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Add common expedition base class Use repository for zone and world expedition caching World now stores members and leader as Member objects instead of ids This improves readability of the caching methods and lets world cache expedition dzs and members like zone. World also now caches expeditions as unique_ptr which will be necessary for future dz callback lambdas that capture 'this' so addresses don't change on cache vector resizes.
94 lines
2.6 KiB
C++
94 lines
2.6 KiB
C++
#include "expedition_base.h"
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#include "repositories/expeditions_repository.h"
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ExpeditionBase::ExpeditionBase(uint32_t id, const std::string& uuid,
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const std::string& expedition_name, const ExpeditionMember& leader,
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uint32_t min_players, uint32_t max_players
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) :
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m_id(id),
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m_uuid(uuid),
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m_expedition_name(expedition_name),
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m_leader(leader),
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m_min_players(min_players),
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m_max_players(max_players)
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{
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}
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void ExpeditionBase::LoadRepositoryResult(ExpeditionsRepository::ExpeditionWithLeader&& entry)
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{
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m_id = entry.id;
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m_uuid = std::move(entry.uuid);
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m_expedition_name = std::move(entry.expedition_name);
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m_min_players = entry.min_players;
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m_max_players = entry.max_players;
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m_add_replay_on_join = entry.add_replay_on_join;
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m_is_locked = entry.is_locked;
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m_leader.char_id = entry.leader_id;
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m_leader.name = std::move(entry.leader_name);
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}
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void ExpeditionBase::AddMemberFromRepositoryResult(
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ExpeditionMembersRepository::MemberWithName&& entry)
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{
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auto status = ExpeditionMemberStatus::Unknown;
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AddInternalMember({ entry.character_id, std::move(entry.character_name), status });
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}
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void ExpeditionBase::AddInternalMember(const ExpeditionMember& member)
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{
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if (!HasMember(member.char_id))
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{
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m_members.emplace_back(member);
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}
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}
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void ExpeditionBase::RemoveInternalMember(uint32_t character_id)
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{
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m_members.erase(std::remove_if(m_members.begin(), m_members.end(),
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[&](const ExpeditionMember& member) { return member.char_id == character_id; }
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), m_members.end());
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}
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bool ExpeditionBase::HasMember(uint32_t character_id)
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{
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return std::any_of(m_members.begin(), m_members.end(), [&](const ExpeditionMember& member) {
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return member.char_id == character_id;
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});
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}
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bool ExpeditionBase::HasMember(const std::string& character_name)
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{
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return std::any_of(m_members.begin(), m_members.end(), [&](const ExpeditionMember& member) {
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return (strcasecmp(member.name.c_str(), character_name.c_str()) == 0);
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});
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}
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ExpeditionMember ExpeditionBase::GetMemberData(uint32_t character_id)
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{
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auto it = std::find_if(m_members.begin(), m_members.end(), [&](const ExpeditionMember& member) {
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return member.char_id == character_id;
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});
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ExpeditionMember member_data;
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if (it != m_members.end())
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{
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member_data = *it;
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}
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return member_data;
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}
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ExpeditionMember ExpeditionBase::GetMemberData(const std::string& character_name)
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{
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auto it = std::find_if(m_members.begin(), m_members.end(), [&](const ExpeditionMember& member) {
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return (strcasecmp(member.name.c_str(), character_name.c_str()) == 0);
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});
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ExpeditionMember member_data;
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if (it != m_members.end())
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{
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member_data = *it;
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}
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return member_data;
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}
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