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105 lines
3.4 KiB
C++
105 lines
3.4 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef HATELIST_H
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#define HATELIST_H
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class Mob;
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// TODO: Later fix pre-declarations. There is some crazy shit going on with include order in other files obviously.
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struct HateEntry
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{
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HateEntry(Mob* pMOB, int32 pDamage, int32 pHate, bool pFrenzy) : mMOB(pMOB), mDamage(pDamage), mHate(pHate), mFrenzy(pFrenzy) {}
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Mob *mMOB;
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int32 mDamage;
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int32 mHate;
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bool mFrenzy;
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};
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class HateList
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{
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public:
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HateList();
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~HateList();
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// Set the owner of the HateList.
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void setOwner(Mob* pOwner) { mOwner = pOwner; }
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// Returns whether the HateList is empty.
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bool isEmpty();
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// Returns the number of pets on the HateList.
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int getSummonedPetCount();
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// Removes a specific MOB from the HateList.
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bool clear(Mob* pMOB);
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// Removes all MOBs from the HateList.
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void clear();
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// Adds a MOB to the HateList.
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// TODO: Look more into parameter 'iAddIfNotExist' .. I can't think of circumstances where this would be needed.
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void add(Mob* pMOB, int32 pHate = 0, int32 pDamage = 0, bool pFrenzy = false, bool iAddIfNotExist = true);
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// Sets a MOBs hate.
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void set(Mob* pMOB, uint32 pHate, uint32 pDamage);
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// Returns the hate value of a specific MOB. (Or Damage for fun under some circumstances...)
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// TODO: Remove the 'damage' parameter and use getDamage where appropriate.
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int32 getHate(Mob * pMOB, bool damage = false);
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// Returns the damage value of a specific MOB.
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int32 getDamage(Mob* pMOB);
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// Returns the MOB with the highest hate value or null if none.
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Mob *getHighestHate(Mob* pCenter);
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// Returns the MOB with the highest damage value or null if none.
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Mob *getHighestDamage(Mob* pHater);
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// Returns a random MOB on the HateList.
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Mob* getRandom();
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// Returns the closest MOB.
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Mob* getClosest(Mob* pHater);
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// Returns whether the specific MOB is on the HateList.
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bool isHated(Mob * pMOB);
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//Gets the target with the most hate regardless of things like frenzy etc.
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Mob* getMostHate();
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//For accessing the hate list via perl; don't use for anything else
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std::list<HateEntry*>& GetHateList() { return mEntries; }
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// TODO: Remove, this functionality does not belong here.
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void DoFactionHits(int32 nfl_id);
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// TODO: Remove, this functionality does not belong here.
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int AreaRampage(Mob *caster, Mob *target, int count, ExtraAttackOptions *opts);
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// TODO: Remove, this functionality does not belong here.
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void SpellCast(Mob *caster, uint32 spell_id, float range);
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// TODO: Remove, this functionality does not belong here.
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void PrintToClient(Client *c);
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private:
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HateEntry* find(Mob* pMOB);
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std::list<HateEntry*> mEntries;
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Mob* mOwner;
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};
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#endif
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