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Add static expedition methods to add or remove character lockouts Add CreateLockout static helper to ExpeditionLockoutTimer Refactor existing character lockout removal to allow removal of lockouts for offline characters (was only used by #dz lockouts remove command) Fix #dz list member count
552 lines
16 KiB
C++
552 lines
16 KiB
C++
/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include "expedition.h"
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#include "clientlist.h"
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#include "cliententry.h"
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#include "zonelist.h"
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#include "zoneserver.h"
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#include "worlddb.h"
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#include "../common/servertalk.h"
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#include "../common/string_util.h"
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ExpeditionCache expedition_cache;
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extern ClientList client_list;
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extern ZSList zoneserver_list;
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Expedition::Expedition(
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uint32_t expedition_id, uint32_t instance_id, uint32_t dz_zone_id,
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uint32_t start_time, uint32_t duration
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) :
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m_expedition_id(expedition_id),
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m_dz_instance_id(instance_id),
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m_dz_zone_id(dz_zone_id),
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m_start_time(std::chrono::system_clock::from_time_t(start_time)),
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m_duration(duration)
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{
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m_expire_time = m_start_time + m_duration;
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}
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void Expedition::SendZonesExpeditionDeleted()
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{
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uint32_t pack_size = sizeof(ServerExpeditionID_Struct);
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auto pack = std::unique_ptr<ServerPacket>(new ServerPacket(ServerOP_ExpeditionDeleted, pack_size));
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auto buf = reinterpret_cast<ServerExpeditionID_Struct*>(pack->pBuffer);
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buf->expedition_id = GetID();
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zoneserver_list.SendPacket(pack.get());
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}
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void Expedition::SendZonesDurationUpdate()
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{
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uint32_t packsize = sizeof(ServerExpeditionUpdateDuration_Struct);
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auto pack = std::unique_ptr<ServerPacket>(new ServerPacket(ServerOP_ExpeditionDzDuration, packsize));
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auto packbuf = reinterpret_cast<ServerExpeditionUpdateDuration_Struct*>(pack->pBuffer);
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packbuf->expedition_id = GetID();
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packbuf->new_duration_seconds = static_cast<uint32_t>(m_duration.count());
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zoneserver_list.SendPacket(pack.get());
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}
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void Expedition::UpdateDzSecondsRemaining(uint32_t seconds_remaining)
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{
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auto now = std::chrono::system_clock::now();
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auto update_time = std::chrono::seconds(seconds_remaining);
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auto current_remaining = m_expire_time - now;
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if (current_remaining > update_time) // reduce only
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{
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LogExpeditionsDetail(
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"Updating expedition [{}] dz instance [{}] seconds remaining to [{}]s",
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GetID(), GetInstanceID(), seconds_remaining
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);
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// preserve original start time and adjust duration instead
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m_expire_time = now + update_time;
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m_duration = std::chrono::duration_cast<std::chrono::seconds>(m_expire_time - m_start_time);
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ExpeditionDatabase::UpdateDzDuration(GetInstanceID(), static_cast<uint32_t>(m_duration.count()));
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// update zone level caches and update the actual dz instance's timer
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SendZonesDurationUpdate();
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}
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}
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void ExpeditionCache::LoadActiveExpeditions()
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{
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BenchTimer benchmark;
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m_expeditions = ExpeditionDatabase::LoadExpeditions();
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auto elapsed = benchmark.elapsed();
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LogExpeditions("World caching [{}] expeditions took {}s", m_expeditions.size(), elapsed);
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}
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void ExpeditionCache::AddExpedition(uint32_t expedition_id)
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{
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if (expedition_id == 0)
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{
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return;
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}
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auto expedition = ExpeditionDatabase::LoadExpedition(expedition_id);
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if (expedition.GetID() == expedition_id)
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{
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auto it = std::find_if(m_expeditions.begin(), m_expeditions.end(), [&](const Expedition& expedition) {
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return expedition.GetID() == expedition_id;
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});
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if (it == m_expeditions.end())
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{
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m_expeditions.emplace_back(expedition);
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}
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}
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}
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void ExpeditionCache::RemoveExpedition(uint32_t expedition_id)
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{
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m_expeditions.erase(std::remove_if(m_expeditions.begin(), m_expeditions.end(),
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[&](const Expedition& expedition) {
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return expedition.GetID() == expedition_id;
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}
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), m_expeditions.end());
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}
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void ExpeditionCache::MemberChange(uint32_t expedition_id, uint32_t character_id, bool remove)
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{
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auto it = std::find_if(m_expeditions.begin(), m_expeditions.end(), [&](const Expedition& expedition) {
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return expedition.GetID() == expedition_id;
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});
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if (it != m_expeditions.end())
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{
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if (remove) {
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it->RemoveMember(character_id);
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} else {
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it->AddMember(character_id);
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}
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}
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}
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void ExpeditionCache::RemoveAllMembers(uint32_t expedition_id)
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{
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auto it = std::find_if(m_expeditions.begin(), m_expeditions.end(), [&](const Expedition& expedition) {
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return expedition.GetID() == expedition_id;
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});
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if (it != m_expeditions.end())
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{
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it->RemoveAllMembers();
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}
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}
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void ExpeditionCache::Process()
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{
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if (!m_process_throttle_timer.Check())
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{
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return;
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}
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std::vector<uint32_t> expedition_ids;
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// check cache for expired or empty expeditions to delete and notify zones.
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for (auto it = m_expeditions.begin(); it != m_expeditions.end();)
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{
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bool is_deleted = false;
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if (it->IsEmpty() || it->IsExpired())
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{
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// don't delete expedition until its dz instance is empty. this prevents
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// an exploit where all members leave expedition and complete an event
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// before being kicked from removal timer. the lockout could never be
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// applied because the zone expedition cache was already invalidated.
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auto dz_zoneserver = zoneserver_list.FindByInstanceID(it->GetInstanceID());
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if (!dz_zoneserver || dz_zoneserver->NumPlayers() == 0)
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{
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LogExpeditions("Expedition [{}] expired or empty, notifying zones and deleting", it->GetID());
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expedition_ids.emplace_back(it->GetID());
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it->SendZonesExpeditionDeleted();
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is_deleted = true;
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}
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if (it->IsEmpty() && !it->IsPendingDelete() && RuleB(Expedition, EmptyDzShutdownEnabled))
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{
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it->UpdateDzSecondsRemaining(RuleI(Expedition, EmptyDzShutdownDelaySeconds));
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}
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it->SetPendingDelete(true);
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}
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it = is_deleted ? m_expeditions.erase(it) : it + 1;
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}
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if (!expedition_ids.empty())
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{
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ExpeditionDatabase::DeleteExpeditions(expedition_ids);
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}
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}
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void ExpeditionDatabase::PurgeExpiredExpeditions()
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{
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std::string query = SQL(
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SELECT
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expedition_details.id
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FROM expedition_details
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LEFT JOIN instance_list ON expedition_details.instance_id = instance_list.id
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LEFT JOIN
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(
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SELECT expedition_id, COUNT(*) member_count
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FROM expedition_members
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GROUP BY expedition_id
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) expedition_members
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ON expedition_members.expedition_id = expedition_details.id
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WHERE
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instance_list.id IS NULL
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OR expedition_members.member_count IS NULL
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OR (instance_list.start_time + instance_list.duration) <= UNIX_TIMESTAMP();
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);
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auto results = database.QueryDatabase(query);
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if (results.Success())
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{
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std::vector<uint32_t> expedition_ids;
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for (auto row = results.begin(); row != results.end(); ++row)
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{
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expedition_ids.emplace_back(static_cast<uint32_t>(strtoul(row[0], nullptr, 10)));
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}
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ExpeditionDatabase::DeleteExpeditions(expedition_ids);
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}
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}
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void ExpeditionDatabase::PurgeExpiredCharacterLockouts()
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{
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std::string query = SQL(
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DELETE FROM expedition_character_lockouts
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WHERE expire_time <= NOW();
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);
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database.QueryDatabase(query);
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}
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std::vector<Expedition> ExpeditionDatabase::LoadExpeditions()
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{
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std::vector<Expedition> expeditions;
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std::string query = SQL(
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SELECT
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expedition_details.id,
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expedition_details.instance_id,
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instance_list.zone,
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instance_list.start_time,
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instance_list.duration,
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expedition_members.character_id
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FROM expedition_details
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INNER JOIN instance_list ON expedition_details.instance_id = instance_list.id
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INNER JOIN expedition_members ON expedition_members.expedition_id = expedition_details.id
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ORDER BY expedition_details.id;
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);
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auto results = database.QueryDatabase(query);
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if (results.Success())
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{
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uint32_t last_expedition_id = 0;
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for (auto row = results.begin(); row != results.end(); ++row)
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{
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uint32_t expedition_id = strtoul(row[0], nullptr, 10);
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if (last_expedition_id != expedition_id)
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{
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expeditions.emplace_back(Expedition{
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static_cast<uint32_t>(strtoul(row[0], nullptr, 10)), // expedition_id
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static_cast<uint32_t>(strtoul(row[1], nullptr, 10)), // dz_instance_id
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static_cast<uint32_t>(strtoul(row[2], nullptr, 10)), // dz_zone_id
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static_cast<uint32_t>(strtoul(row[3], nullptr, 10)), // start_time
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static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) // duration
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});
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}
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last_expedition_id = expedition_id;
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uint32_t member_id = static_cast<uint32_t>(strtoul(row[5], nullptr, 10));
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expeditions.back().AddMember(member_id);
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}
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}
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return expeditions;
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}
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Expedition ExpeditionDatabase::LoadExpedition(uint32_t expedition_id)
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{
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LogExpeditions("Loading expedition [{}] for world cache", expedition_id);
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Expedition expedition;
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std::string query = fmt::format(SQL(
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SELECT
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expedition_details.id,
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expedition_details.instance_id,
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instance_list.zone,
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instance_list.start_time,
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instance_list.duration,
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expedition_members.character_id
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FROM expedition_details
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INNER JOIN instance_list ON expedition_details.instance_id = instance_list.id
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INNER JOIN expedition_members ON expedition_members.expedition_id = expedition_details.id
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WHERE expedition_details.id = {};
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), expedition_id);
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auto results = database.QueryDatabase(query);
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if (results.Success())
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{
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bool created = false;
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for (auto row = results.begin(); row != results.end(); ++row)
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{
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if (!created)
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{
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expedition = Expedition{
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static_cast<uint32_t>(strtoul(row[0], nullptr, 10)), // expedition_id
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static_cast<uint32_t>(strtoul(row[1], nullptr, 10)), // dz_instance_id
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static_cast<uint32_t>(strtoul(row[2], nullptr, 10)), // dz_zone_id
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static_cast<uint32_t>(strtoul(row[3], nullptr, 10)), // start_time
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static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) // duration
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};
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created = true;
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}
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auto member_id = static_cast<uint32_t>(strtoul(row[5], nullptr, 10));
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expedition.AddMember(member_id);
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}
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}
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return expedition;
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}
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void ExpeditionDatabase::DeleteExpeditions(const std::vector<uint32_t>& expedition_ids)
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{
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LogExpeditionsDetail("Deleting [{}] expedition(s)", expedition_ids.size());
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std::string expedition_ids_query;
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for (const auto& expedition_id : expedition_ids)
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{
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fmt::format_to(std::back_inserter(expedition_ids_query), "{},", expedition_id);
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}
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if (!expedition_ids_query.empty())
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{
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expedition_ids_query.pop_back(); // trailing comma
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std::string query = fmt::format(
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"DELETE FROM expedition_details WHERE id IN ({});", expedition_ids_query
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);
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database.QueryDatabase(query);
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query = fmt::format(
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"DELETE FROM expedition_members WHERE expedition_id IN ({});", expedition_ids_query
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);
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database.QueryDatabase(query);
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query = fmt::format(
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"DELETE FROM expedition_lockouts WHERE expedition_id IN ({});", expedition_ids_query
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);
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database.QueryDatabase(query);
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}
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}
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void ExpeditionDatabase::UpdateDzDuration(uint16_t instance_id, uint32_t new_duration)
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{
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std::string query = fmt::format(
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"UPDATE instance_list SET duration = {} WHERE id = {};",
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new_duration, instance_id
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);
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database.QueryDatabase(query);
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}
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void ExpeditionMessage::HandleZoneMessage(ServerPacket* pack)
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{
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switch (pack->opcode)
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{
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case ServerOP_ExpeditionCreate:
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{
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auto buf = reinterpret_cast<ServerExpeditionID_Struct*>(pack->pBuffer);
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expedition_cache.AddExpedition(buf->expedition_id);
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zoneserver_list.SendPacket(pack);
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break;
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}
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case ServerOP_ExpeditionMemberChange:
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{
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auto buf = reinterpret_cast<ServerExpeditionMemberChange_Struct*>(pack->pBuffer);
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expedition_cache.MemberChange(buf->expedition_id, buf->char_id, buf->removed);
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zoneserver_list.SendPacket(pack);
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break;
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}
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case ServerOP_ExpeditionMemberSwap:
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{
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auto buf = reinterpret_cast<ServerExpeditionMemberSwap_Struct*>(pack->pBuffer);
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expedition_cache.MemberChange(buf->expedition_id, buf->remove_char_id, true);
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expedition_cache.MemberChange(buf->expedition_id, buf->add_char_id, false);
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zoneserver_list.SendPacket(pack);
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break;
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}
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case ServerOP_ExpeditionMembersRemoved:
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{
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auto buf = reinterpret_cast<ServerExpeditionID_Struct*>(pack->pBuffer);
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expedition_cache.RemoveAllMembers(buf->expedition_id);
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zoneserver_list.SendPacket(pack);
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break;
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}
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case ServerOP_ExpeditionGetOnlineMembers:
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{
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ExpeditionMessage::GetOnlineMembers(pack);
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break;
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}
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case ServerOP_ExpeditionDzAddPlayer:
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{
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ExpeditionMessage::AddPlayer(pack);
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break;
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}
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case ServerOP_ExpeditionDzMakeLeader:
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{
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ExpeditionMessage::MakeLeader(pack);
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break;
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}
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case ServerOP_ExpeditionCharacterLockout:
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{
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auto buf = reinterpret_cast<ServerExpeditionCharacterLockout_Struct*>(pack->pBuffer);
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auto cle = client_list.FindCLEByCharacterID(buf->character_id);
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if (cle && cle->Server())
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{
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cle->Server()->SendPacket(pack);
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}
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break;
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}
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case ServerOP_ExpeditionSaveInvite:
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{
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ExpeditionMessage::SaveInvite(pack);
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break;
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}
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case ServerOP_ExpeditionRequestInvite:
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{
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ExpeditionMessage::RequestInvite(pack);
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break;
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}
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}
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}
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void ExpeditionMessage::AddPlayer(ServerPacket* pack)
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{
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auto buf = reinterpret_cast<ServerDzCommand_Struct*>(pack->pBuffer);
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ClientListEntry* invited_cle = client_list.FindCharacter(buf->target_name);
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if (invited_cle && invited_cle->Server())
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{
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// continue in the add target's zone
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buf->is_char_online = true;
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invited_cle->Server()->SendPacket(pack);
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}
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else
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{
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// add target not online, return to inviter
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ClientListEntry* inviter_cle = client_list.FindCharacter(buf->requester_name);
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if (inviter_cle && inviter_cle->Server())
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{
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inviter_cle->Server()->SendPacket(pack);
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}
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}
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}
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void ExpeditionMessage::MakeLeader(ServerPacket* pack)
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{
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auto buf = reinterpret_cast<ServerDzCommand_Struct*>(pack->pBuffer);
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// notify requester (old leader) and new leader of the result
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ZoneServer* new_leader_zs = nullptr;
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ClientListEntry* new_leader_cle = client_list.FindCharacter(buf->target_name);
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if (new_leader_cle && new_leader_cle->Server())
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{
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buf->is_char_online = true;
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new_leader_zs = new_leader_cle->Server();
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new_leader_zs->SendPacket(pack);
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}
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// if old and new leader are in the same zone only send one message
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ClientListEntry* requester_cle = client_list.FindCharacter(buf->requester_name);
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if (requester_cle && requester_cle->Server() && requester_cle->Server() != new_leader_zs)
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{
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requester_cle->Server()->SendPacket(pack);
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}
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}
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void ExpeditionMessage::GetOnlineMembers(ServerPacket* pack)
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{
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auto buf = reinterpret_cast<ServerExpeditionCharacters_Struct*>(pack->pBuffer);
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// not efficient but only requested during caching
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char zone_name[64] = {0};
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std::vector<ClientListEntry*> all_clients;
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all_clients.reserve(client_list.GetClientCount());
|
|
client_list.GetClients(zone_name, all_clients);
|
|
|
|
for (uint32_t i = 0; i < buf->count; ++i)
|
|
{
|
|
auto it = std::find_if(all_clients.begin(), all_clients.end(), [&](const ClientListEntry* cle) {
|
|
return (cle && cle->CharID() == buf->entries[i].character_id);
|
|
});
|
|
|
|
if (it != all_clients.end())
|
|
{
|
|
buf->entries[i].character_zone_id = (*it)->zone();
|
|
buf->entries[i].character_instance_id = (*it)->instance();
|
|
buf->entries[i].character_online = true;
|
|
}
|
|
}
|
|
|
|
zoneserver_list.SendPacket(buf->sender_zone_id, buf->sender_instance_id, pack);
|
|
}
|
|
|
|
void ExpeditionMessage::SaveInvite(ServerPacket* pack)
|
|
{
|
|
auto buf = reinterpret_cast<ServerDzCommand_Struct*>(pack->pBuffer);
|
|
|
|
ClientListEntry* invited_cle = client_list.FindCharacter(buf->target_name);
|
|
if (invited_cle)
|
|
{
|
|
// store packet on cle and re-send it when client requests it
|
|
buf->is_char_online = true;
|
|
pack->opcode = ServerOP_ExpeditionDzAddPlayer;
|
|
invited_cle->SetPendingExpeditionInvite(pack);
|
|
}
|
|
}
|
|
|
|
void ExpeditionMessage::RequestInvite(ServerPacket* pack)
|
|
{
|
|
auto buf = reinterpret_cast<ServerExpeditionCharacterID_Struct*>(pack->pBuffer);
|
|
ClientListEntry* cle = client_list.FindCLEByCharacterID(buf->character_id);
|
|
if (cle)
|
|
{
|
|
auto invite_pack = cle->GetPendingExpeditionInvite();
|
|
if (invite_pack && cle->Server())
|
|
{
|
|
cle->Server()->SendPacket(invite_pack.get());
|
|
}
|
|
}
|
|
}
|