eqemu-server/zone/gm_commands/set/set_language.cpp

54 lines
1.5 KiB
C++

#include "../../client.h"
#include "../../../common/data_verification.h"
void SetLanguage(Client *c, const Seperator *sep)
{
const int arguments = sep->argnum;
if (arguments < 3 || !sep->IsNumber(2) || !sep->IsNumber(3)) {
c->Message(Chat::White, "Usage: #set language [Language ID] [Language Skill]");
c->Message(Chat::White, "Language ID = 0 to 27");
c->Message(Chat::White, "Language Skill = 0 to 100");
return;
}
Client* t = c;
if (c->GetTarget() && c->GetTarget()->IsClient()) {
t = c->GetTarget()->CastToClient();
}
const uint8 language_id = Strings::ToInt(sep->arg[2]);
const uint8 language_skill = Strings::ToInt(sep->arg[3]);
if (
!EQ::ValueWithin(language_id, Language::CommonTongue, Language::Unknown27) ||
!EQ::ValueWithin(language_skill, 0, Language::MaxValue)
) {
c->Message(Chat::White, "Usage: #set language [Language ID] [Language Skill]");
c->Message(Chat::White, "Language ID = 0 to 27");
c->Message(Chat::White, "Language Skill = 0 to 100");
return;
}
LogInfo(
"Set language request from [{}], Target: [{}] Language ID: [{}] Language Skill: [{}]",
c->GetCleanName(),
c->GetTargetDescription(t),
language_id,
language_skill
);
t->SetLanguageSkill(language_id, language_skill);
if (c != t) {
c->Message(
Chat::White,
fmt::format(
"Set {} ({}) to {} for {}.",
EQ::constants::GetLanguageName(language_id),
language_id,
language_skill,
c->GetTargetDescription(t)
).c_str()
);
}
}