eqemu-server/zone/lua_mob.cpp

2231 lines
70 KiB
C++

#ifdef LUA_EQEMU
#include "lua.hpp"
#include <luabind/luabind.hpp>
#include "client.h"
#include "npc.h"
#include "lua_item.h"
#include "lua_iteminst.h"
#include "lua_mob.h"
#include "lua_hate_list.h"
#include "lua_client.h"
struct SpecialAbilities { };
const char *Lua_Mob::GetName() {
Lua_Safe_Call_String();
return self->GetName();
}
void Lua_Mob::Depop() {
Lua_Safe_Call_Void();
return self->Depop();
}
void Lua_Mob::Depop(bool start_spawn_timer) {
Lua_Safe_Call_Void();
return self->Depop(start_spawn_timer);
}
bool Lua_Mob::BehindMob() {
Lua_Safe_Call_Bool();
return self->BehindMob();
}
bool Lua_Mob::BehindMob(Lua_Mob other) {
Lua_Safe_Call_Bool();
return self->BehindMob(other);
}
bool Lua_Mob::BehindMob(Lua_Mob other, float x) {
Lua_Safe_Call_Bool();
return self->BehindMob(other, x);
}
bool Lua_Mob::BehindMob(Lua_Mob other, float x, float y) {
Lua_Safe_Call_Bool();
return self->BehindMob(other, x, y);
}
void Lua_Mob::SetLevel(int level) {
Lua_Safe_Call_Void();
self->SetLevel(level);
}
void Lua_Mob::SetLevel(int level, bool command) {
Lua_Safe_Call_Void();
self->SetLevel(level, command);
}
void Lua_Mob::SendWearChange(int material_slot) {
Lua_Safe_Call_Void();
self->SendWearChange(material_slot);
}
bool Lua_Mob::IsMoving() {
Lua_Safe_Call_Bool();
return self->IsMoving();
}
void Lua_Mob::GotoBind() {
Lua_Safe_Call_Void();
self->GoToBind();
}
void Lua_Mob::Gate() {
Lua_Safe_Call_Void();
self->Gate();
}
bool Lua_Mob::Attack(Lua_Mob other) {
Lua_Safe_Call_Bool();
return self->Attack(other);
}
bool Lua_Mob::Attack(Lua_Mob other, int hand) {
Lua_Safe_Call_Bool();
return self->Attack(other, hand);
}
bool Lua_Mob::Attack(Lua_Mob other, int hand, bool from_riposte) {
Lua_Safe_Call_Bool();
return self->Attack(other, hand, from_riposte);
}
bool Lua_Mob::Attack(Lua_Mob other, int hand, bool from_riposte, bool is_strikethrough) {
Lua_Safe_Call_Bool();
return self->Attack(other, hand, from_riposte, is_strikethrough);
}
bool Lua_Mob::Attack(Lua_Mob other, int hand, bool from_riposte, bool is_strikethrough, bool is_from_spell) {
Lua_Safe_Call_Bool();
return self->Attack(other, hand, from_riposte, is_strikethrough, is_from_spell);
}
bool Lua_Mob::Attack(Lua_Mob other, int hand, bool from_riposte, bool is_strikethrough, bool is_from_spell, luabind::adl::object opts) {
Lua_Safe_Call_Bool();
ExtraAttackOptions options;
if(luabind::type(opts) == LUA_TTABLE) {
auto cur = opts["armor_pen_flat"];
if(luabind::type(cur) != LUA_TNIL) {
try {
options.armor_pen_flat = luabind::object_cast<int>(cur);
} catch(luabind::cast_failed) {
}
}
cur = opts["crit_flat"];
if(luabind::type(cur) != LUA_TNIL) {
try {
options.crit_flat = luabind::object_cast<float>(cur);
} catch(luabind::cast_failed) {
}
}
cur = opts["damage_flat"];
if(luabind::type(cur) != LUA_TNIL) {
try {
options.damage_flat = luabind::object_cast<int>(cur);
} catch(luabind::cast_failed) {
}
}
cur = opts["hate_flat"];
if(luabind::type(cur) != LUA_TNIL) {
try {
options.hate_flat = luabind::object_cast<int>(cur);
} catch(luabind::cast_failed) {
}
}
cur = opts["armor_pen_percent"];
if(luabind::type(cur) != LUA_TNIL) {
try {
options.armor_pen_percent = luabind::object_cast<float>(cur);
} catch(luabind::cast_failed) {
}
}
cur = opts["crit_percent"];
if(luabind::type(cur) != LUA_TNIL) {
try {
options.crit_percent = luabind::object_cast<float>(cur);
} catch(luabind::cast_failed) {
}
}
cur = opts["damage_percent"];
if(luabind::type(cur) != LUA_TNIL) {
try {
options.damage_percent = luabind::object_cast<float>(cur);
} catch(luabind::cast_failed) {
}
}
cur = opts["hate_percent"];
if(luabind::type(cur) != LUA_TNIL) {
try {
options.hate_percent = luabind::object_cast<float>(cur);
} catch(luabind::cast_failed) {
}
}
}
return self->Attack(other, hand, from_riposte, is_strikethrough, is_from_spell, &options);
}
void Lua_Mob::Damage(Lua_Mob from, int damage, int spell_id, int attack_skill) {
Lua_Safe_Call_Void();
return self->Damage(from, damage, spell_id, static_cast<SkillUseTypes>(attack_skill));
}
void Lua_Mob::Damage(Lua_Mob from, int damage, int spell_id, int attack_skill, bool avoidable) {
Lua_Safe_Call_Void();
return self->Damage(from, damage, spell_id, static_cast<SkillUseTypes>(attack_skill), avoidable);
}
void Lua_Mob::Damage(Lua_Mob from, int damage, int spell_id, int attack_skill, bool avoidable, int buffslot) {
Lua_Safe_Call_Void();
return self->Damage(from, damage, spell_id, static_cast<SkillUseTypes>(attack_skill), avoidable, buffslot);
}
void Lua_Mob::Damage(Lua_Mob from, int damage, int spell_id, int attack_skill, bool avoidable, int buffslot, bool buff_tic) {
Lua_Safe_Call_Void();
return self->Damage(from, damage, spell_id, static_cast<SkillUseTypes>(attack_skill), avoidable, buffslot, buff_tic);
}
void Lua_Mob::RangedAttack(Lua_Mob other) {
Lua_Safe_Call_Void();
self->RangedAttack(other);
}
void Lua_Mob::ThrowingAttack(Lua_Mob other) {
Lua_Safe_Call_Void();
self->ThrowingAttack(other);
}
void Lua_Mob::Heal() {
Lua_Safe_Call_Void();
self->Heal();
}
void Lua_Mob::HealDamage(uint32 amount) {
Lua_Safe_Call_Void();
self->HealDamage(amount);
}
void Lua_Mob::HealDamage(uint32 amount, Lua_Mob other) {
Lua_Safe_Call_Void();
self->HealDamage(amount, other);
}
uint32 Lua_Mob::GetLevelCon(int other) {
Lua_Safe_Call_Int();
return self->GetLevelCon(other);
}
uint32 Lua_Mob::GetLevelCon(int my, int other) {
Lua_Safe_Call_Int();
return self->GetLevelCon(my, other);
}
void Lua_Mob::SetHP(int hp) {
Lua_Safe_Call_Void();
self->SetHP(hp);
}
void Lua_Mob::DoAnim(int anim_num) {
Lua_Safe_Call_Void();
self->DoAnim(anim_num);
}
void Lua_Mob::DoAnim(int anim_num, int type) {
Lua_Safe_Call_Void();
self->DoAnim(anim_num, type);
}
void Lua_Mob::DoAnim(int anim_num, int type, bool ackreq) {
Lua_Safe_Call_Void();
self->DoAnim(anim_num, type, ackreq);
}
void Lua_Mob::DoAnim(int anim_num, int type, bool ackreq, int filter) {
Lua_Safe_Call_Void();
self->DoAnim(anim_num, type, ackreq, static_cast<eqFilterType>(filter));
}
void Lua_Mob::ChangeSize(double in_size) {
Lua_Safe_Call_Void();
self->ChangeSize(static_cast<float>(in_size));
}
void Lua_Mob::ChangeSize(double in_size, bool no_restriction) {
Lua_Safe_Call_Void();
self->ChangeSize(static_cast<float>(in_size), no_restriction);
}
void Lua_Mob::GMMove(double x, double y, double z) {
Lua_Safe_Call_Void();
self->GMMove(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
}
void Lua_Mob::GMMove(double x, double y, double z, double heading) {
Lua_Safe_Call_Void();
self->GMMove(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(heading));
}
void Lua_Mob::GMMove(double x, double y, double z, double heading, bool send_update) {
Lua_Safe_Call_Void();
self->GMMove(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(heading), send_update);
}
bool Lua_Mob::HasProcs() {
Lua_Safe_Call_Bool();
return self->HasProcs();
}
bool Lua_Mob::IsInvisible() {
Lua_Safe_Call_Bool();
return self->IsInvisible();
}
bool Lua_Mob::IsInvisible(Lua_Mob other) {
Lua_Safe_Call_Bool();
return self->IsInvisible(other);
}
void Lua_Mob::SetInvisible(int state) {
Lua_Safe_Call_Void();
self->SetInvisible(state);
}
bool Lua_Mob::FindBuff(int spell_id) {
Lua_Safe_Call_Bool();
return self->FindBuff(spell_id);
}
bool Lua_Mob::FindType(int type) {
Lua_Safe_Call_Bool();
return self->FindType(type);
}
bool Lua_Mob::FindType(int type, bool offensive) {
Lua_Safe_Call_Bool();
return self->FindType(type, offensive);
}
bool Lua_Mob::FindType(int type, bool offensive, int threshold) {
Lua_Safe_Call_Bool();
return self->FindType(type, offensive, threshold);
}
int Lua_Mob::GetBuffSlotFromType(int slot) {
Lua_Safe_Call_Bool();
return self->GetBuffSlotFromType(slot);
}
int Lua_Mob::GetBaseRace() {
Lua_Safe_Call_Int();
return self->GetBaseRace();
}
int Lua_Mob::GetBaseGender() {
Lua_Safe_Call_Int();
return self->GetBaseGender();
}
int Lua_Mob::GetDeity() {
Lua_Safe_Call_Int();
return self->GetDeity();
}
int Lua_Mob::GetRace() {
Lua_Safe_Call_Int();
return self->GetRace();
}
int Lua_Mob::GetGender() {
Lua_Safe_Call_Int();
return self->GetGender();
}
int Lua_Mob::GetTexture() {
Lua_Safe_Call_Int();
return self->GetTexture();
}
int Lua_Mob::GetHelmTexture() {
Lua_Safe_Call_Int();
return self->GetHelmTexture();
}
int Lua_Mob::GetHairColor() {
Lua_Safe_Call_Int();
return self->GetHairColor();
}
int Lua_Mob::GetBeardColor() {
Lua_Safe_Call_Int();
return self->GetBeardColor();
}
int Lua_Mob::GetEyeColor1() {
Lua_Safe_Call_Int();
return self->GetEyeColor1();
}
int Lua_Mob::GetEyeColor2() {
Lua_Safe_Call_Int();
return self->GetEyeColor2();
}
int Lua_Mob::GetHairStyle() {
Lua_Safe_Call_Int();
return self->GetHairStyle();
}
int Lua_Mob::GetLuclinFace() {
Lua_Safe_Call_Int();
return self->GetLuclinFace();
}
int Lua_Mob::GetBeard() {
Lua_Safe_Call_Int();
return self->GetBeard();
}
int Lua_Mob::GetDrakkinHeritage() {
Lua_Safe_Call_Int();
return self->GetDrakkinHeritage();
}
int Lua_Mob::GetDrakkinTattoo() {
Lua_Safe_Call_Int();
return self->GetDrakkinTattoo();
}
int Lua_Mob::GetDrakkinDetails() {
Lua_Safe_Call_Int();
return self->GetDrakkinDetails();
}
int Lua_Mob::GetClass() {
Lua_Safe_Call_Int();
return self->GetClass();
}
int Lua_Mob::GetLevel() {
Lua_Safe_Call_Int();
return self->GetLevel();
}
const char *Lua_Mob::GetCleanName() {
Lua_Safe_Call_String();
return self->GetCleanName();
}
Lua_Mob Lua_Mob::GetTarget() {
Lua_Safe_Call_Class(Lua_Mob);
return Lua_Mob(self->GetTarget());
}
void Lua_Mob::SetTarget(Lua_Mob t) {
Lua_Safe_Call_Void();
self->SetTarget(t);
}
double Lua_Mob::GetHPRatio() {
Lua_Safe_Call_Real();
return self->GetHPRatio();
}
bool Lua_Mob::IsWarriorClass() {
Lua_Safe_Call_Bool();
return self->IsWarriorClass();
}
int Lua_Mob::GetHP() {
Lua_Safe_Call_Int();
return self->GetHP();
}
int Lua_Mob::GetMaxHP() {
Lua_Safe_Call_Int();
return self->GetMaxHP();
}
int Lua_Mob::GetItemHPBonuses() {
Lua_Safe_Call_Int();
return self->GetItemHPBonuses();
}
int Lua_Mob::GetSpellHPBonuses() {
Lua_Safe_Call_Int();
return self->GetSpellHPBonuses();
}
double Lua_Mob::GetWalkspeed() {
Lua_Safe_Call_Real();
return self->GetWalkspeed();
}
double Lua_Mob::GetRunspeed() {
Lua_Safe_Call_Real();
return self->GetRunspeed();
}
int Lua_Mob::GetCasterLevel(int spell_id) {
Lua_Safe_Call_Int();
return self->GetCasterLevel(spell_id);
}
int Lua_Mob::GetMaxMana() {
Lua_Safe_Call_Int();
return self->GetMaxMana();
}
int Lua_Mob::GetMana() {
Lua_Safe_Call_Int();
return self->GetMana();
}
int Lua_Mob::SetMana(int mana) {
Lua_Safe_Call_Int();
return self->SetMana(mana);
}
double Lua_Mob::GetManaRatio() {
Lua_Safe_Call_Real();
return self->GetManaRatio();
}
int Lua_Mob::GetAC() {
Lua_Safe_Call_Int();
return self->GetAC();
}
int Lua_Mob::GetATK() {
Lua_Safe_Call_Int();
return self->GetATK();
}
int Lua_Mob::GetSTR() {
Lua_Safe_Call_Int();
return self->GetSTR();
}
int Lua_Mob::GetSTA() {
Lua_Safe_Call_Int();
return self->GetSTA();
}
int Lua_Mob::GetDEX() {
Lua_Safe_Call_Int();
return self->GetDEX();
}
int Lua_Mob::GetAGI() {
Lua_Safe_Call_Int();
return self->GetAGI();
}
int Lua_Mob::GetINT() {
Lua_Safe_Call_Int();
return self->GetINT();
}
int Lua_Mob::GetWIS() {
Lua_Safe_Call_Int();
return self->GetWIS();
}
int Lua_Mob::GetCHA() {
Lua_Safe_Call_Int();
return self->GetCHA();
}
int Lua_Mob::GetMR() {
Lua_Safe_Call_Int();
return self->GetMR();
}
int Lua_Mob::GetFR() {
Lua_Safe_Call_Int();
return self->GetFR();
}
int Lua_Mob::GetDR() {
Lua_Safe_Call_Int();
return self->GetDR();
}
int Lua_Mob::GetPR() {
Lua_Safe_Call_Int();
return self->GetPR();
}
int Lua_Mob::GetCR() {
Lua_Safe_Call_Int();
return self->GetCR();
}
int Lua_Mob::GetCorruption() {
Lua_Safe_Call_Int();
return self->GetCorrup();
}
int Lua_Mob::GetMaxSTR() {
Lua_Safe_Call_Int();
return self->GetMaxSTR();
}
int Lua_Mob::GetMaxSTA() {
Lua_Safe_Call_Int();
return self->GetMaxSTA();
}
int Lua_Mob::GetMaxDEX() {
Lua_Safe_Call_Int();
return self->GetMaxDEX();
}
int Lua_Mob::GetMaxAGI() {
Lua_Safe_Call_Int();
return self->GetMaxAGI();
}
int Lua_Mob::GetMaxINT() {
Lua_Safe_Call_Int();
return self->GetMaxINT();
}
int Lua_Mob::GetMaxWIS() {
Lua_Safe_Call_Int();
return self->GetMaxWIS();
}
int Lua_Mob::GetMaxCHA() {
Lua_Safe_Call_Int();
return self->GetMaxCHA();
}
double Lua_Mob::ResistSpell(int resist_type, int spell_id, Lua_Mob caster) {
Lua_Safe_Call_Real();
return self->ResistSpell(resist_type, spell_id, caster);
}
double Lua_Mob::ResistSpell(int resist_type, int spell_id, Lua_Mob caster, bool use_resist_override) {
Lua_Safe_Call_Real();
return self->ResistSpell(resist_type, spell_id, caster, use_resist_override);
}
double Lua_Mob::ResistSpell(int resist_type, int spell_id, Lua_Mob caster, bool use_resist_override, int resist_override) {
Lua_Safe_Call_Real();
return self->ResistSpell(resist_type, spell_id, caster, use_resist_override, resist_override);
}
double Lua_Mob::ResistSpell(int resist_type, int spell_id, Lua_Mob caster, bool use_resist_override, int resist_override,
bool charisma_check) {
Lua_Safe_Call_Real();
return self->ResistSpell(resist_type, spell_id, caster, use_resist_override, resist_override, charisma_check);
}
int Lua_Mob::GetSpecializeSkillValue(int spell_id) {
Lua_Safe_Call_Int();
return self->GetSpecializeSkillValue(spell_id);
}
int Lua_Mob::GetNPCTypeID() {
Lua_Safe_Call_Int();
return self->GetNPCTypeID();
}
bool Lua_Mob::IsTargeted() {
Lua_Safe_Call_Bool();
return self->IsTargeted();
}
double Lua_Mob::GetX() {
Lua_Safe_Call_Real();
return self->GetX();
}
double Lua_Mob::GetY() {
Lua_Safe_Call_Real();
return self->GetY();
}
double Lua_Mob::GetZ() {
Lua_Safe_Call_Real();
return self->GetZ();
}
double Lua_Mob::GetHeading() {
Lua_Safe_Call_Real();
return self->GetHeading();
}
double Lua_Mob::GetWaypointX() {
Lua_Safe_Call_Real();
return self->GetCurrentWayPoint().m_X;
}
double Lua_Mob::GetWaypointY() {
Lua_Safe_Call_Real();
return self->GetCurrentWayPoint().m_Y;
}
double Lua_Mob::GetWaypointZ() {
Lua_Safe_Call_Real();
return self->GetCurrentWayPoint().m_Z;
}
double Lua_Mob::GetWaypointH() {
Lua_Safe_Call_Real();
return self->GetCurrentWayPoint().m_Heading;
}
double Lua_Mob::GetWaypointPause() {
Lua_Safe_Call_Real();
return self->GetCWPP();
}
int Lua_Mob::GetWaypointID() {
Lua_Safe_Call_Int();
return self->GetCWP();
}
void Lua_Mob::SetCurrentWP(int wp) {
Lua_Safe_Call_Void();
self->SetCurrentWP(wp);
}
double Lua_Mob::GetSize() {
Lua_Safe_Call_Real();
return self->GetSize();
}
void Lua_Mob::Message(int type, const char *message) {
Lua_Safe_Call_Void();
self->Message(type, message);
}
void Lua_Mob::Message_StringID(int type, int string_id, uint32 distance) {
Lua_Safe_Call_Void();
self->Message_StringID(type, string_id, distance);
}
void Lua_Mob::Say(const char *message) {
Lua_Safe_Call_Void();
self->Say(message);
}
void Lua_Mob::QuestSay(Lua_Client client, const char *message) {
Lua_Safe_Call_Void();
self->QuestJournalledSay(client, message);
}
void Lua_Mob::Shout(const char *message) {
Lua_Safe_Call_Void();
self->Shout(message);
}
void Lua_Mob::Emote(const char *message) {
Lua_Safe_Call_Void();
self->Emote(message);
}
void Lua_Mob::InterruptSpell() {
Lua_Safe_Call_Void();
self->InterruptSpell();
}
void Lua_Mob::InterruptSpell(int spell_id) {
Lua_Safe_Call_Void();
self->InterruptSpell(spell_id);
}
bool Lua_Mob::CastSpell(int spell_id, int target_id) {
Lua_Safe_Call_Bool();
return self->CastSpell(spell_id, target_id);
}
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot) {
Lua_Safe_Call_Bool();
return self->CastSpell(spell_id, target_id, slot);
}
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time) {
Lua_Safe_Call_Bool();
return self->CastSpell(spell_id, target_id, slot, cast_time);
}
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost) {
Lua_Safe_Call_Bool();
return self->CastSpell(spell_id, target_id, slot, cast_time, mana_cost);
}
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost, int item_slot) {
Lua_Safe_Call_Bool();
return self->CastSpell(spell_id, target_id, slot, cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot));
}
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost, int item_slot, int timer,
int timer_duration) {
Lua_Safe_Call_Bool();
return self->CastSpell(spell_id, target_id, slot, cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot),
static_cast<uint32>(timer), static_cast<uint32>(timer_duration));
}
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost, int item_slot, int timer,
int timer_duration, int resist_adjust) {
Lua_Safe_Call_Bool();
int16 res = resist_adjust;
return self->CastSpell(spell_id, target_id, slot, cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot),
static_cast<uint32>(timer), static_cast<uint32>(timer_duration), 0, &res);
}
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target) {
Lua_Safe_Call_Bool();
return self->SpellFinished(spell_id, target);
}
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot) {
Lua_Safe_Call_Bool();
return self->SpellFinished(spell_id, target, slot);
}
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used) {
Lua_Safe_Call_Bool();
return self->SpellFinished(spell_id, target, slot, mana_used);
}
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used, uint32 inventory_slot) {
Lua_Safe_Call_Bool();
return self->SpellFinished(spell_id, target, slot, mana_used, inventory_slot);
}
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used, uint32 inventory_slot, int resist_adjust) {
Lua_Safe_Call_Bool();
return self->SpellFinished(spell_id, target, slot, mana_used, inventory_slot, resist_adjust);
}
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used, uint32 inventory_slot, int resist_adjust, bool proc) {
Lua_Safe_Call_Bool();
return self->SpellFinished(spell_id, target, slot, mana_used, inventory_slot, resist_adjust, proc);
}
void Lua_Mob::SpellEffect(Lua_Mob caster, int spell_id, double partial) {
Lua_Safe_Call_Void();
self->SpellEffect(caster, spell_id, static_cast<float>(partial));
}
Lua_Mob Lua_Mob::GetPet() {
Lua_Safe_Call_Class(Lua_Mob);
return Lua_Mob(self->GetPet());
}
Lua_Mob Lua_Mob::GetOwner() {
Lua_Safe_Call_Class(Lua_Mob);
return Lua_Mob(self->GetOwner());
}
Lua_HateList Lua_Mob::GetHateList() {
Lua_Safe_Call_Class(Lua_HateList);
Lua_HateList ret;
auto h_list = self->GetHateList();
auto iter = h_list.begin();
while(iter != h_list.end()) {
Lua_HateEntry e(*iter);
ret.entries.push_back(e);
++iter;
}
return ret;
}
Lua_Mob Lua_Mob::GetHateTop() {
Lua_Safe_Call_Class(Lua_Mob);
return Lua_Mob(self->GetHateTop());
}
Lua_Mob Lua_Mob::GetHateDamageTop(Lua_Mob other) {
Lua_Safe_Call_Class(Lua_Mob);
return Lua_Mob(self->GetHateDamageTop(other));
}
Lua_Mob Lua_Mob::GetHateRandom() {
Lua_Safe_Call_Class(Lua_Mob);
return Lua_Mob(self->GetHateRandom());
}
void Lua_Mob::AddToHateList(Lua_Mob other) {
Lua_Safe_Call_Void();
self->AddToHateList(other);
}
void Lua_Mob::AddToHateList(Lua_Mob other, int hate) {
Lua_Safe_Call_Void();
self->AddToHateList(other, hate);
}
void Lua_Mob::AddToHateList(Lua_Mob other, int hate, int damage) {
Lua_Safe_Call_Void();
self->AddToHateList(other, hate, damage);
}
void Lua_Mob::AddToHateList(Lua_Mob other, int hate, int damage, bool yell_for_help) {
Lua_Safe_Call_Void();
self->AddToHateList(other, hate, damage, yell_for_help);
}
void Lua_Mob::AddToHateList(Lua_Mob other, int hate, int damage, bool yell_for_help, bool frenzy) {
Lua_Safe_Call_Void();
self->AddToHateList(other, hate, damage, yell_for_help, frenzy);
}
void Lua_Mob::AddToHateList(Lua_Mob other, int hate, int damage, bool yell_for_help, bool frenzy, bool buff_tic) {
Lua_Safe_Call_Void();
self->AddToHateList(other, hate, damage, yell_for_help, frenzy, buff_tic);
}
void Lua_Mob::SetHate(Lua_Mob other) {
Lua_Safe_Call_Void();
self->SetHate(other);
}
void Lua_Mob::SetHate(Lua_Mob other, int hate) {
Lua_Safe_Call_Void();
self->SetHate(other, hate);
}
void Lua_Mob::SetHate(Lua_Mob other, int hate, int damage) {
Lua_Safe_Call_Void();
self->SetHate(other, hate, damage);
}
void Lua_Mob::HalveAggro(Lua_Mob other) {
Lua_Safe_Call_Void();
self->HalveAggro(other);
}
void Lua_Mob::DoubleAggro(Lua_Mob other) {
Lua_Safe_Call_Void();
self->DoubleAggro(other);
}
uint32 Lua_Mob::GetHateAmount(Lua_Mob target) {
Lua_Safe_Call_Int();
return self->GetHateAmount(target);
}
uint32 Lua_Mob::GetHateAmount(Lua_Mob target, bool is_damage) {
Lua_Safe_Call_Int();
return self->GetHateAmount(target, is_damage);
}
uint32 Lua_Mob::GetDamageAmount(Lua_Mob target) {
Lua_Safe_Call_Int();
return self->GetDamageAmount(target);
}
void Lua_Mob::WipeHateList() {
Lua_Safe_Call_Void();
self->WipeHateList();
}
bool Lua_Mob::CheckAggro(Lua_Mob other) {
Lua_Safe_Call_Bool();
return self->CheckAggro(other);
}
void Lua_Mob::Stun(int duration) {
Lua_Safe_Call_Void();
self->Stun(duration);
}
void Lua_Mob::UnStun() {
Lua_Safe_Call_Void();
self->UnStun();
}
bool Lua_Mob::IsStunned() {
Lua_Safe_Call_Bool();
return self->IsStunned();
}
void Lua_Mob::Spin() {
Lua_Safe_Call_Void();
self->Spin();
}
void Lua_Mob::Kill() {
Lua_Safe_Call_Void();
self->Kill();
}
bool Lua_Mob::CanThisClassDoubleAttack() {
Lua_Safe_Call_Bool();
return self->CanThisClassDoubleAttack();
}
bool Lua_Mob::CanThisClassDualWield() {
Lua_Safe_Call_Bool();
return self->CanThisClassDualWield();
}
bool Lua_Mob::CanThisClassRiposte() {
Lua_Safe_Call_Bool();
return self->CanThisClassRiposte();
}
bool Lua_Mob::CanThisClassDodge() {
Lua_Safe_Call_Bool();
return self->CanThisClassDodge();
}
bool Lua_Mob::CanThisClassParry() {
Lua_Safe_Call_Bool();
return self->CanThisClassParry();
}
bool Lua_Mob::CanThisClassBlock() {
Lua_Safe_Call_Bool();
return self->CanThisClassBlock();
}
void Lua_Mob::SetInvul(bool value) {
Lua_Safe_Call_Void();
self->SetInvul(value);
}
bool Lua_Mob::GetInvul() {
Lua_Safe_Call_Bool();
return self->GetInvul();
}
void Lua_Mob::SetExtraHaste(int haste) {
Lua_Safe_Call_Void();
self->SetExtraHaste(haste);
}
int Lua_Mob::GetHaste() {
Lua_Safe_Call_Int();
return self->GetHaste();
}
int Lua_Mob::GetMonkHandToHandDamage() {
Lua_Safe_Call_Int();
return self->GetMonkHandToHandDamage();
}
int Lua_Mob::GetMonkHandToHandDelay() {
Lua_Safe_Call_Int();
return self->GetMonkHandToHandDelay();
}
void Lua_Mob::Mesmerize() {
Lua_Safe_Call_Void();
self->Mesmerize();
}
bool Lua_Mob::IsMezzed() {
Lua_Safe_Call_Bool();
return self->IsMezzed();
}
bool Lua_Mob::IsEnraged() {
Lua_Safe_Call_Bool();
return self->IsEnraged();
}
int Lua_Mob::GetReverseFactionCon(Lua_Mob other) {
Lua_Safe_Call_Int();
return self->GetReverseFactionCon(other);
}
bool Lua_Mob::IsAIControlled() {
Lua_Safe_Call_Bool();
return self->IsAIControlled();
}
float Lua_Mob::GetAggroRange() {
Lua_Safe_Call_Real();
return self->GetAggroRange();
}
float Lua_Mob::GetAssistRange() {
Lua_Safe_Call_Real();
return self->GetAssistRange();
}
void Lua_Mob::SetPetOrder(int order) {
Lua_Safe_Call_Void();
self->SetPetOrder(static_cast<Mob::eStandingPetOrder>(order));
}
int Lua_Mob::GetPetOrder() {
Lua_Safe_Call_Int();
return self->GetPetOrder();
}
bool Lua_Mob::IsRoamer() {
Lua_Safe_Call_Bool();
return self->IsRoamer();
}
bool Lua_Mob::IsRooted() {
Lua_Safe_Call_Bool();
return self->IsRooted();
}
bool Lua_Mob::IsEngaged() {
Lua_Safe_Call_Bool();
return self->IsEngaged();
}
void Lua_Mob::FaceTarget(Lua_Mob target) {
Lua_Safe_Call_Void();
self->FaceTarget(target);
}
void Lua_Mob::SetHeading(double in) {
Lua_Safe_Call_Void();
self->SetHeading(static_cast<float>(in));
}
double Lua_Mob::CalculateHeadingToTarget(double in_x, double in_y) {
Lua_Safe_Call_Real();
return self->CalculateHeadingToTarget(static_cast<float>(in_x), static_cast<float>(in_y));
}
bool Lua_Mob::CalculateNewPosition(double x, double y, double z, double speed) {
Lua_Safe_Call_Bool();
return self->CalculateNewPosition(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(speed));
}
bool Lua_Mob::CalculateNewPosition(double x, double y, double z, double speed, bool check_z) {
Lua_Safe_Call_Bool();
return self->CalculateNewPosition(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(speed),
check_z);
}
bool Lua_Mob::CalculateNewPosition2(double x, double y, double z, double speed) {
Lua_Safe_Call_Bool();
return self->CalculateNewPosition2(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(speed));
}
bool Lua_Mob::CalculateNewPosition2(double x, double y, double z, double speed, bool check_z) {
Lua_Safe_Call_Bool();
return self->CalculateNewPosition2(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(speed),
check_z);
}
float Lua_Mob::CalculateDistance(double x, double y, double z) {
Lua_Safe_Call_Real();
return self->CalculateDistance(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
}
void Lua_Mob::SendTo(double x, double y, double z) {
Lua_Safe_Call_Void();
self->SendTo(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
}
void Lua_Mob::SendToFixZ(double x, double y, double z) {
Lua_Safe_Call_Void();
self->SendToFixZ(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
}
void Lua_Mob::NPCSpecialAttacks(const char *parse, int perm) {
Lua_Safe_Call_Void();
self->NPCSpecialAttacks(parse, perm);
}
void Lua_Mob::NPCSpecialAttacks(const char *parse, int perm, bool reset) {
Lua_Safe_Call_Void();
self->NPCSpecialAttacks(parse, perm, reset);
}
void Lua_Mob::NPCSpecialAttacks(const char *parse, int perm, bool reset, bool remove) {
Lua_Safe_Call_Void();
self->NPCSpecialAttacks(parse, perm, reset, remove);
}
int Lua_Mob::GetResist(int type) {
Lua_Safe_Call_Int();
return self->GetResist(type);
}
bool Lua_Mob::Charmed() {
Lua_Safe_Call_Bool();
return self->Charmed();
}
int Lua_Mob::CheckAggroAmount(int spell_id) {
Lua_Safe_Call_Int();
return self->CheckAggroAmount(spell_id);
}
int Lua_Mob::CheckAggroAmount(int spell_id, bool is_proc) {
Lua_Safe_Call_Int();
return self->CheckAggroAmount(spell_id, is_proc);
}
int Lua_Mob::CheckHealAggroAmount(int spell_id) {
Lua_Safe_Call_Int();
return self->CheckHealAggroAmount(spell_id);
}
int Lua_Mob::CheckHealAggroAmount(int spell_id, uint32 heal_possible) {
Lua_Safe_Call_Int();
return self->CheckHealAggroAmount(spell_id, heal_possible);
}
int Lua_Mob::GetAA(int id) {
Lua_Safe_Call_Int();
return self->GetAA(id);
}
bool Lua_Mob::DivineAura() {
Lua_Safe_Call_Bool();
return self->DivineAura();
}
void Lua_Mob::SetOOCRegen(int regen) {
Lua_Safe_Call_Void();
self->SetOOCRegen(regen);
}
const char* Lua_Mob::GetEntityVariable(const char *name) {
Lua_Safe_Call_String();
return self->GetEntityVariable(name);
}
void Lua_Mob::SetEntityVariable(const char *name, const char *value) {
Lua_Safe_Call_Void();
self->SetEntityVariable(name, value);
}
bool Lua_Mob::EntityVariableExists(const char *name) {
Lua_Safe_Call_Bool();
return self->EntityVariableExists(name);
}
void Lua_Mob::Signal(uint32 id) {
Lua_Safe_Call_Void();
if(self->IsClient()) {
self->CastToClient()->Signal(id);
} else if(self->IsNPC()) {
self->CastToNPC()->SignalNPC(id);
}
}
bool Lua_Mob::CombatRange(Lua_Mob other) {
Lua_Safe_Call_Bool();
return self->CombatRange(other);
}
void Lua_Mob::DoSpecialAttackDamage(Lua_Mob other, int skill, int max_damage) {
Lua_Safe_Call_Void();
self->DoSpecialAttackDamage(other, static_cast<SkillUseTypes>(skill), max_damage);
}
void Lua_Mob::DoSpecialAttackDamage(Lua_Mob other, int skill, int max_damage, int min_damage) {
Lua_Safe_Call_Void();
self->DoSpecialAttackDamage(other, static_cast<SkillUseTypes>(skill), max_damage, min_damage);
}
void Lua_Mob::DoSpecialAttackDamage(Lua_Mob other, int skill, int max_damage, int min_damage, int hate_override) {
Lua_Safe_Call_Void();
self->DoSpecialAttackDamage(other, static_cast<SkillUseTypes>(skill), max_damage, min_damage, hate_override);
}
void Lua_Mob::DoSpecialAttackDamage(Lua_Mob other, int skill, int max_damage, int min_damage, int hate_override, int reuse_time) {
Lua_Safe_Call_Void();
self->DoSpecialAttackDamage(other, static_cast<SkillUseTypes>(skill), max_damage, min_damage, hate_override, reuse_time);
}
void Lua_Mob::DoSpecialAttackDamage(Lua_Mob other, int skill, int max_damage, int min_damage, int hate_override, int reuse_time,
bool hit_chance) {
Lua_Safe_Call_Void();
self->DoSpecialAttackDamage(other, static_cast<SkillUseTypes>(skill), max_damage, min_damage, hate_override, reuse_time, hit_chance);
}
void Lua_Mob::DoThrowingAttackDmg(Lua_Mob other) {
Lua_Safe_Call_Void();
self->DoThrowingAttackDmg(other);
}
void Lua_Mob::DoThrowingAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon) {
Lua_Safe_Call_Void();
self->DoThrowingAttackDmg(other, range_weapon);
}
void Lua_Mob::DoThrowingAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_Item item) {
Lua_Safe_Call_Void();
self->DoThrowingAttackDmg(other, range_weapon, item);
}
void Lua_Mob::DoThrowingAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_Item item, int weapon_damage) {
Lua_Safe_Call_Void();
self->DoThrowingAttackDmg(other, range_weapon, item, weapon_damage);
}
void Lua_Mob::DoThrowingAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_Item item, int weapon_damage, int chance_mod) {
Lua_Safe_Call_Void();
self->DoThrowingAttackDmg(other, range_weapon, item, weapon_damage, chance_mod);
}
void Lua_Mob::DoThrowingAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_Item item, int weapon_damage, int chance_mod,
int focus) {
Lua_Safe_Call_Void();
self->DoThrowingAttackDmg(other, range_weapon, item, weapon_damage, chance_mod, focus);
}
void Lua_Mob::DoMeleeSkillAttackDmg(Lua_Mob other, int weapon_damage, int skill) {
Lua_Safe_Call_Void();
self->DoMeleeSkillAttackDmg(other, weapon_damage, static_cast<SkillUseTypes>(skill));
}
void Lua_Mob::DoMeleeSkillAttackDmg(Lua_Mob other, int weapon_damage, int skill, int chance_mod) {
Lua_Safe_Call_Void();
self->DoMeleeSkillAttackDmg(other, weapon_damage, static_cast<SkillUseTypes>(skill), chance_mod);
}
void Lua_Mob::DoMeleeSkillAttackDmg(Lua_Mob other, int weapon_damage, int skill, int chance_mod, int focus) {
Lua_Safe_Call_Void();
self->DoMeleeSkillAttackDmg(other, weapon_damage, static_cast<SkillUseTypes>(skill), chance_mod, focus);
}
void Lua_Mob::DoMeleeSkillAttackDmg(Lua_Mob other, int weapon_damage, int skill, int chance_mod, int focus, bool can_riposte) {
Lua_Safe_Call_Void();
self->DoMeleeSkillAttackDmg(other, weapon_damage, static_cast<SkillUseTypes>(skill), chance_mod, focus, can_riposte);
}
void Lua_Mob::DoArcheryAttackDmg(Lua_Mob other) {
Lua_Safe_Call_Void();
self->DoArcheryAttackDmg(other);
}
void Lua_Mob::DoArcheryAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon) {
Lua_Safe_Call_Void();
self->DoArcheryAttackDmg(other, range_weapon);
}
void Lua_Mob::DoArcheryAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_ItemInst ammo) {
Lua_Safe_Call_Void();
self->DoArcheryAttackDmg(other, range_weapon, ammo);
}
void Lua_Mob::DoArcheryAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_ItemInst ammo, int weapon_damage) {
Lua_Safe_Call_Void();
self->DoArcheryAttackDmg(other, range_weapon, ammo, weapon_damage);
}
void Lua_Mob::DoArcheryAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_ItemInst ammo, int weapon_damage, int chance_mod) {
Lua_Safe_Call_Void();
self->DoArcheryAttackDmg(other, range_weapon, ammo, weapon_damage, chance_mod);
}
void Lua_Mob::DoArcheryAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_ItemInst ammo, int weapon_damage, int chance_mod,
int focus) {
Lua_Safe_Call_Void();
self->DoArcheryAttackDmg(other, range_weapon, ammo, weapon_damage, chance_mod, focus);
}
bool Lua_Mob::CheckLoS(Lua_Mob other) {
Lua_Safe_Call_Bool();
return self->CheckLosFN(other);
}
bool Lua_Mob::CheckLoSToLoc(double x, double y, double z) {
Lua_Safe_Call_Bool();
return self->CheckLosFN(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), 6.0f);
}
bool Lua_Mob::CheckLoSToLoc(double x, double y, double z, double mob_size) {
Lua_Safe_Call_Bool();
return self->CheckLosFN(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(mob_size));
}
double Lua_Mob::FindGroundZ(double x, double y) {
Lua_Safe_Call_Real();
return self->GetGroundZ(static_cast<float>(x), static_cast<float>(y));
}
double Lua_Mob::FindGroundZ(double x, double y, double z) {
Lua_Safe_Call_Real();
return self->GetGroundZ(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
}
void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id) {
Lua_Safe_Call_Void();
self->ProjectileAnimation(to, item_id);
}
void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow) {
Lua_Safe_Call_Void();
self->ProjectileAnimation(to, item_id, is_arrow);
}
void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow, double speed) {
Lua_Safe_Call_Void();
self->ProjectileAnimation(to, item_id, is_arrow, static_cast<float>(speed));
}
void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow, double speed, double angle) {
Lua_Safe_Call_Void();
self->ProjectileAnimation(to, item_id, is_arrow, static_cast<float>(speed), static_cast<float>(angle));
}
void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow, double speed, double angle, double tilt) {
Lua_Safe_Call_Void();
self->ProjectileAnimation(to, item_id, is_arrow, static_cast<float>(speed), static_cast<float>(angle), static_cast<float>(tilt));
}
void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow, double speed, double angle, double tilt, double arc) {
Lua_Safe_Call_Void();
self->ProjectileAnimation(to, item_id, is_arrow, static_cast<float>(speed), static_cast<float>(angle), static_cast<float>(tilt),
static_cast<float>(arc));
}
bool Lua_Mob::HasNPCSpecialAtk(const char *parse) {
Lua_Safe_Call_Bool();
return self->HasNPCSpecialAtk(parse);
}
void Lua_Mob::SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32 parm4, uint32 parm5) {
Lua_Safe_Call_Void();
self->SendAppearanceEffect(parm1, parm2, parm3, parm4, parm5);
}
void Lua_Mob::SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32 parm4, uint32 parm5, Lua_Client specific_target) {
Lua_Safe_Call_Void();
self->SendAppearanceEffect(parm1, parm2, parm3, parm4, parm5, specific_target);
}
void Lua_Mob::SetFlyMode(int in) {
Lua_Safe_Call_Void();
self->SetFlyMode(in);
}
void Lua_Mob::SetTexture(int in) {
Lua_Safe_Call_Void();
self->SendIllusionPacket(self->GetRace(), 0xFF, in);
}
void Lua_Mob::SetRace(int in) {
Lua_Safe_Call_Void();
self->SendIllusionPacket(in);
}
void Lua_Mob::SetGender(int in) {
Lua_Safe_Call_Void();
self->SendIllusionPacket(self->GetRace(), in);
}
void Lua_Mob::SendIllusionPacket(luabind::adl::object illusion) {
Lua_Safe_Call_Void();
if(luabind::type(illusion) != LUA_TTABLE) {
return;
}
int race = 0;
int gender = 255;
int texture = 255;
int helmtexture = 255;
int haircolor = 255;
int beardcolor = 255;
int eyecolor1 = 255;
int eyecolor2 = 255;
int hairstyle = 255;
int luclinface = 255;
int beard = 255;
int aa_title = 255;
uint32 drakkin_heritage = 4294967295;
uint32 drakkin_tattoo = 4294967295;
uint32 drakkin_details = 4294967295;
float size = -1.0f;
auto cur = illusion["race"];
if(luabind::type(cur) != LUA_TNIL) {
try {
race = luabind::object_cast<int>(cur);
} catch(luabind::cast_failed) {
}
}
cur = illusion["gender"];
if(luabind::type(cur) != LUA_TNIL) {
try {
gender = luabind::object_cast<int>(cur);
} catch(luabind::cast_failed) {
}
}
cur = illusion["texture"];
if(luabind::type(cur) != LUA_TNIL) {
try {
texture = luabind::object_cast<int>(cur);
} catch(luabind::cast_failed) {
}
}
cur = illusion["helmtexture"];
if(luabind::type(cur) != LUA_TNIL) {
try {
helmtexture = luabind::object_cast<int>(cur);
} catch(luabind::cast_failed) {
}
}
cur = illusion["haircolor"];
if(luabind::type(cur) != LUA_TNIL) {
try {
haircolor = luabind::object_cast<int>(cur);
} catch(luabind::cast_failed) {
}
}
cur = illusion["beardcolor"];
if(luabind::type(cur) != LUA_TNIL) {
try {
beardcolor = luabind::object_cast<int>(cur);
} catch(luabind::cast_failed) {
}
}
cur = illusion["eyecolor1"];
if(luabind::type(cur) != LUA_TNIL) {
try {
eyecolor1 = luabind::object_cast<int>(cur);
} catch(luabind::cast_failed) {
}
}
cur = illusion["eyecolor2"];
if(luabind::type(cur) != LUA_TNIL) {
try {
eyecolor2 = luabind::object_cast<int>(cur);
} catch(luabind::cast_failed) {
}
}
cur = illusion["hairstyle"];
if(luabind::type(cur) != LUA_TNIL) {
try {
hairstyle = luabind::object_cast<int>(cur);
} catch(luabind::cast_failed) {
}
}
cur = illusion["luclinface"];
if(luabind::type(cur) != LUA_TNIL) {
try {
luclinface = luabind::object_cast<int>(cur);
} catch(luabind::cast_failed) {
}
}
cur = illusion["beard"];
if(luabind::type(cur) != LUA_TNIL) {
try {
beard = luabind::object_cast<int>(cur);
} catch(luabind::cast_failed) {
}
}
cur = illusion["aa_title"];
if(luabind::type(cur) != LUA_TNIL) {
try {
aa_title = luabind::object_cast<int>(cur);
} catch(luabind::cast_failed) {
}
}
cur = illusion["drakkin_heritage"];
if(luabind::type(cur) != LUA_TNIL) {
try {
drakkin_heritage = luabind::object_cast<int>(cur);
} catch(luabind::cast_failed) {
}
}
cur = illusion["drakkin_tattoo"];
if(luabind::type(cur) != LUA_TNIL) {
try {
drakkin_tattoo = luabind::object_cast<int>(cur);
} catch(luabind::cast_failed) {
}
}
cur = illusion["drakkin_details"];
if(luabind::type(cur) != LUA_TNIL) {
try {
drakkin_details = luabind::object_cast<int>(cur);
} catch(luabind::cast_failed) {
}
}
cur = illusion["size"];
if(luabind::type(cur) != LUA_TNIL) {
try {
size = luabind::object_cast<float>(cur);
} catch(luabind::cast_failed) {
}
}
self->SendIllusionPacket(race, gender, texture, helmtexture, haircolor, beardcolor, eyecolor1, eyecolor2, hairstyle, luclinface,
beard, aa_title, drakkin_heritage, drakkin_tattoo, drakkin_details, size);
}
void Lua_Mob::QuestReward(Lua_Client c) {
Lua_Safe_Call_Void();
self->QuestReward(c);
}
void Lua_Mob::QuestReward(Lua_Client c, uint32 silver) {
Lua_Safe_Call_Void();
self->QuestReward(c, silver);
}
void Lua_Mob::QuestReward(Lua_Client c, uint32 silver, uint32 gold) {
Lua_Safe_Call_Void();
self->QuestReward(c, silver, gold);
}
void Lua_Mob::QuestReward(Lua_Client c, uint32 silver, uint32 gold, uint32 platinum) {
Lua_Safe_Call_Void();
self->QuestReward(c, silver, gold, platinum);
}
void Lua_Mob::CameraEffect(uint32 duration, uint32 intensity) {
Lua_Safe_Call_Void();
self->CameraEffect(duration, intensity);
}
void Lua_Mob::CameraEffect(uint32 duration, uint32 intensity, Lua_Client c) {
Lua_Safe_Call_Void();
self->CameraEffect(duration, intensity, c);
}
void Lua_Mob::CameraEffect(uint32 duration, uint32 intensity, Lua_Client c, bool global) {
Lua_Safe_Call_Void();
self->CameraEffect(duration, intensity, c, global);
}
void Lua_Mob::SendSpellEffect(uint32 effect_id, uint32 duration, uint32 finish_delay, bool zone_wide, uint32 unk020) {
Lua_Safe_Call_Void();
self->SendSpellEffect(effect_id, duration, finish_delay, zone_wide, unk020);
}
void Lua_Mob::SendSpellEffect(uint32 effect_id, uint32 duration, uint32 finish_delay, bool zone_wide, uint32 unk020, bool perm_effect) {
Lua_Safe_Call_Void();
self->SendSpellEffect(effect_id, duration, finish_delay, zone_wide, unk020, perm_effect);
}
void Lua_Mob::SendSpellEffect(uint32 effect_id, uint32 duration, uint32 finish_delay, bool zone_wide, uint32 unk020, bool perm_effect,
Lua_Client c) {
Lua_Safe_Call_Void();
self->SendSpellEffect(effect_id, duration, finish_delay, zone_wide, unk020, perm_effect, c);
}
void Lua_Mob::TempName() {
Lua_Safe_Call_Void();
self->TempName();
}
void Lua_Mob::TempName(const char *newname) {
Lua_Safe_Call_Void();
self->TempName(newname);
}
void Lua_Mob::SetGlobal(const char *varname, const char *newvalue, int options, const char *duration) {
Lua_Safe_Call_Void();
self->SetGlobal(varname, newvalue, options, duration);
}
void Lua_Mob::SetGlobal(const char *varname, const char *newvalue, int options, const char *duration, Lua_Mob other) {
Lua_Safe_Call_Void();
self->SetGlobal(varname, newvalue, options, duration, other);
}
void Lua_Mob::TarGlobal(const char *varname, const char *value, const char *duration, int npc_id, int char_id, int zone_id) {
Lua_Safe_Call_Void();
self->TarGlobal(varname, value, duration, npc_id, char_id, zone_id);
}
void Lua_Mob::DelGlobal(const char *varname) {
Lua_Safe_Call_Void();
self->DelGlobal(varname);
}
void Lua_Mob::SetSlotTint(int material_slot, int red_tint, int green_tint, int blue_tint) {
Lua_Safe_Call_Void();
self->SetSlotTint(material_slot, red_tint, green_tint, blue_tint);
}
void Lua_Mob::WearChange(int material_slot, int texture, uint32 color) {
Lua_Safe_Call_Void();
self->WearChange(material_slot, texture, color);
}
void Lua_Mob::DoKnockback(Lua_Mob caster, uint32 pushback, uint32 pushup) {
Lua_Safe_Call_Void();
self->DoKnockback(caster, pushback, pushup);
}
void Lua_Mob::RemoveNimbusEffect(int effect_id) {
Lua_Safe_Call_Void();
self->RemoveNimbusEffect(effect_id);
}
bool Lua_Mob::IsRunning() {
Lua_Safe_Call_Bool();
return self->IsRunning();
}
void Lua_Mob::SetRunning(bool running) {
Lua_Safe_Call_Void();
self->SetRunning(running);
}
void Lua_Mob::SetBodyType(int new_body, bool overwrite_orig) {
Lua_Safe_Call_Void();
self->SetBodyType(static_cast<bodyType>(new_body), overwrite_orig);
}
void Lua_Mob::SetTargetable(bool on) {
Lua_Safe_Call_Void();
self->SetTargetable(on);
}
void Lua_Mob::ModSkillDmgTaken(int skill, int value) {
Lua_Safe_Call_Void();
self->ModSkillDmgTaken(static_cast<SkillUseTypes>(skill), value);
}
int Lua_Mob::GetModSkillDmgTaken(int skill) {
Lua_Safe_Call_Int();
return self->GetModSkillDmgTaken(static_cast<SkillUseTypes>(skill));
}
int Lua_Mob::GetSkillDmgTaken(int skill) {
Lua_Safe_Call_Int();
return self->GetSkillDmgTaken(static_cast<SkillUseTypes>(skill));
}
void Lua_Mob::SetAllowBeneficial(bool value) {
Lua_Safe_Call_Void();
self->SetAllowBeneficial(value);
}
bool Lua_Mob::GetAllowBeneficial() {
Lua_Safe_Call_Bool();
return self->GetAllowBeneficial();
}
bool Lua_Mob::IsBeneficialAllowed(Lua_Mob target) {
Lua_Safe_Call_Bool();
return self->IsBeneficialAllowed(target);
}
void Lua_Mob::ModVulnerability(int resist, int value) {
Lua_Safe_Call_Void();
self->ModVulnerability(resist, value);
}
int Lua_Mob::GetModVulnerability(int resist) {
Lua_Safe_Call_Int();
return self->GetModVulnerability(resist);
}
void Lua_Mob::SetDisableMelee(bool disable) {
Lua_Safe_Call_Void();
self->SetDisableMelee(disable);
}
bool Lua_Mob::IsMeleeDisabled() {
Lua_Safe_Call_Bool();
return IsMeleeDisabled();
}
void Lua_Mob::SetFlurryChance(int value) {
Lua_Safe_Call_Void();
self->SetFlurryChance(value);
}
int Lua_Mob::GetFlurryChance() {
Lua_Safe_Call_Int();
return self->GetFlurryChance();
}
int Lua_Mob::GetSkill(int skill) {
Lua_Safe_Call_Int();
return self->GetSkill(static_cast<SkillUseTypes>(skill));
}
int Lua_Mob::GetSpecialAbility(int ability) {
Lua_Safe_Call_Int();
return self->GetSpecialAbility(ability);
}
int Lua_Mob::GetSpecialAbilityParam(int ability, int param) {
Lua_Safe_Call_Int();
return self->GetSpecialAbilityParam(ability, param);
}
void Lua_Mob::SetSpecialAbility(int ability, int level) {
Lua_Safe_Call_Void();
self->SetSpecialAbility(ability, level);
}
void Lua_Mob::SetSpecialAbilityParam(int ability, int param, int value) {
Lua_Safe_Call_Void();
self->SetSpecialAbilityParam(ability, param, value);
}
void Lua_Mob::ClearSpecialAbilities() {
Lua_Safe_Call_Void();
self->ClearSpecialAbilities();
}
void Lua_Mob::ProcessSpecialAbilities(std::string str) {
Lua_Safe_Call_Void();
self->ProcessSpecialAbilities(str);
}
void Lua_Mob::SetAppearance(int app) {
Lua_Safe_Call_Void();
self->SetAppearance(static_cast<EmuAppearance>(app));
}
void Lua_Mob::SetAppearance(int app, bool ignore_self) {
Lua_Safe_Call_Void();
self->SetAppearance(static_cast<EmuAppearance>(app), ignore_self);
}
void Lua_Mob::SetDestructibleObject(bool set) {
Lua_Safe_Call_Void();
self->SetDestructibleObject(set);
}
bool Lua_Mob::IsImmuneToSpell(int spell_id, Lua_Mob caster) {
Lua_Safe_Call_Bool();
return self->IsImmuneToSpell(spell_id, caster);
}
void Lua_Mob::BuffFadeBySpellID(int spell_id) {
Lua_Safe_Call_Void();
self->BuffFadeBySpellID(spell_id);
}
void Lua_Mob::BuffFadeByEffect(int effect_id) {
Lua_Safe_Call_Void();
self->BuffFadeByEffect(effect_id);
}
void Lua_Mob::BuffFadeByEffect(int effect_id, int skipslot) {
Lua_Safe_Call_Void();
self->BuffFadeByEffect(effect_id, skipslot);
}
void Lua_Mob::BuffFadeAll() {
Lua_Safe_Call_Void();
self->BuffFadeAll();
}
void Lua_Mob::BuffFadeBySlot(int slot) {
Lua_Safe_Call_Void();
self->BuffFadeBySlot(slot);
}
void Lua_Mob::BuffFadeBySlot(int slot, bool recalc_bonuses) {
Lua_Safe_Call_Void();
self->BuffFadeBySlot(slot, recalc_bonuses);
}
int Lua_Mob::CanBuffStack(int spell_id, int caster_level) {
Lua_Safe_Call_Int();
return self->CanBuffStack(spell_id, caster_level);
}
int Lua_Mob::CanBuffStack(int spell_id, int caster_level, bool fail_if_overwrite) {
Lua_Safe_Call_Int();
return self->CanBuffStack(spell_id, caster_level, fail_if_overwrite);
}
luabind::scope lua_register_mob() {
return luabind::class_<Lua_Mob, Lua_Entity>("Mob")
.def(luabind::constructor<>())
.def("GetName", &Lua_Mob::GetName)
.def("Depop", (void(Lua_Mob::*)(void))&Lua_Mob::Depop)
.def("Depop", (void(Lua_Mob::*)(bool))&Lua_Mob::Depop)
.def("BehindMob", (bool(Lua_Mob::*)(void))&Lua_Mob::BehindMob)
.def("BehindMob", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::BehindMob)
.def("BehindMob", (bool(Lua_Mob::*)(Lua_Mob,float))&Lua_Mob::BehindMob)
.def("BehindMob", (bool(Lua_Mob::*)(Lua_Mob,float,float))&Lua_Mob::BehindMob)
.def("SetLevel", (void(Lua_Mob::*)(int))&Lua_Mob::SetLevel)
.def("SetLevel", (void(Lua_Mob::*)(int,bool))&Lua_Mob::SetLevel)
.def("IsMoving", &Lua_Mob::IsMoving)
.def("GotoBind", &Lua_Mob::GotoBind)
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::Attack)
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int))&Lua_Mob::Attack)
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool))&Lua_Mob::Attack)
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool,bool))&Lua_Mob::Attack)
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool,bool,bool))&Lua_Mob::Attack)
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool,bool,bool,luabind::adl::object))&Lua_Mob::Attack)
.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int,int,int))&Lua_Mob::Damage)
.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,bool))&Lua_Mob::Damage)
.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,bool,int))&Lua_Mob::Damage)
.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,bool,int,bool))&Lua_Mob::Damage)
.def("RangedAttack", &Lua_Mob::RangedAttack)
.def("ThrowingAttack", &Lua_Mob::ThrowingAttack)
.def("Heal", &Lua_Mob::Heal)
.def("HealDamage", (void(Lua_Mob::*)(uint32))&Lua_Mob::HealDamage)
.def("HealDamage", (void(Lua_Mob::*)(uint32,Lua_Mob))&Lua_Mob::HealDamage)
.def("GetLevelCon", (uint32(Lua_Mob::*)(int))&Lua_Mob::GetLevelCon)
.def("GetLevelCon", (uint32(Lua_Mob::*)(int,int))&Lua_Mob::GetLevelCon)
.def("SetHP", &Lua_Mob::SetHP)
.def("DoAnim", (void(Lua_Mob::*)(int))&Lua_Mob::DoAnim)
.def("DoAnim", (void(Lua_Mob::*)(int,int))&Lua_Mob::DoAnim)
.def("DoAnim", (void(Lua_Mob::*)(int,int,bool))&Lua_Mob::DoAnim)
.def("DoAnim", (void(Lua_Mob::*)(int,int,bool,int))&Lua_Mob::DoAnim)
.def("ChangeSize", (void(Lua_Mob::*)(double))&Lua_Mob::ChangeSize)
.def("ChangeSize", (void(Lua_Mob::*)(double,bool))&Lua_Mob::ChangeSize)
.def("GMMove", (void(Lua_Mob::*)(double,double,double))&Lua_Mob::GMMove)
.def("GMMove", (void(Lua_Mob::*)(double,double,double,double))&Lua_Mob::GMMove)
.def("GMMove", (void(Lua_Mob::*)(double,double,double,double,bool))&Lua_Mob::GMMove)
.def("HasProcs", &Lua_Mob::HasProcs)
.def("IsInvisible", (bool(Lua_Mob::*)(void))&Lua_Mob::IsInvisible)
.def("IsInvisible", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::IsInvisible)
.def("SetInvisible", &Lua_Mob::SetInvisible)
.def("FindBuff", &Lua_Mob::FindBuff)
.def("FindType", (bool(Lua_Mob::*)(int))&Lua_Mob::FindType)
.def("FindType", (bool(Lua_Mob::*)(int,bool))&Lua_Mob::FindType)
.def("FindType", (bool(Lua_Mob::*)(int,bool,int))&Lua_Mob::FindType)
.def("GetBuffSlotFromType", &Lua_Mob::GetBuffSlotFromType)
.def("GetBaseRace", &Lua_Mob::GetBaseRace)
.def("GetBaseGender", &Lua_Mob::GetBaseGender)
.def("GetDeity", &Lua_Mob::GetDeity)
.def("GetRace", &Lua_Mob::GetRace)
.def("GetGender", &Lua_Mob::GetGender)
.def("GetTexture", &Lua_Mob::GetTexture)
.def("GetHelmTexture", &Lua_Mob::GetHelmTexture)
.def("GetHairColor", &Lua_Mob::GetHairColor)
.def("GetBeardColor", &Lua_Mob::GetBeardColor)
.def("GetEyeColor1", &Lua_Mob::GetEyeColor1)
.def("GetEyeColor2", &Lua_Mob::GetEyeColor2)
.def("GetHairStyle", &Lua_Mob::GetHairStyle)
.def("GetLuclinFace", &Lua_Mob::GetLuclinFace)
.def("GetBeard", &Lua_Mob::GetBeard)
.def("GetDrakkinHeritage", &Lua_Mob::GetDrakkinHeritage)
.def("GetDrakkinTattoo", &Lua_Mob::GetDrakkinTattoo)
.def("GetDrakkinDetails", &Lua_Mob::GetDrakkinDetails)
.def("GetClass", &Lua_Mob::GetClass)
.def("GetLevel", &Lua_Mob::GetLevel)
.def("GetCleanName", &Lua_Mob::GetCleanName)
.def("GetTarget", &Lua_Mob::GetTarget)
.def("SetTarget", &Lua_Mob::SetTarget)
.def("GetHPRatio", &Lua_Mob::GetHPRatio)
.def("IsWarriorClass", &Lua_Mob::IsWarriorClass)
.def("GetHP", &Lua_Mob::GetHP)
.def("GetMaxHP", &Lua_Mob::GetMaxHP)
.def("GetItemHPBonuses", &Lua_Mob::GetItemHPBonuses)
.def("GetSpellHPBonuses", &Lua_Mob::GetSpellHPBonuses)
.def("GetWalkspeed", &Lua_Mob::GetWalkspeed)
.def("GetRunspeed", &Lua_Mob::GetRunspeed)
.def("GetCasterLevel", &Lua_Mob::GetCasterLevel)
.def("GetMaxMana", &Lua_Mob::GetMaxMana)
.def("GetMana", &Lua_Mob::GetMana)
.def("SetMana", &Lua_Mob::SetMana)
.def("GetManaRatio", &Lua_Mob::GetManaRatio)
.def("GetAC", &Lua_Mob::GetAC)
.def("GetATK", &Lua_Mob::GetATK)
.def("GetSTR", &Lua_Mob::GetSTR)
.def("GetSTA", &Lua_Mob::GetSTA)
.def("GetDEX", &Lua_Mob::GetDEX)
.def("GetAGI", &Lua_Mob::GetAGI)
.def("GetINT", &Lua_Mob::GetINT)
.def("GetWIS", &Lua_Mob::GetWIS)
.def("GetCHA", &Lua_Mob::GetCHA)
.def("GetMR", &Lua_Mob::GetMR)
.def("GetFR", &Lua_Mob::GetFR)
.def("GetDR", &Lua_Mob::GetDR)
.def("GetPR", &Lua_Mob::GetPR)
.def("GetCR", &Lua_Mob::GetCR)
.def("GetCorruption", &Lua_Mob::GetCorruption)
.def("GetMaxSTR", &Lua_Mob::GetMaxSTR)
.def("GetMaxSTA", &Lua_Mob::GetMaxSTA)
.def("GetMaxDEX", &Lua_Mob::GetMaxDEX)
.def("GetMaxAGI", &Lua_Mob::GetMaxAGI)
.def("GetMaxINT", &Lua_Mob::GetMaxINT)
.def("GetMaxWIS", &Lua_Mob::GetMaxWIS)
.def("GetMaxCHA", &Lua_Mob::GetMaxCHA)
.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob))&Lua_Mob::ResistSpell)
.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob,bool))&Lua_Mob::ResistSpell)
.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob,bool,int))&Lua_Mob::ResistSpell)
.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob,bool,int,bool))&Lua_Mob::ResistSpell)
.def("GetSpecializeSkillValue", &Lua_Mob::GetSpecializeSkillValue)
.def("GetNPCTypeID", &Lua_Mob::GetNPCTypeID)
.def("IsTargeted", &Lua_Mob::IsTargeted)
.def("GetX", &Lua_Mob::GetX)
.def("GetY", &Lua_Mob::GetY)
.def("GetZ", &Lua_Mob::GetZ)
.def("GetHeading", &Lua_Mob::GetHeading)
.def("GetWaypointX", &Lua_Mob::GetWaypointX)
.def("GetWaypointY", &Lua_Mob::GetWaypointY)
.def("GetWaypointZ", &Lua_Mob::GetWaypointZ)
.def("GetWaypointH", &Lua_Mob::GetWaypointH)
.def("GetWaypointPause", &Lua_Mob::GetWaypointPause)
.def("GetWaypointID", &Lua_Mob::GetWaypointID)
.def("SetCurrentWP", &Lua_Mob::SetCurrentWP)
.def("GetSize", &Lua_Mob::GetSize)
.def("Message", &Lua_Mob::Message)
.def("Message_StringID", &Lua_Mob::Message_StringID)
.def("Say", &Lua_Mob::Say)
.def("QuestSay", &Lua_Mob::QuestSay)
.def("Shout", &Lua_Mob::Shout)
.def("Emote", &Lua_Mob::Emote)
.def("InterruptSpell", (void(Lua_Mob::*)(void))&Lua_Mob::InterruptSpell)
.def("InterruptSpell", (void(Lua_Mob::*)(int))&Lua_Mob::InterruptSpell)
.def("CastSpell", (bool(Lua_Mob::*)(int,int))&Lua_Mob::CastSpell)
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int))&Lua_Mob::CastSpell)
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int))&Lua_Mob::CastSpell)
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int,int))&Lua_Mob::CastSpell)
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int,int,int))&Lua_Mob::CastSpell)
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int,int,int,int,int))&Lua_Mob::CastSpell)
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int,int,int,int,int,int))&Lua_Mob::CastSpell)
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob))&Lua_Mob::SpellFinished)
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int))&Lua_Mob::SpellFinished)
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int))&Lua_Mob::SpellFinished)
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int,uint32))&Lua_Mob::SpellFinished)
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int,uint32,int))&Lua_Mob::SpellFinished)
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int,uint32,int,bool))&Lua_Mob::SpellFinished)
.def("SpellEffect", &Lua_Mob::SpellEffect)
.def("GetHateList", &Lua_Mob::GetHateList)
.def("GetHateTop", (Lua_Mob(Lua_Mob::*)(void))&Lua_Mob::GetHateTop)
.def("GetHateDamageTop", (Lua_Mob(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetHateDamageTop)
.def("GetHateRandom", (Lua_Mob(Lua_Mob::*)(void))&Lua_Mob::GetHateRandom)
.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::AddToHateList)
.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int))&Lua_Mob::AddToHateList)
.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int,int))&Lua_Mob::AddToHateList)
.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int,int,bool))&Lua_Mob::AddToHateList)
.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int,int,bool,bool))&Lua_Mob::AddToHateList)
.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int,int,bool,bool,bool))&Lua_Mob::AddToHateList)
.def("SetHate", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::SetHate)
.def("SetHate", (void(Lua_Mob::*)(Lua_Mob,int))&Lua_Mob::SetHate)
.def("SetHate", (void(Lua_Mob::*)(Lua_Mob,int,int))&Lua_Mob::SetHate)
.def("HalveAggro", &Lua_Mob::HalveAggro)
.def("DoubleAggro", &Lua_Mob::DoubleAggro)
.def("GetHateAmount", (uint32(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetHateAmount)
.def("GetHateAmount", (uint32(Lua_Mob::*)(Lua_Mob,bool))&Lua_Mob::GetHateAmount)
.def("GetDamageAmount", (uint32(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetDamageAmount)
.def("WipeHateList", (void(Lua_Mob::*)(void))&Lua_Mob::WipeHateList)
.def("CheckAggro", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::CheckAggro)
.def("Stun", (void(Lua_Mob::*)(int))&Lua_Mob::Stun)
.def("UnStun", (void(Lua_Mob::*)(void))&Lua_Mob::UnStun)
.def("IsStunned", (bool(Lua_Mob::*)(void))&Lua_Mob::IsStunned)
.def("Spin", (void(Lua_Mob::*)(void))&Lua_Mob::Spin)
.def("Kill", (void(Lua_Mob::*)(void))&Lua_Mob::Kill)
.def("CanThisClassDoubleAttack", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassDoubleAttack)
.def("CanThisClassDualWield", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassDualWield)
.def("CanThisClassRiposte", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassRiposte)
.def("CanThisClassDodge", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassDodge)
.def("CanThisClassParry", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassParry)
.def("CanThisClassBlock", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassBlock)
.def("SetInvul", (void(Lua_Mob::*)(bool))&Lua_Mob::SetInvul)
.def("GetInvul", (bool(Lua_Mob::*)(void))&Lua_Mob::GetInvul)
.def("SetExtraHaste", (void(Lua_Mob::*)(int))&Lua_Mob::SetExtraHaste)
.def("GetHaste", (int(Lua_Mob::*)(void))&Lua_Mob::GetHaste)
.def("GetMonkHandToHandDamage", (int(Lua_Mob::*)(void))&Lua_Mob::GetMonkHandToHandDamage)
.def("GetMonkHandToHandDelay", (int(Lua_Mob::*)(void))&Lua_Mob::GetMonkHandToHandDelay)
.def("Mesmerize", (void(Lua_Mob::*)(void))&Lua_Mob::Mesmerize)
.def("IsMezzed", (bool(Lua_Mob::*)(void))&Lua_Mob::IsMezzed)
.def("IsEnraged", (bool(Lua_Mob::*)(void))&Lua_Mob::IsEnraged)
.def("GetReverseFactionCon", (int(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetReverseFactionCon)
.def("IsAIControlled", (bool(Lua_Mob::*)(void))&Lua_Mob::IsAIControlled)
.def("GetAggroRange", (float(Lua_Mob::*)(void))&Lua_Mob::GetAggroRange)
.def("GetAssistRange", (float(Lua_Mob::*)(void))&Lua_Mob::GetAssistRange)
.def("SetPetOrder", (void(Lua_Mob::*)(int))&Lua_Mob::SetPetOrder)
.def("GetPetOrder", (int(Lua_Mob::*)(void))&Lua_Mob::GetPetOrder)
.def("IsRoamer", (bool(Lua_Mob::*)(void))&Lua_Mob::IsRoamer)
.def("IsRooted", (bool(Lua_Mob::*)(void))&Lua_Mob::IsRooted)
.def("IsEngaged", (bool(Lua_Mob::*)(void))&Lua_Mob::IsEngaged)
.def("FaceTarget", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::FaceTarget)
.def("SetHeading", (void(Lua_Mob::*)(double))&Lua_Mob::SetHeading)
.def("CalculateHeadingToTarget", (double(Lua_Mob::*)(double,double))&Lua_Mob::CalculateHeadingToTarget)
.def("CalculateNewPosition", (bool(Lua_Mob::*)(double,double,double,double))&Lua_Mob::CalculateNewPosition)
.def("CalculateNewPosition", (bool(Lua_Mob::*)(double,double,double,double,bool))&Lua_Mob::CalculateNewPosition)
.def("CalculateNewPosition2", (bool(Lua_Mob::*)(double,double,double,double))&Lua_Mob::CalculateNewPosition2)
.def("CalculateNewPosition2", (bool(Lua_Mob::*)(double,double,double,double,bool))&Lua_Mob::CalculateNewPosition2)
.def("CalculateDistance", (float(Lua_Mob::*)(double,double,double))&Lua_Mob::CalculateDistance)
.def("SendTo", (void(Lua_Mob::*)(double,double,double))&Lua_Mob::SendTo)
.def("SendToFixZ", (void(Lua_Mob::*)(double,double,double))&Lua_Mob::SendToFixZ)
.def("NPCSpecialAttacks", (void(Lua_Mob::*)(const char*,int))&Lua_Mob::NPCSpecialAttacks)
.def("NPCSpecialAttacks", (void(Lua_Mob::*)(const char*,int,bool))&Lua_Mob::NPCSpecialAttacks)
.def("NPCSpecialAttacks", (void(Lua_Mob::*)(const char*,int,bool,bool))&Lua_Mob::NPCSpecialAttacks)
.def("GetResist", (int(Lua_Mob::*)(int))&Lua_Mob::GetResist)
.def("Charmed", (bool(Lua_Mob::*)(void))&Lua_Mob::Charmed)
.def("CheckAggroAmount", (int(Lua_Mob::*)(int))&Lua_Mob::CheckAggroAmount)
.def("CheckAggroAmount", (int(Lua_Mob::*)(int,bool))&Lua_Mob::CheckAggroAmount)
.def("CheckHealAggroAmount", (int(Lua_Mob::*)(int))&Lua_Mob::CheckHealAggroAmount)
.def("CheckHealAggroAmount", (int(Lua_Mob::*)(int,uint32))&Lua_Mob::CheckHealAggroAmount)
.def("GetAA", (int(Lua_Mob::*)(int))&Lua_Mob::GetAA)
.def("DivineAura", (bool(Lua_Mob::*)(void))&Lua_Mob::DivineAura)
.def("SetOOCRegen", (void(Lua_Mob::*)(int))&Lua_Mob::SetOOCRegen)
.def("GetEntityVariable", (const char*(Lua_Mob::*)(const char*))&Lua_Mob::GetEntityVariable)
.def("SetEntityVariable", (void(Lua_Mob::*)(const char*,const char*))&Lua_Mob::SetEntityVariable)
.def("EntityVariableExists", (bool(Lua_Mob::*)(const char*))&Lua_Mob::EntityVariableExists)
.def("Signal", (void(Lua_Mob::*)(uint32))&Lua_Mob::Signal)
.def("CombatRange", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::CombatRange)
.def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int))&Lua_Mob::DoSpecialAttackDamage)
.def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int,int))&Lua_Mob::DoSpecialAttackDamage)
.def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int))&Lua_Mob::DoSpecialAttackDamage)
.def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int,int))&Lua_Mob::DoSpecialAttackDamage)
.def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int,int,bool))&Lua_Mob::DoSpecialAttackDamage)
.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::DoThrowingAttackDmg)
.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst))&Lua_Mob::DoThrowingAttackDmg)
.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_Item))&Lua_Mob::DoThrowingAttackDmg)
.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_Item,int))&Lua_Mob::DoThrowingAttackDmg)
.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_Item,int,int))&Lua_Mob::DoThrowingAttackDmg)
.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_Item,int,int,int))&Lua_Mob::DoThrowingAttackDmg)
.def("DoMeleeSkillAttackDmg", (void(Lua_Mob::*)(Lua_Mob,int,int))&Lua_Mob::DoMeleeSkillAttackDmg)
.def("DoMeleeSkillAttackDmg", (void(Lua_Mob::*)(Lua_Mob,int,int,int))&Lua_Mob::DoMeleeSkillAttackDmg)
.def("DoMeleeSkillAttackDmg", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int))&Lua_Mob::DoMeleeSkillAttackDmg)
.def("DoMeleeSkillAttackDmg", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int,bool))&Lua_Mob::DoMeleeSkillAttackDmg)
.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::DoArcheryAttackDmg)
.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst))&Lua_Mob::DoArcheryAttackDmg)
.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_ItemInst))&Lua_Mob::DoArcheryAttackDmg)
.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_ItemInst,int))&Lua_Mob::DoArcheryAttackDmg)
.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_ItemInst,int,int))&Lua_Mob::DoArcheryAttackDmg)
.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_ItemInst,int,int,int))&Lua_Mob::DoArcheryAttackDmg)
.def("CheckLoS", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::CheckLoS)
.def("CheckLoSToLoc", (bool(Lua_Mob::*)(double,double,double))&Lua_Mob::CheckLoSToLoc)
.def("CheckLoSToLoc", (bool(Lua_Mob::*)(double,double,double,double))&Lua_Mob::CheckLoSToLoc)
.def("FindGroundZ", (double(Lua_Mob::*)(double,double))&Lua_Mob::FindGroundZ)
.def("FindGroundZ", (double(Lua_Mob::*)(double,double,double))&Lua_Mob::FindGroundZ)
.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int))&Lua_Mob::ProjectileAnimation)
.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool))&Lua_Mob::ProjectileAnimation)
.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool,double))&Lua_Mob::ProjectileAnimation)
.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool,double,double))&Lua_Mob::ProjectileAnimation)
.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool,double,double,double))&Lua_Mob::ProjectileAnimation)
.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool,double,double,double,double))&Lua_Mob::ProjectileAnimation)
.def("HasNPCSpecialAtk", (bool(Lua_Mob::*)(const char*))&Lua_Mob::HasNPCSpecialAtk)
.def("SendAppearanceEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,uint32,uint32))&Lua_Mob::SendAppearanceEffect)
.def("SendAppearanceEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,uint32,uint32,Lua_Client))&Lua_Mob::SendAppearanceEffect)
.def("SetFlyMode", (void(Lua_Mob::*)(int))&Lua_Mob::SetFlyMode)
.def("SetTexture", (void(Lua_Mob::*)(int))&Lua_Mob::SetTexture)
.def("SetRace", (void(Lua_Mob::*)(int))&Lua_Mob::SetRace)
.def("SetGender", (void(Lua_Mob::*)(int))&Lua_Mob::SetGender)
.def("SendIllusionPacket", (void(Lua_Mob::*)(luabind::adl::object))&Lua_Mob::SendIllusionPacket)
.def("QuestReward", (void(Lua_Mob::*)(Lua_Client))&Lua_Mob::QuestReward)
.def("QuestReward", (void(Lua_Mob::*)(Lua_Client,uint32))&Lua_Mob::QuestReward)
.def("QuestReward", (void(Lua_Mob::*)(Lua_Client,uint32,uint32))&Lua_Mob::QuestReward)
.def("QuestReward", (void(Lua_Mob::*)(Lua_Client,uint32,uint32,uint32))&Lua_Mob::QuestReward)
.def("CameraEffect", (void(Lua_Mob::*)(uint32,uint32))&Lua_Mob::CameraEffect)
.def("CameraEffect", (void(Lua_Mob::*)(uint32,uint32,Lua_Client))&Lua_Mob::CameraEffect)
.def("CameraEffect", (void(Lua_Mob::*)(uint32,uint32,Lua_Client,bool))&Lua_Mob::CameraEffect)
.def("SendSpellEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,bool,uint32))&Lua_Mob::SendSpellEffect)
.def("SendSpellEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,bool,uint32,bool))&Lua_Mob::SendSpellEffect)
.def("SendSpellEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,bool,uint32,bool,Lua_Client))&Lua_Mob::SendSpellEffect)
.def("TempName", (void(Lua_Mob::*)(void))&Lua_Mob::TempName)
.def("TempName", (void(Lua_Mob::*)(const char*))&Lua_Mob::TempName)
.def("SetGlobal", (void(Lua_Mob::*)(const char*,const char*,int,const char*))&Lua_Mob::SetGlobal)
.def("SetGlobal", (void(Lua_Mob::*)(const char*,const char*,int,const char*,Lua_Mob))&Lua_Mob::SetGlobal)
.def("TarGlobal", (void(Lua_Mob::*)(const char*,const char*,const char*,int,int,int))&Lua_Mob::TarGlobal)
.def("DelGlobal", (void(Lua_Mob::*)(const char*))&Lua_Mob::DelGlobal)
.def("SetSlotTint", (void(Lua_Mob::*)(int,int,int,int))&Lua_Mob::SetSlotTint)
.def("WearChange", (void(Lua_Mob::*)(int,int,uint32))&Lua_Mob::WearChange)
.def("DoKnockback", (void(Lua_Mob::*)(Lua_Mob,uint32,uint32))&Lua_Mob::DoKnockback)
.def("RemoveNimbusEffect", (void(Lua_Mob::*)(int))&Lua_Mob::RemoveNimbusEffect)
.def("IsRunning", (bool(Lua_Mob::*)(void))&Lua_Mob::IsRunning)
.def("SetRunning", (void(Lua_Mob::*)(bool))&Lua_Mob::SetRunning)
.def("SetBodyType", (void(Lua_Mob::*)(int,bool))&Lua_Mob::SetBodyType)
.def("SetTargetable", (void(Lua_Mob::*)(bool))&Lua_Mob::SetTargetable)
.def("ModSkillDmgTaken", (void(Lua_Mob::*)(int,int))&Lua_Mob::ModSkillDmgTaken)
.def("GetModSkillDmgTaken", (int(Lua_Mob::*)(int))&Lua_Mob::GetModSkillDmgTaken)
.def("GetSkillDmgTaken", (int(Lua_Mob::*)(int))&Lua_Mob::GetSkillDmgTaken)
.def("SetAllowBeneficial", (void(Lua_Mob::*)(bool))&Lua_Mob::SetAllowBeneficial)
.def("GetAllowBeneficial", (bool(Lua_Mob::*)(void))&Lua_Mob::GetAllowBeneficial)
.def("IsBeneficialAllowed", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::IsBeneficialAllowed)
.def("ModVulnerability", (void(Lua_Mob::*)(int,int))&Lua_Mob::ModVulnerability)
.def("GetModVulnerability", (int(Lua_Mob::*)(int))&Lua_Mob::GetModVulnerability)
.def("SetDisableMelee", (void(Lua_Mob::*)(bool))&Lua_Mob::SetDisableMelee)
.def("IsMeleeDisabled", (bool(Lua_Mob::*)(void))&Lua_Mob::IsMeleeDisabled)
.def("SetFlurryChance", (void(Lua_Mob::*)(int))&Lua_Mob::SetFlurryChance)
.def("GetFlurryChance", (int(Lua_Mob::*)(void))&Lua_Mob::GetFlurryChance)
.def("GetSkill", (int(Lua_Mob::*)(int))&Lua_Mob::GetSkill)
.def("GetSpecialAbility", (int(Lua_Mob::*)(int))&Lua_Mob::GetSpecialAbility)
.def("GetSpecialAbilityParam", (int(Lua_Mob::*)(int,int))&Lua_Mob::GetSpecialAbilityParam)
.def("SetSpecialAbility", (void(Lua_Mob::*)(int,int))&Lua_Mob::SetSpecialAbility)
.def("SetSpecialAbilityParam", (void(Lua_Mob::*)(int,int,int))&Lua_Mob::SetSpecialAbilityParam)
.def("ClearSpecialAbilities", (void(Lua_Mob::*)(void))&Lua_Mob::ClearSpecialAbilities)
.def("ProcessSpecialAbilities", (void(Lua_Mob::*)(std::string))&Lua_Mob::ProcessSpecialAbilities)
.def("SetAppearance", (void(Lua_Mob::*)(int))&Lua_Mob::SetAppearance)
.def("SetAppearance", (void(Lua_Mob::*)(int,bool))&Lua_Mob::SetAppearance)
.def("SetDestructibleObject", (void(Lua_Mob::*)(bool))&Lua_Mob::SetDestructibleObject)
.def("IsImmuneToSpell", (bool(Lua_Mob::*)(int,Lua_Mob))&Lua_Mob::IsImmuneToSpell)
.def("BuffFadeBySpellID", (void(Lua_Mob::*)(int))&Lua_Mob::BuffFadeBySpellID)
.def("BuffFadeByEffect", (void(Lua_Mob::*)(int))&Lua_Mob::BuffFadeByEffect)
.def("BuffFadeByEffect", (void(Lua_Mob::*)(int,int))&Lua_Mob::BuffFadeByEffect)
.def("BuffFadeAll", (void(Lua_Mob::*)(void))&Lua_Mob::BuffFadeAll)
.def("BuffFadeBySlot", (void(Lua_Mob::*)(int))&Lua_Mob::BuffFadeBySlot)
.def("BuffFadeBySlot", (void(Lua_Mob::*)(int,bool))&Lua_Mob::BuffFadeBySlot)
.def("CanBuffStack", (int(Lua_Mob::*)(int,int))&Lua_Mob::CanBuffStack)
.def("CanBuffStack", (int(Lua_Mob::*)(int,int,bool))&Lua_Mob::CanBuffStack);
}
luabind::scope lua_register_special_abilities() {
return luabind::class_<SpecialAbilities>("SpecialAbility")
.enum_("constants")
[
luabind::value("summon", static_cast<int>(SPECATK_SUMMON)),
luabind::value("enrage", static_cast<int>(SPECATK_ENRAGE)),
luabind::value("rampage", static_cast<int>(SPECATK_RAMPAGE)),
luabind::value("area_rampage", static_cast<int>(SPECATK_AREA_RAMPAGE)),
luabind::value("flurry", static_cast<int>(SPECATK_FLURRY)),
luabind::value("triple_attack", static_cast<int>(SPECATK_TRIPLE)),
luabind::value("quad_attack", static_cast<int>(SPECATK_QUAD)),
luabind::value("innate_dual_wield", static_cast<int>(SPECATK_INNATE_DW)),
luabind::value("bane_attack", static_cast<int>(SPECATK_BANE)),
luabind::value("magical_attack", static_cast<int>(SPECATK_MAGICAL)),
luabind::value("ranged_attack", static_cast<int>(SPECATK_RANGED_ATK)),
luabind::value("unslowable", static_cast<int>(UNSLOWABLE)),
luabind::value("unmezable", static_cast<int>(UNMEZABLE)),
luabind::value("uncharmable", static_cast<int>(UNCHARMABLE)),
luabind::value("unstunable", static_cast<int>(UNSTUNABLE)),
luabind::value("unsnareable", static_cast<int>(UNSNAREABLE)),
luabind::value("unfearable", static_cast<int>(UNFEARABLE)),
luabind::value("undispellable", static_cast<int>(UNDISPELLABLE)),
luabind::value("immune_melee", static_cast<int>(IMMUNE_MELEE)),
luabind::value("immune_magic", static_cast<int>(IMMUNE_MAGIC)),
luabind::value("immune_fleeing", static_cast<int>(IMMUNE_FLEEING)),
luabind::value("immune_melee_except_bane", static_cast<int>(IMMUNE_MELEE_EXCEPT_BANE)),
luabind::value("immune_melee_except_magical", static_cast<int>(IMMUNE_MELEE_NONMAGICAL)),
luabind::value("immune_aggro", static_cast<int>(IMMUNE_AGGRO)),
luabind::value("immune_aggro_on", static_cast<int>(IMMUNE_AGGRO_ON)),
luabind::value("immune_casting_from_range", static_cast<int>(IMMUNE_CASTING_FROM_RANGE)),
luabind::value("immune_feign_death", static_cast<int>(IMMUNE_FEIGN_DEATH)),
luabind::value("immune_taunt", static_cast<int>(IMMUNE_TAUNT)),
luabind::value("tunnelvision", static_cast<int>(NPC_TUNNELVISION)),
luabind::value("dont_buff_friends", static_cast<int>(NPC_NO_BUFFHEAL_FRIENDS)),
luabind::value("immune_pacify", static_cast<int>(IMMUNE_PACIFY)),
luabind::value("leash", static_cast<int>(LEASH)),
luabind::value("tether", static_cast<int>(TETHER)),
luabind::value("destructible_object", static_cast<int>(DESTRUCTIBLE_OBJECT)),
luabind::value("no_harm_from_client", static_cast<int>(NO_HARM_FROM_CLIENT)),
luabind::value("always_flee", static_cast<int>(ALWAYS_FLEE)),
luabind::value("flee_percent", static_cast<int>(FLEE_PERCENT))
];
}
#endif