RemotePort(), connection->GetUUID());
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launcher_list.Add(connection);
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});
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server_connection->OnConnectionRemoved("Launcher", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
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LogInfo("Removed Launcher connection from [{0}]",
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connection->GetUUID());
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launcher_list.Remove(connection);
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});
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server_connection->OnConnectionIdentified("QueryServ", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
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LogInfo("New Query Server connection from [{2}] at [{0}:{1}]",
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connection->Handle()->RemoteIP(), connection->Handle()->RemotePort(), connection->GetUUID());
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QSLink.AddConnection(connection);
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});
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server_connection->OnConnectionRemoved("QueryServ", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
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LogInfo("Removed Query Server connection from [{0}]",
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connection->GetUUID());
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QSLink.RemoveConnection(connection);
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});
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server_connection->OnConnectionIdentified("UCS", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
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LogInfo("New UCS Server connection from [{2}] at [{0}:{1}]",
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connection->Handle()->RemoteIP(), connection->Handle()->RemotePort(), connection->GetUUID());
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UCSLink.SetConnection(connection);
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zoneserver_list.UpdateUCSServerAvailable();
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});
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server_connection->OnConnectionRemoved(
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"UCS", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
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LogInfo("Connection lost from UCS Server [{0}]", connection->GetUUID());
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auto ucs_connection = UCSLink.GetConnection();
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if (ucs_connection->GetUUID() == connection->GetUUID()) {
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LogInfo("Removing currently active UCS connection");
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UCSLink.SetConnection(nullptr);
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zoneserver_list.UpdateUCSServerAvailable(false);
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}
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}
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);
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server_connection->OnConnectionIdentified("WebInterface", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
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LogInfo("New WebInterface Server connection from [{2}] at [{0}:{1}]",
|
|
connection->Handle()->RemoteIP(), connection->Handle()->RemotePort(), connection->GetUUID());
|
|
|
|
web_interface.AddConnection(connection);
|
|
});
|
|
|
|
server_connection->OnConnectionRemoved("WebInterface", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
|
|
LogInfo("Removed WebInterface Server connection from [{0}]",
|
|
connection->GetUUID());
|
|
|
|
web_interface.RemoveConnection(connection);
|
|
});
|
|
|
|
EQStreamManagerInterfaceOptions opts(9000, false, false);
|
|
opts.daybreak_options.resend_delay_ms = RuleI(Network, ResendDelayBaseMS);
|
|
opts.daybreak_options.resend_delay_factor = RuleR(Network, ResendDelayFactor);
|
|
opts.daybreak_options.resend_delay_min = RuleI(Network, ResendDelayMinMS);
|
|
opts.daybreak_options.resend_delay_max = RuleI(Network, ResendDelayMaxMS);
|
|
opts.daybreak_options.outgoing_data_rate = RuleR(Network, ClientDataRate);
|
|
|
|
EQ::Net::EQStreamManager eqsm(opts);
|
|
|
|
//register all the patches we have avaliable with the stream identifier.
|
|
EQStreamIdentifier stream_identifier;
|
|
RegisterAllPatches(stream_identifier);
|
|
zoneserver_list.shutdowntimer = new Timer(60000);
|
|
zoneserver_list.shutdowntimer->Disable();
|
|
zoneserver_list.reminder = new Timer(20000);
|
|
zoneserver_list.reminder->Disable();
|
|
Timer InterserverTimer(INTERSERVER_TIMER); // does MySQL pings and auto-reconnect
|
|
InterserverTimer.Trigger();
|
|
uint8 ReconnectCounter = 100;
|
|
std::shared_ptr<EQStreamInterface> eqs;
|
|
EQStreamInterface *eqsi;
|
|
|
|
eqsm.OnNewConnection([&stream_identifier](std::shared_ptr<EQ::Net::EQStream> stream) {
|
|
stream_identifier.AddStream(stream);
|
|
LogInfo("New connection from IP {0}:{1}", stream->GetRemoteIP(), ntohs(stream->GetRemotePort()));
|
|
});
|
|
|
|
while (RunLoops) {
|
|
Timer::SetCurrentTime();
|
|
eqs = nullptr;
|
|
|
|
//give the stream identifier a chance to do its work....
|
|
stream_identifier.Process();
|
|
|
|
//check the stream identifier for any now-identified streams
|
|
while ((eqsi = stream_identifier.PopIdentified())) {
|
|
//now that we know what patch they are running, start up their client object
|
|
struct in_addr in{};
|
|
in.s_addr = eqsi->GetRemoteIP();
|
|
if (RuleB(World, UseBannedIPsTable)) { //Lieka: Check to see if we have the responsibility for blocking IPs.
|
|
LogInfo("Checking inbound connection [{}] against BannedIPs table", inet_ntoa(in));
|
|
if (!database.CheckBannedIPs(inet_ntoa(in))) { //Lieka: Check inbound IP against banned IP table.
|
|
LogInfo("Connection [{}] PASSED banned IPs check. Processing connection", inet_ntoa(in));
|
|
auto client = new Client(eqsi);
|
|
// @merth: client->zoneattempt=0;
|
|
client_list.Add(client);
|
|
}
|
|
else {
|
|
LogInfo("Connection from [{}] failed banned IPs check. Closing connection", inet_ntoa(in));
|
|
eqsi->Close(); //Lieka: If the inbound IP is on the banned table, close the EQStream.
|
|
}
|
|
}
|
|
if (!RuleB(World, UseBannedIPsTable)) {
|
|
LogInfo("New connection from [{}]:[{}], processing connection", inet_ntoa(in), ntohs(eqsi->GetRemotePort()));
|
|
auto client = new Client(eqsi);
|
|
// @merth: client->zoneattempt=0;
|
|
client_list.Add(client);
|
|
}
|
|
}
|
|
|
|
event_scheduler.Process(&zoneserver_list);
|
|
|
|
client_list.Process();
|
|
|
|
if (PurgeInstanceTimer.Check()) {
|
|
database.PurgeExpiredInstances();
|
|
database.PurgeAllDeletedDataBuckets();
|
|
ExpeditionDatabase::PurgeExpiredCharacterLockouts();
|
|
}
|
|
|
|
if (EQTimeTimer.Check()) {
|
|
TimeOfDay_Struct tod;
|
|
zoneserver_list.worldclock.GetCurrentEQTimeOfDay(time(0), &tod);
|
|
if (!database.SaveTime(tod.minute, tod.hour, tod.day, tod.month, tod.year))
|
|
LogError("Failed to save eqtime");
|
|
else
|
|
LogDebug("EQTime successfully saved");
|
|
}
|
|
|
|
zoneserver_list.Process();
|
|
launcher_list.Process();
|
|
LFPGroupList.Process();
|
|
adventure_manager.Process();
|
|
expedition_state.Process();
|
|
|
|
if (InterserverTimer.Check()) {
|
|
InterserverTimer.Start();
|
|
database.ping();
|
|
content_db.ping();
|
|
|
|
std::string window_title = StringFormat("World: %s Clients: %i", Config->LongName.c_str(), client_list.GetClientCount());
|
|
UpdateWindowTitle(window_title);
|
|
}
|
|
|
|
EQ::EventLoop::Get().Process();
|
|
Sleep(5);
|
|
}
|
|
LogInfo("World main loop completed");
|
|
LogInfo("Shutting down zone connections (if any)");
|
|
zoneserver_list.KillAll();
|
|
LogInfo("Zone (TCP) listener stopped");
|
|
LogInfo("Signaling HTTP service to stop");
|
|
LogSys.CloseFileLogs();
|
|
|
|
return 0;
|
|
}
|
|
|
|
void CatchSignal(int sig_num) {
|
|
LogInfo("Caught signal [{}]", sig_num);
|
|
RunLoops = false;
|
|
}
|
|
|
|
void UpdateWindowTitle(char* iNewTitle) {
|
|
#ifdef _WINDOWS
|
|
char tmp[500];
|
|
if (iNewTitle) {
|
|
snprintf(tmp, sizeof(tmp), "World: %s", iNewTitle);
|
|
}
|
|
else {
|
|
snprintf(tmp, sizeof(tmp), "World");
|
|
}
|
|
SetConsoleTitle(tmp);
|
|
#endif
|
|
}
|
|
|
|
void CheckForServerScript(bool force_download) {
|
|
/* Fetch EQEmu Server script */
|
|
if (!std::ifstream("eqemu_server.pl") || force_download) {
|
|
|
|
if(force_download)
|
|
std::remove("eqemu_server.pl"); /* Delete local before fetch */
|
|
|
|
std::cout << "Pulling down EQEmu Server Maintenance Script (eqemu_server.pl)..." << std::endl;
|
|
#ifdef _WIN32
|
|
if(system("perl -MLWP::UserAgent -e \"require LWP::UserAgent; my $ua = LWP::UserAgent->new; $ua->timeout(10); $ua->env_proxy; my $response = $ua->get('https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/eqemu_server.pl'); if ($response->is_success){ open(FILE, '> eqemu_server.pl'); print FILE $response->decoded_content; close(FILE); }\""));
|
|
#else
|
|
if(system("wget -N --no-check-certificate --quiet -O eqemu_server.pl https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/eqemu_server.pl"));
|
|
#endif
|
|
}
|
|
}
|