eqemu-server/zone/tribute.cpp
Mitch Freeman 91f5932c6d
[Feature] Add RoF2 Guild features (#3699)
* [Feature] Add additional Guild Features

This adds the following guild features and design pattern
- the existing guild system was used
- guild features are based on RoF2 within source with translaters used to converted between client differences
- backward compatible with Ti and UF, and allows for mixed client servers
- Guild Back for Ti and UF is based on RoF2 Permissions for banking if Guild Leader does not use Ti/UF
- Guild Ranks and Permissions are enabled.
- Guild Tributes are enabled.
- Event logging via rules for donating tribute items and plat
- Rules to limit Guild Tributes based on max level of server
- Rewrote guild communications to client using specific opcodes
-- Server no longer sends a guild member list on each zone
-- Guild window is updated when a member levels, rank changes, zone changes, banker/alt status using individual opcodes
-- When a member is removed or added to a guild, a single opcode is sent to each guild member
-- This reduces network traffic considerably

Known issues:
- Visual bug only. Guild Tributes window will display a 0 for level if tribute is above max level rule setting.
- Visual bug only. Guild Mgmt Window will not display an online member if the player has 'show offline' unchecked and a guild member zones within the Notes/Tribute tab.  This is resolved by selecting and de-selecting the 'Show Offline' checkbox.

* Updated RoF2 Guild Comms

Updated RoF2 Guild Comms
Update RoF2 Opcodes
Rewrote RoF2 Guild Communications using specific opcodes.
Added database changes - they are irreversible

* Formatting

* Update base_guild_members_repository.h

* Format GuildInfo

* Format GuildAction enum

* Formatting in clientlist

* quantity vs quantity

* desc vs description

* Format structs

* Inline struct values

* Formatting

* Formatting

* Formatting fixes

* Formatting items

* Formatting

* Formatting

* struct formatting updates

* Updated formatting

* Updated
- std:string items
- naming conventions
- magic numbers

* Repo refactors
Other formatting updates

* Remove test guild commands

* Updated #guild info command

* Add new repo methods for Neckolla ReplaceOne and ReplaceMany

* Fix guild_tributes repo

* Update database_update_manifest.cpp

* Phase 1 of final testing with RoF2 -> RoF2.
Next phase will be inter compatibility review

* Remove #guild testing commands

* Fix uf translator error
Rewrite LoadGuilds

* Use extended repository

* FIx guild window on member add

* LoadGuild Changes

* Update guild_base.cpp

* Few small fixes for display issue with UF

* Update guild_base.cpp

* Update guild_members_repository.h

* Update zoneserver.cpp

* Update guild.cpp

* Update entity.h

* Switch formatting

* Formatting

* Update worldserver.cpp

* Switch formatting

* Formatting switch statement

* Update guild.cpp

* Formatting in guild_base

* We don't need to validate m_db everywhere

* More formatting / spacing issues

* Switch format

* Update guild_base.cpp

* Fix an UF issue displaying incorrect guildtag as <>

* Updated several constants, fixed a few issues with Ti/UF and guild tributes not being removed or sent when a member is removed/disbands from a guild.

* Formatting and logging updates

* Fix for Loadguilds and permissions after repo updates.

* Cleanup unnecessary m_db checks

* Updated logging to use player_event_logs

* Updated to use the single opcodes for guild traffic for Ti/UF/RoF2.  Several enhancements for guild functionality for more reusable code and readability.

* Update to fix Demote Self and guild invites declining when option set to not accept guild invites

* Potential fix for guild notes/tribute display issues when client has 'Show Offline' unchecked.

* Updates to fox recent master changes

Updates to fix recent master changes

* Updates in response to comments

* Further Updates in response to comments

* Comment updates and refactor for SendAppearance functions

* Comment updates

* Update client spawn process for show guild name

Add show guild tag to default spawn process

* Update to use zone spawn packets for RoF2
Removed several unused functions as a result
Updated MemberRankUpdate to properly update guild_show on rank change.
Updated OP_GuildURLAndChannel opcode for UF/RoF2

* Cleanup of world changes
Created function for repetitive zonelist sendpackets to only booted zones
Re-Inserted accidental delete of scanclosemobs

* Fixes

* Further world cleanup

* Fix a few test guild bank cases for backward compat
Removed a duplicate db call
Fixed a fallthrough issue

* Update guild_mgr.cpp

* Cleanup

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-02-10 03:27:58 -06:00

886 lines
30 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/global_define.h"
#include "../common/eq_packet_structs.h"
#include "../common/features.h"
#include "../common/repositories/guild_tributes_repository.h"
#include "../common/guild_base.h"
#include "guild_mgr.h"
#include "worldserver.h"
#include "client.h"
#include <map>
#ifdef _WINDOWS
#include <winsock2.h>
#define snprintf _snprintf
#define vsnprintf _vsnprintf
#define strncasecmp _strnicmp
#define strcasecmp _stricmp
#else
#include <stdarg.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include "../common/unix.h"
#endif
/*
The server periodicly sends tribute timer updates to the client on live,
but I dont see a point to that right now, so I dont do it.
*/
extern WorldServer worldserver;
std::map<uint32, TributeData> tribute_list;
void Client::ToggleTribute(bool enabled) {
if(enabled) {
//make sure they have enough points to be activating this...
int r;
uint32 cost = 0;
uint32 level = GetLevel();
for (r = 0; r < EQ::invtype::TRIBUTE_SIZE; r++) {
uint32 tid = m_pp.tributes[r].tribute;
if(tid == TRIBUTE_NONE)
continue;
if(tribute_list.count(tid) != 1)
continue;
if(m_pp.tributes[r].tier >= MAX_TRIBUTE_TIERS) {
m_pp.tributes[r].tier = 0; //sanity check.
continue;
}
TributeData &d = tribute_list[tid];
TributeLevel_Struct &tier = d.tiers[m_pp.tributes[r].tier];
if(level < tier.level) {
Message(0, "You are not high enough level to activate this tribute!");
ToggleTribute(false);
continue;
}
cost += tier.cost;
}
if(cost > m_pp.tribute_points) {
Message(Chat::Red, "You do not have enough tribute points to activate your tribute!");
ToggleTribute(false);
return;
}
AddTributePoints(0-cost);
//reset their timer, since they just paid for a full duration
m_pp.tribute_time_remaining = Tribute_duration; //full duration
tribute_timer.Start(m_pp.tribute_time_remaining);
m_pp.tribute_active = 1;
} else {
m_pp.tribute_active = 0;
tribute_timer.Disable();
}
DoTributeUpdate();
}
void Client::DoTributeUpdate() {
EQApplicationPacket outapp(OP_TributeUpdate, sizeof(TributeInfo_Struct));
TributeInfo_Struct *tis = (TributeInfo_Struct *) outapp.pBuffer;
tis->active = m_pp.tribute_active ? 1 : 0;
tis->tribute_master_id = tribute_master_id; //Dont know what this is for
int r;
for (r = 0; r < EQ::invtype::TRIBUTE_SIZE; r++) {
if(m_pp.tributes[r].tribute != TRIBUTE_NONE) {
tis->tributes[r] = m_pp.tributes[r].tribute;
tis->tiers[r] = m_pp.tributes[r].tier;
} else {
tis->tributes[r] = TRIBUTE_NONE;
tis->tiers[r] = 0;
}
}
QueuePacket(&outapp);
SendTributeTimer();
if(m_pp.tribute_active) {
//send and equip tribute items...
for (r = 0; r < EQ::invtype::TRIBUTE_SIZE; r++) {
uint32 tid = m_pp.tributes[r].tribute;
if(tid == TRIBUTE_NONE) {
if (m_inv[EQ::invslot::TRIBUTE_BEGIN + r])
DeleteItemInInventory(EQ::invslot::TRIBUTE_BEGIN + r);
continue;
}
if(tribute_list.count(tid) != 1) {
if (m_inv[EQ::invslot::TRIBUTE_BEGIN + r])
DeleteItemInInventory(EQ::invslot::TRIBUTE_BEGIN + r);
continue;
}
//sanity check
if(m_pp.tributes[r].tier >= MAX_TRIBUTE_TIERS) {
if (m_inv[EQ::invslot::TRIBUTE_BEGIN + r])
DeleteItemInInventory(EQ::invslot::TRIBUTE_BEGIN + r);
m_pp.tributes[r].tier = 0;
continue;
}
TributeData &d = tribute_list[tid];
TributeLevel_Struct &tier = d.tiers[m_pp.tributes[r].tier];
uint32 item_id = tier.tribute_item_id;
//summon the item for them
const EQ::ItemInstance* inst = database.CreateItem(item_id, 1);
if(inst == nullptr)
continue;
PutItemInInventory(EQ::invslot::TRIBUTE_BEGIN + r, *inst);
SendItemPacket(EQ::invslot::TRIBUTE_BEGIN + r, inst, ItemPacketTributeItem);
safe_delete(inst);
}
} else {
//unequip tribute items...
for (r = 0; r < EQ::invtype::TRIBUTE_SIZE; r++) {
if (m_inv[EQ::invslot::TRIBUTE_BEGIN + r])
DeleteItemInInventory(EQ::invslot::TRIBUTE_BEGIN + r);
}
}
CalcBonuses();
}
void Client::SendTributeTimer() {
//update their timer.
EQApplicationPacket outapp2(OP_TributeTimer, sizeof(uint32));
uint32 *timeleft = (uint32 *) outapp2.pBuffer;
if(m_pp.tribute_active)
*timeleft = m_pp.tribute_time_remaining;
else
*timeleft = Tribute_duration; //full duration
QueuePacket(&outapp2);
}
void Client::ChangeTributeSettings(TributeInfo_Struct *t) {
int r;
for (r = 0; r < EQ::invtype::TRIBUTE_SIZE; r++) {
m_pp.tributes[r].tribute = TRIBUTE_NONE;
uint32 tid = t->tributes[r];
if(tid == TRIBUTE_NONE)
continue;
if(tribute_list.count(tid) != 1)
continue; //print a cheater warning?
TributeData &d = tribute_list[tid];
//make sure they chose a valid tier
if(t->tiers[r] >= d.tier_count)
continue; //print a cheater warning?
//might want to check required level, even though its checked before activate
m_pp.tributes[r].tribute = tid;
m_pp.tributes[r].tier = t->tiers[r];
}
DoTributeUpdate();
}
void Client::SendTributeDetails(uint32 client_id, uint32 tribute_id) {
if(tribute_list.count(tribute_id) != 1) {
LogError("Details request for invalid tribute [{}]", (unsigned long)tribute_id);
return;
}
TributeData &td = tribute_list[tribute_id];
int len = td.description.length();
EQApplicationPacket outapp(OP_SelectTribute, sizeof(SelectTributeReply_Struct)+len+1);
SelectTributeReply_Struct *t = (SelectTributeReply_Struct *) outapp.pBuffer;
t->client_id = client_id;
t->tribute_id = tribute_id;
memcpy(t->description, td.description.c_str(), len);
t->description[len] = '\0';
QueuePacket(&outapp);
}
//returns the number of points received from the tribute
int32 Client::TributeItem(uint32 slot, uint32 quantity) {
const EQ::ItemInstance*inst = m_inv[slot];
if(inst == nullptr)
return(0);
//figure out what its worth
int32 pts = inst->GetItem()->Favor;
if(pts < 1) {
Message(Chat::Red, "This item is worthless for favor.");
return(0);
}
/*
Make sure they have enough of them
and remove it from inventory
*/
if(inst->IsStackable()) {
if(inst->GetCharges() < (int32)quantity) //dont have enough....
return(0);
DeleteItemInInventory(slot, quantity);
} else {
quantity = 1;
DeleteItemInInventory(slot);
}
pts *= quantity;
/* Add the tribute value in points */
AddTributePoints(pts);
return(pts);
}
//returns the number of points received from the tribute
int32 Client::TributeMoney(uint32 platinum) {
if(!TakeMoneyFromPP(platinum * 1000)) {
Message(Chat::Red, "You do not have that much money!");
return(0);
}
/* Add the tribute value in points */
AddTributePoints(platinum);
return(platinum);
}
void Client::AddTributePoints(int32 ammount) {
EQApplicationPacket outapp(OP_TributePointUpdate, sizeof(TributePoint_Struct));
TributePoint_Struct *t = (TributePoint_Struct *) outapp.pBuffer;
//change the point values.
m_pp.tribute_points += ammount;
//career only tracks points earned, not spent.
if(ammount > 0)
m_pp.career_tribute_points += ammount;
//fill in the packet.
t->career_tribute_points = m_pp.career_tribute_points;
t->tribute_points = m_pp.tribute_points;
QueuePacket(&outapp);
}
void Client::SendTributes() {
std::map<uint32, TributeData>::iterator cur,end;
cur = tribute_list.begin();
end = tribute_list.end();
for(; cur != end; ++cur) {
if(cur->second.is_guild)
continue; //skip guild tributes here
int len = cur->second.name.length();
EQApplicationPacket outapp(OP_TributeInfo, sizeof(TributeAbility_Struct) + len + 1);
TributeAbility_Struct* tas = (TributeAbility_Struct*)outapp.pBuffer;
tas->tribute_id = htonl(cur->first);
tas->tier_count = htonl(cur->second.unknown);
//gotta copy over the data from tiers, and flip all the
//byte orders, no idea why its flipped here
uint32 r, c;
c = cur->second.tier_count;
TributeLevel_Struct *dest = tas->tiers;
TributeLevel_Struct *src = cur->second.tiers;
for(r = 0; r < c; r++, dest++, src++) {
dest->cost = htonl(src->cost);
dest->level = htonl(src->level);
dest->tribute_item_id = htonl(src->tribute_item_id);
}
memcpy(tas->name, cur->second.name.c_str(), len);
tas->name[len] = '\0';
QueuePacket(&outapp);
}
}
bool ZoneDatabase::LoadTributes() {
TributeData tributeData;
memset(&tributeData.tiers, 0, sizeof(tributeData.tiers));
tributeData.tier_count = 0;
tribute_list.clear();
const std::string query = "SELECT id, name, descr, unknown, isguild FROM tributes";
auto results = QueryDatabase(query);
if (!results.Success()) {
return false;
}
for (auto row = results.begin(); row != results.end(); ++row) {
uint32 id = Strings::ToUnsignedInt(row[0]);
tributeData.name = row[1];
tributeData.description = row[2];
tributeData.unknown = strtoul(row[3], nullptr, 10);
tributeData.is_guild = atol(row[4]) == 0? false: true;
tribute_list[id] = tributeData;
}
LogInfo("Loaded [{}] tributes", Strings::Commify(results.RowCount()));
const std::string query2 = "SELECT tribute_id, level, cost, item_id FROM tribute_levels ORDER BY tribute_id, level";
results = QueryDatabase(query2);
if (!results.Success()) {
return false;
}
for (auto row = results.begin(); row != results.end(); ++row) {
uint32 id = Strings::ToUnsignedInt(row[0]);
if (tribute_list.count(id) != 1) {
LogError("Error in LoadTributes: unknown tribute [{}] in tribute_levels", (unsigned long) id);
continue;
}
TributeData &cur = tribute_list[id];
if (cur.tier_count >= MAX_TRIBUTE_TIERS) {
LogError("Error in LoadTributes: on tribute [{}]: more tiers defined than permitted", (unsigned long) id);
continue;
}
TributeLevel_Struct &s = cur.tiers[cur.tier_count];
s.level = Strings::ToUnsignedInt(row[1]);
s.cost = Strings::ToUnsignedInt(row[2]);
s.tribute_item_id = Strings::ToUnsignedInt(row[3]);
cur.tier_count++;
}
LogInfo("Loaded [{}] tribute levels", Strings::Commify(results.RowCount()));
return true;
}
void Client::SendGuildTributes()
{
for (auto const& t : tribute_list) {
if (!t.second.is_guild)
continue; //skip non guild tributes here
//guild tribute has an unknown uint32 at its begining, guild ID?
int len = t.second.name.length() + 1;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_SendGuildTributes, sizeof(GuildTributeAbility_Struct) + len);
GuildTributeAbility_Struct* gtas = (GuildTributeAbility_Struct*)outapp->pBuffer;
auto tier_count = t.second.tier_count;
for (int ti = 0; ti < t.second.tier_count; ti++) {
if (RuleB(Guild, UseCharacterMaxLevelForGuildTributes) && t.second.tiers[ti].level > RuleI(Character, MaxLevel)) {
tier_count -= 1;
continue;
}
gtas->guild_id = GuildID();
gtas->ability.tier_count = htonl(tier_count);
gtas->ability.tribute_id = htonl(t.first);
gtas->ability.tiers[ti].cost = htonl(t.second.tiers[ti].cost);
gtas->ability.tiers[ti].tribute_item_id = htonl(t.second.tiers[ti].tribute_item_id);
gtas->ability.tiers[ti].level = htonl(t.second.tiers[ti].level);
}
strcpy(gtas->ability.name, t.second.name.data());
FastQueuePacket(&outapp);
}
}
void Client::SendGuildTributeDetails(uint32 tribute_id, uint32 tier)
{
if (tribute_list.count(tribute_id) != 1) {
LogGuilds("Details request for invalid tribute [{}]", tribute_id);
return;
}
TributeData& td = tribute_list[tribute_id];
int len = td.description.length();
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GuildSelectTribute, sizeof(GuildTributeSelectReply_Struct) + len + 1);
GuildTributeSelectReply_Struct* t = (GuildTributeSelectReply_Struct*)outapp->pBuffer;
t->tribute_id = tribute_id;
t->tier = tier;
t->tribute_id2 = tribute_id;
strncpy(&t->description, td.description.c_str(), len);
QueuePacket(outapp);
safe_delete(outapp);
}
void Client::DoGuildTributeUpdate()
{
LogTribute("DoGuildTributeUpdate");
auto guild = guild_mgr.GetGuildByGuildID(GuildID());
if (guild && guild->tribute.enabled && GuildTributeOptIn()) {
TributeData& d1 = tribute_list[guild->tribute.id_1];
uint32 item_id1 = d1.tiers[guild->tribute.id_1_tier].tribute_item_id;
TributeData& d2 = tribute_list[guild->tribute.id_2];
uint32 item_id2 = d2.tiers[guild->tribute.id_2_tier].tribute_item_id;
if (item_id1) {
LogGuilds("Guild Tribute Item 1 is {}", item_id1);
const EQ::ItemInstance* inst = database.CreateItem(item_id1, 1);
if (!inst) {
LogGuilds("Guild Tribute Item 1 was not found. {}", item_id1);
return;
}
auto inst_level = d1.tiers[guild->tribute.id_1_tier].level;
if (m_inv[EQ::invslot::GUILD_TRIBUTE_BEGIN]) {
LogGuilds("Guild Tribute DELETE Item in Slot 450");
DeleteItemInInventory(EQ::invslot::GUILD_TRIBUTE_BEGIN);
}
if ((RuleB(Guild,UseCharacterMaxLevelForGuildTributes) && RuleI(Character, MaxLevel) >= inst_level && GetLevel() >= inst_level) ||
!RuleB(Guild, UseCharacterMaxLevelForGuildTributes)) {
PutItemInInventory(EQ::invslot::GUILD_TRIBUTE_BEGIN, *inst);
SendItemPacket(EQ::invslot::GUILD_TRIBUTE_BEGIN, inst, ItemPacketGuildTribute);
}
safe_delete(inst);
}
if (item_id2) {
LogInfo("Guild Tribute Item 2 is {}", item_id2);
const EQ::ItemInstance* inst = database.CreateItem(item_id2, 1);
if (!inst) {
LogGuilds("Guild Tribute Item 1 was not found. {}", item_id2);
return;
}
auto inst_level = d2.tiers[guild->tribute.id_2_tier].level;
if (m_inv[EQ::invslot::GUILD_TRIBUTE_BEGIN + 1]) {
DeleteItemInInventory(EQ::invslot::GUILD_TRIBUTE_BEGIN + 1);
LogGuilds("Guild Tribute DELETE Item in Slot 451");
}
if ((RuleB(Guild, UseCharacterMaxLevelForGuildTributes) && RuleI(Character, MaxLevel) >= inst_level && GetLevel() >= inst_level) ||
!RuleB(Guild, UseCharacterMaxLevelForGuildTributes)) {
PutItemInInventory(EQ::invslot::GUILD_TRIBUTE_BEGIN + 1, *inst);
SendItemPacket(EQ::invslot::GUILD_TRIBUTE_BEGIN + 1, inst, ItemPacketGuildTribute);
}
safe_delete(inst);
}
}
else {
if (m_inv[EQ::invslot::GUILD_TRIBUTE_BEGIN]) {
DeleteItemInInventory(EQ::invslot::GUILD_TRIBUTE_BEGIN);
}
if (m_inv[EQ::invslot::GUILD_TRIBUTE_BEGIN + 1]) {
DeleteItemInInventory(EQ::invslot::GUILD_TRIBUTE_BEGIN + 1);
}
}
CalcBonuses();
}
void Client::SendGuildActiveTributes(uint32 guild_id)
{
auto guild = guild_mgr.GetGuildByGuildID(guild_id);
auto outapp = new EQApplicationPacket(OP_GuildSendActiveTributes, sizeof(GuildTributeSendActive_Struct));
auto gtsa = (GuildTributeSendActive_Struct *) outapp->pBuffer;
if (guild) {
gtsa->guild_favor = guild->tribute.favor;
gtsa->tribute_timer = guild->tribute.time_remaining;
gtsa->tribute_enabled = guild->tribute.enabled;
gtsa->tribute_id_1 = guild->tribute.id_1;
gtsa->tribute_id_1_tier = guild->tribute.id_1_tier;
gtsa->tribute_id_2 = guild->tribute.id_2;
gtsa->tribute_id_2_tier = guild->tribute.id_2_tier;
}
else {
gtsa->guild_favor = 0;
gtsa->tribute_timer = 0;
gtsa->tribute_enabled = 0;
gtsa->tribute_id_1 = 0xffffffff;
gtsa->tribute_id_1_tier = 0;
gtsa->tribute_id_2 = 0xffffffff;
gtsa->tribute_id_2_tier = 0;
}
QueuePacket(outapp);
safe_delete(outapp)
}
void Client::SendGuildFavorAndTimer(uint32 guild_id)
{
auto guild = guild_mgr.GetGuildByGuildID(guild_id);
if (guild) {
auto outapp = new EQApplicationPacket(OP_GuildTributeFavorAndTimer, sizeof(GuildTributeFavorTimer_Struct));
auto gtsa = (GuildTributeFavorTimer_Struct *) outapp->pBuffer;
gtsa->guild_favor = guild->tribute.favor;
gtsa->tribute_timer = guild->tribute.time_remaining;
gtsa->trophy_timer = 0; //not yet implemented
QueuePacket(outapp);
safe_delete(outapp);
}
}
void Client::SendGuildTributeOptInToggle(const GuildTributeMemberToggle* in)
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GuildOptInOut, sizeof(GuildTributeOptInOutReply_Struct));
GuildTributeOptInOutReply_Struct* data = (GuildTributeOptInOutReply_Struct*)outapp->pBuffer;
strncpy(data->player_name, in->player_name, 64);
data->guild_id = in->guild_id;
data->no_donations = in->no_donations;
data->tribute_toggle = in->tribute_toggle;
data->tribute_trophy_toggle = 0; //not yet implemented
data->time = time(nullptr);
data->command = in->command;
QueuePacket(outapp);
safe_delete(outapp);
}
void Client::RequestGuildActiveTributes(uint32 guild_id)
{
auto sp = new ServerPacket(ServerOP_RequestGuildActiveTributes, sizeof(GuildTributeUpdate));
auto data = (GuildTributeUpdate *) sp->pBuffer;
data->guild_id = GuildID();
worldserver.SendPacket(sp);
safe_delete(sp);
}
void Client::RequestGuildFavorAndTimer(uint32 guild_id)
{
auto sp = new ServerPacket(ServerOP_RequestGuildFavorAndTimer, sizeof(GuildTributeUpdate));
auto data = (GuildTributeUpdate *) sp->pBuffer;
data->guild_id = GuildID();
worldserver.SendPacket(sp);
safe_delete(sp);
}
void Client::SendGuildTributeDonateItemReply(GuildTributeDonateItemRequest_Struct* in, uint32 favor) {
auto outapp = new EQApplicationPacket(OP_GuildTributeDonateItem, sizeof(GuildTributeDonateItemReply_Struct));
auto out = (GuildTributeDonateItemReply_Struct*)outapp->pBuffer;
out->type = in->type;
out->slot = in->slot;
out->aug_index = in->aug_index;
out->sub_index = in->sub_index;
out->quantity = in->quantity;
out->unknown10 = in->unknown10;
out->unknown20 = in->unknown20;
out->favor = favor;
QueuePacket(outapp);
safe_delete(outapp);
}
void Client::SendGuildTributeDonatePlatReply(GuildTributeDonatePlatRequest_Struct* in, uint32 favor) {
auto outapp = new EQApplicationPacket(OP_GuildTributeDonatePlat, sizeof(GuildTributeDonatePlatReply_Struct));
auto out = (GuildTributeDonatePlatReply_Struct*)outapp->pBuffer;
out->favor = favor;
out->quantity = in->quantity;
QueuePacket(outapp);
safe_delete(outapp)
}
/*
64.37.149.6:1353 == server
66.90.221.245:3173 == client
84 01 00 00 == NPC ID of tribute master
08 0B 00 00 == Client ID
[64.37.149.6:1353 ->
2004/08/19 04:09:07 GMT: 66.90.221.245:3173]
2004/08/19 04:09:07 GMT: Child Packet:
[OPCode: OP_Tribute] [Raw OPCode: OP_Tribute] [Size: 144]
0: 00 00 00 00 00 00 00 05 - 00 00 00 14 00 00 DB EC | ................
16: 00 00 00 05 00 00 00 1E - 00 00 DB ED 00 00 00 0C | ................
32: 00 00 00 28 00 00 DB EE - 00 00 00 14 00 00 00 32 | ...(...........2
48: 00 00 DB EF 00 00 00 1D - 00 00 00 3C 00 00 DB F0 | ...........<....
64: 00 00 00 25 00 00 00 00 - 00 00 00 00 00 00 00 00 | ...%............
80: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
96: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
112: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
128: 41 75 72 61 20 6F 66 20 - 43 6C 61 72 69 74 79 00 | Aura of Clarity.
... many of those ...
2004/08/19 04:09:20 GMT: OPCode OP_StartTribute [Raw OPCode: OP_StartTribute] [Size: 12]
[66.90.221.245:3173 ->
2004/08/19 04:09:20 GMT: 64.37.149.6:1353]
0: 08 0B 00 00 84 01 00 00 - A9 E1 94 42 | ...........B
2004/08/19 04:09:20 GMT: OPCode 0x02f2 [Raw OPCode: 0x72f2] [Size: 0] [Compressed Size: 65]
[64.37.149.6:1353 ->
2004/08/19 04:09:20 GMT: 66.90.221.245:3173]
[Packet is compressed]
[Packet is encrypted]
[Packet is packed]
2004/08/19 04:09:20 GMT: Child Packet:
[OPCode: 0x02f2] [Raw OPCode: 0x02f2] [Size: 48]
0: 00 00 00 00 FF FF FF FF - FF FF FF FF FF FF FF FF | ................
16: FF FF FF FF FF FF FF FF - 00 00 00 00 00 00 00 00 | ................
32: 00 00 00 00 00 00 00 00 - 00 00 00 00 FF FF FF FF | ................
2004/08/19 04:09:20 GMT: Child Packet:
[OPCode: 0x02f8] [Raw OPCode: 0x02f8] [Size: 4]
0: C0 27 09 00 | .'..
2004/08/19 04:09:20 GMT: Child Packet:
[OPCode: OP_StartTribute] [Raw OPCode: OP_StartTribute] [Size: 12]
0: 08 0B 00 00 84 01 00 00 - 01 00 00 00 | ............
2004/08/19 04:09:23 GMT: OPCode OP_SelectTribute [Raw OPCode: OP_SelectTribute] [Size: 12]
[66.90.221.245:3173 ->
2004/08/19 04:09:23 GMT: 64.37.149.6:1353]
0: 01 00 00 00 04 00 00 00 - E3 00 00 00 | ............
2004/08/19 04:09:23 GMT: Child Packet:
[OPCode: OP_SelectTribute] [Raw OPCode: OP_SelectTribute] [Size: 100]
0: 01 00 00 00 04 00 00 00 - 4F 75 72 20 67 72 65 61 | ........Our grea
16: 74 65 73 74 20 77 61 72 - 72 69 6F 72 73 20 66 6F | test warriors fo
32: 63 75 73 20 74 6F 20 69 - 6E 63 72 65 61 73 65 20 | cus to increase
48: 79 6F 75 72 20 73 74 72 - 65 6E 67 74 68 2E 3C 62 | your strength.<b
64: 72 3E 42 65 6E 65 66 69 - 74 20 2D 3C 62 72 3E 32 | r>Benefit -<br>2
80: 20 53 74 72 65 6E 67 74 - 68 20 70 65 72 20 74 69 | Strength per ti
96: 65 72 2E 00 | er..
2004/08/19 04:09:28 GMT: OPCode OP_SelectTribute [Raw OPCode: OP_SelectTribute] [Size: 12]
[66.90.221.245:3173 ->
2004/08/19 04:09:28 GMT: 64.37.149.6:1353]
0: 01 00 00 00 17 00 00 00 - E3 00 00 00 | ............
2004/08/19 04:09:29 GMT: OPCode OP_SelectTribute [Raw OPCode: 0x72f7] [Size: 0] [Compressed Size: 205]
[64.37.149.6:1353 ->
2004/08/19 04:09:29 GMT: 66.90.221.245:3173]
[Packet is compressed]
[Packet is encrypted]
[Packet is packed]
2004/08/19 04:09:29 GMT: Child Packet:
[OPCode: OP_SelectTribute] [Raw OPCode: OP_SelectTribute] [Size: 232]
0: 01 00 00 00 17 00 00 00 - 54 68 65 20 63 68 61 72 | ........The char
16: 69 74 61 62 6C 65 20 74 - 61 6C 65 73 20 6F 66 20 | itable tales of
32: 61 20 74 61 6C 65 6E 74 - 65 64 20 70 6F 65 74 20 | a talented poet
48: 6C 65 6E 64 20 65 66 66 - 69 63 69 65 6E 63 79 20 | lend efficiency
64: 74 6F 20 79 6F 75 72 20 - 62 65 6E 65 66 69 63 69 | to your benefici
80: 61 6C 20 73 70 65 6C 6C - 73 2E 3C 62 72 3E 42 65 | al spells.<br>Be
96: 6E 65 66 69 74 20 2D 3C - 62 72 3E 54 69 65 72 20 | nefit -<br>Tier
112: 31 3A 20 45 6E 68 61 6E - 63 65 6D 65 6E 74 20 48 | 1: Enhancement H
128: 61 73 74 65 20 49 3C 62 - 72 3E 54 69 65 72 20 32 | aste I<br>Tier 2
144: 3A 20 45 6E 68 61 6E 63 - 65 6D 65 6E 74 20 48 61 | : Enhancement Ha
160: 73 74 65 20 49 49 3C 62 - 72 3E 54 69 65 72 20 33 | ste II<br>Tier 3
176: 3A 20 45 6E 68 61 6E 63 - 65 6D 65 6E 74 20 48 61 | : Enhancement Ha
192: 73 74 65 20 49 49 49 3C - 62 72 3E 54 69 65 72 20 | ste III<br>Tier
208: 34 3A 20 45 6E 68 61 6E - 63 65 6D 65 6E 74 20 48 | 4: Enhancement H
224: 61 73 74 65 20 49 56 00 | aste IV.
Donating shoulderpads:
2004/08/19 04:09:50 GMT: OPCode 0x02f3 [Raw OPCode: 0x02f3] [Size: 16]
[66.90.221.245:3173 ->
2004/08/19 04:09:50 GMT: 64.37.149.6:1353]
0: 1D 00 00 00 01 00 00 00 - 84 01 00 00 60 A9 D9 32 | ............`..2
[64.37.149.6:1353 ->
2004/08/19 04:09:50 GMT: 66.90.221.245:3173]
2004/08/19 04:09:50 GMT: Child Packet:
[OPCode: 0x02f3] [Raw OPCode: 0x02f3] [Size: 16]
0: 1D 00 00 00 01 00 00 00 - 84 01 00 00 02 00 00 00 | ................
2004/08/19 04:09:50 GMT: Child Packet:
[OPCode: 0x02f4] [Raw OPCode: 0x02f4] [Size: 16]
0: 02 00 00 00 00 00 00 00 - 02 00 00 00 00 00 00 00 | ................
Donating Platinum:
2004/08/19 04:10:34 GMT: OPCode 0x02fe [Raw OPCode: 0x02fe] [Size: 12]
[66.90.221.245:3173 ->
2004/08/19 04:10:34 GMT: 64.37.149.6:1353]
0: 12 00 00 00 84 01 00 00 - 5F A6 E7 77 | ........_..w
[64.37.149.6:1353 ->
2004/08/19 04:10:34 GMT: 66.90.221.245:3173]
2004/08/19 04:10:34 GMT: Child Packet:
[OPCode: 0x02fe] [Raw OPCode: 0x02fe] [Size: 12]
0: 12 00 00 00 84 01 00 00 - 12 00 00 00 | ............
2004/08/19 04:10:34 GMT: Child Packet:
[OPCode: 0x02f4] [Raw OPCode: 0x02f4] [Size: 16]
0: 14 00 00 00 00 00 00 00 - 14 00 00 00 00 00 00 00 | ................
Upgrading:
2004/08/19 04:10:37 GMT: OPCode OP_SelectTribute [Raw OPCode: OP_SelectTribute] [Size: 12]
[66.90.221.245:3173 ->
2004/08/19 04:10:37 GMT: 64.37.149.6:1353]
0: 01 00 00 00 28 00 00 00 - E3 00 00 00 | ....(.......
server -> client
2004/08/19 04:10:38 GMT: Child Packet:
[OPCode: OP_SelectTribute] [Raw OPCode: OP_SelectTribute] [Size: 128]
0: 01 00 00 00 28 00 00 00 - 4F 75 72 20 68 65 61 6C | ....(...Our heal
16: 65 72 73 20 67 69 76 65 - 20 79 6F 75 20 61 6E 20 | ers give you an
32: 61 6E 74 69 62 6F 64 79 - 2C 20 77 68 69 63 68 20 | antibody, which
48: 68 65 6C 70 73 20 70 72 - 6F 74 65 63 74 20 79 6F | helps protect yo
64: 75 20 66 72 6F 6D 20 64 - 69 73 65 61 73 65 73 2E | u from diseases.
80: 3C 62 72 3E 42 65 6E 65 - 66 69 74 20 2D 3C 62 72 | <br>Benefit -<br
96: 3E 35 20 44 69 73 65 61 - 73 65 20 52 65 73 69 73 | >5 Disease Resis
112: 74 61 6E 63 65 20 70 65 - 72 20 74 69 65 72 2E 00 | tance per tier..
request tribute
2004/08/19 04:10:49 GMT: OPCode 0x02f2 [Raw OPCode: 0x02f2] [Size: 48]
[66.90.221.245:3173 ->
2004/08/19 04:10:49 GMT: 64.37.149.6:1353]
0: A1 F9 41 00 28 00 00 00 - FF FF FF FF FF FF FF FF | ..A.(...........
16: FF FF FF FF FF FF FF FF - 00 00 00 00 00 00 00 00 | ................
32: 00 00 00 00 00 00 00 00 - 00 00 00 00 84 01 00 00 | ................
2004/08/19 04:10:49 GMT: OPCode 0x02fa [Raw OPCode: 0x02fa] [Size: 12]
[66.90.221.245:3173 ->
2004/08/19 04:10:49 GMT: 64.37.149.6:1353]
0: 08 0B 00 00 84 01 00 00 - F4 DE 12 00 | ............
ack tribute
[64.37.149.6:1353 ->
2004/08/19 04:10:50 GMT: 66.90.221.245:3173]
2004/08/19 04:10:50 GMT: Child Packet:
[OPCode: 0x02f2] [Raw OPCode: 0x02f2] [Size: 48]
0: 00 00 00 00 28 00 00 00 - FF FF FF FF FF FF FF FF | ....(...........
16: FF FF FF FF FF FF FF FF - 00 00 00 00 00 00 00 00 | ................
32: 00 00 00 00 00 00 00 00 - 00 00 00 00 FF FF FF FF | ................
Activate Tribute:
2004/08/19 04:11:05 GMT: OPCode 0x0365 [Raw OPCode: 0x0365] [Size: 4]
[CLIENT:3173 ->
2004/08/19 04:11:05 GMT: SERVER:1353]
0: 01 00 00 00 | ....
[64.37.149.6:1353 ->
2004/08/19 04:11:05 GMT: 66.90.221.245:3173]
2004/08/19 04:11:05 GMT: Child Packet:
[OPCode: 0x02f8] [Raw OPCode: 0x02f8] [Size: 4]
0: C0 27 09 00 | .'..
2004/08/19 04:11:05 GMT: Child Packet:
[OPCode: 0x02f4] [Raw OPCode: 0x02f4] [Size: 16]
0: 0D 00 00 00 00 00 00 00 - 14 00 00 00 00 00 00 00 | ................
2004/08/19 04:11:05 GMT: Child Packet:
[OPCode: 0x02f2] [Raw OPCode: 0x02f2] [Size: 48]
0: 01 00 00 00 28 00 00 00 - FF FF FF FF FF FF FF FF | ....(...........
16: FF FF FF FF FF FF FF FF - 00 00 00 00 00 00 00 00 | ................
32: 00 00 00 00 00 00 00 00 - 00 00 00 00 FF FF FF FF | ................
2004/08/19 04:11:05 GMT: Child Packet:
[OPCode: OP_ItemPacket] [Raw OPCode: OP_ItemPacket] [Size: 350]
0: 6C 00 00 00 31 7C 30 7C - 34 30 30 7C 30 7C 30 7C | l...1|0|400|0|0|
16: 31 30 39 32 36 36 32 7C - 30 7C 2D 31 7C 22 30 7C | 1092662|0|-1|"0|
32: 52 65 73 69 73 74 20 44 - 69 73 65 61 73 65 20 35 | Resist Disease 5
48: 20 42 65 6E 65 66 69 74 - 7C 52 65 73 69 73 74 20 | Benefit|Resist
64: 44 69 73 65 61 73 65 20 - 35 20 42 65 6E 65 66 69 | Disease 5 Benefi
80: 74 7C 30 7C 35 36 34 36 - 35 7C 30 7C 32 35 35 7C | t|0|56465|0|255|
96: 32 35 35 7C 30 7C 30 7C - 31 7C 39 34 37 7C 2D 31 | 255|0|0|1|947|-1
112: 7C 30 7C 31 7C 30 7C 30 - 7C 35 7C 30 7C 30 7C 30 | |0|1|0|0|5|0|0|0
128: 7C 30 7C 30 7C 30 7C 30 - 7C 30 7C 30 7C 30 7C 30 | |0|0|0|0|0|0|0|0
144: 7C 30 7C 30 7C 30 7C 30 - 7C 30 7C 30 7C 30 7C 30 | |0|0|0|0|0|0|0|0
160: 7C 30 7C 30 7C 30 7C 30 - 7C 30 7C 30 7C 30 7C 30 | |0|0|0|0|0|0|0|0
176: 7C 30 7C 30 7C 30 7C 30 - 7C 30 7C 30 7C 30 7C 30 | |0|0|0|0|0|0|0|0
192: 7C 30 7C 30 7C 30 7C 2D - 31 7C 2D 31 7C 30 7C 30 | |0|0|0|-1|-1|0|0
208: 7C 31 2E 30 30 30 30 30 - 30 7C 30 7C 30 7C 30 7C | |1.000000|0|0|0|
224: 30 7C 2D 31 7C 30 7C 30 - 7C 30 7C 30 7C 30 7C 30 | 0|-1|0|0|0|0|0|0
240: 7C 30 7C 30 7C 30 7C 30 - 7C 30 7C 30 7C 30 7C 30 | |0|0|0|0|0|0|0|0
256: 7C 30 7C 30 7C 30 7C 30 - 7C 7C 30 7C 30 7C 30 7C | |0|0|0|0||0|0|0|
272: 30 7C 30 7C 30 7C 30 7C - 30 7C 30 7C 30 7C 30 7C | 0|0|0|0|0|0|0|0|
288: 30 7C 30 7C 30 7C 30 7C - 7C 30 7C 30 7C 31 7C 30 | 0|0|0|0||0|0|1|0
304: 7C 30 7C 30 7C 30 7C 30 - 7C 30 7C 30 7C 30 7C 30 | |0|0|0|0|0|0|0|0
320: 7C 30 7C 30 7C 30 7C 30 - 7C 2D 31 7C 30 7C 30 7C | |0|0|0|0|-1|0|0|
336: 2D 31 22 7C 7C 7C 7C 7C - 7C 7C 7C 7C 7C 00 | -1"||||||||||.
Deactivate Tribute:
2004/08/19 04:11:08 GMT: OPCode 0x0365 [Raw OPCode: 0x0365] [Size: 4]
[CLIENT:3173 ->
2004/08/19 04:11:08 GMT: SERVER:1353]
0: 00 00 00 00 | ....
[64.37.149.6:1353 ->
2004/08/19 04:11:09 GMT: 66.90.221.245:3173]
[Packet is compressed]
[Packet is encrypted]
[Packet is packed]
2004/08/19 04:11:09 GMT: Child Packet:
[OPCode: 0x02f2] [Raw OPCode: 0x02f2] [Size: 48]
0: 00 00 00 00 28 00 00 00 - FF FF FF FF FF FF FF FF | ....(...........
16: FF FF FF FF FF FF FF FF - 00 00 00 00 00 00 00 00 | ................
32: 00 00 00 00 00 00 00 00 - 00 00 00 00 FF FF FF FF | ................
2004/08/19 04:11:09 GMT: Child Packet:
[OPCode: 0x02f8] [Raw OPCode: 0x02f8] [Size: 4]
0: C0 27 09 00 | .'..
*/