eqemu-server/common/ipc_mutex.cpp
Chris Miles f8e7576ae7
[File Paths] Implement Path Manager (#2440)
* Push up branch for testing

* Path manager

* Tweaks

* Changes

* More path work

* Update paths for eqemu_server.pl

* More path work

* Import and export client files

* Path remove

* More path work

* Update eqemu_config.h

* Fix tests

* Tests disable temp

* Update eqemu_config.h

* Update .drone.yml

* Hook tests back up

* Update main.cpp

* Platform tests

* Fix include

* Use std::filesystem on windows

* Fix IPCMutex name on windows

* std::filesystem changes

* Update path_manager.cpp

* Explicit string cast

* Explicit string cast

* Update path_manager.cpp

* Windows fixes

* Mapped files

* Relative fixes

* Use relative paths off of cwd

* Update Debian image to Debian 11 (updates GCC)

Co-authored-by: hg <4683435+hgtw@users.noreply.github.com>
2022-09-28 04:08:59 -05:00

135 lines
2.9 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2013 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ipc_mutex.h"
#ifdef _WINDOWS
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#undef WIN32_LEAN_AND_MEAN
#else
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#endif
#include "types.h"
#include "eqemu_exception.h"
#include "eqemu_config.h"
#include "path_manager.h"
namespace EQ {
struct IPCMutex::Implementation {
#ifdef _WINDOWS
HANDLE mut_;
#else
int fd_;
#endif
};
IPCMutex::IPCMutex(const std::string& name) : locked_(false) {
imp_ = new Implementation;
#ifdef _WINDOWS
auto Config = EQEmuConfig::get();
std::string final_name = fmt::format("{}/EQEmuMutex_{}", Config->SharedMemDir, name);
imp_->mut_ = CreateMutex(nullptr,
FALSE,
final_name.c_str());
if(!imp_->mut_) {
EQ_EXCEPT("IPC Mutex", "Could not create mutex.");
}
#else
std::string final_name = fmt::format("{}/{}.lock", path.GetSharedMemoryPath(), name);
#ifdef __DARWIN
#if __DARWIN_C_LEVEL < 200809L
imp_->fd_ = open(final_name.c_str(),
O_RDWR | O_CREAT,
S_IRUSR | S_IWUSR);
#else
imp_->fd_ = open(final_name.c_str(),
O_RDWR | O_CREAT | O_CLOEXEC,
S_IRUSR | S_IWUSR);
#endif
#else
imp_->fd_ = open(final_name.c_str(),
O_RDWR | O_CREAT | O_CLOEXEC,
S_IRUSR | S_IWUSR);
#endif
if(imp_->fd_ == -1) {
EQ_EXCEPT("IPC Mutex", "Could not create mutex.");
}
#endif
}
IPCMutex::~IPCMutex() {
#ifdef _WINDOWS
if(locked_) {
ReleaseMutex(imp_->mut_);
}
CloseHandle(imp_->mut_);
#else
if(locked_) {
lockf(imp_->fd_, F_ULOCK, 0);
}
close(imp_->fd_);
#endif
delete imp_;
}
bool IPCMutex::Lock() {
if(locked_) {
return false;
}
#ifdef _WINDOWS
DWORD wait_result = WaitForSingleObject(imp_->mut_, INFINITE);
if(wait_result != WAIT_OBJECT_0) {
return false;
}
#else
if(lockf(imp_->fd_, F_LOCK, 0) != 0) {
return false;
}
#endif
locked_ = true;
return true;
}
bool IPCMutex::Unlock() {
if(!locked_) {
return false;
}
#ifdef _WINDOWS
if(!ReleaseMutex(imp_->mut_)) {
return false;
}
#else
if(lockf(imp_->fd_, F_ULOCK, 0) != 0) {
return false;
}
#endif
locked_ = false;
return true;
}
}