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Add common expedition base class Use repository for zone and world expedition caching World now stores members and leader as Member objects instead of ids This improves readability of the caching methods and lets world cache expedition dzs and members like zone. World also now caches expeditions as unique_ptr which will be necessary for future dz callback lambdas that capture 'this' so addresses don't change on cache vector resizes.
39 lines
1.3 KiB
C++
39 lines
1.3 KiB
C++
/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef WORLD_EXPEDITION_DATABASE_H
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#define WORLD_EXPEDITION_DATABASE_H
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#include <cstdint>
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#include <vector>
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class Expedition;
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namespace ExpeditionDatabase
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{
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void DeleteExpeditions(const std::vector<uint32_t>& expedition_ids);
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void MoveMembersToSafeReturn(const std::vector<uint32_t>& expedition_ids);
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void PurgeExpiredExpeditions();
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void PurgeExpiredCharacterLockouts();
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void UpdateLeaderID(uint32_t expedition_id, uint32_t leader_id);
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};
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#endif
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