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* [Bug Fix] Fix Appearance Issues # Notes - Changing race, gender, or texture of a Mob could result in it changing sizes due to use not sending the size as part of the appearance packet. - Also converts the parameterized method to a struct parameter so that we can optionally send things without back-filling multiple arguments. * Gender cleanup. * Fix. * Formatting.
246 lines
8.4 KiB
C++
246 lines
8.4 KiB
C++
#include "../client.h"
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void command_feature(Client *c, const Seperator *sep)
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{
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std::string command = sep->arg[0] ? sep->arg[0] : "";
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const bool is_size_alias = sep->arg[0] && Strings::Contains(command, "#size");
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const bool is_nested_alias = is_size_alias;
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const auto arguments = sep->argnum;
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if ((arguments < 2 || !sep->IsNumber(2)) && !is_nested_alias) {
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SendFeatureSubCommands(c);
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return;
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}
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Mob* t = c;
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if (c->GetTarget()) {
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t = c->GetTarget();
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}
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const bool is_beard = !strcasecmp(sep->arg[1], "beard");
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const bool is_beard_color = !strcasecmp(sep->arg[1], "beardcolor");
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const bool is_details = !strcasecmp(sep->arg[1], "details");
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const bool is_eyes = !strcasecmp(sep->arg[1], "eyes");
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const bool is_face = !strcasecmp(sep->arg[1], "face");
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const bool is_gender = !strcasecmp(sep->arg[1], "gender");
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const bool is_hair = !strcasecmp(sep->arg[1], "hair");
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const bool is_hair_color = !strcasecmp(sep->arg[1], "haircolor");
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const bool is_helm = !strcasecmp(sep->arg[1], "helm");
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const bool is_heritage = !strcasecmp(sep->arg[1], "heritage");
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const bool is_race = !strcasecmp(sep->arg[1], "race");
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const bool is_size = !strcasecmp(sep->arg[1], "size") || is_size_alias;
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const bool is_tattoo = !strcasecmp(sep->arg[1], "tattoo");
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const bool is_texture = !strcasecmp(sep->arg[1], "texture");
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if (
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!is_beard &&
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!is_beard_color &&
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!is_details &&
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!is_eyes &&
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!is_face &&
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!is_gender &&
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!is_hair &&
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!is_hair_color &&
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!is_helm &&
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!is_heritage &&
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!is_race &&
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!is_size &&
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!is_tattoo &&
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!is_texture
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) {
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SendFeatureSubCommands(c);
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return;
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}
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FaceChange_Struct f{
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.haircolor = t->GetHairColor(),
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.beardcolor = t->GetBeardColor(),
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.eyecolor1 = t->GetEyeColor1(),
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.eyecolor2 = t->GetEyeColor2(),
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.hairstyle = t->GetHairStyle(),
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.beard = t->GetBeard(),
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.face = t->GetLuclinFace(),
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.drakkin_heritage = t->GetDrakkinHeritage(),
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.drakkin_tattoo = t->GetDrakkinTattoo(),
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.drakkin_details = t->GetDrakkinDetails(),
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};
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uint8 gender = t->GetGender();
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uint8 helm_texture = t->GetHelmTexture();
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uint16 race = t->GetModel();
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float size = t->GetSize();
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uint8 texture = t->GetTexture();
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std::string feature_changed;
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float value_changed = 0.0f;
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if (is_beard) {
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f.beard = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[2]));
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feature_changed = "Beard";
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value_changed = f.beard;
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} else if (is_beard_color) {
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f.beardcolor = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[2]));
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feature_changed = "Beard Color";
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value_changed = f.beardcolor;
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} else if (is_details) {
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if (t->GetRace() != DRAKKIN) {
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c->Message(Chat::White, "You must target a Drakkin to use this command.");
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return;
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}
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f.drakkin_details = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[2]));
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feature_changed = "Drakkin Details";
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value_changed = static_cast<float>(f.drakkin_details);
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} else if (is_eyes) {
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f.eyecolor1 = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[2]));
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feature_changed = "Eyes";
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value_changed = f.eyecolor1; // eyecolor2 isn't used
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} else if (is_face) {
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f.face = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[2]));
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feature_changed = "Face";
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value_changed = f.face;
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} else if (is_gender) {
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gender = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[2]));
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feature_changed = "Gender";
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value_changed = gender;
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} else if (is_hair) {
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f.hairstyle = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[2]));
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feature_changed = "Hair";
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value_changed = f.hairstyle;
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} else if (is_hair_color) {
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f.haircolor = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[2]));
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feature_changed = "Hair Color";
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value_changed = f.haircolor;
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} else if (is_helm) {
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helm_texture = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[2]));
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feature_changed = "Helmet Texture";
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value_changed = helm_texture;
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} else if (is_heritage) {
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if (t->GetRace() != DRAKKIN) {
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c->Message(Chat::White, "You must target a Drakkin to use this command.");
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return;
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}
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f.drakkin_heritage = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[2]));
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feature_changed = "Drakkin Heritage";
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value_changed = static_cast<float>(f.drakkin_heritage);
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} else if (is_race) {
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race = static_cast<uint16>(Strings::ToUnsignedInt(sep->arg[2]));
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feature_changed = "Race";
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value_changed = race;
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} else if (is_size) {
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// handle aliased input
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if (is_size_alias) {
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c->Message(Chat::White, "Usage: #feature size [Size] - Change your or your target's Size temporarily (Valid values are 0 to 255, decimal increments are allowed.)");
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if (sep->arg[1] && Strings::IsFloat(sep->arg[1])) {
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size = Strings::ToFloat(sep->arg[1]);
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}
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}
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else {
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size = Strings::ToFloat(sep->arg[2]);
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}
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if (size < 0 || size > 255) {
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c->Message(Chat::White, "Usage: #feature size [Size] - Change your or your target's Size temporarily (Valid values are 0 to 255, decimal increments are allowed.)");
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return;
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}
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feature_changed = "Size";
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value_changed = size;
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} else if (is_tattoo) {
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if (t->GetRace() != DRAKKIN) {
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c->Message(Chat::White, "You must target a Drakkin to use this command.");
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return;
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}
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f.drakkin_tattoo = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[2]));
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feature_changed = "Drakkin Tattoos";
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value_changed = static_cast<float>(f.drakkin_tattoo);
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} else if (is_texture) {
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texture = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[2]));
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feature_changed = "Texture";
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value_changed = texture;
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}
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// For now face number is not set through SetFace. This is because the
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// client may not update face features after being set to an invalid face
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// until a specific valid face number is re-sent (needs more research)
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if (
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!is_face &&
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!is_gender &&
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!is_helm &&
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!is_race &&
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!is_size &&
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!is_texture
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) {
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t->SetFaceAppearance(f);
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} else {
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t->SendIllusionPacket(
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AppearanceStruct{
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.beard = f.beard,
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.beard_color = f.beardcolor,
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.drakkin_details = f.drakkin_details,
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.drakkin_heritage = f.drakkin_heritage,
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.drakkin_tattoo = f.drakkin_tattoo,
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.eye_color_one = t->GetEyeColor1(),
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.eye_color_two = t->GetEyeColor2(),
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.face = f.face,
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.gender_id = gender,
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.hair = f.hairstyle,
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.hair_color = f.haircolor,
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.helmet_texture = helm_texture,
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.race_id = race,
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.size = size,
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.texture = texture,
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}
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);
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}
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c->Message(
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Chat::White,
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fmt::format(
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"{} set for {} to {}.",
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feature_changed,
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c->GetTargetDescription(t),
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(
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is_size ?
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fmt::format(
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"{:.2f}",
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value_changed
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) :
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fmt::format(
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"{}",
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static_cast<uint8>(value_changed)
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)
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)
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).c_str()
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);
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}
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void SendFeatureSubCommands(Client *c)
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{
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const std::string& feature_save_link = Saylink::Silent("#npcedit featuresave");
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c->Message(Chat::White, "Usage: #feature beard [Beard] - Change your or your target's Beard");
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c->Message(Chat::White, "Usage: #feature beardcolor [Beard Color] - Change your or your target's Beard Color");
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c->Message(Chat::White, "Usage: #feature details [Details] - Change your or your target's Drakkin Details");
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c->Message(Chat::White, "Usage: #feature eyes [Eye Color] - Change your or your target's Eyes");
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c->Message(Chat::White, "Usage: #feature face [Face] - Change your or your target's Face");
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c->Message(Chat::White, "Usage: #feature gender [Gender] - Change your or your target's Gender");
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c->Message(Chat::White, "Usage: #feature hair [Hair] - Change your or your target's Hair");
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c->Message(Chat::White, "Usage: #feature haircolor [Hair Color] - Change your or your target's Hair Color");
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c->Message(Chat::White, "Usage: #feature helm [Helmet Texture] - Change your or your target's Helmet Texture");
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c->Message(Chat::White, "Usage: #feature heritage [Heritage] - Change your or your target's Drakkin Heritage");
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c->Message(Chat::White, "Usage: #feature race [Race ID] - Change your or your target's Race");
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c->Message(Chat::White, "Usage: #feature size [Size] - Change your or your target's Size (Valid values are 0 to 255, decimal increments are allowed.)");
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c->Message(Chat::White, "Usage: #feature tattoo [Tattoo] - Change your or your target's Drakkin Tattoos");
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c->Message(Chat::White, "Usage: #feature texture [Texture] - Change your or your target's Texture");
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c->Message(
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Chat::White,
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fmt::format(
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"Note: All features are temporary. If your target is an NPC, you can save these features to the database using {}.",
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feature_save_link
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).c_str()
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);
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}
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