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Add common expedition base class Use repository for zone and world expedition caching World now stores members and leader as Member objects instead of ids This improves readability of the caching methods and lets world cache expedition dzs and members like zone. World also now caches expeditions as unique_ptr which will be necessary for future dz callback lambdas that capture 'this' so addresses don't change on cache vector resizes.
224 lines
6.6 KiB
C++
224 lines
6.6 KiB
C++
/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include "expedition.h"
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#include "expedition_message.h"
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#include "expedition_state.h"
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#include "cliententry.h"
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#include "clientlist.h"
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#include "zonelist.h"
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#include "zoneserver.h"
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#include "../common/servertalk.h"
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#include <algorithm>
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extern ClientList client_list;
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extern ZSList zoneserver_list;
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void ExpeditionMessage::HandleZoneMessage(ServerPacket* pack)
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{
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switch (pack->opcode)
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{
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case ServerOP_ExpeditionChooseNewLeader:
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{
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ExpeditionMessage::ChooseNewLeader(pack);
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break;
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}
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case ServerOP_ExpeditionCreate:
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{
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auto buf = reinterpret_cast<ServerExpeditionID_Struct*>(pack->pBuffer);
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expedition_state.CacheFromDatabase(buf->expedition_id);
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zoneserver_list.SendPacket(pack);
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break;
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}
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case ServerOP_ExpeditionMemberChange:
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{
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auto buf = reinterpret_cast<ServerExpeditionMemberChange_Struct*>(pack->pBuffer);
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expedition_state.MemberChange(buf->expedition_id, { buf->char_id, buf->char_name }, buf->removed);
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zoneserver_list.SendPacket(pack);
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break;
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}
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case ServerOP_ExpeditionMemberSwap:
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{
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auto buf = reinterpret_cast<ServerExpeditionMemberSwap_Struct*>(pack->pBuffer);
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expedition_state.MemberChange(buf->expedition_id, { buf->add_char_id, buf->add_char_name }, false);
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expedition_state.MemberChange(buf->expedition_id, { buf->remove_char_id, buf->remove_char_name }, true);
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zoneserver_list.SendPacket(pack);
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break;
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}
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case ServerOP_ExpeditionMembersRemoved:
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{
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auto buf = reinterpret_cast<ServerExpeditionID_Struct*>(pack->pBuffer);
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expedition_state.RemoveAllMembers(buf->expedition_id);
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zoneserver_list.SendPacket(pack);
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break;
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}
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case ServerOP_ExpeditionGetOnlineMembers:
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{
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ExpeditionMessage::GetOnlineMembers(pack);
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break;
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}
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case ServerOP_ExpeditionDzAddPlayer:
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{
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ExpeditionMessage::AddPlayer(pack);
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break;
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}
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case ServerOP_ExpeditionDzMakeLeader:
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{
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ExpeditionMessage::MakeLeader(pack);
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break;
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}
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case ServerOP_ExpeditionCharacterLockout:
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{
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auto buf = reinterpret_cast<ServerExpeditionCharacterLockout_Struct*>(pack->pBuffer);
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auto cle = client_list.FindCLEByCharacterID(buf->character_id);
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if (cle && cle->Server())
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{
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cle->Server()->SendPacket(pack);
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}
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break;
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}
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case ServerOP_ExpeditionSaveInvite:
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{
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ExpeditionMessage::SaveInvite(pack);
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break;
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}
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case ServerOP_ExpeditionRequestInvite:
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{
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ExpeditionMessage::RequestInvite(pack);
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break;
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}
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}
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}
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void ExpeditionMessage::AddPlayer(ServerPacket* pack)
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{
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auto buf = reinterpret_cast<ServerDzCommand_Struct*>(pack->pBuffer);
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ClientListEntry* invited_cle = client_list.FindCharacter(buf->target_name);
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if (invited_cle && invited_cle->Server())
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{
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// continue in the add target's zone
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buf->is_char_online = true;
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invited_cle->Server()->SendPacket(pack);
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}
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else
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{
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// add target not online, return to inviter
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ClientListEntry* inviter_cle = client_list.FindCharacter(buf->requester_name);
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if (inviter_cle && inviter_cle->Server())
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{
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inviter_cle->Server()->SendPacket(pack);
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}
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}
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}
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void ExpeditionMessage::MakeLeader(ServerPacket* pack)
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{
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auto buf = reinterpret_cast<ServerDzCommandMakeLeader_Struct*>(pack->pBuffer);
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// notify requester (old leader) and new leader of the result
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ZoneServer* new_leader_zs = nullptr;
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ClientListEntry* new_leader_cle = client_list.FindCharacter(buf->new_leader_name);
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if (new_leader_cle && new_leader_cle->Server())
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{
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auto expedition = expedition_state.GetExpedition(buf->expedition_id);
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if (expedition)
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{
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buf->is_success = expedition->SetNewLeader({ new_leader_cle->CharID(), new_leader_cle->name() });
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}
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buf->is_online = true;
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new_leader_zs = new_leader_cle->Server();
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new_leader_zs->SendPacket(pack);
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}
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// if old and new leader are in the same zone only send one message
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ClientListEntry* requester_cle = client_list.FindCLEByCharacterID(buf->requester_id);
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if (requester_cle && requester_cle->Server() && requester_cle->Server() != new_leader_zs)
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{
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requester_cle->Server()->SendPacket(pack);
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}
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}
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void ExpeditionMessage::GetOnlineMembers(ServerPacket* pack)
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{
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auto buf = reinterpret_cast<ServerExpeditionCharacters_Struct*>(pack->pBuffer);
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// not efficient but only requested during caching
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char zone_name[64] = {0};
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std::vector<ClientListEntry*> all_clients;
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all_clients.reserve(client_list.GetClientCount());
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client_list.GetClients(zone_name, all_clients);
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for (uint32_t i = 0; i < buf->count; ++i)
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{
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auto it = std::find_if(all_clients.begin(), all_clients.end(), [&](const ClientListEntry* cle) {
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return (cle && cle->CharID() == buf->entries[i].character_id);
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});
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if (it != all_clients.end())
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{
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buf->entries[i].character_zone_id = (*it)->zone();
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buf->entries[i].character_instance_id = (*it)->instance();
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buf->entries[i].character_online = true;
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}
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}
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zoneserver_list.SendPacket(buf->sender_zone_id, buf->sender_instance_id, pack);
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}
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void ExpeditionMessage::SaveInvite(ServerPacket* pack)
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{
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auto buf = reinterpret_cast<ServerDzCommand_Struct*>(pack->pBuffer);
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ClientListEntry* invited_cle = client_list.FindCharacter(buf->target_name);
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if (invited_cle)
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{
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// store packet on cle and re-send it when client requests it
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buf->is_char_online = true;
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pack->opcode = ServerOP_ExpeditionDzAddPlayer;
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invited_cle->SetPendingExpeditionInvite(pack);
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}
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}
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void ExpeditionMessage::RequestInvite(ServerPacket* pack)
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{
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auto buf = reinterpret_cast<ServerExpeditionCharacterID_Struct*>(pack->pBuffer);
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ClientListEntry* cle = client_list.FindCLEByCharacterID(buf->character_id);
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if (cle)
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{
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auto invite_pack = cle->GetPendingExpeditionInvite();
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if (invite_pack && cle->Server())
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{
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cle->Server()->SendPacket(invite_pack.get());
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}
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}
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}
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void ExpeditionMessage::ChooseNewLeader(ServerPacket* pack)
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{
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auto buf = reinterpret_cast<ServerExpeditionID_Struct*>(pack->pBuffer);
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auto expedition = expedition_state.GetExpedition(buf->expedition_id);
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if (expedition)
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{
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expedition->ChooseNewLeader();
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}
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}
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