eqemu-server/zone/gm_commands/set/set_hero_model.cpp

45 lines
1.2 KiB
C++

#include "../../client.h"
void SetHeroModel(Client *c, const Seperator *sep)
{
const auto arguments = sep->argnum;
if (arguments < 2 || !sep->IsNumber(2)) {
c->Message(Chat::White, "Usage: #set hero_model [Hero Model]");
c->Message(Chat::White, "Usage: #set hero_model [Hero Model] [Slot]");
c->Message(
Chat::White,
fmt::format(
"Example: {}",
Saylink::Silent("#heromodel 63")
).c_str()
);
return;
}
Mob* t = c;
if (c->GetTarget()) {
t = c->GetTarget();
}
uint32 hero_forge_model = Strings::ToUnsignedInt(sep->arg[2]);
if (arguments > 2) {
const uint8 slot = Strings::ToUnsignedInt(sep->arg[3]);
c->GetTarget()->SendTextureWC(slot, 0, hero_forge_model, 0, 0, 0);
} else {
if (!hero_forge_model) {
c->Message(Chat::White, "Hero's Forge Model must be greater than 0.");
return;
}
// Conversion to simplify the command arguments
// Hero's Forge model is actually model * 1000 + texture * 100 + wearslot
// Hero's Forge Model slot 7 is actually for Robes, but it still needs to use wearslot 1 in the packet
hero_forge_model *= 100;
for (uint8 slot = 0; slot < 7; slot++) {
c->GetTarget()->SendTextureWC(slot, 0, (hero_forge_model + slot), 0, 0, 0);
}
}
}