eqemu-server/common/repositories/npc_scale_global_base_repository.h
2020-04-03 02:49:40 -05:00

464 lines
16 KiB
C++

/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef EQEMU_NPC_SCALE_GLOBAL_BASE_REPOSITORY_H
#define EQEMU_NPC_SCALE_GLOBAL_BASE_REPOSITORY_H
#include "../database.h"
#include "../string_util.h"
class NpcScaleGlobalBaseRepository {
public:
struct NpcScaleGlobalBase {
int type;
int level;
int ac;
int hp;
int accuracy;
int slow_mitigation;
int attack;
int strength;
int stamina;
int dexterity;
int agility;
int intelligence;
int wisdom;
int charisma;
int magic_resist;
int cold_resist;
int fire_resist;
int poison_resist;
int disease_resist;
int corruption_resist;
int physical_resist;
int min_dmg;
int max_dmg;
int hp_regen_rate;
int attack_delay;
int spell_scale;
int heal_scale;
std::string special_abilities;
};
static std::string PrimaryKey()
{
return std::string("level");
}
static std::vector<std::string> Columns()
{
return {
"type",
"level",
"ac",
"hp",
"accuracy",
"slow_mitigation",
"attack",
"strength",
"stamina",
"dexterity",
"agility",
"intelligence",
"wisdom",
"charisma",
"magic_resist",
"cold_resist",
"fire_resist",
"poison_resist",
"disease_resist",
"corruption_resist",
"physical_resist",
"min_dmg",
"max_dmg",
"hp_regen_rate",
"attack_delay",
"spell_scale",
"heal_scale",
"special_abilities",
};
}
static std::string ColumnsRaw()
{
return std::string(implode(", ", Columns()));
}
static std::string InsertColumnsRaw()
{
std::vector<std::string> insert_columns;
for (auto &column : Columns()) {
if (column == PrimaryKey()) {
continue;
}
insert_columns.push_back(column);
}
return std::string(implode(", ", insert_columns));
}
static std::string TableName()
{
return std::string("npc_scale_global_base");
}
static std::string BaseSelect()
{
return fmt::format(
"SELECT {} FROM {}",
ColumnsRaw(),
TableName()
);
}
static std::string BaseInsert()
{
return fmt::format(
"INSERT INTO {} ({}) ",
TableName(),
InsertColumnsRaw()
);
}
static NpcScaleGlobalBase NewEntity()
{
NpcScaleGlobalBase entry{};
entry.type = 0;
entry.level = 0;
entry.ac = 0;
entry.hp = 0;
entry.accuracy = 0;
entry.slow_mitigation = 0;
entry.attack = 0;
entry.strength = 0;
entry.stamina = 0;
entry.dexterity = 0;
entry.agility = 0;
entry.intelligence = 0;
entry.wisdom = 0;
entry.charisma = 0;
entry.magic_resist = 0;
entry.cold_resist = 0;
entry.fire_resist = 0;
entry.poison_resist = 0;
entry.disease_resist = 0;
entry.corruption_resist = 0;
entry.physical_resist = 0;
entry.min_dmg = 0;
entry.max_dmg = 0;
entry.hp_regen_rate = 0;
entry.attack_delay = 0;
entry.spell_scale = 100;
entry.heal_scale = 100;
entry.special_abilities = 0;
return entry;
}
static NpcScaleGlobalBase GetNpcScaleGlobalBaseEntry(
const std::vector<NpcScaleGlobalBase> &npc_scale_global_bases,
int npc_scale_global_base_id
)
{
for (auto &npc_scale_global_base : npc_scale_global_bases) {
if (npc_scale_global_base.level == npc_scale_global_base_id) {
return npc_scale_global_base;
}
}
return NewEntity();
}
static NpcScaleGlobalBase FindOne(
int npc_scale_global_base_id
)
{
auto results = content_db.QueryDatabase(
fmt::format(
"{} WHERE id = {} LIMIT 1",
BaseSelect(),
npc_scale_global_base_id
)
);
auto row = results.begin();
if (results.RowCount() == 1) {
NpcScaleGlobalBase entry{};
entry.type = atoi(row[0]);
entry.level = atoi(row[1]);
entry.ac = atoi(row[2]);
entry.hp = atoi(row[3]);
entry.accuracy = atoi(row[4]);
entry.slow_mitigation = atoi(row[5]);
entry.attack = atoi(row[6]);
entry.strength = atoi(row[7]);
entry.stamina = atoi(row[8]);
entry.dexterity = atoi(row[9]);
entry.agility = atoi(row[10]);
entry.intelligence = atoi(row[11]);
entry.wisdom = atoi(row[12]);
entry.charisma = atoi(row[13]);
entry.magic_resist = atoi(row[14]);
entry.cold_resist = atoi(row[15]);
entry.fire_resist = atoi(row[16]);
entry.poison_resist = atoi(row[17]);
entry.disease_resist = atoi(row[18]);
entry.corruption_resist = atoi(row[19]);
entry.physical_resist = atoi(row[20]);
entry.min_dmg = atoi(row[21]);
entry.max_dmg = atoi(row[22]);
entry.hp_regen_rate = atoi(row[23]);
entry.attack_delay = atoi(row[24]);
entry.spell_scale = atoi(row[25]);
entry.heal_scale = atoi(row[26]);
entry.special_abilities = row[27];
return entry;
}
return NewEntity();
}
static int DeleteOne(
int npc_scale_global_base_id
)
{
auto results = content_db.QueryDatabase(
fmt::format(
"DELETE FROM {} WHERE {} = {}",
TableName(),
PrimaryKey(),
npc_scale_global_base_id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int UpdateOne(
NpcScaleGlobalBase npc_scale_global_base_entry
)
{
std::vector<std::string> update_values;
auto columns = Columns();
update_values.push_back(columns[2] + " = " + std::to_string(npc_scale_global_base_entry.ac));
update_values.push_back(columns[3] + " = " + std::to_string(npc_scale_global_base_entry.hp));
update_values.push_back(columns[4] + " = " + std::to_string(npc_scale_global_base_entry.accuracy));
update_values.push_back(columns[5] + " = " + std::to_string(npc_scale_global_base_entry.slow_mitigation));
update_values.push_back(columns[6] + " = " + std::to_string(npc_scale_global_base_entry.attack));
update_values.push_back(columns[7] + " = " + std::to_string(npc_scale_global_base_entry.strength));
update_values.push_back(columns[8] + " = " + std::to_string(npc_scale_global_base_entry.stamina));
update_values.push_back(columns[9] + " = " + std::to_string(npc_scale_global_base_entry.dexterity));
update_values.push_back(columns[10] + " = " + std::to_string(npc_scale_global_base_entry.agility));
update_values.push_back(columns[11] + " = " + std::to_string(npc_scale_global_base_entry.intelligence));
update_values.push_back(columns[12] + " = " + std::to_string(npc_scale_global_base_entry.wisdom));
update_values.push_back(columns[13] + " = " + std::to_string(npc_scale_global_base_entry.charisma));
update_values.push_back(columns[14] + " = " + std::to_string(npc_scale_global_base_entry.magic_resist));
update_values.push_back(columns[15] + " = " + std::to_string(npc_scale_global_base_entry.cold_resist));
update_values.push_back(columns[16] + " = " + std::to_string(npc_scale_global_base_entry.fire_resist));
update_values.push_back(columns[17] + " = " + std::to_string(npc_scale_global_base_entry.poison_resist));
update_values.push_back(columns[18] + " = " + std::to_string(npc_scale_global_base_entry.disease_resist));
update_values.push_back(columns[19] + " = " + std::to_string(npc_scale_global_base_entry.corruption_resist));
update_values.push_back(columns[20] + " = " + std::to_string(npc_scale_global_base_entry.physical_resist));
update_values.push_back(columns[21] + " = " + std::to_string(npc_scale_global_base_entry.min_dmg));
update_values.push_back(columns[22] + " = " + std::to_string(npc_scale_global_base_entry.max_dmg));
update_values.push_back(columns[23] + " = " + std::to_string(npc_scale_global_base_entry.hp_regen_rate));
update_values.push_back(columns[24] + " = " + std::to_string(npc_scale_global_base_entry.attack_delay));
update_values.push_back(columns[25] + " = " + std::to_string(npc_scale_global_base_entry.spell_scale));
update_values.push_back(columns[26] + " = " + std::to_string(npc_scale_global_base_entry.heal_scale));
update_values.push_back(columns[27] + " = '" + EscapeString(npc_scale_global_base_entry.special_abilities) + "'");
auto results = content_db.QueryDatabase(
fmt::format(
"UPDATE {} SET {} WHERE {} = {}",
TableName(),
implode(", ", update_values),
PrimaryKey(),
npc_scale_global_base_entry.level
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static NpcScaleGlobalBase InsertOne(
NpcScaleGlobalBase npc_scale_global_base_entry
)
{
std::vector<std::string> insert_values;
insert_values.push_back(std::to_string(npc_scale_global_base_entry.ac));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.hp));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.accuracy));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.slow_mitigation));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.attack));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.strength));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.stamina));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.dexterity));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.agility));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.intelligence));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.wisdom));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.charisma));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.magic_resist));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.cold_resist));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.fire_resist));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.poison_resist));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.disease_resist));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.corruption_resist));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.physical_resist));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.min_dmg));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.max_dmg));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.hp_regen_rate));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.attack_delay));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.spell_scale));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.heal_scale));
insert_values.push_back("'" + EscapeString(npc_scale_global_base_entry.special_abilities) + "'");
auto results = content_db.QueryDatabase(
fmt::format(
"{} VALUES ({})",
BaseInsert(),
implode(",", insert_values)
)
);
if (results.Success()) {
npc_scale_global_base_entry.id = results.LastInsertedID();
return npc_scale_global_base_entry;
}
npc_scale_global_base_entry = InstanceListRepository::NewEntity();
return npc_scale_global_base_entry;
}
static int InsertMany(
std::vector<NpcScaleGlobalBase> npc_scale_global_base_entries
)
{
std::vector<std::string> insert_chunks;
for (auto &npc_scale_global_base_entry: npc_scale_global_base_entries) {
std::vector<std::string> insert_values;
insert_values.push_back(std::to_string(npc_scale_global_base_entry.ac));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.hp));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.accuracy));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.slow_mitigation));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.attack));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.strength));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.stamina));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.dexterity));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.agility));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.intelligence));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.wisdom));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.charisma));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.magic_resist));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.cold_resist));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.fire_resist));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.poison_resist));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.disease_resist));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.corruption_resist));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.physical_resist));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.min_dmg));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.max_dmg));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.hp_regen_rate));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.attack_delay));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.spell_scale));
insert_values.push_back(std::to_string(npc_scale_global_base_entry.heal_scale));
insert_values.push_back("'" + EscapeString(npc_scale_global_base_entry.special_abilities) + "'");
insert_chunks.push_back("(" + implode(",", insert_values) + ")");
}
std::vector<std::string> insert_values;
auto results = content_db.QueryDatabase(
fmt::format(
"{} VALUES {}",
BaseInsert(),
implode(",", insert_chunks)
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static std::vector<NpcScaleGlobalBase> All()
{
std::vector<NpcScaleGlobalBase> all_entries;
auto results = content_db.QueryDatabase(
fmt::format(
"{}",
BaseSelect()
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
NpcScaleGlobalBase entry{};
entry.type = atoi(row[0]);
entry.level = atoi(row[1]);
entry.ac = atoi(row[2]);
entry.hp = atoi(row[3]);
entry.accuracy = atoi(row[4]);
entry.slow_mitigation = atoi(row[5]);
entry.attack = atoi(row[6]);
entry.strength = atoi(row[7]);
entry.stamina = atoi(row[8]);
entry.dexterity = atoi(row[9]);
entry.agility = atoi(row[10]);
entry.intelligence = atoi(row[11]);
entry.wisdom = atoi(row[12]);
entry.charisma = atoi(row[13]);
entry.magic_resist = atoi(row[14]);
entry.cold_resist = atoi(row[15]);
entry.fire_resist = atoi(row[16]);
entry.poison_resist = atoi(row[17]);
entry.disease_resist = atoi(row[18]);
entry.corruption_resist = atoi(row[19]);
entry.physical_resist = atoi(row[20]);
entry.min_dmg = atoi(row[21]);
entry.max_dmg = atoi(row[22]);
entry.hp_regen_rate = atoi(row[23]);
entry.attack_delay = atoi(row[24]);
entry.spell_scale = atoi(row[25]);
entry.heal_scale = atoi(row[26]);
entry.special_abilities = row[27];
all_entries.push_back(entry);
}
return all_entries;
}
};
#endif //EQEMU_NPC_SCALE_GLOBAL_BASE_REPOSITORY_H