eqemu-server/zone/gm_commands/set/set_animation.cpp

64 lines
1.2 KiB
C++

#include "../../client.h"
void SetAnimation(Client *c, const Seperator *sep)
{
const auto arguments = sep->argnum;
if (arguments < 2 || !sep->IsNumber(2)) {
c->Message(Chat::White, "Usage: #set animation [Animation ID]");
for (const auto& a : EQ::constants::GetSpawnAnimationMap()) {
c->Message(
Chat::White,
fmt::format(
"Animation {} | {}",
a.first,
a.second
).c_str()
);
}
return;
}
Mob* t = c;
if (c->GetTarget()) {
t = c->GetTarget();
}
const auto animation_id = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[2]));
if (
!EQ::ValueWithin(
animation_id,
static_cast<uint8>(eaStanding),
static_cast<uint8>(eaLooting)
)
) {
c->Message(Chat::White, "Usage: #set animation [Animation ID]");
for (const auto& a : EQ::constants::GetSpawnAnimationMap()) {
c->Message(
Chat::White,
fmt::format(
"Animation {} | {}",
a.first,
a.second
).c_str()
);
}
return;
}
t->SetAppearance(static_cast<EmuAppearance>(animation_id), false);
c->Message(
Chat::White,
fmt::format(
"Set animation to {} ({}) for {}.",
EQ::constants::GetSpawnAnimationName(animation_id),
animation_id,
c->GetTargetDescription(t)
).c_str()
);
}